Warden

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WARDEN

COMPENDIUM CLASS
When you forge a pact with the Spirits of the Land, the Elements and the primal Beastmonarchs

TAKE GUARDIAN FORM


When you ask the Spirits to enhance your body, choose a Guardian Form and roll +CON
On a hit you assume your Guardian Form
On a 10+ you retain access to the ability to assume it
On a 7-9 you lose access to it until you fulfill your Warden Duty
When you gain this move, learn 2 Guardian Forms

When you take Take Guardian Form you also get Warden Duty

WARDEN DUTY
The power given to you by the primal spirits of the Land, the Elements and the Beastmonarchs
doesn’t come free. Choose 2 duties they have tasked you with.
- Explore the wild lands and all they have to offer
- Protect nature against a dangerous influences from beyond this world
- Protect endangered plants and beasts from the civilised races
- Hunt mages and priests that disrupt the natural order
- Teach how to live with nature instead of against it
When you fulfill one of your Duties you regain use of one of your Guardian Forms or you get a
Boon from the Spirits
(Example boons: healing, enchanted totems, learning a new Guardian Form, knowledge, shelter)

ONCE YOU HAVE TAKEN TAKE GUARDIAN FORM


THE FOLLOWING MOVES MAY BE TAKEN IN PLACE OF AN ADVANCE

FONT OF LIFE
The spirits have strengthened your life force and can protect you. When you take a Debility or
when an attack drops you to 0 Hitpoints, roll +WIS.
On a 10+ choose 2
On a 7-9 choose 1
- You heal 1d6 Hitpoints
- You gain +2 armor forward to the next attack against you
- You ignore the debility until the action has died down
In addition you lose access to Font of Life until the next time you spend time (an hour or so)
communing with the Spirits
When you gain Font of Life you also learn 1 new Guardian Form

ROOT STRIKE
When you strike an enemy in melee, instead of damaging them you can use the direct
connection to unleash spirits of vines on them. The spirits will root the enemy in place. As long
as you keep your concentration on that enemy the roots stay in place and they can’t leave their
position and all actions that require freedom of movement will be much harder for them.
When you gain Root Strike you also learn 1 new Guardian Form

DRUIDIC TEACHING
Take the Communion of Whispers or Thing-Talker move from the Druid Class List

GUARDIAN FORMS
A Guardian Form is a transformation of your body without complete shapeshifting. You might
grow horns and hoofs or your skin might turn to stone but you keep your basic features - you do
not transform into a bull or a rolling stone.
Every Guardian Form gives you access to a passive ability and a move. When you use that move
you automatically drop out of the Guardian Form.
When you have used a Guardian Form, you can’t take that form again until you fulfill your
Warden Duty.
Staying in a Guardian Form for a prolonged amount of time will cause the primal magic to
transform you more, taking away your mind and body, you can resist it but it’s a losing battle the
longer you are under the effect of your form.
You may not assume a Guardian Form and Shapechange at the same time.

EXAMPLE GUARDIAN FORMS


Form of the Jungle Terror
You spread fur whose colour mark you as an relentless hunter. Your pupils become feline.
Your nails become claws and you can smell blood and fear.
When you are in this form, you can track a bloodied enemy without failure and always know
who around you is most afraid.
JUNGLE TERROR SCREAM
When you infuse your cry with the power of spirits to scare away your enemies, roll +CHA
On a hit they flee in terror but on a 7-9 a bigger threat has heard you and will answer your
challenge

Form of the Hilltop Thunder


The constant flow of lightning around arms make your hair stand upright and your blows are like
thunder. Your eyes shine with electric fury and your voice booms with inhuman might.
Metal weapons won’t hurt you as you can just repel these simple tools
FURY OF LIGHTNING
When you summon thunder and lightning to hurt your foes roll +STR On a hit deal 1d6 to
any enemy, 1d10 if they are wearing metal armor or are surrounded by water.
On a 7-9 you also deal 1d6 damage to yourself and any ally wearing metal.

Form of the Treant Defender:


Your skin becomes bark and your hair becomes moss. Your limbs become enlarged and your
voice creaks like a breaking branch.
You can attack and defend at reach range, even if your weapon is shorter then that.
HELPFULL BRANCH
When an ally is attacked and unable to defend, and you extend your branches for his
protection roll+CON
On a 10+ choose 2,
on a 7-9 choose 1
- They don't take damage
- You deal your damage to the enemy

Form of the Swamps Fog


Thick fog encases you like a cloak, your hair becomes gray and your whole body seems light like
mist.
Enemies in close and hand range with you can’t see anything but you and the fog.
STEAMBUSTER
When you gather your fogbank in your fist and unleash it at an enemy, roll +STR
On a hit, you hit him with full power and throw him around the area then
on a 10+ all 3,
on a 7-9 choose 2
- You deal your damage to them
- You don’t hit an ally, throwing them to the ground
- Your enemy can’t easily get up again

Form of the Rainbow Serpent


You are covered in scales that gleam in the sunshine, your irises show the whole rainbow and
your whole features become more serpentine. Wherever you go, the light of the sun is following
you.
Mindless Undead will shamble away from you and even the most intelligent and courageous
can’t stand being next to you for long.
RAINBOW-DASH
When you unleash your light in a bright, blinding flash, roll+DEX
On a 10+ choose 2,
on a 7-9 choose 1:
* The searing light deals damage
* Your allies are safe
* Undead suffer extreme harm

Form of the Eagle Lord


Your face get’s longer, suggesting a beak. Your shoulders get covered in brown, your neck in
white feathers and a pair of majestic wings spring from your shoulder blades.
While you hold this Form you can fly.
FEATHER STORM
When you transform your wings into deadly projectiles and launch them at flying enemies,
roll +DEX
On a hit you deal 1d6 damage to them and they plunge to the ground, unable to fly.
On a 7-9 your aim wasn’t excellent and the ground is now littered with feathery caltrops

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