Hammerhead
Hammerhead
Hammerhead
INSTALLATION................................................. PAGE 4
BEFORE YOU BEGIN
INSTALLATION
Game cabinetry is stylish, yet bright. The game has been (NOTE: There is a bonus shark, the shark that pops up
designed to be either a back–to–back centerpiece or a before game play starts. If a player hits that on he will be
wall unit that will enhance the look of any location. Thick awarded one extra point.)
16 gauge metal panels and marine grade water resistant
plywood make the game extremely durable. The boat bow
is made of a special high impact styrene that is easy to
maintain.
The distortion printed marquee is made of .187 PETG. This
is back printed, which will prevent the customer from
damaging the printing. The PETG is more durable than
acrylic and therefore will withstand impact better.
Electronics and sounds are the state of the art in digital
technology. Robust design ensures a long trouble free life
for your game. The game is very flexible with its
programming options to allow it to be tailored to most
locations easily.
INSTALLATION
CAUTION: CHECK THAT THE A.C. VOLTAGE RATING ON
BEFORE YOU BEGIN THE BACK OF THE GAME MATCHES THE A.C.
VOLTAGE OF YOUR LOCATION.
WARNING: WHEN INSTALLING THIS GAME, A
GROUNDED A.C. RECEPTACLE MUST BE USED. THE POWER SUPPLY IS NOT VOLTAGE ADJUSTABLE.
FAILURE TO DO SO COULD RESULT IN INJURY TO
YOURSELF OR OTHERS. FAILURE TO USE A TO OPERATE THE GAME AT VOLTAGES OTHER THAN
GROUNDED RECEPTACLE COULD ALSO CAUSE THOSE IT WAS DESIGNED FOR, PLEASE CONTACT
IMPROPER GAME OPERATION, OR DAMAGE TO THE OUR SERVICE DEPARTMENT FOR VOLTAGE
ELECTRONICS CONVERSION INFORMATION.
DO NOT DEFEAT OR REMOVE THE GROUNDING Plug the game into the A.C. outlet and turn on power to
PRONG ON THE POWER CORD FOR THE SAME the game. The switch for the game is located on a power
REASON AS GIVEN ABOVE. USING AN IMPROPERLY module on the outside rear of the game.
GROUNDED GAME COULD VOID YOUR WARRANTY.
It is now time to program your game&&..
HAVE A QUALIFIED ELECTRICIAN CHECK YOU’RE A.C.
RECEPTACLE TO BE SURE THE GROUND IS
FUNCTIONING PROPERLY.
TOOLS NEEDED
The game normally comes fully assembled and ready for
use.
INSTALLATION
The game comes ready to play with just a few simple
things to keep in mind.
Place the game into its final location and use the adjusting
PROGRAMMING
INTRODUCTION
The Hammerhead" game is extremely flexible from a programming standpoint. This allows the customer to “fine tune” the
game to his or her exact needs.
This section will describe in detail each of the programming options and how they work.
PLEASE READ THIS SECTION THOROUGHLY BEFORE CALLING OUR SERVICE DEPARTMENT. MOST QUESTIONS
REGARDING SET–UP AND OPERATION WILL BE FULLY EXPLAINED HERE.
SELECT BUTTON - Use this button to scroll through and “step” through the various options.
ADVANCE BUTTON - Use this button to “change” the value of a particular option.
PROGRAMMING BUTTON
SELECT BUTTON
ADVANCE BUTTON
PROGRAMMING
O 7 00 10 Volume adjustment
10 00 00 01 factory reset
NOTE: After the factory reset has been selected, the programming button must be
pressed twice to exit.
MAINTENANCE
GENERAL MAINTENANCE TICKET DISPENSERS
This game has been designed to be as trouble and The biggest problem ticket dispensers have is ticket dust
maintenance free as possible. blocking the optical detectors. It is a good idea to
occasionally use compressed air to remove the dust from
With this in mind the only basics are to keep the game the dispensers.
clean. Below are the main areas to take care of with
specific directions.
SHARK HEAD
MARQUEE
The sharks should be cleaned with a soapy water solution.
