Sundown - A Free Call of Cthulhu Adventure by Chaosium

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The adventure is set in 1880 in Tombstone, Arizona and involves a posse investigating the murder of a young girl. Eight pre-generated characters of different backgrounds are introduced to provide options for players.

The adventure is set in 1880 in Tombstone, Arizona. It is intended to be run as a single night adventure or in a 3 hour convention.

Eight pre-generated characters are introduced, including a doctor, preacher, prospectors, and a madame.

It’s easy to feel alone as the shadows gather and

the pale moon rises over the High Plains. The


Apache say that on nights like this, the cold wind
from the prairie has a mind of its own – a
malignant chill, born of the darkness, which eats at
your warmth, and steals all compassion.

It was a night like that when Barton Duvall rode


into Tombstone. A night like that when they found
what was left of little Alina Hundle –the few sad
remains, barely recognizable, that Barton had left
for her family to bury. And, it was a night like that
when you realized that justice was more than a
word bandied around by fearful shopkeepers – it
was a necessity.

The year is 1880, and the posse is forming…


in a movie, their humanity and relationships with one
another may prove their undoing – or their salvation.

Keepers Information

Barton Duvall is a prospector, just one of the


thousands who passed through Tombstone, Arizona
seeing their fortunes after the discovery of Silver in
Sundown is a short Call of Cthulhu adventure set in 1877. Barton is not a man of means, a veteran of the
the Old West and intended to be run in a single night Civil War he had failed to find a place in post-war
of play, or in a three-hour convention round. The America, resorting to taking odd jobs where he could
scenario features eight pre-generated characters so and the comfort of a bottle at night. Reunited with
you have a few options for your players. two old comrades from the War, Lewis and Hubert,
the trio decided to travel to Tombstone to try and
Credits strike it lucky on the High Plains of Arizona.
My thanks to Andrew Smith for his help editing this After stocking up with supplies at Tombstone, the
scenario. prospectors ventured out into the wilderness. Like
Playtesters –The Sullivan Agency many of those lured into the West by the promise of
quick wealth, they found it a much harder life than
Glenn Bellam, Igor Divjak, Brady Hammond, Liam
they’d imagined. But all of that changed one
Jones and Douglas Royson.
Wednesday in 1880. The friends stumbled upon a
Playtesters – Fright Night V massive network of caverns, rich with dazzling quartz
Stephanie Cybart, Anthony Doornebosch, Bryn Jones, – a natural wonder that had lain beneath the High
Scott Kelly, Hannah McKie and Mike Sands. Plains, undisturbed for centuries...

Introduction In one vast chamber, amidst the forest of blue tinged


stalagmites they found a scattering of bones. In their
Sundown is a tribute adventure, written to celebrate centre was a single crystal – a worked piece, carefully
the 30th Anniversary of Call of Cthulhu. It features two inscribed with symbols that none of the men could
to terrible monsters, fearsome creatures whose mere decipher.
presence ought to make any sane Investigator quake
in their boots. However, these are not benign Little did the prospectors realise they had found the
monsters lurking in a dusty basement. They are final resting place of a degenerate sect of Native
travelling the High Plains of Arizona, drawn together, Americans who venerated the Lords of Tindalos,
to enact the latest chapter in a cosmic struggle that believing them to be a dark aspect of Coyote, the
has raged across time and space. mythological character of Native American folklore. In
their final devotion, the sect had created a magical
The investigators rapidly go from being hunters, to crystal that allowed them to commune with their
being hunted – but this scenario is not intended to gods. The fate of the cultists was sealed when, during
simply be an exercise in observation or helplessness. the ceremony of empowerment, they were seen by a
The investigators must choose whether to dispense Hound of Tindalos. The cult was killed to a man as the
justice richly deserved, or whether to escape with Hound stalked between the dark angles of the cavern.
their lives. Ultimately they are about to witness a
titanic clash far beyond the scope of normal mortals, On the fateful day when Lewis and Hubert
yet their actions may decide the outcome. accidentally activated the magic crystal, and gazed
upon the Hound of Tindalos, Barton Duvall was in
The pre-generated characters also form a major Tombstone trying to sell some of the quartz they had
element of the story. They have been written to allow found. When he returned he found his friends torn to
for a high level of characterisation, and even a degree pieces in the cavern. Horrified by the grisly scene, he
of inter-party conflict. Ultimately, like the characters inadvertently came into contact with the blue ichor
which lingered on the corpses – the unwholesome,
infectious, saliva of the Hound of Tindalos. This began being accused of murder, Barton lurks in Tombstone,
his transformation into a Hybrid of Tindalos. until one terrible morning he encounters Alina
Hundle, a local girl. Possessed with an unearthly
Meanwhile, elsewhere in Cochise country, the hunger he feeds on the girl, attacking with shocking
temporal wake caused by the Hound of Tindalos was ferocity -killing her, and partially dismembering her
sensed by others... body.
Two sly brothers - sorcerers, and worshippers of Yog- But Barton is seen, and horrified by what he has done
Sothoth, working for the Pinkerton Detective Agency he flees the town with a posse of outraged townsfolk
were drawn toward the time disturbance like moths hard on his heels. Enter the Investigators; townsfolk
to a flame. In their black coach they carry a terrible who seek justice for a little girl, butchered in
cargo, for the third half-brother - a monstrous Son of despicable fashion, and who are about to ride into a
Yog Sothoth - had received the full measure of the
confrontation between fearsome monsters...
blessings of his father, stalking the plain, hunting and
feeding when his brothers allow him. The Posse Forms

Now the brothers pick up the scent of Barton Duvall, The purpose of this scene is to set the tone for the
the prospector who is slowly transforming into a adventure and to explore a little local colour.
Hybrid of Tindalos, and set out to wage the next Investigators should be asked to describe their
chapter in the great, eternal, struggle between characters, and how they are responding to the angry
Tindalos and Yog-Sothoth. mob.

Meanwhile, Barton flees the cavern in a blind panic It has been fifteen years since the Civil War which tore
and rides into Tombstone. As the transformation the nation apart. Brother fought brother in a bitter
begins to take hold, strange angles begin to protrude conflict that divided households and saw atrocities
beneath his skin. Barton seeks out a doctor, but finds committed against civilians.
little help. Unwilling to risk revealing either the
caverns, or the deaths of his comrades, for fear of After the war, there were a lot of men who had seen
and done terrible things, and not a lot of work. So
SUNDOWN Overview when gold was found out west, then silver, people
Scene Summary Timing
flooded out to the frontier and the wide open sky.
The Posse Forms Setup and Mid-Morning
(p.3) Investigator
Today, Tombstone is in uproar. A little girl – Alina
Descriptions
Unole Dayai - The Meeting the Noon Hundle – the eight year old daughter of the town
Coming Storm Pinkerton’s blacksmith has been found torn into pieces. The
(p.4) murderer, Barton Duvall, a prospector who
The Trading Post Supplies and Early Afternoon
occasionally visits the town, has fled.
(p.6) Information
(optional)
High Plains Information Late Afternoon
The town has been whipped into a frenzy. People
Massacre (p.7) about the nature throng the main street. Shopkeepers peer from their
of the enemy. grimy store windows, ladies of the evening lean from
Making Camp Investigator Sundown verandas shaded by flimsy parasols while children
(p.8) Downtime
Wolves in the Action Midnight
rush around excitedly.
Night (p.9)
Daybreak (p.10) A tense offer First Light
The throng has converged on the jailhouse, where
Kunh – Camp Information and Early Morning what little remained of Alina Hundle’s body was
(p.10) Aid (optional) brought earlier. The Doctor has just finished his
The Caverns Confronting Late Morning examination and Preacher is grim faced, clutching his
(p.11) Barton Duvall
bible, knuckles white. Everywhere there are angry,
The Final; A battle between Noon
Showdown (p.14) two monsters upset, faces.

3
The Sheriff, a powerfully built man motions for silence to the list – although perhaps emphasise the frantic
and the crowd – which has now swelled to nearly one haste with which the posse forms.
hundred – grudgingly quiets.
Unole Dayai - The Coming Storm
“Now we got us a situation here. Someone has done
gone and killed little Alina Hundle, that sweet little The purpose of this scene is to foreshadow the threat
girl. We need to get ourselves some justice – ‘cos of the Pinkerton’s and their monstrous cargo.
what was done to her, the way she was torn up… it The Investigators have been riding for hours. The
just ’aint right! High Plains are a rocky mottled grey, interspersed
Wade said he saw the Barton Duvall, a prospector with low ridges, and littered with occasional hardy
with a claim not too far from here, bending over the tussock. The day has been fine, but now, beyond the
girl at first light this morning. Now, I don’t know this comforting streets of Tombstone and the anger of the
Barton too well myself, but when I went to speak with crowd, the prospect of hunting a man down and
him, he up and fled - rode out of here like his tail was bringing him to justice seems a lot less
straightforward and simple than it did a few hours
on fire.
earlier.
Well, it seems clear as day that he’s guilty, but we
need to round him up and bring him back just the All of the Investigators have joined the group led by
same. I’m hereby deputising all the folks who want to Deputy Fox – indeed they comprise the entirety of this
third of the posse. The Sheriff has tasked them with
ride out today, to bring Barton Duvall to justice, dead
or alive. heading out to where Barton’s claim is thought to be,
a ride of two days, and there to either confront him –
We’ll split into three groups. I’ll ride on to Bisbee and or question the other prospectors as to his
make sure he ‘aint jumped a train. Deputy Fox, you whereabouts. Although he hasn’t said as much,
lead some folks on to where Barton’s claim is – that’s Deputy Fox believes that it’s unlikely that Barton has
about two days ride away. There should be some returned to his claim, so he’s less tense than might
other prospectors up that way can confirm if they’ve otherwise be the case.
seen him. Deputy Hardy will ride on to Huachuka and
make sure he ‘aint doubled back.” Deputy Fox was a muscular man, but at some point in
his middle years, muscle turned to fat, and now his
The Investigators now have a chance to act. If you’re shirt can barely contain his girth. He wears his hat
using the pre-generated characters the Doctor or pulled low, fixing troublemakers with a stern watery
Preacher might want to make a speech. This should glare. His moustache is threaded with silver, and
also be an opportunity to add a little characterisation often the repository of scraps of dried food.
for all the characters – how are they dressed? Do
They’ve been travelling since this morning, and
they speak with others in the crowd or remain
around noon they see something strange -a distant
solitary? Are they visibly armed?
brown haze, a faint shimmer that fills the sky.
As if it were a movie, we’d want the camera to linger Characters making a successful Idea roll deduce this is
on the Investigators for a moment, so an audience can a dust storm – a sudden and ferocious phenomenon
sense their importance. Ultimately, however, the common to this part of Arizona.
characters need to mount up and join the posse.
Within moments the sun is gone, replaced by an
Equipment has been provided for the pre-generated ominous near-darkness.
characters at the conclusion of the scenario, and there
will be a subsequent opportunity for the Investigators Then the wind hits. Hats fly off. Horses whinny in
to buy supplies – but you may wish to allow the fright. Call for Ride rolls. Those who succeed can
players to add some items they believe are essential calm their horses. Failure requires a successful Luck in
order to dismount rapidly. Failures on both Ride and

