Ambush Alley - Force On Force - Enduring Freedom PDF

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com
a force on force companion

OSPREY
PUBLISHING

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TABLE OF CONTENTS
INTRODUCTION 5 IED Trigger Men 24
HISTORICAL SUMMARY 6 Dickers/Spotters 24
Is that a guy in a Burkha? 24
THE AFGHAN COMBAT 17
Coalition Special Rules 24
ENVIRONMENT – SPECIAL
RULES FOR OEF COIN CONSIDERATIONS: Limiting 24
Collateral Damage and Civilian Casualties
Physical Features of the Battlespace 17
Claymore Mines 27
The Green Zone 17
Breaching Compound Walls 28
Opium Fields and Crops 17
IED Counter-measures 29
Difficult Terrain 17
Military Working Dogs 30
Troop Quality and Morale Ratings 18
EOD Teams 30
Local Taliban 18
Tier One or Hardcore Taliban 18 SCENARIOS 31
Foreign Fighters/al Qaeda 18 Suggested Victory Point Values 31
Afghan National Police (ANP) & Afghan 19 A Note on Table Size, Ranges & Measurements 31
Militia Forces (AMF) Scenario 1: The Battle for the Arghendab Bridge 32
Coalition ‘Non Teeth’ Arms (Logistics, 19 Scenario 2: Black Dust 36
Medical Support, Non Attack Aviation
Scenario 3: The Place of the King 40
etc.) and Afghan National Army (ANA)
Scenario 4: Takur Ghar I 44
Coalition Regulars (Infantry, Airborne, 20
Cavalry, Armor, Combat Engineer, Scenario 5: Takur Ghar II 48
Attack Aviation) Scenario 6: Operation Mutay I 53
Coalition Veterans 20 Scenario 7: Operation Mutay II 57
Special Operations Forces 20 Scenario 8: Siege at Musa Qala DC 63
Tier One Special Mission Units (SMUs) 20 Scenario 9: Operation Glacier Two 70
Taliban Special Rules 21 Scenario 10: Sangin Ambush 69
Afghan Civilians 21 Scenario 11: Korengal Ambush 79
Squirters (Shrinkage) 21 Scenario 12: OP Topside 84
RPGs 21 Scenario 13: Bala Baluk Ambush 89
Out of Contact Movement 21 Scenario 14: Operation Shak Hawel 95
In Cover Bonus 22 Scenario 15: The Battle of Danaweh I 100
Hot Spots (The Afghan Variant) 22 Scenario 16: The Battle of Danaweh II 105
Ambush 22 Scenario 17: Road Warriors 111
Is That a Rock or a Muj? 22 Scenario 18: Heavy Metal 117
Recoilless Rifles and Unguided Rockets 23 Scenario 19: Bomber in the Bazaar 123
IEDs 23 Scenario 20: JPEL 127

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SAMPLE ORGANIZATIONS 133 VEHICLES 146
Afghan National Forces 133 Australian Defense Force (ADF) 146
Afghan National Army (ANA) 133
Canadian Vehicles 147
Australian Force 134
Royal Australian Regiment 134 Danish Vehicles 147
Canadian Forces 134 Dutch Vehicles 147
Canadian Land Force Command 134 French Vehicles 148
(Canadian Army)
German Vehicles 148
United Kingdom Forces 135
British Army 135 UK Vehicles 149
British Royal Marines 136 US Vehicles 151
United States Forces 136
US Marine Corps (USMC) 136 UNIFORM GUIDE 153
US Army 137 USMC 153
Danish Forces 140 US Army 153
Spejderdelinger (Scout Platoon) of a Light 140
British Army & Royal Marines 155
Recon Squadron, Danish Battalion
Mechanized Infantry Company 144 The Taliban & al Qaeda 155
(Piranhas)/Armored Infantry
Company (M113s), Danish Battalion PAINTING GUIDE 156
Dutch Forces 141
MINIATURES GUIDE 158
Air Mobile Platoon 141
Armored Infantry Platoon 142 GLOSSARY OF TERMS 159
France 143 & ACRONYMS
Section de Combat (Infantry Platoon) 143
Germany 143 BIBLIOGRAPHY 161
Gebirgsjäger or Fallschirmjäger Zug 144
ARTWORK REFERENCES 162
(Mountaineer or Paratroop Platoon)
Panzergrenadier Zug (Platoon) 145 FOG OF WAR CARDS 163

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INTRODUCTION
Enduring Freedom is the second companion book for stronger esprit de corps. The Taliban also receive some
Force on Force, focusing on a war-torn country which special attributes which we believe provide a strong
continues to dominate the headlines: Afghanistan. “period feel” for these forces.
Developing a reasonably representative sample of A big part of attempting to represent the war in
tabletop wargaming scenarios from ten long years of Afghanistan on the tabletop is featuring ISAF and OEF
war is a difficult task with literally too many choices and Rules of Engagement (ROEs) and Counter-Insurgency
unfortunately not enough pages. The scenarios (COIN) tactics in a way that is both playable and adds
eventually selected run the gamut from small Special some understanding of the pressures and sometimes
Forces actions to platoon plus engagements with armor conflicting objectives of real leaders on the ground.
and close air support. Eventually we hope to present Dropping 2000 pound JDAMs or calling in artillery fire
more Afghan scenarios for Force on Force including missions at the first sign of a contact will soon lose you
scenarios featuring a wider range of ISAF nations. This the game. Firepower must be applied with both the
supplement does focus heavily on US and British ROEs and COIN in mind; Afghanistan is truly a “war
actions however these are relatively easily modified amongst the people” as General Sir Rupert Smith so
to suit most ISAF forces. The reason for the aptly termed it.
predominantly US/UK focus is simply one of access – to We hope this supplement gives you many hours of
both veteran histories and AARs. rewarding wargaming and some further insight into
You will note that the majority of scenarios in what thousands of servicemen and women from a
Enduring Freedom are classed as kinetic or symmetric variety of nations are facing every day. This book is
engagements under the Force on Force rules as recent dedicated to them – all gave some, some gave all.
history, in the form of veteran testimonies and AARs,
have judged the Taliban to be a disciplined and Ambush Alley Games
tenacious enemy with more similarities to a
conventional, albeit insurgency-based, force than the
ill-trained but deadly militias and terrorists faced in
Iraq. The Taliban themselves are sub-divided into two
classes: Local Taliban – farmers or other civilians paid
or coerced to lay IEDs or fire off a few rounds in the
direction of an ISAF convoy – and Tier One or
Hardcore Taliban who are the full-time insurgents of Wanat Q
RF, the
Mullah Omar’s movement. Local Taliban are classed as battle.
Photo c
morning
after th
ourtesy e
Irregulars in Force on Force terms while the Hardcore of Erik
Slater
are Regulars who can take the initiative and have a far

5
© Osprey Publishing • www.ospreypublishing.com
HISTORICAL SUMMARY
It is de rigueur these days to refer to Afghanistan as “the for international adventurism of all stripes. It is little
graveyard of empires.” Like most over-used catchphrases wonder that Usama bin Laden chose Afghanistan for his
attempting to reduce a complex issue to a three or four al Qaeda headquarters.
word aphorism, this one obscures more than it reveals. Afghanistan finds itself once again the stage for a
While various empires have pursued interest in contest between ideas intent on defining both regional
Afghanistan and often suffered bloody reversals there, and global reality. Yet another Afghan government finds
those pursuits have only arguably contributed to the itself scrabbling to establish order and stability in the
immediate demise of one of them: the Soviet Union. midst of a conflict that far exceeds its nation’s craggy
Alexander the Great certainly detoured into territory borders. This volume attempts to describe some of the
that is now labelled “Afghanistan,” but his dalliance there engagements in the on-going struggle, the environment
did not bring the Macedonian Empire to its knees, let in which they are fought, and the structure of the
alone to its death bed. Later, the British and Russians fighting forces themselves.
would settle upon Afghanistan as an ideal playing field
for their Great Game, an exercise that would prove more AFTERMATH OF THE SOVIET
or less injurious to both empires, but certainly not fatal OCCUPATION
to either. Finally, Afghanistan played host to a rather Enduring Freedom focuses on events after 9/11, but to
tepid Cold War contention between the US and Soviet understand the environment in which Coalition troops
Union. While the USSR didn’t survive its adventure in now contest with both local and international insurgents
Afghanistan for long, its involvement there can hardly we must briefly examine the years following the Soviet
be pointed to as the key element in its demise. The Union’s withdrawal from Afghanistan, as it is the
United States emerged from the conflict unscathed, vacuum left by the Soviet departure that would
although the aftermath of proxy warfare in Afghanistan eventually be filled by the Taliban and al Qaeda.
would spawn an environment conducive to the planning Soviet forces withdrew between May 1988 and
and execution of 9/11’s atrocities. February 1989 and left behind a communist regime
The defining element of Afghan history is not that it propped up by Soviet advisors and as little direct aid as
served as the quicksand that pulled one aged empire after possible. Led by Dr. Najibullah Ahmadzi, the former
another to its doom, but rather that, as a nation, head of KHAD, the Afghan intelligence agency based
Afghanistan has rarely produced a viable, unifying heavily on the KGB, the government lacked international
government. Afghanistan has never truly buried any legitimacy and was anathema to the Mujahideen, who
foreign empires, but it has certainly interred its own refused all government overtures of negotiation. Why
governments in rapid succession. Trapped within a net negotiate with a government that would only last as long
of contentious tribalism, divisive geography and crushing as the Soviets chose to sponsor it, especially when it was
poverty, Afghanistan has been doomed through the clear that the Russians would rather put the entire
ages to provide a chaotic, lawless environment ideal Afghan adventure behind them? As it would turn out,

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historical summary

the Najibullah government would survive the Soviet Other factions existed, some unique unto themselves
Union in December of 1991 by a little over two months. and others spin-offs of the larger factions, but the
Between 1989 and 1993, Afghanistan found itself Mujahideen Interregnum was dominated by the Hezb-i-
under the control of various Mujahideen factions, each Islami and Jamiat e-Islami.
eager to consolidate regions of the country to their The Jamiat and Hezb-i-Islami came into violent
advantage in an ongoing struggle to seize national conflict when Kabul fell to Jamiat forces comprised
dominance. The two dominant factions during the of Tajiki and Uzbeki troops under the command of
“Mujahideen Interregnum” were the predominately Generals Rabanni, Massoud, and Rashid Dostum. The
Pashtun Hezb-i-Islami, led by Gulbuddin Hekmatyar Pashtun Hezb-i-Islami could not allow a non-Pashtun
and supported mostly by north-eastern Afghans and to retain control of Afghanistan’s putative seat of power
expatriate Pashtun in the Pakistani refugee camps and and quickly placed the city under siege. Hezb-i-Islami
the Jamiat e-Islami, comprised mostly of northern artillery took Kabul’s residential areas under fire,
minorities such as the Tajiks and Uzbeks and led by inflicting thousands of civilian casualties. With the
Burnahuddin Rabanni and including in its ranks the support of Ahmed Shah Massoud, the siege was
charismatic General Ahmed Shah Massoud. eventually broken. With Kabul in his hands, Rabbani

M1114 Zeus-HLONS, Bagram Air Base

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ENDURING FREEDOM

declared himself president of Afghanistan. Fighting Under the charismatic leadership of Mullah Mohamed
between the various Mujahideen factions continued Omar, the Taliban soon prospered in Afghanistan. By
unabated, however, and the country continued its 1995, they were in control of Kandahar, Uruzgan, and
downward spiral into lawlessness. Zabol provinces. Territory under their control was put
As the Mujahideen factions continued to ravage under Sharia law. Despite its harshness, many Afghans
Afghanistan in pursuit of their political ambitions, tribal welcomed the change from the lawlessness that marked
and ethnic enmity, and religious strife, a new power was the rule of the Mujahideen warlords. The Taliban’s ability
taking shape in the crowded Pashtun refugee camps to rapidly replace their losses directly from the madrassas
in Pakistan. mitigated the warlords’ advantages in armor and airpower.
When Herat fell to Mullah Omar’s troops, most of
THE RISE OF THE TALIBAN Afghanistan outside Kabul and the non-Pashtun north fell
Within weeks of the Soviet intervention, over half a under Taliban control.
million Afghans fled to Pakistan and Iran. A survey in Bolstered by support from wealthy Saudi sympathizers,
1988 revealed that 3.5 million Afghans were housed in the Taliban launched a final push on Kabul, attacking the
Pakistani refugee camps. The diaspora of Afghans hit city from several directions at once. Unable to resist the
its high water mark in 1991 when an estimated 6 million attack, General Massoud was forced to withdraw from the
Afghans, or nearly a quarter of the nation’s population, city and regroup in the north. Kabul was handed over to
were displaced to refugee camps, primarily in Pakistan. the Taliban, who celebrated their victory by stringing up
Thanks to the violence of the Soviet occupation and the former president Najibullah from a light post near the
factional warfare that came afterwards, Afghanistan had UN compound.
more displaced persons than any other nation in the Death sentences in absentia were sworn out against
1980s and early 1990s. Massoud, Dostum, and Rabbani. Within 24 hours of the
The unique blend of fundamentalist Islam taught in city’s fall, the basic rights of women were drastically
Pakistan’s Peshawar madrassas was very attractive to limited. Taliban fighters roamed Kabul’s streets, meting
young Afghan men that crowded the refugee camps, out beatings to anyone they deemed in violation of their
having no prospects for employment. This version of version of Sharia Law.
Islam, markedly different from other fundamentalist The Taliban had come to power in Afghanistan.
Moslem sects, focused on the ideal of an Afghanistan
restored to pre-modern innocence and populated by AFGHANISTAN UNDER
Moslems of true and simple virtue. The Taliban, or THE TALIBAN
religious students, who graduated from these madrassas By early 2001, the Taliban were firmly in control of
adhered to a particularly stringent interpretation of Afghanistan. General Massoud, the last major hold-out
Sharia Law and believed that Afghanistan could and against their rule had been pushed back into portions
would be transformed into an ideal Moslem state of two Northern provinces, Badakhshan and Takhar
through its application. The Taliban vision was equally and neighbouring countries, even Uzbekistan, which
attractive to disenfranchised young men and radicalized had vigorously denounced the Taliban in the past, were
fundamentalists of other Moslem nations. recognizing the legitimacy of the Taliban government.

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historical summary

THE STORM BREAKS


The atmosphere of radicalized fundamentalism that
prevailed under Taliban rule made Afghanistan an ideal
refuge for like-minded groups of extremists – including
Usama bin Laden’s al Qaeda, and brought the Taliban
government into conflict with the United States.
Bin Laden had been linked to several terrorist attacks
against the US, including the attack on the USS Cole and
the bombing of the US Embassies in Kenya. He was
indicted for the bombings in absentia and the US made
firm demands to the Taliban government that bin Laden
, 2001 be turned over to the US. The Taliban steadfastly refused.
in Herat
Taliban On 9 September 2001, General Massoud was slain by
bomb-wielding al Qaeda assassins posing as cameramen.
Bin Laden, in celebration of the news, announced in a
A narrow, literalist interpretation of Sharia Law video that the time had come to “strike America where it
provided the foundation for Taliban governance of hurts.” On 11 September, the world learned that these
Afghanistan. Women’s rights were curtailed to the words were not an empty threat.
point of extinction. Men without beards were subject
to beatings. Music, movies, TV, playing cards, even
kite flying was abolished. The Taliban turned a
pragmatically blind eye on the opium trade, however.
While the use of drugs was forbidden by the Koran,
harvesting opium was allowed because it would be
consumed by infidels in the west. In fact, the opium
trade financed a great part of the fighting necessary to
the Taliban’s rise to and retention of power and was
indispensable to their survival, no matter what Sharia
Law might proscribe.
The Taliban were more than a cabal of religious
zealots, however. They also represented a Pashtun tribal
hegemony, and as such, they were bent on redressing
the wrongs done against their people by other tribes.
Massacres of the past were repaid with death and
destruction. Religious intolerance was also the rule of Usama B
in Laden
Afghanis po
the day, as illustrated by the slaughter of up to 8,000 Shia tan, 200 ster found in
2
in and around Mazar-e-Sharif in 1998.

9
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ENDURING FREEDOM

In the immediate aftermath of 9/11, the US and its positions with their SOFLAM laser designators for
closest allies began planning operations into Afghanistan. Coalition airstrikes. On the same night two concurrent
On 12 September, NATO invoked Article 5 of its charter operations were conducted outside the Taliban’s
providing for mutual protection of member states under spiritual home of Kandahar. The first was the much-
attack, eventually leading to the deployment of the publicized 3rd Battalion, 75th Rangers combat drop
International Security Assistance Force (ISAF). First on onto a Taliban airstrip which would eventually become
the ground however, a bare 15 days after the Towers fell, Forward Operating Base (FOB) Rhino. The second was
was a CIA team known as Jawbreaker I or the Northern conducted well outside of the eyes of the media – 160th
Alliance Liaison Team (NALT); a mixed seven man team SOAR inserted a Tier One ground element from the
from the paramilitary Special Activities Division (SAD) Army’s 1st Special Forces Operational Detachment –
and the Counterterrorist Centre (CTC). This pilot team Delta to conduct a direct action operation against one of
arrived in Afghanistan, in CIA flown Mi-17s, armed with Mullah Omar’s residences. The Delta operators missed
millions in cash to help ensure the support of numerous Omar but captured valuable intelligence before being
Afghan warlords including General Rashid Dostum, engaged upon extraction by a sizeable Taliban quick
General Mohammed Atta and Massoud’s replacement reaction force (QRF).
as leader of the Northern Alliance, Fahim Khan. Other ODAs, Joint Special Operations Command
Immediately the NALT began cementing allegiances with (JSOC) including a vehicle-mounted Delta squadron,
them, conducting advance force operations to identify UK Special Forces and CIA teams inserted across the
and assess Taliban targets for airstrikes, and paving the country and began offensive operations both unilaterally
way for the insertion of US military Special Operations and in support of the Northern Alliance and the
Forces (SOF) into Afghanistan. fledgling Eastern Alliance (under future president
Operation Crescent Wind was the codename for the Hamid Karzai). With the SOF calling in devastating
preparatory airstrikes which began on the night of airstrikes and advising their local
6 October with both US and British aircraft eliminating
the meager Taliban air force on the ground and silencing
antiaircraft SAM defenses and radars. Aerial targeting
soon switched to enemy command and control nodes
and troop concentrations in preparation for infiltrating
SOF teams. The 160th Special Operations Aviation
Regiment (SOAR) defied atrocious weather in the
predawn darkness of 20 October to successfully insert
the first two Operational Detachment Alpha (ODA)
teams – ODAs 555 and 595 – from the 5th Special
Forces Group under the command of the newly formed
ing with
Task Force Dagger. Their task was multifaceted but o r c e s ODA rid
ial F ,
US Spec fighters
included mentoring the Northern Alliance, intelligence r t h e r n Alliance 2 0 0 1
No Nov
tan, 12
preparation of the battlespace and targeting Taliban Afghanis

10
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historical summary

allies, the Taliban’s grip on the country began to loosen.


On 10 November, the city of Mazar-e-Sharif and later
Bagram fell to the Northern Alliance swiftly followed by
all of the major cities including Taloqan, Kabul and
finally Kandahar on 6 December. The campaign had
lasted barely two months – 49 days. The SOF and OGA
(Other Government Agency – an acronym usually used
to describe CIA assets) teams were soon reinforced by
conventional forces with the Marines of 15th Marine
A typica
Expeditionary Unit (MEU) and later the 10th Mountain l Tora Bo
ra regio
n villag
and 101st Airborne Divisions. SOF continued to lead the e
prosecution of the war, reinforced by Coalition SOF
units (including Canadian, New Zealand and German a large number of foreign fighters
units), under the 5th Special Forces, and dominate Task from al Qaeda and associated groups had taken refuge in
Force Dagger; the SEAL, 3rd Special Forces and the imposing Sha-i-kot Valley, close to the Afghan-
Coalition SOF based Task Force K-Bar; the Tier One Pakistan border. SOF led the operation with both US
operators of Task Force Sword; the Australian Special Army ODAs attached to local AMF to serve as the tip of
Force Task Force 64 and the “intelligence fusion cell” of the spear while other SOF maintained mountaintop
Task Force Bowie. observation posts, identifying and calling in airstrikes
During December 2001, Task Force Dagger and on enemy positions. Conventional forces from the 10th
Sword, reinforced by a small UK Special Boat Service Mountain and the Rakassans of the 101st air assaulted
(SBS) element, pursued fleeing remnants of al Qaeda directly into the valley in Chinook helicopters under air
including bin Laden and other senior leadership targets cover from the bare handful of Apache gunships then
into the Soviet Afghan War era cave complex of Tora in-theater.
Bora along the border with Pakistan. Forced to rely upon The conventional forces were ambushed soon after
their locally recruited Afghan Militia Forces (AMF) due landing by enemy fighters hidden in the surrounding
to political concerns about the size of the US footprint (a mountains. Intelligence had earlier indicated that the
request from both the Delta and CIA commanders for enemy were living with the villagers on the valley floor
the Rangers to be deployed to block the escape routes but late breaking CIA and Delta intelligence locating them
into Pakistan was denied), the offensive faltered amongst in caves on the valley slopes didn’t filter down from the
allegations of turncoat Afghans taking bribes from al leadership to commanders of conventional forces on the
Qaeda leaders to escape across the border. ground. The contact escalated into the largest firefight
Intelligence developed by Task Force Bowie led to experienced by the US Army since Vietnam. The SOF had
the next major Coalition operation in March 2002 – their own issues with a SEAL falling from a helicopter
Operation Anaconda. This was at the time the largest during a mountaintop insertion, the rescue team (in the
OEF operation and one which brought together both form of a Ranger QRF Chinook) being shot down and the
conventional forces and SOF. Intelligence indicated that Rangers fighting a desperate battle of survival on the peak

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ENDURING FREEDOM

the re-emergence of the Taliban and an insurgency which


continues to this day.
The American strategy was focused on hunting down
al Qaeda and Taliban remnants, not on reconstruction.
They also maintained a strictly small footprint of troops
in-theater, a mistaken holdover from fears of repeating the
Soviet experience. The only traditional COIN activity was
largely limited to the Special Forces. The US and Britain
became preoccupied with Iraq whilst the Taliban and
e
rs in th Al Qaeda re-grouped and re-established themselves in
o r c e s operato , 2 0 02
ial F nistan
US Spec t o f Afgha their Pakistani havens supported by elements of the
is t r ic
Orgun D Pakistani ISI and various Islamic charities used as front
of Takur Ghar. organizations. The Afghan people themselves were very
Anaconda was cursed from the very beginning with supportive of the US and ISAF presence in 2002 and 2003
poor coordination, communications, de-confliction, with most Afghans believing that the fall of the Taliban
and dissemination of vital intelligence. Despite these gave the country an opportunity for peace and prosperity.
difficulties, Anaconda resulted in a large number of enemy In the months following Anaconda, Coalition forces
KIA and broke the back of the foreign fighters harboring launched Operation Mountain Lion hunting Taliban and
in the Sha-i-kot. al Qaeda remnants around Khost and Gardez while a
linked operation, Operation Ptarmigan, was conducted
THE GOLDEN HOUR by Britain’s 45 Commando, Royal Marines. Both
SQUANDERED operations, and the follow-up, the 82nd Airborne’s
Anaconda also served as somewhat of a watershed point Operation Mountain Sweep, led to few contacts with the
for Afghanistan as Washington and the Pentagon began enemy and a minimal number of prisoners. 2002 also
focusing their efforts on the impending invasion of Iraq. saw Hamid Karzai become the leader of an Afghan
Post Anaconda, key resources including Tier One SOF, transitional government prior to the planned general
Army Special Forces, CIA intelligence gathering assets, elections which eventually occurred in October of 2004.
Civil Affairs and Unmanned Aerial Vehicles (UAVs) were The war in Afghanistan had reverted to what some
redeployed in preparation for Operation Iraqi Freedom consider a low level counter-insurgency with conventional
(OIF). Many consider that this was the “golden hour” troops conducting sweep and clear missions while
where long term success in Afghanistan could have been the much reduced SOF presence trained local forces,
achieved with the support of the great majority of Afghans carried out “hearts and minds” projects with the local
if the focus had not been redirected to Iraq. The populace and hunted for Taliban and al Qaeda High Value
opportunity was squandered and, like the draw-down of Targets (HVTs).
American influence following the withdrawal of the This pattern continued for the next few years as age-old
Soviets years earlier, which indirectly led to a vicious civil rivalries between warlords and tribes began to resurface,
war and the eventual rise of the Taliban, it would lead to causing further instability despite a largely successful

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historical summary

Afghan government program of disarming the militias of stabilized north or west, or forbade offensive combat
their crew-served weapons. In the background, the Taliban operations. The Germans were restricted from operating
was also resurfacing, continuing to base themselves largely at night for instance. Some US troops derisively
out of Pakistan and in the southern provinces of commented that ISAF stood for “I Saw Americans Fight.”
Afghanistan. Operations were still plagued by the division These National Caveats continue to a certain degree to
of most American forces falling under the command of this day, much to the frustration of nations involved in the
OEF and Coalition nations operating under ISAF with heavy fighting in the south and east of the country.
sometimes wildly disparate objectives and the continuing With NATO’s expansion into the south in 2006, a
restricted footprint in terms of manpower deployed. In region that few OEF or ISAF troops had ventured into
2003, the UN Security Council voted for the expansion of (apart from occasional force projection and SOF
the NATO-led ISAF to beyond the capital of Kabul, a move missions), the festering insurgency finally re-emerged with
opposed by some in the US government. This saw the a vengeance. British, Danish and Canadian troops were
establishment over the 2003–2006 period of four distinct soon locked in heavy, almost conventional war-fighting in
NATO sub-commands: Regional Command (RC) North, the southern province of Helmand. The British attempted
South, East and West. Two further commands – Regional to develop a “Platoon House” COIN strategy of deploying
Command Capital and Regional Command South East troops to live and operate within the district centers of
were later added. Each RC is managed by a rotating lead towns within Helmand. Often within days of arrival, these
nation and is responsible for both offensive operations and forces were in immediate contact with the enemy. In
counter-insurgency (primarily through the Provincial locations such as Sangin and Musa Qala, the platoon
Reconstruction Teams or PRTs) within their region. houses were in a state of virtual siege with resupply only
available by helicopter and the defenders fighting off
COUNTER-INSURGENCY massed attacks by the Taliban. In Now Zad for example,
The ISAF PRTs grew from initial OEF efforts at an ink the Gurkhas fought off over two dozen such attacks in four
blot strategy of counter-insurgency. The PRTs were weeks, firing somewhere in the region of 30,000 rounds of
tasked with improving local security, initiating and 5.56mm and 17,000 rounds of 7.62mm in the process,
supporting reconstruction efforts and extending the killing over 100 enemy combatants without a single
influence of the Afghan government. By deploying PRTs, friendly fatality.
the aim was for pockets of stability and reconstruction to US forces were also expanding their operations in the
develop, countering the Taliban’s own hearts and minds south with the massive 11,000 strong Operation Mountain
efforts. They are composed of a mixed civil-military Thrust conducted with British and Canadian forces in June
team (CIMIC) typically with Civil Affairs soldiers, aiming to destroy Taliban safe havens in Helmand and
Engineers and force protection elements all co-located Uruzgan. 2006 was a bloody year for Coalition forces with
with civilian reconstruction specialists. casualties rapidly rising due to expansion into formerly
Several European ISAF nations operated under Taliban-held areas in the south. It also saw the British hand
National Caveats which essentially spelled out when, how over control of Musa Qala to the town’s elders in a
and where their forces could be used. Some confined their negotiated settlement meant to limit damage to the town.
forces to particular areas or cities, mainly in the more Unfortunately, the Taliban observed the agreement for

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ENDURING FREEDOM

only a few short months before they re-took the town. north also stepped up operations with the German and
Along the border with Pakistan, fighting also flared with Norwegian-led Operation Harekate Yolo and Harekate
large numbers of Taliban, bolstered by foreign fighters, Yolo II in October and November. In December, the joint
crossing the border. Among these fighters were the first US/UK Operation Snakebite once again seized control
suicide bombers seen in Afghanistan, a ghastly tactic based of Musa Qala.
on jihadist successes in Iraq. The use of Improvised Explosive Devices (IEDs) also
rose in 2007 with devices of both increasing sophistication
THE NEW TALIBAN and ferocity being deployed across Afghanistan. This
2007 saw the level of insurgency-related violence continue upsurge in IEDs was blamed on the influence of both
to rise and the full emergence of the so-called New covert Iranian elements and the import of foreign jihadists
Taliban. To counter the burgeoning insurgency in the fresh from Iraq, Chechnya and Lebanon with the first of
south, British-led forces launched several large operations. the deadly Explosively Formed Penetrators (EFP) IEDs
In January, Operation Glacier Two saw the famous Royal seen in Afghanistan. Coalition forces responded to the
Marine assault on the Taliban stronghold of Jugroom Fort IED threat using many of the lessons learned in Iraq with
and the resulting daring rescue of a British serviceman’s the first of numerous types of Mine Resistant Ambush
body from the fort by Apache helicopters. Operation Protected (MRAP) vehicles being deployed along with a
Achilles was launched in March with the aim of suite of anti IED electronic counter measures (ECM).
dominating the strategically important Kajaki region. Helmand continued to be a major focus for ISAF into
Several ops were conducted under the Achilles banner 2008, with British-led forces unable to dominate the
such as 45 Commando Royal Marines clearing a major province due to lack of manpower and helicopters.
Taliban dominated area around Kajaki in Operation The situation changed in April when the Marines of the
Volcano and the related Operation Kryptonite which 24th MEU were deployed to Helmand. The Marines and
pushed the Taliban from the Kajaki Dam, allowing it to British almost immediately launched an offensive to
be re-opened to provide power and irrigation to the recapture Garmsir. In June, indicative of both increased
Helmand River Valley. During Achilles, a Taliban HVT cross-border penetrations by Taliban and foreign fighters,
and their most senior military commander in the south, the Vehicle Patrol Base (VPB) at Wanat was attacked
Mullah Dadullah, was killed in an SBS direct action and almost over-run in a bold assault by upwards of
operation in May (prior to 2010, UK Special Forces’ 200 enemy fighters. September saw the audacious
responsibility for the Afghan theater lay primarily with Operation Eagle’s Summit which delivered an additional
the SBS, with 22SAS operating predominantly in Iraq). 220 ton turbine to Kajaki Hydroelectric Dam. Although
In June in neighboring Uruzgan, a combined Dutch, led by the British, the effort also included elements from
Australian and Afghan offensive targeted the town of the ANA, Canadian, US, Danish, Australian, French and
Chora, succeeding in driving out the Taliban in four Dutch ISAF contributions. This operation included a
days of heavy contacts. Again in Uruzgan in August, a number of deception operations designed to fool the
joint US/ANA FOB known as Firebase Anaconda was Taliban on which route the convoy would take, including
attacked by a massed force of insurgents in a rare direct a dummy convoy of Danish vehicles. The operation was a
assault against a Coalition outpost. ISAF forces in the success and the turbine delivered.

