Arkham Horror Cheat Sheet
Arkham Horror Cheat Sheet
Arkham Horror Cheat Sheet
UPKEEP
MOVEMENT
ARKHAM
ENCOUNTERS
OTHER WORLD
ENCOUNTERS
MYTHOS
-Refresh Cards
-Perform Upkeep
-Use Items
-Adjust Sliders
NO GATE:
Location Specific Action
OR
Draw
Shuffle
Card
Deck
Draw
Card
-Open Gate
Discard
(doom token)
-Spawn Monsters
MONSTER INFO
BLACK
YELLOW
RED
Normal Movement
Stationary
Fast -
Moves twice
GREEN
BLUE
Unique -
Flying -
moves to adjacent
investigators in the street, or to the
sky if there are none.
Ghoul
-3
Ambush
-3
(Refer above)Movement
Type
Monster Name
Evade Modifier
Movement Symbol
-3
Special Abilities
(Refer Left)
Quote/Instructions
Combat Modifier
Stamina Cost
Toughness
Sanity Cost
Horror Modifier
COMBAT
EVADE
CHECK
(Skip to
horror check
if not evading)
Win
Lose
BATTLE ENDS
Lose
Stamina
HORROR
CHECK
(Optional)
Win
Lose
Lose
Sanity
FIGHT
or
FLEE
Choose
Equipment/
Spells**
EVADE
CHECK
COMBAT
CHECK
Win
Lose
Win
COLLECT TROPHY
Lose
Stamina
BATTLE ENDS
(Stay put)
(Optional)
Roll for Spell Casting*
*Casting a spell before rolling for damage only really pertains to situations like like casting Red Sign of Shudde Mell before the horror check to negate Nightmarish.
**If you had cast a spell like Red Sign of Shudde Mell to lower a monsters toughness, then switch to a two handed weapon, the spells abilities are no longer in effect.
INSANE/UNCONCIOUS
GAME SETUP
(Rounded down)
Arkham:
Other World:
you are lost in time and space, gain sanity and stamina
to a minimum of 1.
4. Determine investigators.
6. Place decks
7. Hand out fixed posessions.
8. Shuffle investigator decks.
9. Hand out random posessions.
10. Hand out sanity, stamina and sliders.
Skill Checks