4
the Luck roll are thrown from the saddle (1D6 The brothers are ill-tempered and discourteous. They
damage, negated by a successful Jump roll). believe their quarry is near and have little patience for
investigator questions. The dust storm is a magical
As the wind tugs at the investigators clothing, the air manifestation, intended to hide their passage and
suddenly is filled with grit, stinging eyes, forcing its
disguise their tracks.
way into mouths and noses, rasping against skin like
sandpaper. Curious investigators might make a Spot Hidden to
note the large hinged doors in the back of the iron
Visibility is reduced to a few feet, and unless they are sphere. Closer examination (and a second Spot
close together, the investigators can barely see each Hidden) also reveals strange symbols engraved in the
other amidst the dust storm. iron of the sphere – if your investigators have Occult
Suddenly a huge dark shape looms out of the dust. A (the pre-generated character don’t) it may be
massive black ellipse shrouded by the flying dust. As deduced that the regular repetition of the glyphs is
it draws nearer the Investigators can see that it is reminiscent of a prayer, while a successful Cthulhu
huge iron sphere, on a wagon pulled by a team of Mythos roll identifies this as a magical invocation to
weary horses. Two men ride at the front of the Yog-Sothoth.
wagon, their faces obscured by bandana neckerchiefs. Llewellyn Jackson has a skinny moustache and
As the wagon materialises from the gloom the horses piercing stare, while his brother Elroy is overweight,
suddenly panic (a second Ride roll may be required for pale and has sunken eyes. They wear tailored three-
those still in the saddle). piece-suits of the latest fashion, with wide brimmed
As they get closer the investigators see that the men hats, and have both rifles and pistols within easy
driving the wagon are dressed in dark three-piece reach. If questioned they reveal that they are
suits, they have wide brimmed hats pulled low, but employed by the Pinkerton Agency hunting fugitives.
even through the flying dust they can tell that one They are currently looking for one individual –
man is rakishly skinny, while the other appears to be although they can’t reveal any further details (in truth
broad and sallow. they don’t know anything more than he is aligned
with Tindalos in some way). Learning of the purpose
These are Llewellyn and Elroy Jackson, brothers, of the posse, Llewellyn is dismissive:
sorcerers, and worshippers of Yog-Sothoth. Their
cargo - the huge iron sphere, is a shape sacred to Yog- “Could be our fugitive and your man are one-in-the-
Sothoth - contains their half-brother, a twisted same. You folks had best leave this to us. Pinkerton’s
monstrous Son of Yog Sothoth – mercifully invisible to are experts at catching fugitives. We always get our
mortal eyes. The brothers also work as agents for the man. You should ride on home now.”
Pinkerton Detective Agency hunting (and disposing of) If asked, the brothers might explain that the sphere is
fugitives– giving new meaning to the catch-phrase a prototype prison wagon – although neither brother
‘Pinkerton’s never sleep’ and ‘a Pinkerton always
particularly feels the need to explain themselves.
catches his man’.
Regardless of the investigators response, the brothers
drive off. A few minutes later, the dust storm abates.
Statistics for the Jackson Brothers can be found at the
conclusion of this scenario.

5
The Trading Post (optional)
What’s in a Name?
This is an optional encounter – the investigators have
Steve Clanton and the Clanton gang are loosely based
the option to buy supplies, and learn some
on the Clanton brothers who were reputed to be
information about their quarry – but they might also
among a group of outlaw Cowboys who crossed the
choose to ride past.
border into Mexico where they stole cattle and re-sold
The trading post stands in a flat grassy plain next to them to the hungry miners in Cochise County. Ike and
the Fairbank River. There is a simple wooden bridge Billy Clanton participated in the infamous 1881
crossing the river and a muddy trail runs past the shootout at the O.K. Corral in Tombstone.
trading post, the packed earth ground up by countless Anyone examining the mud, and passing a Track roll
passing horses and wagons. A large board outside the can determines that both the heavy wagon of the
trading post is covered in dozens of yellowed posters Pinkerton’s, and a single horse, riding at speed, have
which flutter gently in the breeze. passed this way recently. Anyone succeeding by the
Track roll by rolling less than a fifth of their chance can
Trader Rick (Ricardo Sanchez) moved here from across
tell that the horse (ridden by Duvall) has been ridden
the border more than a decade ago. Rick sells
hard, and is tiring - and by following the tracks for a
everything that a prospector might want, and a whole
short distance, they can also determine that Duvall
lot more besides.
appears to be heading in the same direction as where
The trading post is made from long lengths of felled his claim is thought to be.
timber, and is partially covered in moss. Inside it is
Inside the Trading Post
dark and dusty, filled from floor to ceiling with a
bewildering array of objects. Inside the dingy interior of the trading post Rick
eagerly welcomes his new customers. The place is
Outside the Trading Post
filled with all manner of commodities and miscellany.
Outside there are horse troughs, so the investigators Cart wheels and horseshoes compete with a large
can water their horses (or they could always use the stuffed bear for space. Lamps and axes are mixed
river). Anyone investigating the board of yellowed with bonnets and shoes from East Coast stores. Rick
posters, soon realises they are wanted posters - with barters as a preference, so has collected all manner of
the likeness and names of fugitives, bandits and things from people who have passed through.
thieves.
The investigators may want to barter for supplies. A
If you’re using the pre-generated characters, a Spot successful Bargain roll, combined with a reasonable
Hidden roll will reveal wanted posters for Steve offer, or promise of goods and services, will allow the
Clanton – head of the infamous Clanton gang who investigators to secure what they desire.
committed hold-ups and murders all along the Ammunition, firearms and even dynamite are readily
Mexico/Arizona border. Those passing a Know roll available. The Keeper should use his or her own
will remember that the gang were hunted by the law, judgement when dealing with player requests – but
many of them slain, and the rest scattered. They keep in mind the terrible nature of the enemies the
haven’t been heard of for more than a decade. investigators will soon face.

The picture on the poster of Steve Clanton is the If nobody looked at the board outside, and you’re
spitting image of Preacher Allan Dewey! He is wanted using the pre-generated characters, Rick recognises
dead or alive for murder, rustling and thievery. A the Preacher – but can’t remember where from. He’s
second Spot Hidden reveals a more recent poster not a church-going man, but he’s sure that he’s seen
bearing the pictures of Hal and Charlotte Dalcher, who the preacher before – Rick never forgets a face.
are wanted for larceny, trickery and general
dishonesty. A small reward is listed for their capture.

6
In addition Rick will happily tell the investigators the As the investigators get closer they see that the
following: shapes are letters, carefully addressed in the flowing
script of many different hands. Some lie in the dirt,
1. Barton Duvall passed through several hours the careful print smeared. Others are impaled on
ago. He tried to trade for a new horse, but
cacti or trapped under rocks.
Rick wasn’t interested, so Barton rode on. He
looked dishevelled and was stooping The source soon becomes apparent. Ahead is a scene
strangely. Rick didn’t get a good look at his of destruction. A small coach lies upside down, its
face, but recognised Duvall’s voice. wheels pointing skyward. The entire side seems to
2. Barton and two other prospectors Lewis and have been demolished, timbers are broken and
Hubert - friends from the war they said -often snapped, and from within, letters and documents
stopped here for supplies in recent months. have spilled out onto the tussock of the plains.
They were not having much luck and Rick Several arrows jut from the coach. The Pony Express
believed they were close to throwing it in. has been ambushed!
3. Then, last week, Barton came in with an array
of strange quartz rocks which had an unusual Even from a distance the investigators can make out
colouring. Barton wouldn’t say where he had the bodies of two men, a glisten of bloody flesh where
found the quartz, but he seemed excited. Rick their hair should be, revealing the telltale evidence of
traded them for more prospecting supplies. scalping. The corpses of the horses are still tethered
4. The entire collection of stones was taken by to the wagon, twisted and broken in death.
the Pinkerton’s just a few hours ago. They A successful Idea roll immediately reveals something
questioned Rick thoroughly and told him he strange about the scene. Although the bodies are less
had to hand them over (a Psychology check than a day old, there are no flies (indeed nothing
reveals that Rick is still shaken by the living has entered the vicinity).
encounter).
5. There have been sightings of an Apache war This is because the ambush was carried out by the
party in the last week. So far as Rick knows monstrous Dwayne Jackson, a son of Yog-Sothoth
there have been no attacks, but people are a while his brothers watched on, and then staged the
little nervous. carnage as an Apache attack. His foul taint lingers –
imperceptible to humans, but enough to deter the
If the Investigators have been circumspect in their flies, and alarm the investigators horses, who whinny
play to this point, the Keeper may elect to have Rick nervously if forced to approach.
‘trade’ the above information for news of the town, or
stories from the trail. Rick is curious about the posse, Closer examination reveals more facts that seem to
and when he learns of its purpose, he will be surprised contradict the idea that Apache carried out the attack.
as Barton had always seemed like a reasonable man.
The Bodies
High Plains Massacre
A successful First Aid roll reveals that the bodies, both
The purpose of this scene is to demonstrate unnatural human and horse, have been drained of blood. In
power of the Son of Yog-Sothoth and emphasise the addition a Spot Hidden reveals that there are
evil nature of the Pinkerton’s, who seek to frame the hundreds of small wounds on the bodies. Each is no
local Apache for the murderous feeding habits of their more than a couple of inches in diameter – as though
brother. a small mouth had torn the flesh away. An Idea roll
will reveal that the scalping of the men was done
After several hours more travel, the investigators crudely , in a way that tore away much of the flesh
catch sight a small, white shape, moving rapidly across around the forehead and neck (indeed the Pinkerton’s
the ground. Then another. Then another. The breeze used a small hatchet) and the practise of scalping is
seems to be filling the air with small, oblong white not known among the Apache of this area.
shapes.
7
Revealing the disturbing and unnatural nature of the that they will likely be passing back this way the next
killing causes a 0/1D3 San loss. day, and news of the ambush can wait until then.

