193137-Group Patrons For Waterdeep SAMPLE
193137-Group Patrons For Waterdeep SAMPLE
193137-Group Patrons For Waterdeep SAMPLE
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Chapter 1 | Chapter Name 1
Contents
Patron Randomizer. . . . . . . . . . . . . . . . . . . . . . 3 Chapter 5: Patrons in Dragon Heist. . . . . . 72 Appendix A: Friends and Foes . . . . . . . . . . 99
Amcathra Conglomerate . . . . . . . . . . . . . . . . . 73 Archsorcerer. . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Credits. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Arcturia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 74 Arcturia. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99
Using This Book . . . . . . . . . . . . . . . . . . . . . . . . . 4
Aundra Blackcloak . . . . . . . . . . . . . . . . . . . . . . 75 Coastal Warrior. . . . . . . . . . . . . . . . . . . . . . . . 100
Chapter 1: City Factions as Patrons. . . . . . . . 6 Bregan D’aerthe. . . . . . . . . . . . . . . . . . . . . . . . . 77 Diviner. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100
Emerald Enclave . . . . . . . . . . . . . . . . . . . . . . . . . 6 Cassalanter Banking Services . . . . . . . . . . . . 77 High Priest. . . . . . . . . . . . . . . . . . . . . . . . . . . . 101
Force Grey. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Church of Lathander. . . . . . . . . . . . . . . . . . . . . 79 Murgo Bumblestout. . . . . . . . . . . . . . . . . . . . .101
Harpers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 City Watch. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 80 Oberon Amcathra . . . . . . . . . . . . . . . . . . . . . . 102
Lords’ Alliance. . . . . . . . . . . . . . . . . . . . . . . . . . 15 Cult of Asmodeus. . . . . . . . . . . . . . . . . . . . . . . . 82 Paladin. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102
Order of the Gauntlet . . . . . . . . . . . . . . . . . . . . 18 Emerald Enclave. . . . . . . . . . . . . . . . . . . . . . . . 83 Prophet. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103
Zhentarim (Doom Raider branch) . . . . . . . . . 21 Force Grey. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 Shadow Assassin. . . . . . . . . . . . . . . . . . . . . . . 104
Chapter 2: Villains as Patrons . . . . . . . . . . . 25 Harpers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 84 Transmuter. . . . . . . . . . . . . . . . . . . . . . . . . . . . 104
Bregan D’aerthe. . . . . . . . . . . . . . . . . . . . . . . . . 25 House Auvryndar. . . . . . . . . . . . . . . . . . . . . . . . 85
Appendix B: Renown. . . . . . . . . . . . . . . . . . . 105
Cult of Asmodeus. . . . . . . . . . . . . . . . . . . . . . . . 27 Phylund Monstrosities, Inc.. . . . . . . . . . . . . . 86
Gaining Renown . . . . . . . . . . . . . . . . . . . . . . . 105
Xanathar Guild. . . . . . . . . . . . . . . . . . . . . . . . . . 30 Lords’ Alliance. . . . . . . . . . . . . . . . . . . . . . . . . 88
Losing Renown . . . . . . . . . . . . . . . . . . . . . . . . 105
Zhentarim (Manshoon branch). . . . . . . . . . . . 33 Order of the Gauntlet . . . . . . . . . . . . . . . . . . . 88
Protectors of the Song. . . . . . . . . . . . . . . . . . 89
Chapter 3: Noble Houses as Patrons. . . . . 36 Thar Qualnaar, the Saltwater City. . . . . . . . . 91
Amcathra Conglomerate . . . . . . . . . . . . . . . . . 36 Volothamp “Volo” Geddarm. . . . . . . . . . . . . . . 92
House Auvryndar. . . . . . . . . . . . . . . . . . . . . . . . 39 Waterdeep Wazoo. . . . . . . . . . . . . . . . . . . . . . . 93
Cassalanter Banking Services . . . . . . . . . . . . 42 Xanathar Guild. . . . . . . . . . . . . . . . . . . . . . . . . . 95
Phylund Monstrosities, Inc.. . . . . . . . . . . . . . . 45 Zhentarim (Doom Raider branch) . . . . . . . . 96
Chapter 4: Other Group Patrons. . . . . . . . . 49 Zhentarim (Manshoon branch). . . . . . . . . . . . 97
Arcturia . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49
Aundra Blackcloak . . . . . . . . . . . . . . . . . . . . . . 52
Church of Lathander. . . . . . . . . . . . . . . . . . . . . 54
City Watch. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Protectors of the Song . . . . . . . . . . . . . . . . . . 60
Thar Qualnaar, the Saltwater City . . . . . . . . . 63
d
Volothamp Geddarm. . . . . . . . . . . . . . . . . . . . 66
Waterdeep Wazoo . . . . . . . . . . . . . . . . . . . . . . 69
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T a na t a p i c
X C
the
2 Table of Contents
I, Elminster Aumar, have recently
found this bloodied and sodden en-
velope lying on the ground. It ap-
pears to show a detailed summary of
what one would do to use the Xana-
thar Guild as an employer in some
sort of storytelling game.
