A Fool'S Trov E in Ulfenkarn: The Final Battle
A Fool'S Trov E in Ulfenkarn: The Final Battle
A Fool'S Trov E in Ulfenkarn: The Final Battle
Lured by rumours of wealth unimaginable, your warband has come to the city and now searches for the grounds of 5. Any instructions on the victory
the ruined Ven Silveren estate. To your disdain, you learn that three of your rivals pursue the same treasure, and so a card are carried out. D3 INJURY TABLE THE FINAL BATTLE
desperate race begins, for when night falls in Ulfenkarn you do not wish to be out on the streets… 1 Slain The fourth battle of the campaign
6. The twist of the battle is Nightfall is fought between all 4 players and
(pg xx). 2 Lost Favour uses the ‘The Crypt of Ven Silveren’
NARRATIVE CAMPAIGN attack any foolish enough to cross of models to represent the restless
3 Full Recovery
battleplan (see below). This is the
This is a narrative campaign for 4 their path! undead of Ulfenkarn. If a player has 7. The battle begins. final battle of the campaign and
players, each player taking the role Warhammer Quest: Cursed City this its outcome will determine who is
of a warband intent on being the During the first 3 battles a record will include ample for the campaign. D6 VICTORY TABLE 4. The players make destiny rolls declared the winner.
first to locate the Ven Silveren estate will be kept of each warband’s Otherwise, a player might have a as normal.
amidst the dark streets of Ulfenkarn progress towards locating the collection of Skeleton Warriors or 1 No Mercy
and seize the wealth rumoured to quickest route to the Ven Silveren Deadwalker Zombies that can be 2 Cut Off the Head
lie hidden in the household crypts. estate. In the final battle, the players used. 10 of each will be sufficient.
The campaign lasts for 4 battles in will be ranked from first to last based 3 Drawn and Quartered
total, making for a perfect weekend on how much progress each has 4 No Quarter D6 OUT INTO THE NIGHT…
of gaming. During the campaign, made, and those who made more FIGHTING 5 Raze
your warband will fight each of your will gain bonuses to aid them in that CAMPAIGN BATTLES
rivals in turn before a final climactic final battle. The winner of the final Once the above steps are completed, 6 Vantage Point Never Seen Again: You hear an blood-curdling scream call out from the
battle is fought between all 4 players battle is crowned the overall winner the campaign is ready to begin. For 1 darkness beyond. Your warrior is never seen again.
over the grounds of the Ven Silveren of the campaign. the first 3 battles, each warband The fighter is slain.
estate itself. battles against each other warband SPENDING THE NIGHT
once. The players can decide the IN ULFENKARN
This campaign explores the setting of GETTING READY order. Fight each of these campaign In the aftermath of battle the Battle in the Darkness: The clash of steel rings out in the night, your
Warhammer Quest: Cursed City and Each player musters a warband battles as follows: warbands find respite among the warrior has become the prey of a foul creature!
its theme is one of horror: as such, under the following guidelines: ruined buildings of Ulfenkarn 2
you will find your fighters are much 1. Battle groups are assigned to spend the night away from the Roll a dice. On a 1-3, the fighter is slain. On a 4-6, the fighter gains a
destiny level.
more likely to be slain (or worse, 1. Players can muster a warband of as normal. horrors that lurk beyond, all the time
turned into shambling Deadwalker any faction (it’s up to the player to wondering if their rivals are daring
Zombies), and with no way to add decide for what reason they wish 2. A player rolls on the victory table to continue the search for the Ven
reinforcements by the end of the to rob the Ven Silveren estate!) opposite to determine which Silveren estate while they do not! Return Empty Handed: Your warrior was unable to find anything
3 of worth.
campaign the warbands are likely victory card is in play. Perhaps you should send one of your
to be of a reduced size. In addition, 2. 1000 points’ worth of fighters can warriors out into the darkness to This result has no effect.
at a certain point during each battle be added to the warband. 3. A player sets up the terrain: scout ahead?
nightfall will descend. When this we recommend ruins and
happens the restless undead will In addition to mustering a warband, mausoleums to resemble the dark The players use a different aftermath
A Small Treasure: Your warrior returns with a relic found amidst
begin to rise from their graves and the players will also need a collection streets of Ulfenkarn. sequence as follows:
4 the ruins.
1. Players do not earn glory. Instead You can make 1 additional search roll this aftermath sequence.
each player records their progress.
To do so, the player that won the
battle rolls a D6, and the player A Minor Find: Your warrior has gleaned something about the Ven
that lost rolls a D3. Each player Silveren estate whilst venturing forth.
5
adds their score to their progress.
Roll a D3 and add the score to your progress.
2. Once both players have recorded
their progress, each must decide if
they are going to send a fighter out
into the night, starting with the A Major Find: Your warrior returns with valuable news…
6
player who won the battle. If they Roll a D6 and add the score to your progress.
decide to do so, the player picks a
fighter from their warband that is
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N IGH T FA L L T H E CRY P T OF V EN SI LV E R EN
The twist used in each battle of the campaign is Nightfall, which works as follows. At the start of the battle a player Locked in a bitter race, four warbands converge upon the ruined Ven Silveren estate, each eager to claim
rolls a D3. This determines how many battle rounds of daylight remain. Once all the battle rounds with daylight have the treasure within the household crypt. To open the crypt you will need to obtain the key and secure the
been played, nightfall lasts for the remainder of the battle (for example, if a 2 was rolled there would be 2 battle rounds entrance, but your rivals are not the only threat you face – the ruins of the estate are overrun with foul undead.
of daylight and nightfall would begin at the start of the third battle round). Once nightfall begins, the Dead of Night
and Restless Undead rules take effect:
F I R ST TO T H E G RO U N D S Blue Battlefield Edge
During the campaign, each warband
DEAD OF NIGHT SKELETON WARRIOR has been accumulating progress
No ability or attack action can be used to target an enemy WITH ANCIENT SPEAR which represents the warband
fighter more than 3" away. scouting the city in an effort to beat
their rivals and be first to arrive
2 2 3 1/4 at the Ven Silveren estate. At the
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