ML-Crew Sheet
ML-Crew Sheet
ML-Crew Sheet
Trust of the Crew: Create one of your vessels as a cohort. If the vessel Costly: The vessel costs 1 coin per
is already upgraded (two boxes), its quality starts at +1. The vehicle can downtime to keep in operation.
use teamwork actions (using quality for rolls). A vehicle can't lead a NAME(S) Finicky: The vessel has quirks that
COIN VAULTS 5 6 7 8 TIER group action but may participate. only one person understands. When
operated without them, the vehicle
$ 1 2 3 4 9 10 11 12 1 2 3 4 COHORT QUALITY 1 2 3 4 has -1 quality.
Distinct: The vehicle has memorable
On Tier advance: +1 Coin +2/tier to each PC's stash Demons: Fear is as good as respect. You may count each bounty as if it features. Take +1 heat when you use
it on a score.
was support. (Unavailable if you have Saints)
TYPE(S)
SUPPORT 1 2 3 4 5 6 HOLD WEAK STRONG or WEAK
REP 1 2 3 4 5 6 7 8 9 10 11 12 Saints: Friends are an asset. You may count up to three +3 faction IMPAIRED COHORT EDGES
statuses you hold as if they are support. (Unavailable if you have
Demons) EDGES
BROKEN Fearsome: The cohort is terrifying in
aspect and reputation
Loyal: The cohort can't be bribed or
ASSET REGION BONUS Pirates: When you go into conflict aboard a vehicle, you gain potency in DESTROYED turned against you.
damage and speed. Your vehicle gains armor. Independent: The cohort can be
FLAWS trusted to act on their own initiative.
- - ARMOR
Wise: The cohort can be trusted to
Just Passing Through: During downtime, take -1 vendetta. When your make good decisions.
- - Tenacious: The cohort can't be
vendetta is 4 or less, you get +1d to deceive people when you pass deterred from a task.
yourselves off as ordinary folk. NAME(S)
- -
- - All Hands: During downtime, one of your cohorts may take a downtime COHORT QUALITY 1 2 3 4
action to acquire an item, reduce vendetta, or work on a long-term
project. COHORT FLAWS
- -
Synchronized: When you perform a group action, you may count multiple TYPE(S) Principled: The cohort has an ethic or
- - WEAK
6s from different rolls as a critical success. value that it won't betray.
Savage: The cohort is excessively
- - IMPAIRED violent and cruel.
Unreliable: The cohort isn't always
Forged in the Fire: Each PC has been toughened by harrowing EDGES available due to other obligations,
- - BROKEN
experiences. You get +1d to resistance rolls. stupefaction, or their vices, etc.
Wild: The cohort is drunken,
DESTROYED debauched, and loud-mouthed.
Vulnerable: The cohort is especially
Patron: When you advance your Tier, it costs half the coin it normally FLAWS open to reprisal for their actions.
ARMOR
Notes / Projects would. Who is your patron? Why do they help you?
Voice of the Ancients: You may use teamwork with any member of the DESTROYED Cohort Q = Tier Edge & Flaw = 1/2
fellowship, regardless of the distance separating you by taking 1 stress.
FLAWS Vessel Q = Tier Edge & Flaw = 1/2
ARMOR
Expert Q = Tier+1 Edge & Flaw = 1/2
: 1 2 Vault Tools
Heroes (+1 trauma box) Workshop Weapons
: