Paperwork Drag Flick
Paperwork Drag Flick
Paperwork Drag Flick
Drag flicking is a scoring technique in the sport of field hockey. It was first seen in the
early 90's in the Netherlands. It is used as an attacking technique, mainly within penalty
corner involving two main components known as the scoop and flick. However as umpires
become more and more strict within field hockey as new discoveries of techniques and training
are subsequently making the sport more dangerous while also increasing the pace of the game.
Therefore it is evident that the drag flick is becoming more and more popular means of
scoring even outside the penalty corner advantage. Although it is a some what dangerous piece
of play for the opposition, it is within the rules and a effective technique for scoring. The drag
flick involves a running up , and then forceful 'slinging' technique of the ball around your body,
towards the goals. As drag flicking is not hitting the ball, the flicker is allowed to raise the ball at
goals, hence making it a much more deadly alternative to hitting from the penalty corner as
direct hitting shots on goal are not allowed to be above knee height.
The action involves a player crouching low down next to the ball and picking it up on the
shaft of the hockey stick. The ball is then pushed along the ground whilst the stick is moving
with a 'slinging' action. This serves to accelerate the ball, which is eventually released in a goal
wards direction, often raised. Drag flicks are especially common during penalty corners, and are
used as a variant to the 'straight shot' or hit. The main difference between the drag flick and the
hit is that the drag flick is classified in the rules of field hockey, as a push, which are allowed to
be raised higher from a penalty corner first shot. This has created a controversy, as drag flicks,
although being allowed to be lifted at goals (and consequently the defenders within the goal), are
often nearly as powerful as a hit.
Scientific method especially Biomechanics has been introduced for determining abilities
and maximizing them through training, modifying and improving previous technique and
developing new techniques, equipments, skills etc. In biomechanics extensive research has been
conducted into the nature of the interaction of arms and legs in walking, running, throwing,
human body segment inertial properties, angular momentum analyses, kinematics of jumping etc.
In our study, we determine the stability by lower limb and the centre of mass either by flextion
knees or spreading feet apart more, to measure the relationship between distance of drag flick
and speed of the ball, and to measure angle of knee during the drag flick.
CHAPTER 2: LITERATURE REVIEW
The purpose of the drag flick during penalty corner is to determine what is the
biomechanical factors that affecting in drag flick to achieve a goal. Biomechanical analysis of
the techniques have no any single definition, however it is scientifically agreed that technique
analysis depend on the way in which skills are executed, from all parameters of biomechanics
(Kinetics and kinematics) (O’Donoghue., 2010).
The success of the penalty corners depend three main technical application i.e. pusher,
stopper and drag flicker. Out of the three , the drag flicker contribute the most in the success of
goals scored that have come from the penalty corner (Lees, 2002).
The most important scoring plays in the field hockey are the technique of penalty corner
(Laird and Sunderland, 2003 and Pineiro, 2008). The drag-flick is used in the field hockey for
shooting at goal with speed and desire accuracy as it is more scoring than other techniques such
as hits and pushes during the penalty corner (Yusoff et al., 2008).
CHAPTER 3: METHODOLOGY
Subject
Subject 1
Height 153 cm
Weight 53 kg
Subject 2
Age 21th
Height 160 cm
Weight 55 kg
Apparatus
The following equipment we used for our study is
1. Calibration stick
3. Flysheet
4. Cone
5. Camera high definition
6. Data analysis
APAS kinovea
Set up plan
We use 3 camera for shoot the video. Camera 1 and 2 for 3D videos and camera 3 for 2D videos.
Procedure
Setup the apparatus , 2 units sony HDR-FXIE video camera was set up according to the
plan. One camera was peprpendicular to the intended line of flight of the ball and the
other camera is position slightly to the right of goal. The camera position enable all
relevant body points to be viewed throughout the entire trial.
The ball was positioned at the top of circle, directly in front of the goal. After subject
completing a full warm up session and having numerous practice attempts. Each player
was filmed performing the darg flick penalty corner.
When the subject ready, we push button start together at camera1 and 2 to record the
movement. After subject finish perform that skill, we togheter push stop button to end the
video recording.
Each subject have 3 trial to perform the skill. After test is finish, we collect the video
recording and start to digitize that video by using APAS software and kinovea system