Malware Attack Technology Issue 1.0

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The document discusses different types of malware like viruses, trojans, worms, ransomware etc. and how attackers use techniques like packing, polymorphism and metamorphism to evade detection.

Common types of malware discussed include viruses, trojans, worms, spyware, botnet malware and ransomware.

The document mentions that attackers now use various obfuscation techniques such as packing and polymorphism as well as metamorphism to evade malware detection systems.

Malware and Attack

Technologies
Knowledge Area
Issue 1.0
Wenke Lee Georgia Institute of Technology

EDITOR
Howard Chivers University of York

REVIEWERS
Alex Berry FireEye
Lorenzo Cavallaro King’s College London
Mihai Christodorescu VISA
Igor Muttik Cyber Curio
The Cyber Security Body Of Knowledge
www.cybok.org

COPYRIGHT
© Crown Copyright, The National Cyber Security Centre 2019. This information is licensed
under the Open Government Licence v3.0. To view this licence, visit:
http://www.nationalarchives.gov.uk/doc/open-government-licence/
When you use this information under the Open Government Licence, you should include the
following attribution: CyBOK © Crown Copyright, The National Cyber Security Centre 2018, li-
censed under the Open Government Licence: http://www.nationalarchives.gov.uk/doc/open-
government-licence/.
The CyBOK project would like to understand how the CyBOK is being used and its uptake.
The project would like organisations using, or intending to use, CyBOK for the purposes of
education, training, course development, professional development etc. to contact it at con-
[email protected] to let the project know how they are using CyBOK.
Issue 1.0 is a stable public release of the Malware and Attack Technologies Knowledge Area.
However, it should be noted that a fully-collated CyBOK document which includes all of the
Knowledge Areas is anticipated to be released by the end of July 2019. This will likely include
updated page layout and formatting of the individual Knowledge Areas

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INTRODUCTION
Malware is short for ’malicious software’, that is, any program that performs malicious activi-
ties. We use the terms malware and malicious code interchangeably. Malware comes with a
wide range of shapes and forms, and with different classifications accordingly, e.g., viruses,
Trojans, worms, spyware, botnet malware, ransomware, etc.
Malware carries out many of the cyberattacks on the Internet, including nation-state cyber-
war, cybercrime, fraud and scams. For example, Trojans can introduce a backdoor access
to a government network to allow nation-state attackers to steal classified information. Ran-
somware can encrypt data on a user’s computer and thus making it unaccessible to the user,
and only decrypt the data after the user pays a sum of money. Botnet malware is responsible
for many of the Distributed Denial-of-Service (DDoS) attacks as well as spam and phishing
activities. We need to study the techniques behind malware development and deployment in
order to better understand cyberattacks and develop the appropriate countermeasures.
As the political and financial stakes become higher, the sophistication and robustness of
both the cyber defence mechanisms and the malware technologies and operation models
have also increased. For example, attackers now use various obfuscation techniques such
as packing and polymorphism as well as metamorphism to evade malware detection sys-
tems [1], and they set up adaptive network infrastructures on the Internet to support malware
updates, command-and-control, and other logistics such as transits of stolen data. In short,
it is becoming more important but also more challenging to study malware.
The rest of this chapter is organised as follows. We will provide a taxonomy of malware
and discuss their typical malicious activities as well as their eco-system and support infras-
tructures. We will then describe the tools and techniques to analyse malware behaviours,
and network- and host- based detection methods to identify malware activities, as well as
processes and techniques including forensic analysis and attribution to respond to malware
attacks.

CONTENT
1 A TAXONOMY OF MALWARE
[2, c6]
There are many types of malware [2]. It is instructive to create a taxonomy to systematically
categorise the wide spectrum of malware types. This taxonomy describes the common char-
acteristics of each type of malware and thus can guide the development of countermeasures
applicable to an entire category of malware (rather than a specific malware). Since there
many facets of malware technologies and attack operations, based on which malware can
be categorised and named, our taxonomy can include many dimensions. We discuss a few
important ones below. It should be borne in mind that other, more specialised, attributes
could also be used such as target processor architecture or operating system.
The first dimension of our taxonomy is whether malware is a standalone (or, independent)
program or just a sequence of instructions to be embedded in another program. Standalone

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malware is a complete program that can run on its own once it is installed on a compromised
machine and executed. For example, worms and botnet malware belong to this type. The
second type requires a host program to run, that is, it must infect a program on a computer
by inserting its instructions into the program so that when the program is run, the malware
instructions are also executed. For example, document macro viruses and malicious browser
plug-ins belong to this type. In general, it is easier to detect standalone malware because it is
a program or a running process in its own right and its presence can be detected by operating
system or security tools.
The second dimension is whether malware is persistent or transient. Most malware is in-
stalled in persistent storage (typically, a file system) as either standalone malware or an
infection of another program that already resides in persistent storage. Other malware is
memory-resident such that if the computer is rebooted or the infected running program ter-
minates, it no longer exists anywhere on the system. Memory-resident malware can evade
detection by many anti-virus systems that rely on file scanning. Such transient malware also
has the advantage of being easy to clean up (or, cover-up) its attack operations. The tradi-
tional way for malware to become memory-resident is to remove the malware program (that
was downloaded and installed previously) from the file system as soon as it gets executed.
Newer approaches exploit system administrative and security tools such as PowerShell to
inject malware directly into memory [3]. For example, according to one report [4], after an
initial exploit that led to the unauthorised execution of PowerShell, meterpreter code was
downloaded and injected into memory using PowerShell commands and it harvested pass-
words on the infected computer.
The third dimension generally applies to only persistent malware and categorises malware
based on the layer of the system stack the malware is installed and run on. These layers,
in the ascending order, include firmware, boot-sector, operating system kernel, drivers and
Application Programing Interfaces (APIs), and user applications. Typically, malware in the
lower layers is harder to detect and remove, and wreaks greater havoc because it has more
control of the compromised computer. On the other hand, it is also harder to write malware
that can be installed at a lower layer because there are greater constraints, e.g., a more limited
programming environment in terms of both the types and amount of code allowed.
The fourth dimension is whether malware is run and spread automatically vs. activated by a
user action. When an auto-spreading malware runs, it looks for other vulnerable machines on
the Internet, compromises these machines and installs itself on them; the copies of malware
on these newly infected machines immediately do the same – run and spread. Obviously,
auto-spreading malware can spread on the Internet very quickly, often being able to exponen-
tially increase the number of compromised computers. On the other hand, user-activated
malware is run on a computer only because a user accidentally downloads and executes it,
e.g., by clicking on an attachment or URL in a received email. More importantly, when this
malware runs, although it can ‘spread’, e.g., by sending email with itself as the attachment
to contacts in the user’s address book, this spreading is not successful unless a user who
receives this email activates the malware.
The fifth dimension is whether malware is static or one-time vs. dynamically updated. Most
modern malware is supported by an infrastructure such that a compromised computer can
receive a software update from a malware server, that is, a new version of the malware is in-
stalled on the compromised computer. From an attacker’s point-of-view, there are many ben-
efits of updating malware. For example, updated malware can evade detection techniques
that are based on the characteristics of older malware instances.

