Curse of The Crimson Throne - Players Guide
Curse of The Crimson Throne - Players Guide
Curse of The Crimson Throne - Players Guide
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Cover Artist
UDON Studios
Cartographer
Rob Lazzaretti
Contributing Artists
Andrew Hou
Ben Wootten
UDON Studios
Special Thanks
Nicolas Logue
The Paizo Customer Service and Warehouse Teams
The “Curse of the Crimson Throne Player’s Guide” introduces new players to the city of Korvosa, setting for the second Pathfinder Chronicles™ Adventure Path. This Player’s Guide is compliant with
the Open Game License (OGL) and is suitable for use with the world’s most popular fantasy roleplaying game. The OGL can be found on page 16 of this product.
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Welcome to
Korvosa
K
orvosa has long stood as the f irst bastion of The last section of this book introduces the background
civilization on the wild frontier of Varisia. Yet trait concept. This Adventure Path begins with the
tragedy seems to haunt the city’s royal bloodline. assumption that all new characters share one thing in
Few of her rulers rule for long, and none have lived to a common: they’ve been wronged in some manner by a local
ripe old age, dying instead well before their time. Heirs to crimelord named Gaedren Lamm. Pick one of the traits that
the throne are few and far between—in its 300-year history, matches your character, and you’ll not only have a built-
no king of Korvosa has directly inherited the Crimson in reason to join forces with the other PCs in your group,
Throne from his father. This is the source of much gossip but you’ll also get a nice bonus that’ll help you along your
and tale-spinning among the city’s citizens, who speak in way in the ordeals to come! Most of these traits assume that
hushed tones of what they have come to call the Curse of your character spent a significant portion of his childhood
the Crimson Throne. in Korvosa, although a few of them allow for more widely-
traveled characters. For the most part, though, Curse of the
HOW TO USE THIS GUIDE Crimson Throne works best with PCs who are natives to
Aside from introducing the Curse of the Crimson Throne Korvosa.
Adventure Path, this guide is intended to aid players in the If this guide whets your appetite for more information about
creation of characters native to the city. The information Korvosa, be sure to check out the Guide to Korvosa, a 64-page
presented herein is common knowledge, especially to book that explores the city in detail. Beyond that, the Pathfinder
characters who call Korvosa home. This guide is organized to website (paizo.com/pathfinder) and each subsequent volume of
familiarize you first with this city. A map of Korvosa appears Pathfinder will reveal more information about this fantastic city
on the inside front cover of this book, while a map of Varisia and the world around it, as well as new options for players to
appears on the inside back cover. Within the following pages, further immerse themselves in the ongoing adventures. Rest
you’ll find a gazetteer of Korvosa as well as notes on character assured, this guide is merely the first step, and your adventures
races, classes, and equipment as they apply to the city. in Korvosa are just beginning!
“Why do I live here? Why live in the most regimented, law-abiding, oppressive city this side
of Bloodsworn Vale? Answer’s simple, mate. With the Sable Company flapping around in
the clouds, Hellknights stomping around on the streets, and the Korvosan Guard caught
between them, no one knows who’s got jurisdiction over what. You just gotta know when
to hide and know when to bribe. Now, you wanna buy this magic dagger or not?”
—Corb “Birdtongue” Meever, Cerulean Society Fence
L
ike the people of any other city, Korvosans concern Those who live in Korvosa respect and admire
themselves more with the day-to-day particulars of ostentatious displays of wealth, power, or knowledge. They
living than with politics, history, or macroeconomics. consider conf idence and competence the greatest of assets,
Still, Korvosa has a few particular nuances that make it and and they deride or heckle those who display weakness,
its citizens unique. The following overview only begins to indecisiveness, or inability. Korvosans are quick to judge
touch on what it means to be a Korvosan. and slow to forgive.