The Coach Deputy Fox may also suggest that the bodies be
buried, and if you are using the pre-generated
The Coach has suffered a massive impact to the side, Preacher character, he will be invited to say a few
which caused it to flip over, crippling the horses, and words as they are laid to rest. Deputy Fox is entirely
throwing the men to the ground. It seems that the convinced by the Pinkerton subterfuge and will blame
coach was travelling at speed, when it was impacted the attack on the local Apache, reminding the group
by something heavy from the side (the son of Yog- that a Trader Rick told them a war-party had been
Sothoth). Examining the surrounding terrain reveals seen in this area.
no natural features likely to have caused such
damage.

Nothing appears to have been taken from the coach. Making Camp
The bulk of the cargo was mail, but there may also be
a small quantity of money (silver dollars in a sack) The purpose of this scene is to allow the investigators
which is untouched. An Idea roll suggests that, a little downtime, and to give them an opportunity to
judging by the upward angle of the arrows that now reveal their back-stories and interact. In both
jut from the side of the overturned coach, they look to playtests, it was during this scene that Jerry the Kid
confronted Preacher Allan Dewey about his
have been fired from horseback after the coach had
flipped, rather than during a pursuit (the Pinkerton’s resemblance to Steve Clanton. In both cases, this
have a small supply of arrows they use to incriminate encounter led to the Preacher being shackled until the
native Americans for the work of their monstrous final scene, where he was offered a chance for
brother). redemption.

Anyone making a Track roll also notices some strange, The investigators travel on until sundown. The sky is a
wave-like, imprints around the coach, horses and brilliant, blazing, orange - the spectacular by-product
dead men, as though a number of snakes had passed of the large quantity of dust still in the air. The Posse
by (these are the tracks of the hideous son of Yog- are now closing in on their quarry. A successful Track
roll reveals that Barton is not far ahead, and his horse
Sothoth).
is tiring. Deputy Fox (who will make this observation
The Surrounding Area if the investigators do not think to check) is now
confident that the posse will catch up to Barton the
Anyone examining the surrounding area, and passing next day and suggests that the group make camp, in
a Track Roll, notices the deep indentations of a heavy order to be well rested for the encounter.
coach or wagon that passed nearby (The Pinkerton
wagon with the iron sphere). Each character now has the opportunity to narrate
what they do as the posse makes camp. As it gets
A half-chance Spot Hidden reveals a distant rider. The dark, Deputy Fox starts a campfire, and begins to cook
investigators are being watched by an Apache warrior some beans.
who promptly gallops away if spotted. This
foreshadows the later encounter with the Apache Anyone wishing to test their skill with a firearm in the
who are disturbed by the presence of the monsters on dying light may wish to target the whitetail jackrabbits
the Plains, although it may also seem to reinforce the which can be located with successful Spot hidden
idea that the Apache were responsible. rolls. Skinned and cooked by a proficient trail-hand
these are good eating.
While the scene is disturbing, and possibly unsettling,
the purpose of the group – bringing Barton Duvall to Deputy Fox will suggest that the group mount a watch
justice – should remain undiminished. If necessary for the night, but leave the details to the
Deputy Fox will say as much, and remind the group
8
investigators. Soon enough he is asleep, his loud townsfolk, they remain in their campsite several miles
snores punctuating the otherwise quiet night air. distant and cast the spell Command Animal that night,
and possess a pack of wolves – instructing them to
Player vs Player attack and kill the investigators.

The pre-generated characters have a major imbedded conflict – Those who are on watch must pass a CON x5 in order
Allan Dewey, the Preacher, was formerly known as Steve to not fall asleep, after a hard day in the saddle. The
Clanton, the criminal, who is responsible for the death of Jerry’s Keeper should select an appropriate moment to have
father and the unravelling of Wade’s life as a lawman.
the wolves attack.
If you don’t enjoy this kind of conflict in your games then it is
The first warning comes from the horses. They
suggested that you omit the board of wanted posters at the
trading post, and Trader Rick’s recollection of Dewey’s features.
whinny nervously, smelling the wolves in the night air.
This should be sufficient to ensure these background elements Their panic grows as the pack approaches, which
do not emerge unless the players choose to reveal them. allows sleeping characters to be afforded a Listen roll
in order to wake up. A successful Ride roll from
If you are okay with investigator conflict, it is important to play anyone awake may keep them calm enough not to
out this conflict fairly. An ideal outcome is that Allan Dewey
bolt, but as soon as the wolves attack the horses will
surrenders and is kept as a prisoner until the final scene (this is
blindly flee into the night, most likely tearing free of
consistent with both Allan and Wade’s written motivations)
with the view that he will eventually face justice in Tombstone.
any tether in their panic.

However, as all of the characters are armed, things may not Seconds after the horses begin to panic, the sleek grey
turn out that well. One suggestion, if violence seems imminent, shapes of wolves can be made out in the dim glow of
is to bring forward the wolf attack, and (at least temporarily) the camp fire. In this strange light it seems their eyes
unite the characters against a common enemy. are almost an unnatural black in colour. They move
swiftly moving to attack the posse.
If Allan Dewey manages to flee into the night, he may be
captured by the Apache and reunited with the others during Anyone who is awake, may make a Spot Hidden in
the encounter the next day. order to see the wolves in time to snap off a quick
Using the hit locations, it is unlikely that an investigator will die shot before they attack.
outright in a shootout- however if Allan, or another character is
There should be at least one wolf for every
killed, you may want to allow the unlucky player to play Deputy
Fox for the rest of the scenario.
investigator, and several others who attack Deputy
Fox, or lurk at the edge of the campsite. The statistics
for the wolves can be found at the conclusion of this
Wolves in the Night scenario. Once more than half of the wolves have
been killed, they will shake off the magical compulsion
The purpose of this scene is to add a little action to
and flee across the plains.
proceedings, and continue to underline the disturbing
and powerful nature of their foes. The wolves are Deputy Fox should be mortally wounded in the attack,
intended to be manageable foes, which the having his throat torn out by a wolf, he can only
investigators can dispatch with relative ease – manage a plaintive bloody gurgle before collapsing
however the wolves may also cause serious injury, and and dying. However, if you wish to allocate Deputy
using the hit-locations, this may make for an Fox to player whose character has been killed, he
interesting narrative element. This encounter also should be spared.
should serve to unify the group to an extent, and
compel them to seek the help of the Apache. If the investigators are in danger of being
overwhelmed by the wolves, the Keeper may choose
Elroy and Llewellyn Jackson now realise that the to have the Apache war party intervene to save them.
investigators are travelling in the same direction as
their quarry. Rather than confront a band of armed The statistics for the wolves can be found at the
conclusion of the adventure.
9
Daybreak Clem’s presence and his uniform might be a catalyst
to have those investigators with military backgrounds
As the first grey light of dawn breaks over the High to discuss this aspect of their past. If you’re using the
Plains things should be looking grim for the pre-generated characters this is likely to lead to a
investigators. They have likely lost their horses, may conflict between Doctor Stafford, Marion Swenson
be carrying serious injuries, and Deputy Fox is dead. and Bruce Coulon.
At this juncture they may be seriously contemplating a
return to Tombstone. As Clem has explained he has been travelling with an
Apache band since the war ended. He often acts as
During the early hours of morning an Apache War interpreter and negotiator for the band when they
Party have crept up on the investigators. Now they barter with white men – although most of the Apache
wait a short distance away, rifles trained on the posse. also speak English, they find it convenient to have
The Apache do not want to fight the investigators – Clem negotiate on their behalf. Clem hasn’t spent a
instead they hope to use them to fight the Hybrid, lot of time in white society for a long time, so will
who they believe is being consumed by the spirit of dredge up what he can remember of the manners and
Coyote. To that end they are willing to provide what customs of his youth – which will likely be quaintly
assistance they can to see this threat eradicated. formal, particularly toward any female investigators.

They have been shadowing the posse since it left Decisions


Tombstone, to determine the investigators intent.
If the Investigators agree to accompany Clem, the
The magic which forced the wolves to attack during Apache melt away and return on horseback, then
the night has angered the Apache and motivated escort the group for a hike of about an hour to reach
them to take action. the band’s camp. There they are reunited with their
While the Apache warriors watch the investigators horses, and offered medical attention and food.
impassively, their weapons not wavering, an old white If the Investigators reject the offer, Clem will nod
man with the heavy tan of someone who lives amicably and offer to return their horses. While the
outdoors, wearing the remains of a Confederate Apache depart to bring the horses back, he will tell
uniform gets up and makes his way over to the them that the man they are seeking is not far away,
investigators slowly, shooting them a toothless grin. indeed no more than two hours ride, and now on
“’Mornin to ya. My friends here want you to know foot.
they don’t mean you no harm. But they also want you If the investigators elect to return to Tombstone
to know, they really ‘aint too fussed if they have to instead of pursuing Duvall, they see a dust storm
spill some blood before sunup - so take my advice and rapidly bearing down on them. The Pinkerton’s are
jest take it easy. closing in on their quarry, and they will not hesitate to
Name’s Clem, I joined up with this Apache band after attack the investigators to remove all witnesses to
the war. So I been living with them for a number of their passage. If the investigators manage to hide,
years – and I can tell you that they’re pretty het up by and evade the brothers, they may return to
them wolves that attacked you last night. Tombstone and tell their story.

