Mono Po Sony
Mono Po Sony
Mono Po Sony
Monopoly, Monopsony, and the Value of Culture in a Digital Age: An axiology of two
Phil Graham
Canada Research Chair in Communication and Technology, University of Waterloo*
UQ Business School, University of Queensland
Abstract
materially in patterns of choices that are both culture-bound and definitive of different
cultures. They are expressed in the language we use; in the friends we keep; in the clothes
we wear; in what we read, write, and watch; in the technologies we use; in the gods we
believe in and pray to; in the music we make and listen to—indeed, in every kind of
activity that can be counted as a definitive element of culture. In what follows, I describe
Australian Creative Resources Online (ACRO) and The Canadian Centre for Cultural
Innovation (CCCI)—and how these are oriented towards a potentially liberating role for
digital repositories.1
* I wish to thank and acknowledge the Canada Research Chairs Program (http: //www.chairs.gc.ca/), the
Social Sciences and Humanities Research Council of Canada, and The Australian Research Council for their
generous support.
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Monopoly and monopsony
Introduction
My argument here has formed over more than twenty years of experience in various
aspects of the culture industries. The central assertion on which I base my argument is that
mass mediated culture has lowered the default value of cultural materials to zero; that is to
say unless people’s words, dances, songs, music, movies, or scripts are bought, promoted,
and distributed through the key institutions of mass mediated culture, they are generally
critical media studies more generally, have tended to regard the major corporate persons
who comprise the global culture industry as monopolies (Bagdikian, 1997; McChesney,
2000). However such a view is “consumption-sided” to some large extent, focusing on the
effects that industry structures and practices have upon cultural “consumers”, and therefore
cannot recognise that having a small group of organisations as the largest buyers of cultural
materials in a global media system has serious implications for the character and value of
culture. This perspective, in which monopolies are seen from the view of producers, is
called monopsony: one buyer, many sellers. This perspective provides a far reaching and
very different view of cultural axiology than can be derived from monopoly-based
perspectives.
However, new media always provide new opportunities, and the perplexing,
contrary axiology of mass mediated culture provides interesting potentials in the emergent
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Monopoly and monopsony
cultural "junk" (the bulk of which is neither poor quality nor essentially useless); with ever
increasing amounts of multimedia material being produced; and with copyright being
exercised ever more strenuously by the “official” industries of mass culture, the
opportunity, if not the impetus, exists for more people to participate in the development of
local and global culture by exercising different choices than those typically made within the
confines of the culture industries. Such an opportunity can be realised by making high-
quality, yet ostensibly worthless cultual “junk” widely available. That is what ACRO and
CCCI are designed to do: provide open access to high-quality multimedia materials under
new and flexible licensing regimes, such as those developed by Creative Commons
licenses are designed to allow people to reuse existing materials without fear of breaching
intellectual property, and for intellectual property owners to express the kinds of digital
rights they wish to extend in order to allow their works to be shared as a continual and
The axiological “wager” made by the developers and funders of ACRO and CCCI
is that providing widespread, open access to rich media resources will a) add value to
“junk” material by promoting the adaptive repurposing of those materials; b) provide the
basis for developing new content forms suited to new media environments, especially in
the emerging context of broadband networks; c) promote new authorial and technological
literacies; and, d) entail new conceptions about the value of cultural materials, and about
the expectations that people have about being able to consciously and actively participate in
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Monopoly and monopsony
The essential task of all sound economic activity is to produce a state in which creation will
be a common fact in all experience: in which no group will be denied, by reasons of toil or
deficient education, their share in the cultural life of the community, up to the limits of their
personal capacity. Unless we socialize creation, unless we make production subservient to
education, a mechanized system of production, however efficient, will only harden into a
servile byzantine formality, enriched by bread and circuses. (Mumford, 1934/1962: 430)
Mumford’s words were indeed prescient. The global culture industries have become servile
and byzantine systems redolent of bread and circuses, and designed to provide mass
distractions for special interests (Postman, 1985; Graham & Luke, 2003). Bill Hayton,
Europe Editor of BBC’s World Service makes the following observation in respect of the
global news gathering and distribution practices, emphasising one way in which the logic
There are two main news footage agencies - Reuters and APTN (AP having bought the
third, WTN some years ago). You might have thought that this would double the amount of
available material but it doesn't. Since neither agency wants to miss pictures which the
other one can offer its subscribers exclusively, they follow each other around! This is
exacerbated by the Eurovision system in Europe whereby public service broadcasters
exchange material. This allows the agencies to send their pictures back to London (where
they are both based) for free – they don't have to pay for their own satellite time. If the
agencies both have the same pictures then they get what's known as a 'common' which
means that APTN feeds their pictures and Reuters has access to them (or vice versa).