At its height, just before the death of Aroden and the In addition to power, Korvosans love predictability.
departure of the separatists who founded Magnimar, Korvosans like to regulate their lives, creating strict
Korvosa just topped 23,000 inhabitants. It lost nearly 10,000 regimens for themselves that they slavishly follow.
to the resulting chaos of the time, but in the last century it Upsetting a Korvosan’s routine can ruin his entire day
regained half that many. As a result of its rapid contraction and likely makes him angry. To this end, Korvosa strictly
and slow re-expansion, many of the aff luent sections of enforces its laws (which often have harsh punishments far
Korvosa remain underpopulated. With the buildings it has in excess of the law codes of other non-evil governments)
and the area it covers, Korvosa could comfortably f ill out to and rewards those who play by the rules. That said, Korvosa
a true metropolis. also recognizes that not everyone plays by the same rules,
The dichotomy of Korvosa’s underpopulated aff luent so it compensates by applying regulations to nonviolent
wards with overcrowded Old Korvosa highlights the city’s criminals in the form of vice taxes and off icial recognition
greatest failing: the vast gulf of separation between its of the city’s single thieves’ guild.
wealthy, powerful elite and its dreadfully impoverished By charter amendment, Korvosa does not allow
poor. This gulf between social classes colors the merchants, laborers, or tradesmen to form guilds. Most
development of the city and led to the creation of some of workers within the city are self-employed or work for a
the features unique to Korvosa. master to whom they were apprenticed in their youths.
nobles, the city’s most politically powerful groups. More than Korvosa in contempt, and that she seduced the king into
judges, the arbiters not only determine the guilt or innocence marrying her simply to advance her own wealth and riches.
of defendants in a court of law, but also have legislative over- Garrick Tann: Often called “the most hated man in
sight. No one exactly knows what the 23 magistrates or their Korvosa,” Garrick Tann is the Magistrate of Commerce,
staffs do, but most Korvosans suspect the entire purpose of the man who oversees the collection of taxes in the city.
city hall is to waste the time and money of the city’s people. Lolia Perenne: Once a priest of Abadar, the current
Finally, two overlapping divisions define Korvosa’s aristoc- Magistrate of Regulation is tasked with the maintenance
racy: the five most powerful families bear the coveted title of of weights and measurements—much of her office’s time
Great Houses, giving their members special privileges within is spent seeking out faulty scales, shaved coins, and other
the city, and 21 noble houses make up the Dock Families, al- attempts by merchants and customers to cheat one another.
lowing them to charge berthing fees on one or more docks Marcus Thalassinus Endrin: Commandant Endrin is the
in the city. current leader of the Sable Company, a man whose dedication
to tradition and honor sometimes blinds him to what might
Notable Korvosans be best for his own career.
Listed here are many of Korvosa’s most well-known names, Neolandus Kalepopolis: The seneschal of Castle Korvosa,
be they famous or infamous. Neolandus Kalepopolis commands the defenses of the
castle itself, and is regarded as the second most powerful
The Government individual in the city, behind only King Eodred II.
Korvosa’s government is split into three Severs “Boneclaw” DiVri: The intimidating
groups. The arbiters serve and mysterious commander of the Order
as judges, trying crimi- of the Nail, Lictor DiVri is a towering
nal cases and settling civil man who rarely leaves his post
disputes. The magistrates at Citadel Vraid.
handle the day-to-day bureau- Syl Gar: If Garrick
cracy of city management. And the Tann is one of Korvosa’s
monarchy serves as Korvosa’s diplo- most hated off icials, Magistrate
mats and defenders. of Expenditures Syl Gar is one of the
Cressida Kroft: The current leader most loved—his responsibility is to see
of the Korvosan Guard, Field Marshal to it that city taxes are spent properly and
Cressida Kroft is an even-tempered woman eff iciently on public works.
whose practice of openly encouraging Zenobia Zenderholm: Known as the
adventurers and mercenaries to aid the Hanging Judge, Zenobia is Korvosa’s
Guard in the city’s defense has earned her senior arbiter. Her reputation is justi-
some unfair criticism by the city’s elite. f iably fearsome among Korvosa’s
Eodred Arabasti II: The King criminals.
of Korvosa is a man whose
spendthrift ways are moderated Citizens of Note
somewhat by the numerous good From the lofty perches of
works he has spearheaded.
