STD 7 Chap 8 Notes

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Pristine public School

Chapter 8 Animations in Flash


I. Answer the following:

1. What is the use of layers in flash? Explain with example.

Layers are like separate transparent sheet where one can draw different
objects and allow them to move or behave differently at different instance of time.

For example, there is a boy and a ball and a animation is to be given as the ball is
moving but the boy stands still. so the boy and the ball are made in two layers so
that they can be moved separately at different instance of time.

2. What is animation? Name the types of animations available in flash?

Animation means to show the drawings or still images in such a manner that it
looks like they are moving or changing.

The three types of animation in flash are :

 Shape Tween
 Motion Tween
 Frame by frame Tween

3. Why is testing performed? Write the steps to test a movie in flash.

Testing an animation for movies is done to know that the animation will play in
other movie playing software or video players.

Steps to test a movie are:

1) Click on a control Menu.


2) Hover mouse over Test Movie option.
3) From the sub menu Click on test to see the animation in a separate window.

4. Write Short notes on

a. Frame by Frame Tween

b. Motion Tween

c. Shape Tween
a. Frame by Frame Tween.

A Frame by frame Tween is one in which changes are made in every frame by
user. This technique is generally used when a new object is to be inserted in each
frame.

b. Motion Tween:

In motion tween the position of an object is changed from one place to


another .The user need to draw the objects at the start and end positions only. The
remaining steps in between are automatically created by Flash.

c. Shape Tween

In Shape Tween , the shape of an object is changed into shape of another object.
The user needs to draw the shape of the objects at the start and shape of the object
at the end positions only. The remaining steps in between are created by Flash.

5. What is the use of grouping objects into one?

Grouping is used to bind many objects together and treat them as a single
object. once the object is grouped, they can be easily selected and moved as a
whole.

6. Define Keyframe. Give different methods to insert a keyframe.

A Keyframe is defined as a frame in which the user can define a change to the
properties of an object.

1. Click on insert menu.


2. Hover your mouse on timeline.
3. Click on Keyframe.

7. Write in brief about frames.

Frames are the small white rectangles that represent a very small stretch of
time that is about 1/12 of a second. When these frames are assembled in order
and quickly shown .it appears that the objects are moving ,thus creating a
movie or an animation.

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