Another incentive for both agencies to get the same shots rather than seek an alternative
view! (Bill Hayton, Europe Editor, Newsroom, BBC World Service, email correspondence,
August 26 2004).
Again we see the devaluation of cultural production in such a shift; its cheapening to the
lowest possible price; and the resultant lack of creativity, novelty, and difference that
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Monopoly and monopsony
“village pump” model of newstelling, it is worth drawing the analogy to emphasise the
News is a unique and influential form of ‘ritual’ drama for cultures; ‘a portrayal of
the contending forces in the world’ that positions people within the ‘dramatic action’
portrayed by what we call news; ‘a presentation of reality that gives life an overall form,
order, and tone’ (Carey, 1989: 20-21). Briefly, news is ‘a form of culture’ that was
commercialised during the eighteenth century, its impetus at the time being a middle-class
desire to ‘do away with the epic, heroic, and traditional in favor of the unique, original,
novel, new—news’ (1989: 21). It is an early precursor of mass mediated cultures and its
progress towards an ironic lack of novelty, diversity, and creativity in its historical
development typifies the progress of mass culture more generally. The hero is back. The
Old Testament tradition of revenge has re-emerged as a staple theme of the monopsony’s
culture. The epic struggle between good and evil has once again taken centre stage. In this
respect, the historical trajectory of the culture industry is an example of what Horkheimer
and Adorno (1947/1998) named the Dialectic of Enlightenment, the contradictory historical
Cultures extend as far in time and space as the systems of technologies and practices that
mediate them permit, and so they rely for their existence on these systems (Innis, 1951a,
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Monopoly and monopsony
1951b). New patterns of mediation produce new cultural interactions and new ways of
extending, reinforcing, and otherwise transforming the character of any culture that is
touched by these new patterns (Silverstone, 1999). Cultures are primarily axiological,
which is to say our cultures are identifiable as such because of the unique patterns of
evaluation that its members have developed over many years; by the way the members of a
culture express themselves; and by the choices they make in doing so. New media systems,
especially those that span larger and larger geographical spaces, therefore tend to promote
axiological conflicts and (sometimes) syntheses. During such moments in history, cultural
axiologies change quickly, and at numerous levels, as exemplified by the strong globalising
movements of the 1990s and the rapid cultural fragmentation that followed early in the 21st
century (Graham & Luke, 2003). Therefore to understand the ways in which new media
environments—in this case the development and use of digital repositories—might affect
communication figures in the production of values and the distribution and exercise of
communication to describe the role of mass media in supporting the kinds of political
economic environments that developed during the twentieth century (Bagdikian, 1997;
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Monopoly and monopsony
For a long time now it has been widely understood within economics that under the
capitalism of giant firms, corporations no longer compete primarily through price
competition. They engage instead in what economists call “monopolistic competition.”
This consists chiefly of attempts to create monopoly positions for a particular brand,
making it possible for corporations to charge more for the branded product while also
expanding their market share. (McChesney and Foster, 2004)
the principal stages in the history of monopolies are the following: 1) 1860-70, the highest
stage, the apex of development of free competition; monopoly is in the barely discernible,
embryonic stage. 2) After the crisis of 1873, a lengthy period of development of cartels; but
they are still the exception. They are not yet durable. They are still a transitory
phenomenon. 3) The boom at the end of the nineteenth century and the crisis of 1900-03.