Magistrate Garrick Tann the city’s aristocracy down
Ileosa Arabasti: Queen of Korvosa, to the market’s entertainers, mer-
Ileosa is barely a third the age of her chants, and criminals, many of Korvosa’s
husband. Rumors say that she holds much of citizens are well-known f igures.
dropouts who found the methods taught there distasteful. entourage have collectively contributed to dozens more.
Outside of the Acadamae, gnomes live as gnomes do, Half-elves in Korvosa are thus generally looked upon as
clumsily attempting to emulate the larger races and acting unfortunates at best, or untrustworthy bastards at worst.
as menaces not to be ignored.
Half-Orcs
Halflings Many Shoanti live in close proximity to the orcs of Belkzen,
In order to maximize its prof its gained from ship-borne resulting in an almost constant state of battle between the
cargo, House Leroung began the practice of hiring two groups. These battles sometimes grow exceedingly
half ling sailors (the house also experimented with gnome personal, resulting in the occasional half-orc. Few of these
sailors, but that ended poorly). Half lings require less than half-orcs survive to adulthood, and fewer still live among
half as much space and food, so House Leroung reasoned their human cousins, but despite that, a handful of half-
it could use that extra space for additional cargo. The oth- orcs make their homes in Korvosa. Except for a bouncer at
er houses (with the pointed exception of House Arkona) the Posh and Turtle, a bodyguard for Eliasia Leroung, and a
bought these half ling-sized ships from Leroung and f illed few other notables, most half-orcs live in Old Korvosa.
their crews with half ling sailors. Today, nearly half the
ships that belong to the city’s elite are sized for and crewed Classes
by half lings. As the largest city in Varisia, Korvosa has a little something
for everyone. Further, there seems to come a point in ev-
Half-Elves ery Varisian’s life where something that can only be had in
Bored young women of the human noble families occa- Korvosa demands a trip. As a result, all 11 standard adven-
sionally approach the Mierani enclave looking for an ad- turing classes have a certain level of representation in the
venturous rendezvous with someone exotic and beautiful. city—some moreso than others.
Rather lustful himself, Perishial welcomes these trysts
with bemused pleasure and claims each one strengthens Barbarians
the bonds between Korvosa and the Mierani elves. In his Most of Korvosa’s barbarians are visitors from Shoanti
years as diplomat, Perishial has fathered countless half- lands—those few who choose to stay in the city do so usually
elf offspring in this way, while the male members of his because they have little other choice, having been exiled or
10
Rangers
The most prestigious place for rangers in Korvosa is without
a doubt the Sable Company. Members of this elite group of
hippogriff-riding rangers can often be seen patrolling the
skies above Korvosa, and entry into their ranks is difficult. Yet
still, many who have grown up in Korvosa carry in their hearts
a profound appreciation and awe for these f lying guardians,
to the extent that even rangers who aren’t part of the Sable
Company can generally command respect from the citizenry.
Rogues
Despite its fondness for law, Korvosa has a thriving
underworld both above and below its streets. Countless
gangs of thieves, thugs, and troublemakers rise and fall
like the tides in the city’s low-rent districts. The Sczarni, a
loosely-aff iliated extended family of Varisian crimelords,
hold sway over many of these gangs and play a large role in
the average citizen’s poor opinion of the Varisian people.
Korvosa’s actual thieves’ guild is known as the Cerulean
Society, although the members of this group are focused
primarily on protection rackets and smuggling.
Sorcerers
Most of Korvosa’s sorcerers are Varisian, folk who have
manifested the spontaneous gift of magic through some
quirk of the bloodline. As a general rule, most folk blur
the line between sorcerers and Varisians, and as a result
sorcerers are often thought of as troublemakers. Certainly,
the overwhelming efforts of the Acadamae, which maintains
that the use of arcane magic without study and discipline
can only lead to disaster, does not help the public opinion on
these poorly-understood arcanists.
