Oeil Du Basilic: Aspic Toxin
Oeil Du Basilic: Aspic Toxin
Oeil Du Basilic: Aspic Toxin
[ Toxine d'aspic ]
injury (toxin) - 600 gp
This poison prepared from the glands of this snake inflicts little damage, but it's almost impossible
to resist it. A creature subjected to this poison must make a DC 22 Constitution saving throw or be
poisoned for 1d4 rounds and take 5 (2d4) poison damage.
BASILISK EYE
[Oeil du basilic]
injury (mixture) - 600 gp
This poison whose main element is an eye of basilisk has an immediate effect of petrification.
A creature subjected to this poison must succeed on a DC 12 Constitution saving throw or be
petrified. At each following turn, the creature can make a new saving throw to end the effect.
Otherwise, the greater restoration spell or other magic can also end the effect.
BELLADONNA
[Belladone]
ingested (vegetal) - 250 gp
This preparation based on the black berries of belladonna causes at first visual disorders (dilation of
the pupils) then an acceleration of the heartbeat which can cause death on a delicate subject. The
poison looks like a black liquid which however passes relatively unnoticed in food or wine.
A creature subjected to this poison must succeed on a DC 11 Constitution saving throw or take 2
(1d4) poison damage and its Dexterity score is temporarily reduced by 2. The creature must repeat
the saving throw every 10 min for 1 hour to end the effect and recover its Dexterity score on a
successful save, or take others 2 (1d4) poison damage on a failed one.
BLOODROOT
[Tormentille]
injury (vegetal) - 400 gp
Dried and properly prepared, this root becomes a powerful slow-acting poison. The effect does
appear more than one hour after contact. A creature subjected to this poison must succeed on a DC
11 Constitution saving throw or be shaken and its Dexterity score is temporarily reduced by 2 until
its finishes a long rest.
BRALIA
[Bralia]
ingested (mixture) - 250 gp
Bralia comes in the form of an odorless creamy liquid that has a characteristic acidic taste. Not very
dangerous, it´s used more to warn than to kill. A creature subjected to this poison must make a DC
16 Constitution saving throw, taking 2 (1d4) poison damage on a failed save, or half as much
damage on a successful one.
CAUSTAR
[Caustar]
injury (vegetal) - 250 gp
Caustar is a yellow cream made from poisonous herbs and is often used by mercenaries in combat.
Once the poison has entered the body it causes an intense pain, not fatal though.
A creature subjected to this poison must succeed on a DC 11 Constitution saving throw or take 7
(3d4) poison damage and be poisoned for 1d6 minutes. Damage cannot reduce the creature's hit
points below 1 hp. As soon as the poison no longer acts, the creature recovers 1 hit point per round.
CYANIDE
[Cyanure]
ingested (toxin) - 600 gp
This blackish poison has a characteristic odor of bitter almonds. Sold in salt-like powder, it causes
death in just a few seconds. A creature subjected to this poison must make a DC 15 Constitution
saving throw, becoming poisoned for 1 hour and taking 18 (4d8) poison damage on a failed save, or
half as much damage on a successful one.
CYBELLA POLLEN
[Pollen de cybella]
inhaled (vegetal) - 300 gp
Breathing the pollen of this flower bring on hallucinations (appearance of enemy creatures, feeling
persecuted and/or being watched to the victim. A creature subjected to this poison must succeed on
a DC 12 Constitution saving throw or be frightened for 2d4 rounds.
DEATHBLADE
[Mortelame]
injury (toxin) - 1600 gp
This powerful spider venom poison is highly prized by drows for assassination. It destroys the walls
of the vascular system causing massive internal bleeding. In a few minutes victims lose blood
through all orifices and then die. This poison is made only by drows. A creature subjected to this
poison must make a DC 18 Constitution saving throw, taking 36 (8d8) poison damage on a failed
save, or half as much damage on a successful one.
DOSHENKANA
[Doshenkana]
ingested (toxin) - 500 gp
This poison takes the form of a fine green powder. It causes short breath, nausea, vision loss and
seizures. A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or
be poisoned for 1d8 hours. If the saving throw fails by 10 or more, the creature permanently loses
sight.