They tell me that it’s a part of some bad things that Kunh – Camp (optional)
have been happening out here on the plains. Your This encounter is intended to bolster the investigators
enemies are their enemies, they say - so they’d be resolve, furnish them with information about the
obliged, if you’d be willing to come back to their camp nature of their enemy, and provide them with a
and speak with the Medicine Man? Up to you o’
weapon which might tip the struggle in their favour.
course.”
Following the Apache the investigators arrive at the
camp site. There are two dozen temporary huts and
10
tents clustered low against the plain, near a small “White Men dug in a sacred place. A place sacred
natural spring. Women and children are in evidence, to Coyote. A place where Coyote battled the
but the warriors make it clear that the investigators Darkness in the First Time. A place that the Apache
are to maintain their distance from the rest of the will not go.
camp.
Because the white men were greedy, Coyote ate
Tethered outside the camp are the investigators them. But one was not hunted by Coyote at first.
horses which bolted the night before. Clem tells the Coyote is tricky – rather than kill the man it found a
investigators that their horses have been cared for, way to climb into his body. But Coyote’s spirit is
and will be returned when they leave. He also offers too big for a white man- so now the spirit is tearing
any who are hungry, some food. During the entire the man apart. He must be killed because in this
time they are in the camp the warriors shadow them form Coyote is too dangerous to walk the plains.
silently, weapons at the ready. They will only attack if He kills without thought and steps between the
the investigators make a hostile action. The Apache angles of the world.
warrior statistics can be found at the conclusion of the
Coyote’s old enemy the Darkness is hunting for
scenario.
him too. They sent the wolves against you,
Clem then suggests that the investigators see the pouring their darkness into the minds of the
Medicine Man, who resides in a large tent in the animals, and forcing them to attack. They also
centre of the camp. Inside the tent, Dah-Keya, an have a dark and terrible thing with them. A
ancient, stooping Apache man looks them over. As he creature of the oldest sort. It cannot be seen in
runs his hands lightly over their features they soon the daylight, but it leaves tracks like a snake and all
realise that Dah-Keya has been rendered blind by living things fear it.
severe cataracts.
Dah-Keya would like you to take this knife, which
Clem will translate, but before they begin Dah-Keya has powerful magic in it. Use it to cut Coyote from
insists on cleaning and dressing any injuries the the white man so both can be at peace again.”
investigators have (First Aid 70%).
men. The Apache will not approach it, as it is futile to
Then Dah-Keya will settle down in the corner of the
fight against the darkness.
tent and speak with the slow care of great age. Clem
will translate as best he can – see the nearby text. The Caverns

Dah-Keya then gives the investigators a plain looking This is the penultimate encounter of the scenario. At
knife with a bone handle. This is an enchanted blade last the investigators come face to face with Barton
which deals 1D6 magical damage if the wielder Duvall, but can they really bring themselves to execute
successfully hits the target. The Hybrid cannot a man mired in the misery of a horrific
regenerate this damage. transformation?

Dah-Keya cannot offer much more information. The Three hours ride from the Apache camp, the
Apache have not approached Barton, and will not do investigators find what remains of Barton’s horse. It
so. They will also not travel near the ‘sacred place’ has been dismembered messily, and there are large
where Barton and the other prospectors made camp. chunks missing, as though a mountain lion, or similar,
The Apache will, however, guide the investigators to had been feeding on it.
the edge of this area if they wish it, or give them
directions to reach the area. If the Apache have been guiding the investigators,
they now depart, as they have now reached the edge
Dah-Keya knows little about ‘The Darkness’ besides of the sacred place. Barton must now be only a short
what he has said. His scouts have told him that it distance away. Clem will wish the investigators well,
travels in a black hut, on a wagon driven by two white and then ride after the warriors.

11
Alone again, the investigators find themselves in an stalagmites. Giant white columns form where the two
unremarkable part of the High Plains. The actual meet.
entrance to the cavern network found by Duvall and
the other prospectors is well hidden. A successful The cavern feels like an other-worldly place. The
Track will lead the investigators in the right direction, natural formations jut out at bizarre, unsettling,
and a subsequent Spot Hidden will reveal a narrow angles and the rich crystal and quartz reflects any light
crevasse nearly covered by low scrub. If not the investigators have, creating shimmering, dazzling
specifically looking for it, you’d never find it. patterns.

The second option is that the investigators might find What strikes the investigators first, however, is the
their way into the cavern quite by accident. The overwhelming stench. The entire cavern is rife with a
ground suddenly gives way swallowing horse and Charnel Odour, a smell so overpowering that the
rider. Have the investigators make a Luck roll. The Investigators must make a CON x5 roll or be sick
immediately. Even passing the test causes the
character who fails by the greatest amount finds
themselves plummeting into the darkness. investigators to gag and instinctively cover their
noses. This stench is a by-product of both the Hound
The Kartchner Caverns and Hybrid of Tindalos (more details can be found on
p.93 of the Malleus Monstorum).
The caverns in Sundown are loosely based on the
Kartchner Caverns, which are roughly 38 miles from Spread around the centre of the main cavern are the
Tombstone. The Kartchner Caverns were first remains of two bodies (the prospectors Lewis and
discovered in 1974, although only revealed to the public Hubert) although at first the exact number of victims
in 1988. Now an Arizona State Park the caverns are will be difficult to deduce as no single piece of the
“host to a wide variety of unique minerals and remains is larger than 8 inches in diameter. The
formations. Water percolates from the surface and remains cover a wide area, and arterial spatter, and
calcite formations continue to grow, including congealed blood are visible on the surrounding
stalactites dripping down like icicles and giant stalagmites. Amidst the remains are the twisted
stalagmites reaching up from the ground.” remains of several firearms, and spent shells.

http://azstateparks.com/parks/kaca/ The thoroughness and brutality of the killings requires


a check for 0/1D2 SAN.

A successful Ride roll allows the falling investigator to Investigators whose companion fell through the void
free themselves from the saddle before they hit the in the roof, may wish to lower ropes to descend into
ground, and entitles them to a Jump roll to reduce the the cavern. Use of a rope doubles the Climb check
damage from the fall (1D6 damage to either left or necessary to arrive safely into the depths. Failure
right leg). Failure to escape the saddle results in the leads to a sudden fall – as described previously.
investigator taking 2D6 damage with no Jump roll
permitted to reduce the damage. This may be done Investigating the Cavern
to a random body location (roll on the melee table), as
After overcoming their initial awe at the natural
it represents the horse rolling over the rider as it hits
grandeur of the cavern, the investigators may wish to
the ground.
explore further. It is immediately apparent that there
Whichever way they arrive, the investigators soon is a tunnel which leads deeper into the cavern
discover the huge main cavern. This is a colossal complex. In addition the Investigators may discover
underground space, easily larger than a football field. the following:
The interior is a kaleidoscope of colour with multi
hued stalactites creating disturbing shadows, while
the uneven rocky ground is littered with matching

12
1. A successful First Aid roll reveals that the which descend some 20 feet from the high, rocky
human remains were killed 1-2 weeks ago, ceiling. The floor and walls a lined with rare quartz
and while they are definitely not fragrant, needles. A lantern stands in the centre of the cavern,
they are not responsible for the casting strange shadows around the gleaming interior,
overwhelming charnel odour. which seem to move of their own volition, twisting to
2. An Idea roll suggests that before they died the form disturbing angles. As they approach the charnel
men were firing directly into solid rock of the odour grows even stronger – prompting a second CON
cavern walls. x5 test.
3. A Spot Hidden reveals traces of a blue pus-like
substance on some of the remains. This is Barton Duvall stands near one of the cavern walls,
ichor from the Hound of Tindalos. Contact only just visible through the soda-straw stalactites.
He sobs and snuffles piteously, his back to the
with this living substance is treated like a
poison with POT 2D6, and may trigger a investigators, face not visible. Strange, jagged shapes
gradual transformation into a Hybrid of press against the fabric of his heavy coat from
Tindalos (which the Keeper may wish to underneath. Barton is not armed.
explore in a subsequent scenario). More As Duvall is entirely consumed by his own misery, an
information on this substance can be found investigator who passes a Sneak roll might be able to
on p.94 of the Malleus Monstorum. silently approach him, and even attack before Duvall
4. A Track roll reveals that a man has passed responds.
through the cavern recently, heading deeper
into the earth. Duvall’s face is not a pretty sight. Odd, angular
5. A Spot Hidden roll reveals a case of dynamite protrusions cause his skin to distend, forcing their way
amongst a collection of supplies (picks, though his cheeks, neck and brow. These sometimes
shovels, canned food, lamps and oil etc.) in seem to move, flowing and rippling like a living mass.
the far reaches of the cavern. Here and there a dark shape has actually punctured
the skin from beneath and a thin blue ooze leaches
If the investigators have not already found it, they can from the rent. Duvall’s eyes gleam like crystal, and
also discover the narrow crevasse which marks the even when he sees the investigators, he looks past
hidden entrance of the cavern, which Barton and the them, gazing in wonder all around him as though he
other prospectors first discovered. can see things the investigators cannot.
Having explored the cavern the investigators should Strange dark growths have erupted from Duvall’s
now delve deeper into the depths of the cavern hands, resembling angular, jagged, claws that seem to
complex. A successful Listen roll will reveal faint sobs pulse with a faint greenish glow.
coming from ahead, the sound echoing strangely
around the rock walls The SAN loss for seeing Duvall in this partially
transformed state is 1D2/1D8.
Confronting Barton
Once he is aware of the investigators, and even if first
The passage onward is narrow, and descends into the attacked, Duvall first tries to plead for his life.
earth at a sharp angle. The walls glisten with moisture
and the investigators are aware of the weight of rock “I didn’t mean to do it – you gotta believe me. I was
pressing in all around them. Without a light just so hungry. Then, there she was and all I could
navigating the passage is dangerous, and a failed luck smell was the blood in her - the life. I jes get so hungry
roll may see an investigator taking 1D3 points of these days. I know I done wrong, but I ‘aint a bad
damage from the razor sharp outcroppings. man. I’m just sick is all. Please help me – I don’t feel
right...”
The tunnel bends in an L-shape and eventually
emerges into a second large cavern. This cavern is Duvall doesn’t know what’s happening to him. A
festooned with thin stalactites, called soda straw, Psychology roll will reveal that he is genuinely
13
confused and remorseful, although the hideous If the investigators have taken Barton Duvall into
transformation that he’s undergoing has long since custody then, as they are making their way out, and
snapped his grasp on sanity, and Duvall is clearly both are crossing the large cavern, they see the Pinkerton’s
inhuman and psychotic, so his assurances and walking toward them determinedly. Llewellyn will
promises are likely meaningless. sneer at them, his eyes never leaving Duvall:

