Diagnostic Evaluation Test: Year, Consolidated, Isolated, Evidence, Avoidance, Mentality, Brutality, Skills, Bills

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Amalou Secondary School- Bejaia. School year: 2020/2021.

Level: 2nd year.

Diagnostic Evaluation Test

A/ Listening: listen to the audio extract and fill in the gaps so that the text below makes sense. Use words
from the given list: progressive, aggressive, generation, effect, infect, married, worried, education, air,
year, consolidated, isolated, evidence, avoidance, mentality, brutality, skills, bills.

A Japanese professor has produced ………………… to show that computer games can have a bad
………………… on children. Many parents and grandparents have been saying this for years, but they
were largely ignored, being regarded as technophobes.

Parental worries about computer games often relate to their effect on their children’s health and on
their social………………… . They feel that they should be outside getting exercise and enjoying the
fresh ………………… while playing with their friends. Since many of them usually play by themselves,
they live rather ………………… lives, with little opportunity to interact with other people. As a result,
they may be very poor at communication.

Parents are also ………………… in case the violence of many of the games will cause their children
to become more ………………… and violent themselves. This anxiety also applies to television, which
often shows scenes of extreme………………… .

There are fears, too, that the popularity of computer games has added to the dumbing down of the
information and material used by today’s………………… . Because children often choose to play
computer games instead of reading or doing their homework, the games are thought to have a bad effect
on their ………………… .
Kirpatrick, B & Mok, R. (2005). Read and Understand 1. Singapore: Learners Publishing Pte Ltd. P. 66-67.

B/ Reading: read the text above and do the following activities.

1- Say whether these statements are true or false. Correct the false ones.
a- The Japanese professor confirmed the beliefs of parents and grandparents about video games. ……….
*……………………………………………………………………………………………………
b- Video games improve children’s social skills. …………
*……………………………………………………………………………………………………
c- Contrary to video games, television is good for children. ………….
*……………………………………………………………………………………………………
2- Answer the following questions according to the text:
A- Does the Japanese professor agree with parents and grandparents? Justify from the text.
………………………………………………………………………………………………………….
………………………………………………………………………………………………………….
B- How are parents and grandparents who are against video games seen by other people?
………………………………………………………………………………………………………….
C- List four bad effects of video games on children.
*…………………………………………………. *…………………………………………………..
*………………………………………………… *…………………………………………………..
C/ Lexis: find in the text words whose definitions are:

A- A proof about something (§1) = ………………………


B- People who fear or dislike technology (§1) = ……………………………..
C- Savage physical violence (§3) = ………………………………..

D/ Grammar: re-write the sentence B so that it means the same as sentence A.

A. Children have to avoid addiction to video games.


B. Children ……………………………………….............................................................................
A. Parents say, “Video games are bad for our children’s health”.
B. Parents say that ………………………………………………………………………………………...
………………………………………………. .
A. An American expert said, “More and more children are becoming addicted to video games”.
B. An American expert said that …………………………………………………………………………
………………………………………………………………………………………………………….

E/ Sound system: classify the following words according to their number of syllables

Children- grandparents- skills- education- homework- scenes.

1 syllable 2 syllables 3 syllables 4 syllables


…………………. …………………. …………………. ………………….
………………….. ………………….. ………………….. …………………..
F/ Writing: Your best friend has become addicted to video games; as a result, s/he always stays at home
and rarely communicates with his/her friends. Moreover, he has become obese because of being inactive.
Write a short e-mail to your friend in which you sensitize him/ her about the danger of video games, giving
him some pieces of advice. The following notes may help you:
 Video games: not good - physical health- mental health- teach violence.
 Have a timetable: not spend too much time playing video games- do homework- go out- play with
friends.
…………………………..,

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