14
© Osprey Publishing • www.ospreypublishing.com
historical summary

Tier One SOF continued hunting HVTs and targeting


logistics and command nodes across Afghanistan and
sometimes beyond. A JSOC Task Force operation saw
operators inserted into Southern Waziristan in September
following similar raids in March and October of 2006.
Due to the political sensitivity of operations in Pakistani
territory, the raids were only launched when key HVTs
were located or al Qaeda training camps identified.
JSOC and the CIA continued to target foreign fighters
along the Pakistan border with drone strikes by Hellfire-
armed UAVs such as the Predator and Reaper.

THE AFGHAN SURGE


American thinking, influenced heavily by the likes of
Generals Petraeus and McChrystal, had now focused on
a large scale traditional counter-insurgency campaign
with a growing understanding that a political settlement
with moderate Taliban was the only real road to stabilizing
the insurgency. Petraeus and McChrystal managed to
USMC in Helmand Province. (Figures by
convince their political masters of the need for a troop Elhiem Figures)
surge in a similar fashion to Petraeus’ famous “Iraq Surge”.
2009 saw suicide bombers target the capital, with grim British infantry in operations around Lashkar Gar and
but inaccurate media comparisons to the Tet Offensive. Nad Ali. The US conducted the supporting Operation
The US surge of troops started to take effect with further Strike of the Sword with the USMC and ANA carrying out
Marines, a brigade from the 2nd Infantry Division and the the largest Marine offensive since Fallujah into
Strykers of the 5th Stryker Battalion Combat Team all Khanashin, Garmsir and Nawa-i – Barakzayi in south-
being deployed, while the UK increased their commitment eastern Helmand. Both operations were regarded as very
and redeployed a large number of Special Forces from Iraq. successful although some critics have argued that many
In April, German-led ISAF and ANA forces fought pitched Taliban have simply moved north or west away from the
battles in Kunduz Province in the north, attempting to free targeted areas. The Australians also conducted supporting
much of the province of Taliban influence. operations in Uruzgan going after Taliban base areas with
Finally Task Force Helmand, reinforced by the US both Combat Team Tusk (the force protection element of
Marines and an increase in British troop levels, had their PRT) and SASR.
enough resources to launch a large scale campaign into General Stanley McChrystal, fresh from his success
key Taliban areas. In June and July 2009, Operation in Iraq leading the covert JSOC campaign against al
Panther’s Claw struck at central Helmand Taliban Qaeda, was appointed commander of all US and ISAF
strongholds with Danish Leopard tanks supporting forces in-theater and immediately issued a new set of

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ENDURING FREEDOM

Later in the year, McChrystal was replaced (after a


magazine interview was published in which he was critical
of Washington policy) by architect of the Iraqi surge and
key COIN authority General David Petraeus. Afghan and
British forces carried out Operation Tor Shezada in July to
clear the Nad Ali district while ANA and the USMC
launched Operation New Dawn to extend the gains from
Operation Moshtarak. 2010 also saw the first public
acknowledgment of peace talks with the Taliban although
such initiatives have been on-going covertly for many
years. US and UK politicians now hint at a withdrawal of
the majority of Coalition troops by 2014 leaving only
US Marines engage the enemy during OP
Strike of the Sword, 2009. (Figures by trainers and some SOF in country, following a model
Elhiem Figures) similar to Iraq. Whether this occurs, and whether the ANA
and ANP can take responsibility for the security of their
guideline ROEs which focused far more on COIN and country is still open to question.
limiting civilian casualties, a subject about which
President Hamid Karzai had become increasingly vocal.
With increased UAV strikes in Pakistan, al Qaeda
infiltrated a Jordanian double agent into FOB Chapman
near Khost – a CIA facility heavily involved in the
targeting of UAV missions. Once inside, the double
agent detonated a suicide bomb vest killing seven CIA
officers and a member of Jordanian intelligence.
A major offensive called Operation Moshtarak in
Helmand kicked off 2010 with a combined force of some
15,000 US, British and ANA troops clearing the district of
Marjah, south west of Lashkar Ghar, an area controlled by
the Taliban and hub of the opium trade. Significantly it was
the first major operation led by the ANA who provided
some 60% of the manpower. Although the operation
was largely successful, it failed to validate McChrystal’s stime
in g a k ite, a pa
“government in a box” strategy wherein an area would be boy fl y
Afghan an rule
d e n u n der Talib
cleared of Taliban and civil infrastructure immediately forbid
brought in to form a local government.

16
© Osprey Publishing • www.ospreypublishing.com
THE AFGHAN COMBAT ENVIRONMENT
-- SPECIAL RULES FOR OEF
PHYSICAL FEATURES OF THE
BATTLESPACE
The Green Zone
The Green Zone and similar wooded areas encountered
in scenarios are classed as Average Woods. This terrain
restricts vehicle movement to Tactical Speed only, although
in some scenarios it may completely negate vehicle
movement. Taliban within these areas can claim an
additional cover die to represent their intimate knowledge
US Sold
of their surroundings. This die can be claimed in addition ier in Af
ghan fa
rm field
to any applicable Solid Cover, In Cover, or Armor dice. , 2010

Opium Fields and Crops entering the crops. This works both ways – any units
Crops, including the ubiquitous opium poppy fields, using the crops as cover must move to within 2” of the
affect lines of sight and fire dramatically. LOS can only edge of the terrain to see out and carry out actions.
be maintained by units within 2” of the edge of a crop Once units enter the field, they can see and engage up
field; otherwise no LOS is possible except by physically to a maximum of 4”.
Units at a significantly higher elevation than a crop field
(atop an adjacent hill or on the roof of a 2+ story building,
for instance) have a clear line of sight to all units within it,
assuming no other cover intervenes. A 4” blind zone exists
behind a crop field in this instance, however.
Only Tactical movement is allowed for infantry in crop
fields. Vehicles cannot enter crop fields at all.

Difficult Terrain
All off road movement by vehicles must be limited to
one, Tactical speed due the hazardous nature of Afghan
t r o l in Green Z
ps on p a terrain.
US troo
2010

17
© Osprey Publishing • www.ospreypublishing.com
ENDURING FREEDOM

insurgent networks such as the Hezb-e-Islami Gulbuddin


(HIG) and other ACM groups.
Under the Troop Ratings in Force on Force, Local
Taliban fighters are rated as Irregulars.

Tier One or Hardcore


Taliban
TQ D6; Morale D10; Act as Regulars; Confident
The hardcore, permanent cadre of Mullah Omar’s
l of typ
ical insurgency movement, these are the ideologically
1 r u ns afou F a rah
An M1 1 5
c o n ditions
in committed backbone of the Taliban. Although some may
ro a d
Afghan be considered trained, particularly those who have spent
o v in c e, 2009
Pr
time under the tutelage of jihadists in Pakistan, most are
still remarkably poor shots for all the reasons outlined
TROOP QUALITY AND MORALE above and generally display only a basic understanding
RATINGS of key infantry skills such as contact drills, bounding
Local Taliban movement or overwatch. However they do display some
TQ D6; Morale D8/D10; Act as Irregulars; tactical knowledge, are able to readily adapt to Coalition
Low Confidence TTPs and make excellent use of the natural environment
Local Taliban represent the common anti-Coalition militia to conduct ambushing. In Force on Force terms, Tier One
(ACM) which could be composed of farmers, villagers, Taliban are considered Regulars rather than Irregulars.
opium gangs or common bandits. They are generally Some Tier One Taliban may be rated as TQ D8 however
“employed” after harvest season is over as hired muscle for this will be scenario-specific and will only represent a
the Taliban, often for specific tasks or operations (laying small percentage of trained fighters. Their Morale rating
IEDs is a prime example). Sometimes they are simply represents their strong commitment to the cause and their
press-ganged by the insurgents. continual indoctrination by the movement.
The Taliban will also exploit local sentiment,
particularly over civilian deaths caused by Coalition Foreign Fighters/al Qaeda
actions, to recruit villagers for localized operations. The TQ D8; Morale D12; Act as Regulars; High Confidence
variable Morale rating reflects these differing motivations. The Troop Rating of Foreign Fighters/al Qaeda includes a
The low Troop Quality rating simulates the very poor wide variety of non-Afghan fighters ranging from veteran
soldiering skills of these individuals and such factors as “Afghan Arabs” to Chechens, Saudis and Uzbeks of al
endemic eyesight issues amongst the population, little to Qaeda’s Shadow Army or the remnants of 055 Brigade,
nil training, poor weapons maintenance and an over formed by al Qaeda to fight alongside the Taliban in its
reliance on fully automatic fire. These problems which long civil war with the Northern Alliance.
negate insurgent marksmanship in general also affect the Typically, Foreign Fighters operating in Afghanistan are
permanent, core fighters of the Taliban and similar trained in jihadist camps in Pakistan but may have long

18
© Osprey Publishing • www.ospreypublishing.com
The Afghan Combat Environment – Special Rules for OEF

Tier One Taliban prepare an ambush. Foreign fighters infiltrate across the Afghan
(Figures by Elhiem Figures) border to pursue their jihad. (Figures by
Elhiem Figures & Wartime Miniatures)
experience and previous training in insurgencies in Iraq,
Lebanon, Yemen, Somalia, or Chechnya. Many are true Coalition “Non-Teeth” Arms
“global jihadists”, following the war against the infidel from (Logistics, Medical Support,
country to country. Their high Morale and Confidence Non Attack Aviation etc.) and
stems from their pathological devotion to the jihadist Afghan National Army (ANA)
“cause” and willingness to become martyrs in furthering TQ D6; Morale D8; Confident
their global agenda. These are the non-infantry/armor/cavalry units that
form the backbone of any Army. They have received
Afghan National Police basic training in personal weapons and small unit tactics
(ANP) & Afghan Militia but may not have fired their
Forces (AMF)
TQ D6; Morale D6/D8; Low Confidence
The ANP and locally recruited pro-government militias
are both minimally trained (although in the ANP’s case
this is improving through ISAF mentoring programs) and
of low morale. The ANP also suffer from the Despised trait
due to endemic corruption and drug use amongst the
police. Some Afghan Militia Forces (AMF) hired and
mentored by ISAF and OEF Special Forces and OGA are
of higher morale (D8) and some of these AMF will act as during a
Civil
g s ecurity o f
Confident or even High Confidence troops, particularly if ANP pro
v id in vill a g e
p a t r o l near the
they are operating alongside their SF mentors. Affairs
2010
Guyan,

19
© Osprey Publishing • www.ospreypublishing.com
ENDURING FREEDOM

weapons since basic training. Some scenarios will dictate


a higher TQ and/or Morale level such as some of the
British Combat Logistics units which would rate at TQ
D8 Morale D8. Additionally this is the default rating
for the Afghan National Army (ANA) although the
ANA may suffer from Low Confidence in some cases,
specifically if not accompanied by Western troops.

Coalition Regulars
r
(Infantry, Airborne, trol nea
l M a r in es on pa
Cavalry, Armor, Combat Roya
British 007
h k a r Ghar, 2
Engineer, Attack Aviation) Las
TQ D8; Morale D8; Confident Forces, US Air Force
The core regular fighting units from teeth arms, Coalition Special Tactics Squadrons, USMC MARSOC, US Army
Regulars describe the majority of ISAF and OEF combat Rangers, Grey Fox/Task Force Orange, UK Special Forces
troops in-theater. They are solid, dependable and Support Group and Special Reconnaissance Regiment,
reasonably well trained. This is the default rating for Australian 2 Commando and Incident Response Regiment,
Coalition forces and for Afghan ANA and ANP SOF. US Navy SEALs, Polish GROM and Dutch Viper Teams.
Some selected ANA SOF units may also benefit from a This is also the default rating for Coalition EOD teams.
High Confidence rating.
Tier One Special Mission
Coalition Veterans Units (SMUs)
TQ D8; Morale D10; High Confidence TQ D12; Morale D12; High Confidence; Abundant
Coalition Veterans represents those units with a mixture of Supplies
higher than average esprit de corps, some advanced The Tier One SMUs are the tip of the SOF spear – those
training and/or extensive operational experience in Iraq few select units who benefit from extensive combat
and Afghanistan. Units which gain this distinction include experience in both Iraq and Afghanistan, are lavishly
the USMC infantry, recon and LAR units, US Army equipped with state of the art weapons and equipment
Stryker Brigades, some US Army Airborne and Air Assault and are trained to the absolute limits of elite soldiering
and UK Royal Marines, Parachute Regiment and and human endurance. On the US side this includes the
Australian Combat Teams. Army’s 1st Special Forces Operational Detachment –
Delta (Delta Force), often known by its cover name of
Special Operations Forces Combat Applications Group (CAG), and the Navy’s
TQ D10; Morale D12; High Confidence; Abundant Naval Special Warfare Development Group (DEVGRU).
Supplies On the Coalition front, this includes UKSF (22SAS and
SOF covers a range of well trained, experienced and the Special Boat Service), Australia’s Special Air Service
equipped ISAF and OEF units including US Army Special Regiment (SASR) and Canada’s JTF-2.

20
© Osprey Publishing • www.ospreypublishing.com
The Afghan Combat Environment – Special Rules for OEF

TALIBAN SPECIAL RULES RPGs


Afghan Civilians Many different types of RPG warheads are found in-theater.
Unlike many civilians during the invasion of Iraq, The level of logistics support available for any given ACM
Afghan civilians are tragically long seasoned to being group also influences what types of RPGs are supplied.
caught in the middle of opposing forces. They will Whenever an RPG is fired (not before), roll a 1D6.
move away from the closest gunfire rather than toward For Local Taliban, any die roll of a 1 indicates a dud
it and attempt to escape off-board using the closest round which does not detonate and is harmless to the
egress point that is at least 6” from a combatant unit of target. On a 6, it indicates either an AT warhead or
either side. advanced AP type/airburst, depending on the target type
(if shooting at a vehicle it will be AT, if shooting at infantry
Taliban and Civilians it will be AP). Such warheads have a rating of Med.
Taliban leaders may attempt to influence or “turn” AP:2/AT:2(M).
civilian mobs into armed mobs as per the standard Force
on Force rules. Note that Taliban are treated as Regulars Out of Contact Movement
for the purpose of turning civilians. They receive an All Taliban automatically receive Out of Contact
additional +1 die roll modifier if ANP are deployed in movement unless specified in scenario notes. Taliban can
the opposing force or if Coalition forces have caused also make additional Out of Contact moves after they have
civilian casualties. been spotted by Coalition forces. To do this, they must
move out of line of sight of any and all Coalition units.
Squirters (Shrinkage) They can then re-use Out of Contact Movement on the
The Tier One Taliban and Foreign Fighters in Afghanistan following turn.
do not suffer from the Shrinkage morale effect detailed in As per the core Force on Force rules, orbiting ISTAR
the main Force on Force rulebook. Only Local Taliban, assets such as UAVs and surveillance aircraft cancel Out
classed as irregulars, suffer from Shrinkage. of Contact movement.

MARSOC
Marines
Bala Ba on patr
luk Dist ol in th
rict, 20 e
US Marines react to a Taliban ambush. 10
(Figures by Elhiem Figures)

21
© Osprey Publishing • www.ospreypublishing.com
ENDURING FREEDOM

In Cover Bonus
Taliban that have not moved during their activation and
are not Exposed automatically gain the In Cover bonus to
simulate their familiarity with and more effective use of
local cover and concealment.

Hot Spots (The Afghan


Variant)
Taliban and other ACM forces can re-use Hot Spots to
move around the table. This simulates their use of ratlines,
irrigation ditches and tunnels to seemingly pop up on the Afghan civilians and a possible dicker.
flanks or rear of Coalition units or simply melt away. Any (Figures by Britannia Miniatures)
ACM element that makes base contact (with at least half of
its figures) with a Hot Spot can, on the following turn, use Is That a Rock or a Muj?
its movement allowance to move via the Hot Spot to any Taliban units that successfully make their Ambush roll
other active Hot Spot. They cannot move on that turn as can also benefit from the surprise and concealment
this counts as their movement (and must deploy within 4” when Coalition units attempt to return fire. The Taliban
of the new Hot Spot) but can fire as normal. Coalition unit raises its defense dice by one die type against any
elements can declare interruptions against Taliban return of fire for that turn only. This is to represent the
emerging from Hot Spots as per the main rules. surprise of the contact, the panic and confusion of being
caught in a successful ambush and the difficulty in
Ambush spotting insurgents who know and utilize the natural
All Taliban, ACM and al Qaeda units may utilize the advantages of the terrain. This bonus only lasts for the
Ambush special rule. single turn in which a successful ambush roll was made
by the Taliban. Only Tier One and Local Taliban are
eligible to receive this bonus – not Foreign Fighters, al
Qaeda or other ACM.
Example: A hardcore Taliban element rated as Poorly
Trained (D6) is concealed on a rocky slope in the Korengal
waiting to ambush a Marine patrol. They successfully pass a
TQ check to ambush the USMC unit and open fire. When
the USMC patrol returns fire, the Taliban raises its defense
dice by one die type thereby rolling D8s instead of D6s. In
the next turn, they are again fired upon by the Marines, but
may not count the bonus as they have been spotted and
2010 therefore use their standard die type – D6.
SEALs,
US Navy

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© Osprey Publishing • www.ospreypublishing.com
The Afghan Combat Environment – Special Rules for OEF

Recoilless Rifles and


Unguided Rockets
The Taliban use a large number of Chinese and Russian
recoilless rifles in the direct fire role. One of the most
commonly used is the Russian SPG-9 which rates as
Hvy. AP:3/AT:2(L). In both the direct and indirect fire
role, unguided 107mm Chinese rockets are also
commonly deployed against Coalition targets. The
unguided 107 is the Taliban equivalent to indirect fire
artillery. It is often perched on an ad hoc mount using
rocks or a field expedient bipod and fired electrically.
Taliban fighters slip around the flanks
The 107 rates as AP:6/AT:2(M) with a 6” blast radius. of a Coalition force. (Miniatures by
Attacks by 107mm rockets against vehicles are resolved Elhiem Figures)
against their side armor. Because of their notorious
inaccuracy, roll 1D6 before resolving a 107 Firepower trainers along with international jihadists from Iraq,
attack. On a roll of 6, resolve the attack normally. On any Chechnya and Lebanon joined with ACM in their war
other roll, the missile salvo strikes somewhere beyond against ISAF and OEF.
the confines of the battle space. From 2008 onward, the Coalition has also seen an
increase in the use of the deadly Explosively Formed
IEDs Projectile (EFP) IED which is often constructed from a
Since 2006, the Taliban have made increasing use of machined copper plate embedded in conventional
Improvised Explosive Devices as experienced bomb explosive material. When detonated, the explosion
making cells from Pakistan and Iranian Qods Force turns the copper plate into a molten shaped charge
which can punch through even heavy armor. The
migration of the EFP from Iraq to Afghanistan by
jihadists and Iranian Qods Force also saw an increase
in the sophistication of IED triggers including anti EOD
tamper switches, remote failsafe triggers which can be
used to detonate devices if the primary initiator fails
and passive infrared triggers.
IEDs in Force on Force: OEF are abstractly rated as
follows:
Small IED: AP:2/AT:1(L) (3” radius)
nchers
and Medium IED: AP:4/AT:2(M) (4” radius)
o f RPG lau ents in
A collec
t io n
e d f r om ins u r g Large IED or daisy chained Medium IED:
s capt u r
warhead ce, 200
9 AP:6/AT:3(M) (6” radius)
o s t Provin
the Kh EFP IED: AP:3/AT:4(H) (3” radius)

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© Osprey Publishing • www.ospreypublishing.com
ENDURING FREEDOM

IED Trigger Men by Taliban indirect fire assets (on or off-board) as the
The Taliban may deploy IED Trigger Men as assets from spotter corrects the fall of shot.
either scenario force lists or as a result of a Fog of War card.
These IEDs can be placed on the table as either a Reaction Is that a guy in a Burkha?
to a Coalition element’s action or as an activation to replace Taliban forces have become very adept at concealing their
a Firepower attack. The Taliban player must declare the true identities and escaping the battlefield. All Taliban can
unit to be attacked, place a marker to show the IED and cache their weapons, webbing and/or adopt civilian dress
finally place the Trigger Man within 6” of the bomb itself. (even dressing as females in Burkhas) if they spend one
The targeted unit (even if it has activated and/or has no turn out of Line of Sight of any Coalition element. In the
FP left) can attempt to either spot the device and take a following turn, the Taliban element must withdraw
Reaction move to escape the blast or shoot and kill the disguised as civilians and are immediately taken off the
Trigger Man (if he is in line of sight) however they cannot table. If ISTAR and/or drones are deployed (per the
do both. If they choose to attempt to withdraw from the scenario in play), the ruse is unsuccessful.
device, make a standard opposed Spotting Roll. If
successful, they can make one move up to 6” for infantry COALITION SPECIAL RULES
or 10” for vehicles to find cover before the IED detonates. COIN CONSIDERATIONS:
If not successful, the IED detonates with a Firepower attack Limiting Collateral Damage
on the targeted unit (IED ratings are given on the Fog of and Civilian Casualties
War card or in scenario force lists). The war in Afghanistan is focused on the
If the Coalition unit decides to try to kill the Trigger Man Counterinsurgency (or COIN) campaign to win the
before he detonates the device, make a standard Reaction hearts and minds of both the civilian population and
Test. If the Coalition unit wins the Reaction Test, they can moderate militia elements and “drain the swamp” of
make a standard Firepower attack against the Trigger Man. support for the Taliban and al Qaeda. The COIN
If the Trigger Man becomes a casualty due to the attack, roll
1D6. On a roll of 1–5, the Trigger Man is killed or seriously
wounded and the device does not detonate (keep the
marker in play as no Coalition unit can subsequently
approach within 4” of the marker for fear of a secondary
device or anti tamper mechanism). If the Trigger Man rolls
a 6, he is able to detonate the device as intended.

Dickers/Spotters
The Taliban have long used unarmed spotters nicknamed
Dickers by UK forces (from a term first used during the
war in Northern Ireland) to track the movements of
Coalition forces and guide indirect fire. To simulate this, EOD specialist approaches a suspected IED
unarmed spotters provide a +1 Firepower dice to attacks (Figure by Empress Miniatures)

24
© Osprey Publishing • www.ospreypublishing.com
The Afghan Combat Environment – Special Rules for OEF

If the TQ roll is failed, the unit cannot fire at that target


and effectively lose their ability to fire on a declared target
that turn (reactions in Rounds of Fire notwithstanding).
The only exception to this is with air support. On a failed
PID roll, the attached JTAC/CCT can elect to convert an
attack run into a non-lethal Show of Force.

Artillery Fire Missions & Air


Strikes
s
A force The use of artillery and air strikes is unnerving to the
c a p t u r ed by AN
e vest ] local populace, who fear seeing their home or loved ones
A suicid e, 2008
u l Provinc
in Zab injured or obliterated by a stray shell or bomb. Photos
campaign is built or videos of enormous explosions rising into the sky
around the idea of securing key areas and expanding over a civilian village make great publicity for the
these areas, denying their use by anti-Coalition militias Taliban, too. As a result, the use of such overpowering
and creating local stability and prosperity through civil force must be carefully moderated.
reconstruction and development. To reflect the potential negative effect of overusing
A key task of all ISAF leaders is to conduct the delicate artillery and air assets, the Coalition player loses 1 Victory
balancing act of limiting actions that may result in Point each time his force drops a bomb, launches a Hellfire
alienating the civilian population while ensuring the safety or rocket pod from the air or calls in an artillery fire
of their troops in contact. mission (above 81mm mortar).

Positive Identification (PID)


Checks
Coalition units must abide by their Rules of Engagement
(ROEs) and ensure that all targets are positively identified
as armed hostiles before being engaged. When a Coalition
unit (including indirect or air) activates and declares it is
firing on an enemy unit that has not yet fired during the
game, the Coalition unit must make a Positive
Identification (PID) Check. This is simply a TQ roll which
abstractly simulates the observation of suspect individuals
to ascertain whether they are carrying weapons/IED
materials/mobile phones, etc., to ensure that any
engagement falls within the operating ROE and the Taliban IED trigger men discuss the best
placement of their deadly creations.
process of clearing any supporting fires through the chain (Miniatures by S&S Models and Kellys
of command and attached legal team. Heroes)

25
© Osprey Publishing • www.ospreypublishing.com
ENDURING FREEDOM

Any time artillery or air strike is called in on a building, of any aerial ordnance heavier than 20mm or 30mm
there is a chance of civilian casualties amongst neighbors, cannon, the attached JTAC/CCT/ANGLICO must make
civilians hiding in the house while Taliban use it for cover their TQ check for calling in air at a -2 modifier to simulate
against their will or fleeing inhabitants. To determine if these restrictions
civilians were injured by a strike against a building, roll
Troop Quality check for the unit/figure calling the strike – Show of Force
if the check fails, the strike has caused 1D3 civilian Close air support is often deployed in Afghanistan in a
casualties. The Coalition player loses an additional Victory manner which does not deliver ordnance on target but can
Point for each civilian casualty. seriously undermine the morale of the enemy on the
The presence of the press only makes matters worse ground. When aircraft fly low and loud over enemy
from a publicity/information operations standpoint. positions to rattle their nerves, it is known as a Show of
Subtract an additional Victory Point in each of the above Force and has become a common and effective tactic
instances if a media team is within LOS of the strike. against the Taliban.
In the main Force on Force rules, a Show of Force only
Close Air Support Restrictions affects Irregular units however in Enduring Freedom, it has
For scenarios set post 2008, ROE restrictions on the use of the potential to affect any enemy unit be they Local Taliban
close air support came into effect under the leadership of irregulars, Tier One Taliban regulars or Foreign Fighters.
General Stanley McChrystal and later General David Indeed, it can also be used to disperse civilians – a
Petraeus which focused on COIN and limiting civilian and successful Show of Force run will immediately clear all
infrastructure damage from air strikes. To request the use exposed civilians from the board.
Show of Force flights can only be conducted with fast
air or dedicated rotary wing gunships. The AH-64 Apache
(and any similar gunship deployed such as the Tiger or
AH-1W Whisky Cobra) receives a +1 against Local
Taliban specifically (not Tier One Taliban or Foreign
Fighters) as the local insurgents particularly fear and
despise the capabilities of the gunship.

Civilian Casualties
When the unthinkable occurs and civilians are injured due
to proximity to a firefight, an IED, or an air/artillery strike,
it is incumbent upon Coalition forces to see to their
wellbeing as soon as it is tactically feasible.
When civilians are injured within LOS of Coalition
units, one or more of those units must move to aid them.
A motorcycle mounted dicker uses a cell
phone to call in enemy movement. (Figures Coalition units are not bound to rush into the open and
by Britannia Miniatures) expose themselves to obvious firetraps however, and may

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© Osprey Publishing • www.ospreypublishing.com
The Afghan Combat Environment – Special Rules for OEF

covered/concealed position with the casualty (or


casualties). During this turn the unit cannot move and
may only return fire by Reacting to fire directed at it.
Seriously Wounded civilians transported to a CASEVAC
station or Casualty Collection Point, MEDEVACed by air
assets or returned to the Coalition player’s board edge to be
handed over to off-board units are also considered “cared
for”. A unit is considered to have Dependents while caring
for a Seriously Wounded Civilian.
n Coalition units who care for a Seriously Wounded
a Taliba
J D A M strikes
pound ul civilian gain 2 Victory Points per civilian casualty aided.
A 2000 g in Zab
n d u r in g fightin
positio ne 2010 Coalition units caring for injured civilians suffer from the
e, 10 Ju
Provinc
Dependents penalty.
wait until the situation is stabilized Seriously Wounded civilians may also simply be
to aid the fallen civilians. Waiting too long though may abandoned by Coalition units.
mean the difference between a moral victory and defeat. Nothing can be done for dead civilians.
Coalition forces gain 1 Victory Point for tending to a Coalition units thus gain a total 3 Victory Points for
civilian casualty. Casualties are “tended to” by moving into each Seriously Wounded casualty evacuated or cared for
contact with them and accomplishing a First Aid check. If and 1 Victory Point for simply providing a civilian casualty
the civilian casualties are not in cover or out of LOS from with basic first aid.
the enemy, they must be moved to a covered/concealed As noted above, the Coalition force loses 2 Victory
position before conducting the First Aid, check as per Points for each Civilian casualty left untended at the game’s
Coalition casualties. Coalition units moving civilian end. Additionally, make a First Aid Check for casualty left
casualties to cover or out of enemy LOS are considered to untreated by Coalition forces and subtract one Coalition
have Dependents. Victory Point for each fatality, including those determined
Coalition forces lose 2 Victory Points for each civilian before game’s end (an untreated Civilian fatality thus costs
casualty they fail to tend to prior to the end of the last the Coalition force 3 VP in total).
game turn.
Once casualties are in a safe area, a First Aid check may Claymore Mines
be made. Use the First Aid Check appropriate to the unit Units equipped with Claymores may utilise them to
making the check. Civilian casualties who are OK or attack an enemy force moving within line of sight.
Lightly Wounded may be dismissed. Tending to injured A unit with Claymores may use them to attack the
civilians by performing a First Aid Check earns the enemy either in its own turn or as a reaction to enemy
Coalition force 1 Victory Point per civilian casualty tended movement. The unit may “fire” a Claymore at any enemy
Seriously Wounded civilians must be cared for or, unit that comes within twice Optimum Range (this
preferably, evacuated. A unit may care for a Seriously represents the distance at which remotely detonated
Wounded civilian by by spending an entire turn in a claymores could be triggered from ambush positions).

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ENDURING FREEDOM

Designers’ Note: A Note on Claymore Mines

So, a unit can only use Claymore Mines once per abstracted the placement of mines using a Troop Quality
game, but if it fails its Troop Quality test it can try test. If a unit passes the Troop Quality test, it recognized
again later? Huh? a trail or path that the enemy might use and their field
The Troop Quality test to “fire” Claymores at an craft has paid off. If a unit fails a Troop Quality test, the
enemy doesn’t just represent the successful triggering of chances are it’s because the enemy unit has shown up at
a mine, it also represents a unit’s foresight in placing a a place where no mines were placed. As the enemy unit
mine where it will do the most good. We didn’t want to (or other enemy units) continue to approach, they may
resort to book-keeping or on-board counters and blunder into the path of mines the unit did place – hence
dummy counters to represent Claymores, so we Troop Quality tests after the first has failed.

The firing unit must make a successful Troop Quality In games featuring attacks on a strongpointed
test in order to fire the Claymores. If the Troop Quality position (such as an FOB or OP), the simplest method to
test is successful, the target unit takes an 8D8 Firepower handle defensive Claymores is to allow every defending
attack. If the firing unit fails its Troop Quality test it may unit a chance to fire one set of claymores to represent
try again in subsequent turns. the mines set in a defensive pattern around the base.
Units may only use their Claymores once per game Players should note that in such games the attacking
unless a scenario indicates otherwise. force should significantly outnumber the defender.
Claymores may also be used to as part of a prepared
defence at a firebase or other strongpoint and are used as Breaching Compound Walls
described above. The quantity of Claymores available to Coalition forces must often contend with thick dried mud
the defenders is dictated by the scenario. walls around target buildings – some thick enough to be
resistant to 30mm cannon! Negotiating these walls
is commonly accomplished by explosive or manual
breaching (using either a demolition charge – often a Bar
Mine – or by pry bars/Hooligan tools to physically smash
a loophole in the wall) or by going over the wall via an
assault ladder – a technique jokingly referred to as “Grand
Nationaling” by UK forces.
Explosive and manual breaching is accomplished
using the standard Force on Force Breaching Rules with
units equipped with charges and MOE tools gaining the
+1 for a Unit Has Breaching Gear bonus. Compound
SAS team prepares to clear a compound. walls attract a -1 to the Breaching roll as per fortified
(Figures by Empress Miniatures) civilian structures.

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The Afghan Combat Environment – Special Rules for OEF

Assault ladders can be deployed as soon as the fireteam Any unit equipped with a backpack ECM system can
are in contact with the wall. They must spend the detect and jam any remotely triggered IED within 8” of
remainder of that turn deploying the ladder and ensuring the operator. The ECM operator may roll a TQ Check
there are no Taliban/IEDs etc on the other side of the wall! when the IED is deployed or when he moves within 8" of
On their next turn they can use their movement to scale a previously deployed IED. If successful, the IED is
the wall – no further movement is allowed that turn and detected and considered neutralized. Note that ECM
they may not initiate shooting although they can react in does not work against pressure plate IEDs (also known
the normal Round of Fire. They must deploy within base as victim operated IEDs).
contact of the wall on the opposite side.
Man-Portable Mine/IED Detectors
IED Counter-measures Units equipped with Vallon or similar handheld detectors,
As the IED threat increased in both the Iraq and Afghan can locate both pressure plate and RC IEDs along with
theaters, technological solutions were developed to begin buried mines. The Vallon provides no capability against
to counter the threat. Against any remote detonated IED’s remotely triggered IEDs such as those operated by IED
that are placed within 8” of a vehicle equipped with IED Trigger Men in the OEF rules.
Counter Measures, the vehicle may roll a TQ Check. Any IEDs or mines which are deployed against the
If successful, the IED is detected and fireteam that the mine detector is attached to may be
neutralized. IED Counter Measures discovered and rendered safe/bypassed. The detector
have no effect on IEDs triggered by operator may roll a TQ Check when the IED or mine is
pressure plates or wire detonations. deployed. If successful, the IED or mine is detected and
considered neutralized.
Man-Portable If the operator enters a scenario specified minefield
Anti-IED ECM (as detailed in the main Force on Force rules), he gains
Units equipped with backpack a +2 to his TQ check to avoid a mine contact.
ECM systems (such as the Additionally he clears a safe lane 2" wide to allow
UK BroadShield system) can others to follow safely.
electronically jam certain types
of IEDs. In game terms (and Mine Rollers, Rhino & Dozer
without impinging on operational Blades
security by describing methods or Various mechanical devices have been fitted to Coalition
details of operation), these systems vehicles as anti IED/mine measures. These include
can jam all radio controlled IED rollers, RHINO booms (which prematurely initiate
(RCIED) initiators such as infrared triggered IEDs) and dozer blades. For game
VHF/UHF and mobile (cell) purposes, rollers and blades will be treated together as
phone transmissions. they physically disrupt the IED or mine. RHINO (and
similar systems) is easily simulated by the existing IED
German SOF soldier Countermeasures Vehicle Attribute.

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ENDURING FREEDOM

 MWD teams automatically detect any hidden unit


within 8”
 MWD teams prevent any Out of Contact movement
within 8”
 MWD teams negate the use of any Hot Spots within
8” The dog does not “shut down” the Hot Spot but
stops any insurgents using that Hot Spot while the
canine is near. This represents the cultural dislike of
dogs by Afghans.
m at wor
k in  MWD teams add an extra FP die in close combat
r m y dog tea
A Frenc
h A
2010 supporting their handlers (and count as casualties
rovince,
Kabul P for purposes of Morale checks) MWD teams force a
Any IEDs or mines which -1 Die Shift to Morale checks on units they engage in
are deployed against the vehicle equipped with rollers or close combat – again this simulates the traditional
a blade may be discovered and destroyed/bypassed. The dislike/fear of canines in Afghan culture.
vehicle crew may roll a TQ Check when the IED or mine  Finally, canines can be useful in moving on and
is deployed. If successful, the IED or mine is detected and dispersing civilian mobs and provide a +1 to the TQ
considered neutralized. roll of a Coalition unit attempting to disperse a
If the vehicle enters a scenario specified minefield (as civilian mob.
detailed in the main Force on Force rules), it gains a +3 to
the crew's TQ check to avoid a mine contact. Additionally EOD Teams
the vehicle clears a safe lane 4" wide to allow others to Explosive Ordnance Disposal teams must often manually
follow safely. inspect and render safe IEDs. Unless specified in the
Such vehicle mounted engineering equipment provides scenario notes, EOD assets are governed by the following
no capability against remotely triggered IEDs such as those rules – they must spend one turn static in line of sight of
operated by IED Trigger Men in the OEF rules. The the device to simulate attempting to make the device safe
Trigger Man will simply detonate the device against the by the use of an EOD droid, remote disruptors or by sniper
vehicle as it reaches the hidden IED. rifle fire. This requires a successful TQ Check. If passed,
the device has been remotely disrupted.
Military Working Dogs If not, the EOD operators must approach on foot
Coalition forces make extensive use of military working (“The Long Walk”) and attempt to manually disrupt the
dogs (MWDs) in Afghanistan. Dog teams offer several device. The EOD operator must make base contact with
advantages in game terms: the device and spend one turn static, defusing the
 MWD teams automatically detect IEDs within 8” device. This requires a TQ Check. If successful, the
(even if an IED Fog of War Card is played by the device is rendered safe. If not, the device explodes. The
Taliban player, it can be negated if a canine team is EOD team gain a +2 to their Defence Dice due to their
within 8”) EOD suits and blast screens.

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SCENARIOS
Since Force on Force doesn’t use point balanced armies, Regular Victory Points
the typical “let’s beat each other up and whoever has the Major Objective Completed: 5pts
most toys left standing wins” approach to matches really Minor Objective Completed: 2pts
doesn’t apply. Per Hot Spot Neutralized: 3pts
As stated previously, Force on Force is a scenario- No Friendly POWs at Game End: 5pts
driven game. As such, the winner and loser of a match Per POW Captured: 1pt
are determined by the victory conditions of the scenario Per Enemy Infantry Unit Reduced Below Half
they are playing. Towards this end, each Force on Force Strength: 1pt
scenario includes a list of objectives or accomplishments Per Enemy Vehicle Disabled/Destroyed: 2pts
that will garner one side or the other “victory points.” Per Enemy Tank Disabled/Destroyed: 3pts
At the end of a game, victory points are totaled for Per Irregular unit Broken: 1pt
both sides and the difference between those totals is
used to determine who (if anyone) won and by how wide
a margin:
A NOTE ON TABLE SIZE,
Margin of Victory Table RANGES & MEASUREMENTS
Difference of 0–4 points: Indecisive While Force on Force scenarios indicate a suggested table
Difference of 5–9 points: Marginal size, players are encouraged to use whatever table size
Difference of 10–14 points: Decisive seems to work best for the miniatures they’re using and
Different of 15+ points: Total the space they have available for play.
We find that the suggested measurements work great
for games using 15mm or 20mm figures. If you are using
larger or smaller figures, you may wish to increase or
SUGGESTED VICTORY POINT reduce the table size. Some players increase or decrease
VALUES the table size because they like the “feel” of the modified
Victory points are listed for individual scenarios, but the table size better or simply because it will fit in the space
following list can be used as a general guideline for they have available.
creating victory points for your own scenarios. Remember, though, that whatever size table the game
These victory point values are only suggestions. is played on, ranges and measurements must remain
Some scenarios may give the same victory conditions proportional or scenarios with a turn limit will be
completely different point values. You may decide that compromised. If you decide to double the size of the
victory point values should be adjusted up or down table, you must also double movement and fire ranges –
based on their relative importance in scenarios you if you halve the size of the table, you must halve
write yourself. movement and fire ranges. As long as you follow this

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ENDURING FREEDOM

simple guideline, you can play Force on Force on any size Taliban were advancing up the dry river bed to the east in
table with any size figures you choose! a concerted counter attack. A small element of fighters
with SOCCE 52 personnel engaged the enemy forces in a
SCENARIO 1: THE BATTLE FOR fierce firefight and drove back the Taliban…
THE ARGHENDAB BRIDGE Note: This scenario is a compression of several contacts
Sayd-Alim-Kalay, Uruzgan Province, 3–4 December experienced by ODA 574 and SOCCE 52 over 3–4
2001 December. Numbers of both opposition and friendly
After the fall of Tarin Kowt, US Army Special Forces fighters have been reduced for playability.
ODA 574, SOCCE 52 (a Special Operations Command
and Control Element staffed by 2nd Battalion 5th SFG
(A) headquarters) and the future President of Historical Outcome
Afghanistan, Hamid Karzai, and his so-called Eastern Another suspected counter attack from the west
Alliance of Pashtun guerillas, began the advance on the never materialized and the men of ODA 574,
last remaining bastion of Taliban control. Their plan was SOCCE 52 and the Eastern Alliance held the
to advance on the city of Kandahar from the north as approaches to the bridge until ordered to
ODA 583 with Gul Agha Sherzai’s militia advanced from withdraw by Task Force Dagger command
the west. Lying ahead of Karzai and ODA 574 was the because of the fear that the Afghan fighters
village of Sayd-Alim-Kalay and the strategic bridge at may desert and the American elements would
become outnumbered and flanked – a decision
Arghendab. Karzai’s forces entered Sayd-Alim-Kalay
which did not sit well with ODA 574. A day
without incident but soon after lead elements, along with
later tragedy struck 574 when a JDAM was
three members of 574, crossed the two-lane concrete
transmitted the incorrect GPS coordinates,
bridge and were contacted by enemy forces. The
resulting in the death of three ODA members
Pashtuns quickly withdrew under the Taliban fire,
and the serious injury of several others.
forcing the Special Forces soldiers to follow suit.
The ODA quickly established their scratch force of
guerillas into a defensive line for the night in case of
Taliban attack. Their preparedness paid off when just after Scenario Information
dark upwards of 100 Taliban fighters attacked across the Duration of Game: 6 Turns
dry wadi to their south. The ODA and their 30 Eastern Initiative: Kinetic – Taliban first turn. Test for initiative
Alliance guerillas repulsed the attack with the assistance on subsequent turns
of fires from an AC-130. The next morning, reinforced Special Conditions:
with more of Karzai’s fighters, they attacked the bridge,  Air Defense Environment: None
using 500 pound JDAMs to keep the enemy from counter Fog of War: Determined normally by Reaction Test rolls
attacking across the bridge. A captured enemy ICOM Special Assets: Air support available to Coalition forces
radio revealed that not only were there Afghan Arab as described under Special Rules
elements on the southern bank of the bridge but that the Table Size: 4’ x 4’

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Scenarios

US Special Forces Basic Attributes


Initiative Level: D10
Confidence Level: High
Supply Level: Normal
Body Armor: Standard (1D)
Troop Quality/Morale: D10/D10

Fireteam Alpha
1 x Team Leader w/M4
1 x Grenadier w/M4/M203 (Lt. AP:1/AT:0)
1 x Gunner w/M249 (Lt. AP:1/AT:0)
1 x ETAC Combat Controller w/M4 and SOFLAM
laser designator

Fireteam Bravo
1 x Team Leader w/M4
1 x Grenadier w/M4/M203 (Lt. AP:1/AT:0)
1 x Sniper w/SR-25 (Mk11)
US Special Forces Mission
Blunt the two pronged counter attack by Taliban forces Eastern Alliance Forces
and hold the north side of the bridge until fast air can Eastern Alliance Basic Attributes
be vectored in to destroy Taliban forces massing to the Initiative Level: N/A
south. Confidence Level: Low
Supply Level: Normal
US Special Forces Victory Points Body Armor: Standard (1D)
 Prevent any Taliban forces from occupying the Troop Quality/Morale: D6/D8
Ruins by end of turn 6: 5pts
 Prevent any Taliban forces from advancing beyond Irregulars – must use the Mixed Force rules and be
the northern edge of the dry river bed by end of controlled by Regular SF
turn 6: 5pts
 Successfully call in airstrike on off-board Taliban Attached to Alpha
reinforcements across the south side of bridge by 1 x Group Leader w/AK
end of turn 6: 5pts 1 x Gunner w/RPK (Lt. AP:1/AT:0)
 No Special Forces casualties (KIA) by end of turn 4 x Rifleman w/AK
6: 5pts
Attached to Bravo
US Special Forces 1 x Group Leader w/AK

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ENDURING FREEDOM

1 x Gunner w/RPG (Med. AP:2/AT:1(M) Taliban Cell One (Deployment Box 1)


3 x Rifleman w/AK 1 x Leader w/AK (TQ/Morale D6/D12)
1 x Gunner w/RPG (Med. AP:2/AT:1(M)
Machine Gun Team (No Weapon Team Bonus – 1 x Gunner w/RPD (Lt. AP:1/AT:0)
may be attached to either US element) 4 x Riflemen w/AK
1 x Gunner w/PKM GPMG (Med. AP:2/AT:0)
1 x Rifleman w/AK Taliban Cell Two (Deployment Box 1)
1 x Leader w/AK (TQ/Morale D6/D12)
Taliban Mission 2 x Gunners w/RPG (Med. AP:2/AT:1(M)
The traitor Karzai is amongst the American-led rabble 3 x Riflemen w/AK
across the bridge. Catch the Eastern Alliance dogs in a
pincer movement and push Karzai and his American Taliban Cell Three (Deployment Box 2)
friends back from the road to Kandahar. 1 x Gunner w/RPG (Med. AP:2/AT:1(M)
1 x Gunner w/RPK (Lt. AP:1/AT:0)
Taliban Victory Points 3 x Riflemen w/AK
 At least one combat effective Taliban unit inside
the Ruins by end of turn 6: 5pts Taliban Cell Four (Deployment Box 2)
 At least one combat effective Taliban unit on the 1 x Gunner w/RPG (Med. AP:2/AT:1(M)
northern edge of the board, past the dry river bed 5 x Riflemen w/AK
by end of turn 6 (a unit claiming these victory
points may not claim those above): 5pts Taliban Cell Five (Deployment
 Per Special Forces soldier killed: 5pts Box 2)
 Per Special Forces soldier seriously wounded: 3pts 1 x Leader w/AK
 Per Eastern Alliance fighter killed: 1pt (TQ/Morale D6/D12)
1 x Gunner with PKM
Taliban Forces (Tier One Taliban – GPMG (Med. AP:2/AT:0)
Regulars) 4 x Riflemen w/AK
Taliban Basic Attributes
Initiative Level: D6 Special Rules
Confidence Level: Confident RPGs
Supply Level: Normal Many different types of RPG
Body Armor: N/A warheads are found in-theater.
Troop Quality/Morale: D6/D10 The level of logistics support
available for any given ACM
Each cell deploys within the marked deployment boxes group also influences what
on the map. Reinforcements will arrive at Reinforcement types of RPGs are supplied.
Point 1 or 2 (RP1 & RP2 on the map).
US Navy SEAL

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© Osprey Publishing • www.ospreypublishing.com
Scenarios

Whenever an RPG is fired (not before), roll 1D6. Rolls of 6 indicate that the casualty was only stunned and
For Local Taliban, any die roll of a 1 indicates a dud is classed as “OK”. Any die roll other than a 6 results in
round which does not detonate and is harmless to the the figure being taken from the table as a casualty.
target. On a 6, it indicates either an AT warhead or
advanced AP type/airburst, depending on the target type MEDEVAC Helo
(if shooting at a vehicle it will be AT, if shooting at No MEDEVAC/CASEVAC helicopters are permitted in
infantry it will be AP). Such warheads have a rating of this scenario as HLZs are considered “Cherry” or “Hot”.
Med. AP:2/AT:2(M). Casualties must be extracted on foot to a temporary CCP.

Smoke Grenades Coalition Close Air Support


Coalition soldiers all carry chemical Smoke Grenades Coalition air support can be requested by the attached
including 40mm smoke for their M203 launchers. ETAC Combat Controller from turn three onward with a
Navy F/A-18 arriving on-station on the turn following the
Out of Contact Movement successful request. The F/A-18 carries two 500 pound
Taliban can utilize Out of Contact Movement. Taliban JDAMs and its integral 20mm cannon. The Hornet must
can also make additional Out of Contact moves after successfully drop one of its 500 pounders on the off-board
they have been spotted by Coalition forces. To do this, Taliban grouping to overrun the bridge by the end of turn
they must move out of line of sight of any and all 6 to satisfy the victory conditions. Call in strike as normal
Coalition units. They can then re-use Out of Contact – the ETAC must have an unbroken line of sight to the
Movement on the following turn. bridge to do this. The ETAC receives the +1 to his TQ
Check due to his use of the SOFLAM laser designator.
In Cover Bonus
All Taliban receive a +1 In Cover Bonus regardless of The Ruins, walls and village
their location in relation to actual cover to represent buildings
their inherent knowledge and adeptness in use of terrain All stone walls, including the Ruins, provide a Solid
not physically visible on the gaming table. Cover bonus (+1D). All buildings also provide Solid
Cover bonus (+1D). Buildings are rated at 3D6 due to
Caveman CASEVAC their poor construction – many are without roofs.
The Taliban is classed as using Caveman CASEVAC.
Units with this attribute do not follow the standard Force Positive Identification (PID) Checks
on Force rules for checking casualties and do not employ All US forces must make a successful PID Check before
front-line medics in a Western sense. Instead, wounded engaging on an enemy unit that has not yet fired during
and dead are spirited away very rapidly to satisfy burial the game.
requirements or confuse the enemy as to the number of
casualties suffered. To represent this in Force on Force, Taliban Reinforcements
units with this attribute must check casualties in the turn On turn 2 and every turn thereafter, reinforcements
after they occur, rolling a single D6 for each casualty. automatically arrive for the Taliban. They will deploy

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© Osprey Publishing • www.ospreypublishing.com
ENDURING FREEDOM

randomly at one of the two marked reinforcement points Based around a force drawn from several AMF warlords’
on the map. private armies hired by the CIA and supported by a bare
handful of Army Special Forces and CIA Special Activities
REINFORCEMENT TABLE Division, the initial attack on the mountainous cave
Die Roll Reinforcements Received complexes at Tora Bora faltered. On 9 December, a 40-man
(1D10)
1 1D6 Taliban w/AK contingent from Delta, along with a small team of British
2 1D6 Taliban w/AK
Special Boat Service operators, was deployed into Tora Bora
3 1D6 Taliban and 1 x Leader w/AK
4 1D6 Taliban w/AK and 1 x Leader w/AK and took operational control of the SAD and SF elements
5 1 x Taliban RPG Gunner along with the Afghan hired guns. Signals intelligence
6 1D6 Taliban w/AK and 1 x RPG Gunner operators working with Delta picked up intercepts of
2D6 Taliban w/AK, 1 x Leader and 1 x
7 Usama bin Laden speaking to his fighters and pinpointed
RPG Gunner
1 x Taliban PKM Gunner, and 1 x at least two locations where he was suspected of hiding.
8
Taliban Assistant Gunner w/AK In this hypothetical scenario, Delta receives an
9 2 x Taliban RPG Gunner and 1 x Leader intercept which strongly indicates such a location.
1 x Taliban Sniper with Dragunov SVD
10 Without waiting for clearance, and ditching the
and Spotter w/AK
unreliable AMF, the Delta OC decides to launch a
SCENARIO 2: BLACK DUST reconnaissance party forward to gain “eyes on” the
Tora Bora, White Mountains, Eastern Afghanistan, potential high value target…
December 2001
In December 2001, after significant intelligence indicating Historical Outcome
that substantial numbers of al Qaeda including key Delta did indeed receive a good indication of bin
leadership targets had escaped Jalalabad and entered the Laden’s whereabouts and sent an advance team
imposing White Mountains bordering Pakistan, an forward. Unfortunately a three man Delta team
operation to stop them was launched. Their redoubt was a working with Afghan militiamen was pinned
place called Tora Bora or literally “Black Dust” in Pashto, down by al Qaeda fire and required assistance to
a network of caves and fortifications constructed during extract out of the contact. The team successfully
the Soviet Afghan War. extracted but as dusk fell, the Afghans began to
retreat back down the mountain. Delta was
under explicit orders to act as the supporting
effort for the Afghans, not as the main effort,
and they were forced to pull back with their
Afghan allies having advanced to within
2,000 meters of the suspected target location.
Bin Laden, his deputy Aymen al Zawahiri and
large numbers of his Afghan Arab fighters
subsequently escaped into Pakistan.
ra
Tora Bo

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© Osprey Publishing • www.ospreypublishing.com
Scenarios

Scenario Information Delta Force Victory Points


Duration of Game: 6 Turns  No al Qaeda leadership escaping the table by end
Initiative: Kinetic – Delta first turn. Test for initiative on of turn 6: 5pts
subsequent turns  al Qaeda leadership target killed or captured by
Special Conditions: end of turn 6: 10pts
 Air Defense Environment: None  All al Qaeda units combat ineffective (over
Fog of War: Determined normally by Reaction Test rolls 50% casualties, killed, seriously wounded or
Special Assets: Air support is available to Coalition withdrawn from table) by end of turn 6: 5pts
forces as described under Special Rules
Table Size: 6’ x 4’ Delta Force
Delta Basic Attributes
Initiative Level: D12
Confidence Level: High
Supply Level: Abundant (+1 Firepower dice)
Body Armor: Standard (1D)
Troop Quality/Morale: D12/D12

Patrol Callsign Indigo


1 x Team Leader w/M4
1 x Operator w/suppressed SR25
1 x Operator w/M4/M203 (Lt. AP:1/AT:0)

Patrol Callsign Kilo


1 x Team Leader w/M4
1 x Operator w/suppressed SR25
1 x Operator w/M4/M203 (Lt. AP:1/AT:0)
1 x Air Force CCT (Combat Controller) w/M4 and
SOFLAM laser target designator

Al Qaeda Mission
American commandos are advancing through the
mountains to kill the Emir. He must be protected until
he can escape along the trails into Pakistan. You cannot
Delta Force Mission be the one responsible for allowing the infidels to
Advance to contact with al Qaeda elements, confirm capture the Emir!
presence of high value target and call in a successful air
strike on identified HVT.