If the investigators attack Duvall after he has plead for “We’re obliged to you for flushing this varmint out, we
his life, or if he is stabbed with the enchanted blade, couldn’t find him hiding here in this place. Now you’d
he will attack them without mercy – stepping better just leave ‘cos we’ve a mind to settle the
between the angles of the cave to emerge beside any business between us. If you stay, then our brother
would be attacker and dismembering them with his might just take a liking to you too.”
wicked claws. If he kills or cripples an investigator, he
will pause to consume them, licking his lips with The Son of Yog-Sothoth doesn’t wait for a response, it
rushes forward, invisible, and attacks Barton Duvall.
hunger and using his tongue attack. The stats for
Duvall can be found at the end of this scenario. Barton lets out an anguished scream and begs the
investigators for help. Then the two monsters are
If the investigators promise Duvall fair treatment, or locked together, in brutal combat.
agree to get him medical help, he will reluctantly
agree to accompany them back to Tombstone. He will Llewellyn and Elroy watch on, shouting support and
even consent to being shackled, although this is cussing the Hybrid of Tindalos. If the investigators
unlikely to actually prove a great restraint. look like they might interfere the brothers do not
hesitate to turn their guns on them.
Meanwhile...
The investigators must decide whether they will
As the investigators within the caverns encounter the intervene, and if so, whose side they will take. It is
creature that was Barton Duvall, outside the entirely possible that they will simply take this
Pinkerton’s arrive. Having finally determined the opportunity to leave, and abandon Duvall to his fate.
location of their quarry, they are eager to end the
taint of Tindalos and unleash the Son of Yogsothoth They may also elect to help Duvall and attack the
into the caverns. brothers. In this case, they are up against stiff
opposition. The enchanted dagger will deal 1D6
Investigators remaining outside see the telltale signs damage to the Son of Yog-Sothoth for each successful
of an approaching dust storm. They must rapidly strike, but the Son will defend itself with all its might.
choose whether they will flee, hide, or confront the
Pinkerton’s. If they choose the latter option, they will If the investigators decided to fight Duvall when they
have to act quickly as the Pinkerton’s first action is to first encountered him, then the brothers interrupt
their conflict, sending the Son of Yog-Sothoth into the
free the Son of Yog-Sothoth from its iron prison.
Although the Son is invisible, enough of its hideous melee. Barton howls his defiance and fights to the
rope-like tentacles can be made out as the dust storm bitter end, turning his attention to the Son of Yog-
swirls around it to cause a 1/1D8 SAN loss. Sothoth. Of course, when Barton is dead, the
brothers don’t plan on leaving any witnesses behind...
The Son will feed on anything that gets in its way,
while the Pinkerton’s laugh and hoot. The stats for Conclusion
the Son of Yog-Sothoth can be found at the end of this The scenario could conclude in any number of ways.
scenario. The most satisfactory way, and the way that was used
The Final Showdown in both playtests, was for the investigators to retrieve
the dynamite, detonate it, and seal both the monsters
This is the final act of the scenario. Two monsters and the Pinkerton’s inside the cavern - entombing
battle and the investigators must decide just how deep them together. This provides a nice cinematic
their commitment to justice runs. conclusion to the scenario - although obviously if
14
Barton still lives, the physical properties of rockfall are wealthy degenerate rancher Mark Williamson,
hardly likely to vex him for long… who seeks their power to fuel his own dark
ambitions. Can the investigators defeat his
The scenario also has the possibility of a high plans for a great summoning before he has
investigator bodycount – although as written most extracted the necessary material from the
character deaths should come as a result of player monster?
choices. The use of hit locations should keep much of 2. Hanson Lovelock III, a powerful sorcerer and
the damage cinematic, but there is a clear potential
worshipper of Nyarlathotep, enters
for massive damage when fighting against either Tombstone and with the help of his Chinese
monster. This is part of the horror/western genre in retainer Yang-Hu he plans to turn the town to
which few characters should expect to ride away into the worship of the Bloated Woman aspect of
the sunset. Another interesting question is what story
Nyarlathotep. He begins to purchase
the investigators tell when they return to Tombstone brothels, and conduct unwholesome rites at
to explain the deaths of the other members of the night – the confrontation with Lovelock might
posse, and what evidence they can offer to support culminate in him summoning a Fire Vampire –
that story. which begins the great Tombstone fire of
In the unlikely event that Barton survives and remains 1882, which is believed to have started in a
in the investigators custody, he may well reconsider Chinese laundry.
whether he really wants to return to Tombstone to 3. The residents of Tombstone have been having
face the noose, especially when he starts to get dark dreams. The children of the town have
awfully hungry… been succumbing, one by one to a deep coma
which leave their parents mad with grief. To
Rewards make matters worse, there have been
unwholesome excavations at the Boot hill
If you decide to run this scenario as part of a
cemetery. The investigators must brave a
campaign, you may wish to give some rewards to the
Ghoul warren and enter dreamlands
investigators. It is suggested the following SAN
Tombstone to confront the Devourer of Bright
awards be given:
Memories, but must trade memories of their
Destroying the Hybrid Barton Duvall – 1D12 happiest moments to secure its banishment.

Returning the Hybrid Barton Duvall to Tombstone to


face justice– 1D20

Destroying the Son of Yog-Sothoth – 1D20

Killing Llewelyn Jackson – 1D6

Killing Elroy Jackson – 1D6

Scenario Seeds

If you’re interested in exploring this setting a little


further, here are some brief suggestions for adventure
you could link with this scenario:

1. If Barton Duvall, or the brothers of Yog-


Sothoth survive, then they will want to seek
refuge somewhere. A trail of cattle
mutilations put the investigators on their trail,
but the monster(s) are offered refuge by a
15
Statistics Dwayne Jackson, 18, Monstrous Son of Yog-
Sothoth
Clarence Fox, 52, Deputy Sherriff
STR 22 CON 34 SIZ 14 INT 17 POW 20
STR 12 CON 8 SIZ 14 INT 9 POW 11 DEX 10 APP 5 EDU 10 SAN 0 HP 24
DEX 7 APP 8 EDU 8 SAN 55 HP 12 Damage Bonus: +4D6
Damage Bonus: +1D4 Weapons: Grasp and Suck 100%, damage 1D6
Weapons: Brawl 70%, 1D3+1D4; Revolver 65%, crushing every round + 1D10 blood drain
1D10; Rifle 55%, 2D6+4, Shotgun 60%, (HP) every round after the first.
4D6/2D6/1D6 Armour: None, but immune to physical damage.
Skills: Belch 45%, Fast Talk: 45%, First Aid: 40%, Enchanted weapons do minimum
Gamble 35%, Navigate: 60%, Persuade: damage, they remain invisible except
40%, Ride 50%, Spot Hidden 40%, Track when feeding.
60% Spells: Call Yog-Sothoth
San Loss: 1/1D8, When visible 1D8/3D10
For more detail about Sons of Yog-Sothoth see Malleus
Llewellyn Jackson, 30, Sorcerer, Pinkerton and Monstorum, p.117.
Cultist of Yog-Sothoth

STR 14 CON 15 SIZ 16 INT 11 POW 17 Barton Duvall, 43, Hybrid of Tindalos in flux
DEX 14 APP 13 EDU 12 SAN 0 HP 15
Damage Bonus: +1D4 STR 22 CON 22 SIZ 13 INT 12 POW 14
Weapons: Brawl 60%, 1D3+1D4; Revolver 70%, DEX 14 APP 10 EDU 9 SAN 0 HP 17
1D10; Rifle 35%, 2D6+4, Shotgun 40%, Damage Bonus: +1D6
4D6/2D6/1D6 Weapons: Claw 45%, 1D3+1D6, Bite 38% 2D6 +
Skills: Dodge 40%, Drive Cart 60%, Fast Talk: Special*, Tongue 70%, 1D2 POW and 1D6
65%, Jump 40%, Navigate: 30%, CON drain.
Persuade: 50%, Psychology 35%, Ride Armour: 2-Point Skin, Regenerates at 3pts per
60%, Spot Hidden 50%, Torture 70%, round. Mundane weapons do minimum
Track 40% damage.
Spells: Call Yog-Sothoth, Cause/Cure Blindness, Skills: Dodge: 35%, Hide 60%, Jump 70%, %
Command Animal (Wolf), Cloud Memory, Navigate 30%, Ride 70%, Sneak 70%, Spot
Dread Curse of Azathoth, Fists of Yog- Hidden 55, Sob 72%
Sothoth, Implant Fear, Stop Heart. Spells: None, but can move between any two
angles within 280 feet for 4 magic points
per round.
Elroy Jackson, 28, Sorcerer, Pinkerton and Cultist San Loss: 1D2/1D8
*If the tongue attacks impales, and the investigator
of Yog-Sothoth
fails to Dodge the character is swallowed whole as
their body is shrunk, and the Hybrids mouth expands.
STR 16 CON 12 SIZ 14 INT 11 POW 15
DEX 10 APP 7 EDU 9 SAN 0 HP 13
For more detail about Hybrids of Tindalos see Malleus
Damage Bonus: +1D4
Monstorum, p.95
Weapons: Brawl 80%, 1D3+1D4; Revolver 40%,
1D10; Rifle 45%, 2D6+4, Shotgun 50%,
4D6/2D6/1D6
Skills: Dodge 30%, Drive Cart 65%, Fast Talk Eight Possessed Wolves
45%, Hoot and Holla 55%, Jump 50%,
Listen 50%, Navigate: 40%, %, Ride 55%, 1 2 3 4 5 6 7 8
Spot Hidden 35%, Track 40% STR 12 14 15 10 9 13 12 11
Spells: Call Yog-Sothoth, Command Animal CON 10 8 11 9 14 11 9 8
(Wolf), Fists of Yog-Sothoth, Implant SIZ 8 7 9 12 8 7 6 7
Fear. DEX 14 15 12 11 10 11 13 9
HP 9 7 10 10 11 9 6 7
DB - - - - - - +1D4 -
Weapons: Bite 30%, 1D8 damage
Armour: 1-point fur
Skills: Spot Hidden 60%, Slather 70%, Track by
Smell 80%