Cartels become one of the foundations of the whole of economic life. Capitalism has been
transformed into imperialism. (Lenin, 1916)
Smythe shows the role that mass media plays in the extension of monopoly capitalism,
which he defines as the form of global political economy in which a ‘relatively few giant
(1981: 11). For Smythe, mass media practices are essential to the development and
maintenance of mass societies and monopoly capitalism. The most obvious example in this
respect is advertising because it is designed to generate the ‘necessity for consumers to buy
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Monopoly and monopsony
propaganda that favours the system itself is maintained. Yet perspectives focused on
achieved for the same reasons that one cannot derive the character of a political economic
system by focusing solely on how staple foods affect different individuals or groups.
the capitalist process of production is a historically specific form of the social production
process in general. This last is both a production process of the material conditions of
existence for human life, and a process, proceeding in specific economic and historical
relations of production, that produces and reproduces these relations of production
themselves, and with them the bearers of this process, the material conditions of existence
and their mutual relationships. (1981: 957)
If relations of production are definitive of a political economic system, then providing new
ways for people to participate and relate in production is the key to changing political
Even while taking the radical and edifying step of identifying that audiences in
mass mediated societies perform a kind of productive labour, to do so, Dallas Smythe
(1981) had to presuppose production of the materials on which audiences perform their
labour: the products bought and sponsored by the cultural monopsony. The argument for a
theory of audience labour runs as follows: the first task of a commercial media venture in
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Monopoly and monopsony
therefore assumed to be a primary producer of mass culture and mass cultural groups, pace
commodities and are sold to advertisers. Smythe’s theory of audience labour identifies a
It is easy to see why conventional, bourgeois theory about communication is idealist. The
entire literature—bourgeois and Marxist alike—about mass communications has defined
their principle product of the mass media as “messages,” “information,” “images,”
“meaning,” “entertainment,” “education,” “orientation,” “manipulation,” etc. All these
concepts are subjective mental entities; all deal with superficial appearances, divorced from
real life processes. The concepts of entertainment, education, orientation, and manipulation
do not even refer to any aspects of mass media content but to its effects, or purpose.
(Smythe, 1981: 23)
No analysis, according to Smythe, had addressed the role of ‘Consciousness Industry from
the standpoint of its historical materialist role in making monopoly capitalism function
through demand management’ because none ‘take account of how the mass media under
Still, even while recognising that any moment of labour is also moment at which
values are created, that consumption is part of production, that any meaning making
processes require interaction, and that elements of culture had become commodified,
Smythe’s most radical of perspectives cannot entirely grasp the political economic
Further, it results in sharp conceptual divisions between the producers of cultural material,
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Monopoly and monopsony
its consumers, and that mythical entity called “The Media” through which official culture
presently flows. Rather than being monolithic in any sense, the bulk of what is called “The
Media” is in fact comprised of an unruly group of more or less itinerant workers who
specialise in symbolic artisanship of one kind or another (Creative Industries Report, 2003,
***). The organisations involved in production tend to be small and loosely allied (Hearn et
al ***), and must constantly seek favour from advertisers, broadcasters, and media
corporations in order that their wares are bought for distribution. The most “visible” part of
newspapers, and so on—is the “final product”, which is branded, broadcast, and otherwise
Making culture
“The Media” become most evident when one considers the entirety of what is meant by
culture. The myriad elements of any given culture emerge from the history-bound
interactions of all people who associate and live through the cultures they continuously
help to make and remake (Carey, 1989). Yet a miniscule percentage of human cultural
bought, and distributed by the small group of corporations who ‘own’ the global culture
Bertelsmann, and News Corp (Free Press, 2004). By excluding the mass of people and their
cultural products from official culture, the monopsony has achieved a total devaluation of
culture, if only because it is in its interests to continuously lower costs. Because the
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Monopoly and monopsony
monopsony is the only significant purchaser of cultural materials, and because the global
pool of human culture is so rich with cultural products, the monopsony also has the power
to devalue culture to the maximum possible extent. The production of worthlessness is the
essence of monopsony.
