Hammerhead

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OWNERS AND SERVICE MANUAL

INNOVATIVE CONCEPTS IN ENTERTAINMENT INC.


10123 MAIN STREET, CLARENCE, NY 14031
SERVICE: 1–716–759–0360
FAX: 1–716–759–0884
E–MAIL: [email protected]
TABLE OF CONTENTS
INTRODUCTION .............................................. PAGE 3
GAME FEATURES
GAME PLAY

INSTALLATION................................................. PAGE 4
BEFORE YOU BEGIN
INSTALLATION

PROGRAMMING OPTIONS ............................ PAGE 5 & 6


INTRODUCTION
USING THE PROGRAMMING OPTIONS

MAINTENANCE ............................................... PAGE 7

QUICK TROUBLESHOOTING ......................... PAGE 8

GAME REPAIR................................................. PAGE 9 – 11


OPERATIONAL BACKGROUND
TROUBLESHOOTING PHILOSOPHY
MECHANICAL REPAIR

PARTS LISTINGS ............................................ PAGE 12

SCHEMATICS .................................................. PAGE 13 – 15

WIRING DIAGRAMS ........................................ PAGE 16 – 25


INTRODUCTION
GAME FEATURES GAME PLAY
The object of the game is to hit as many sharks as
Thank you for purchasing the new Hammerhead" game possible in the time allowed. (Note: the player must try to
from I.C.E. This new “WACKY” game utilizes all the hit the sharks that are in the up position to score points)
proven technology of it’s predecessor Smack–n–Alien. ICE The player does not get penalized for missing a shark.
has taken out the cost but not the quality, giving the The high score for the day will be displayed for all new
customer a fresh look with full reliability. players to try and match.

Game cabinetry is stylish, yet bright. The game has been (NOTE: There is a bonus shark, the shark that pops up
designed to be either a back–to–back centerpiece or a before game play starts. If a player hits that on he will be
wall unit that will enhance the look of any location. Thick awarded one extra point.)
16 gauge metal panels and marine grade water resistant
plywood make the game extremely durable. The boat bow
is made of a special high impact styrene that is easy to
maintain.
The distortion printed marquee is made of .187 PETG. This
is back printed, which will prevent the customer from
damaging the printing. The PETG is more durable than
acrylic and therefore will withstand impact better.
Electronics and sounds are the state of the art in digital
technology. Robust design ensures a long trouble free life
for your game. The game is very flexible with its
programming options to allow it to be tailored to most
locations easily.
INSTALLATION
CAUTION: CHECK THAT THE A.C. VOLTAGE RATING ON
BEFORE YOU BEGIN THE BACK OF THE GAME MATCHES THE A.C.
VOLTAGE OF YOUR LOCATION.
WARNING: WHEN INSTALLING THIS GAME, A
GROUNDED A.C. RECEPTACLE MUST BE USED. THE POWER SUPPLY IS NOT VOLTAGE ADJUSTABLE.
FAILURE TO DO SO COULD RESULT IN INJURY TO
YOURSELF OR OTHERS. FAILURE TO USE A TO OPERATE THE GAME AT VOLTAGES OTHER THAN
GROUNDED RECEPTACLE COULD ALSO CAUSE THOSE IT WAS DESIGNED FOR, PLEASE CONTACT
IMPROPER GAME OPERATION, OR DAMAGE TO THE OUR SERVICE DEPARTMENT FOR VOLTAGE
ELECTRONICS CONVERSION INFORMATION.

DO NOT DEFEAT OR REMOVE THE GROUNDING Plug the game into the A.C. outlet and turn on power to
PRONG ON THE POWER CORD FOR THE SAME the game. The switch for the game is located on a power
REASON AS GIVEN ABOVE. USING AN IMPROPERLY module on the outside rear of the game.
GROUNDED GAME COULD VOID YOUR WARRANTY.
It is now time to program your game&&..
HAVE A QUALIFIED ELECTRICIAN CHECK YOU’RE A.C.
RECEPTACLE TO BE SURE THE GROUND IS
FUNCTIONING PROPERLY.

