ITEC 60 Multimedia Systems Syllabus

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The key takeaways are the core values of truth, excellence, and service that students are expected to uphold, as well as the goals of the College which include producing globally competent graduates and conducting relevant research.

The core values are truth, excellence, and service. The goals of the College include producing globally competent graduates, conducting relevant research, implementing effective training programs, managing projects, and establishing strong linkages with other organizations.

The objectives of the Department include applying IT principles to solve problems, conducting relevant research, promoting IT development, managing IT projects, and producing morally upright professionals.

VPAA-QF-10

CvSU Vision Republic of the Philippines CvSU Mission


The premier university in Cavite State University shall provide
historic Cavite recognized for CAVITE STATE UNIVERSITY excellent, equitable and relevant educational
excellence in the development Don Severino de las Alas Campus opportunities in the arts, science and
of globally competitive and Indang, Cavite technology through quality instruction and
morally upright individuals. relevant research and development activities.
It shall produce professional, skilled and
morally upright individuals for global
competitiveness.

College of Engineering and Information Technology


Department of Information Technology

Students are expected to live by and stand for the following University tenets:

TRUTH is demonstrated by the student’s objectivity and honesty during examinations, class activities and in the development of projects.

EXCELLENCE is exhibited by the students’ self-confidence, punctuality, diligence and commitment in the assigned tasks, class performance
Core Values and other course requirements.

SERVICE is manifested by the students’ respect, rapport, fairness and cooperation in dealing with their peers and members of the
community.
In addition, they should exhibit love and respect for nature and support for the cause of humanity.

The College shall endeavor to achieve the following goals:

1. Produce globally competent graduates imbued with technical expertise in engineering, information technology, and allied fields with
strong support for environmental preservation and guided by high ethical standards;
Goals of the 2. Conduct relevant research and development activities along engineering, information technology and allied fields that would
College/ contribute to sustainable development in its service areas;
Campus 3. Implement effective training and outreach programs that emphasize self-help, critical thinking and life-long learning;
4. Manage projects and enterprises along engineering, information technology and allied fields to promote economically viable and
environment-friendly approaches and techniques; and
5. Establish strong linkages with industries, non-governmental organizations, and other government entities in the local and
international arena for the realization of common goals.

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1. Apply principles particularly in the solution of problems related to information technology and its allied fields development;
2. Conduct relevant researches and development activities in the field of information technology and its allied fields;
Objectives of
3. Promote the development and transfer of appropriate information technology and its allied fields;
the
4. Manage information technology and its allied fields projects and enterprises that promote expertise; and
Department
5. Produce morally, upright professionals with entry-level competencies.

Program Educational Objectives (based on the program CMO)


1. Explain the properties of different multimedia data elements and compare one from the other;
2. Identify different image classification and learn how they are kept in storage media;
3. Learn data compression techniques used for text, images audio and video and distinguish different hardware;
considerations on various video formats together with the processes applied in these formats;
4. Describe different realizations of multimedia tools and the way in which they are used;
5. Analyze the structure of the tools set in the options bar and learn the important options to adjust;
6. Analyze the effects of scale and use on both presentation and lower level requirements;
7. Design exercises to test the student’s perception of the different multimedia tools; and
8. Expose the students in using the most commonly used image enhancement and animation program.

COURSE SYLLABUS
____ Semester, AY ___________
Course Lecture 2 Credit
Course Code ITEC 60 Multimedia Systems Type 3 units
Title Laboratory 3 Units
Technical and business presentation using popular presentation/graphic software and multimedia technology / Multimedia
Course
principles and concepts, hardware and software, project management, storyboarding, authoring and editing tools, and
Description
interactive applications.
Lecture: Tue 11:00-1:00, 1:00-3:00 / Wed 7:00-9:00
Pre-
requisites
Third Year Standing Course Schedule Laboratory: Mon 7:00-10:00, 1:00-4:00 / Thu 10:00-1:00
______________________________
Student Outcomes and Relationship to Program Educational Objectives
Program Educational Objectives (based on the
Program/Student Outcomes (based on the program CMO) program CMO)
1 2 3 4 5 6 7 8
The students should:        
a. articulate and discuss the latest developments in the specific field of practice;        
b. effectively communicate orally and in writing using both English and Filipino;        
c. work effectively and independently in multidisciplinary and multicultural teams;        
d. act in recognition of professional, social and ethical responsibility;        
e. preserve and promote “Filipino historical and cultural heritage”;        

