Herbalism: Gathering Herbs
Herbalism: Gathering Herbs
Herbalism: Gathering Herbs
HERBALISM
Herbalism in Middle-earth for D&D 5
Add healing and poisonous herbs to your Middle-earth game using the
D&D 5th edition rules with this material. These plants are either
specifically mentioned in Tolkien's writings or are adaptations of real
plants. Herbs found in other non-canonical materials are not included here.
GATHERING HERBS
When foraging for usable herbs in the wild make an Intelligence (Nature)
check. If you have proficiency with the herbalism kit you may add your
proficiency bonus.
Compare the result to the Foraging DC for herbs in the current terrain. If
you meet or exceed one or more Foraging DCs and the conditions are right,
the DM selects an herb from the list, and you gather enough of that herb to
make a single dose.
PREPARING HERBS
Before an herb can be used it must be prepared. When you prepare an herb
you must have the specified kit (herbalist or poisoner's) and spend the
amount of time crafting that is listed for the herb.
After this time is spent you make an Intelligence check to prepare the dose;
you may apply your proficiency bonus to this check if you have proficiency
in the specified kit. If you fail the check, a single dose of the herb is ruined,
spoiled, or made unusable or ineffective. If you succeed, you create a single
dose of the herb in a usable form, which lasts until the expiration
described.
HERBS BY TERRAIN
BROADLEAF FORESTS.................................................................................................................... 3
CONIFER FORESTS .......................................................................................................................... 9
CULTIVATED LANDS.................................................................................................................... 13
DRYLANDS ....................................................................................................................................... 19
GRASSLANDS.................................................................................................................................. 22
MOUNTAINS.................................................................................................................................... 27
SEACOAST ........................................................................................................................................ 29
VOLCANIC ........................................................................................................................................ 30
WETLANDS ....................................................................................................................................... 31
BROADLEAF FORESTS
Foraging DC Herb
10 Alor
10 Ulmus
15 Brethil
15 Culumalda
15 Ereg
15 Lung lichen
20 Bear mushroom
20 Death cap
20 Elanor
25 Fuiyáru
ALOR
Poultice (contact), requires herbalism kit
ULMUS
Infusion (ingested), requires herbalism kit
BRETHIL
Infusion (ingested), requires herbalism kit
CULUMALDA
Juice (contact), requires herbalism kit
EREG
Juice (ingested), requires poisoner's kit
LUNG LICHEN
Infusion (ingested), requires herbalism kit
BEAR MUSHROOM
Juice (injury), requires poisoner's kit
DEATH CAP
Juice (injury), requires poisoner's kit
ELANOR
Syrup (contact), requires herbalism kit
FUIYÁRU
Oil (contact), requires herbalism kit or poisoner's kit
CONIFER FORESTS
Foraging DC Herb
15 Niphredil
15 Winter cherry
20 Aeglos
20 Asphodel
20 Autumn skullcap
25 Simbelmynë
NIPHREDIL
Syrup (injury), requires poisoner's kit
WINTER CHERRY
Juice (injury), poisoner's kit
AEGLOS
Infusion (ingested), requires herbalism kit
ASPHODEL
Infusion (contact), requires herbalism kit or poisoner's kit
AUTUMN SKULLCAP
Juice (injury), requires poisoner's kit
SIMBELMYNË
Inhalant (inhaled), requires herbalism kit
CULTIVATED LANDS
Foraging DC Herb
10 Apple
10 Cabbage
10 Oat grass
10 Potato
10 Southlinch
10 Strawberry
10 Tomato
15 Longbottom Leaf
15 Old Toby
15 Southern Star
APPLE
Infusion (ingested), requires herbalism kit
CABBAGE
Juice (ingested or contact), requires herbalism kit
OAT GRASS
Infusion (ingested), requires herbalism kit
POTATO
Infusion (ingested), requires poisoner's kit
SOUTHLINCH
Inhalant (inhaled), requires herbalism kit
STRAWBERRY
Infusion (ingested), requires herbalism kit
TOMATO
Infusion (ingested), requires poisoner's kit
LONGBOTTOM LEAF
Inhalant (inhaled), requires herbalism kit
OLD TOBY
Inhalant (inhaled), requires herbalism kit
SOUTHERN STAR
Inhalant (inhaled), requires herbalism kit
DRYLANDS
Foraging DC Herb
10 Marian
15 Coltsfoot
15 Lissuin
15 Red spire
20 Alfirin
MARIAN
Juice (ingested), requires herbalism kit
COLTSFOOT
Syrup (ingested), requires herbalism kit
LISSUIN
Infusion (ingested), requires herbalism kit
RED SPIRE
Oil (injury), requires poisoner's kit
ALFIRIN
Syrup (contact), requires herbalism kit or poisoner's kit
GRASSLANDS
Foraging DC Herb
10 Corncockle
15 Eglantine
15 Fumellar
15 Graveyard tree
15 Linquë súrisse
20 Amalion
20 Destroying angel
20 Mallos
20 Súriquessë
CORNCOCKLE
Oil (injury), requires poisoner's kit
EGLANTINE
Infusion (ingested), requires herbalism kit
FUMELLAR
Oil (ingested), requires herbalism kit or poisoner's kit
GRAVEYARD TREE
Oil (injury), requires poisoner's kit
LINQUË SÚRISSE
Infusion (ingested), requires herbalism kit
AMALION
Powder (ingested), requires herbalism kit
DESTROYING ANGEL
Juice (ingested or injury), requires poisoner's kit
MALLOS
Powder (ingested), requires herbalism kit
SÚRIQUESSË
Inhalant (inhaled), requires herbalism kit
MOUNTAINS
Foraging DC Herb
15 Wolfsbane
20 Seregon
WOLFSBANE
Juice (contact), requires poisoner's kit
SEREGON
Syrup (ingested), requires herbalism kit
SEACOAST
Foraging DC Herb
15 Crisp chondrus
CRISP CHONDRUS
Infusion (ingested), requires herbalism kit or poisoner's kit
VOLCANIC
Foraging DC Herb
15 Bramble of Mordor
BRAMBLE OF MORDOR
Infusion (ingested), requires herbalism kit or poisoner's kit
WETLANDS
Foraging DC Herb
10 Willow
15 Athelas
15 Hogsbane
15 Flax
20 Knitbone
20 Pilinehtar
20 Snakeweed
WILLOW
Infusion (ingested), requires herbalism kit
ATHELAS (INFUSION)
Infusion (ingested), requires herbalism kit
ATHELAS (INHALANT)
Inhalant (inhaled), requires herbalism kit
ATHELAS (POULTICE)
Poultice (contact), requires herbalism kit; only elf, half-elf, or Dúnedain
HOGSBANE
Oil (contact), requires poisoner's kit
FLAX
Oil (injury), requires poisoner's kit
KNITBONE
Poultice (contact), requires herbalism kit
PILINEHTAR
Infusion (ingested), requires herbalism kit
SNAKEWEED
Juice (injury), requires poisoner's kit