How odd.
Recommended Resources
This book builds on many other excellent products and ref-
erences such products frequently. To fully utilize this book,
we strongly recommend you have access to Waterdeep:
Dragon Heist. Readers may also find the following useful:
• Dungeon Master’s Guide, by Wizards of the Coast (for
renown rules and downtime activities)
• Sword Coast Adventurer’s Guide, by Wizards of the Coast
(for lore and backgrounds)
• Tasha’s Crucible of Everything Else Volume 1, by QL
Games, now available on the DMs Guild (for downtime
crime)
• Waterdeep: Dungeon of the Mad Mage, by Wizards of the
Coast (for lore and stat blocks)
• Xanathar’s Guide to Everything, by Wizards of the Coast
(for downtime activities)
This product is fully compatible with the following popular
Waterdeep-area products:
• Blue Alley, by Alan Patrick and M. T. Black
• Dragon Heist: Forgotten Tales, by Will Doyle, James Hae-
ck, and James Introcaso
• Options for Trollskull Manor, by Janek Sielicki
• Rats of Waterdeep, by Will Doyle and Lysa Penrose
• Residents of Trollskull Alley, by Donna and Hal Howard
• Skullport: Shadow of Waterdeep, by Cassandra MacDon-
ald
• Unseen Waterdeep, by James Introcaso
• Volo’s Guide to Getting Murdered, by Matthew Whitby
• Waterdeep: City Encounters, by the Guild Adepts
• Waterdeep: Dragon Heist, by Wizards of the Coast
• Waterdeep: Dragon Heist Complete DM’s Bundle, by
Eventyr Games
• Waterdeep: Dungeon of the Mad Mage, by Wizards of the
Coast
• Waterdeep: Kitten Rescue, by Michelle Churchill
• And more!
4 Credits
What’s Inside Alternatives to Renown
Chapters 1-4 contain information for each group patron. If you are not tracking renown, you can use a classic rule
Chapter 5 contains information for using each patron as a of thumb: the dungeon master simply goes with what feels
player faction in Waterdeep: Dragon Heist. Read chapter 5 right and would be fun for your group.
at your own risk; it contains spoilers intended for the DM’s If you are not tracking renown but want to numerically
eyes only! Consult the following for more information on approximate a character’s renown with a given patron, you
how to read chapters 1-4. can do so by multiplying the number of levels a character
Patron Description. This section describes the patron has gained while serving that patron by an Approximate
and its history, interests, enemies, and allies. Renown Multiplier, found in the Approximate Renown table.