16
Six Apache Warriors test should the investigators choose to gamble
during their downtime.
1 2 3 4 5 6
STR 14 16 12 11 14 13 The hit location table can be found on p.190 of
CON 12 9 11 14 13 9 Basic Roleplaying (2nd Ed.) and is summarised
SIZ 11 12 14 9 15 12 nearby for your convenience:
DEX 16 13 15 12 10 11
HP 11 10 12 11 14 10 Melee Hit Location
DB - +1D4 +1D4 - +1D4 +1D4 D20 Roll Result
Weapons: Rifle 65%, 2D6+4, Knife 70%, 1D6, 1-4 Right leg
Hatchet 65% 1D8 5-8 Left Leg
Armour: None 9-11 Abdomen
Skills: Climb 50%, Dodge 45%, Hide 70%, Listen
12 Chest
55%, Ride 72%, Sneak 80%, Spot Hidden
70%, Scorn 55%, Track 60%
13-15 Right Arm
16-18 Left Arm
19-20 Head
Notes on the Pre-Generated Characters

Sundown features 8 pre-generated characters to Missile Hit Location


allow the Keeper a degree of flexibility in the D20 Roll Result
1-3 Right leg
characters he or she would like to use.
4-6 Left Leg
7-10 Abdomen
The characters have been created using the
11-15 Chest
optional hit location mechanic found in Basic 16-17 Right Arm
Roleplaying (2nd Edition p.29) to allow for 18-19 Left Arm
cinematic action which enables characters to 20 Head
suffer serious injuries to limbs without killing the
character outright (the mechanic of a total hit
Staging SUNDOWN
point total has been removed).
If you’re planning on running Sundown at a
Therefore, once the location in question has
convention, you might want to go all out to promote
suffered damage equal to the listed amount, it is
the game. The blurb on the cover page is intended to
useless. If it has suffered damage equal to or
be the scenario teaser – but you might also want to
more than twice the listed total the location has
put up wanted posters for Barton Duvall (there are a
been severed or crushed.
range of free poster generators on the web), use a
Because this adventure is intended to be highly western soundtrack, or even dress the part. Having a
cinematic (like a movie) it is suggested that even wind sound effect for the Pinkerton’s might also be a
with a severed limb the character may be neat touch to foreshadow their arrival.
permitted to take limited actions (perhaps facing
a CON x5 which decreases to CON x4 next round
etc.) before they pass out. Feel free to drop me a line and tell me how the game
went. My gaming blog is:
I’ve also added an Agility Roll (DEX x5) which I use
to determine whether a character can make http://total-party-kill.blogspot.com/
slightly more athletic use of their action during
combat (i.e. light dynamite and hurl themselves
away from the brunt of the blast, get within knife
strike distance in a single round etc.)

The Gamble roll is based on an average of POW


and INT and is intended to be used as an opposed
17
You are Allan Dewey a preacher who has lived in Tombstone these 5 years HIT POINTS Idea
past. You conduct regular services in the chapel, and are trusted member of
the community, performing marriages, last rites and giving regular sermons.
Head 55%
Ten years ago you were an outlaw known as Steve Clanton. You were head
5
of the infamous Clanton Gang, and led raids along the Mexican border,
Luck
murdering teamsters and holding up stage coaches. You lost track of your
victims, but as the years wore on, your gang dwindled as the outlaws were Arm Chest Arm

killed and captured. In Globe, Arizona a sheriff gunned down four of the 4 6 4 70%
gang in cold blood. Few of those you rode with ever got to spend the money
they stole. After the botched robbery of the stagecoach between Florence
Know
and Globe, the gang broke up; you were wounded and fled across the
Abdomen
border, seeking refuge at a Mexican monastery. 5
50%
The monks took you in, tended your wounds and you spent several years in
peaceful tranquillity before you got word that the Mexican Federales were
on your trail, so you travelled back across the border to Tombstone and
Agility
reinvented yourself as Allan Dewy. To your surprise the town accepted you
without question, buying your story about being a travelling preacher from
Leg Leg
70%
5 5
out east, in search of a flock.

For the last decade you have lived a quiet life, dipping into your stash of
SAN
stolen money from time to time to fund repairs to the church, or help
individual parishioners. You have come to think that the good deeds you 66
have done might, in some way, balance out the evil of your youth. Townsfolk of Note

The Hundle family have been a part of your flock for years. You watched Wade Hutchison – Drifter
little Alina grow, and even taught her in Sunday School. You were shocked Does odd jobs around town. He always sets you on edge,
although you don’t know why
to hear that she had been killed and sickened when you were asked to
perform last rites. Her body had been torn into pieces, pulverised and Jerry Willis – A Kid
Works at the general store and attends your Sunday School
eviscerated in places. An act of unspeakable evil. You swore to her
classes. His father died years back.
distraught parents that her killer would face justice. Barton Duvall has never
set foot in your church – you heard he was a prospector, just one of Bruce Coulon – Old Timer
Keeps to himself. Has the bearing of a military man.
thousands who pass through Tombstone all the time.
Hal and Charlotte Dalcher – Married Couple
A married couple recently arrived. Hal sells tonics and his wife
Other Useful Skills is the school mistress. Hal is a little too smooth.

Marion Swenson – Madame


Accounting 10% Locksmith 40% Owns and runs the famous Bird Cage theatre.
Bargain 05% Navigate 20% Dr. Stafford – Medical Doctor
By all accounts a skilled doctor.
Climb 40% Persuade 40%
Conceal 35% Psychology 35% Fightin’
Dodge 40% Ride 55% Brawl 70%
1D3 + 1D4
Drive Coach 30% Sneak 40%
Knife 55%
Fast Talk 35% Spot Hidden 36% 1D6 +1D4

First Aid 30% Swim 25% Revolver 60%


1D10
Gamble 60% Throw 25%
Hide 30% Track 45% Shotgun 50%
4D6/3D6/2D6
Jump 25% Preach 62%
Rifle 55%
Listen 25% 2D6+4

18
STR DEX INT CON APP POW SIZ EDU

16 14 11 12 13 14 14 10
You are Wade Hutchison a drifter who travels from town to town in HIT POINTS Idea
STR
search DEXthe last decade you’ve worked as a cattle hand,
of work. Over
store-man and done all manner of odd jobs to get by. But you never 50%
Head
16
stay long. You work14 hard, but prefer to move on before folks get
5
used to the sight of your face.
Luck
Ten years ago you were a lawman – a sheriff in Globe, Arizona. You
Arm Chest Arm
worked hard to prevent violence, and make sure that potential
trouble makers were moved on. It was your life. A band of outlaws,
4 6 4 65%
known as the Clanton Gang had been murdering teamsters and
holding up stage coaches along the Mexican border. After they Know
murdered a local man, you tracked some of them and found several Abdomen

5
camped not far from town. You killed one who drew on you, and 50%
took the rest back to town, locked them up and went home.
However, your deputy got drunk and killed them all in cold blood.
Agility
In the public outcry that followed the Deputy was hanged for murder
and you lost your job and the respect of the people of Globe. Your Leg Leg
60%
wife left you, and you decided it was time to move on. Since then 5 5
you’ve not been able to hold down a job. The story of the murder
spread and people associated you with the murders. So, you try and SAN
avoid staying anyplace for too long taking odd jobs where you can,
and keeping to yourself. 62
You saw Alina Hundle around the town from time to time with her Townsfolk of Note
parents – she seemed like a happy, carefree, girl. Her murder has left Allan Dewey – Preacher
you burning to extract vengeance on her killer. You feel like you He always sets you on edge, although you don’t know why

haven’t done for years, like you have a purpose that’s right and just. Jerry Willis – A Kid
You never spoke with Barton Duvall but you vaguely remember him, Works at the general store and often shoots off his mouth.

and a couple of other men, buying mining supplies from the store a Bruce Coulon – Old Timer
month ago and talking about a claim they had staked. Keeps to himself. Has the bearing of a military man.

Hal and Charlotte Dalcher – Married Couple


A married couple recently arrived. Hal sells tonics and his
wife is the school mistress.

Other Useful Skills Marion Swenson – Madame


Owns and runs the famous Bird Cage theatre.

Accounting 10% Locksmith 45% Dr. Stafford – Medical Doctor


By all accounts a skilled doctor.
Bargain 05% Navigate 50%
Climb 50% Persuade 60%
Conceal 40% Psychology 55% Fightin’
Dodge 50% Ride 45% Brawl 70%
1D3 + 1D4
Drive Coach 30% Sneak 10%
Knife 25%
Fast Talk 45% Spot Hidden 45% 1D6 + 1D4

First Aid 40% Swim 25% Revolver 70%


1D10
Gamble 55% Throw 25%
Hide 10% Track 60% Shotgun 60%
4D6/3D6/2D6
Jump 42% Sweep Porch 36%
Rifle 55%
Listen 55% 2D6+4

19
STR DEX INT CON APP POW SIZ EDU

17 12 10 14 14 13 14 10
You are Jerry Willis, a kid – well hardly a kid anymore you’re HIT POINTS Idea
STR
almost DEX
seventeen! You’ve lived all your life in Tombstone, helping
your Ma raise your brothers and sisters. You work in the General Head 45%
17 12
Store and do other odd jobs around town to help put food on the 4
table, but what you really crave is adventure.
Luck
Ever since you were little you’ve wanted to be a gunslinger. You Arm Chest Arm

spent hours practising your quick-draw and imagining life in the 3 5 3 60%
saddle – confronting outlaws and saving the innocent. You just
can’t wait until you leave home – but you ma has been hard on Know
you, and forbade you from pursuing your dreams to help her raise Abdomen

your brothers and sisters. 4


40%
Your father rode shotgun on the stage coach between Florence
and Globe, and you idolised him. He was killed by the Clanton Agility
Gang ten years ago during a hold-up. His death was hard on your
Ma, and since then you’ve had to be the man of the house, taking Leg Leg
75%
4 4
odd jobs around Tombstone and working in the general store.