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The sixth dimension is whether malware acts alone or is part of a coordinated network (i.e., a
botnet). While botnets are responsible for many cyberattacks such as DDoS, spam, phishing,
etc., isolated malware has become increasingly common in the forms of targeted attack.
That is, malware can be specifically designed to infect a target organisation and perform
malicious activities according to those assets of the organisation valuable to the attacker.
Most modern malware uses some form of obfuscation in order to avoid detection (and hence
we do not explicitly include obfuscation in this taxonomy). There is a range of obfuscation
techniques and there are tools freely available on the Internet for a malware author to use.
For example, polymorphism can be used to defeat detection methods that are based on ‘sig-
natures’ or patterns of malware code. That is, the identifiable malware features are changed
to be unique to each instance of the malware. Therefore, malware instances look different
from each other, but they all maintain the same malware functionality. Some common poly-
morphic malware techniques include packing, which involves compressing and encrypting
part of the malware, and rewriting identifiable malicious instructions into other equivalent
instructions.

auto-spreading?
standalone or
host-program

system stack

coordinated?
persistent or

dynamically
updatable?
transient

layers of

viruses host-program persistent firmware and up Y Y N


malicious
browser extensions host-program persistent application N Y Y

botnet malware both persistent kernel and up Y Y Y


memory-resident
standalone transient kernel and up Y Y Y
malware

Table 1: Use of the Taxonomy to Classify Representative Malware

As an illustration, we can apply this taxonomy to several types (or names) of malware. See
Table 1. In particular, a virus needs a host-program to run because it infects the host-program
by inserting a malicious code sequence into the program. When the host-program runs, the
malicious code executes and, in addition to performing the intended malicious activities, it
can look for other programs to infect. A virus is typically persistent and can reside in all layers
of the system stack except hardware. It can spread on its own because it can inject itself
into programs automatically. A virus can also be dynamically updated provided that it can
connect to a malware update server. A polymorphic malware virus can mutate itself so that
new copies look different, although the algorithm of this mutation is embedded into its own
code. A virus is typically not part of a coordinated network because while the infection can
affect many computers, the virus code typically does not perform coordinated activities.
Other malware that requires a host-program includes malicious browser plug-ins and exten-
sions, scripts (e.g., JavaScript on a web page), and document macros (e.g., macro viruses
and PDF malware). These types of malware can be updated dynamically, form a coordinated
network, and can be obfuscated.
Botnet malware refers to any malware that is part of a coordinated network with a botnet
infrastructure that provides command-and-control. A botnet infrastructure typically also pro-
vides malware update, and other logistic support. Botnet malware is persistent and typically

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obfuscated, and usually resides in the kernel, driver, or application layers. Some botnet mal-
ware requires a host-program, e.g., malicious browser plug-ins and extensions, and needs
user activation to spread (e.g., malicious JavaScript). Other botnet malware is standalone,
and can spread automatically by exploiting vulnerable computers or users on the Internet.
These include trojans, key-loggers, ransomware, click bots, spam bots, mobile malware, etc.

1.1 Potentially Unwanted Programs (PUPs)


A potentially unwanted program (PUP) is typically a piece of code that is part of a useful
program downloaded by a user. For example, when a user downloads the free version of
a mobile game app, it may include adware, a form of PUP that displays ad banners on the
game window. Often, the adware also collects user data (such as geo-location, time spent
on the game, friends, etc.) without the user’s knowledge and consent, in order to serve more
targeted ads to the user to improve the effectiveness of the advertising. In this case, the
adware is also considered spyware, which is defined as unwanted program that steals infor-
mation about a computer and its users. PUPs are in a grey area because, while the download
agreement often contains information on these questionable behaviours, most users tend
not to read the finer details and thus fail to understand exactly what they are downloading.
From the point of view of cybersecurity, it is prudent to classify PUPs towards malware, and
this is the approach taken by many security products. The simple reason is that a PUP has
all the potential to become full-fledged malware; once it is installed, the user is at the mercy
of the PUP operator. For example, a spyware that is part of a spellchecker browser extension
can gather information on which websites the user tends to visit. But it can also harvest user
account information including logins and passwords. In this case, the spyware has become
a malware from just a PUP.

2 MALICIOUS ACTIVITIES BY MALWARE


[2, c6][1, c11-12]
Malware essentially codifies the malicious activities intended by an attacker. Cyberattacks
can be analysed using the Cyber Kill Chain Model [5], which, as shown in Table 2, represents
(iterations of) steps typically involved in a cyberattack. The first step is Reconnaissance
where an attacker identifies or attracts the potential targets. This can be accomplished, for
example, by scanning the Internet for vulnerable computers (i.e., computers that run network
services, such as sendmail, that have known vulnerabilities), or sending phishing emails to
a group of users. The next phase is to gain access to the targets, for example, by sending
crafted input to trigger a vulnerability such as a buffer overflow in the vulnerable network ser-
vice program or embedding malware in a web page that will compromise a user’s browser
and gain control of his computer. This corresponds to the Weaponization and Delivery (of
exploits) steps in the Cyber Kill Chain Model. Once the target is compromised, typically an-
other piece of malware is downloaded and installed; this corresponds to the Installation (of
malware) step in the Cyber Kill Chain Model. This latter malware is the real workhorse for the
attacker and can carry out a wide range of activities, which amount to attacks on:
• confidentiality – it can steal valuable data, e.g., user’s authentication information, and
financial and health data;
• integrity – it can inject falsified information (e.g., send spam and phish emails, create
fraudulent clicks, etc.) or modify data;

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• availability – it can send traffic as part of a distributed denial-of-service (DDoS) attack,


use up a large amount of compute-resources (e.g., to mine cryptocurrencies), or encrypt
valuable data and demand a ransom payment.

Step Activities
1 Reconnaissance Harvesting email addresses,
identifying vulnerable computers and accounts, etc.
2 Weaponization Designing exploits into a deliverable payload.
3 Delivery Delivering the exploit payload to a victim via email,
Web download, etc.
4 Exploitation Exploiting a vulnerability and
executing malicious code on the victim’s system.
5 Installation Installing (additional) malware on the victim’s system.
6 Command & Control Establishing a command and control channel for attackers
to remotely commandeer the victim’s system.
7 Actions on Objectives Carrying out malicious activities on the victim’s system and network.

Table 2: The Cyber Kill Chain Model

Most modern malware performs a combination of these attack actions because there are
toolkits (e.g., a key-logger) freely available for carrying out many ‘standard’ activities (e.g.,
recording user passwords) [1], and malware can be dynamically updated to include or acti-
vate new activities and take part in a longer or larger ‘campaign’ rather than just performing
isolated, one-off actions. These are the Actions on Objectives in the Cyber Kill Chain Model.
Botnets exemplify long-running and coordinated malware. A botnet is a network of bots (or,
compromised computers) under the control of an attacker. Botnet malware runs on each bot
and communicates with the botnet command-and-control (C&C) server regularly to receive
instructions on specific malicious activities or updates to the malware. For example, every
day the C&C server of a spamming botnet sends each bot a spam template and a list of email
addresses so that collectively the botnet sends a very large number of spam messages. If the
botnet is disrupted because of detection and response actions, e.g., the current C&C server is
taken down, the botnet malware is already programmed to contact an alternative server and
can receive updates to change to a botnet that uses peer-to-peer for C&C. In general, botnets
are quite noisy, i.e., relatively easy to detect, because there are many bots in many networks.
Botnet C&C is an example of the Command & Control step in the Cyber Kill Chain Model.
In contrast to botnets, malware behind the so-called advanced persistent threats (APTs) typ-
ically targets a specific organisation rather than aiming to launch large-scale attacks. For
example, it may look for a particular type of controller in the organisation to infect and cause
it to send the wrong control signals that lead to eventual failures in machineries. APT mal-
ware is typically designed to be long-lived (hence the term ‘persistent’). This means it not
only receives regular updates. but also evades detection by limiting its activity volume and
intensity (i.e., ‘low and slow’), moving around the organisation (i.e., ‘lateral movements’) and
covering its tracks. For example, rather than sending the stolen data out to a ‘drop site’ all at
once, it can send a small piece at a time and only when the server is already sending legiti-
mate traffic; after it has finished stealing from a server it moves to another (e.g., by exploiting
the trust relations between the two) and removes logs and even patches the vulnerabilities
in the first server.
When we use the Cyber Kill Chain Model to analyze a cyberattack, we need to examine its ac-
tivities in each step. This requires knowledge of the attack techniques involved. The ATT&CK

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Knowledge Base [6] documents the up-to-date attack tactics and techniques based on real-
world observations, and is a valuable reference for analysts.