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analyze complex problems, and identify ad define computing requirements needed
f.        
to design an appropriate solution;
g. apply computing and other knowledge domains to address real world problem;        
h. design and develop computing solutions using a system-level perspective;        
i. utilize modern computing tools.        
Course Outcomes and Relationship to Student Outcomes
Program Outcomes Addressed by the Course Program Outcomes Code
After completing this course, the students must be able to: a b c d e f g
1. describe the main use of multimedia systems and different
I E D
applications that can maximize their usage;
2. explain the importance of learning the basics of image editing and
D D E E D
understanding the tips and shortcut keys;
3. develop a teamwork and presentation skills, with options for using
D E E D E
open source collaboration tools.
*Level : I-Introductory E- Enabling D-Demonstrative
COURSE COVERAGE
No. of Hours Outcomes-based
Intended Learning Teaching and Learning
Topic Resources Needed Assessment
Lec Lab Outcomes (ILO) Activities (TLA)
(OBA)
After the completion of the I. Multimedia Lecture / discussion References Quiz
chapter, the students will be AV presentation Multimedia Interactive
able to: A. Definition of Multimedia Session:
1. Define common 1. Digital Multimedia  Current trends
multimedia terms such on multimedia
as multimedia, 2. Different Multimedia applications
integration, interactive, Applications and gadgets
and qualify the  Favorite
characteristics of B. Advantages of Multimedia multimedia
6hrs 6hrs multimedia; data elements
2. describe several C. Four Characteristics of
different applications
Multimedia System
and environments in
which multimedia might
D. Benefits of Multimedia
be used;
3. define what are the system
importance and
advantages of using E. Multimedia Data Elements
multimedia;

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4. explain and discuss the F. Challenges for Multimedia
four characteristics and Systems
the benefits of
multimedia; and G. Key issues for Multimedia
identify the different Systems
multimedia data elements,
where to use it and what are H. Desirable feature for
the applications
Multimedia System
incorporated with it.
After the completion of the II. Using Photoshop Lecture / discussion References Quiz
chapter, the students will be AV presentation Multimedia Interactive
able to: A. The Photoshop Window Lab Ex. No. 1 / Cutting Session:
1. Define what are the (Integrated Development different shapes using  Basic tips on
parts of the Photoshop Environment) custom shape tool learning
IDE; Photoshop
2. define menu driven 1. Title, menu, status and Lab Ex. No. 2 / Using  Some notable
procedures using the the brush tool: Living keyboard
options bar
menu bar; Ecosystem shortcuts
3. describe how the
2. The different tools inside the
different Photoshop
tools works; Tool box/bar
4. learn how to resize, flip,
rotate and skew using 3. Resize, Flip, Rotate and
4hrs 6hrs Photoshop; Skew images
5. describe the importance
of layers, paths and the 3. Moving around different
different palettes; Palettes
recognize tab features of the
new canvass dialog box. 4. Importance of using Rulers

5. The canvass and its


properties

B. Getting Images into


Photoshop

C. Moving around an image

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After the completion of the III. Images / Picture Lecture / discussion References Quiz
chapter, the students will be AV presentation Multimedia Interactive
able to: A. Definition Lab Ex. No. 3 / Using Session:
1. Recognize features of the Pen Tool : The  Main
images and picture B. Kinds of Images Flower Vase difference
element; between raster
2. differentiate among 1. Bitmap vs. Vector (pixels) and
bitmap, and vector and vector (lines
describe the capabilities C. Classification of Images and paths)
and limitations; images
3. describe the use of 1. Monochrome image  Why
colors and patterns and considering
6hrs 9hrs explain the different 2. Gray-scale Image “pixels” in
classification of images; buying
cite the various image file 3. 24-bit Color Image gadgets and
types and analyze when to choosing
use it. D. Commonly Used Graphics pictures is
File Formats important.