You knew Alina Hundle well and are shocked that she’s dead. SAN
People were talking about how badly her body had been torn up,
it made you sick. She plays all the time with your sisters, and you 60
are shocked to think how easily they could have wound up like she Townsfolk of Note
did. Even though your Ma forbade you to go, you took your Allan Dewey – Preacher
You attend his Sunday School services from time to time. He’s
daddy’s gun and joined the posse. always going on about peace and forgiveness like some kind of
coward!

Wade Hutchison – Drifter


Does odd jobs around town.

Bruce Coulon – Old Timer


He used to visit your mother quite often but she doesn’t want
him around any more.

Hal and Charlotte Dalcher – Married Couple


A married couple recently arrived. Hal sells tonics and his wife
Other Useful Skills is the school mistress. Charlotte is very pretty.

Marion Swenson – Madame


Accounting 10% Locksmith 01% Owns and runs the famous Bird Cage theatre.
Bargain 05% Navigate 10% Dr. Stafford – Medical Doctor
You’ve heard he’s in love with Marion Swenson.
Climb 40% Persuade 15%
Conceal 15% Psychology 05% Fightin’
Dodge Ride 05% Brawl 50%
1D3
Drive Coach 20% Sneak 10%
Knife 25%
Fast Talk 05% Spot Hidden 25% 1D6

First Aid 30% Swim 25% Revolver 20%


1D10
Gamble Throw 25%
Hide 10% Track 10% Shotgun 30%
4D6/3D6/2D6
Jump 25% Quick Draw 55%
Rifle 25%
Listen 25% 2D6+4

20
STR DEX INT CON APP POW SIZ EDU

10 15 9 11 11 12 12 8
You are Bruce Coulon, an old man – well perhaps not quite as old as you HIT POINTS Idea
makeSTR
out – but oldDEX
enough that the passing years wear heavily on you.
You are retired, and live a frugal life on a small piece of land, tending a
10 and attending
15 Head 75%
few cattle the endless chores and repairs necessary to
4
keep things around your house orderly.

Most of your life you were a soldier. You first served in the Indian Wars Luck
as a young officer, then, sixteen years ago you were made a colonel in Arm Chest Arm

the Confederate Army during the Civil War. You won a series of victories 3 5 3 80%
against the Union, but paid a high price for victory. Every death under
your command was a burden, and when the war ended in defeat for the
Know
South, you resolved to leave the army and live a simple life, away from
Abdomen
blood and death. 4
75%
You’ve lived in Tombstone these last fifteen years, minding your own
business and tending your land. One of the men who served under your
command, Marc Willis, also settled in Tombstone with his wife and Agility
started a family. You would often sit with him, and talk of the old days.
He was killed ten years ago by the Clanton Gang while riding shotgun on Leg Leg
70%
the stage coach between Florence and Globe. 4 4

You’ve looked out for his family over the years, particularly his eldest son SAN
Jerry who reminds you so much of his father. Marc’s widow didn’t want
you around after her husband was buried, as she knew of your military
80
background and wanted her children to know a better life. So you kept
your distance and just helped out with a little money from time to time Townsfolk of Note
when times were tough. Allan Dewey – Preacher
Seems to be well liked by the people of Tombstone.
You never really knew Alina Hundle, but are sad to hear that a young girl
was murdered – although not really surprised. You’ve seen plenty of evil Wade Hutchison – Drifter
Does odd jobs around town.
in your time. You would have stayed out of it – you don’t really like
posse justice, but you saw that Jerry had joined the posse, and decided Jerry Willis – A Kid
The son of your old friend. Works at the general store.
you’d best ride along and make sure the boy doesn’t get himself into
trouble. Hal and Charlotte Dalcher – Married Couple
A married couple recently arrived. Hal sells tonics and his wife
is the school mistress.

Other Useful Skills Marion Swenson – Madame


Owns and runs the famous Bird Cage theatre.

Accounting 10% Locksmith 01% Dr. Stafford – Medical Doctor


A doctor who caries the scars of war in his soul.
Bargain 35% Navigate 50%
Climb 52% Persuade 55%
Conceal 15% Psychology 53% Fightin’
Dodge 35% Ride 60% Brawl 50%
1D3 + 1D4
Drive Coach 20% Sneak 58%
Knife 57%
Fast Talk 05% Spot Hidden 45% 1D6 +1D4

First Aid 60% Swim 35% Revolver 70%


1D10
Gamble 75% Throw 25%
Hide 20% Track 40% Shotgun 45%
4D6/3D6/2D6
Jump 35% Battlefield 65%
Rifle 75%
Strategy 2D6+4

Listen 65% 21
STR DEX INT CON APP POW SIZ EDU

13 14 15 11 14 16 12 15
You are Hal Dalcher, a gambler and travelling salesman. You travel HIT POINTS Idea
fromSTR
town to townDEXwith your wife Charlotte, spending a few months
in each place before moving on. You sell a variety of tonics and 70%
Head
13 which are guaranteed
potions 14 to ease pains and cure ailments. 4
In reality you are a confidence man and thief. Charlotte is actually
Luck
your sister, and you pose as man and wife to infiltrate small towns
Arm Chest Arm
and farming communities, as a respectable married couple – you
selling your tonics and she acting as schoolmistress for the children.
3 5 3 55%
At night you gamble at the saloon or hotel, being careful not to win
too much, and she visits the homes of prominent citizens. In this Know
manner you construct a picture of the wealthiest people in the town, Abdomen

4
then, once you know their routines and secrets, you rob them blind. 60%
Sometimes you blackmail leading merchants or businessmen, M6
seducing them, then threatening to reveal the affair in order to extort Agility
as much as possible. Sometimes you take them for all their worth in
a high stakes poker game with Charlotte helping you to profile likely Leg Leg
60%
victims. In either event, you don’t stay in one place for very long. It’s 4 4
a life of high risk, and you’ve almost been strung up several times,
but somehow you always manage to talk your way out of it, using SAN
your natural charm and Charlottes’ s tears to melt even the hardest
heats, while taking them for as much as you can. 55
You don’t know Alina Hundle, nor do you particularly care that she’s Townsfolk of Note
dead. However, taking part in the posse is likely to endear you to the Allan Dewey – Preacher
townsfolk, and you never know what you might learn that you can You suspect this man of God has lived a full life before joining
the clergy.
later turn to your advantage. You never heard of Barton Duvall
before today, but apparently he’s one of the thousands of Wade Hutchison – Drifter
Does odd jobs around town.
prospectors that pass through Tombstone all the time.
Jerry Willis – A Kid
Works at the general store.

Bruce Coulon – Old Timer


Keeps to himself.

Other Useful Skills Marion Swenson – Madame


A wealthy business owner, who owns many Tombstone
establishments.
Accounting 40% Locksmith 35%
Dr. Stafford – Medical Doctor
Bargain 65% Navigate 10% By all accounts a skilled doctor.

Climb 40% Persuade 55%


Conceal 75% Psychology 50% Fightin’
Dodge 24% Ride 25% Brawl 50%
1D3
Drive Coach 20% Sneak 40%
Knife 25%
Fast Talk 75% Spot Hidden 42% 1D6

First Aid 30% Swim 25% Derringer 50%


1D6
Gamble 80% Throw 25%
Hide 40% Track 10% Shotgun 30%
4D6/3D6/2D6
Jump 55% Sell Tonic 62%
Rifle 25%
Listen 35% 2D6+4

22
STR DEX INT CON APP POW SIZ EDU

9 12 14 14 17 11 10 12
You are Charlotte Dalcher, a schoolteacher. You travel from town to HIT POINTS Idea
townSTR DEX Hal, spending a few months in each place
with your husband
before moving on - teaching the children of cattle hands and farmers.
9 12 to have a school mistress, so you often find your Head 75%
Most places are eager
3
services in high demand.

In reality you are a confidence woman and thief. Hal is actually your Luck
brother, and you pose as man and wife to infiltrate small towns and Arm Chest Arm

farming communities, as a respectable married couple – you getting a 3 4 3 70%


job as schoolmistress and he selling tonics and gambling. At night you
visit the homes of prominent citizens, while he gambles at the saloon or
Know
hotel, being careful not to win too much. In this manner you construct a
Abdomen
picture of the wealthiest people in the town, then, once you know their 3
routines and secrets, you rob them blind. 60%
Sometimes you blackmail leading merchants or businessmen, you seduce
the lonely or foolish, then threaten to reveal the affair in order to extort Agility
as much as possible. Sometimes Hal takes them for all they’re worth in a
high stakes poker game after you’ve helped him profile likely victims. In Leg Leg
65%
either event, you don’t stay in one place for very long. It’s a life of high 3 3
risk, and you’ve almost been strung up several times, but somehow you
always manage to talk your way out of it, using your natural charm and
SAN
torrents of tears to melt even the hardest hearts - while taking them for
as much as you can. 70
Townsfolk of Note
Alina Hundle was in your schoolroom, a bright happy girl who always had
a smile and a question. You are shocked that she is dead, and from what Allan Dewey – Preacher
You suspect this man of God has lived a full life before joining
you’ve heard she met a grisly end, which seems too terrible to the clergy.
contemplate. You haven’t let on to Hal how deeply the girl’s death has
affected you, but inside, beneath your carefully composed exterior you Wade Hutchison – Drifter
Does odd jobs around town.
are seething with rage. You never heard of Barton Duvall before today,
but apparently he’s one of the thousands of prospectors that pass Jerry Willis – A Kid
Works at the general store. His father died a few years back
through Tombstone all the time. and he sometimes attends your class.