DREAM SYRUP
[Sirop de rêve]
ingested (mixture) - 800 gp
Gray or white liquid with a sweet taste, this drug provides very pleasant dreams. Some people
administer voluntarily. A creature subjected to this poison must make a DC 14 Wisdom saving
throw during its first long rest after the poison ingestion. In case of failure, the creature wakes up in
a smug state and is like charmed for 1d4 hours. It cannot attack or harm anybody with offensive or
magical abilities. In addition, a creature has advantage to its ability checks to interact socially with
the creature. If somebody harms the creature during this period, the effect of the drug fades
immediately.
DROON
[Droon]
injury (toxin) - 1600 gp
This red liquid poison is extremely powerful but very unstable (low DD). It's all or nothing.
A creature subjected to this poison must succeed on a DC 8 Constitution saving throw or take 31
(7d8) poison damage.
EMLOC
[Emloc]
ingested (toxin) - 600 gp
This poison that looks like syrup has a strong sweet taste and a peach smell. It causes degradation of
the walls of the blood system. The effect occurs about half an hour after ingestion.
A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be
poisoned for 25 + 1d10 minutes. At the end of this period, the creature's hit point maximum of the
creature is reduced by 1d10. Any magical healing restores the hit point maximum.
ETTERCAP POISON
[Poison d'ettercap]
injury (venom) - 200 gp
This poison must be harvested from a dead or incapacitated ettercap.
A creature subjected to this poison must succeed on a DC 11 Constitution saving throw or take 4
(1d8) poison damage and become poisoned for 1 minute. The creature can make a new saving
throw at the end of each of its turns, ending the poisoned condition on itself on a success.
FLUNA
[Fluna]
injury (venom) - 200 gp
Fluna is a swamp beetle that becomes aggressive only during breeding periods. Administered at
high doses, its venom is very dangerous. A creature subjected to this poison must make a DC 10
Constitution saving throw or take 7 (2d6) poison damage.
GREENBLOOD OIL
[Extrait de sanvert]
ingested (vegetal) - 150 gp
This poison causes strong nausea, immediately after each ingestion of liquid or food. It takes the
form of a soluble powder. A creature subjected to this poison must succeed on a DC 10 Constitution
saving throw or be poisoned for 1d6 minutes.
ID MOSS
[Amnésite]
ingested (vegetal) - 400 gp
This white vegetal poison pulled out from an high-altitude plant causes in a few seconds a
metabolic shock that can cause serious lesions in the brain.
A creature subjected to this poison must make a DC 10 Constitution saving throw. On a failed save,
the creature is poisoned and its Intelligence score is temporarily reduced by 1d4 until the creature
finishes a long rest.
JALWUN JIWIN
[Jalwun jiwin]
injury (venom) - 400 gp
Compared to other poisons used by drows, this one seems to be a nice warning. This black poison is
prepared from the venom of an underground toad. The victim is sick with nausea, fever and
vomiting. A creature subjected to this poison must succeed on a DC 14 Constitution saving throw or
be poisoned for several days. At the end of each long rest, the creature can make a new saving
throw to end the effect, which never exceeds one week.
JATROPHA CURCAS
[Jatropha curcas]
ingested (vegetal) - 200 gp
The threat of these nuts lies in their delicious taste because who eats one will instinctively eat
several others. Beyond a dozen nuts occur cramps in the legs. The tree grows only in the tropics.
A creature subjected to this poison must succeed on a DC 10 Constitution saving throw or have its
speed reduced to 5 feet for 1d6 x 10 minutes. Additionally, the creature can't take the Dash action
during this time.
LAST DRINK
[Dernier verre]
ingested (toxin) - 300 gp
This poison is prepared to be mixed with wine. It does not alter the taste but brightens the color very
slightly. It reacts with digestive acids and causes nausea, convulsions and abdominal cramps. The
victim is then immune to this poison for a week.
A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or be
poisoned for 1d8 hours. Each hour, the creature can make a new saving throw. If it succeeds it is no
longer poisoned.
LICH DUST
[Cendres de liche]
ingested (mixture) - 400 gp
This black syrup with a slight taste of ashes can neutralize its victim in a few seconds. It is usually
added to the food of the victim and a few drops are enough, which explains its low price for a
mixture. A creature subjected to this poison must make a DC 14 Constitution saving throw, taking
10 (4d4) poison damage on a failed save, or half as much damage on a successful one.