Perks. This section describes benefits your party may For example, if a level 14 character has gained 4 levels while
have because of your patronage. serving Patron A and 10 levels while serving Patron B, it
Contacts. This section lists characters your party may would have approximately 8 renown with Patron A and 20
frequently interact with, depending on your renown with renown with Patron B. If a level 20 character has gained
the patron. 19 levels serving Patron A and 1 level serving Patron B, it
Important Locations. This section lists locations in and would have approximately 57 renown with Patron A and 3
around Waterdeep, Skullport, and Undermountain that renown with Patron B.
your patron may ask you to visit in their service. The number of levels gained serving a patron represents
Roles. This section describes various responsibilities how much you’ve earned a patron’s trust. The Approximate
your patron may need filling and character backgrounds Renown Multiplier represents how useful your skillset is to
associated with each one. a patron.
Suggested Downtime Activities. You can gain renown
with your patron by participating in downtime activities Approximate Renown
relevant to their interests and agendas.
Character Level Approximate Renown Multiplier
Patron Ranks
Patron 1 Renown 3 Renown 10 Renown 25 Renown 50 Renown
Bregan D’aerthe Orbb Kyorlinorbb Khal’abbil Mallasargtlin (lieu- Ilareth
(private) (corporal) (sergeant) tenant) (captain)
Church of Lathander Awakened Dawnbringer Dawngreeter Dawnlord High Dawnlord
Introduction 5
That’s a terrible waste of potential, and so the cult often
Roles sends people out to see who might be interested in joining
Asmodeus can offer impressive power to those who are them in their devil worshipping. Approach potential prose-
willing to pay the price. Many come to him to gain the upper lytes without revealing your personal identity, and ensure
hand—but beware, greater power comes at increasingly they know to keep the invitation a secret if they want to live.
steep prices. Those seeking wealth, fame, longevity, a partic- Imp Training. Imps are fiendish little critters, and they
ular prize, or any number of things may find themselves need to be trained so as to carry information accurately, not
bound to the archdevil’s service. give themselves away, and otherwise complete assigned
Some avoid selling their souls outright, sometimes for tasks. Doing so enables you to understand devils better
impressive amounts of time, and think that they have and interact with them more successfully in the future. Imp
outsmarted the fiends. Devils are quite adept at entangling training is hard work; leaders will note you for your willing-
people in their snares, however, or else guide them down a ness, peers will thank you for taking care of it, and those
path that takes them to hell without ever requiring the soul below you will look to you as an example of devoted sacri-
as a bargaining chip. fice. Loreloth leads the largest imp-training program, in the
The Cult of Asmodeus Roles table suggests positions you God Catcher, but others do exist.
might fill in the cult and the backgrounds frequently associ- Indoctrination (X). New recruits must be carefully taught
ated with each role. the tenets of the cult and encouraged to work with ambi-
tion. These gatherings are usually held in the old windmill
Cult of Asmodeus Roles to keep private locations and sacred artifacts away from
Roles Backgrounds prying eyes. The more people you help to bring in, the more
Effectuator Criminal, Knight of the Order*, people know and respect you personally within the cult.
Soldier, Mercenary Veteran*, Urban Worship (D). While contracts dictate the transactions be-
Bounty Hunter* tween devils and mortals, those who prove to be profitable
Interrogator Charlatan, City Watch*, Criminal,
servants are likely to be extended more favorable contracts.
Noble, Soldier, Urban Bounty
Offering treasure, professing loyalty, removing obstacles,
Hunter*
and perpetuating the devils’ purposes are just a few exam-
ples. Lord and Lady Cassalanter hold worship services
Muscle City Watch*, Mercenary Veteran*,
where instruction is given once every tenday in the temple
Outlander, Soldier
to Asmodeus.
Proselytizer Acolyte, Charlatan, Courtier*, Far
Soothsayer
Traveler*, Sage
Acolyte, Cloistered Scholar*, Sage,
Xanathar Guild
To properly use the Xanathar Guild as a group patron, you’ll
Far Traveler*
need access to Waterdeep: Dragon Heist, by Wizards of the
Recent Convert Any Coast. It may also be useful to have access to Waterdeep:
Dungeon of the Mad Mage, by Wizards of the Coast, and
*Found in the Sword Coast Adventurer’s Guide.
Skullport: Shadow of Waterdeep, by Cassandra MacDon-
ald.