The MARQUEE should be cleaned with a soapy water Be sure to wring the sponge out before cleaning. Excess
solution if covered with water–based dirt such as food water may drip onto coil bed assembly and cause
products. After cleaning with soapy water, polish with a permanent damage.
commercial plastic polish or a spray furniture polish.
These have lubricating oils that condition the plastic and
keep it shiny and clear looking. Never use regular glass
cleaners as the ammonia in them actually damages the
plastic and dulls it. LUBRICATION
Any deep scratches can be reduced or eliminated with a We do not recommend the use of any lubrication
scratch removing polish and buffing wheel. anywhere on the game.
The only moving parts on the game are the sharks. If you
notice any sticking or binding of the sharks check the
CABINET following.
COIN MECHANISMS
The coin mechanisms should be cleaned periodically, as
they will accumulate dirt, which will cause the coins to
stick.
NO FLORESCENT LIGHTING
• Bulb burned out. Replace bulb.
• Electronic ballast bad. Replace ballast.
• Harness bad or harness unplugged. Check w/ohm meter and plug in, repair or replace as necessary.
• No A.C. power to the game or Main fuse bad. Check fuse and A.C. power.
Coin and low ticket sensing are done with If a P.C. Board is suspected as the cause of a
conventional micro switches. In all areas of critical problem, check to see that all of the components on
importance, optical sensors were developed the board are firmly attached. Pay special attention to
specifically, and optimized for their particular any socketed devices.
application.
If light bulbs are suspected, swap them with a bulb
All P.C. Boards are made of premium quality board that is known to work to narrow the problem down to
material and use time proven components to assure either a bulb or P.C. Board.
you of the most reliable designs possible.
REMOVE NUTS
716–759–0360
Display Board follow the directions below: MON. THRU FRI. 8AM–5PM EST
CAUTION: Be sure that the power has been
disconnected before attempting to unplug the
Display Boards.
D D
C P2 P1 C
KEY 10 KEY KEY 10 KEY
Ground BLACK BLACK
To Display Board 9 9 Ground To Display Board
Ground BLACK BLACK
8 8 Ground
KEY KEY KEY
7 7 KEY
D CLK brown/red brown/red
6 6 D CLK
D DATA brown/green brown/green
5 5 D DATA
D LATCH brown/white brown/white
4 4 D LATCH
12 VDC ORANGE ORANGE
3 3 12 VDC
12 VDC ORANGE ORANGE
2 2 12 VDC
KEY KEY KEY
1 1 KEY
B B
TITLE HAMMERHEAD
A A
#WS2051AX - DISPLAY FILENAME WS.VSD
DESCRIPTION
INTERCONNECT HARNESS DRAWN BY MMARTIN
4 3 2 1
4 3 2 1
D D
To Main Board P1
P9 KEY 10 KEY
C Ground 1
BLACK BLACK
9 Ground C
BLACK BLACK
Ground 2 8 Ground
KEY KEY
KEY 3 7 KEY
brown/red brown/red
D CLK 4 6 D CLK To Display Board
brown/green brown/green
D DATA 5 5 D DATA
brown/white brown/white
D LATCH 6 4 D LATCH
ORANGE ORANGE
12 VDC 7 3 12 VDC
ORANGE ORANGE
12 VDC 8 2 12 VDC
KEY
8 PIN AMP HOUSING #2405
1 KEY
CONTACT PIN #2201
10 PIN AMP HOUSING #2291
PIN 3: KEY PLUG #2239
CONTACT PIN #2201
PINS 1, 7, AND 10: KEY PLUG #2239
B B
TITLE HAMMERHEAD
A A