Long before the radio was successfully deployed as the first instantaneous mass
medium, the participatory character of culture had been diminishing for centuries, due
The workshop song, the street cries of the tinker, the dustman, the pedlar, the
flower vendor, the chanties of the sailor hauling the ropes, the traditional songs of
the field, the wine-press, the taproom were slowly dying out during this period.
Labor was orchestrated by the number of revolutions per minute, rather than by the
the rhythm of song or chant or tattoo. … No one any longer thought of asking the
servants to come to the living room to take part in a madrigal or ballad. What
happened to poetry had happened likewise to pure music. (1934/1962).
Music became, like every other industrial “occupation”, specialised and relegated to the
rarified realms of expertise. Those people living with the effects of cultural monospony
Art … cannot become a language, and hence an experience, unless it is practiced. To the
man [sic] who plays, a mechanical reproduction of music may mean much, since he already
has the experience to assimilate. But where reproduction becomes the norm, the few music
makers will grow more isolate and sterile, and the ability to experience music will
disappear. The same is true with cinema, dance, and even sport. (Waldo Frank, cited in
Mumford, 1934/1962: 343).
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Monopoly and monopsony
But under the influence of industrialisation, culture, like nature, appears as an alien force to
profit.
Creative Industries faculties in their place, is another indicator of the impact that
monopsony has on culture: whether made by mind, mouth, or gesture, culture must enter
the monopsony before it realises cultural worth. This is confirmed in the frenzy of
intellectual and policy activity focused on the concept of “the creative industries” and their
increasing value to society (DEST, 2002; NOIE, 2002). Such activities are most usually
concerned with developing policies and curricula designed for the monopsony, and with
how universities and other organs of education can best tailor their wares to the
monopsony’s structures and practices. Yet the state of monopsony is the reason why the
photographers, and writers rarely get to ply their trade as lifelong professionals, something
that does not typically happen to other professional trainees. It is also, in part, why Arts
faculties have been continuously devalued during 25 years of free market ideology. The
more generally, is at least in part an effect of a functioning global cultural monopsony. The
producers in a monopsony: academics write research papers and manuscripts and submit
them to publishers in the hope that they will be accepted, even though an acceptance will
usually bring little or no direct financial reward. Prior to being accepted through official
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Monopoly and monopsony
The same is true for producers of music, film, dance, and theatre. To exacerbate the
problems that cultural monopsony poses for the development of participatory culture, the
axiology of its goods is inverse to that of every other kind of industrial commodity.
The axiology of mass culture does not apply to more tangible commodities such as
footwear and furniture. As shoes and chairs are used over and over, they typically become
worth less with time (except in very rare circumstances, most of which are related to the
culture industries). Conversely, when cultural materials are consumed en masse their worth
increases, and the more the commodities of mass culture are used, the more they become
valued as significant parts of the cultures in which they are used. While this is definitely an
effect of monopsony, it is an interesting and worthwhile point to note. The present axiology
of mass culture is in place because most cultural materials that people produce never
become part of official culture. Even within the formally recognised sectors of the culture
industries, many times more material is produced than is ever experienced by the
long as two years to produce and involve the work of many hundreds of people. Even a
low-budget, 90-second promotional video takes a minimum of three hours to shoot, even
longer to edit, thereby producing at least almost three full hours of supposedly “waste”
material.
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Monopoly and monopsony
Add to the “waste” produced by mass culture the practically infinite amount of
cultural production that continuously occurs throughout humanity, but which is never
recognised as culture, and the extent to which the state of monopsony impedes
dances, songs, ceremonies, audio recordings, and videos; acres of writing, diaries,
photographs, and paintings are all regarded as worthless because they do not realise a price
management researchers has been oriented towards efficiency and productivity, towards
less wasted effort in the production of commodities and the management of work. Yet the
rendering the greatest proportion of cultural productions, including its own, worthless.
Yet there is hope in this bleak assessment. The cultural monopsony first established
its purchasing power based on the expense of its production processes. To participate in
mass culture meant to participate in a system that relied on massive amounts of equipment
and teams of experts sometimes comprised of hundreds of people. Today, though, the cost
of production for cultural products favoured by the monopsonies has dropped to almost
zero, and a single person may make an entire feature. The means of distribution are also
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Monopoly and monopsony
dogmatically that widespread ownership of the means of production for cultural materials
distribution. That is largely because its products get mistaken for culture more generally.