TOOLS NEEDED
The game normally comes fully assembled and ready for
use.

If however, you need to disassemble or reassemble the


marquee to the game for any reason, all that is needed is
a 5/32 security Allen wrench.

INSTALLATION
The game comes ready to play with just a few simple
things to keep in mind.

1. When installing the game, be sure you use a


grounded A.C. outlet. If necessary, have it checked to
be sure the ground is good.

THIS GAME IS DESIGNED TO DISSIPATE STATIC


ELECTRICITY THROUGH THE GROUNDING PLANE OF
THE GAME. IF THE A.C. GROUND DOES NOT WORK,
THE GAME COULD DISCHARGE STATIC ELECTRICITY
THROUGH THE GAME CIRCUITRY, WHICH COULD
CAUSE DAMAGE.

Make sure the game is level after installation. It is


necessary to make sure the game is level so the
game will work properly.

Place the game into its final location and use the adjusting
PROGRAMMING

INTRODUCTION
The Hammerhead" game is extremely flexible from a programming standpoint. This allows the customer to “fine tune” the
game to his or her exact needs.

This section will describe in detail each of the programming options and how they work.

PLEASE READ THIS SECTION THOROUGHLY BEFORE CALLING OUR SERVICE DEPARTMENT. MOST QUESTIONS
REGARDING SET–UP AND OPERATION WILL BE FULLY EXPLAINED HERE.

HOW TO USE THE PROGRAMMING OPTIONS


PROGRAMMING BUTTON - Use this button to enter and exit the programming mode. Press this button once to enter the
mode, and once again to exit the mode.

SELECT BUTTON - Use this button to scroll through and “step” through the various options.

ADVANCE BUTTON - Use this button to “change” the value of a particular option.

TICKET RESET BUTTON – Use this button to “reset” ticket counter.

PROGRAMMING BUTTON

SELECT BUTTON

TICKET RESET BUTTON

ADVANCE BUTTON
PROGRAMMING

OPTION DEFAULT MIN / MAX DEFINITION

O 7 00 10 Volume adjustment

1 2 01 09 coins per credit switch 1

2 1 00 09 # of coin 1’s per credit switch 2


3 20 10 99 number of seconds per game

4 2 00 06 difficulty (lower = easier)

5 2 00 09 tickets just for playing

6 5 01 10 hits per tickets

7 25 00 99 ticket cap per game

8 5 00 99 minutes between attract mode

9 3 01 03 attract mode type

10 00 00 01 factory reset

NOTE: After the factory reset has been selected, the programming button must be
pressed twice to exit.
MAINTENANCE
GENERAL MAINTENANCE TICKET DISPENSERS
This game has been designed to be as trouble and The biggest problem ticket dispensers have is ticket dust
maintenance free as possible. blocking the optical detectors. It is a good idea to
occasionally use compressed air to remove the dust from
With this in mind the only basics are to keep the game the dispensers.
clean. Below are the main areas to take care of with
specific directions.

SHARK HEAD
MARQUEE
The sharks should be cleaned with a soapy water solution.
The MARQUEE should be cleaned with a soapy water Be sure to wring the sponge out before cleaning. Excess
solution if covered with water–based dirt such as food water may drip onto coil bed assembly and cause
products. After cleaning with soapy water, polish with a permanent damage.
commercial plastic polish or a spray furniture polish.
These have lubricating oils that condition the plastic and
keep it shiny and clear looking. Never use regular glass
cleaners as the ammonia in them actually damages the
plastic and dulls it. LUBRICATION
Any deep scratches can be reduced or eliminated with a We do not recommend the use of any lubrication
scratch removing polish and buffing wheel. anywhere on the game.

The only moving parts on the game are the sharks. If you
notice any sticking or binding of the sharks check the
CABINET following.