Bruce Coulon – Old Timer


Keeps to himself.
Other Useful Skills Marion Swenson – Madame
A wealthy business owner, who owns many Tombstone
Accounting 10% Locksmith 43% establishments.

Bargain 65% Navigate 10% Dr. Stafford – Medical Doctor


By all accounts a skilled doctor.
Climb 70% Persuade 55%
Conceal 75% Psychology 68% Fightin’
Dodge 40% Ride 35% Brawl 60%
1D3
Drive Coach 20% Sneak 60%
Knife 35%
Fast Talk 65% Spot Hidden 40% 1D6

First Aid 38% Swim 45% Derringer 60%


1D6
Gamble 75% Throw 35%
Hide 36% Track 10% Shotgun 30%
4D6/3D6/2D6
Jump 25% Seduce 67%
Rifle 25%
Listen 35% 2D6+4

23
STR DEX INT CON APP POW SIZ EDU

13 13 15 11 16 14 8 12
You are Marion Swenson, a Madame. You own and operate the Bird Cage HIT POINTS Idea
STRa saloon, gambling
theatre, DEX den and brothel in Tombstone and have been in
business these ten years past, although you recently sold your old hotel and
opened13the bigger Bird
13 Cage theatre. You maintain a clean establishment, Head 80%
and look after your girls, making sure that they are in good health, are well
4
paid, and not forced to do anything against their will. This business has
Luck
made you wealthy and wise to the secrets of the town. You are one of the
most powerful and influential business owners in Tombstone. Arm Chest Arm

3 5 3 80%
You were married young, and to your great sorrow, your husband William
was killed eighteen years ago while fighting for the Union in the Civil War.
So you took what money he left you, and moved out West. Gambling, Know
drinking and prostitution were the clear growth industries as Tombstone Abdomen

grew rich from the silver boom. You worked hard, and have been rewarded 4
70%
with a considerable personal fortune.

As part of your business arrangements you have recently brought interests in


several other saloons in Tombstone and have grand plans for rejuvenating Agility
the town to attract even more business. You have also recently found
yourself working closely with Dr. Stafford, who is a respected doctor in the Leg Leg
55%
town, and whose services you frequently need to employ in your
4 4
establishments. You’re not sure how you feel about him exactly... you’ve
SAN
been on your own for so long.

You saw Alina Hundle around the town from time to time with her parents – 80
she seemed like a happy, carefree, girl. Her death has shocked you, and you Townsfolk of Note
immediately knew that the man responsible must be found and put down,
Allan Dewey – Preacher
like the rabid animal he is. Barton Duvall visited your premises several times,
You suspect this man of God has lived a full life before joining
usually in the company of several other prospectors. They came down from the clergy.
their mine for supplies and some female company, talking about how they’ll
Wade Hutchison – Drifter
strike it rich one of these days. Barton was, by all accounts, an unremarkable Does odd jobs around town. Looks like he lost his reason to live
client. He wasn’t violent and the girls can’t recall him acting strangely or years back.
doing anything creepy. He paid in full and was fairly polite, for a prospector.
Bruce Coulon – Old Timer
Nevertheless, justice must be done or the damage to Tombstone’s Keeps to himself, but always has an eye on Jerry.
reputation might be irreparable.
Jerry Willis – A Kid
Works at the general store.

Other Useful Skills Hal and Charlotte Dalcher – Married Couple


A married couple recently arrived. Hal sells tonics and his wife
is the school mistress. She’s been seeing many of your regular
Accounting 60% Locksmith 01% customers on the quiet.

Bargain 65% Navigate 10% Dr. Stafford – Medical Doctor


A good man, who spends his time helping others.
Climb 40% Persuade 45%
Conceal 55% Psychology 55% Fightin’
Dodge 30% Ride 35% Brawl 70%
1D3 + 1D4 +2
Drive Coach 20% Sneak 20%
Knife 35%
Fast Talk 55% Spot Hidden 65% 1D6 + 1D4

First Aid 40% Swim 25% Revolver 50%


1D10
Gamble 80% Throw 25%
Hide 10% Track 10% Shotgun 50%
4D6/3D6/2D6
Jump 25% Intimidate 55%
Rifle 25%
Listen 45% 2D6+4

24
STR DEX INT CON APP POW SIZ EDU

14 11 16 13 14 16 12 14
You are Sandy Stafford, a Doctor. You operate a small practice in Tombstone HIT POINTS Idea
and STR
tend everythingDEXfrom infections to gunshot wounds. You are a well
respected member of the community and have personally delivered dozens of
children,
14and are frequently
11 called out to emergencies in and around the town. Head 85%
4
You graduated from medical college in New York, and volunteered to fight for
the Union almost immediately. The horrors of the Civil War left a deep Luck
impression on you as you amputated limbs night and day to save the men from
Arm Chest Arm
the ravages of gangrene. It left you with an abiding hatred of the Confederacy
and their belligerence which led to so much suffering and misery. 3 4 3 60%
After the war you struggled to return to polite society in the East, and instead
decided to head out West where there was a need for trained doctors. You Know
settled in Tombstone and found a community that was grateful for your skills. In Abdomen

particular Marion Swenson, a Madame who owns the Bird Cage theatre, a 4
saloon, gambling den, and brothel. She genuinely cares for the health of her
95%
employees and as the years have gone by you realise you’ve come to care about
her a great deal – perhaps even enough to propose marriage, although she is
fiercely independent so you don’t know how she’ll react.
Agility

You delivered Alina Hundle into the world. You knew her parents well, and
visited them from time to time when Alina was sick with the usual range of
Leg Leg
60%
4 4
childhood ailments. Her death has left you numb with shock. Her body had
been torn into pieces, pulverised and eviscerated in places. An act of brutality SAN
that was far worse than the terrible wounds of the battlefield for its malice and
deliberateness. You initially joined the posse to try and keep people calm, but
increasingly you feel that mob justice might be a reasonable response to such 55
inhumanity. Townsfolk of Note

Barton Duvall came to see you the day before the murder, complaining of pain in Allan Dewey – Preacher
his hand. You wish you’d paid more attention, but he was one of a dozen Seems to be well liked by the people of Tombstone.

patients you saw that day. His hand seemed fine at first, but there were some Bruce Coulon – Old Timer
strange bone protrusions beneath the skin of his hand which were unusual, Keeps to himself.
although not debilitating. When you asked Barton about why he had only now
Wade Hutchison – Drifter
sought out a doctor, as the bone protrusions must have developed over years, he Does odd jobs around town.
went quiet and you couldn’t get anything more out of him.
Jerry Willis – A Kid
Works at the general store.

Hal and Charlotte Dalcher – Married Couple


A married couple recently arrived. Hal sells tonics and his wife
Other Useful Skills is the school mistress.

Accounting 40% Locksmith 01% Marion Swenson – Madame


Owns and runs the famous Bird Cage theatre. A good woman
Bargain 45% Navigate 10% just trying to get by in a man’s world.

Climb 40% Persuade 60%


Conceal 15% Psychology 55% Fightin’
Dodge 30% Ride 25% Brawl 50%
1D3
Drive Coach 20% Sneak 10%
Knife 65%
Fast Talk 55% Spot Hidden 75% 1D6

First Aid 80% Swim 25% Revolver 30%


1D10
Gamble 60% Throw 25%
Hide 10% Track 10% Shotgun 30%
4D6/3D6/2D6
Jump 25% Sew 56%
Rifle 25%
Listen 25% 2D6+4

25
STR DEX INT CON APP POW SIZ EDU

12 12 17 11 13 12 10 19
Equipment – Allan Dewey Equipment – Wade Hutchison Equipment – Jerry Willis

1. Holy Bible (large) 1. Colt Pistol and holster (in 1. Old Colt Pistol and
2. Colt pistol (inside Bible) saddle bags) holster (fathers)
3. Black Robes 2. Winchester Rifle 2. Bowie Knife
4. Wide Brimmed Hat 3. Bowie Knife 3. Hat (a little too big)
5. Wad of Dollar Bills 4. Harmonica 4. Dad’s old chewing tobacco
6. Canteen 5. Shackles and key 5. Grandpa’s lucky glass
7. Matches, Tobacco and 6. Canteen eye
Papers 7. Matches, Tobacco and
Papers
Horse – Claude HP: 19 Horse – Emerald HP: 19

(borrowed from parishioners) Horse – Lewis HP: 19 (borrowed from neighbours)

Equipment – Bruce Coulon Equipment – Hal Dalcher Equipment – Charlotte Dalcher

1. Colt Pistol and holster 1. Derringer Pistol (concealed 1. Derringer Pistol (concealed
2. Winchester Rifle in pocket) in bodice)
3. Shotgun 2. Suitcase full of Tonic 2. Fighting Knife (concealed
4. Bowie Knife bottles in thigh sheath)
3. Small amount of Opium
5. Large Grey Duster (coat) 3. Small amount of Opium
4. Text Book and Chalk
6. Eye Patch 4. Deck of Cards and Dice
5. Chalk
7. Matches, Tobacco and Pipe 5. Fine Pocket Watch 6. Make-up and mirror and
8. Hip flask of Whisky 6. Hip flask of Whisky other effects
7. Matches, Tobacco and Pipe 7. Canteen
8. Canteen
Horse – Ironside HP: 19 Horse – Maharajah HP: 19
Horse: Princess of India HP: 19

(borrowed from parishioners)


Equipment – Marion Swenson Equipment – Sandy Stafford

1. Derringer Pistol (concealed 1. Doctors Bag containing


in bodice) medical equipment
2. Fighting Knife (concealed 2. Colt Pistol and holster (in
in thigh sheath) saddle bags)
3. Shotgun 3. Bowie Knife
4. Matches, Tobacco and 4. Small amount of Opium
Papers 5. Hip flask of Whisky
5. Wad of Dollar Bills 6. Canteen
6. Syphilis Needle 7. Matches, Tobacco and Pipe

Horse – Templeton HP: 19 Horse – Graves HP: 19

26

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