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ENDURING FREEDOM

Al Qaeda Victory Points 1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK


 Per Delta operator killed: 3pts 3 x Riflemen w/AK
 Per Delta operator seriously wounded: 2pt
 Al Qaeda leadership target in Cell 5 escapes the Al Qaeda Cell Five (bin Laden’s personal protection
table by end of turn 6: 10pts detail) (TQ/Morale D10/D12; Location Four)
1 x Leader w/AK/BG15 UGL (Lt. AP:1/AT:0)
Al Qaeda Black Guard Forces 1 x Gunner w/RPK (Lt. AP:1/AT:0)
(Regulars) 3 x Riflemen w/AK
Black Guard Basic Attributes
Initiative Level: D8 Special Rules
Confidence Level: Confident Al Qaeda Cell 5
Supply Level: Abundant (+1 Firepower dice) Al Qaeda Cell 5 is Usama bin Laden’s personal
Body Armor: N/A protection detail. Bin Laden is a non-combatant and
Troop Quality/Morale: D8/D12 does not add to the cell’s Firepower or Defense dice total.
Due to their ward’s poor health, the cell suffers from the
Al Qaeda count as Regular forces in this scenario. They Dependent penalty. When the cell takes casualties,
are bin Laden’s Black Guard of foreign fighters trained to remember to check to see if their Dependent is hit.
defend the Emir to the death. Each cell deploys within Due to the swift and stealthy approach of the
the location marked on the map. Americans, Cell 5 loses some precious time trying to
determine the nature, strength, and direction of the
Al Qaeda Cell One (Location One) threat against their Emir. As a result, they cannot leave
1 x Leader w/AK the table until turn 4.
1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK
5 x Riflemen w/AK Smoke Grenades
All Delta operators carry chemical Smoke Grenades
Al Qaeda Cell Two (Location Two) including 40mm smoke for their M203 launchers.
1 x Gunner w/RPK (Lt. AP:1/AT:0)
4 x Riflemen w/AK RPGs
Many different types of RPG warheads are found in-theater.
Al Qaeda Cell Three (Location Three) The level of logistics support available for any given ACM
1 x Gunner w/PKM GPMG (Med. AP:2/AT:0) group also influences what types of RPGs are supplied.
1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK Whenever an RPG is fired (not before), roll a 1D6.
5 x Riflemen w/AK For Local Taliban, any die roll of a 1 indicates a dud
round which does not detonate and is harmless to the
Al Qaeda Cell Four (Location Four) target. On a 6, it indicates either an AT warhead or
1 x Leader w/AK advanced AP type/airburst, depending on the target type

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Scenarios

(if shooting at a vehicle it will be AT, if shooting at MEDEVAC Helo


infantry it will be AP). Such warheads have a rating of No MEDEVAC/CASEVAC helicopters are permitted in
Med. AP:2/AT:2(M). this scenario as HLZs are considered “Cherry” or “Hot”.
Casualties must be extracted on foot to a temporary
Advanced First Aid Training (ALS) CCP or off-board.
All members of Delta are considered ALS trained.
Coalition Close Air Support
Caveman CASEVAC Coalition air support can be requested by the attached
Al Qaeda is classed as using Caveman CASEVAC. Units Combat Controller from 24th Special Tactics Squadron
with this attribute do not follow the standard Force on at any time from turn 2 onward with the aircraft
Force rules for checking casualties and do not employ arriving on station in the following turn. The Combat
front-line medics in a Western sense. Instead, wounded Controller receives the +1 to his TQ Check due to his
and dead are spirited away very rapidly to satisfy burial use of the SOFLAM laser designator along with the +1
requirements or confuse the enemy as to the number of “TAC is an Actual Tactical Air Controller” and +1 “TAC
casualties suffered. To represent this in Force on Force, has priority for air support” bonuses. The Combat
units with this attribute must check casualties in the turn Controller must have actual line of sight to the target to
after they occur, rolling a single D6 for each casualty. call in an airstrike.
Rolls of 6 indicate that the casualty was only stunned and Specific Air support is available is determined by
is classed as “OK”. Any die roll rolling a D6:
other than a 6 results in the 1–2: RQ-1 Predator carrying 2 x Hellfire ATGM
figure being taken from the (AP:6/AT:5(H)
table as a casualty. 3–4: FA/18 Hornet or F-15E Strike Eagle carrying 2 X
500 pound JDAMs and integral 20mm cannon
(AP:4/AT:2(M)
5–6: B-2 or B-52 carrying 4 x 500 pound JDAMs and
2 x 1000 pound JDAMs (AP:8/AT:6(H)

Walls and ruined buildings


All stone walls and ruined buildings provide a Solid
Cover bonus (+1D).

Al Qaeda Reinforcements
On turn 5 and every turn thereafter, reinforcements
automatically arrive for al Qaeda as news spreads of the
US Navy potential capture of bin Laden. The reinforcements will
SEAL in
Afghan arrive at either Reinforcement Point A or B – location is
costume at the discretion of the al Qaeda player.

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ENDURING FREEDOM

REINFORCEMENT TABLE Supporting AH-64 Apache gunships were engaged by


Die Roll Reinforcements Received heavy machine gun and RPG fire, resulting in the early
(1D10)
1 1D6 al Qaeda w/AK withdrawal of several helicopters from battle damage.
2 1D6 al Qaeda w/AK With limited close air support, few mortars and no
3 1D6 al Qaeda and 1 x Leader w/AK
artillery, the men of 2-187th and 1-87th Infantry of the
4 1D6+2 al Qaeda w/AK
5 1 x al Qaeda RPG Gunner 10th Mountain Division exploited what little cover existed
6 1D6+3 al Qaeda w/AK on the valley floor and fought back against the entrenched
2D6 al Qaeda w/AK and 1 x al Qaeda defenders of the Sha-i-kot…
7
RPG Gunner
1 x al Qaeda PKM Gunner, and 1 x al
8 Historical Outcome
Qaeda Assistant Gunner w/AK
1 x al Qaeda Sniper with Dragunov SVD The air assault by 10th Mountain and the
9
and Spotter w/AK
101st resulted in the longest extended firefight
1 x al Qaeda off-table 82mm mortar
10 experienced by US servicemen since the
team
Vietnam War. Eventually reinforced with reserve
SCENARIO 3: THE PLACE OF forces, 81 and 120mm mortars and increased
THE KING close air support, the battle swung in the
Sha-i-kot, 2 March 2002 Coalition’s favor and all operations were
completed by 18 March when the valley was
The largest United States Army air assault operation
cleared of small pockets of remaining al Qaeda.
began as a supporting effort to the locally recruited
Realistic estimates indicate 80 to 150 al Qaeda
militia forces and their Special Forces ODA mentors in
fighters perished although many escaped. There
Task Force Hammer. Task Force Rakkasan was tasked
were eight American casualties and upwards of
with an airmobile insertion into the lower Sha-i-kot to 80 wounded. The operation was, however,
establish blocking positions to engage fleeing enemy successful in clearing enemy forces from the
fighters as they retreated from Task Force Hammer’s Sha-i-kot, a feat the Russians twice failed to
attack into the entrance of the valley. accomplish during the Soviet Afghan War.
After a tragic friendly fire incident by an orbiting AC-
130 and in the face of a determined enemy that did not
withdraw as expected, the indigenous forces of Task Force Scenario Information
Hammer stalled and retreated, turning Task Force Duration of Game: 8 Turns
Rakkasan into the main effort. In the early morning light Initiative: Kinetic – Al Qaeda first two turns. Test for
of 2 March 2002, the first Chinook touched down in the initiative on subsequent turns
Sha-i-kot and the Rakkasans immediately began receiving Special Conditions:
incoming fire. The enemy’s fire increased in both ferocity  Air Defense Environment: Medium Air Defense
and effectiveness as al Qaeda elements engaged the Fog of War: Determined normally by Reaction Test rolls
Rakkasans from the mountainous slopes of the valley, Special Assets: Dedicated air support available to
using both natural and man-made caves and crudely Coalition forces as described under Special Rules
constructed bunkers to shelter from American return fire. Table Size: 6’ x 4’

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Scenarios

Rakkasan Forces
Rakkasan Basic Attributes
Initiative Level: D8
Confidence Level: High
Supply Level: Normal
Body Armor: Standard (1D)
Troop Quality/Morale: D8/D10

Squad One
1 x Squad Leader w/M4

Fireteam Alpha One


1 x Fireteam Leader w/M4
1 x Grenadier w/M203 (Lt. AP:1/AT:0)
1 x Gunner w/M249 (Lt. AP:1/AT:0)
1 x Rifleman w/M4

Fireteam Alpha Two


1 x Fireteam Leader w/M4
1 x Grenadier w/M203 (Lt. AP:1/AT:0)
1 x Gunner w/M249 (Lt. AP:1/AT:0)
Rakkasan Mission 1 x Rifleman w/M4
Clear the al Qaeda compound of enemy forces,
strongpoint the location and identify enemy mortar Squad Two
and heavy weapons for close air support. Alternatively, 1 x Squad Leader w/M4
the Rakkasans can also attempt to destroy the enemy
crew-served positions using their integral mortar and Fireteam Bravo One
small arms. 1 x Fireteam Leader w/M4
1 x Grenadier w/M203 (Lt. AP:1/AT:0)
Rakkasan Victory Points 1 x Gunner w/M249 (Lt. AP:1/AT:0)
 Clear and hold compound at end of turn 8: 5pts 1 x Rifleman w/M4
 Successfully identify all enemy crew-served
positions: 3pts Fireteam Bravo Two
 Successfully call in close air support to destroy all 1 x Fireteam Leader w/M4
crew-served positions by end of turn 8: 5pts 1 x Grenadier w/M203 (Lt. AP:1/AT:0)
 Successfully destroy all crew-served positions with 1 x Gunner w/M249 (Lt. AP:1/AT:0)
integral infantry weapons by end of turn 8: 5pts 1 x Rifleman w/M4

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ENDURING FREEDOM

Attached Machine Gun Team (Weapon Team Al Qaeda Victory Points


Bonus)  Per Coalition soldier killed: 4pts
1 x Gunner w/M240 (Med. AP:2/AT:0)  Per Coalition soldier seriously wounded: 2pts
1 x Assistant Gunner w/M4  Shoot down an Apache: 15pts

Attached Mortar Team (Weapon Team Bonus) Al Qaeda Forces


1 x Mortar Crewman w/60mm mortar (AP:3/AT:0 Al Qaeda Attributes
(3” radius) And M4 Initiative Level: D8
1 x Assistant Mortar Crewman w/M4 Confidence Level: Confident
Supply Level: Normal
Attached Sniper Team (Weapon Team Bonus) Body Armor: N/A
1 x Sniper w/M24 Troop Quality/Morale: D8/D10
1 x Spotter w/M4
Each cell deploys within the location marked on the
Attached TAC map.
1 x Tactical Air Controller w/M4
Al Qaeda Cell One (Mortar Position)
Al Qaeda Mission 1 x Leader w/AK (TQ/Morale D8/D12)
The Americans have entered the valley and sprung your 3 x Gunners w/82mm mortar (AP:4D/AT:2D(L)
carefully planned trap. Destroy them with your crew- (4”radius) and AKs
served weapons and shoot down their gunships. Make
them pay for daring to enter the Place of the King! Al Qaeda Spotter (Attached to unit of al Qaeda
player’s choice)
1 x Spotter w/AK

Al Qaeda Sniper Team (Weapon Team Bonus.


Deploy anywhere on the table, but no nearer than
12” from the Coalition Deployment Zone)
1 x Sniper w/SVD Dragunov
1 x Spotter w/AK

Al Qaeda Cell Two (DShK Position, in Compound)


1 x Leader w/AK (TQ/Morale D8/D12)
2 x Gunners w/DShK HMG (Hvy. AP:3/AT:1(L)
SAS sniper team on the hunt! (Figures by and AKs
Empress Miniatures)

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Scenarios

Al Qaeda Cell Three (DShK Position) advanced AP type/airburst, depending on the target type
1 x Leader w/AK (TQ/Morale D8/D12) (if shooting at a vehicle it will be AT, if shooting at
2 x Gunners w/DShK HMG (Hvy. AP:3/AT:1(L) infantry it will be AP). Such warheads have a rating of
and AKs Med. AP:2/AT:2(M).
1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK
Elusive
Al Qaeda Cell Four (Bunker) Al Qaeda units deployed on the slopes are able to
1 x Leader w/AK (TQ/Morale D8/D12) maintain concealment in the rocks and mountainous
1 x Gunner w/PKM GPMG (Med. AP:2/AT:0) terrain. A Rakkasan unit firing at them for the first time
2 x Irregulars w/AK must pass an opposed Quality Check. If the firing unit
loses the opposed check, it can’t locate the al Qaeda unit
Al Qaeda Cell Five (Compound) well enough to effectively engage it. However, once the
1 x Leader w/AK (TQ/Morale D8/D12) Quality Check is passed by one Rakkasan unit, it is
1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK considered passed by all Americans and the target al
2 x Irregulars w/AK Qaeda unit is no longer classed as Elusive.

Al Qaeda Cell Six (Deploy outside compound Mortar, DShK positions and bunker
northern wall within 6”) The al Qaeda mortar and DShK positions count as
1 x Leader w/AK (TQ/Morale D8/D12) Improved Cover (+2D) while the bunker counts as
1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK Fortified Cover (+3D).
2 x Irregulars w/AK
Smoke Grenades
Special Rules The Rakkasans all carry chemical Smoke Grenades
Ambush including 40mm smoke for their M203 launchers.
Al Qaeda forces begin play Hidden and may conduct
an Ambush. Advanced First Aid Training (ALS)
All members of the Rakkasans are Combat Lifesaver
RPGs trained and thus considered ALS trained.
Many different types of RPG warheads are found in-
theater. The level of logistics support available for any Caveman CASEVAC
given ACM group also influences what types of RPGs Al Qaeda is classed as using Caveman CASEVAC.
are supplied. Whenever an RPG is fired (not before), roll Units with this attribute do not follow the standard
a 1D6. Force on Force rules for checking casualties and do not
For Local Taliban, any die roll of a 1 indicates a dud employ front-line medics in a Western sense. Instead,
round which does not detonate and is harmless to the wounded and dead are spirited away very rapidly to
target. On a 6, it indicates either an AT warhead or satisfy burial requirements or confuse the enemy as to

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ENDURING FREEDOM

the number of casualties suffered. To represent this in Force 11 forced the deployment of a SEAL Naval
Force on Force, units with this attribute must check Special Warfare Development Group (DevGru) recce
casualties in the turn after they occur, rolling a single team directly onto the peak of Takur Ghar (literally
D6 for each casualty. Rolls of 6 indicate that the “Tall Mountain” in Pashto), a 10,469 foot snow covered
casualty was only stunned and is classed as “OK”. Any mountain with commanding views of the Sha-i-kot.
die roll other than a 6 results in the figure being taken The eight man team, call sign MAKO 30, was drawn
from the table as a casualty. from Advanced Force Operations, a specialist
reconnaissance and surveillance cell within Task Force
Al Qaeda Indirect Fire Support 11 and was comprised of six DevGru SEALs, an Air
The al Qaeda mortar team uses the Calling in a Fire Force Special Tactics combat controller and a signals
Mission rules from Force on Force. It can fire on targets intelligence operator from Grey Fox. The leader of
visible to the Spotter or to the team themselves who can AFO, a Delta officer, desperately and ultimately
self-designate targets. fruitlessly, tried to contact the in-bound Chinook when
he realized that MAKO 30 was about to insert directly
Coalition Close Air Support on top of an al Qaeda position rather than at the
Coalition air support is available from turn four in the
The battle for Takur Ghar
form of an AH-64 Apache (Missiles: AP:6/AT:5(H); Strafe:
AP:6/AT:3(M) which will stay on station until the end of
turn eight unless shot down or turned away by enemy
gunfire. The TAC or either of the squad leaders can call in
and direct the Apache fire. From turn six, the TAC can
request F-15E Strike Eagle fast air support with cannon
and 500 pound JDAMs (Bomb: AP:8D/AT:6D(H); Strafe:
AP:4/AT2(M). However the F-15 permanently replaces
the Apache on station.

PID and ROE


In this scenario, Coalition forces are aware that no
civilian inhabitants are in the area, so no PID Checks are
required before firing on enemy forces (apart from the
normal TQ rolls required by the Elusive trait).

SCENARIO 4: TAKUR GHAR I


Takur Ghar Mountain, Sha-i-kot Valley, Paktia
Province, 4 March 2002
As Operation Anaconda began, the leadership of Task

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Scenarios

The Battle for Takur Ghar


Anaconda was a US operation mounted in March The second SEAL team on Takur Ghar
2002. The purpose of the operation was to capture attempted to link up with Roberts, but it took
or kill several high value AQT targets and disrupt casualties and was forced to retreat. A Ranger
or destroy a large concentration of AQT forces QRF was finally able to secure the peak and locate
concentrating in the Shah-i-Kot Valley. This Roberts’ body, but not before eight US soldiers and
operation saw the first use of US conventional airmen were killed and many more wounded.
forces on a major operation in Afghanistan. Australian SASR observation teams provided
The operation was reportedly plagued by poor crucial support at Roberts’ Ridge by serving
communications and coordination from the as spotters for a multitude of CAS missions that
beginning and while a solid defeat was handed prevented coalition forces atop Takur Ghar from
to the AQT forces in the Shah-i-Kot Valley, being overrun by AQT forces.
the high value POIs escaped the valley. It is estimated that at least 200 AQT fighters
Usama bin Laden may have been numbered were slain during the engagement.
among the escapees.
During Anaconda two SEAL Teams were
A soldier of the 101st Airborne Division
tasked with establishing an observation post on (Air Assault) mans a M2 .50 MG during a
Takur Ghar, a dominant mountain overlooking battle in Operation Anaconda, 2002]
the valley. The teams were deployed by MH47
Chinook helicopters, one of which (RAZOR 03)
was struck by an RPG while landing. As RAZOR
03 evacuated the area with extensive damage,
Petty Officer 1st Class Neil C. Roberts, a SEAL
from Naval Special Warfare Development Group,
the Navy’s version of Delta, fell out of the
helicopter and was left stranded and alone on
the mountaintop. Razor 03 attempted to return
for him, but was driven off by ground fire and
crash-landed.

previously agreed off-set HLZ. The Nightstalker MH- feet to the snow covered rocks below. The SEAL
47E, call sign RAZOR 03, flew directly into a hail of immediately activated his infrared strobe and began
RPG and DShK fire from the al Qaeda defenders on engaging the enemy with his SAW as the MH-47E,
the peak. As the Chinook tried to escape the deadly with one engine destroyed, banked away into the
fire, a SEAL fell from the open rear ramp, dropping ten pre-dawn darkness…

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ENDURING FREEDOM

Historical Outcome
RAZOR 03 limped away to crash land further
down the valley while an AC-130 and an RQ-1
Predator scanned the mountaintop for the
missing SEAL. The SEALs of MAKO 30 were
eventually picked up by a second Chinook,
RAZOR 04 which bravely reinserted the team
onto the peak in a desperate rescue attempt.
Unknown to MAKO 30, the lost SEAL had
already been executed by a Chechen al Qaeda
fighter. The SEALs managed to insert under
heavy fire and conducted an assault against the
al Qaeda bunkers and trenches on Takur Ghar
until eventually being forced to withdraw from
the peak after their Special Tactics operator was
killed and three SEALs were wounded in the
contact. MAKO 30 requested the Task Force 11
QRF be launched and in Bagram, two MH-47Es
carrying the Ranger QRF lifted off. MAKO 30 off the southern board edge. Alternately clear
the peak of all al Qaeda fighters and maintain a cordon
until relieved by Ranger QRF. Note that the helicopter on
the map is only meant to indicate the landing zone and the
Scenario Information actual Chinook withdraws prior to the game’s first turn.
Duration of Game: 8 Turns
Initiative: Kinetic – MAKO 30 first turn. Test for MAKO 30 Victory Points
initiative on subsequent turns  Locate lost SEAL and ascertain status: 5pts
Special Conditions:  Exfiltrate MAKO 30 and the lost SEAL off the
 Air Defense Environment: Light Air Defense board: 5pts
Fog of War: Determined normally by Reaction Test rolls  All al Qaeda units combat ineffective (below 50%
Special Assets: N/A. If Fog of War Cards generate a starting strength, destroyed, pinned or withdrawn
special asset for MAKO 30, discard and draw again. from table) by end of turn 8: 5pts
MAKO is entirely reliant on its own assets.  No MAKO 30 KIA by end of game: 3pts
Table Size: 4’ x 4’
MAKO 30 Forces
MAKO 30 Mission MAKO 30 Basic Attributes
Locate and ascertain status of the lost SEAL. Once the Initiative Level: D12
SEAL has been recovered or status confirmed exfiltrate Confidence Level: High

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Scenarios

Supply Level: Normal 2 x Gunners w/1 x DShK HMG (Hvy. AP:3/AT:1(L)


Body Armor: Standard (1D) and AKs
Troop Quality/Morale: D10/D12 1 x Rifleman w/AK

MAKO 30 deploys as shown on the map having just de- Al Qaeda Cell Two (Bunker 1)
bussed from RAZOR 04. 1 x Gunner w/RPK (Lt. AP:1/AT:0)
2 x Rifleman w/AK
MAKO 30 (can be split into pairs at any time) 1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK
1 x Patrol Leader w/M4/M203 (Lt. AP:1/AT:0) (cannot fire RPG from within bunker due to back
1 x SEAL Gunner w/M-60E4 (MK43 Mod 0) (Med. blast)
AP:2/AT:0)
1 x SEAL Sniper w/SR-25 Al Qaeda Cell Three (Bunker 2)
2 x SEALs w/M4/M203 (Lt. AP:1/AT:0) 1 x Leader w/AK (TQ/Morale D8/D12)
1 x AFSOC Combat Controller w/M4 (D10/D12) 1 x Gunner w/PKM GPMG (Med. AP:2/AT:0)
2 x Rifleman w/AK
Al Qaeda Mission
The American who fell from the black helicopter has Al Qaeda Cell Four (Bonsai Tree – deploy within 4”)
drawn the infidels back to the peak. Kill them all and 1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK
prevent the Americans from escaping. 4 x Rifleman w/AK

Al Qaeda Victory Points Al Qaeda Cell Five (Command Tent – deploy


 Per Coalition soldier killed: 3pts within 4”)
 Per Coalition soldier seriously wounded: 2pts 1 x Leader w/AK (TQ/Morale D8/D12)
1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK
Al Qaeda Forces (Regular) 2 x Rifleman w/AK
Al Qaeda Basic Attributes
Initiative Level: D8 Special Rules
Confidence Level: High Ambush
Supply Level: Normal Al Qaeda forces begin play Hidden (apart from the
Body Armor: N/A DShK team of Cell One) and may conduct an Ambush
Troop Quality/Morale: D8/D10 as detailed in the main rules. As al Qaeda are classed as
foreign fighters they do not receive the Rock or Muj
Al Qaeda count as Regular forces in this scenario. Each bonus.
cell deploys within the location marked on the map.
Finding the lost SEAL
Al Qaeda Cell One (DShK Position) Any members of MAKO 30 in line of sight to the body
1 x Leader w/AK (TQ/Morale D8/D12) of the fallen SEAL can attempt a Spotting Roll to locate

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ENDURING FREEDOM

their comrade. Once spotted by one team member, the is classed as “OK”. Any die roll other than a 6 results in
location is passed to all via MBITR. To ascertain status the figure being taken from the table as a casualty.
of the SEAL, a team member must spend one turn in
base contact. If recovering the body, the team which MEDEVAC Helo
recovers suffers the Casualty Penalty. No MEDEVAC/CASEVAC helicopters are permitted in
this scenario.
RPGs
Many different types of RPG warheads are found in-theater. Movement in the Snow
The level of logistics support available for any given ACM Both MAKO 30 and al Qaeda are restricted to the
group also influences what types of RPGs are supplied. Tactical Movement rate of 6” due to the heavy snow on
Whenever an RPG is fired (not before), roll a 1D6. the peak.
Any die roll of a 1 indicates a dud round which does
not detonate and is harmless to the target. On a 6, Trenches, DShK Position and
it indicates either an AT warhead or advanced AP Bunkers
type/airburst, depending on the target type (if shooting at The al Qaeda trenches and DShK position count as
a vehicle it will be AT, if shooting at infantry it will be AP). Improved Cover (+2D) while the bunkers count as
Such warheads have a rating of Med. AP:2/AT:2(M). Fortified Cover (+3d).