FILENAME WS.VSD
DESCRIPTION #WS2051X - DISPLAY HARNESS
DRAWN BY MMARTIN
4 3 2 1
4 3 2 1
D D
#650
.110
RESET
#650
.110
4"
#650
.110
ADV
C #650
.110
C
4"
To Mainboard P7 39 " #650
violet/brown .110
P7 Ticket Reset 1 violet/brown SEL
violet/red violet/red #650
Program 2 .110
violet/orange violet/orange
Select 3
violet/yellow violet/yellow 4"
Advance 4
black black #650
Ground 5 .110
#2714 5 PIN IDC PRG
#650
.110
B B
TITLE HAMMERHEAD
A A
# WS2052X - PROGRAMMING
FILENAME WS.VSD
DESCRIPTION
HARNESS DRAWN BY MMARTIN
4 3 2 1
4 3 2 1
6 F
5 E
D 4 D
D
3 2 1 A B C
Jewel C
Jewel D
Jewel A
Jewel B
Jewel E
Jewel F
Jewel 6
Jewel 5
Jewel 4
Jewel 3
Jewel 2
Jewel 1
#2909 #2909 #2909 #2909 #2909 #2909 #2909 #2909 #2909 #2909 #2909 #2909 #2909 #2909 #2909 #2909 #2909 #2909 #2909 #2909 #2909 #2909 #2909 #2909
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
M
.187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187
C C
#651 #651 #651 #651 #651 #651 #651 #651 #651 #651 #651 #651 #651 #651 #651 #651 #651 #651 #651 #651 #651 #651 #651 #651
.187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187
B B
Jewel 1 1 white/brown
Jewel 2 2 white/red
Jewel 3 3 white/orange
Jewel 4 4 white/yellow
Jewel 5 5 white/green
Jewel 6 6 white/blue TITLE HAMMERHEAD
A 7 A
12 VDC 8 orange FILENAME WS.VSD
12 VDC orange
9 DESCRIPTION #WS2053X - JEWEL LIGHT HARNESS
DRAWN BY MMARTIN
9 PIN PLUG #2292
SPLIT PIN #2100
DATE 7/9/01 REVISED 8/15/01 PAGE 4 OF 10
4 3 2 1
4 3 2 1
D D
To Right Speaker
brown/white #653T
.250
red/white #653T
.250
To Main Board
P1
C Right Speaker - 1 brown/white C
red/white
Right Speaker + 2
3
brown/gray
Left Speaker - 4
red/gray
Left Speaker + 5
5 PIN AMP HOUSING #2419
CONTACT PIN #2201
To Left Speaker
brown/gray #653T
B .250
B
red/gray #653T
.250
TITLE HAMMERHEAD
A A
FILENAME WS.VSD
DESCRIPTION #WS2054X - SPEAKER HARNESS
DRAWN BY MMARTIN
4 3 2 1
4 3 2 1
D D
BLACK BLACK 1
AC L 1 AC L
GREEN # 8173 - 3 COND. SVT GREEN 2
EARTH GND 2 EARTH GND
C AC N 3
WHITE WHITE 3 AC N C
3 PIN CAP #2288
FEMALE #2102
3 PIN PLUG #2206
SOLID PIN #2100S
B B
TITLE HAMMERHEAD
A A
FILENAME WS.VSD
DESCRIPTION #WS2056X - MARQUEE HARNESS
DRAWN BY MMARTIN
4 3 2 1
4 3 2 1
orange #650
.110
To Coin Lamps
black #650
.110
D D
orange #650
.110
To Coin Lamps
black #650
.110
orange #651
.187 To Lockout
gray/yellow #651 Coils
.187
C 12 VDC 1 orange * 2 C
Lockout Coil gray/yellow
2
Ground black
3 orange
Coin In 1 gray/brown #651
4 .187 To Lockout
Coin In 2 gray/red
5 gray/yellow
Ground black #651 Coils
6 .187
6 PIN AMP HOUSING #2944
CONTACT PIN #2201
gray/brown #653T
B .250
To Coin Switch 1 B
black #653T
.250
gray/red #653T
.250
To Coin Switch 2
black #653T
.250
TITLE HAMMERHEAD
A A
FILENAME WS.VSD
DESCRIPTION #WS2057X - COIN DOOR HARNESS
DRAWN BY MMARTIN
4 3 2 1
4 3 2 1
D D
violet/green #651
.187 To Low Ticket
B black #649
Switch B
.187
TITLE HAMMERHEAD
A A
FILENAME WS.VSD
DESCRIPTION #WS2058X - TICKET DOOR HARNESS
DRAWN BY MMARTIN
4 3 2 1
4 3 2 1
P3
30 VDC BROWN
P2 1
RED
30 VDC 2
Shark 2 TAN/BLACK ORANGE
1 62 30 VDC 3
Shark 1 RED/BLACK YELLOW
2 58 30 VDC 4
Shark 4 ORANGE/BLACK GREEN