But cultural production processes have changed radically over the last 20 years largely due
advances have greatly increased the number of people who have access to the means of
cultural production. For example, to record a broadcast quality album in 1980, the cost of
professional studio hire in Australia was around $2000 per day. Add to this the cost of a
producer, an engineer, several session musicians, the exorbitant cost of 2 inch tape (an
industry standard at the time), and the cost of recording a single song to broadcast quality
could easily run to about $4000, and that would have been a relatively inexpensive
recording. From 1980, through to the early 1990s, broadcast-quality studios could cost
computers at a cost that is fast approaching zero. Quite sophisticated software can be
accessed legally without paying money (see www.sourceforge.net). The same goes for
video production software, with Avid’s DV program now available for free download (see
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Monopoly and monopsony
Avid's web site: www.avid.com). Similarly, Digidesign's Protools program is also available
for free download (www.digidesign.com). Many other open source video editing and audio
production programs are available for no cost on the World Wide Web. I use the
Digidesign and Avid programs as examples because they have been industry standard
digital production tools for some time. And even while the free versions of these programs
come with some restrictions and less features than their paid-for versions, broadcast quality
The low cost of the means of production for multimedia content has given rise to an
entirely new class of cultural producers who would not previously have had the opportunity
to be thus engaged. These include students, non-professional artists and producers, and
professional artists who would previously have been required to buy or hire facilities that
cost many thousands of dollars. In addition, high-quality audio and video recording
equipment has made its way to the “consumer” market, turning cultural “consumers” more
self-consciously into producers of culture. At the same time, the business model is
changing for the monopsony, along with the character of cultural labour.
The changing composition of cultural labour and its potential effects for monopsony
Smythe’s ‘free lunch’ approach to mass culture, the process I described above in
which culture industries provide content that can bring the audience commodity into being
to raise advertising revenues, entails a form of labour Smythe calls ‘consciousness labour’,
Consciousness is the total awareness of life which people have. It includes their
understanding of themselves as individuals and of their relations with other
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Monopoly and monopsony
change, and of its extent, is the fact that for the first time since the inception of mass
mediated societies, consumers now spend more on media in the US than do advertisers:
In a milestone that signals a fundamental shift in the economics of the media industry,
consumers now spend more money on media than advertisers do. The shift, which occurred
during 2003, but is just now coming to light via a report released Monday by investment
banker Veronis Suhler Stevenson (VSS), reflects that advertising no longer is the primary
business model for most media content, consumers are. (Mandese, 2004)
This trend toward an increased percentage of revenues from “consumers”, and a decreasing
In 1998, the current base year of VSS' 2004 report, ad-supported media accounted for
nearly two-thirds (63.6 percent) of the time consumers spend with media. By 2003,
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Monopoly and monopsony
advertising's share of consumer time had eroded to 56.4 percent and by 2008, VSS predicts
it will dwindle to just 54.1 percent. Given the fact that time spent with consumer-supported
media is growing at more than twice the rate of ad-supported media, it is conceivable that
advertising could become a minority of the time consumers spend with media within a
decade. (Mandese, 2004)
What this means is that the whole impetus for the way twentieth century media
monopsonies developed is being eroded. With the emergence of electronic mass media, the
first move towards monopsony was for the early culture industries to provide free
programming and the technologies to disseminate those “programs”. This is how the first
mass audiences were called into being by the architects of mass culture. The culture
industries learned how to produce “audiences” for sale through the production of content.