1. GIF
First Long
2. PNG Examination
First Practical
3. JPEG Exam

After the completion of the IV. Video / Movie Lecture / discussion References Quiz
chapter, the students will be AV presentation Multimedia Interactive
able to: A. Definition Lab Ex. No. 4 / Working Session:
1. Consider the with Illustrations: Using  CGI: current
implications of using B. Streaming Media the Magic Wand Tool trends in
digital video in movie making
4hrs 10hrs multimedia; 1. Application of streaming Lab Ex. No.5 / The  Images versus
2. explain streaming media Clone Stamp, Healing Videos
and its field of 1.1 Corporate Communications Brush, and Patch Tool
applications;
3. explain the difference 1.2 Distance Learning
between video file
formats; and

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discuss video analog and 1.3 Product and Sales Training
digital technologies and
displays. 1.4 Advertising

1.5 Entertainment

C. Video Clips

D. MPEG Standards

E. Video Formats

1. 8mm video formats

2. Betamax Video formats

After the completion of the V. Animation Lecture / discussion References Quiz


chapter, the students will be AV presentation Multimedia Interactive
able to: A. Definition Lab Ex. No. 6 / Book Session:
1. Define animation and Cover  Should we use
explain what are the B. Animation techniques flash in our
kinds of animation; early
2. recognize the different 1. Traditional animation animation
animation techniques lessons?
and discuss it principles; 2. Stop Motion  What is your
6hrs 9hrs 3. explain the difference favorite stop-
between full, limited and 3. Computer Animation motion
rubber hose animation; animation?
and 4. Less Common
discuss the different Techniques
animation techniques under Midterm
stop-motion animation. 5. Other Techniques and Examination
approaches Second Practical
Examination
After the completion of the VI. Audio / Sound Lecture / discussion References Quiz
chapter, the students will be AV presentation Multimedia Interactive
4hrs 6hrs
able to: A. Definition Lab Ex. No. 7 / Floral Session:
Backgrounds

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1. Describe the B. Perception of sound  Importance of
components and taking care of
measurement of sound; C. Digital Representation of your ear
2. explain how sound is sound drums.
being perceived and  Ultrasound
created; 1. Analog vs. Digital Sound versus
3. discuss how is sound Infrasound
recorded digitally and 2. Analog sound into digital
how is audio sound is sound
digitized on your
computer; D. File formats and compression
4. identify the different
sound formats and the
different recording
devices;
5. cite the considerations
involved in managing
audio files and
integrating them into
multimedia projects.

After the completion of the VII. Flash Lecture / discussion References Quiz
chapter, the students will be AV presentation Multimedia Interactive
able to: A. Flash Environment Lab Ex. No. 8 / Motion Session:
1. Define what are the and Shape Tween: The  Knowing the
parts of the Photoshop 1. Menu Bar Pencil basics and
IDE; environment of
2. define menu driven 2. Layers Lab Ex. No. 9 / Multiple Flash.
procedures using the Movie Clips: My very  Integration of
menu bar; 3. Timeline own car multimedia
6hrs 9hrs
3. describe how the data elements
different Photoshop 4. Panels Lab Ex. No. 10 / Basic
tools works; Masking: The Earth and Final
4. learn how to resize, flip, 5. Toolbar the Sun Examination/
rotate and skew using Third Practical
Photoshop; B. Frames Examination
5. describe the importance
of layers, paths and the
different palettes;

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recognize tab features of the C. Symbols
new canvass dialog box.
1. Graphics

2. Movie Clips

3. Buttons

D. Tweening

1. Motion Tween

2. Shape Tween

3. Motion guide

36hrs 54hrs
COURSE REQUIREMENTS

Suggested Lecture Requirements:


1. Preliminary Examination
2. Mid-Term Examination
3. Final Examination
4. Quizzes/Seat works/Recitations
5. Class Reporting/
6. Assignments
7. Class or Group Project (Individual Mid-Term Project: PS Tools Application / Group Final Project: Animation or Video Presentation)
8. Class Attendance

Suggested Laboratory Requirements:


1. 10 Laboratory Exercises / 3 Practical Examinations
2. Individual Performance
3. Quizzes
4. Preliminary Examination
5. Mid-Term Examination
6. Final Examination
7. Attendance
*All exams must follow a Table of Specifications (TOS) and Rubrics for evaluation of student’ performance or projects.

