Edutainment With Computer Game As A Chemistry Learning Media
Edutainment With Computer Game As A Chemistry Learning Media
Edutainment With Computer Game As A Chemistry Learning Media
MEDIA
E-mail: [email protected]
Abstract. The research aims to get answers to whether chemistry learning with
computer-based games as learning media can create fun learning (edutainment). The
study was conducted on students in three high schools in chemistry learning according to
plan, during the learning activities were observed by students, before and after learning
the learning outcomes tests and student questionnaires were conducted. The results
showed that learning activities were 90.4% to 92.0% as expected, 90% to 100% of
students stated that learning was fun with games as learning media, and learning
outcomes had achieved 93% to 100% classical completeness. These results indicate that
the use of computer-propelled games as chemical learning media can create chemical
learning that pleases students and can be used by teachers as an alternative to edutainment
chemistry learning.
Student activities
Number Student Activities Group A Group B Group C
(%) (%) (%)
1 Students complete the task according to the time provided. 20.3 22.5 23.5
2 Students use various strategies for gathering information 21.2 20.3 19.4
from the game used.
3 Students convey ideas clearly. 15.0 14.8 12.4
4 Students try to ask questions and answer questions that 11.6 10.3 11.0
arise in class.
5 Students try to keep trying to follow the flow of the game. 22.3 24.1 25.2
6 Students divert attention from teaching and learning 9.6 8.0 8.5
activities or irrelevant activities
Score
Number Statement
Group. Group. Group.
A/32 B/30 C/31
1* I felt that learning Chemistry was too long. 31 30 31
(97%) (100%) (100%)
2* I feel learning Chemistry with this boring game. 30 30 29
(94%) (100%) (93%)
3 After learning Chemistry with the game, I became more 29 29 30
happy with Chemistry. (91%) (97%) (97%)
4 I want to study Chemistry again with the game. 30 29 29
(94%) (97%) (97%)
5 I feel that learning Chemistry by playing earlier has 30 27 29
become easier. (94%) (90%) (97%)
Score
Number Statement
Group. Group. Group.
A/32 B/30 C/31
6 If possible, I want to take the game home to study at 31 30 30
home. (97%) (100%) (97%)
7 I want to tell friends or parents about learning Chemistry. 32 28 29
(100%) (93%) (97%)
8* I want to study chemistry with the game immediately 30 30 29
stopped. (94%) (100%) (97%)
* Negative statement
The results above show that the paired samples t test, for this reason,
final test had achieved the classical the normality of each group was
completeness of the three groups tested using the Kolmogorov-
even though at the beginning the Smirnov test assisted by the SPSS
initial test learning had not yet program. The following results were
reached completion. To test the obtained.
difference in the average score of the
initial and final tests is done with