Now, however, advertising is retreating as the main source of the monopsony’s revenue
becomes the group formerly understood as “audience”: its members have become the
The free and inexpensive means of production and distribution are not enough by
themselves to effect any massive change in the composition and structure of cultural
production. The one similarity between the mass culture industries and other mass
industrial forms is that both require raw materials: the presence of a steel mill, railroads,
and trucks do not guarantee that steel will be successfully produced and distributed. Access
to resources in the form of iron ore, as well as labour and expertise, is necessary. Similarly
with the production of cultural materials, legal access to cultural labour, expertise, and raw
materials is essential. In this respect, “open content” repositories oriented towards cultural
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Monopoly and monopsony
production processes have a unique role to play in providing legal access to “raw” cultural
materials, and in providing an essential part of the means for producing participatory
culture.
and “consumption” oriented digital repositories that foregrounds the first major functional
libraries and museums, are oriented towards the preservation and dissemination of more or
less “official” knowledge, an undoubtedly important task. These repositories are organised
largely along the lines of their non-digital historical counterparts in so far as their role is to
maintain digital artefacts of materials that are considered to be of historical, cultural, and
social significance. Their historical precedents can be traced to ancient Greece. Production
repositories, on the other hand, are oriented towards providing resources that can be used
and reused. Their historical precedents are fairly recent: “stock” sound effects, footage,
photographic, and music libraries. Their primary purpose is to provide cultural producers
with raw materials suitable for repurposing in the production of new cultural materials.
analagous to the differences between reading and writing. They require different literacies,
different skills, and different attitudes towards the medium at hand. Their underpinning
assumptions are entirely different: teaching people to write presupposes an innate ability
for them to produce new meanings, to be creative. Teaching people to read begins with the
assumption that people have an innate ability to comprehend. Creativity is not part of that
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Monopoly and monopsony
The same holds true for production and consumption repositories. Consumption
repositories are designed to allow people to comprehend the past and its relevance for the
present and, perhaps, the future. Production repositories are designed to provide people
with resources for the production of new cultural materials (see, e.g., American
Broadcasting Corporation, 2004). Both types of repositories are, I believe, essential to the
collection, design, architecture, and access. Successful design for each requires an
understanding of the different axiological underpinnings of the functions they are designed
for.
In the context of monopsony, cultural products are assumed to be fairly much alike
and exist to promote themselves and the monopsonies of which they are part. The result for
audiences is the ‘freedom to choose what is always the same’ (Horkheimer & Adorno,
1947/1998: 167). That is a function of mass culture being mistakenly subject to the same
inherently conservative in its approach to buying cultural products. The myriad elements of
culture, no matter how mundane or elaborate, are assumed to be worth nothing “at birth” by
the monopsony, unless of course they are born within, or later bought by, the media
monopsony.
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Monopoly and monopsony
no value, there is no disincentive for people to distribute their production free of charge.
Paradoxically, the most successful products in new media environments are, prima facie,
“free” (see, for example, www.jibjab.com). That is, they obtain cultural and economic
value by being distributed free of cost. Consequently struggle over control of the means of
distribution have become the focal point for all those concerned about the ownership of
“official” culture. This is realised in the struggle over Intellectual Property regimes (Lessig,
2004) and, more dramatically, in the seizure of independent media servers from Rackspace
(BBC, 2004).
The “free” model is not at all new to multimedia producers. Every time an
advertising agency pitches to win a new client, that a musician submits work for a movie,
or a moviemaker develops a pilot – just as academics submit academic articles for review –
the authors are “giving away” something in the hope that an organ of the monopsony will
buy it. The new media environment has done at least three things in respect of the
monopsony: it has 1) emphasised the “free” and social character of creative labour; 2) it
multiplied the potential number of buyers, producers, and sellers in the market for cultural
products, thereby threatening the stability of the monopsony. A major potential of open
content repositories is that of a new media system that provides the myriad producers of
culture a new space for conversation, cultural recombination, and participatory culture
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Monopoly and monopsony
unmediated by the axiology of cultural monopsony (see also, Barwick & Thieberger, ***;
Kornbluh et al, chapt *** this volume; Willinsky, chapt 5, this volume).