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GRADING SYSTEM

Lecture (40%) Laboratory 60%

Quiz/Assignments/Project/Attendance 30% Laboratory Activities 70%


3 Long Examinations 70% 3 Practical Exams 30%
TOTAL 100% TOTAL 100%

Pre-final Grade: Lecture (40%) + Laboratory (60%)


Final Grade: Pre-final Grade (80%) + Final Exam (20%)
Passing Percentage: 70%

STANDARD TRANSMUTATION TABLE FOR ALL COURSES

96.7 – 100.0 1.00


93.4 – 96.6 1.25
90.1 - 93.30 1.50
86.7 – 90.0 1.75
83.4 – 86.6 2.00
80.1 – 83.3 2.25
76.7 – 80.0 2.50
73.4 – 76.6 2.75
70.00 – 73.3 3.00
50.0-69.9 4.00
Below 50 5.00
INC Passed the course but lack some requirements.
Dropped If unexcused absence is at least 20% of the Total Class Hours.
Total Class Hours/Semester:
(3 unit Lec – 54 hrs; 2 unit Lec – 36 hrs)
(1 unit Lab – 54 hrs; 2 units Lab – 108 hrs; 3 units Lab – 162 hrs)

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CLASS POLICIES

A. Attendance
Students are not allowed to have 20% or more unexcused absences of the total class hours; otherwise, they will be graded as “DROPPED”.

B. Classroom Decorum
Students are required to:
1. wear identification cards and the prescribed uniform at all times;
2. turn off or put in silent mode cellular phones during class hours;
3. clean the classroom before and after classes;
4. avoid unnecessary noise that might disturb other classes;
5. practice good manners and right conduct at all times;
6. practice gender sensitivity and awareness inside the classroom; and
7. come to class on time.

C. Examination/ Evaluation
1. Quizzes may be announced or unannounced.
2. Mid-term and Final Examinations are scheduled.
3. Cheating is strictly prohibited. A student who is caught cheating will be given a score of ”0” for the first offense. For the second offense, the
student will be automatically given a failing grade in the subject.
4. Students who will miss a mid-term or final examination, a laboratory exercise or a class project may be excused and allowed to take a special
exam, conduct a laboratory exercise or pass a class project for any of the following reasons:
a. participation in a University/College-approved field trip or activity;
b. due to illness or death in the family; and
c. due to force majeure or natural calamities.

REFERENCES & SUPPLEMENTARY READINGS


References:

A. Required Textbook/Workbook
Vaughan, Tay (2014) Multimedia: Making It Work Eight Edition

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Gaurav, Bhatnagar (2001) Introduction to Multimedia Systems
B. Laboratory Manual (if with laboratory)
ITEC 60 – Multimedia Systems Laboratory Manual
C. Reference Books (must be found in the Library or Reading Room)
D. Electronic References (E-books/Websites)
Ferguson, W. (2017). Introduction to Multimedia Systems. https://maiaangel03.wordpress.com/lesson-1-introduction-to-multimedia/
Marshall, D. (2011). Multimedia Systems. https://users.cs.cf.ac.uk/Dave.Marshall/Multimedia/node12.html

REVISION HISTORY
Revision
Date of Revision Date of Implementation Highlights of Revision
Number

Prepared by: Evaluated by: Approved:

MARLON F. CRUZATE MARLON R. PEREÑA DAVID L. CERO


Instructor Department Chairperson College Dean
CP # 09950323371 Department of Information Technology College of Engineering and Information Technology
E-mail Address: [email protected] E-mail Address:_______________________ Date Approved: ________________________
Consultation Schedule: Date Evaluated:_________________________
Wednesday: 9:00-11:00
Date Prepared: August 14, 2019

JONEIL M. BACULOD
Instructor
CP # 09653993119
E-mail Address:
[email protected]
Consultation Schedule:
Wednesday: 1:00-3:00

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