Out of Contact Movement Smoke Grenades


All al Qaeda units in this scenario receive Out of Contact MAKO 30 all carry chemical smoke hand grenades and
movement. They can also make additional Out of 40mm rounds for their M203s.
Contact moves after they have been spotted by Coalition
forces. To do this, they must move out of line of sight of PID and ROE
any and all Coalition units. They can then re-use Out of In this scenario, where it was known there were no
Contact Movement on the following turn. civilian inhabitants on the peak, no PID Checks are
required before firing on any forces.
Caveman CASEVAC
Al Qaeda is classed as using Caveman CASEVAC. Units SCENARIO 5: TAKUR GHAR II
with this attribute do not follow the standard Force on Takur Ghar Mountain, Sha-i-kot Valley, Paktia
Force rules for checking casualties and do not employ Province, 4 March 2002
front-line medics in a Western sense. Instead, wounded As confusion reigned in the Task Force 11 headquarters,
and dead are spirited away very rapidly to satisfy burial the Ranger QRF approached Takur Ghar in a pair of MH-
requirements or confuse the enemy as to the number of 47E Chinooks piloted by elite Nightstalkers. RAZOR 01
casualties suffered. To represent this in Force on Force, carrying QRF Chalk 1, led by Captain Nate Self, mistakenly
units with this attribute must check casualties in the turn headed directly for the peak rather than an off-set HLZ in
after they occur, rolling a single D6 for each casualty. a desperate rescue attempt to save the missing SEAL and
Rolls of 6 indicate that the casualty was only stunned and reinforce the MAKO 30 patrol. As the helo touched down,

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Scenarios

it was immediately engaged by DShK, RPG, small arms and


recoilless rifle fire. Its electrics blown and it’s electrically
powered miniguns useless, the Chinook became a bullet
magnet for all al Qaeda fighters on the peak. Several
members of the QRF and the Nightstalkers were killed or
seriously wounded before they managed to de-bus from
the stricken aircraft and began to stage a counter-attack.

Historical Outcome
The QRF fought valiantly holding out against the
al Qaeda defenders of Takur Ghar. Supporting
danger close airstrikes from F-15s, F-16s and an
armed Predator assisted the QRF in holding
their perimeter until their brother Rangers from
Chalk 2 arrived to reinforce Self ’s Rangers.
Unfortunately, Chalk 2’s off-set HLZ required
them to climb the steep mountain slope to reach
the peak. Together at last, the two Chalks
assaulted the al Qaeda bunkers and killed the Ranger Mission
last remnants of the opposition. Hours later, Secure the crash site while minimizing friendly
after nightfall, the Rangers and MAKO 30 were casualties until reinforced by Chalk 2. Alternatively,
finally extracted after the seventeen hour pitched engage and destroy all opposing forces on the peak,
battle. The battle of Takur Ghar had claimed the establish a security cordon and hold until relieved.
lives of seven members of the Rangers, Air Force
Special Tactics and the SEALs. Ranger Victory Points
 No additional friendly KIAs at end of turn 8: 5pts
 No al Qaeda within 4” of any part of the downed
Scenario Information Chinook at end of turn 8: 5pts
Duration of Game: 8 Turns  Establish a protected casualty collection post
Initiative: Kinetic – Al Qaeda first two turns. Test for (CCP): 3pts
initiative on subsequent turns  All al Qaeda units combat ineffective (below 50%
Special Conditions: starting strength, destroyed, pinned or withdrawn
 Air Defense Environment: Light Air Defense from table) by end of turn 8: 3pts
Fog of War: Determined normally by Reaction Test rolls
Special Assets: Dedicated air support available to Ranger Forces
Coalition forces as described under Special Rules Ranger Basic Attributes
Table Size: 4’ x 4’ Initiative Level: D10

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ENDURING FREEDOM

Attached Special Tactics Team


1 x Combat Controller w/M4
2 x Para-rescue Jumpers (Medics) w/M4

160th SOAR Air Crew (Troop Quality/Morale:


D8/D10)
2 x Pilots w/M4 (both seriously wounded on landing)
1 x Air Mission Commander w/M4
, 4 x Crew Chiefs w/M4 (one KIA on landing)
ur Ghar
a z o r 0 1 on Tak 1 x Flight Medic w/M4
ite of R
Crash s
2002
Al Qaeda Mission
The infidels have returned and your forces have shot
Confidence Level: High down the second black helicopter! Your men have been
Supply Level: Normal reinforced and are eager to kill as many of the American
Body Armor: Standard (1D) commandos as they can.
Troop Quality/Morale: D10/D12
Al Qaeda Victory Points
Ranger Chalk 1 (deploys as shown on the map having  Per Coalition soldier killed: 3pts
just de-bussed from RAZOR 01)  Per Coalition soldier seriously wounded: 2pts
Chalk 1
Fireteam Alpha One Al Qaeda Forces (Regular)
1 x Captain w/M4 Al Qaeda Basic Attributes
1 x Ranger w/M4 Initiative Level: D8
1 x Ranger w/M4/M203 (Lt. AP:1/AT:0) Confidence Level: Confident
1 x SAW Gunner w/M249 (Lt. AP:1/AT:0) Supply Level: Normal
Body Armor: N/A
Fireteam Alpha Two Troop Quality/Morale: D8/D10
1 x Fireteam Leader w/M4
1 x ETAC (Enlisted Tactical Air Controller) w/M4 Al Qaeda count as Regular forces in this scenario. Each
1 x Ranger w/M4/M203 (Lt. AP:1/AT:0) cell deploys within the location marked on the map.
1 x SAW Gunner w/M249 (Lt. AP:1/AT:0)
Al Qaeda Cell One (DShK Position)
Ranger Weapon Team (Weapon Team Bonus) 1 x Leader w/AK (TQ/Morale D8/D12)
1 x Gunner w/M240 (Med. AP:2/AT:0) 2 x Gunners w/1 x DShK HMG (Hvy. AP:3/AT:1(L)
1 x Assistant Gunner w/M4 and AKs
2 x Rifleman w/AK

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Al Qaeda Cell Two (Bunker 1) Special Rules


1 x Leader w/AK (TQ/Morale D8/D12) Ambush
1 x Gunner w/RPK (Lt. AP:1/AT:0) Al Qaeda forces begin play Hidden (apart from the
3 x Rifleman w/AK DShK team of Cell One) and may conduct an Ambush
as detailed in the main rules. As al Qaeda are classed as
Al Qaeda Cell Three (Bunker 2) foreign fighters they do not receive the Is That a Rock
1 x Gunner w/PKM GPMG (Med. AP:2/AT:0) or a Muj bonus.
4 x Rifleman w/AK
RPGs
Al Qaeda Cell Four (Bonsai Tree – deploy within 4”) Many different types of RPG warheads are found in-
1 x Gunner w/RPG (Med. AP:2/AT:1M) and AK theater. The level of logistics support available for any
4 x Rifleman w/AK given ACM group also influences what types of RPGs
are supplied. Whenever an RPG is fired (not before),
Al Qaeda Cell Five (Hill 1 – deploy roll a 1D6. Any die roll of a 1 indicates a dud round
within 4” of crest) which does not detonate and is harmless to the target.
1 x Leader w/AK (TQ/Morale On a 6, it indicates either an AT warhead or advanced
D8/D12) AP type/airburst, depending on the target type (if
1 x Gunner w/RPG (Med. shooting at a vehicle it will be AT, if shooting at infantry
AP:2/AT:1M) and AK it will be AP). Such warheads have a rating of Med.
2 x Rifleman w/AK AP:2/AT:2(M).

Al Qaeda Cell Six Out of Contact Movement


(Hill 2 – deploy All al Qaeda automatically receive Out of Contact
within 4” of crest) movement. Al Qaeda can also make additional Out of
1 x Leader w/AK Contact moves after they have been spotted by Coalition
(TQ/Morale D8/D12) forces. To do this, they must move out of line of sight of
1 x Gunner w/RPG (Med. any and all Coalition units. They can then re-use Out of
AP:2/AT:1M) and AK Contact Movement on the following turn.

Al Qaeda Cell Seven Caveman CASEVAC


(Hill 3 – deploy within 4” Al Qaeda is classed as using Caveman CASEVAC.
of crest) Units with this attribute do not follow the standard
1 x Gunner w/RPK (Lt. Force on Force rules for checking casualties and do not
AP:1/AT:0) employ front-line medics in a Western sense. Instead,
3 x Rifleman w/AK wounded and dead are spirited away very rapidly to
satisfy burial requirements or confuse the enemy as to
Afghan guerrilla the number of casualties suffered. To represent this in

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Force on Force, units with this attribute must check Chinook. Additionally either the SOAR Medic or a PJ
casualties in the turn after they occur, rolling a single must stay with these wounded for the duration of the
D6 for each casualty. Rolls of 6 indicate that the game. The medic can fire his weapon as a Reaction but
casualty was only stunned and is classed as “OK”. Any cannot engage in offensive actions.
die roll other than a 6 results in the figure being taken
from the table as a casualty. Advanced First Aid Training (ALS)
All members of the QRF are ALS trained.
MEDEVAC Helo
No MEDEVAC/CASEVAC helicopters are permitted in Medics
this scenario. The 160th SOAR medic and the PJs all count as having
the Medic attribute.
Movement in the snow
Both the Rangers and al Qaeda are restricted to the Tactical Reinforcements
Movement rate of 6” due to the heavy snow on the peak. Jaguar One Two, a Combat Controller attached to an
Australian SASR patrol, is hidden on a nearby peak and
Trenches, DShK position and is calling in close air support on al Qaeda reinforcements
bunkers streaming toward Takur Ghar. No reinforcements are
The al Qaeda trenches and DShK position count as available to the al Qaeda forces.
Improved Cover (+2D) while the bunkers count as
Fortified Cover (+3D). Al Qaeda Indirect Fire Support
Unfortunately, Jaguar One Two and his SASR colleagues
Smoke Grenades cannot spot an al Qaeda mortar crew which is firing
The Rangers all carry chemical smoke hand grenades 82mm mortar rounds onto the peak. Every two turns
and 40mm rounds for their M203s. (starting from turn two), the al Qaeda player may receive
a random mortar strike from the off-board 82mm crew.
PID and ROE The al Qaeda player must roll a successful TQ check. If
In this scenario, where it was known there were no successful, randomly determine the unit that is hit by
civilian inhabitants on the peak, no PID Checks are the mortar rounds. The affected unit is struck with a
required before firing on any forces. Firepower attack of 6D6.

Coalition Casualties Coalition Close Air Support


The two seriously wounded pilots must be treated. The Coalition air support is available throughout the game
SOAR Flight Medic or either of the STS PJs can treat (note that the amount of air support available has been
these wounded. Because of the nature of the terrain, reduced for playability).
these wounded cannot be moved any further than a On turn three, Twister Five One, an F-15E Strike
single Tactical Move of 6” from the rear ramp of the Eagle carrying bombs and cannon arrives on station

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(Bombs: AP:8/AT:6(H) w/6” radius, Strafe: nearby compound. Unable to provide fire support with
AP:4/AT2(M) w/6” radius). It can be directed in by their crew-served weapons and under increasing threat
either the ETAC or the Air Force CCT using the of losing a vehicle to Taliban RPGs, Patrols Platoon
standard Close Air Support rules (including Requesting was ordered to withdraw out of the built up area into
an Airstrike but with +1 “TAC is an Actual Tactical Air the desert which they reluctantly did. A Company
Controller” and +1 “TAC has priority for air support” approached the designated HLZ unaware of the
bonuses). The F-15 is only available for turn three. firefights raging on the ground. As the first CH-47
On turn five, Clash Seven One, an Air Force F-16 Chinook touched down and the Paras raced down the
(Bombs: AP:8/AT:6(H) w/6” radius, Strafe: ramp, the waiting Taliban opened fire.
AP:4/AT2(M) w/6” radius) is vectored in to support Note: Operation Mutay has been split into two distinct
with cannon and bombs and can be directed as detailed. but linked scenarios – the first detailing the perils of
Finally, on turn seven, Wildfire Five Three, a CIA Lieutenant Hugo Farmer’s 1 Platoon as they clear the
operated armed RQ-1 Predator comes on station “Cherry” HLZ and attempt to link up with 2 Platoon while
carrying two Hellfire ATGMs (AP:6/AT:5(H) w/4” the second covers the attempt to capture the enemy POI
radius) and can be directed as above. Again, the UAV by Lieutenant Tom Fehley’s 2 Platoon. Both scenarios have
only stays in orbit for one turn. Remember most bomb been compressed in terms of numbers of figures and table
and Hellfire strikes will be Danger Close. size to improve playability.

SCENARIO 6: OPERATION MUTAY I


Now Zad, Helmand Province, 4 June 2006 Historical Outcome
A Company of 3 PARA deployed on Operation Mutay to The intelligence that led to Operation Mutay
conduct a cordon and search of a compound east of Now was incorrect in only one key regard – enemy
Zad which intelligence indicated was a Taliban numbers. Rather than the handful of Taliban
fighters guarding a senior leadership target that
leadership and logistics node. This would be the most
was predicted, 3 PARA faced upward of sixty
major intelligence-led operation of Operation Herrick
well-armed and equipped Taliban. The Taliban
II. Establishment of an outer cordon was tasked to 10
were intent on giving the Paras a bloody nose on
Platoon of the Royal Gurkha Rifles and the Patrols this, their first major operation. While the men
Platoon of 3 PARA, both mounted in WMIK Land of 2 Platoon were put down right on top of their
Rovers. “Dicked” by Taliban spotters soon after leaving designated HLZ, 1 Platoon ended up 350 yards
Now Zad DC, the Gurkhas and Patrols were both west of their HLZ and was engaged as the ramp
contacted by the enemy in snap ambushes which forced hit the ground with their first casualty suffered
the Gurkhas to dismount in a dry wadi, only recovering as they de-bussed the Chinook. 1 Platoon fought
their vehicles and exfiltrating back to the DC under through the enemy concentration and began the
Apache cover. dangerous move through irrigation ditches and
walled compounds to link up with 2 Platoon.
Patrols fared little better but managed to break
contact with Apache support and strongpointed a

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ENDURING FREEDOM

Scenario Information British Mission


Duration of Game: 8 Turns Secure immediate area of HLZ and extract to link up
Initiative: Asymmetric – British have Initiative for the with 2 Platoon at the target compound.
duration of the game
Special Conditions: British Victory Points
 Air Defense Environment: Light Air Defense  Secure HLZ by clearing any and all enemy in line
Fog of War: Determined normally by Reaction Test of sight by end of turn 4: 5pts
rolls  Link up with 2 Platoon by end of turn 8 (all elements
Special Assets: Dedicated air support is available to must reach link up point on map to gain VPs): 5pts
Coalition forces as described under Special Rules  Suffer no KIA by end of turn 8: 5pts
Table Size: 6’ x 4’
British Forces
British Basic Attributes
Initiative Level: N/A
Confidence Level: High
Supply Level: Normal
Body Armor: Standard (1D)
Troop Quality/Morale: D8/D10

1 Platoon Element
HQ Element
1 x Platoon Leader w/SA80A2
1 x Platoon Sergeant w/SA80A2
1 x Signaler w/SA80A2
1 x JTAC w/SA80A2
1 x Medic w/SA80A2

1 Section
Fireteam One One Charlie
1 x Section Leader w/SA80A2
1 x Gunner w/Minimi (Lt. AP:1/AT:0)
1 x Grenadier w/SA80A2/UGL (Lt. AP:1/AT:0)
1 x Rifleman w/SA80A2

Fireteam One One Delta


1 x Fireteam Leader w/SA80A2
1 x Gunner w/Minimi (Lt. AP:1/AT:0)

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1 x Grenadier w/SA80A2/UGL (Lt. AP:1/AT:0) Initiative Level: N/A


1 x Rifleman w/SA80A2 Confidence Level: Confident
Supply Level: Normal
2 Section Body Armor: N/A
Fireteam One Two Charlie Troop Quality/Morale: D6/D10
1 x Section Leader w/SA80A2
1 x Gunner w/Minimi (Lt. AP:1/AT:0) Each cell deploys within the location marked on the map.
1 x Grenadier w/SA80A2/UGL (Lt. AP:1/AT:0)
1 x Rifleman w/SA80A2 Taliban Cell One (Hot Spot 1)
1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK
Fireteam One Two Delta 1 x Gunner w/RPK (Lt. AP:1/AT:0)
1 x Fireteam Leader w/SA80A2 4 x Riflemen w/AK
1 x Gunner w/Minimi (Lt. AP:1/AT:0)
1 x Grenadier w/SA80A2/UGL (Lt. AP:1/AT:0) Taliban Cell Two (Hot Spot 2)
1 x Rifleman w/SA80A2 1 x Leader w/AK
2 x Gunners w/RPG (Med. AP:2/AT:1(M) and AK
GPMG Team (Weapon Team Bonus) 5 x Riflemen w/AK
1 x Gunner w/GPMG (Med. AP:2/AT:0)
1 x Assistant Gunner w/SA80A2 Taliban Cell Three (Hot Spot 3)
1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK
Taliban Mission 5 x Riflemen w/AK
The British paratroopers are trying to capture your
supplies and the local leader. Allah be praised they have Taliban Cell Four (Hot Spot 4)
landed far away from their friends. You must pin the 1 x Leader w/AK
paratroopers at their landing zone and give your leader 1 x Gunner w/RPD (Lt. AP:1/AT:0)
time to escape. 1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK
4 x Riflemen w/AK
Taliban Victory Points
 Per British soldier captured: 5pts Taliban Cell Five (Hot Spot 5)
 Per British soldier killed: 3pts 1 x Leader w/AK
 Per British soldier seriously wounded: 1pts 1 x Gunner w/PKM GPMG (Med. AP:2/AT:0)
 Stop 1 Platoon from linking up with 2 Platoon by 6 x Riflemen w/AK
the end of turn 8: 10pts
Sniper Team (No Weapon Team Bonus)
Taliban Forces (Local Taliban – 1 x Sniper w/Dragunov SVD
Irregulars) 1 x Spotter w/AK
Taliban Basic Attributes

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ENDURING FREEDOM

Special Rules flanks or rear of Coalition units or simply melt away. Any
Hidden ACM element that makes base contact (with at least half of
All Taliban can begin the game Hidden in locations as its figures) with a Hot Spot can, on the following turn, use
shown on the map and may conduct an Ambush. its movement allowance to move via the Hot Spot to any
other active Hot Spot. They cannot move on that turn as
Is That a Rock or a Muj? this counts as their movement (and must deploy within 4”
Taliban units that successfully make their Ambush roll can of the new Hot Spot) but can fire as normal. Coalition
also benefit from the surprise and concealment when elements can declare interruptions against Taliban
Coalition units attempt to return fire. The Taliban unit emerging from Hot Spots as per the main rules.
raises its defense dice by one die type against any return of
fire for that turn only. This is to represent the surprise of RPGs
the contact, the panic and confusion of being caught in a Many different types of RPG warheads are found in-
successful ambush and the difficulty in spotting insurgents theater. The level of logistics support available for any given
who know and utilize the natural advantages of the terrain. ACM group also influences what types of RPGs are
This bonus only lasts for the single turn in which a supplied. Whenever an RPG is fired (not before), roll 1D6.
successful ambush roll was made by the Taliban. Only Tier For Local Taliban, any die roll of a 1 indicates a dud
One and Local Taliban are eligible to receive this bonus – round which does not detonate and is harmless to the
not Foreign Fighters, al Qaeda or other ACM. target. On a 6, it indicates either an AT warhead or
advanced AP type/airburst, depending on the target type
Taliban In-Cover Bonus (if shooting at a vehicle it will be AT, if shooting at
All Taliban that have not moved during their activation infantry it will be AP). Such warheads have a rating of
(and are not Exposed) automatically gain the In Cover Med. AP:2/AT:2(M).
bonus to simulate their naturally strong use of cover and
concealment. Squirters (Shrinkage)
The Tier One Taliban and Foreign Fighters in
Out of Contact Movement Afghanistan do not suffer from the Shrinkage effect
All Taliban automatically receive Out of Contact movement detailed in the main Force on Force rulebook. during
unless specified in scenario notes. Taliban can also make Morale Checks. Only Local Taliban, classed as irregulars,
additional Out of Contact moves after they have been suffer from Shrinkage.
spotted by Coalition forces. To do this, they must move out
of line of sight of any and all Coalition units. They can then Caveman CASEVAC
re-use Out of Contact Movement on the following turn. The Taliban is classed as using Caveman CASEVAC.
Units with this attribute do not follow the standard Force
Hot Spots (The Afghan Variant) on Force rules for checking casualties and do not employ
Taliban and other ACM forces can re-use Hot Spots to front-line medics in a Western sense. Instead, wounded
move around the table. This simulates their use of ratlines, and dead are spirited away very rapidly to satisfy burial
irrigation ditches and tunnels to seemingly pop up on the requirements or confuse the enemy as to the number of

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casualties suffered. To represent this in Force on Force, REINFORCEMENT TABLE


Die Roll
units with this attribute must check casualties in the turn Reinforcements Received
(1D10)
after they occur, rolling a single D6 for each casualty. 1 1D6 Taliban w/AK
Rolls of 6 indicate that the casualty was only stunned and 2 1D6 Taliban w/AK
3 1D6 Taliban and 1 x Leader w/AK
is classed as “OK”. Any die roll other than a 6 results in
4 1D6+2 Taliban w/AK
the figure being taken from the table as a casualty. 5 1 x Taliban RPG Gunner
6 1D6+3 Taliban w/AK
MEDEVAC Helo 2D6 Taliban w/AK, 1 x Leader and 1 x
7
Taliban RPG Gunner
As the HLZ is considered “Cherry” (“Hot”), no
1 x Taliban PKM Gunner, and 1 x
MEDEVAC/CASEVAC helicopters are permitted in this 8
Taliban Assistant Gunner w/AK
scenario. Casualties must be moved to the link up RV with 1 x Taliban RPG Gunners and 1 x
9
Leader
2 Platoon.
1 x Taliban Sniper with Dragunov SVD
10
and Spotter w/AK
Coalition Close Air Support
Coalition air support can be requested by the attached
JTAC from turn three onward with an AH-64D Longbow SCENARIO 7: OPERATION MUTAY II
Apache (Missiles: (AP:6/AT:5(H), Strafe: (AP:6/AT:3(M) Now Zad, Helmand Province, 4 June 2006
arriving on station in the next turn. The JTAC receives a +1 This second linked scenario covers the operation to
bonus for being an actual TAC however the atmospherics attempt to capture the newly identified enemy POI by
are causing difficulties with his BOWMAN (jokingly Lieutenant Tom Fehley’s 2 Platoon. It can be played as a
known as Better Off With Map And Nokia) and he stand-alone or sequel to Operation Mutay I.
receives a -1 for spotty radio reception. Note: This scenario has been compressed in terms of
numbers of figures and table size to improve playability.
Positive Identification (PID) Checks
All UK forces must make a successful PID Check before
engaging on an enemy unit that has not yet fired during
the game.

Walls and Buildings


All stone walls provide a Solid Cover bonus (+1D) as do
building roofs. All buildings and compound walls provide
Improved Cover (+2D). Buildings are rated at 6D8.

Taliban Reinforcements
On turn 2 and every turn thereafter, reinforcements
automatically arrive for the Taliban. Dice for Hot Spot British sniper team provides security for
other teams on the ground. (Figures by
location as per the main rules. Britannia, photo by Dougie Robinson)

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ENDURING FREEDOM

Historical Outcome
While the clearance was underway, signals
intelligence was received that another senior
Taliban figure was hiding in the area. 2 Platoon
were tasked with capturing him. Moving to a grid
500 yards west of the target compound, they were
engaged in several snap ambushes, resulting in an
hour long series of firefights. A-10 Warthogs were
vectored onto targets forcing the withdrawal of
some Taliban elements, directly into the guns of 1
Platoon. Almost seven hours after the Gurkhas
and Patrols Platoon were contacted the battle died
down and the Paras were successfully extracted by
Chinook. The target compound clearance had
yielded disappointing results with a minor cache
of small arms and drugs recovered while 2
Platoon’s “person of interest” was killed by
Wildman Five One, the Apache of Warrant Officer
First Class Ed Macy MC.