Suggested Downtime Activities
You can gain renown with your patron by participating in The most powerful crime syndicate in Waterdeep, the
certain downtime activities, such as the following. Some Xanathar Guild controls more of the city’s operations than
activities direct readers to other sources for more informa- the noble houses would like to admit. Their network is
tion, using the following key: primarily spies and bravos, though they also have mages,
D = chapter 6 of the Dungeon Master’s Guide engineers, and even some nobles on the payroll. On the
P = chapter 8 of the Player’s Handbook surface, in Waterdeep, they don’t engage in anything so
T = chapter 4 of Tasha’s Crucible of Everything Else Vol- grandiose as protection racketeering, instead, focusing on
ume 1, available on the DMs Guild running gambling houses and vice dens in the Field Ward
X = chapter 2 of Xanathar’s Guide to Everything and Dock Ward.
These operations are made profitable by the conservative
Assassination. The cult would never survive in the open, use of blackmail, bribes, and threats, as well as espionage
and so the cult is always listening for who might be spread- from within the system, giving a veneer of civility to the
ing rumors, and adding them to the ever-expanding hit list. guild’s operation. Beneath Waterdeep though, in the sub-
Many of the targets will never even have attempts made terranean town of Skullport, all bets are off. The Xanathar
against them, as the list is constantly being reorganized as Guild rules with an iron fist there and brooks no insolence.
suspicions are confirmed or dismissed. Speak to a cultist They demand taxes from all businesses, protection money
with 30 renown or more if you don’t know who is next on from all residents, and respect from anyone who crosses
the hit list. their path. Those who cannot meet their demands are
Hunting. Waterdeep is full of all kinds of people. Plenty of killed, imprisoned, or enslaved and sold.
them would join the cult, but aren’t aware that it exists. As it At the head of their organization is Xanathar itself, a
stands, they might lack support, might get themselves hurt mysterious and enigmatic gang boss who oversees the
or killed, or worse, may be working for enemies of the cult. operations. All manner of mythology and rumors surround
in Dragon Heist Skip all of chapter 1. The party may have access to Troll-
skull Manor because of the A Home of Our Own plot hook,
or another reason of your choice. The fireball scene and
Player factions can play an important role in Waterdeep:
Dragon Heist. This chapter explains how to use each patron investigation of chapter 3 may need to be adjusted to fit this
in this book as a player faction for that adventure. Howev- plot hook, depending on the patron.
er, proceed with caution as this chapter contains spoilers
for Waterdeep: Dragon Heist. If you are a player, leave this Recruiting
section for the DM’s eyes only. If you catch the interest of a potential patron, they may
reach out to you to request your service or membership.
Plot Hooks Some patrons may even attempt to steal your loyalty from
In the original adventure, you begin your adventure when another! This section describes how patrons may communi-
Volo asks your party for help after seeing you hold your own cate with prospective recruits. It corresponds to the “Joining
in a bar fight. This chapter provides four new alternative Factions” section in chapter 2 of Waterdeep: Dragon Heist
plot hooks tied to each patron. (p. 34-40).
Help Wanted. In this version, Volo still comes to your par-
ty for help to look for his missing friend Floon Blagmaar. It Sample Missions
assumes you did not get in the bar fight at the start of chap- Characters who belong to factions in Dragon Heist are
ter 1, and that Volo either approached your party because granted missions upon gaining a level, from 2nd through
of your patron, or approached your patron, who asked or 5th level. This section provides examples of such missions
assigned you to help him. for each patron. It corresponds to the “Joining Factions”
Skip the sections Tavern Brawl and Troll and Friends section in chapter 2 of Waterdeep: Dragon Heist (p. 34-40).
from chapter 1 of Dragon Heist. The party still receives the
same information from the Meeting Volo section but may Faction Reinforcements
receive it in a different format, such as a note, a meeting The main villain or villains of your adventure wait outside
with their patron instead of Volo, or some other medium. the Vault of Dragons to apprehend the party as they leave.