– Dirt on the solenoid shafts - Remove the solenoid


The cabinet plastic and decals can be cleaned with soapy
shafts, clean with isopropyl alcohol. Finish wiping
water or spray furniture polish. DO NOT use any alcohol or
clean with a good grade of spray polish only.
petroleum based cleaners as they could damage the
plastic or printed parts.
– Wear - If excessive solenoid body wear is noted,
replace the solenoid coil.

COIN MECHANISMS
The coin mechanisms should be cleaned periodically, as
they will accumulate dirt, which will cause the coins to
stick.

Remove the coin mech and clean them in a dish detergent


solution and a stiff brush. Dry thoroughly and re–install.
QUICK TROUBLESHOOTING
GAME WILL NOT TAKE OR ADD MONEY CORRECTLY
• Micro switch not working or returning properly. Check and repair or replace as necessary.
• Bad Harnessing or connector. Check w/ohm meter and repair as necessary.
• Game programming set incorrectly. Check programming option and re–program if necessary.
Bad Main P.C. Board. Check and repair or replace as necessary.

SHARKS WILL NOT POP UP DURING GAME PLAY


• Opto Sensor is not working properly. Test and replace as necessary.
• Reflective foil is not properly in place. Reapply foil correctly.
• Bad harnessing or connector. Check w/ohm meter and repair as necessary.
• Bad Main P.C. Board. Check and repair or replace as necessary.

GAME HAS NO SOUND


• Bad speaker. Check w/ohm meter for 4 or 8–ohm load. If not within this range, replace.
• Volume level set incorrectly. Check volume level in programming, and adjust if necessary.
• Bad Harnessing or connector. Check w/ohm meter and repair as necessary.
• Bad Main P.C. Board. Check and repair or replace as necessary

TICKET DISPENSER DOES NOT WORK OR WORKS IMPROPERLY


• Bad ticket dispenser. Repair or replace as necessary.
• Bad harnessing or connector. Check w/ohm meter and repair as necessary.
• Bad Main P.C. Board. Check and repair or replace as necessary.
• Game out of tickets. Add tickets
• Optical sensor on ticket dispenser dirty. Remove paper fuzz and debris with a soft brush.

NO FLORESCENT LIGHTING
• Bulb burned out. Replace bulb.
• Electronic ballast bad. Replace ballast.
• Harness bad or harness unplugged. Check w/ohm meter and plug in, repair or replace as necessary.
• No A.C. power to the game or Main fuse bad. Check fuse and A.C. power.

TICKETS OR HIGH SCORE DISPLAY Don’t WORK PROPERLY


• Bad Display P.C. Board. Repair or replace Display board
• Bad Main P.C. Board. Repair or replace Main board.
• Bad display harnessing. Repair as necessary.

CAN’T ENTER OR EXIT PROGRAMMING OR OTHER ADJUSTMENT MODES


• Bad programming or adjustment buttons. Replace buttons. Check harnessing.
• Bad Main P.C. Board. Repair or replace Main board.
GAME REPAIR
WARNING: ALWAYS REMOVE POWER TO TROUBLESHOOTING
THE GAME BEFORE ATTEMPTING ANY
SERVICE, UNLESS NEEDED FOR SPECIFIC
PHILOSOPHY
TESTING. To find problems with the game, always first check
FAILURE TO OBSERVE THIS PRECAUTION what should be obvious. See that the game is
COULD RESULT IN SERIOUS INJURY TO plugged in, and that all of the fuses on the game are
YOURSELF OR OTHERS. good. This includes the fuse that is located INSIDE
the power module.