2.1 The Underground Eco-System


The early-day malware activities were largely nuisance attacks (such as defacing or putting
graffiti on an organisation’s web page). Present-day malware attacks are becoming full-
blown cyberwars (e.g., attacks on critical infrastructures) and sophisticated crimes (e.g.,
ransomware, fake-AntiVirus tools, etc.). An underground eco-system has also emerged to
support the full malware lifecycle that includes development, deployment, operations and
monetisation. In this eco-system, there are actors specialising in key parts of the malware
lifecycle, and by providing their services to others they also get a share of the (financial) gains
and rewards. Such specialisation improves the quality of malware. For example, an attacker
can hire the best exploit researcher to write the part of the malware responsible for remotely
compromising a vulnerable computer. Specialisation can also provide plausible deniability
or at the least limit liability. For example, a spammer only ‘rents’ a botnet to send spam and
is not guilty of compromising computers and turning them into bots; likewise, the exploit ‘re-
searcher’ is just experimenting and not responsible for creating the botnet as long as he did
not release the malware himself. That is, while they are all liable for the damage by malware,
they each bear only a portion of the full responsibility.

3 MALWARE ANALYSIS
[1, c1-10] [7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18]
There are many benefits in analysing malware. First, we can understand the intended mali-
cious activities to be carried out by the malware. This will allow us to update our network and
endpoint sensors to detect and block such activities, and identify which machines have the
malware and take corrective actions such as removing it or even completely wiping the com-
puter clean and reinstalling everything. Second, by analysing the malware structure (e.g., the
libraries and toolkits that it includes) and coding styles, we may be able to gain information
that is potentially useful to attribution, which means being able to identify the likely author
and operator. Third, by comparing it with historical as well as geo-location data, we can
better understand and predict the scope and trend of malware attacks, e.g., what kinds of
activities (e.g., mining cryptocurrencies) are on the rise and if a cybercrime is moving from
one region to another. In short, malware analysis is the basis for detecting and responding
to cyberattacks.
Malware analysis typically involves running a malware instance in an analysis environment.
There are ways to ‘capture’ malware instances on the infection sites. A network sensor can
examine traffic (e.g., web traffic, email attachment) to identify possible malware (e.g., pay-
load that contains binary or program-like data from a website with a low reputation) and run
it in a sandbox to confirm. If a network sensor is able to detect outgoing malicious traffic
from an internal host, a host-based sensor can further identify the program, i.e., the malware,
responsible for such traffic. There are also malware collection and sharing efforts where
trusted organisations can upload malware samples found in their networks and also receive
samples contributed by other organisations. Academic researchers can typically just obtain
malware samples without needing to contribute. When acquiring and sharing malware sam-
ples, we must consider our legal and ethical responsibilities carefully [19]. For example, we

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must protect the identities of the infection sites from which the malware samples were cap-
tured, and we must not share the malware samples with any organisation that is an unknown
entity or that does not have the commitment or technical capabilities to analyse malware
safely.
The malware analysis pipeline typically includes the following steps: 1) identifying the format
of a malware sample (e.g., binary or source code, Windows or Linux, etc.), 2) static analysis
using disassembly (if the malware is in binary format), program analysis, statistical analysis
of the file contents, etc., and 3) dynamic analysis using an analysis environment. Steps 2 and
3 can be combined and iterated.

3.1 Analysis Techniques


Malware analysis is the process of learning malware behaviours. Due to the large volume
and increasing complexity of malware, we need to be able to rapidly analyse samples in a
complete, reliable and scalable way. To achieve this, we need to employ techniques such as
static analysis, dynamic analysis, symbolic execution and concolic execution [1]. These pro-
gram analysis techniques have been developed to support the software development cycle,
and they often need to be customized or extended for malware analysis because malicious
programs typically include code constructed specifically to resist analysis. That is, the main
challenge in malware analysis is to detect and bypass anti-analysis mechanisms.

3.1.1 Static Analysis


Static analysis involves examining the code (source, intermediate, or binary) to assess the
behaviours of a program without actually executing it [1]. A wide range of malware analysis
techniques fall into the category of static analysis. One limitation is that the analysis output
may not be consistent with the actual malware behaviours (at runtime). This is because in
many cases it is not possible to precisely determine a program’s behaviours statically (i.e.,
without the actual run-time input data). A more serious problem is that malware authors are
well aware of the limitations of static analysis and they leverage code obfuscation and pack-
ing to thwart static-analysis altogether. For example, the packed code cannot be statically
analysed because it is encrypted and compressed data until unpacked into executable code
at run-time.

3.1.2 Dynamic analysis


Dynamic analysis monitors the behaviours of malware execution in order to identify mali-
cious behaviours [1]. Static analysis can provide more comprehensive coverage of program
behaviours but may include unfeasible ones. Dynamic analysis identifies the precise pro-
gram behaviours per the test input cases but misses behaviours that are not triggered by the
input. Additionally, dynamical analysis can defeat code obfuscation techniques designed
to evade static analysis. For example, when malware at run-time unpacks and executes its
packed code, dynamic analysis is able to identify the (run-time) malicious behaviours in the
originally packed code. When performing dynamic analysis, the main questions to consider
are: what types of malicious behaviours need to be identified and correspondingly, what run-
time features need to be collected and when to collect (or sample), and how to isolate the
effects on the malware from those of benign system components. Typically, the run-time
features to be collected need to be from a layer lower than the malware itself in the system
stack so that the malware cannot change the collected information. For example, instruction

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traces certainly cover all the details of malicious behaviours but the data volume is too large
for efficient analysis [20]. On the other hand, system call (or API call) traces are coarser but
summarise how malware interacts with the run-time system, including file I/O and network-
ing activities [21]. Another advantage of dynamic analysis is that it is independent of the
malware format, e.g., binary, script, macro, or exploit, because all malware is executed and
analysed in a similar fashion.

3.1.3 Fuzzing
Fuzzing is a method for discovering vulnerabilities, bugs and crashes in software by feed-
ing randomised inputs to programs. Fuzzing tools [22] can also be used to trigger malware
behaviours. Fuzzing can explore the input space, but it is limited due to code-coverage is-
sues [7], especially for inputs that drive the program down complex branch conditions. In
contrast, concolic execution (see 3.1.5 Concolic Execution) is good at finding complex in-
puts by formulating constraints, but is also expensive and slow. To take advantage of both
approaches, a hybrid approach [23] called hybrid fuzzing can be used.

3.1.4 Symbolic Execution


Symbolic execution [24, 25, 26, 7, 10] has been used for vulnerability analysis of legitimate
programs as well as malware analysis [8]. It treats variables and equations as symbols and
formulas that can potentially express all possible program paths. A limitation of concrete
execution (i.e., testing on particular inputs), including fuzzing, for malware analysis is that
the program has to be executed end-to-end, one run at a time. Unlike concrete execution,
symbolic execution can explore multiple branches simultaneously. To explore unseen code
sections and unfold behaviours, symbolic execution generalises the input space to represent
all possible inputs that could lead to points of interest.

3.1.5 Concolic Execution


While symbolic execution can traverse all paths in theory, it has major limitations [24], e.g., it
may not converge quickly (if at all) when dealing with large symbol space and complex formu-
las and predicates. Concolic execution, which combines CONCrete and symbOLIC execution,
can reduce the symbolic space but keep the general input space.
Offline Concolic Execution is a technique that uses concrete traces to drive symbolic execu-
tion; it is also known as a Trace Based Executor [9]. The execution trace obtained by concrete
execution is used to generate the path formulas and constraints. The path formulas for the
corresponding branch is negated and Satisfiability Modulo Theories (SMT) solvers are used
to find a valid input that can satisfy the not-taken branches. Generated inputs are fed into
the program and re-run from the beginning. This technique iteratively explores the feasible
not-taken branches encountered during executions. It requires the repetitive execution of all
the instructions from the beginning and knowledge of the input format.
Online Concolic Execution is a technique that generates constraints along with the concrete
execution [10]. Whenever the concrete execution hits a branch, if both directions are feasible,
execution is forked to work on both branches. Unlike the offline executor, this approach can
explore multiple paths.
Hybrid Execution: This approach switches automatically between online and offline modes
to avoid the drawbacks of non-hybrid approaches [11].