Where’s Renaer? In this version, Volo does not ask you or If the characters have kept their group patron informed
your patron for help finding Floon Blagmaar. For some rea- of their progress, you can have reinforcements arrive to
son related to your patron, your party is asked, assigned, or help combat the villains or introduce a new element to the
takes the initiative to search for the missing Renaer Never- situation. This section describes such reinforcements and
ember. Skip the sections Tavern Brawl, Troll and Friends, corresponds with the “Faction Reinforcements” section in
and Meeting Volo. The party can learn through their patron chapter 4 of Waterdeep: Dragon Heist (p.97-98).
or other resources that Renaer was last seen at the Skew-
ered Dragon in the Dock Ward. Getting to the Lair
Originally, Xoblob and the Skewered Dragon patrons re-
member a few details about Floon and Volo. They now also The Xanathar’s secret lair is well-hidden, but group patrons
remember similar details about Renaer. are well-informed. This section describes how a group
If the party rescues Floon, Volo may reward you with patron can help a party find the lair. It corresponds with
Trollskull Manor out of gratitude, even though he may not the “Getting to the Lair” section in chapter 5 of Waterdeep:
have sent you on the quest in the first place. If not, Renaer Dragon Heist (p.101).
may give them the deed as a thank you, or you can use the
A Home of Our Own plot hook below, or they may receive it
from another source of your choice.
A Home of Our Own. In this version, you have access to
Trollskull Manor because of some reason related to your pa-
tron, not because of a reward from Volo or Renaer. This can
be used with the Where’s Renaer and Dalakhar plot hooks,
or with a custom plot hook.
Skip the A Good Deed section from the end of chapter 1.
The party receives the deed through this alternative method
instead.
Dalakhar. Originally, Dalakhar comes to the party with
the Stone of Golorr because they famously had just rescued
the kidnapped son of his employer, so surely they would
be trustworthy to hold on to the powerful artifact for a few
Xanathar Guild
Plot Hooks
Help Wanted. One of the Xanathar contacts has heard
word that a friend of Volo’s has gone missing. Word on the
street is, the disappearance might be tied to the Zhents.
Sticking it to the Black Network and scoring a favor with
Volo at once sounds like a good deal right about now, just
don’t let him know who you work for.
Where’s Renaer? Renaer Neverember has been taken
by the Zhentarim, and apparently has some very important
intel that Xanathar would prefer didn’t make it into their
hands. Get him out of there before he spills it!
A Home of Our Own. Trollskull Manor was an old Xana-
thar gambling den way back in the day that got busted up by
the Watch. Since then, however, it’s become city property,
and no one’s wanted it. The Guild has managed to reacquire
it at a bargain and wants to see it restored to its former
glory.
Dalakhar. A few Xanathar Guild operatives have been get-
ting close with Renaer Neverember in hopes of winning the
favour of folks in high places without revealing their nature.
As a result, word has got to Dalakhar about the party being
friends of the Neverember family, giving him some faith that
they may be able to secure the Stone of Golorr temporarily.
Recruiting
The Guild’s recruiting strategy is often described as “di-
rect.” They consider all of Waterdeep and Skullport their
turf, and small-time criminals caught poaching are dragged
in by the Guild. If the offender seems to have some guts, the
Guild may consider taking them in. The consequences of
refusal are often implied. Other times, the Xanathar guild
recruits higher-class individuals by slowly making deals
with them under the guise of legitimate business, until be-
what they do while writing about – or at least informing fore they know it, the mark is taken in with the wealth and
Gaxly of–their experiences and earn some extra gold while prosperity of working with organized crime.
doing it?