Scenario Information
Duration of Game: 8 Turns
Initiative: Asymmetric – British have Initiative for the British Army Victory Points
duration of the game  Capture enemy POI: 10pts
Special Conditions:  Kill enemy POI: 5pts
 Air Defense Environment: Light Air Defense  Suffer no KIA by end of turn 8: 5pts
Fog of War: Determined normally by Reaction Test rolls
Special Assets: Dedicated air support available to British Army Forces
Coalition forces as described under Special Rules British Army Basic Attributes
Table Size: 6’ x 4’ Initiative Level: N/A
Confidence Level: High
British Army Mission Supply Level: Normal
Move to new target compound and attempt to capture Body Armor: Standard (1D)
enemy leadership target. Troop Quality/Morale: D8/D10

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2 Platoon Element 2 Section


TAC HQ Element Fireteam Two Two Charlie
1 x Platoon Leader w/SA80A2 (D8/D12) 1 x Section Leader w/SA80A2
1 x Platoon Sergeant w/SA80A2 (D8/D12) 1 x Gunner w/Minimi (Lt. AP:1/AT:0)
1 x Signaler w/SA80A2 1 x Grenadier w/SA80A2/UGL (Lt. AP:1/AT:0)
1 x Mortar Man w/51mm mortar and SA80A2 (may 1 x Rifleman w/SA80A2
be attached to any fireteam)
1 x JTAC w/SA80A2 (may be attached to any Fireteam Two Two Delta
fireteam) 1 x Fireteam Leader w/SA80A2
1 x Medic w/SA80A2 (may be attached to any 1 x Gunner w/Minimi (Lt. AP:1/AT:0)
fireteam) 1 x Grenadier w/SA80A2/UGL (Lt. AP:1/AT:0)
1 x Rifleman w/SA80A2
1 Section
Fireteam Two One Charlie 3 Section
1 x Section Leader w/SA80A2 Fireteam Two Three Charlie
1 x Gunner w/Minimi (Lt. AP:1/AT:0) 1 x Section Leader w/SA80A2
1 x Grenadier w/SA80A2/UGL (Lt. AP:1/AT:0) 1 x Gunner w/Minimi (Lt. AP:1/AT:0)
1 x Rifleman w/SA80A2 1 x Grenadier w/SA80A2/UGL (Lt. AP:1/AT:0)
1 x Rifleman w/SA80A2
Fireteam Two One Delta
1 x Fireteam Leader w/SA80A2 Fireteam Two Three Delta
1 x Gunner w/Minimi (Lt. AP:1/AT:0) 1 x Fireteam Leader w/SA80A2
1 x Grenadier w/SA80A2/UGL (Lt. AP:1/AT:0) 1 x Gunner w/Minimi (Lt. AP:1/AT:0)
1 x Rifleman w/SA80A2 1 x Grenadier w/SA80A2/UGL (Lt. AP:1/AT:0)
1 x Rifleman w/SA80A2

GPMG Team One (Weapon Team Bonus)


1 x Gunner w/GPMG (Med. AP:2/AT:0)
1 x Assistant Gunner w/SA80A2

GPMG Team Two (Weapon Team Bonus)


1 x Gunner w/GPMG (Med. AP:2/AT:0)
1 x Assistant Gunner w/SA80A2

Sniper Team (Sniper Team Bonus)


British troops prepare to assault a
compound. (Figures by Britannia, 1 x Sniper w/L96A1
photo by Dougie Robinson) 1 x Spotter w/SA80A2

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ENDURING FREEDOM

Taliban Mission Taliban Cell Two (Hot Spot 2)


The British know that your leader is attempting to 1 x Leader w/AK
escape – they must be listening to our radios! Lead the 1 x Gunner w/RPD (Lt. AP:1/AT:0)
infidel enemy into ambushes and crush his advance. 1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK
Your leader must escape at all costs. 7 x Rifleman w/AK

Taliban Victory Points Taliban Cell Three (Hot Spot 3)


 Per British soldier captured: 5pts 1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK
 Per British soldier killed: 3pts 5 x Rifleman w/AK
 Per British soldier seriously wounded: 2pts
(negated if casualty MEDEVACed) Taliban Cell Four (Hot Spot 4)
 Stop the capture/death of the POI by the end of 1 x Gunner w/PKM GPMG (Med. AP:2/AT:0)
turn 8: 10pts 1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK
5 x Rifleman w/AK
Taliban Forces (Local Taliban –
Irregulars) Taliban Cell Five (Hot Spot 5)
Taliban Basic Attributes 1 x Leader w/AK
Initiative Level: N/A 1 x Gunner w/PKM GPMG (Med. AP:2/AT:0)
Confidence Level: Confident 6 x Rifleman w/AK
Supply Level: Normal
Body Armor: N/A DShK Team (No Weapon Team Bonus)
Troop Quality/Morale: D6/D10 1 x Leader w/AK
1 x Gunner w/12.7mm DShK HMG (Hvy. AP:3/AT:1(L)
Each cell deploys within the location marked on the 2 x Assistant Gunners w/AK
map.
IED Trigger Men
Taliban Senior Leader (Person of Interest, in 2 x IED Trigger Men w/AKs and 1 x command
Compound) detonated IED each
1 x Senior Leader w/AK (D6/D12)
2 x Bodyguards w/AKs Special Rules
IEDs
Taliban Cell One (Hot Spot 1) The Taliban have two dedicated IED Trigger Men with
1 x Leader w/AK command detonated IEDs. These IEDs can be placed on
1 x Gunner w/RPK (Lt. AP:1/AT:0) the table as either a Reaction to a British element’s action
1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK or as an activation to replace a Firepower attack. The
6 x Rifleman w/AK Taliban player must declare the unit to be attacked, place

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a marker to show the IED and finally place the Trigger Hidden
Man within 6” of the bomb itself. All Taliban can begin the game Hidden in locations as
The targeted unit (even if it has activated and/or has shown on the map and may conduct an Ambush.
no FP left) can attempt to either spot the device and take
a Reaction move to escape the blast or shoot and kill the Is That a Rock or a Muj?
Trigger Man (if he is in line of sight) however they Taliban units that successfully make their Ambush roll
cannot do both. If they choose to back away from the can also benefit from the surprise and concealment when
device, make a standard opposed Spotting Roll. If Coalition units attempt to return fire. The Taliban unit
successful, they can make one move up to 6” for infantry receives a +1 Die Shift against any return of fire for that
or 10” for vehicles to find cover before the IED turn only. This is to represent the surprise of the contact,
detonates. If unsuccessful, the IED detonates with a the panic and confusion of being caught in a successful
Firepower attack on the targeted unit (Medium IED: ambush and the difficulty in spotting insurgents who
AP:3/AT:2 (4” radius). know and utilize the natural advantages of the terrain.
If a British unit decides to try to kill the Trigger Man This bonus only lasts for the single turn in which a
before he detonates the device, make a standard Reaction successful ambush roll was made by the Taliban. Only
Test. If the Coalition unit wins the Reaction Test, they Tier One and Local Taliban are eligible to receive this
can make a standard Firepower attack against the Trigger bonus – not Foreign Fighters, al Qaeda or other ACM.
Man. If the Trigger Man becomes a casualty due to the
attack, roll 1D6. On a roll of 1–5, the Trigger Man is Squirters (Shrinkage)
killed or seriously wounded and the device does not The Tier One Taliban and Foreign Fighters in Afghanistan
detonate (keep the marker in play as no Coalition unit do not suffer from the Shrinkage effect detailed in the
can subsequently approach within 4” of the marker for main Force on Force rulebook. during Morale Checks. Only
fear of a secondary device or anti tamper mechanism). If Local Taliban, classed as irregulars, suffer from Shrinkage.
the Trigger Man rolls a 6, he is able to detonate the device
as intended. RPGs
Many different types of RPG warheads are found in-theater.
Taliban Person of Interest (POI) The level of logistics support available for any given ACM
The Senior Leader must stay in the compound as group also influences what types of RPGs are supplied.
marked on the map until the end of turn four – this Whenever an RPG is fired (not before), roll a 1D6.
simulates the confusion of not knowing which direction For Local Taliban, any die roll of a 1 indicates a dud
the enemy are attacking from. At this point, he can round which does not detonate and is harmless to the
attempt to escape. He can only move at a Tactical Move target. On a 6, it indicates either an AT warhead or
of 6” per turn and must reach the marked escape point advanced AP type/airburst, depending on the target type
on the map by the end of turn 8. If he is in base contact (if shooting at a vehicle it will be AT, if shooting at
with the escape point or exits the board he is deemed as infantry it will be AP). Such warheads have a rating of
having escaped. Med. AP:2/AT:2(M).

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Out of Contact Movement Rolls of 6 indicate that the casualty was only stunned and
All Taliban automatically receive Out of Contact is classed as “OK”. Any die roll other than a 6 results in
movement. Taliban can also make additional Out of the figure being taken from the table as a casualty.
Contact moves after they have been spotted by Coalition
forces. To do this, they must move out of line of sight of MEDEVAC Helo
any and all Coalition units. They can then re-use Out of A MERT (Medical Emergency Response Team) is
Contact Movement on the following turn. available to be called in. The wounded must be moved to
a casualty collection point located anywhere in the UK
Taliban In-Cover Bonus Forces Deployment Box (as shown on the map) where a
All Taliban that have not moved during their activation (and MERT helo can land once called in by the JTAC.
are not Exposed) automatically gain the In Cover bonus to
simulate their naturally strong use of cover and concealment. Coalition Close Air Support
Coalition air support can be requested by the attached
Hot Spots (The Afghan Variant) JTAC. Roll 1D6 to ascertain type of platform available: 1-
Taliban and other ACM forces can re-use Hot Spots to 3 AH-64D Longbow Apache (Missile: AP:6/AT5(H) w/4”
move around the table. This simulates their use of ratlines, radius, Strafe: AP:6/AT:3(M); 4 – 6 A-10 Warthog (Bombs:
irrigation ditches and tunnels to seemingly pop up on the AP:8D/AT8D(H) w/6” radius, Strafe: AP:6/AT:4(M). The
flanks or rear of Coalition units or simply melt away. Any JTAC receives a +1 bonus for being an actual TAC however
ACM element that makes base contact (with at least half the atmospherics are causing difficulties with his
of its figures) with a Hot Spot can, on the following turn, BOWMAN (jokingly known as Better Off With Map And
use its movement allowance to move via the Hot Spot to Nokia) and he receives a -1 for spotty radio reception.
any other active Hot Spot. They cannot move on that turn
as this counts as their movement (and must deploy within Walls and Buildings
4” of the new Hot Spot) but can fire as normal. Coalition All stone walls provide a Solid Cover bonus (+1D) as do
elements can declare interruptions against Taliban building roofs. All buildings and compound walls provide
emerging from Hot Spots as per the main rules. Improved Cover (+2D). Buildings are rated at 6D8.

Caveman CASEVAC Positive Identification (PID)


The Taliban is classed as using Caveman CASEVAC. Checks
Units with this attribute do not follow the standard Force All UK forces must make a successful PID Check before
on Force rules for checking casualties and do not employ engaging on an enemy unit that has not yet fired during
front-line medics in a Western sense. Instead, wounded the game.
and dead are spirited away very rapidly to satisfy burial
requirements or confuse the enemy as to the number of Taliban Reinforcements
casualties suffered. To represent this in Force on Force, On turn 2 and every turn thereafter, reinforcements
units with this attribute must check casualties in the turn automatically arrive for the Taliban. Dice for Hot Spot
after they occur, rolling a single D6 for each casualty. location as per the main rules.

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Scenarios

REINFORCEMENT TABLE based on the “ink blot” COIN strategy – base UK forces
Die Roll Reinforcements Received in close proximity to the populations of strategically
(1D10)
1 1D6 Taliban w/AK important locations such as Sangin and Musa Qala to
2 1D6+1 Taliban w/AK allow interaction with the local inhabitants and deter
3 1D6+2 Taliban w/AK Taliban presence. In Musa Qala, the enemy reacted
4 1D6+3 Taliban w/AK
violently to this intrusion.
5 1 x Taliban RPG Gunner
6 2 x Taliban RPG Gunner First the Pathfinders, and later the Danes and the
2D6 Taliban w/AK, 1 x Leader and 1 x Royal Irish Regiment plus a small contingent of US
7
Taliban RPG Gunner forces, fought off repeated attacks on the District Center
1 x Taliban PKM Gunner, 1 x Taliban
8 Assistant Gunner w/AK and 1 x Leader
during the months of June and July 2006. In late August,
w/AK the resident Danish Reconnaissance Squadron was
1 x Taliban DShK HMG w/3 x Crew finally relieved by what became known as Easy Company,
9
w/AKs
a conglomerate of troops from 3 PARA Battlegroup
1 x IED Trigger Man w/command
10 based principally around two platoons of the Royal Irish.
detonated IED
The Taliban believed that, with the withdrawal of the
Optional Rules Danes, the District Center was solely occupied by ANP
Who brought Ross? with British advisers and soon began launching probing
A two man media crew making a documentary series has attacks to test the defenses. On the evening of 26 August,
been attached to one of your sections for the duration
of the operation. They are strictly noncombatants and Historical Outcome
impose the Dependents penalty to any fireteam they are The Taliban fighters, with heavy supporting fire
attached to. Having either killed or seriously wounded and using the cover the ruined mosque to the
causes a -10 VP however keeping them alive and filming southeast, almost reached the walls of the
the action gains an additional +3 VP for British forces at Platoon House. They drew so near that on
the end of the game. several occasions, hand grenades were dropped
from Sangars directly onto the enemy closing on
SCENARIO 8: SIEGE AT MUSA the walls below. Danger close airstrikes from
QALA DC USAF A-10s and RAF Harriers thinned out the
Musa Qala, Helmand Province, 27 August 2006 attackers as snipers and 81mm and 51mm
The town of Musa Qala lies to the north of Helmand mortars of the Royal Irish joined with the
Province and is an important gateway for both GPMGs and the two .50cals to defend the base.
commercial and opium trading. Traditionally a Taliban After a twelve hour contact, the remaining
stronghold, the Pathfinders of the UK’s 16 Air Assault enemy faded away into the increasingly ruined
Brigade was the first Coalition unit to establish a town of Musa Qala. Incredibly, considering the
ferocity of the attack, only one member of the
permanent presence in the form of a Platoon House in
Royal Irish lost his life in the battle.
the town’s District Center in June 2006. The “Platoon
House” concept was a Task Force Helmand initiative

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ENDURING FREEDOM

the Taliban began a massed attack of over 150 fighters


supported by 107mm rockets, 82mm mortars, recoilless
rifles and heavy machine guns. Repulsing the attack with
the aid of Coalition close air support, the men of Easy
Company spent a sleepless night manning the Sangars,
awaiting another attack. They did not have long to wait as
during “Stand To” the Taliban launched another massive
assault on the Platoon House.
Note: This scenario has been compressed in terms of
numbers of figures and size of the Platoon House to
improve playability.

Scenario Information
Duration of Game: 8 Turns
Initiative: Asymmetric – British have Initiative for the
duration of the game
Special Conditions:
 Air Defense Environment: Medium Air Defense
Fog of War: Determined normally by Reaction Test rolls
Special Assets: Dedicated air support available to
Coalition as described in Special Rules
Table Size: 6’ x 4’

British Army Mission


Defend Musa Qala DC.

British Army Victory Points


 Maintain defensive perimeter of Musa Qala DC
(no insurgent figures within the walls by end of
turn 8): 5pts
 Destroy all on-table enemy crew-served weapons
systems: 3pts
British mortar team supports an operation
with indirect fires. (Figures/vehicle by  Suffer no KIA by end of turn 8: 2pts
Britannia Miniatures)

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Scenarios

British Army Forces 1 x Assistant Gunner w/SA80A2


British Army Basic Attributes (.50 Weapon Team fires independently to infantry
Initiative Level: N/A fireteam)
Confidence Level: High
Supply Level: Normal 1 x Fireteam Leader w/SA80A2
Body Armor: Standard (1D) 1 x Gunner w/Minimi (Lt. AP:1/AT:0)
Troop Quality/Morale: D8/D10 1 x Grenadier w/SA80A2/UGL (Lt. AP:1/AT:0)
1 x Riflemen w/SA80A2
Platoon Element
Sangar 1 (deploy in or within 3” of Sangar 1 – Mortar Team (Mortar Pit – Weapon Team Bonus)
Weapon Team Bonus for GPMG team) 3 x Mortar crew manning 81mm mortar
1 x Gunner w/GPMG (Med. AP:2/AT:0)
1 x Assistant Gunner w/SA80A2 Light Mortar (can begin game anywhere within
(GPMG Weapon Team fires independently to walls of DC)
infantry fireteam) 1 x Gunner w/51mm mortar and SA80A2

1 x Fireteam Leader w/SA80A2 Sniper Team (can begin game anywhere within
1 x Gunner w/Minimi (Lt. AP:1/AT:0) walls of DC – Weapon Team Bonus)
1 x Grenadier w/SA80A2/UGL (Lt. AP:1/AT:0) 1 x Sniper w/L96A1
1 x Riflemen w/SA80A2 1 x Spotter w/SA80A2

Sangar 2 (deploy in or within 3” of Sangar 2 – JTAC (can begin game anywhere within walls of DC)
Weapon Team Bonus for GPMG team) 1 x Joint Terminal Air Controller w/SA80A2
1 x Gunner w/GPMG (Med. AP:2/AT:0)
1 x Assistant Gunner w/SA80A2 MFC (can begin game anywhere within walls of DC)
(GPMG Weapon Team fires independently to 1 x Mortar Fire Controller w/SA80A2
infantry fireteam)
Taliban Mission
1 x Fireteam Leader w/SA80A2 Your previous attacks have weakened the defenses and
1 x Gunner w/Minimi (Lt. AP:1/AT:0) the willpower of the British defenders of Musa Qala.
1 x Grenadier w/SA80A2/UGL (Lt. AP:1/AT:0) Attack the DC and overrun the base.
1 x Riflemen w/SA80A2
Taliban Victory Points
Sangar 3 (deploy in or within 3” of Alamo – .50  Per Coalition soldier killed: 3pts
must be deployed inside Sangar – Weapon Team  Per Coalition soldier seriously wounded: 2pts
Bonus for .50 team)  Taliban forces inside walls of the DC by the end of
1 x Gunner w/.50 M2HB (Hvy. Support AP:3/AT:1(L) turn 8: 10pts

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ENDURING FREEDOM

Taliban Forces (Local Taliban – Taliban Cell Five (Hot Spot 5)


Irregulars) 1 x Leader w/AK
Taliban Basic Attributes 1 x Gunner w/PKM GPMG (Med. AP:2/AT:0)
Initiative Level: N/A 1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK
Confidence Level: Confident 6 x Rifleman w/AK
Supply Level: Normal
Body Armor: N/A AGS17 Team (No Weapon Team Bonus)
Troop Quality/Morale: D6/D10 1 x Gunner w/AGS17 (Med. AP:2/AT:1D(M) and AK
1 x Assistant Gunner w/AK
Each cell deploys within the location marked on the
map. SPG-9 Recoilless Rifle Team (No Weapon Team
Bonus)
Taliban HQ Element 1 x Gunner w/SPG9 (Hvy. AP:3/AT:2(L) and AK
1 x Senior Leader w/AK (D6/D12) 1 x Assistant Gunner w/AK
1 x Spotter (for mortars)
2 x Bodyguards w/AKs Sniper Team (No Weapon Team Bonus)
1 x Sniper w/Dragunov SVD
Taliban Cell One (Hot Spot 1) 1 x Spotter w/AK
1 x Leader w/AK/BG15 (Lt. AP:1/AT:0)
1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK Special Rules
6 x Rifleman w/AK Taliban Off-Board 82mm Mortar
The Taliban have an off-board 82mm mortar firing in
Taliban Cell Two (Hot Spot 2) support. This can only be controlled by either the Senior
1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK Leader or the dedicated Spotter.
8 x Rifleman w/AK
British 81mm Mortar
Taliban Cell Three (Hot Spot 3) The British 81mm can only be controlled by either the
1 x Leader w/AK MFC or the JTAC who must have eyes on the target to be
1 x Gunner w/RPK (Lt. AP:1/AT:0) engaged due to ROE restrictions.
1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK
5 x Rifleman w/AK Hidden
The Taliban AGS17, SPG-9 and Sniper Team begin the
Taliban Cell Four (Hot Spot 4) game Hidden in locations as shown on the map.
1 x Gunner w/RPK (Lt. AP:1/AT:0)
1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK RPGs
5 x Rifleman w/AK Many different types of RPG warheads are found in-theater.
The level of logistics support available for any given ACM

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Scenarios

group also influences what types of RPGs are supplied. any other active Hot Spot. They cannot move on that turn
Whenever an RPG is fired (not before), roll a 1D6. as this counts as their movement (and must deploy within
For Local Taliban, any die roll of a 1 indicates a dud 4” of the new Hot Spot) but can fire as normal. Coalition
round which does not detonate and is harmless to the elements can declare interruptions against Taliban
target. On a 6, it indicates either an AT warhead or emerging from Hot Spots as per the main rules.
advanced AP type/airburst, depending on the target type
(if shooting at a vehicle it will be AT, if shooting at Sangars
infantry it will be AP). Such warheads have a rating of British fighting positions normally constructed of
Med. AP:2/AT:2(M). sandbags or HESCO barriers with some overhead cover
are known as Sangars. All three Sangars are classed as
Out of Contact Movement Fortified Cover (+3D) and count as reinforced Light
All Taliban automatically receive Out of Contact Military Fortifications (4D8) for Building Strength.
movement. Taliban can also make additional Out of
Contact moves after they have been spotted by Coalition The Platoon House
forces. To do this, they must move out of line of sight of The Platoon House roof provides a Solid Cover bonus
any and all Coalition units. They can then re-use Out of due to mud brick parapets around the edge. The Platoon
Contact Movement on the following turn. House itself is protected by 3m tall mud brick walls
which count as Medium Military Fortifications 6D10 for
Taliban In-Cover Bonus purposes of breaching.
All Taliban that have not moved during their activation The Taliban have no demolition or specialized
(and are not Exposed) automatically gain the In Cover breaching equipment and thus may only use Stand Off
bonus to simulate their naturally strong use of cover Breaching with the AGS-17, SPG-9 or RPGs as detailed in
and concealment. the main rules. If a Stand Off Breach attempt is successful,
a breach large enough for one man at a time to enter
Taliban Mortar Spotter through has been made in the wall. To simulate this, a
The spotter provides a +1 to all Firepower rolls by Taliban unit must spend one turn stationary AFTER the
Taliban indirect fire by either on or off-board IDF assets turn the breach has been made to enter through the breach.
as the spotter corrects the fall of shot.
Caveman CASEVAC
Hot Spots (The Afghan Variant) The Taliban is classed as using Caveman CASEVAC.
Taliban and other ACM forces can re-use Hot Spots to Units with this attribute do not follow the standard Force
move around the table. This simulates their use of ratlines, on Force rules for checking casualties and do not employ
irrigation ditches and tunnels to seemingly pop up on the front-line medics in a Western sense. Instead, wounded
flanks or rear of Coalition units or simply melt away. Any and dead are spirited away very rapidly to satisfy burial
ACM element that makes base contact (with at least half requirements or confuse the enemy as to the number of
of its figures) with a Hot Spot can, on the following turn, casualties suffered. To represent this in Force on Force,
use its movement allowance to move via the Hot Spot to units with this attribute must check casualties in the turn

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ENDURING FREEDOM

after they occur, rolling a single D6 for each casualty. AP:6/AT5(H) w/4” radius, Strafe: AP:6/AT:3(M); 3-4
Rolls of 6 indicate that the casualty was only stunned and GR7 Harrier (Bombs: AP:8/AT:6(H) w/6” radius, Strafe:
is classed as “OK”. Any die roll other than a 6 results in AP:4/AT:2(M); 5-6 A-10 Warthog AP:8D/AT8D(H)
the figure being taken from the table as a casualty. w/6” radius, Strafe: AP:6/AT:4(M). The attached JTAC
can call in Coalition air support, gaining a +1 for being
Positive Identification (PID) an actual specialist TAC.
Checks
All UK forces must make a successful PID Check before Taliban Anti-Aircraft Defense
engaging on an enemy unit that has not yet fired during The Taliban have positioned a 12.7mm DShK HMG in
the game. the town in the to discourage Coalition air support. Any
Apaches that are deployed on station can be engaged
MEDEVAC Helo each turn with this DShK as per the main rules. The
As the Musa Qala HLZs are considered “Cherry” Apache can silence the gun by spending one turn making
(“Hot”), no MEDEVAC/CASEVAC helicopters are a TQ check and engaging the DShK with its 30mm
permitted in this scenario. cannon, but cannot engage any other targets in that turn.

Coalition Close Air Support Taliban Reinforcements


Coalition air support can be requested from turn two On turn 2 and every turn thereafter, reinforcements
onward with a 1D6 dice roll determining what close air automatically arrive for the Taliban. Dice for Hot Spot
arrives on station (1-2 AH-64D Apache (Missile: location as per the main rules.

REINFORCEMENT TABLE
Die Roll Reinforcements Received
(1D10)
1 1D6 Taliban w/AK
2 1D6 Taliban and 1 x Leader w/AK
3 1D6 Taliban and 1 x Leader w/AK
4 1D6+2 Taliban w/AK
5 1 x Taliban RPG Gunner (D6/D10)
6 1D6+3 Taliban w/AK
2D6 Taliban w/AK, 1 x Leader and 1 x
7
Taliban RPG Gunner
1 x Taliban PKM Gunner, and 1 x
8
Taliban Assistant Gunner w/AK
2 x Taliban RPG Gunners and 1 x
9
Leader

A Taliban spotter direct mortar fire. 1 x Taliban Sniper with Dragunov SVD
10
(Figures by Empress Miniatures) and Spotter w/AK

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Scenarios

SCENARIO 9: OPERATION Royal Marines from Zulu Company of 45 Commando


GLACIER TWO set off in armored Vikings to cross the Helmand River and
Jugroom Fort, North of Garmsir, Helmand Province, the maze of irrigation channels surrounding Jugroom. Once
15 January 2007 within fifty meters of the breach, the Marines would
Jugroom Fort is an ancient fortification located on dismount and advance into the fort, clearing out the
the Helmand River, south of Garmsir DC. Task Force defenders and exploiting as far as possible into Jugroom.
Helmand ISTAR and the Brigade Reconnaissance Force Once the enemy began to reorganize, the Marines were to
confirmed it was both a command and control node and extract back to the Vikings to withdraw under Apache cover.
a logistics node for the Taliban. After preliminary Note: This scenario has been compressed in terms of
artillery barrage and numerous airstrikes by both force levels, numbers of figures and table size to improve
Apaches and fast movers, a final B1B strike breached the playability.
outer wall in preparation for the ground assault. As the
British had too few troops to occupy the location, the Scenario Information
objective of the operation was to conduct a raid on the Duration of Game: 8 Turns
fort to destabilize the Taliban and demonstrate they were Initiative: Kinetic – Royal Marines first turn. Test for
vulnerable to Coalition attack at any time. initiative on subsequent turns
Special Conditions:
Historical Outcome  Air Defense Environment: Medium Air Defense
As the Marines dismounted from their Vikings, Fog of War: Determined normally by Reaction Test rolls
they were struck by a massive amount of small Special Assets: Dedicated air support is available to
arms and RPG fire. The Marines advanced Coalition forces as described under Special Rules
under fire to the fort and conducted an entry Table Size: 4’ x 4’
through the breach. They engaged numerous
Taliban inside the fort until the weight of return
fire forced them to withdraw to their Vikings
which retreated across the river while artillery
and airstrikes again suppressed the defenders.
Unknown at the time, the Taliban had hidden
in tunnels under the fort, waiting out the
preliminary barrage and reappearing as the
Vikings closed on their target. Tragically, one
Marine was killed and his body left in the rubble
of the fort. He was later recovered by a team of
Apaches carrying three Marines and an Army
Engineer Captain on their wings who conducted
a daring mission to land inside the fort, recover
the body and fly out.

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ENDURING FREEDOM

Royal Marines Mission Fireteam One One Delta


Advance on the fort, dismount your infantry, enter 1 x Fireteam Leader w/SA80A2
through breach, clear immediate area of enemy and 1 x Gunner w/Minimi (Lt. AP:1/AT:0)
extract while minimizing friendly casualties. The 1 x Grenadier w/SA80A2/UGL (Lt. AP:1/AT:0)
Vikings will act as a fire support group as the infantry 1 x Rifleman w/SA80A2
clear through the breach.
Viking One Bravo
Royal Marines Victory Points 2 Section
 Enter at least one fireteam into the fort: 5pts Fireteam One Two Charlie
 Extract all elements including wounded to RV 1 x Troop Sergeant w/SA80A2 (TQ/Morale
point by the end of turn 8: 5pts D8/D12)
 Suffer no KIA by end of turn 8: 5pts 1 x Section Leader w/SA80A2
1 x Gunner w/Minimi (Lt. AP:1/AT:0)
Royal Marine Forces 1 x Grenadier w/SA80A2/UGL (Lt. AP:1/AT:0)
Royal Marine Basic Attributes 1 x Rifleman w/SA80A2
Initiative Level: D8
Confidence Level: High Fireteam One Two Delta
Supply Level: Normal 1 x Fireteam Leader w/SA80A2
Body Armor: Standard (1D) 1 x Gunner w/Minimi (Lt. AP:1/AT:0)
Troop Quality/Morale: D8/D10 1 x Grenadier w/SA80A2/UGL (Lt. AP:1/AT:0)
1 x Rifleman w/SA80A2
Troop Element
Each Viking is crewed by a complement of two Royal Viking One Charlie
Marines of the Armored Support Group – one acting Troop TAC HQ Element
as forward gunner on the GPMG turret along with 1 x Troop Leader w/SA80A2 (TQ/Morale
commanding the vehicle and the other acting as driver. D8/D12)
The gunner on the Viking’s rear component of the 1 x Signaler w/SA80A2
vehicle is manned by a member of the unit being 1 x JTAC w/SA80A2
carried, providing top cover with a Minimi LMG. 1 x Medic w/SA80A2
1 x Sniper w/L96A1
Viking One Alpha
1 Section Fireteam One Three Delta
Fireteam One One Charlie 1 x Fireteam Leader w/SA80A2
1 x Section Leader w/SA80A2 1 x Gunner w/Minimi (Lt. AP:1/AT:0)
1 x Gunner w/Minimi (Lt. AP:1/AT:0) 1 x Grenadier w/SA80A2/UGL (Lt. AP:1/AT:0)
1 x Grenadier w/SA80A2/UGL (Lt. AP:1/AT:0) 1 x Rifleman w/SA80A2
1 x Rifleman w/SA80A2

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Scenarios

Taliban Mission Taliban Cell Four (Hot Spot 4)


Once the bombardment ceases, man the defenses and 2 x Gunner w/RPG (Med. AP:2/AT:1D(M) and AK
repulse the British attack. 5 x Riflemen w/AK

Taliban Victory Points Taliban Cell Five (Hot Spot 5)


 Per British soldier captured: 5pts 1 x Leader w/AK (TQ/Morale D6/D12)
 Per British soldier killed: 3pts 1 x Gunner w/RPK (Lt. AP:1/AT:0)
 Per British soldier seriously wounded: 2pts 1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK
 Per Viking disabled or destroyed: 5pts 3 x Riflemen w/AK

Taliban Forces (Tier One Taliban – DShK HMG Team One (TQ/Morale D8/D10,
Regulars) Weapon Team Bonus)
Taliban Basic Attributes 1 x Gunner w/12.7mm DShK HMG (Hvy. AP:3/AT:1(L)
Initiative Level: D6 2 x Assistant Gunners w/AK
Confidence Level: High
Supply Level: Normal DShK HMG Team Two (TQ/Morale D8/D10 –
Body Armor: N/A Weapon Team Bonus)
Troop Quality/Morale: D6/D10 1 x Gunner w/12.7mm DShK HMG (Hvy. AP:3/AT:1(L)
1 x Assistant Gunner w/AK
Each cell deploys within the location marked on the
map. PKM Team (TQ/Morale D8/D10 – Weapon Team
Bonus)
Taliban Cell One (Hot Spot 1) 1 x Gunner w/PKM GPMG (Med. AP:2/AT:0)
1 x Leader w/AK (TQ/Morale D6/D12) 1 x Assistant Gunner w/AK
1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK
3 x Riflemen w/AK Taliban Sniper Team (TQ/Morale D8/D10 –
Weapon Team Bonus)
Taliban Cell Two (Hot Spot 2) 1 x Sniper w/SVD Dragunov
1 x Gunner w/RPD (Lt. AP:1/AT:0) 1 x Spotter w/AK
4 x Riflemen w/AK
Special Rules
Taliban Cell Three (Hot Spot 3) Taliban Reinforcements
1 x Leader w/AK (TQ/Morale D6/D12) On turn 4 and every turn thereafter, reinforcements
1 x Gunner w/PKM GPMG (Med. AP:2/AT:0) automatically arrive for the Taliban. Dice for Hot Spot
3 x Riflemen w/AK location as per the main rules.