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Concolic Execution can use whole-system emulators [10, 27] or dynamic binary instrumenta-
tion tools [11, 25]. Another approach is to interpret Intermediate Representation (IR) to imitate
the effects of execution [8, 12]. This technique allows context-free concolic execution, which
analyses any part of the binary at function and basic block levels.
Path Exploration is a systematical approach to examine program paths. Path explosion is
also inevitable in concolic execution due to the nature of symbolic space. There are a variety
of algorithms used to prioritise the directions of concolic execution, e.g., Depth-First Search
(DFS) or distance computation [28]. Another approach is to prioritise the directions favouring
newly explored code blocks or symbolic memory dependence [11]. Other popular techniques
include path pruning, state merging [10, 29, 30], under-constrained symbolic execution [12]
and fuzzing support [7, 9].

3.2 Analysis Environments


Malware analysis typically requires a dedicated environment to run the dynamic analysis
tools [1]. The design choice of the environment determines the analysis methods that can
be utilised and, therefore, the results and limitations of analysis. Creating an environment
requires balancing the cost it takes to analyse a malware sample against the richness of
the resulting report. In this context, cost is commonly measured in terms of time and man-
ual human effort. For example, having an expert human analyst study a sample manually
can produce a very in-depth and thorough report, but at great cost. Safety is a critical de-
sign consideration because of the concern that malware being executed and analysed in
the environment can break out of its containment and cause damage to the analysis sys-
tem and its connected network including the Internet (see 3.2.1 Safety and Live-Environment
Requirements). An example is running a sample of a botnet malware that performs a DDoS
attack, and thus if the analysis environment is not safe, it will contribute to that attack.

Machine Emulator Type 2 Hypervisor Type 1 Hypervisor Bare-metal machine


Examples Disadvantages Advantages Architecture

Runs in host OS,


Code-based Runs directly on
provides virtualisation No virtualisation
architecture emulation system hardware
service for hardware

Easy to use, Easy to use, Medium transparency,


Fine-grained Fine-grained Fine-grained High transparency, No
introspection, introspection, introspection, Low virtual environment
Powerful control over Powerful control over overhead for hardware artifacts
the system state the system state interaction

Lack of fine-grained
Low transparency, Low transparency, introspection,
Less control over the
Unreliability support of Artifacts from Scalability and cost
system state
architecture semantics para-virtualisation issues, Slower to
restore to clean state

Unicorn [31], VirtualBox [34], VMwareESX [37], NVMTrace [40],


QEMU [32], Bochs [33] KVM [35], VMware [36] Hyper-V [38], Xen [39] BareCloud [16]

Table 3: Comparison of Malware Analysis Environments

Table 3 highlights the advantages and disadvantages of common environments used for

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run-time (i.e., dynamic) analysis of malware. We can see that some architectures are eas-
ier to set up and give finer control over the malware’s execution, but come at the cost of
transparency (that is, they are easier for the malware to detect) compared to the others. For
example, bare-metal systems are very hard for malware to detect, but because they have no
instrumentation, the data that can be extracted are typically limited to network and disk I/O.
By contrast, emulators like QEMU can record every executed instruction and freely inspect
memory. However, QEMU also has errors that do not exist in real hardware, which can be
exploited to detect its presence [41]. A very large percentage of modern malware detect em-
ulated and virtualised environments and if they do, then they do not perform their malicious
actions in order to avoid analysis.

3.2.1 Safety and Live-Environment Requirements


Clearly, safety is very important when designing a malware analysis environment because
we cannot allow malware to cause unintended damage to the Internet (e.g., via mounting a
denial-of-service attack from inside the analysis environment) and the analysis system and
its connected network. Unfortunately, although pure static techniques, i.e., code analysis
without program execution, are the safest, they also have severe limitations. In particular,
malware authors know their code may be captured and analysed, and they employ code ob-
fuscation techniques so that code analysis alone (i.e., without actually running the malware)
will yield as little information as possible.
Malware typically requires communication with one or more C&C servers on the Internet,
e.g., to receive commands and decrypt and execute its ‘payload’ (or the code that performs
the intended malicious activities). This is just one example that highlights how the design
of a live-environment is important for the malware to be alive and thus exhibit its intended
functionality. Other examples of live-environment requirements include specific run-time li-
braries [42], real user activities on the infected machine [43], and network connectivity to
malware update servers [44].

3.2.2 Virtualised Network Environments


Given the safety and live-environment requirements, most malware analysis environments
are constructed using virtualisation technologies. Virtualisation enables operating systems
to automatically and efficiently manage entire networks of nodes (e.g., hosts, switches), even
within a single physical machine. In addition, containment policies can be applied on top of
the virtual environments to balance the live-environment and safety requirements to 1) allow
malware to interact with the Internet to provide the necessary realism, and 2) contain any
malicious activities that would cause undesired harm or side-effects.
Example architectures [13] include: 1) the GQ system, which is designed based on multiple
containment servers and a central gateway that connects them with the Internet allowing for
filtering or redirection of the network traffic on a per-flow basis, and 2) the Potemkin system,
which is a prototype honeyfarm that uses aggressive memory sharing and dynamically binds
physical resources to external requests. Such architectures are used to not only monitor, but
also replay network-level behaviours. Towards this end, we first need to reverse-engineer the
C&C protocol used by malware. There are several approaches based on network level data
(e.g., Roleplay [45], which uses bytestream alignment algorithms), or dynamic analysis of
malware execution (e.g., Polyglot and Dispatcher [46]), or a combination of the two.

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3.3 Anti-Analysis and Evasion Techniques


Malware authors are well aware that security analysts use program analysis to identify mal-
ware behaviours. As a result, malware authors employ several techniques to make malware
hard to analyse [1].

3.3.1 Evading the Analysis Methods


The source code of malware is often not available and, therefore, the first step of static anal-
ysis is to disassemble malware binary into assembly code. Malware authors can apply a
range of anti-disassembly techniques (e.g., reusing a byte) to cause disassembly analysis
tools to produce an incorrect code listing [1].
The most general and commonly used code obfuscation technique is packing, that is, com-
pressing and encrypting part of the malware. Some trivially packed binaries can be unpacked
with simple tools and analysed statically [47], but for most modern malware the packed code
is unpacked only when it is needed during malware execution. Therefore, an unpacking tool
needs to analyse malware execution and consider the trade-offs of robustness, performance,
and transparency. For example, unpackers based on virtual machine introspection (VMI) [14]
are more transparent and robust but also slower. By contrast, unpackers built on dynamic
binary instrumentation (DBI) [18] are faster, but also easier to detect because the DBI code
runs at the same privilege level as the malware.
Many techniques aim at obfuscating the intended control-flows of a malware, e.g., by adding
more basic blocks and edges to its control-flow graph [1, 48, 49]. A countermeasure is to
analyze malware samples by their dynamic features (i.e., what a malware does). The reason
is that static analysis can be made impossible via advanced obfuscation using opaque con-
stants [50], which allows the attacker to hide what values will be loaded into registers during
runtime. This in turn makes it very hard for static malware analysis to extract the control-flow
graph and variables from the binary. A more effective approach is to combine static and dy-
namic analysis. For example, such an approach has been shown to be able to disassemble
the highly obfuscated binary code [51].
A less common but much more potent obfuscation technique is code emulation. Borrow-
ing techniques originally designed to provide software copyright protection [52], malware au-
thors convert native malware binaries into bytecode programs using a randomly generated
instruction set, paired with a native binary emulator that interprets the instruction set. That
is, with this approach, the malware ‘binary’ is the emulator, and the original malware code
becomes ‘data’ used by the emulator program. Note that, for the same original malware,
the malware author can turn it into many instances of emulated malware instances, each
with its own random bytecode instruction set and a corresponding emulator binary. It is ex-
tremely hard to analyse emulated malware. Firstly, static analysis of the emulator code yields
no information about the specific malware behaviours because the emulator processes all
possible programs in the bytecode instruction set. Static analysis of the malware bytecode
entails first understanding the instruction set format (e.g., by static analysing the emulator
first), and developing tools for the instruction set; but this process needs to be repeated for
every instance of emulated malware. Secondly, standard dynamic analysis is not directly
useful because it observes the run-time instructions and behaviours of an emulator and not
of the malware.
A specialised dynamic analysis approach is needed to analyse emulated malware [17]. The
main idea is to execute the malware emulator and record the entire instruction traces. Ap-

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plying dynamic dataflow and taint analysis techniques to these traces, we then identify data
regions containing the bytecode, syntactic information showing how bytecodes are parsed
into opcodes and operands, and semantic information about control transfer instructions.
The output of this approach is data structures, such as a control-flow graph (CFG) of the
malware, which provides the foundation for subsequent malware analysis.
Malware often uses fingerprinting techniques to detect the presence of an analysis environ-
ment and evade dynamic analysis (e.g., it stops executing the intended malware code). More
generally, malware behaviours can be ‘trigger-based’ where a trigger is a run-time condition
that must be true. Examples of conditions include the correct date and time, the presence of
certain files or directories, an established connection to the Internet, the absence of a spe-
cific mutex object etc. If a condition is not true, the malware does not execute the intended
malicious logic. When using standard dynamic analysis, the test inputs are not guaranteed
to trigger some of these conditions and, as a result, the corresponding malware behaviours
may be missed. To uncover trigger-based behaviours a multi-path analysis approach [15]
explores multiple execution paths of a malware. The analyser monitors how the malware
code uses condition-like inputs to make control-flow decisions. For each decision point, the
analyser makes a snapshot of the current malware execution state and allows the malware
to execute the correct malware path for the given input value; for example, the input value
suggests that the triggering condition is not met and the malware path does not include the
intended malicious logic. The analyser then comes back to the snapshot and rewrites the
input value so that the other branch is taken; for example, now the triggering condition is
rewritten to be true, and the malware branch is the intended malicious logic.

3.3.2 Identifying the Analysis Environments


Malware often uses system and network artifacts that suggest that it is running in an anal-
ysis environment rather than a real, infected system [1]. These artifacts are primarily cat-
egorised into four classes: virtualisation, environment, process introspection, and user. In
virtualisation fingerprinting, evasive malware tries to detect that it is running in a virtualised
environment. For example, it can use red pill testing [53], which entails executing specific
CPU instruction sequences that cause overhead, unique timing skews, and discrepancies
when compared with executions on a bare-metal (i.e., non-virtualised) system. Regarding
environment artifacts, virtual machines and emulators have unique hardware and software
parameters including device models, registry values, and processes. In process introspec-
tion, malware can check for the presence of specific programs on operating systems, includ-
ing monitoring tools provided by anti-virus companies and virtual machine vendors. Lastly,
user artifacts include specific applications such a web browser (or lack thereof), web brows-
ing history, recently used files, interactive user prompts, mouse and keyboard activities etc.
These are signals for whether a real human uses the environment for meaningful tasks.
An analysis environment is not transparent if it can be detected by malware. There are mitiga-
tion techniques, some address specific types of evasion while others more broadly increase
transparency. Binary modifications can be performed by dynamically removing or rewriting in-
structions to prevent detection [54], and environmental artifacts can be hidden from malware
by hooking operating system functions [55]. Path-exploration approaches [15, 56] force mal-
ware execution down multiple conditional branches to bypass evasion. Hypervisor-based ap-
proaches [14, 57] use introspection tools with greater privilege than malware so that they can
be hidden from malware and provide the expected answers to the malware when it checks
the system and network artifacts. In order to provide the greatest level of transparency, sev-
eral approaches [40, 16] perform malware analysis on real machines to avoid introducing

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artifacts.

4 MALWARE DETECTION
[1, c11, c14-16, c18] [58, 59, 60, 61, 62, 63, 64, 65, 66, 67, 68]

4.1 Identifying the Presence of Malware


The process of locating a malicious program residing within a host involves identifying clues
that are indicative of the malware’s presence on a computer system. We call these clues
‘indicator of compromise’, and they are the ‘features’ or ‘artifacts’ of malware.

4.1.1 Finding Malware in a Haystack


In order to identify malware, we must first have an understanding of how malware is dis-
tributed to their victims’ hosts. Malware is commonly distributed via an Internet down-
load [69]. A vulnerable Internet-facing program running on a computer can be exploited to
download malware onto the computer. A user on the computer can be socially engineered
to open an email attachment or visit a web page, both may lead to an exploit and malware
download.
Whilst being downloaded onto a host, the malware’s contents can be seen in the payload
section of the network traffic (i.e., network packet) [1]. As a defense, an Antivirus (AV) solu-
tion, or Intrusion Detection System (IDS), can analyse each network packet transported to an
end-host for known malicious content, and block (prevent) the download. On the other hand,
traffic content encrypted as HTTPS is widely and increasingly adopted by websites. Using do-
main reputation systems [70], network traffic coming from domains and IP addresses known
to be associated with malicious activities can be automatically blocked without analysing the
traffic’s payload.
After being installed on a computer, malware can reside within the host’s filesystem or mem-
ory (or both). At this point, the malware can sleep (where the executable does nothing to the
system) until a later point in time [71] as specified by the malware author. An AV or IDS can
periodically scan the host’s filesystem and memory for known malicious programs [1]. As a
first layer of defence, malware detectors can analyse static features that suggest malicious
executable contents. These include characteristics of instructions, control-flow graphs, call
graphs, byte-value patterns [72] etc.
If malware is not detected during its distribution state, i.e., a detection system misses its
presence in the payloads of network traffic or the filesystem and memory of the end-host,
it can still be detected when it executes and, for example, begins contacting its command-
and-control (C&C) server and performing malicious actions over the Internet or on the victim
computer system. An AV or IDS on the network perimeter continuously monitors network
packets travelling out of an end-host. If the AV or IDS sees that the host is contacting known
malicious domain names or IP addresses it can surmise that the host has been infected by
malware. In addition, an AV or IDS on the end-host can look for behaviour patterns that are
associated with known malware activities, such as system or API calls that reveal the specific
files read or written.

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Evasion and Countermeasures Since Antivirus and IDS solutions can generate signatures
for malware executables, malware authors often morph the contents of their malware. They
can change the contents of the executables while generating identically functional copies of
their malware (i.e., the malware will perform the same dynamic behaviours when executed).
Since its static contents have been changed, the malware can evade an AV or IDS that uses
these static features. On the other hand, the malware can still be detected by an AV or IDS
that uses the dynamic features (i.e., what the malware does).
Heuristics, e.g., signatures of a packing tool, or high entropy due to encryption, can be used
to detect and block contents that suggest the presence of packed malware, but this may lead
to false alarms because packing can also be used by benign software and services, such as
video games, to protect proprietary information. The most reliable way to detect packed mal-
ware is to simply monitor its run-time behaviours because the packed code will be unpacked
and executed, and the corresponding malicious behaviours can then be identified [58].
In addition to changing the malware executable, an attacker can also change the contents of
its malicious network traffic by using polymorphism to modify payloads so that the same at-
tacks look different across multiple traffic captures. However, classic polymorphic malware
techniques [73] make the payloads look so different that even a naive IDS can easily differ-
entiate them from benign payloads. On the other hand, with polymorphic malware blending
attacks [59] malicious payloads can be made to look statistically similar to benign payloads.
Malware authors often implement updating routines, similar to updates for operating sys-
tems and applications such as web browsers and office tools. This allows malware authors
the flexibility to make changes to the malware to not only include new malicious activities
but also evade detection by AVs and IDS that have started using patterns of the old malware
and its old behaviours.

4.2 Detection of Malware Attacks


We have discussed ways to identify static and behaviour patterns of malware, which can then
be used to detect instances of the same, or similar malware. Although many popular variants
of malware families have existed at one time or another (e.g., Zeus [74, 75], Spyeye [76, 77],
Mirai [78]), there will always be new malware families that cannot be detected by malware de-
tection models (such as AV signatures). Therefore, we need to go beyond identifying specific
malware instances: we need to detect malicious activities in general.

4.2.1 Host-based and Network-Based Monitoring


The most general approach to detect malicious activities is anomaly detection [60, 79, 61]. An
anomaly in system or network behaviour is an activity that deviates from normal (or seen) be-
haviour. Anomaly detection can identify both old and new attacks. It is important to note that
an anomalous behaviour is not the same as a malicious behaviour. Anomalous behaviours
describe behaviours that deviate from the norm, and of course it is possible to have abnormal
benign activities occurring on a system or network.
On the other hand, a more efficient and arguably more accurate approach to detect an old
attack is to find the patterns or signatures of the known attack activities [1]. This is often
called the misuse detection approach. Examples of signatures include: unauthorised write
to system files (e.g., Windows Registry), connection to known botnet C&C servers, etc.
Two different, but complementary approaches to deploy attack detection systems are: 1)

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host-based monitoring of system activities, and 2) network-based monitoring of traffic. Host-


based monitoring systems monitor activities that take place in a host, to determine if the
host is compromised. These systems typically collect and monitor activities related to the
file system, processes, and system calls [1, 62]. Network-based monitoring systems analyse
activities that are network-wide, e.g., temporal characteristics of access patterns of network
traffic flows, the domain names the network hosts reach out to, the characteristics of the
network packet payloads that cross the network perimeter, etc. [1, 63].
Let us look at several examples of malicious activities and the corresponding detection ap-
proaches. The first-generation spam detection systems focused on analysing the email con-
tents to distinguish legitimate messages from spam. Latter systems included network-level
behaviours indicative of spam traffic [80], e.g., spikes in email traffic volumes due to large
amount of spam messages being sent.
For DDoS detection, the main idea is to analyse the statistical properties of traffic, e.g., the
number of requests within a short time window sent to a network server. Once a host is
identified to be sending such traffic, it is considered to be participating in a DDoS attack and
its traffic is blocked. Attackers have evolved their techniques to DDoS attacks, in particular,
by employing multiple compromised hosts, or bots, to send traffic in a synchronised manner,
e.g., by using DDoS-as-a-service malware kits [81]. That is, each bot no longer needs to send
a large amount of traffic. Correspondingly, DDoS detection involves correlating hosts that
send very similar traffic to the victim at the same time.
For ransomware detection, the main approaches include monitoring host activities involved
in encryption. If there is a process making a large number of significant modifications to a
large number of files, this is indicative of a ransomware attack [82]. The ‘significant’ modi-
fications reflect the fact that encrypting a file will result in its contents changing drastically
from its original contents.
Host-based and network-based monitoring approaches can be beneficially combined. For
example, if we see contents from various sensitive files on our system (e.g., financial records,
password-related files, etc.) being transmitted in network traffic, it is indicative that data are
being exfiltrated (without the knowledge and consent of the user) to an attacker’s server. We
can then apply host-based analysis tools to further determine the attack provenance and
effects on a victim host [83].
Since many malicious activities are carried out by botnets, it is important to include botnet
detection methods. By definition, bots of the same botnet are controlled by the same at-
tacker and perform coordinated malicious activities [84, 64]. Therefore, a general approach
to botnet detection is to look for synchronised activities both in C&C like traffic and malicious
traffic (e.g., scan, spam, DDoS, etc.) across the hosts of a network.

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4.2.2 Machine Learning-Based Security Analytics


Since the late 1990s, machine learning (ML) has been applied to automate the process of
building models for detecting malware and attacks. The benefit of machine learning is its
ability to generalise over a population of samples, given various features (descriptions) of
those samples. For example, after providing an ML algorithm samples of different malware
families for ‘training’, the resultant model is able to classify new, unseen malware as belong-
ing to one of those families [65].
Both static and dynamic features of malware and attacks can be employed by ML-based
detection models. Examples of static features include: instructions, control-flow graphs,
call graphs, etc. Examples of dynamic features include: system call sequences and other
statistics (e.g., frequency and existence of system calls), system call parameters, data-flow
graphs [85], network payload features, etc.
An example of success stories in applying machine learning to detect malware and attacks
is botnet detection [86]. ML techniques were developed to efficiently classify domain names
as ones produced by Domain Generation Algorithm (DGA), C&C domains, or legitimate do-
mains using features extracted from DNS traffic. ML techniques have also been developed
to identify C&C servers as well as bots in an enterprise network based on features derived
from network traffic data [64].
A major obstacle in applying (classical) machine learning to security is that we must select
or even engineer features that are useful in classifying benign and malicious activities. Fea-
ture engineering is very knowledge- and labour- intensive and is the bottleneck in applying
ML to any problem domain. Deep learning has shown some promise in learning from a large
amount of data without much feature engineering, and already has great success in applica-
tions such as image classification [87]. However, unlike many classical ML models (such as
decision trees and inductive rules) that are human-readable, and hence reviewable by secu-
rity analysts before making deployment decisions, deep learning outputs blackbox models
that are not readable and not easily explainable. It is often not possible to understand what
features are being used (and how) to arrive at a classification decision. That is, with deep
learning, security analysts can no longer check if the output even makes sense from the
point-of-view of domain or expert knowledge.

4.2.3 Evasion, Countermeasures, and Limitations


Attackers are well aware of the detection methods that have been developed, and they are
employing evasion techniques to make their attacks hard to detect. For example, they can
limit the volume and intensity of attack activities to stay below the detection threshold, and
they can mimic legitimate user behaviours such as sending stolen data (a small amount at a
time) to a ‘drop site’ only when a user is also browsing the Internet. Every misuse or anomaly
detection model is potentially evadable.
It should also come as no surprise that no sooner had researchers begun using ML than
attackers started to find ways to defeat the ML-based detection models.
One of the most famous attacks is the Mimicry attack on detection models based on system
call data [66]. The idea is simple: the goal is to morph malicious features to look exactly
the same as the benign features, so that the detection models will mistakenly classify the
attack as benign. The Mimicry attack inserts system calls that are inconsequential to the in-
tended malicious actions so that the resultant sequences, while containing system calls for
malicious activities, are still legitimate because such sequences exist in benign programs. A