Thus far, I have outlined the axiological underpinnings of ACRO and CCCI: the set
of contradictory value systems in play in the current climate. First, there is the inherent
impetus of monopsony to drive the value of cultural production towards zero in order to
keep its costs down. Second, there is the inverse commercial axiology of mass culture: the
fact that its most “consumed” products (which are of course never really consumed) are its
most valuable goods, with unused materials being considered as “junk”. Third, I have
view of the culture industries than is available through the lens of monopoly capitalism:
both views are necessary if we are to understand the political economic character, and
production systems that production repositories such as ACRO and CCCI might engender,
and the perils they might present. ACRO and CCCI are designed explicitly to provide open
access to high quality cultural resources that can be used legally in the production of new
materials. Like the means of production and distribution, the provision of resources is no
guarantee of success in achieving a participatory official culture. All three are necessary,
but even combined, they are not sufficient conditions. Most importantly in the achievement
of participatory culture, people need to know how to read and write with new multimedia
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Monopoly and monopsony
resources and tools; they must learn to make make meanings with them and, most
importantly, be given permission to make music, videos, and other forms of art within new
media environments. New literacies are an essential part of this, and an axiological change
in the structure of mass culture will rely on multimedia and information literacies becoming
part of curricula from the earliest ages. Given the current lack of novelty in the global
system of “official” culture, understanding how to read and write multimedia has become a
political, cultural, and economic imperative, if only to show people how easily sounds and
systems into a massive training grounds for cultural labour in a global monopsony—all
new systems must be built upon the foundations of their predecessors. In much the same
way that the monopsony has served up audiences for sale to advertisers, the proposed
system for turning out armies of skilled producers for the existing monopsony, thereby
There is also double-edged sword in the business models that such a system might
promote. On the one hand, we see examples such as the Prelinger Archive housed in the
Internet Archive (www.archive.org). Rick Prelinger owns roughly 48,000 films and runs a
stock footage archive. With some initial reticence, he put 1,000 of these online with open
access to anybody with an internet connection. The result was that his sales skyrocketed
(Prelinger, 2004): no free lunch, just free samples, a model used to great success in the
internet by the pornography industry (Legon, 2003). Another example is the jibjab.com
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Monopoly and monopsony
political satire featuring caricatures of President G.W. Bush and Senator John Kerry, and
cleverly reworded version of Woodie Guthrie’s This Land is Your Land. The parody was
propagated through emails and ‘drew an impressive 10.4 million unique visitors in July,
more than three times the 3.3 million Americans who collectively visited JohnKerry.com
and GeorgeWBush.com’ (Center for Media Research, 2004). JibJab has since become part
of the monopsony by being appropriated and absorbed by the system. That is a function of
the corporatist pattern of buying, rather than fostering and creating, innovative ideas (Saul,
1997).
a ‘human scale’ (Mumford, 1934/1962). That is to say, it is all well and good to promote
another to foster conversations and communities that are of a size that can give meaning to
weaving the local into the global, as well as providing forums for developing global
communities of interest, are problems not easily solved. Conversely, such an approach to
balkanisation of interests in which cultures and communities become closed off from, or
hostile towards, each other. These are just a few of the problems that face open content
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Monopoly and monopsony
Any reader of my previous work will know that I am far from being a techno-utopian. Yet I
am convinced that there is, indeed must be, a profound cultural shift inherent our new
positive way it must, I believe, be based on an axiology of humanistic principles and aims:
unqualified respect for persons; aspirations to the production of beauty and vibrancy in
backgrounds, cultures, and countries; the full development of human faculties; and the
betterment of the lot of peoples in general, which naturally includes access to resources,
means of production, and means of distribution. The global cultural monopsony has turned
itself inside out at almost every significant level, and despite the bleak political
environment of the early 21st century, the potential now exists for a transformation in
global culture. It will be a slow and fraught process, but it may be that it is possible, if not
necessary, for people to engage in the production of culture in a self-conscious way. That is
to say, people must take responsibility and respond to their obligations in respect of the
25
Monopoly and monopsony
References
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Free Press. (2004). Who Owns the media? Available online at:
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Graham, P. & Luke, A. (2003). Militarising the body politic. New media as
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Legon, J. (2003, December 11). Sex sells, especially to web surfers. Cable Network
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Monopoly and monopsony
1
To engage with these repository projects, navigate to www.uq.edu.au/acro and www.ccat.uwaterloo.ca .
Both are at an incipient stage of development and all suggestions for their improvement are welcomed.
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