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ENDURING FREEDOM

REINFORCEMENT TABLE Out of Contact Movement


Die Roll Reinforcements Received All Taliban automatically receive Out of Contact
(1D10)
1 1D6 Taliban w/AK movement. Taliban can also make additional Out of
2 1D6 Taliban w/AK Contact moves after they have been spotted by Coalition
3 1D6+1 Taliban w/AK
forces. To do this, they must move out of line of sight of
4 1D6+2 Taliban w/AK
5 1 x Taliban RPG Gunner any and all Coalition units. They can then re-use Out of
6 2 x Taliban RPG Gunner Contact Movement on the following turn.
2D6 Taliban w/AK, 1 x Leader and 1 x
7
Taliban RPG Gunner
Taliban In-Cover Bonus
1 x Taliban PKM Gunner, 1 x Taliban
8 All Taliban that have not moved during their activation
Assistant Gunner w/AK (Weapon Team)
1 x Taliban DShK HMG w/2 x Crew (and are not Exposed) automatically gain the In Cover
9
w/AKs (Weapon Team) bonus to simulate their naturally strong use of cover
10 1 x off-board 82mm mortar
and concealment.

Viking Stats Hot Spots (The Afghan Variant)


See UK Light Vehicles Taliban and other ACM forces can re-use Hot Spots to
move around the table. This simulates their use of ratlines,
Hidden irrigation ditches and tunnels to seemingly pop up on the
All Taliban can begin the game Hidden in locations as flanks or rear of Coalition units or simply melt away. Any
shown on the map. They may also use the Ambush and ACM element that makes base contact (with at least half
Is that That a Rock or a Muj special rules. of its figures) with a Hot Spot can, on the following turn,
use its movement allowance to move via the Hot Spot to
Is That a Rock or a Muj? any other active Hot Spot. They cannot move on that turn
Taliban units that successfully make their Ambush roll as this counts as their movement (and must deploy within
can also benefit from the surprise and concealment 4” of the new Hot Spot) but can fire as normal. Coalition
when Coalition units attempt to return fire. The Taliban elements can declare interruptions against Taliban
unit raises its defense dice by one die type against any emerging from Hot Spots as per the main rules.
return of fire for that turn only. This is to represent the
surprise of the contact, the panic and confusion of being RPGs
caught in a successful ambush and the difficulty in Many different types of RPG warheads are found in-theater.
spotting insurgents who know and utilize the natural The level of logistics support available for any given ACM
advantages of the terrain. This bonus only lasts for the group also influences what types of RPGs are supplied.
single turn in which a successful ambush roll was made Whenever an RPG is fired (not before), roll a 1D6.
by the Taliban. Only Tier One and Local Taliban are For Local Taliban, any die roll of a 1 indicates a dud
eligible to receive this bonus – not Foreign Fighters, al round which does not detonate and is harmless to the
Qaeda or other ACM. target. On a 6, it indicates either an AT warhead or

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Scenarios

advanced AP type/airburst, depending on the target type MEDEVAC Helo


(if shooting at a vehicle it will be AT, if shooting at No MEDEVAC/CASEVAC helicopters are permitted in
infantry it will be AP). Such warheads have a rating of this scenario due to the presence of the Taliban Dushkas
Med. AP:2/AT:2(M). and unavailability of a viable HLS. Casualties must be
extracted by Viking or on foot to the marked RV where
Smoke Grenades a CCP has been established.
The Marines all carry chemical Smoke Grenades
including 40mm smoke for their UGL launchers. Coalition Close Air Support
Coalition air support can be requested by the attached
Caveman CASEVAC JTAC from turn two onward with a British AH-64D
The Taliban is classed as using Caveman CASEVAC. Longbow Apache (Missile: AP:6/AT5(H); Strafe:
Units with this attribute do not follow the standard Force AP:6/AT:3(M) arriving on station.
on Force rules for checking casualties and do not employ
front-line medics in a Western sense. Coalition Indirect Fire Support
Instead, wounded and dead are A battery of Royal Marine 81mm mortars are available
spirited away very rapidly to as dedicated support for the mission and can be called in
satisfy burial by the JTAC, Troop Leader or Troop Sergeant at any time.
requirements or
confuse the enemy Walls and Buildings
as to the number All stone walls provide a Solid Cover bonus (+1D) as do
of casualties building roofs. All buildings and compound walls provide
suffered. To Improved Cover (+2D). Buildings are rated at 6D8.
represent this
in Force on Positive Identification (PID)
Force, units with Checks
this attribute must All UK forces must make a successful PID Check before
check casualties in engaging on an enemy unit that has not yet fired during
the turn after they the game.
occur, rolling a single
D6 for each casualty. Optional Rules
Rolls of 6 indicate that the Replace the Vikings with Mastiff MRAPs which must
casualty was only stunned halt on the southern side of the river as they are not rated
and is classed as “OK”. Any for amphibious operations. The men of 45 Commando
die roll other than a 6 results must ford the river themselves. Conceal the advance to
US army in the figure being taken contact by the Marines with a rolling 81mm barrage of
Ranger from the table as a casualty. chemical smoke.

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ENDURING FREEDOM

SCENARIO 10: SANGIN AMBUSH rusting Nissan sedan into the road, forcing the column
Southern outskirts of Sangin District Center, onto the right to pass. As they did so, the first RPG-7
Helmand Province, 17 May 2007 struck the third Viking in the convoy.
Note: This scenario has been compressed in terms of
“They tried to get me to go to Sangin and I said no, no, no!” force levels, numbers of figures and table size to improve
– Amy Winehouse-inspired graffiti in Sangin DC playability.

7 Platoon of B (Suffolk) Company, The Royal Anglian Scenario Information


Regiment, a company tactical HQ element and elements Duration of Game: 8 Turns
of their company Fire Support Group Bravo were tasked Initiative: Asymmetric – British have Initiative for the
with patrolling into Sangin to visit three recently duration of the game
constructed Patrol Bases where British OMLTs were Special Conditions:
stationed and the main base in the District Center to  Air Defense Environment: Medium Air Defense
conduct a reconnaissance for later company strength Fog of War: Determined normally by Reaction Test rolls
patrols into the area. At 14:00 hours on the afternoon of Special Assets: N/A
17 May 2007, the patrol left FOB Robinson for the short Table Size: 6’ x 4’
road journey to Sangin. As the column of Viking tracked  1–5: Hot Spots
personnel carriers and WMIK Land Rovers turned on  DShK 1 & 2: DShk HMG Positions
to Route 611 into Sangin, a pair of Afghans pushed a

Historical Outcome

The Viking in the center of the compound was hit by The convoy eventually turned around, forcing the
two RPGs which set fire to the vehicle. On either side men to drive back through the kill zone carrying an
of the road, on compound roofs behind three meter urgent T1 casualty and several T2 and T3 casualties
walls, Taliban fighters engaged the column with small back to FOB Robinson. They faced the gauntlet of fire
arms fire, RPGs and two DShK heavy machine guns. (including one of the Dushkas which had been re-
The top cover gunners engaged the fighters at close crewed) with all of the top cover gunners and the
range as the wounded from the immobilized Viking WMIKs pouring on the return fire until they
were rescued in several acts of outstanding bravery eventually raced through the gates of the FOB. BDA
under intense fire. The WMIKs of the FSG, some 50 estimates indicated 10 to 15 enemy fighters had been
meters up the road, held off Taliban reinforcements killed in the ambush with a further eight later killed
including several RPG gunners mounted on by an Apache escorting the MERT Chinook which
motorcycles and other fighters closing in from extracted the T1 casualty, Lance Corporal Dean
roadside buildings. Bailey who thankfully survived his injuries.

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British Army Forces


British Army Basic Attributes
Initiative Level: N/A
Confidence Level: High
Supply Level: Normal
Body Armor: Standard (1D)
Troop Quality/Morale: D8/D10

7 Platoon Element (in order of convoy formation)


Each Viking is crewed by a complement of two Royal
Marines of the Armored Support Group – one acting as
forward gunner on the GPMG turret along with
commanding the vehicle and the other acting as driver.
The gunner on the Viking’s rear component of the
vehicle is manned by a member of the unit being carried,
providing top cover with a Minimi LMG.
The WMIK is crewed by three members of the FSG
with the commander manning the forward GPMG and
the gunner mans the rear gun.

WMIK Bravo One One (GPMG and GMG AGL)


1 x Vehicle Commander w/SA80A2
1 x Driver w/SA80A2/UGL (Lt. AP:1/AT:0)
British Army Mission 1 x Gunner w/SA80A2
Win the firefight, secure the casualties and extract the
convoy out of the ambush with minimal additional WMIK Bravo One Two (GPMG and .50 M2 HMG)
friendly casualties. 1 x Vehicle Commander w/SA80A2
1 x Driver w/SA80A2/UGL (Lt. AP:1/AT:0)
British Army Victory Points 1 x Gunner w/SA80A2
 Rescue the wounded from the disabled Viking and
establish either a CCP or place them inside Viking One Alpha
another Viking by the end of turn 8: 5pts Platoon HQ Element
 Extract all elements including wounded off table 1 x Platoon Leader w/SA80A2 (TQ/Morale D8/D12)
by the end of turn 8: 5pts
 Suffer no KIA by end of turn 8: 5pts 1 Section
Fireteam One One Charlie
1 x Section Leader w/SA80A2

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1 x Gunner w/Minimi (Lt. AP:1/AT:0) Viking One Charlie (this Viking has been disabled by
1 x Grenadier w/SA80A2/UGL (Lt. AP:1/AT:0) RPG fire in this initial contact including its weapons
1 x Rifleman w/SA80A2 systems – all personnel are considered potential
casualties until a First Aid Check is conducted)
Fireteam One One Delta 1 x Platoon Sergeant w/SA80A2 (D8/D12)
1 x Fireteam Leader w/SA80A2 1 x Sniper w/L115
1 x Gunner w/Minimi (Lt. AP:1/AT:0)
1 x Grenadier w/SA80A2/UGL (Lt. AP:1/AT:0) Combat Engineer Element
1 x Rifleman w/SA80A2 1 x Section Leader w/SA80A2
1 x Gunner w/Minimi (Lt. AP:1/AT:0)
Viking One Bravo 1 x Grenadier w/SA80A2/UGL (Lt. AP:1/AT:0)
1 x Rifleman w/SA80A2
2 Section
Fireteam One Two Charlie Viking One Delta
1 x Section Leader w/SA80A2 Company TAC HQ Element
1 x Gunner w/Minimi (Lt. AP:1/AT:0) 1 x Major w/SA80A2 (TQ/Morale D8/D12)
1 x Grenadier w/SA80A2/UGL (Lt. AP:1/AT:0) 1 x Signalers w/SA80A2
1 x Rifleman w/SA80A2 1 x JTAC w/SA80A2
1 x Medic w/SA80A2
Fireteam One Two Delta
1 x Fireteam Leader w/SA80A2 Fireteam One Three Delta
1 x Gunner w/Minimi (Lt. AP:1/AT:0) 1 x Fireteam Leader w/SA80A2
1 x Grenadier w/SA80A2/UGL (Lt. AP:1/AT:0) 1 x Gunner w/Minimi (Lt. AP:1/AT:0)
1 x Rifleman w/SA80A2 1 x Grenadier w/SA80A2/UGL (Lt. AP:1/AT:0)
1 x Rifleman w/SA80A2

Taliban Mission
Your dickers watching the convoy were correct, the
British have driven right into your ambush. Disable
their vehicles and make them pay a heavy price for
this incursion.

Taliban Victory Points


 Per British soldier captured: 5pts
 Per British soldier killed: 3pts (initial casualties
Land Rover WMIKs support a dismounted from disabled Viking DO count towards VPs)
patrol. (Figures/vehicles by Britannia)

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 Per British soldier seriously wounded: 2pts (initial Taliban Cell Five (Hot Spot 5)
casualties from disabled Viking DO count 1 x Leader w/AK
towards VPs) 1 x Gunner w/RPK (Lt. AP:1/AT:0)
 Per vehicle disabled or destroyed: 5pts (initial 1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK
disabled Viking DOES NOT count toward VPs) 5 x Irregulars w/AK

Taliban Forces (Local Taliban – DShK HMG Team One (No Weapon Team Bonus)
Irregulars) 1 x Leader w/AK
Taliban Basic Attributes 1 x Gunner w/12.7mm DShK HMG (Hvy. AP:3/AT:1(L)
Initiative Level: N/A 2 x Assistant Gunners w/AK
Confidence Level: High
Supply Level: Normal DShK HMG Team Two (No Weapon Team Bonus)
Body Armor: N/A 1 x Leader w/AK
Troop Quality/Morale: D6/D10 1 x Gunner w/12.7mm DShK HMG (Hvy. AP:3/AT:1)
1 x Assistant Gunner w/AK
Each cell deploys within the location marked on the map.
Special Rules
Taliban Cell One (Hot Spot 1) Viking Stats
1 x Leader w/AK See UK Light Vehicles
1 x Gunner w/RPD (Lt. AP:1/AT:0)
1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK Motorcycle Reinforcements
6 x Irregulars w/AK In turn three, along with any normal reinforcements,
the Taliban receive two motorcycle mounted RPG
Taliban Cell Two (Hot Spot 2) teams (rider and pillion on each with AKs and one RPG
1 x Leader w/AK per bike) who ride in from the northern edge of Route
2 x Gunners w/RPG (Med. AP:2/AT:1D(M) and AK 611. They will attempt to either reach cover to dismount
4 x Irregulars w/AK and attack the WMIKs or stop and fire their RPGs
immediately upon being placed on the board.
Taliban Cell Three (Hot Spot 3)
1 x Leader w/AK Hidden
1 x Gunner w/PKM GPMG (Med. AP:2/AT:0) All Taliban can begin the game Hidden in locations as
5 x Irregulars w/AK shown on the map. They may also use the Ambush and
Is that That a Rock or a Muj special rules.
Taliban Cell Four (Hot Spot 4)
1 x Leader w/AK Is That a Rock or a Muj?
1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK Taliban units that successfully make their Ambush roll
7 x Irregulars w/AK can also benefit from the surprise and concealment when

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ENDURING FREEDOM

Coalition units attempt to return fire. The Taliban unit against Taliban emerging from Hot Spots as per the
receives a +1 Die Shift against any return of fire for that main rules.
turn only. This is to represent the surprise of the contact,
the panic and confusion of being caught in a successful Squirters (Shrinkage)
ambush and the difficulty in spotting insurgents who The Tier One Taliban and Foreign Fighters in
know and utilize the natural advantages of the terrain. Afghanistan do not suffer from the Shrinkage effect
This bonus only lasts for the single turn in which a detailed in the main Force on Force rulebook. during
successful ambush roll was made by the Taliban. Only Morale Checks. Only Local Taliban, classed as irregulars,
Tier One and Local Taliban are eligible to receive this suffer from Shrinkage.
bonus – not Foreign Fighters, al Qaeda or other ACM.
RPGs
Out of Contact Movement Many different types of RPG warheads are found in-
All Taliban automatically receive Out of Contact theater. The level of logistics support available for any
movement. Taliban can also make additional Out of given ACM group also influences what types of RPGs
Contact moves after they have been spotted by Coalition are supplied. Whenever an RPG is fired (not before), roll
forces. To do this, they must move out of line of sight of a 1D6.
any and all Coalition units. They can then re-use Out of For Local Taliban, any die roll of a 1 indicates a dud
Contact Movement on the following turn. round which does not detonate and is harmless to the
target. On a 6, it indicates either
Taliban In-Cover Bonus an AT warhead or advanced AP
All Taliban that have not moved during their activation type/airburst, depending on
(and are not Exposed) automatically gain the In Cover the target type (if shooting at a
bonus to simulate their naturally strong use of cover and vehicle it will be AT, if
concealment. shooting at infantry it
will be AP). Such
Hot Spots (The Afghan Variant) warheads have a
Taliban and other ACM forces can re-use Hot Spots to rating of Med.
move around the table. This simulates their use of AP:2/AT:2(M).
ratlines, irrigation ditches and tunnels to seemingly pop
up on the flanks or rear of Coalition units or simply melt
away. Any ACM element that makes base contact (with
at least half of its figures) with a Hot Spot can, on the
following turn, use its movement allowance to move via
the Hot Spot to any other active Hot Spot. They cannot
Canadian
move on that turn as this counts as their movement (and
para
must deploy within 4” of the new Hot Spot) but can fire corporal
as normal. Coalition elements can declare interruptions

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Scenarios

Smoke Grenades Positive Identification (PID) Checks


Coalition soldiers all carry chemical Smoke Grenades All UK forces must make a successful PID Check before
including 40mm smoke for their UGL launchers. engaging on an enemy unit that has not yet fired during
the game.
Caveman CASEVAC
The Taliban is classed as using Caveman CASEVAC. Taliban Reinforcements
Units with this attribute do not follow the standard On turn 2 and every turn thereafter, reinforcements
Force on Force rules for checking casualties and do not automatically arrive for the Taliban. Dice for Hot Spot
employ front-line medics in a Western sense. Instead, location as per the main rules.
wounded and dead are spirited away very rapidly to
satisfy burial requirements or confuse the enemy as to REINFORCEMENT TABLE
the number of casualties suffered. To represent this in Die Roll Reinforcements Received
(1D10)
Force on Force, units with this attribute must check
1 1D6 Taliban w/AK
casualties in the turn after they occur, rolling a single 2 1D6 Taliban w/AK
D6 for each casualty. Rolls of 6 indicate that the 3 1D6 Taliban and 1 x Leader w/AK
casualty was only stunned and is classed as “OK”. Any 4 1D6 Taliban w/AK and 1 x Leader w/AK
5 1 x Taliban RPG Gunner
die roll other than a 6 results in the figure being taken 6 2D6 Taliban w/AK
from the table as a casualty. 2D6 Taliban w/AK, 1 x Leader and 1 x
7
Taliban RPG Gunner
1 x Taliban PKM Gunner, and 1 x
MEDEVAC Helo 8
Taliban Assistant Gunner w/AK
No MEDEVAC/CASEVAC helicopters are permitted 9 1 x Taliban RPG Gunner and 1 x Leader
in this scenario due to the presence of the Taliban 1 x Taliban Sniper with Dragunov SVD
10
and Spotter w/AK
Dushkas and unavailability of a viable HLS.
Casualties must be extracted by vehicle or on foot to a
temporary CCP. SCENARIO 11: KORENGAL AMBUSH
Korengal Valley, Kunar Province, 25 October 2007
Coalition Close Air Support 1st Platoon of Battle Company took a covering position
Coalition air support can be requested by the attached above the village of Landigal while 2nd Platoon
JTAC from turn five onward with an AH-64D Longbow accompanied an Afghan official to a shura there. When
Apache (Missile: AP:6/AT5(H); Strafe: AP:6/AT:3(M) the council ended early, 1st Platoon withdrew during
arriving on station. daylight hours rather than waiting until night. On the
return march, the lead squad of the platoon was caught
Walls and Buildings in a devastatingly efficient ambush. Only the platoon’s
All stone walls provide a Solid Cover bonus (+1D) as battle-hardened discipline and the individual valor of
do building roofs. All buildings and compound walls Spec. Sal Giunta prevented the Taliban from massacring
provide Improved Cover (+2D). Buildings are rated the US troops and capturing an American soldier alive.
at 6D8. Giunta was later nominated for the Medal of Honor.

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ENDURING FREEDOM

Historical Outcome

1st Platoon was caught in a classic L-shaped off the field. Giunta killed one of the Taliban and
ambush. The ambush was expertly conducted by drove the other off.
Taliban fighters and the lead element of the platoon, The rest of the platoon was able to close on the
consisting of four men took 100% casualties in the ambush zone and lay down a volume of fire
initial barrage of fire. The Taliban then attempted sufficient to drive off the Taliban fighters.
to lay down a wall of fire so intense that it would Specialist Giunta (Staff Sergeant at the time
prevent the rest of the American force from pulling of writing) was awarded the US Medal of Honor
their casualties out of the kill-zone. for his actions in disrupting the ambush and
Specialist Sal Giunta, the trail team leader, selflessly exposing himself to danger to come to
rushed the blocking force alone, attacking with the aid of his fallen comrades. He received the
grenades and rifle fire. The ferocity of his assault medal in November of 2010, becoming the first
surprised two Taliban fighters who were in the non-posthumous recipient of the United States’
process of dragging a wounded American soldier highest honor since the Vietnam War.

Scenario Information
Duration of Game: 6 Turns
Initiative: Kinetic – Taliban first turn, 1st Platoon on
second turn. Test for initiative on subsequent turns
Special Conditions:
 Air Defense Environment: None
 Taliban forces begin play hidden and may conduct
an Ambush
Fog of War: Determined normally by Reaction Test rolls
Table Size: 2’ x 2’

1st Platoon Mission


Survive the initial shock of the ambush and then mount
an effective counter-attack!

1st Platoon Victory Points


 Each Enemy Casualty: 1pt.
 Each Enemy Soldier Captured (POW): 3pts.
 Each Captured Soldier Rescued: 5pts.
 Inflict more than 50% casualties on enemy: 3pts.

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Scenarios

1st Platoon Forces  Withdraw at least 50% of total force from indicated
1st Platoon Basic Force Attributes table edge by end of turn 6: 5pts.
Initiative Level: D8
Confidence Level: Confident Taliban Forces (Tier One Taliban –
Supply Level: Normal Regulars)
Body Armor: Standard (1D) Taliban Basic Force Attributes
Troop Quality/Morale: D8/D10 Initiative Level: D6
Confidence Level: Confident
1st Squad Supply Level: Normal
Fireteam Alpha Body Armor: None
1 x Squad Leader w/M4 Troop Quality/Morale: D6/D10
1 x Fireteam Leader w/M4
1 x Medic w/M4 Blocking Force
1 x Grenadier w/M203 (Lt. AP:1/AT:0) 1 x Leader w/AK (TQ/Morale D6/D12)
2 x Gunner w/SAW (Lt. AP:1/AT:0) 1 x Riflemen w/AKs
1 x Gunner w/PKM GPMG (Med. AP:2/AT:0)
HQ Element (enters on turn 2)
1 x Platoon Leader w/M4 Ambush Force 1
1 x Fireteam Leader w/M4 1 x Leader w/AK47 (TQ/Morale:D6/D12)
1 x RTO w/M4 2 x Gunners w/RPG (Med. AP:2/AT:1(M)
2 x Rifleman w/M4 2 x Gunner w/PKM GPMG (Med. AP:2/AT:0)
1 x Grenadier w/M203 (Lt. AP:1/AT:0)
2 x Gunner w/SAW (Lt. AP:1/AT:0) Ambush Force 2
1 x Leader w/AK (TQ/Morale D6/D12)
Gun Team (enters on turn 2) 1 x Gunner w/PKM GPMG (Med. AP:2/AT:0)
1 x Gun Team Leader w/M4 1 x Gunner w/RPG (Med. AP:2/AT:1(M)
2 x Gunners w/M240G (Med. AP:2/AT0) 1 x Riflemen w/AK
2 x Assistant Gunners w/M4s
Special Rules
Taliban Mission Ambush
Destroy the American force and withdraw to fight again. Taliban forces begin play Hidden and may conduct an
Capture of an enemy soldier would be a propaganda coup! Ambush.

Taliban Victory Points Is That a Rock or a Muj?


 Each Enemy Soldier Severely Wounded: 1pt. Taliban units that successfully make their Ambush roll
 Each Enemy Soldier KIA: 2pts. can also benefit from the surprise and concealment
 Each Enemy Soldier Captured (POW): 4pts. when Coalition units attempt to return fire. The Taliban

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ENDURING FREEDOM

SSgt. Giunta’s Medal of Honor Citation reads:


“The President of the United States of America, observed two insurgents carrying away an American
authorized by Act of Congress, March 3, 1863, has soldier. He immediately engaged the enemy, killing
awarded, in the name of Congress, the Medal of one and wounding the other. Upon reaching the
Honor to Specialist Salvatore A. Giunta, United wounded soldier, he began to provide medical aid, as
States Army. For conspicuous gallantry and his squad caught up and provided security.
intrepidity at the risk of his life above and beyond the Specialist Giunta’s unwavering courage,
call of duty: selflessness, and decisive leadership while under
Specialist Salvatore A. Giunta distinguished extreme enemy fire were integral to his platoon’s
himself conspicuously by gallantry and intrepidity at ability to defeat an enemy ambush and recover a
the risk of his life above and beyond the call of duty fellow American soldier from the enemy. Specialist
in action with an armed enemy in the Korengal Salvatore A. Giunta’s extraordinary heroism and
Valley, Afghanistan, on October 25, 2007. selflessness above and beyond the call of duty are in
While conducting a patrol as team leader with keeping with the highest traditions of military service
Company B, 2d Battalion (Airborne), 503d Infantry and reflect great credit upon himself, Company B, 2d
Regiment, Specialist Giunta and his team were Battalion (Airborne), 503rd Infantry Regiment, and
navigating through harsh terrain when they were the United States Army.”
ambushed by a well-armed and well-coordinated
insurgent force. While under heavy enemy fire, SSgt. Sal Giunta, Medal of Honor
Specialist Giunta immediately sprinted towards cover recipient, 2010
and engaged the enemy. Seeing that his squad leader
had fallen and believing that he had been injured,
Specialist Giunta exposed himself to withering enemy
fire and raced towards his squad leader, helped him
to cover, and administered medical aid. While
administering first aid, enemy fire struck Specialist
Giunta’s body armor and his secondary weapon.
Without regard to the ongoing fire, Specialist
Giunta engaged the enemy before prepping and
throwing grenades, using the explosions for cover in
order to conceal his position. Attempting to reach
additional wounded fellow soldiers who were
separated from the squad, Specialist Giunta and his
team encountered a barrage of enemy fire that forced
them to the ground. The team continued forward
and upon reaching the wounded soldiers, Specialist
Giunta realized that another soldier was still
separated from the element.
Specialist Giunta then advanced forward on his
own initiative. As he crested the top of a hill, he

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Scenarios

unit raises its defense dice by one die type against any (if shooting at a vehicle it will be AT, if shooting at
return of fire for that turn only. This is to represent the infantry it will be AP). Such warheads have a rating of
surprise of the contact, the panic and confusion of being Med. AP:2/AT:2(M).
caught in a successful ambush and the difficulty in
spotting insurgents who know and utilize the natural Out of Contact Movement
advantages of the terrain. This bonus only lasts for the All Taliban automatically receive Out of Contact
single turn in which a successful ambush roll was made movement. Taliban can also make additional Out of
by the Taliban. Only Tier One and Local Taliban are Contact moves after they have been spotted by Coalition
eligible to receive this bonus – not Foreign Fighters, al forces. To do this, they must move out of line of sight of
Qaeda or other ACM. any and all Coalition units. They can then re-use Out of
Contact Movement on the following turn.
RPGs
Many different types of RPG warheads are found in- Taliban In-Cover Bonus
theater. The level of logistics support available for any All Taliban that have not moved during their activation
given ACM group also influences what types of RPGs (and are not Exposed) automatically gain the In Cover
are supplied. Whenever an RPG is fired (not before), roll bonus to simulate their naturally strong use of cover
a 1D6. and concealment.
For Local Taliban, any die roll of a 1 indicates a dud
round which does not detonate and is harmless to the Caveman CASEVAC
target. On a 6, it indicates either an AT warhead or The Taliban is classed as using Caveman CASEVAC.
advanced AP type/airburst, depending on the target type Units with this attribute do not follow the standard
Force on Force rules for checking casualties and do not
employ front-line medics in a Western sense. Instead,
wounded and dead are spirited away very rapidly to
satisfy burial requirements or confuse the enemy as to
the number of casualties suffered. To represent this in
Force on Force, units with this attribute must check
casualties in the turn after they occur, rolling a single
D6 for each casualty. Rolls of 6 indicate that the casualty
was only stunned and is classed as “OK”. Any die roll
other than a 6 results in the figure being taken from the
table as a casualty.