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related attack is polymorphic blending [59] that can be used to evade ML models based on
network payload statistics (e.g., the frequency distribution of n-grams in payload data to a
network service). An attack payload can be encoded and padded with additional n-grams so
that it matches the statistics of benign payloads. Targeted noise injection [67] is an attack
designed to trick a machine-learning algorithm, while training a detection model, to focus on
features not belonging to malicious activities at all. This attack exploits a fundamental weak-
ness of machine learning: garbage in, garbage out. That is, if you give a machine-learning
algorithm bad data, then it will learn to classify data ‘badly’. For example, an attacker can
insert various no-op features into the attack payload data, which will statistically produce a
strong signal for the ML algorithm to select them as ‘the important, distinguishing features’.
As long as such features exist, and as they are under the attacker’s control, any ML algorithm
can be misled to learn an incorrect detection model. Noise injection is also known as ‘data
poisoning’ in the machine learning community.
We can make attacks on ML harder to succeed. For example, one approach is to squeeze
features [88] so that the feature set is not as obvious to an attacker, and the attacker has a
smaller target to hit when creating adversarial samples. Another approach is to train separat-
ing classes, which distance the decision boundary between classes [89]. This makes it more
difficult for an attacker to simply make small changes to features to ‘jump’ across decision
boundaries and cause the model to misclassify the sample. Another interesting approach
is to have an ML model forget samples it has learned over time, so that an attacker has to
continuously poison every dataset [90].
A more general approach is to employ a combination of different ML-based detection mod-
els so that defeating all of them simultaneously is very challenging. For example, we can
model multiple feature sets simultaneously through ensemble learning, i.e., using multiple
classifiers trained on different feature sets to classify a sample rather than relying on singu-
lar classifier and feature set. This would force an attacker to have to create attacks that can
evade each and every classifier and feature set [68].
As discussed earlier, deep learning algorithms produce models that cannot be easily exam-
ined. But if we do not understand how a detection model really works, we cannot foresee
how attackers can attempt to defeat it and how we can improve its robustness. That is, a
model that seemingly performs very well on data seen thus far can, in fact, be very easily
defeated in the future - we just have no way of knowing. For example, in image recognition it
turned out that some deep learning models focused on high-frequency image signals (that
are not visible to the human eye) rather than the structural and contextual information of an
image (which is more relevant for identifying an object) and, as a result, a small change in
the high-frequency data is sufficient to cause a mis-classification by these models, while to
the human eye the image has not changed at all [91].
There are promising approaches to improve the ‘explainability’ of deep learning models. For
example, an attention model [92] can highlight locations within an image to show which por-
tions it is focusing on when classifying the image. Another example is LEMNA [93], which
generates a small set of interpretable features from an input sample to explain how the sam-
ple is classified, essentially approximating a local area of the complex deep learning decision
boundary using a simpler interpretable model.
In both the machine learning and security communities, adversarial machine learning [94]
is and will continue to be a very important and active research area. In general, attacks on
machine learning can be categorised as data poisoning (i.e., injecting malicious noise into
training data) and evasion (i.e., morphing the input to cause mis-classification). What we

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have discussed above are just examples of evasion and poisoning attacks on ML models for
security analytics. These attacks have motivated the development of new machine-learning
paradigms that are more robust against adversarial manipulations, and we have discussed
here examples of promising approaches.
In general, attack detection is a very challenging problem. A misuse detection method which
is based on patterns of known attacks is usually not effective against new attacks or even
new variants of old attacks. An anomaly detection method which is based on a normal pro-
file can produce many false alarms because it is often impossible to include all legitimate
behaviours in a normal profile. While machine learning can be used to automatically produce
detection models, potential ‘concept drift’ can render the detection models less effective
over time [95]. That is, most machine-learning algorithms assume that the training data and
the testing data have the same statistical properties, whereas in reality, user behaviours and
network and system configurations can change after a detection model is deployed.

5 MALWARE RESPONSE
[96, 97, 98, 99, 100, 101]
If we have an infected host in front of us, we can remove the malware, and recover the data
and services from secure backups. At the local network access point, we can update corre-
sponding Firewall and Network Intrusion Detection System rules, to prevent and detect future
attacks. It is unfeasible to execute these remediation strategies if the infected machines can-
not be accessed directly (e.g., they are in private residences), and if the scale of infection is
large. In these cases, we can attempt to take down malware command-and-control (C&C)
infrastructure instead [96, 97], typically at the Internet Service Provider (ISP) or the top-level
domain (TLD) level. Takedowns aim to disrupt the malware communication channel, even if
the hosts remain infected. Last but not least, we can perform attack attribution using multiple
sources of data to identify the actors behind the attack.

5.1 Disruption of Malware Operations


There are several types of takedowns to disrupt malware operations. If the malware uses
domain names to look up and to communicate with centralised C&C servers, we perform
takedown of C&C domains by ‘sinkholing’ the domains, i.e., making the C&C domains re-
solve to the defender’s servers so that botnet traffic is ‘trapped’ (that is, redirected) to these
servers [96]. If the malware uses peer-to-peer (P2P) protocol as a decentralised C&C mech-
anism, we can partition the P2P botnet into isolated sub-networks, create a sinkholing node,
or poison the communication channel by issuing commands to stop the malicious activi-
ties [97]. However, it should be borne in mind that, in most territories active defence or intelli-
gence gathering, such as hack-backs, access to or modification of servers, DNS, or networks,
is unlawful without appropriate legal authority.

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5.1.1 Evasion and Countermeasures


Malware often utilises agility provided by DNS fast-flux network and Domain-name Gen-
eration Algorithms (DGAs) to evade the takedown. A DNS fast-flux network points the
C&C domain names to a large pool of compromised machines, and the resolution changes
rapidly [102]. DGAs make use of an algorithm to automatically generate candidate C&C do-
mains, usually based on some random seed. Among the algorithm-generated domains, the
botmaster can pick a few to register (e.g., on a daily basis) and make them resolve to the C&C
servers. What makes the matter worse are the so-called Bullet-Proof Hosting (BPH) services,
which are resilient against takedowns because they ignore abuse complaints and takedown
requests [98].
We can detect the agile usage of C&C mechanisms. As the botmaster has little control of the
IP address diversity and down-time for compromised machines in a fast-flux network, we can
use these features to detect fast-flux [103]. We can also identify DGA domains by mining NX-
Domains traffic using infected hosts features and domain name characteristic features [86],
or reverse-engineering the malware to recover the algorithm. To counter bullet-proof hosting,
we need to put legal, political and economic pressures on hosting providers. For example, the
FBI’s Operation Ghost Click issued a court order for the takedown of DNSChanger [104, 105].
Malware has also become increasingly resilient by including contingency plans. A centralised
botnet can have P2P as a fallback mechanism in case the DNS C&C fails. Likewise, a P2P
botnet can use DNS C&C as a contingency plan. A takedown is effective only if all the C&C
channels are removed from the malware. Otherwise, the malware can bootstrap the C&C
communication again using the remaining channels. If we hastily conduct botnet takedowns
without thoroughly enumerating and verifying all the possible C&C channels, we can fail to
actually disrupt the malware operations and risk collateral damage to benign machines. For
example, the Kelihos takedown [106] did not account for the backup P2P channel, and the
3322.org takedown disabled the dynamic DNS service for many benign users.
We need to have a complete view of the C&C domains and other channels that are likely to
be used by a botnet, by using multiple sources of intelligence including domain reputation,
malware query association and malware interrogation [96]. We start from a seed set of C&C
domains used by a botnet. Then, we use passive DNS data to retrieve related historical IP
addresses associated with the seed set. We remove sinkholing, parking, and cloud hosting
provider IP addresses from them to mitigate the collateral damage from the takedowns. The
resulting IPs can also give us related historical domains that have resolved to them. After fol-
lowing these steps, we have an extended set of domains that are likely to be used by the bot-
net. This set captures agile and evasive C&C behaviours such as fast-flux networks. Within
the extended set, we combine 1) low reputation domains, 2) domains related to malware, and
3) other domains obtained by interrogating the related malware. Malware interrogation sim-
ulates situations where the default C&C communication mechanism fails through blocking
DNS resolution and TCP connection [101]. By doing so, we can force the malware to reveal
the backup C&C plans, e.g., DGA or P2P. After enumerating the C&C infrastructure, we can
disable the complete list of domains to take the botnet down.

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5.2 Attribution
Ideally, law enforcement wants to identify the actual criminal behind the attacks. Identifying
the virtual attacker is an important first step toward this goal. An attacker may have consis-
tent coding styles, reuse the same resources or infrastructures, or use similar C&C practices.
From the malware data, we can compare its ‘characteristics’ with those of known historical
adversaries, e.g., coding styles, server configurations, etc. [99]. At the source code level, we
can use features that reflect programming styles and code quality. For instance, linguistic
features, formatting style, bugs and vulnerabilities, structured features such as execution
path, Abstract Syntax Tree (AST), Control Flow Graph (CFG), and Program Dependence Graph
(PDG) can be used. Other features extracted from the binary file can also indicate authorship,
e.g., the sequence of instructions and register flow graph.
From the enumerated attack infrastructure, we can associate the expanded domain name
set with previously known adversaries. For instance, unknown TDSS/TDL4 botnet ad-fraud
C&C domains share the same IP infrastructure with known domains, and they are registered
by the same set of email addresses and name servers. This allows us to attribute unknown
domains to known TDSS/TDL4 actors [100].