3 51 30 VDC 5
D Shark 3 4
YELLOW/BLACK
43 30 VDC 6
BLUE D
Shark 5 GREEN/BLACK
5 26 30 VDC 7
Shark 6 BLUE/BLACK
6 18 30 VDC 8
6 PIN AMP HOUSING #2944 30 VDC 9
CONTACT PIN #2201 9 PIN AMP HOUSING #8136
CONTACT PIN #2201
P5
Switch 8 1
Switch 7 2
yellow/blue
P4 Switch 6 3 17
KEY
KEY 4
C Ground 1 black 41 Switch 5 5
yellow/green
25 C
2 black yellow/white
Ground 24 Switch 4 6 42
3 black yellow/orange
Ground 3 Switch 3 7 50
yellow/red
Ground 4 Switch 2 8 57
yellow/brown
Ground 5 Switch 1 9 56
5 PIN AMP HOUSING #2419 9 PIN AMP HOUSING #8136
CONTACT PIN #2201 CONTACT PIN #2201
PIN 4: KEY PLUG #2239
P6
12 VDC 1
12 VDC 2
Jewel 1 3 white/brown 61
B Jewel 2 4 white/red 54 B
Jewel 3 5 white/orange 46
Jewel 4 6 white/yellow 38
1 4 white/green
Jewel 5 7 21
5 11 white/blue
Jewel 6 8 13
12 19
9
20 27
12 VDC orange 22
10
28 36
12 VDC orange 39
11
37 44
12VDC orange 4
12
45 52
12 PIN AMP HOUSING #8428
53 59 CONTACT PIN #2201
60 63
TITLE HAMMERHEAD
A 63 PIN CIRCULAR PLUG #8111
A
FEMALE PIN #8112 #WS2059X - MAIN TO COIL BED FILENAME WS.VSD
DESCRIPTION
CLAMP #8110 HARNESS DRAWN BY MMARTIN
4 3 2 1
4 3 2 1
C C
ORANGE/BLACK ORANGE/BLACK M
#2909 BLUE/BLACK BLUE/BLACK M
#2909
51 .187 18 .187
C SHARK SOL 3 F SHARK SOL 6
ORANGE ORANGE #653T BLUE BLUE #653T
52 .250 19 .250
black #651 black #651
.187 .187
C SHARK SW F SHARK SW
yellow/orange yellow/orange #649
yellow/blue yellow/blue #649
50 17
.187 .187
white/brown white/brown 1
61 Jewel 1
white/red white/red 2
54 Jewel 2
white/orange white/orange SHARK COIL
46 3 Jewel 3 4 1
white/yellow white/yellow 6 PER GAME
38 4 Jewel 4 11 5
WHITE
white/green white/green #654
21 5 Jewel 5 To Jewel Lights 19 12 M
B 13 white/blue white/blue
6 Jewel 6 27 20
.250
B
7 36 28 22 AWG
orange orange
22 8 12 VDC 44 37 1N4004 2400 TURNS
orange orange SPN
39 9 12 VDC 52 45
9 PIN CAP #2551
59 53
FEMALE PIN #2102 #651
63 60
.187 WHITE/BLACK
4 3 2 1
Warranty
I.C.E warrants all components in the HAMMERHEAD" game to be free of defects in
materials and workmanship for a period of 90 days from the date of purchase.
Furthermore, all MAIN P.C. BOARDS are warranted for 180 days.
This warranty does not cover items damaged due to normal wear and tear,
subjected to abuse, improperly assembled by the end user, modified, repaired, or
operated in a fashion other than that described in the service manual.
I.C.E. will assume no liability whatsoever, for costs associated with labor to replace
defective parts, or travel time associated therein.
I.C.E.'s obligation will be to ship free of charge, replacement parts by U.P.S. Ground,
U.S. mail, or other comparable shipping means. Any express mail or overnight
shipping expense is at the cost of the purchaser.
· The serial number of the game with the defective parts is given.
I.C.E. distributors are independent, privately owned and operated. In their judgment,
they may sell parts or accessories other than those manufactured by I.C.E. We
cannot be responsible for the quality, suitability, or safety of any non–I.C.E. part, or
any modification, including labor, which is performed by such a distributor.