MANDRAKE
[Mandragore]
ingested (vegetal) - 300 gp
First of all a beneficial plant, in overdose the mandrake is a real poison with bitter taste.
A creature subjected to this poison must succeed on a DC 10 Constitution saving throw or be
poisoned for 2d6 minutes. While poisoned, the creature's Wisdom score is temporarily reduced by
1d4 and suffers hallucinations.
MURFA
[Murfa]
ingested (toxin) - 400 gp
This colorless and odorless lead-based liquid causes uncontrollable convulsions.
A creature subjected to this poison must make a DC 14 Constitution saving throw. In case of failure,
the creature is poisoned, falls prone and drops whatever it's holding, writhing in pain while
poisoned. The creature can make a new saving throw at the end of each of its turns, ending the
poisoned condition on itself on a success.
NIBON
[Nibon]
QUARIGAN
[Quarigan]
injury (toxin) - 400 gp
This substance is also called "Dwarf-catch" because it's only toxic for this race. This oil is used on
weapons and dry after four or five days. Legend tell that elves are at the origin of this poison.
Any dwarf subjected to this poison must succeed on a DC 20 Constitution saving throw or take 9
(2d8) poison damage.
RHODODENDRON
[Rhododendron]
ingested (vegetal) - 400 gp
The poison made from this plant causes severe diarrhea and vomiting.
A creature subjected to this poison must succeed on a DC 11 Constitution saving throw or be
poisoned until the end of its next long rest. Its Strength score is also temporarily reduced by 2 while
poisoned in this way.
SLOWFOOT
[Piedlent]
ingested (vegetal) - 150 gp
Slowfoot is a small cottony flowers herb. It gives a light green liquid which, mixed in the food,
increases the rhythm of the breathing and gives a feeling of exhaustion.
A creature subjected to this poison must succeed on a DC 11 Constitution saving throw or his level
of exhaustion increases by 1 until the creature finishes a long rest. If the saving throw fails by 5 or
more, its level of exhaustion increases by 2 instead of 1.
SWAMP GAS
[Gaz des marais]
inhaled (toxin) - 600 gp
This greyish gas weakens its victims by slowing them down, or even putting them asleep.
A creature subjected to this poison must succeed on a DC 14 Wisdom saving throw or fall asleep for
1d6 round. A loud noise will not wake the creature, but any damage it takes will end its sleep.
TRIPLE-FLOWER ENZYME
[Enzyme de triple-fleur]
contact (vegetal) - 200 gp
This sticky yellow liquid, when in contact with the skin, inflicts damage if not neutralized. It can be
easily removed by washing, but the lost health points are not recovered automatically.
A creature subjected to this poison must succeed on a DC 11 Constitution saving throw or be
poisoned and take 1 poison damage every minute for 8 minutes.
TROLL BLOOD
[Sang de troll]
ingested (toxin) - 300 gp
This gray-green fluid requires, among other things, five drops of troll blood for its preparation. It
becomes completely harmless if it reaches a temperature above 105 °F. The effect being very short,
the poisoner usually stands in front of his victim. A creature subjected to this poison must succeed
on a DC 15 Constitution saving throw or be petrified for 1d4 round. If the saving throw fails by 5 or
more, the duration is 5 rounds.
UROPYGUS
[Uropygus]
inhaled (toxin) - 600 gp
The yellowish gas extracted from this poison greatly disturbs the coordination and the auditory
system, which affects the balance. A creature subjected to this poison must succeed on a DC 18
Constitution saving throw or fall prone. If the first saving throw is unsuccessful, the creature must
repeat it at the beginning of each turn for 8 rounds. At each new failure, the creature falls prone
again.
WITCH CARESS
[Caresse de sorcière]
contact (toxin) - 200 gp
This poison in the form of a colorless liquid is almost impossible to detect visually. It is easy to
wash with water, which makes it immediately harmless. Some unscrupulous jewelers use it on their
goods, in their safes or when traveling in unsafe areas.
A creature subjected to this poison must make a DC 12 Constitution saving throw, taking 4 (1d8)
poison damage on a failed save, or half as much damage on a successful one.