HoSTA-Sniper Scenar-ENG C
HoSTA-Sniper Scenar-ENG C
HoSTA-Sniper Scenar-ENG C
sniper
The snipers fought merciless stealth duels in the dreary ruins of Stalingrad.
Stalking each other in a deadly game of hide-and-seek...
Are you the best of the best? Or will the hunter become the hunted?
Deployment Zone A
E-01
C-02
C-01
A-03 B-01
Deployment Zone C Deployment Zone D
A-02 A-01
B-02
Deployment Zone B
E-02
1
3- PREPARATION 4- SCENARIO RULES
Determine Initiative at random. The game lasts for 8 Turns maximum or ends
at the end of the Turn in which at least one of
Deployment the snipers got eliminated
Players select all units except any Decoys or Sniper (Vasily Zaitsev/
Major König). A Decoy counter may be given an Order Token.
The player with Initiative chooses a deployment zone (A, B, C or D). During the Activation Phase, a Decoy can make
a Movement Action, or perform an Alternate
The player without Initiative deploys first in the opposite zone. Firing Action with the Sniper special ability,
whilst using the firing table found on the
The Player with Initiative deploys next. Sniper’s Recruitment Tile.
• Players can use any available terrain board or tile but • Minor Victory: If the game ends after Turn 8 and both
might agree to apply restrictions by theme (Normandie, snipers survived, victory goes to the player with the most
Stalingrad, Shadows, expansions, ...) or features (roads, unrevealed Decoys, or to the one with most Victory points
hedges, buildings, …). if both adversaries revealed equal amounts of Decoys.
• Starting with the player with Initiative, players take turns
to choose a terrain board and place it on the table until
Layout: Clem & Bart De Vuyst
they obtain a battlefield of 6 terrain boards (3 wide x 2 Proofreading and translation: Moomer, Bart De Vuyst & Bob King
deep).
• Try to make board features fit in as much as possible with
those of adjacent boards. Continuous roads and complete
multi-board spanning buildings look aesthetically better,
but only half of such a building, placed with its open side
at the edge of the map, is a possibility.
• Players may agree to include multi-part buildings in their
game and assemble them as they like (perhaps again
taking turns when choosing sections). These buildings
should be positioned after the 6-board battlefield has
been composed, but before any smaller terrain tiles are
chosen, as described below.
• Starting with the player with Initiative, players take turns,
4 times, to choose any available terrain tile and place it on
the battlefield (8 tiles in total).
• Whenever players choose a building or building section
they may opt to place it, with its destroyed side facing
up, on the battlefield.
• After recruiting their side’s Decoy counters and Sniper
(Zaitsev/König) for free, both players agree on the
maximum size of the rest of their armies, either 250
or 350 points each, and choose more units.