Next, check to see that all of the connectors are firmly


OPERATIONAL seated and that none of the wires have been pulled
out of them.
BACKGROUND
When trying to find out if specific components are bad
The HAMMERHEAD" game has been manufactured or not. This will help you to know if you have a
with modular design in mind. Almost everything in the problem with a specific component, or maybe a
game can be EASILY removed for servicing. This problem with either the wiring or the Main P.C. Board.
makes it much easier for the repairman as he / she
can work in a quieter less distracting environment Use extreme caution when using probes or voltmeters
away from the Game Room floor. The game relies on if the game is powered up. If doing continuity checks,
1 coil bed assembly which can be remove from the it is important to disconnect the harnessing at both
game very easily. ends, as attached they may yield erroneous results.

Coin and low ticket sensing are done with If a P.C. Board is suspected as the cause of a
conventional micro switches. In all areas of critical problem, check to see that all of the components on
importance, optical sensors were developed the board are firmly attached. Pay special attention to
specifically, and optimized for their particular any socketed devices.
application.
If light bulbs are suspected, swap them with a bulb
All P.C. Boards are made of premium quality board that is known to work to narrow the problem down to
material and use time proven components to assure either a bulb or P.C. Board.
you of the most reliable designs possible.

We have put forth our best efforts and tested this


game extensively to assure the best possible
performance under the widest variety of operating
conditions. We are ALWAYS however interested in our
customers input for product improvement. If you have
any questions or comments please feel free to
contact our service department.

I.C.E. SERVICE DEPARTMENT


716–759–0360
NORMAL BUSINESS HOURS ARE:
MONDAY - FRIDAY, 8:00 AM TO 5:00 PM
GAME REPAIR
REPLACEMENT & REPAIR COIL BED PARTS REPLACEMENT
Service the coil bed as follows:
COIL BED SERVICING
Remove all the shark heads from the coil bed. To
To remove the coil bed: remove sharks, turn the coil bed over so that the
coil bed is resting on the shark heads. Remove
1. Remove the 4 bolts that hold the boat bow on to the Allen head screw from the shaft. Cut the wire
the cabinet. The bolts are located on the tie and remove the locking pin. Pull the shark
underside of the playfield, on the left & right sides heads through the coil bed.
of the game.
REMOVE
SCREW

CUT WIRE TIE & REMOVE PIN

Unplug the Sensor PCB Assembly. Remove the two


2. Remove the 6 bolts holding the coil bed in Nylok nuts holding the coil cap.
position as shown in the photo below.
UNPLUG

REMOVE NUTS

Disconnect the wires to the coil & remove.


Assemble in reverse order.
3. Unplug the multi pin connector by twisting off.
GAME REPAIR
MARQUEE BULB / DISPLAY Using a Phillips screwdriver, remove the four screws
BOARD SERVICE that hold the board in place.

To replace a light bulb:

Remove the square drive screws on the rear of the


marquee, that attach the lamp mounting panels.
Start with the side that looks like the light is out.

Repeat the previous steps to remove the second


display.

IF YOU HAVE ANY QUESTIONS OR


COMMENTS, PLEASE CONTACT OUR
SERVICE DEPARTMENT AT:

716–759–0360
Display Board follow the directions below: MON. THRU FRI. 8AM–5PM EST
CAUTION: Be sure that the power has been
disconnected before attempting to unplug the
Display Boards.

Remove the security Allen bolts around the perimeter


of the marquee.
PARTS LISTING
Parts denoted with * indicate available as part of ELECTRONIC / ELECTRICAL
a specially discounted spares kit.

WS2034X Main PCB


WS2032X Display Boards
MECHANICAL PARTS 2295 Fuse, MDQ6 (6 Amp Slo Blo)
2315 Fuse, MDQ3 (3 Amp Slo Blo)