11
Harrow Deck
Hide Shirt
Earthbreaker
Shoanti Bola Klar
Scarf
Perfume/Cologne
Sawtooth Sabre
12
Exotic Weapons
Light Melee Weapon
Sawtooth sabre 35 gp 1d6 1d8 19–20/×2 — 2 lb. Slashing
Two-Handed Melee Weapon
Scarf, bladed* 12 gp 1d3 1d6 19–20/×2 — 2 lb. Slashing
Ranged Weapons
Shoanti bola 15 gp 1d3 1d4 ×2 10 ft. 2 lb. Bludgeoning and piercing
*Reach Weapon
ARMOR OF KORVOSA
Armor/Shield Maximum Armor Arcane Spell —Speed—
Armor Cost Bonus Dex Bonus Check Penalty Failure Chance (30 ft.) (20 ft.) Weight
Light Armor
Hide shirt 90 gp +4 +4 –3 20% 30 ft. 20 ft. 25 lb.
Shield
Klar 12 gp +1 — –1 5% — — 6 lb.
* Reach weapon.
to make an attack, you lose its AC bonus until your next ac- you. You can use the Weapon Finesse feat to apply your
tion (usually until the next round). Both segments of a klar can Dexterity modif ier instead of your Strength modif ier on
be enhanced separately. An enhancement bonus on the shield attack rolls with a bladed scarf sized for you, even though
does not improve the effectiveness of the blade and vice versa. it isn’t a light weapon for you.
Perfume/Cologne: Perfume and cologne are common Pocketed Scarf: This scarf grants you a +4 bonus on
accessories for those who hope to avoid offending through Sleight of Hand checks made to hide objects on your body.
scent. More expensive, exotic scents are available for sale Reinforced Scarf: Useful as a length of chain or manacles,
in f iner quarters of the city. Exotic perfumes and colognes this 8-foot-long scarf is reinforced with fine chain links and
are typically sold in vials containing 10 applications, with metal plates. A reinforced scarf has hardness 10 and 4 hit
a single dose lasting for 24 hours during, which its wearer points. It can be burst with a DC 24 Strength check.
gains a +2 circumstance bonus on Diplomacy checks. Shoanti Bola: The Shoanti often use special bolas carved
Sawtooth Sabre: The signature weapons of the notori- from bones and weighted with stones. These bolas func-
ous assassins’ guild known as the Red Mantis, sawtooth tion as standard bolas but deal lethal damage rather than
sabres are cruel but eff icient weapons. Their curved, ser- nonlethal damage. Most Shoanti bolas can also function as
rated blades are capable of making deep wounds and in the bullroarers—tiny holes carved in the weights cause them
hands of a skilled user are treated as light weapons. A char- to emit a mournful keening sound when spun.
acter without Exotic Weapon Prof iciency (sawtooth sabre) Starknife: This weapon has long served the church
can wield one of these weapons as a longsword. of Desna as a holy weapon. A wielder can stab with the
Bladed Scarf: A bladed scarf is a reach weapon, so you starknife or throw it like a chakram.
can strike opponents 10 feet away with it. It can also be Varisian Idol: These depictions of forgotten spirits can
used against an adjacent foe. You can make trip attacks be used to augment summoning magic. If used as an ad-
with a bladed scarf. If you are prof icient with a bladed ditional material component for any summon monster or
scarf, you deal 1d4 points of slashing damage to any summon nature’s ally spell, the summoned creature has an
creature who makes a successful grapple check against additional +2 hit points per Hit Die.
13
14
15
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16
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Vale
Welcome to Korvosa!
This invaluable resource for Pathfinder’s™ Curse of the Crimson
Throne Adventure Path reveals how best to customize your
character so he fits into the city of Korvosa with ease. Inside this
guide you’ll find:
PZO9000-2