5.2.1 Evasion and Countermeasures


Many malware authors reuse different kits for the convenience offered by the business model
of the underground economy. Common for-sale kits allow malware authors to easily cus-
tomise their own malware. They can also evade attribution by intentionally planting ‘false
flags’ in malware.
Domain registration information, WHOIS, is a strong signal for attack attribution. The same
attacker often uses a fake name, address and company information following a pattern. How-
ever, WHOIS privacy protection has become ubiquitous and is even offered for free for the
first year when a user purchases a domain name. This removes the registration information
that could be used for attack attribution.
We need to combine multiple, different streams of data for the analysis. For instance, mal-
ware interrogation helps recover more C&C domains used by the fallback mechanism, which
offers more opportunity for attribution [101, 107].

CONCLUSION
Attackers use malware to carry out malicious activities on their behalf. Malware can reside
in any layer of the system stack, and can be a program by itself or embedded in another appli-
cation or document. Modern malware comes with a support infrastructure for coordinated
attacks and automated updates, and can operate low-and-slow and cover its tracks to avoid
detection and attribution. While malware can cause wide-spread infection and harm on the
Internet, it can also be customised for attacks targeting a specific organisation. Malware
analysis is an important step in understanding malicious behaviours and properly updating
our attack prevention and detection systems. Malware employs a wide range of evasion tech-
niques, which include detecting the analysis environment, obfuscating malicious code, using
trigger-conditions to execute, and applying polymorphism to attack payloads, etc. Accord-
ingly, we need to make analysis environments transparent to malware, continue to develop
specialised program analysis algorithms and machine-learning based detection techniques,

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and apply a combination of these approaches. Response to malware attacks goes beyond
detection and mitigation, and can include take-down and attribution, but the challenge is
enumerating the entire malware infrastructure, and correlating multiple pieces of evidence
to avoid false flags planted by the attackers.

CROSS-REFERENCE OF TOPICS VS REFERENCE MATERIAL

Sections Cites
1 A taxonomy of Malware [2]:c6
2 Malicious Activities by Malware [2]:c6, [1]:c11-12
3 Malware Analysis
3.1 Analysis Techniques [1]:c1-10
3.1.1 Static Analysis [1]:c4-7
3.1.2 Dynamic analysis [1]:c8-10
3.1.3 Fuzzing [7, 8]
3.1.5 Concolic Execution [9, 10, 11, 12]
3.2 Analysis Environments [1]:c2
3.2.1 Safety and Live-Environment Requirements
3.2.2 Virtualised Network Environments [1]:c2, [13]
3.3.2 Identifying the Analysis Environments [1]:c15-18, [14, 15, 16]
3.3 Anti-Analysis and Evasion Techniques [1]:c15-16, [17, 18, 15]
4 Malware Detection
4.1 Identifying the Presence of Malware
4.1.1 Finding Malware in a Haystack [1]:c11,c14
4.1.1 Evasion and Countermeasures [1]:c15-16,c18, [58, 59]
4.2 Detection of Malware Attacks
4.2.1 Host-based and Network-Based Monitoring [1]:c11,c14, [60, 61, 62, 63, 64]
4.2.2 Machine Learning-Based Security Analytics [65, 64]
4.2.3 Evasion, Countermeasures, and Limitations [66, 67, 68]
5 Malware Response
5.1 Disruption of Malware Operations [96, 97]
5.1.1 Evasion and Countermeasures [98]
5.2 Attribution [99, 100]
5.2.1 Evasion and Countermeasures [101]

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[103] T. Holz, C. Gorecki, K. Rieck, and F. C. Freiling, “Measuring and detecting fast-flux service
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https://securelist.com/wave-your-false-flags/76273/

ACRONYMS
API Application Programing Interface.
APT Advanced Persistent Threat.
AST Abstract Syntax Tree.
AV AntiVirus.

BPH Bullet Proof Hosting.

C&C Command and Control.


CFG Control Flow Graph.
CPU Central Processing Unit.

DBI Dynamic Binary Instrumentation.


DDoS Distributed Denial of Service.
DFS Depth-First Search.

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The Cyber Security Body Of Knowledge
www.cybok.org

DGA Domain-name Generation Algorithm.


DNS Domain Name System.

IDS Intrusion Detection System.


IR Intermediate Representation.
ISP Internet Service Provider.

ML Machine Learning.

OS Operating System.

P2P Peer to Peer.


PDG Program Dependence Graph.
PUP Potentially Unwanted Program.

SMT Satisfiability Modulo Theories.

TCP Transmission Control Protocol.


TLD Top Level Domain.

URL Uniform Resource Locator.

VMI Virtual Machine Inspection.

GLOSSARY
advanced persistent threat An attack to an organization that continues its activities and yet
remains undetected for an extended period of time.

exploit Software or data that takes advantage of a vulnerability in a system to cause unin-
tended consequences. (Source = NCSC Glossary).

indicator of compromise Recognised action, specific, generalized, or theoretical, that an ad-


versary might be expected to take in preparation for an attack. (Source = NIST IR 7298).

key-logger A virus or physical device that logs keystrokes to secretly capture private infor-
mation such as passwords or credit card details.(Source = BSI Glossary).

macro virus A virus that attaches itself to documents and uses the macro programming
capabilities of the document’s application to execute and propagate.(Source = NIST IR
7298).

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The Cyber Security Body Of Knowledge
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malware analysis The process of analyzing malware code and understanding its intended
functionalities.
malware detection The process of detecting the presence of malware in a system.
metamorphic malware Malware of which each iteration or instance has different code from
the preceding one. The code changes make it difficult to recognize the different itera-
tions are the same malware (contrast with polymorphic malware).
meterpreter A tool that allows an attacker to control a victim’s computer by running an invis-
ible shell and establishing a communication channel back to the attacking machine.

packed malware Packed malware is obfuscated malware in which the malicious program is
compressed and cannot be analysed statically.
packing A technique to obfuscate malware (see packed malware).
polymorphic malware Malware that changes each instance to avoid detection. It typically
has two parts: the decryptor and the encrypted program body. Each instance can en-
crypt the malware program differently and hence has a different decryptor; however,
once decrypted, the same malware code is executed. (contrast with metamorphic mal-
ware).
polymorphism See polymorphic malware.
potentially unwanted program A program that may not be wanted by a user and is often
downloaded along with a program that the user wants. Examples include adware, spy-
ware, etc.

safety In the context of malware analysis, a requirement that malware should be prevented
from causing damage to the connected systems and networks while it runs in the anal-
ysis environment.
sinkholing A technique used by a DNS server to give out false information to prevent the use
of a domain name.
spam The abuse of electronic messaging systems to indiscriminately send unsolicited bulk
messages. (Source = NIST IR 7298).
spyware Software that is secretly or surreptitiously installed into an information system to
gather information on individuals or organizations without their knowledge; a type of
malicious code. (Source = NIST IR 7298).

trojan A computer program that appears to have a useful function, but also has a hidden
and potentially malicious function that evades security mechanisms, sometimes by ex-
ploiting legitimate authorizations of a system entity that invokes the program. (Source
= NIST IR 7298).

virus A hidden, self-replicating section of computer software, usually malicious logic, that
propagates by infecting - i.e., inserting a copy of itself into and becoming part of - an-
other program. A virus cannot run by itself; it requires that its host program be run to
make the virus active. (Source = SANS security glossary).

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