211 Low Ticket Micro Switch


BW250X PLL Bulb Socket Assembly
FP1004 Leg Leveler Mounting Bracket
HR1019 Leveler Foot
1024 Ticket Bin DECALS AND GRAPHICS
1026 Bracket, Low Ticket Switch Mounting
AR2007 Speaker, 6” x 9”
BW2017 PLL Bulb Retaining Clip
BW2018 PLL Bulb Support WS7003 BOAT DECK DECAL
2027 Fan, DC 12 Volt WS7005 FRONT DECAL
CC2027 Power Cord, 20 ft. WS7112 RIGHT SIDE DECAL
5101X Mech Holder Assembly WS7110 LEFT SIDE DECAL
BW8284X Workhorse 6 Ballast, ( WH6–120–L) WS7027 MARQUEE (BACK DROP)
8312* Bulb, PL–L 40W/41/RS/IS Fluorescent WS7006 ICE LOGO
HH5005 Ticket Dispenser
WA4010 Mallet
WS4011 Shark Head
175 Immonex Mech.
1026 Low Ticket Switch
2289 Reset Button
8212 Flashing LED (Low Ticket)
CG2027 Power Cord 9’
2364 Coil Bed Fan
WA1054 Limiting Pin
8312 Light Bulb
MZ8284X Ballast Workhorse 6
WS7027X Marquee Vacuum Form
WS3004 Boat Cleat
WS8444X Jewel Light Assembly
WS2011X Shark Head Assembly
WS9001 Service Manual
4 3 2 1

D D

C P2 P1 C
KEY 10 KEY KEY 10 KEY
Ground BLACK BLACK
To Display Board 9 9 Ground To Display Board
Ground BLACK BLACK
8 8 Ground
KEY KEY KEY
7 7 KEY
D CLK brown/red brown/red
6 6 D CLK
D DATA brown/green brown/green
5 5 D DATA
D LATCH brown/white brown/white
4 4 D LATCH
12 VDC ORANGE ORANGE
3 3 12 VDC
12 VDC ORANGE ORANGE
2 2 12 VDC
KEY KEY KEY
1 1 KEY

10 PIN AMP HOUSING #2291 10 PIN AMP HOUSING #2291


CONTACT PIN #2201 CONTACT PIN #2201
PINS 1, 7, AND 10: KEY PLUG #2239 PINS 1, 7, AND 10: KEY PLUG #2239

B B

TITLE HAMMERHEAD
A A
#WS2051AX - DISPLAY FILENAME WS.VSD
DESCRIPTION
INTERCONNECT HARNESS DRAWN BY MMARTIN

DATE 7/9/01 REVISED 8/15/01 PAGE 1 OF 10

4 3 2 1
4 3 2 1

D D

To Main Board P1
P9 KEY 10 KEY
C Ground 1
BLACK BLACK
9 Ground C
BLACK BLACK
Ground 2 8 Ground
KEY KEY
KEY 3 7 KEY
brown/red brown/red
D CLK 4 6 D CLK To Display Board
brown/green brown/green
D DATA 5 5 D DATA
brown/white brown/white
D LATCH 6 4 D LATCH
ORANGE ORANGE
12 VDC 7 3 12 VDC
ORANGE ORANGE
12 VDC 8 2 12 VDC
KEY
8 PIN AMP HOUSING #2405
1 KEY
CONTACT PIN #2201
10 PIN AMP HOUSING #2291
PIN 3: KEY PLUG #2239
CONTACT PIN #2201
PINS 1, 7, AND 10: KEY PLUG #2239

B B

TITLE HAMMERHEAD
A A
FILENAME WS.VSD
DESCRIPTION #WS2051X - DISPLAY HARNESS
DRAWN BY MMARTIN

DATE 7/9/01 REVISED 8/15/01 PAGE 2 OF 10

4 3 2 1
4 3 2 1

D D

#650
.110
RESET
#650
.110
4"
#650
.110
ADV
C #650
.110
C
4"
To Mainboard P7 39 " #650
violet/brown .110
P7 Ticket Reset 1 violet/brown SEL
violet/red violet/red #650
Program 2 .110
violet/orange violet/orange
Select 3
violet/yellow violet/yellow 4"
Advance 4
black black #650
Ground 5 .110
#2714 5 PIN IDC PRG
#650
.110

B B

TITLE HAMMERHEAD
A A
# WS2052X - PROGRAMMING
FILENAME WS.VSD
DESCRIPTION
HARNESS DRAWN BY MMARTIN

DATE 7/9/01 REVISED 8/15/01 PAGE 3 OF 10

4 3 2 1
4 3 2 1

6 F

5 E
D 4 D
D
3 2 1 A B C

Jewel C

Jewel D
Jewel A

Jewel B

Jewel E

Jewel F
Jewel 6

Jewel 5

Jewel 4

Jewel 3

Jewel 2

Jewel 1
#2909 #2909 #2909 #2909 #2909 #2909 #2909 #2909 #2909 #2909 #2909 #2909 #2909 #2909 #2909 #2909 #2909 #2909 #2909 #2909 #2909 #2909 #2909 #2909
M
M

M
M

M
M

M
M

M
M

M
M

M
M

M
M

M
M

M
M

M
M

M
M
.187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187
C C
#651 #651 #651 #651 #651 #651 #651 #651 #651 #651 #651 #651 #651 #651 #651 #651 #651 #651 #651 #651 #651 #651 #651 #651
.187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187 .187

B B

Jewel 1 1 white/brown
Jewel 2 2 white/red
Jewel 3 3 white/orange
Jewel 4 4 white/yellow
Jewel 5 5 white/green
Jewel 6 6 white/blue TITLE HAMMERHEAD
A 7 A
12 VDC 8 orange FILENAME WS.VSD
12 VDC orange
9 DESCRIPTION #WS2053X - JEWEL LIGHT HARNESS
DRAWN BY MMARTIN
9 PIN PLUG #2292
SPLIT PIN #2100
DATE 7/9/01 REVISED 8/15/01 PAGE 4 OF 10

4 3 2 1
4 3 2 1

D D

To Right Speaker
brown/white #653T
.250
red/white #653T
.250

To Main Board

P1
C Right Speaker - 1 brown/white C
red/white
Right Speaker + 2
3
brown/gray
Left Speaker - 4
red/gray
Left Speaker + 5
5 PIN AMP HOUSING #2419
CONTACT PIN #2201

To Left Speaker
brown/gray #653T
B .250
B
red/gray #653T
.250

TITLE HAMMERHEAD
A A
FILENAME WS.VSD
DESCRIPTION #WS2054X - SPEAKER HARNESS
DRAWN BY MMARTIN

DATE 7/9/01 REVISED 8/15/01 PAGE 5 OF 10

4 3 2 1
4 3 2 1

D D

BLACK BLACK 1
AC L 1 AC L
GREEN # 8173 - 3 COND. SVT GREEN 2
EARTH GND 2 EARTH GND
C AC N 3
WHITE WHITE 3 AC N C
3 PIN CAP #2288
FEMALE #2102
3 PIN PLUG #2206
SOLID PIN #2100S

B B

TITLE HAMMERHEAD
A A
FILENAME WS.VSD
DESCRIPTION #WS2056X - MARQUEE HARNESS
DRAWN BY MMARTIN

DATE 7/9/01 REVISED 8/15/01 PAGE 6 OF 10

4 3 2 1
4 3 2 1

orange #650
.110
To Coin Lamps
black #650
.110
D D

orange #650
.110
To Coin Lamps
black #650
.110

orange #651
.187 To Lockout
gray/yellow #651 Coils
.187

C 12 VDC 1 orange * 2 C
Lockout Coil gray/yellow
2
Ground black
3 orange
Coin In 1 gray/brown #651
4 .187 To Lockout
Coin In 2 gray/red
5 gray/yellow
Ground black #651 Coils
6 .187
6 PIN AMP HOUSING #2944
CONTACT PIN #2201