Faction Reinforcements
Faction Reinforcements The Xanathar Guild can send a pack of 4 thugs, led by Nar’l
Gaxly isn’t a fighter himself, but he knows where they can Xibrindas and his grell attendant, to the party’s aid so long
be hired. If the characters are in need of aid as they come as they remain in Xanathar’s good graces. Nar’l, however,
out of the Vault of Dragons, Gaxly sends Melyna Crestmoon is a Bregan D’aerthe spy, and will betray his comrades in a
(CG female half-elf scout) alongside three hired hu- moment of vulnerability if he sees a chance to secure great-
man veterans. Melyna Crestmoon fights bravely and fear- er wealth for his faction.
lessly, but the mercenaries flee when reduced to half hit
points or less. Getting to the Lair
Unsurprisingly, it is very easy for members of the Xanathar
Getting to the Lair Guild to get to the Xanathar Guild lair. For the most part,
In a chance meeting with some sordid sources in a Dock- any member of the Guild can ask another member for an
side Tavern, Gaxly heard a rumor that the Xanathar’s escort to the passageway. Members in bad standing may
Guild is organizing a gladiatorial tournament. An inside find themselves being apprehended for “disciplinary action”
scoop from the Xanathar’s Lair–that would perhaps even when they arrive.
Chapter 5 | Patrons in Dragon Heist 95
A Home of Our Own. As payment for successfully assist-
Zhentarim (Doom Raid- ing the Zhentarim, Davil Starsong provides the party with
the deed to Trollskull Manor. It was collected from someone
er branch) who was indebted to Istrid Horn’s illegal lending business.
He suggests it could be renovated to a profitable business, a
Zhentarim safehouse, or a combination of the two.
Plot Hooks Dalakhar. The Stone of Golorr would be at risk in the
Help Wanted. Davil Starsong wants the Zhentarim to hands of most people, but delivering it to a group experi-
continue and make allies out of Waterdeep most influential, enced in delving into lich lairs would be safer than nothing.
what better way to befriend Volo than to help return his Dalakhar seeks out the adventuring party in hopes they
dear friend safe? He asks that the party ensure that they are can deliver the stone straight to the Doom Raiders without
explicit in saying they represent the Doom Raiders. directly interacting with the Zhentarim himself.
Where’s Renaer? The Doom Raiders caught wind of
Manshoon’s plan to kidnap Renaer, while not knowing his Recruiting
true intentions, standing idle simply isn’t an option. Davil
Zhentarim (Doom Raider branch) recruitment is described
Starsong points out a warehouse in Candle Lane claimed
in Waterdeep: Dragon Heist.
by Manshoon’s Zhentarim, suspecting that Renaer would be
held there.
4th “A couple of small-time burglars robbed South- How exactly they go about investigating is up to them. Southwest Jewellers is run by
west Jewellers in the Southern Ward, and got an elderly Illuskan man named Rudi. He’s reluctant to talk about what happened to
away clean. Thus far, they haven’t paid a cut to anyone who doesn’t appear to be part of city services. He was robbed in the night,
the Guild. Investigate the theft, find the culprits, the burglars picked the lock and let themselves in. He awoke and heard someone
and show them that no criminal in Waterdeep downstairs, and came down to see three people, all wearing white masks. They stole
operates without paying dues to the Xanathar quite a few high-value pieces, including a gold-and-emerald amulet worth 500gp.
Guild.” He recognized the voice of an old apprentice of his, a moon elf named Linnea, who
used to frequent the Yawning Portal. The three burglars are two spies, and Linnea,
a veteran. They will be trying to fence their goods, which is one method by which to
find them, but players can also ask around at the Yawning Portal to find out more
about Linnea. Reward: Characters who successfully drag Linnea and her two allies
back to the Guild earn a cut of the proceeds, in the form of 100gp each worth of
various stolen jewellery.
5th “Meddling adventurers are holding one of ours Ott Steeltoes is being held prisoner in the basement of the house, trapped in iron
hostage in a house at the Field Ward. Pay them a bands of bilarro and guarded by a veteran, a mage, a priest, a druid, and a gladiator.
visit, get our ally back, and make an example of Whether they sneak in, talk their way in, or kill their way in, all that matters is that
the troublesome fools.” Ott Steeltoes is returned. If desperate, the adventurers might put Ott to the blade
and try to negotiate with him as a hostage. Reward: If the adventurers return Ott
Steeltoes, they receive 100gp each, and the iron bands of Bilarro used to restrain
him.