ML-Crew Sheet

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VESSEL EDGES

THE FELLOWSHIP Fellowship XP


An alliance of friends and rivals
1 2 3 4 5 6 7 8
COHORT QUALITY 1 2 3 4
Nimble: The vessel handles easily.
Consider this an assist for tricky
maneuvers.
At the end of each session, for each item below, mark 1xp (or instead mark 2xp if that item TYPE(S)
occurred multiple times). WEAK Sturdy: The vessel keeps operating
even when broken.
Name Reputation ♦ Advance the cause of your quest. _____________________________________ IMPAIRED Simple: The vessel is easy to repair.
♦ Contend with challenge above your current station. Remove all of its harm during
♦ Bolster your crew's reputation or develop a new one. EDGES downtime.
BROKEN
♦ Express the goals, drives, inner conflict, or essential nature of the crew.
Location DESTROYED

FLAWS VESSEL FLAWS


VENDETTA 1 2 3 4 5 6 7 8 9 BOUNTY 1 2 3 4 SPECIAL ABILITIES (2 points each) ARMOR

Trust of the Crew: Create one of your vessels as a cohort. If the vessel Costly: The vessel costs 1 coin per
is already upgraded (two boxes), its quality starts at +1. The vehicle can downtime to keep in operation.
use teamwork actions (using quality for rolls). A vehicle can't lead a NAME(S) Finicky: The vessel has quirks that
COIN VAULTS 5 6 7 8 TIER group action but may participate. only one person understands. When
operated without them, the vehicle
$ 1 2 3 4 9 10 11 12 1 2 3 4 COHORT QUALITY 1 2 3 4 has -1 quality.
Distinct: The vehicle has memorable
On Tier advance: +1 Coin +2/tier to each PC's stash Demons: Fear is as good as respect. You may count each bounty as if it features. Take +1 heat when you use
it on a score.
was support. (Unavailable if you have Saints)
TYPE(S)
SUPPORT 1 2 3 4 5 6 HOLD WEAK STRONG or WEAK

REP 1 2 3 4 5 6 7 8 9 10 11 12 Saints: Friends are an asset. You may count up to three +3 faction IMPAIRED COHORT EDGES
statuses you hold as if they are support. (Unavailable if you have
Demons) EDGES
BROKEN Fearsome: The cohort is terrifying in
aspect and reputation
Loyal: The cohort can't be bribed or
ASSET REGION BONUS Pirates: When you go into conflict aboard a vehicle, you gain potency in DESTROYED turned against you.
damage and speed. Your vehicle gains armor. Independent: The cohort can be
FLAWS trusted to act on their own initiative.
- - ARMOR
Wise: The cohort can be trusted to
Just Passing Through: During downtime, take -1 vendetta. When your make good decisions.
- - Tenacious: The cohort can't be
vendetta is 4 or less, you get +1d to deceive people when you pass deterred from a task.
yourselves off as ordinary folk. NAME(S)
- -

- - All Hands: During downtime, one of your cohorts may take a downtime COHORT QUALITY 1 2 3 4
action to acquire an item, reduce vendetta, or work on a long-term
project. COHORT FLAWS
- -

Synchronized: When you perform a group action, you may count multiple TYPE(S) Principled: The cohort has an ethic or
- - WEAK
6s from different rolls as a critical success. value that it won't betray.
Savage: The cohort is excessively
- - IMPAIRED violent and cruel.
Unreliable: The cohort isn't always
Forged in the Fire: Each PC has been toughened by harrowing EDGES available due to other obligations,
- - BROKEN
experiences. You get +1d to resistance rolls. stupefaction, or their vices, etc.
Wild: The cohort is drunken,
DESTROYED debauched, and loud-mouthed.
Vulnerable: The cohort is especially
Patron: When you advance your Tier, it costs half the coin it normally FLAWS open to reprisal for their actions.
ARMOR
Notes / Projects would. Who is your patron? Why do they help you?

Specialization: Choose Insight, Prowess, or Resolve. Each PC may add +1 NAME(S)


action rating to an action falling under that attribute (Up to a maximum
rating of 3). QUALITY 1 COHORT & ALLY TYPES
COHORT 2 3 4
As Good as Your Word: You may spend Rep as Coin in downtime actions. Cohort: Adepts, Rooks, Rovers,
Additionally, each member of the fellowship must take Obligation as a Sneaks, Swords, Other
second comfort if they have not already done so. TYPE(S) Vessel: Land/Sea-Transport, War,
WEAK Cargo, Other
Expert: Occupation/Expertise
Warborn: When you're at war (-3 faction status), PCs get +1d to IMPAIRED Pet: Avian, Aquatic, or Terrestrial +
comfort rolls and still get two downtime actions, instead of just one. Class and Species
EDGES
BROKEN

Voice of the Ancients: You may use teamwork with any member of the DESTROYED Cohort Q = Tier Edge & Flaw = 1/2
fellowship, regardless of the distance separating you by taking 1 stress.
FLAWS Vessel Q = Tier Edge & Flaw = 1/2
ARMOR
Expert Q = Tier+1 Edge & Flaw = 1/2

NAME(S) Pet Q = Tier+1 Edge & Flaw = 1/2

Contacts CREW UPGRADES (1 point per tick)

: SPECIAL SPECIAL HOME QUALITY TRAINING COHORT


Spirit Anchor (Attune to Traveler's Rigging (2
: the spirit world from a free load of tools or X 2 Vessel Documents Insight New Cohort: 2
mobile anchor point) gear)
: 1 2 Vessel Gear Prowess Add Type: 2
Elite Adepts Elite Rovers Hidden Implements Resolve
:
Quarters Pet/Special Personal
:
Barge: + Mobility for lair
: X 1 2 Secure Supplies Mastery

: 1 2 Vault Tools
Heroes (+1 trauma box) Workshop Weapons
:

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