gray/brown #653T
B .250
To Coin Switch 1 B
black #653T
.250

gray/red #653T
.250
To Coin Switch 2
black #653T
.250

TITLE HAMMERHEAD
A A
FILENAME WS.VSD
DESCRIPTION #WS2057X - COIN DOOR HARNESS
DRAWN BY MMARTIN

DATE 7/9/01 REVISED 8/15/01 PAGE 7 OF 10

4 3 2 1
4 3 2 1

D D

C 12 VDC 1 ORANGE violet/blue


1 T Sense
C
Ticket Sense 2 violet/blue BLACK + black
2 P GND To Ticket
Ticket Run 3 violet/white violet/white
3 T Run Dispenser
Ground 4 BLACK ORANGE + orange
4 + 12VDC
4 PIN AMP HOUSING #2429 4 PIN MLX CAP #2158
CONTACT PIN #2201 FEMALE PIN #2176
PINS 2 & 4: 20-14 AWG FEMALE PIN #8177
orange
1 + 12VDC RED FLASHING LED #8212
violet/green WITH LED HOLDER #1017
2 T Out
2 PIN MOLEX HOUSING #2089
MINI KK PIN #2074

violet/green #651
.187 To Low Ticket
B black #649
Switch B
.187

TITLE HAMMERHEAD
A A
FILENAME WS.VSD
DESCRIPTION #WS2058X - TICKET DOOR HARNESS
DRAWN BY MMARTIN

DATE 7/9/01 REVISED 8/15/01 PAGE 8 OF 10

4 3 2 1
4 3 2 1

P3
30 VDC BROWN
P2 1
RED
30 VDC 2
Shark 2 TAN/BLACK ORANGE
1 62 30 VDC 3
Shark 1 RED/BLACK YELLOW
2 58 30 VDC 4
Shark 4 ORANGE/BLACK GREEN
3 51 30 VDC 5
D Shark 3 4
YELLOW/BLACK
43 30 VDC 6
BLUE D
Shark 5 GREEN/BLACK
5 26 30 VDC 7
Shark 6 BLUE/BLACK
6 18 30 VDC 8
6 PIN AMP HOUSING #2944 30 VDC 9
CONTACT PIN #2201 9 PIN AMP HOUSING #8136
CONTACT PIN #2201

P5
Switch 8 1
Switch 7 2
yellow/blue
P4 Switch 6 3 17
KEY
KEY 4
C Ground 1 black 41 Switch 5 5
yellow/green
25 C
2 black yellow/white
Ground 24 Switch 4 6 42
3 black yellow/orange
Ground 3 Switch 3 7 50
yellow/red
Ground 4 Switch 2 8 57
yellow/brown
Ground 5 Switch 1 9 56
5 PIN AMP HOUSING #2419 9 PIN AMP HOUSING #8136
CONTACT PIN #2201 CONTACT PIN #2201
PIN 4: KEY PLUG #2239

P6
12 VDC 1
12 VDC 2
Jewel 1 3 white/brown 61
B Jewel 2 4 white/red 54 B
Jewel 3 5 white/orange 46
Jewel 4 6 white/yellow 38
1 4 white/green
Jewel 5 7 21
5 11 white/blue
Jewel 6 8 13
12 19
9
20 27
12 VDC orange 22
10
28 36
12 VDC orange 39
11
37 44
12VDC orange 4
12
45 52
12 PIN AMP HOUSING #8428
53 59 CONTACT PIN #2201
60 63

TITLE HAMMERHEAD
A 63 PIN CIRCULAR PLUG #8111
A
FEMALE PIN #8112 #WS2059X - MAIN TO COIL BED FILENAME WS.VSD
DESCRIPTION
CLAMP #8110 HARNESS DRAWN BY MMARTIN

DATE 7/9/01 REVISED 8/15/01 PAGE 9 OF 10

4 3 2 1
4 3 2 1

TAN/BLACK TAN/BLACK #2909 YELLOW/BLACK YELLOW/BLACK #2909


62 M
.187 43 M
.187
A SHARK SOL 1 D SHARK SOL 4
BROWN BROWN #653T YELLOW YELLOW #653T
63 .250 44 .250

41 black black #651


24 black black #651
D .187
A SHARK SW
.187
D SHARK SW D
yellow/brown yellow/brown yellow/white yellow/white
56 #649 42 #649
.187 .187

RED/BLACK RED/BLACK #2909 GREEN/BLACK GREEN/BLACK #2909


58 M
.187 26 M
.187
B SHARK SOL 2 E SHARK SOL 5
59 RED RED #653T
27 GREEN GREEN #653T
.250 .250
black #651 black #651
.187 .187
B SHARK SW E SHARK SW
57 yellow/red yellow/red #649 25 yellow/green yellow/green #649
.187 .187

C C
ORANGE/BLACK ORANGE/BLACK M
#2909 BLUE/BLACK BLUE/BLACK M
#2909
51 .187 18 .187
C SHARK SOL 3 F SHARK SOL 6
ORANGE ORANGE #653T BLUE BLUE #653T
52 .250 19 .250
black #651 black #651
.187 .187
C SHARK SW F SHARK SW
yellow/orange yellow/orange #649
yellow/blue yellow/blue #649
50 17
.187 .187

white/brown white/brown 1
61 Jewel 1
white/red white/red 2
54 Jewel 2
white/orange white/orange SHARK COIL
46 3 Jewel 3 4 1
white/yellow white/yellow 6 PER GAME
38 4 Jewel 4 11 5
WHITE
white/green white/green #654
21 5 Jewel 5 To Jewel Lights 19 12 M
B 13 white/blue white/blue
6 Jewel 6 27 20
.250
B
7 36 28 22 AWG
orange orange
22 8 12 VDC 44 37 1N4004 2400 TURNS
orange orange SPN
39 9 12 VDC 52 45
9 PIN CAP #2551
59 53
FEMALE PIN #2102 #651
63 60
.187 WHITE/BLACK

63 PIN CIR.RECEP.PNL. MT. #8113


red
4 MALE PIN #8114
blue
3
TITLE HAMMERHEAD
A A
FILENAME WS.VSD
#2364- DESCRIPTION #WS2060X - COIL BED HARNESS
12 VOLT DC FAN DRAWN BY MMARTIN

DATE 7/9/01 REVISED 8/15/01 PAGE 10 OF 10

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Warranty
I.C.E warrants all components in the HAMMERHEAD" game to be free of defects in
materials and workmanship for a period of 90 days from the date of purchase.
Furthermore, all MAIN P.C. BOARDS are warranted for 180 days.

This warranty does not cover items damaged due to normal wear and tear,
subjected to abuse, improperly assembled by the end user, modified, repaired, or
operated in a fashion other than that described in the service manual.

If your HAMMERHEAD" game fails to conform to the above–mentioned warranty,


I.C.E.'s sole responsibility shall be at its discretion to repair or replace any defective
component with a new or remanufactured component of equal to or greater O.E.M.
specification.

I.C.E. will assume no liability whatsoever, for costs associated with labor to replace
defective parts, or travel time associated therein.

I.C.E.'s obligation will be to ship free of charge, replacement parts by U.P.S. Ground,
U.S. mail, or other comparable shipping means. Any express mail or overnight
shipping expense is at the cost of the purchaser.

Products will be covered under warranty only when:

· The serial number of the game with the defective parts is given.

· The serial number of the defective part, if applicable, is given.

· Defective parts are returned to I.C.E., shipping pre–paid, in a timely fashion, if


requested by I.C.E.

· A copy of the sales receipt is available as proof of purchase upon request of


I.C.E.

I.C.E. distributors are independent, privately owned and operated. In their judgment,
they may sell parts or accessories other than those manufactured by I.C.E. We
cannot be responsible for the quality, suitability, or safety of any non–I.C.E. part, or
any modification, including labor, which is performed by such a distributor.

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