MEDEVAC Helo
As all potential HLZs are considered “Cherry” (“Hot”),
Taliban fighters set an ambush for
no MEDEVAC/CASEVAC helicopters are permitted in
a Coalition patrol. (Figures by
Elhiem Figures) this scenario.

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ENDURING FREEDOM

Positive Identification (PID) Forward Operating Base (FOB). Established on the


Checks valley floor of the imposing Waygul River Valley, the
Due to the close range nature of the contact, all enemy placement of VPB Kahler was designed to disrupt the
are considered identified and thus no PID Checks movements of Taliban and foreign fighters crossing the
are required. border from their Pakistani sanctuaries into
Afghanistan. In hindsight, the location of the VPB left
Optional Rules much to be desired. Its deficiencies were many: The
Night Fighting VPB was surrounded by high slopes with ample cover
Play the scenario at night. All US units have night vision. and concealment, a nearby village allowed covert
Taliban units do not. infiltration by enemy fighters and it suffered from a
distinct lack of defensive engineering beyond some
SCENARIO 12: OP TOPSIDE HESCO barriers, sandbags and concertina wire.
Wanat, Waygul River Valley, Kunar Province, On the morning of 13 July 2008, approximately 200
13 July 2008 mixed hardcore Taliban, foreign fighters and locally
Located in the village of Wanat in North East recruited insurgents (allegedly angered by a recent
Afghanistan, just across the border with Pakistan, was Apache strike which resulted in a number of civilian
Vehicle Patrol Base (VPB) Kahler, a fledgling outpost deaths in the area) moved silently into position. Just
which was planned to be later developed into a full after “stand to” by the members of 2nd Platoon,

Historical Outcome

The enemy targeted the VPB’s crew-served weapons MEDEVAC Blackhawks courageously landed
first including their single TOW equipped under fire to extract the many wounded while a
HMMWV and their 60mm and 120mm mortars. QRF composed of 1st Platoon in HMMWVs
The attack on both sites soon became a ferocious, arrived to reinforce their comrades. Further QRF
close quarter battle with insurgents penetrating the elements including SF and Pathfinders from the
perimeter of the OP and almost over-running the 101st arrived throughout the day to clear the
VPB. Fighting was reduced in some cases to hand surrounding area and chase down insurgent
grenades and pistols. Artillery was fired at danger elements. At the end of that savage day, nine
close ranges to halt the waves of attackers. An hour Americans were killed in action with 27 wounded.
after the first burst of fire, close air support finally Insurgent losses are harder to quantify as the enemy
arrived in the form of Apache gunships which, routinely evacuates it’s wounded and dead but
assisted by a Hellfire-armed Predator and later SIGINT intercepts indicate between 21 and 52
bombers and fast air, managed to break the back of killed and some 45 wounded. Days later, the VPB
the attack. was evacuated by Coalition forces.

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Scenarios

Taliban
firing po
advanta sitions w
geously er
and OP high abo e sited
Topside ve VPG
Kahler

Chosen Company, 2/503 Airborne, VPB Kahler and


the nearby observation post (OP Topside) were
engaged by a fusillade of RPGs, recoilless rifle and
heavy machine gun fire.

Scenario Information
Duration of Game: 6 Turns
Initiative: Kinetic – Jihadists first turn. Test for
initiative on subsequent turns US Army Mission
Special Conditions: Defend OP Topside until relieved.
 Air Defense Environment: Light Air Defense
 Mixed Force Game – Jihadists are Regulars, US Army Victory Points
Taliban are Irregulars  Maintain defensive perimeter at OP Topside (no
Fog of War: Determined normally by Reaction Test rolls insurgent figures within the OP Topside defensive
Special Assets: Dedicated Air Support available to positions marked on the map by end of turn 6):
Coalition forces as described under Special Rules 10pts
Table Size: 6’ x 4’  No KIA by end of turn 6: 5pts
 1– 6: Hot Spots
 TS: Taliban Sniper US Army Forces
 F1–F4: Topside Fighting Positions US Army Basic Attributes
Initiative Level: D8

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ENDURING FREEDOM

Confidence Level: High Taliban Victory Points


Supply Level: Normal  Per Coalition soldier captured: 5pts
Body Armor: Standard (1D)  Per Coalition soldier killed: 3pts
Troop Quality/Morale: D8/D10  Per Coalition soldier seriously wounded: 2pts
 Taliban forces in base contact with all three
Platoon Element (OP Topside) fighting positions at the end of turn 6: 10pts
Fire Element One (Fighting Position 1 – Weapon
Team Bonus) Taliban Forces (Local Taliban –
1 x Forward Observer w/M4 Irregulars)
1 x Gunner w/M240 (Med. AP:2/AT:0) Taliban Basic Attributes
1 x Assistant Gunner w/M4 and AT-4 (Med. Initiative Level: D6
AP:2/AT:1D(M) Confidence Level: Confident
Supply Level: Normal
Fire Element Two (Fighting Position 2 – Weapon Body Armor: N/A
Team Bonus) Troop Quality/Morale: D6/D10
1 x Gunner w/M240 (Med. AP:2/AT:0)
1 x Assistant Gunner w/M4 and LAW (Med. Each cell deploys within the location marked on the
AP:2/AT:1D(M) map.

Fire Element Three (Fighting Position 3) Taliban Cell One (Hot Spot 1)
1 x Fireteam Leader w/M4 and AT-4 (Med. 1 x Leader w/AK
AP:2/AT:1D(M) 1 x Gunner w/RPD (Lt. AP:1/AT:0)
1 x Grenadier w/M203 (Lt. AP:1/AT:0) 1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK
1 x Gunner w/M249 (Lt. AP:1/AT:0) 6 x Riflemen w/AK

Designated Marksman (Fighting Position 4)


1 x DM w/M14

Taliban Mission
You have gathered your forces – large numbers of RPGs
and crew-served weapons, led by battle hardened
jihadists and supported by local fighters who know the
terrain and will help guide your foreign fighters who will
lead the attack. You must overrun the American outpost
ing
and capture an American soldier who can be passed to an fight
e s f r o m a Talib t t l e ’s end
al Qaeda and used as a propaganda tool to help force the Smoke r
is
a f t e r the ba
hours
withdrawal of the Americans and their allies. position

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Scenarios

Body Armor: N/A


Troop Quality/Morale: D8/D12

Each cell deploys within the location marked on the map.

Jihadist Cell One (Hot Spot 3)


1 x Leader w/AK
1 x Gunner w/RPK (Lt. AP:1/AT:0)
1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK
3 x Riflemen w/AK

Jihadist Cell Two (Hot Spot 5)


1 x Leader w/AK (TQ/Morale D8/D12)
Taliban ambushers move swiftly and 2 x Gunners w/RPG (Med. AP:2/AT:1D(M) and AK
silently over familiar terrain. (Figures
by Elhiem Figures)
2 x Riflemen w/AK

Taliban Cell Two (Hot Spot 2)


1 x Leader w/AK Jihadist Sniper Team (Weapon Team Bonus
1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK deployed in sniper position shown on map)
4 x Riflemen w/AK 1 x Sniper w/SVD Dragunov
1 x Spotter w/AK
Taliban Cell Three (Hot Spot 3)
1 x Leader w/AK
1 x Gunner w/RPK (Lt. AP:1/AT:0)
5 x Riflemen w/AK

Taliban Cell Four (Hot Spot 4)


1 x Leader w/AK
1 x Gunner w/PKM GPMG (Med. AP:2/AT:0)
1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK
3 x Riflemen w/AK

Jihadist Basic Attributes


Taliban
fighters
Initiative Level: D8 these ru crept cl
ose eno
ins on t ugh to u
Confidence Level: Normal firing an he edge se
d stagin of VPB
g positio K ahler as
Supply Level: Normal n a

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ENDURING FREEDOM

HH/MH-60G Pave Hawk D8/D10 and carry two M4s (one of whom is a Platoon
Leader) and one M249 SAW.

Special Rules Hidden


Initiating contact by RPG The Jihadist Sniper Team begins the game Hidden.
On the first turn, the Taliban side receives a free 3D8
attack against each unit in the fighting positions to Fighting positions
simulate the massed RPG volley which initiated the All three American fighting positions are classed as
attack on the OP. Improved Cover (+2D). The sandbag wall provides an
additional +1 Cover bonus.
QRF
On turn three, a QRF element of three paratroopers Smoke Grenades
leave the VPB and race to the OP to assist. Place this All American soldiers carry chemical Smoke Grenades
element within 4” of Fighting Position 3. The three are including 40mm smoke for their M203 launchers.

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Scenarios

Caveman CASEVAC REINFORCEMENT TABLE


Die Roll
The Taliban is classed as using Caveman CASEVAC. Reinforcements Received
(1D10)
Units with this attribute do not follow the standard 1 1D6 Taliban (D6/D10) w/AK
Force on Force rules for checking casualties and do not 1D6 Taliban and 1 x Leader (D6/D10)
2
w/AK
employ front-line medics in a Western sense. Instead,
3 1D6+2 Taliban (D6/D10) w/AK
wounded and dead are spirited away very rapidly to
4 1 x Taliban RPG Gunner (D6/D10)
satisfy burial requirements or confuse the enemy as to 5 1D6+3 Taliban (D6/D10) w/AK
the number of casualties suffered. To represent this in 2D6 Taliban (D6/D10) w/AK and
6
Force on Force, units with this attribute must check 1 x Taliban RPG Gunner
1 x Taliban PKM Gunner, 1 x Leader
casualties in the turn after they occur, rolling a single 7 and 1 x Taliban Assistant Gunner w/AK
D6 for each casualty. Rolls of 6 indicate that the casualty (D6/D10)
was only stunned and is classed as “OK”. Any die roll 1D6 Jihadists w/AK, 1 x RPG Gunner
8
(D8/D12)
other than a 6 results in the figure being taken from the
1D6 Jihadists w/AK, 1 x RPG Gunner,
table as a casualty. 9
1 x RPK Gunner (D8/D12)
1 x Jihadist PKM Gunner, and 1 x
MEDEVAC Helo 10 Jihadist Assistant Gunner w/AK
(D8/D12)
As all potential HLZs are considered “Cherry” (“Hot”),
no MEDEVAC/CASEVAC helicopters are permitted in
this scenario. SCENARIO 13: BALA BALUK
AMBUSH
Coalition Close Air Support Shewan Village, Farah Province, November 2008
Coalition air support finally arrives in turn five in the The Taliban, like their Mujahideen forefathers, are
form of Hedgerow 50, an AH-64D Apache in dedicated particularly adept at the age-old tactic of the ambush.
support fully loaded with cannon, Hellfire ATGMs Coalition units, despite often having a strong
and 2.75 inch rocket pods AP:6/AT5(H), Strafe: understanding of Soviet experiences in the Soviet Afghan
AP:6/AT:3(M). The Apache can be guided in by the War, still fall prey to often complex ambushes. The USMC
Forward Observer or Squad Leader. in Farah Province was struck by such an ambush in
November 2008 which is representative of many similar
Taliban Reinforcements actions. A Marine Force Recon element mounted in up-
On turn 2 and every turn thereafter, reinforcements armored HMMWVs contacted a Taliban force outside of
automatically arrive for the Taliban. the town of Shewan and engaged in an hour long firefight.
All reinforcements enter via a randomly rolled Hot Two Recon HMMWVs, which were moving to establish
Spot as per the main rules. a supporting fire position against the initial enemy
location, were struck by multiple RPGs as enemy hidden
in a concealed trench-line fired the opening volley of an
eight hour contact against an estimated 250 insurgents.

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ENDURING FREEDOM

Historical Outcome
Marines from both the Force Recon element and
attached riflemen of 2 Platoon, Golf Company
2/7 Marines maneuvered a third HMMWV into
the ambush area to extract the suppressed and
wounded Marines from the immobilized
HMMWVs. Pulling back, F-15 close air support
was directed onto the enemy firing points before
two dismounted squads assaulted the trench-line
under the direct fire support of the HMMWV
and MRAP gunners. The Marine infantry
squads fought a tough battle against the enemy
positions which were well placed to provide
mutual, and over-lapping, defensive fires.
Eventually the remaining Taliban elements fled
the battlefield, losing some 66 KIA including
leadership targets in a nearby compound who
were engaged by an airstrike.

Scenario Information
Duration of Game: 10 Turns
Initiative: Kinetic – Taliban first turn. Test for
initiative on subsequent turns
Special Conditions:
 Air Defense Environment: Light Air Defense USMC Victory Points
Fog of War: Determined normally by Reaction Test rolls  Successfully extract all trapped Marines from the
Special Assets: Dedicated air support available to killzone and move casualties to CCP: 3pts OR
Coalition forces as described under Special Rules  Successfully extract all trapped Marines from the
Table Size: 6’ x 4’ killzone and move casualties to CCP without
taking any further casualties: 5pts
USMC Mission  Clear the trench-line of all Taliban elements by end
Extract the suppressed and wounded Marines from the of turn 10: 5pts
killzone before directing airstrikes or artillery fire  Successfully direct close air support or artillery
missions against the identified enemy firing points. If strikes to destroy at least three Taliban firing points
the tactical opportunity presents itself, assault and clear by end of turn 10: 5pts
the trench-line with your infantry elements.

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Scenarios

USMC Forces 1 x Gunner w/M249 (Lt. AP:1/AT:0)


Marine Basic Attributes 1 x Rifleman w/M16A4
Initiative Level: D8
Confidence Level: High Fireteam Two Bravo
Supply Level: Normal 1 x Fireteam Leader w/M16A4
Body Armor: Standard (1D) 1 x Grenadier w/M203 (Lt. AP:1/AT:0)
Troop Quality/Morale: D8/D10 1 x Gunner w/M249 (Lt. AP:1/AT:0)
1 x DM w/Mk 12
Dismounted Platoon Element
Squad One Fireteam Two Charlie
1 x Squad Leader w/M4 1 x Fireteam Leader w/M16A4
1 x Grenadier w/M203 (Lt. AP:1/AT:0)
Fireteam One Alpha 1 x Gunner w/M249 (Lt. AP:1/AT:0)
1 x Fireteam Leader w/M16A4 1 x Rifleman w/M16A4
1 x Grenadier w/M203 (Lt. AP:1/AT:0)
1 x Gunner w/M249 (Lt. AP:1/AT:0) Attached Machine Gun Team (Weapon Team
1 x Rifleman w/M16A4 Bonus)
1 x Gunner w/M240 (Med. AP:2/AT:0)
Fireteam One Bravo 1 x Assistant Gunner w/M16A4
1 x Fireteam Leader w/M16A4
1 x Grenadier w/M203 (Lt. AP:1/AT:0) Attached Sniper Team (Weapon Team Bonus)
1 x Gunner w/M249 (Lt. AP:1/AT:0) 1 x Sniper w/M40
1 x DM w/Mk 12 1 x Spotter w/Mk 12 DMR

Fireteam One Charlie Attached ANGLICO


1 x Fireteam Leader w/M16A4 1 x Tactical Air Controller w/M4
1 x Grenadier w/M203 (Lt. AP:1/AT:0)
1 x Gunner w/M249 (Lt. AP:1/AT:0) Attached Medic (At CCP)
1 x Rifleman w/M16A4 1 x Navy Corpsman w/M4

Squad Two Mounted Platoon Element


1 x Squad Leader w/M4 2 x M1151 up-armored HMMWV w/mounted .50
M2HB HMG (Hvy. AP:4/AT:1)
Fireteam Two Alpha Both HMMWVs are crewed by three Marines –
1 x Fireteam Leader w/M16A4 gunner, driver and commander
1 x Grenadier w/M203 (Lt. AP:1/AT:0)

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Taliban Victory Points


 Per Coalition soldier killed: 4pts
 Per Coalition soldier seriously wounded: 2pts
 Immobilize HMMWV (Not including those
immobilized at the start of the scenario): 5pts
 Destroy HMMWV: 8pts
 Withdraw the Command Post element with no
KIA and at least one other cell, again with no KIA
by end of turn 10: 5pts

Taliban Forces (Tier One Taliban –


US Marine sniper and spotter. (Figures Regulars)
from Elhiem Figures)
Taliban Basic Attributes
Initiative Level: D6
Forward HMMWV Crews (dismounted from Confidence Level: Confident
immobilized HMMWVs and Pinned) Supply Level: Normal
Body Armor: N/A
Five Alpha Troop Quality/Morale: D6/D10
1 x Fireteam Leader w/M16A4
1 x Grenadier w/M203 (Lt. AP:1/AT:0) (Seriously Each cell deploys within the location marked on the
Wounded) map.
1 x Rifleman w/M16A4
Taliban Cell One (Command Position)
Five Bravo 1 x Leader w/AK/BG15 (Lt. AP:1/AT:0)
1 x Fireteam Leader w/M16A4 (Seriously Wounded) (TQ/Morale D6/D12)
1 x Grenadier w/M203 (Lt. AP:1/AT:0) 1 x Gunner w/RPD (Lt. AP:1/AT:0)
1 x Gunner w/M249 (Lt. AP:1/AT:0) 1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK
3 x Rifleman w/AK
Taliban Mission
The Americans have driven straight into your ambush Taliban Cell Two (DShK Position – Weapon Team
and your men have disabled two of their trucks. Inflict Bonus)
as many casualties as possible on the American 1 x Leader w/AK (TQ/Morale D6/D12)
Marines before withdrawing to cover from air attack. 2 x Gunners w/1 x DShK HMG (Hvy. AP:3/AT:1(L)
You know the Americans will try to rescue their and AKs
wounded – make the most of this opportunity to give
the enemy a bloody nose.

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Scenarios

Taliban Cell Three (PKM Position – Weapon Team Hidden


Bonus) Taliban forces begin play Hidden but may not conduct
1 x Leader w/AK (TQ/Morale D6/D12) an Ambush as the Marines know roughly their
1 x Gunner w/PKM GPMG (Med. AP:2/AT:0) disposition from the pinned forward elements.
1 x Assistant Gunner w/AK
RPGs
Taliban Cell Four (Trench 1) Many different types of RPG warheads are found in-theater.
1 x Gunner w/RPD (Lt. AP:1/AT:0) The level of logistics support available for any given ACM
1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK group also influences what types of RPGs are supplied.
4 x Rifleman w/AK Whenever an RPG is fired (not before), roll a 1D6.
For Local Taliban, any die roll of a 1 indicates a dud
Taliban Cell Five (Trench 2) round which does not detonate and is harmless to the
1 x Leader w/AK (TQ/Morale D6/D12) target. On a 6, it indicates either an AT warhead or
1 x Gunner w/RPK (Lt. AP:1/AT:0) advanced AP type/airburst, depending on the target type
1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK (if shooting at a vehicle it will be AT, if shooting at
3 x Rifleman w/AK infantry it will be AP). Such warheads have a rating of
Med. AP:2/AT:2(M).
Taliban Sniper Team (Weapon Team Bonus)
1 x Sniper w/SVD Dragunov crew-served positions and
1 x Spotter w/AK trench-line
All Taliban positions and the trench-line count as
Special Rules Improved Cover (+2D).
Rescuing the HMMWV crews
The two HMMWVs deployed forward are both Out of Contact Movement
considered immobilized and both weapon systems are All Taliban automatically receive Out of Contact
out of action. The two crews are taking cover behind one movement. Taliban can also make additional Out of
of the HMMWVs as shown on the map. They have two Contact moves after they have been spotted by Coalition
seriously wounded personnel and are all considered forces. To do this, they must move out of line of sight of
Pinned. To unpin these elements, a Marine Squad or any and all Coalition units. They can then re-use Out of
Fireteam leader must make base contact with at least one Contact Movement on the following turn.
member of the crews. On the NEXT turn, the HMMWV
crews are unpinned and able to move and fight normally Taliban In-Cover Bonus
albeit with the restrictions of two seriously wounded All Taliban that have not moved during their activation
members who need to be CASEVACed back to one of (and are not Exposed) automatically gain the In Cover
the HMMWVs providing fire support which will act as bonus to simulate their naturally strong use of cover and
a casualty collection point. concealment.

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ENDURING FREEDOM

Medic Taliban can cache their weapons, webbing and/or adopt


The Navy Corpsman counts as having the Medic civilian dress (even dressing as females in Burkhas) if
attribute for First Aid Checks. they spend one turn out of Line of Sight of any Coalition
element. In the following turn, the Taliban element must
UAV Support withdraw disguised as civilians and are immediately
On turn 4, a Marine Scan Eagle UAV enters an orbit over taken off the table. If ISTAR and/or drones are deployed,
the contact, cancelling all Out of Contact Movement and the ruse is unsuccessful.
providing a spotting bonus (reducing opposed dice by
one type for the Taliban to D6) if any Taliban units Coalition Close Air Support
remain Hidden. Coalition air support is available from turn five in the
form of an F-15E Strike Eagle with cannon and 2 x 500
Smoke Grenades pound JDAMs (Bombs: AP:8/AT:6(H) w/6” radius,
The Marines all carry chemical Smoke Grenades Strafe: AP:4/AT2(M) w/6” radius). Danger close rules
including 40mm smoke for their M203 launchers. apply and Show of Force is available. The Strike Eagle
must be called in by the attached ANGLICO using the
Caveman CASEVAC normal rules for requesting an airstrike. The TAC is an
The Taliban is classed as using Caveman CASEVAC. Actual Tactical Air Controller and receives the usual
Units with this attribute do not follow the standard Force +1 bonus.
on Force rules for checking casualties and do not employ
front-line medics in a Western sense. Instead, wounded Coalition Artillery Support
and dead are spirited away very rapidly to satisfy burial Coalition 155mm artillery is available from turn two
requirements or confuse the enemy as to the number of onward. The ANGLICO can call in an artillery fire mission
casualties suffered. To represent this in Force on Force, using the Calling for a Fire Mission rules. He suffers a -1
units with this attribute must check casualties in the turn penalty for calling assets other than his own, but gains a
after they occur, rolling a single D6 for each casualty. +1 as he is an Actual Forward Observer.
Rolls of 6 indicate that the casualty was only stunned and The 155s count as Heavy Artillery: AP:10/AT:2(H)
is classed as “OK”. Any die roll other than a 6 results in (8” radius) and may be used to deliver smoke rounds to
the figure being taken from the table as a casualty. cover movement.

MEDEVAC Helo Taliban Reinforcements


As all potential HLZs are considered “Cherry” (“Hot”), On turn 2 and every turn thereafter, Taliban
no MEDEVAC/CASEVAC helicopters are permitted in reinforcements arrive automatically.
this scenario. All reinforcements must enter via the two
reinforcement points marked on the map which are
Is that a guy in a Burkha? linked to a dry wadi the Taliban are using as a ratline to
Taliban forces have become very adept at concealing reinforce their positions.
their true identities and escaping the battlefield. All

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Scenarios

REINFORCEMENT TABLE SCENARIO 14: OPERATION SHAK


HAWEL
Die Roll Reinforcements Received
(1D10)
1 2 x Taliban w/AK West Dorafshan region of Uruzgan Province,
2 3 x Taliban w/AK 12 April 2009
3 5 x Taliban w/AK
On Easter Sunday, 12 April 2009, Australian forces from
4 1 x Taliban w/RPG
1 x Taliban PKM gunner, 1 x Taliban Combat Team Tusk and the Special Air Service Regiment
5
w/AK (SASR) were engaged in a decisive battle with large
6 4 x Taliban w/AK, 1 x Taliban RPG
numbers of Taliban in the West Dorafshan region of
6 x M Taliban w/AK, 1 x Leader w/AK,
7 Uruzgan Province. The operation, codenamed Shak
1 x Taliban RPG, 1 x Taliban RPK
Small IED: AP 2/AT 1 (has to be Hawel or “Mysterious Area”, was designed to clear the
immediately used as an attack against area of insurgents and disrupt their supply lines. 2
8.
the Marine unit closest to Taliban
trench-line) Platoon Team “Rogue,” drawn from 7RAR and equipped
Medium IED: AP 4/AT 4 (has to be with Bushmasters, was supported by two ASLAV-25s
immediately used as an attack against from 2CAV, an engineer section with a bomb-sniffing
9
the Marine unit closest to Taliban
trench-line) dog, and an integral JTAC. It was tasked with establishing
10
Off Table 82mm Medium Mortar an OP to watch the Shah Hussein School, a disused
Barrage
compound close on the banks of the Dorafshan River
which intelligence suggested was an enemy leadership

Historical Outcome

The operation developed into a major contact with Shak Hawel was the first time regular Army and
insurgents appearing on three sides of the 2 Platoon SASR had operated together in a conventional
Team and firing from compounds on the western infantry contact since the Vietnam War. It
bank of the river. The Diggers fell back to a succeeded beyond expectations with a significant
compound and secured this as a stronghold, impact on the IED and 107mm indirect fire
fighting off the enemy with supporting fires from capability of the enemy. In fact, an ordnance cache
the CAV. The SASR teams engaged the enemy from discovered by 2 SASR Squadron in the immediate
the rear and caught the Taliban in a classic pincer aftermath of the main contact proved to be one of
action leaving the Taliban leadership few options the largest finds of 107mm rockets and small arms
but to stand and fight. Dutch AH-64s were to date in the province. The dent in the Taliban
deployed to support both SASR and the 7RAR indirect fire capability caused a cessation of rocket
team. The contact ended some three hours after the attacks on the local Australian FOB for some eight
engagement of the IED cell with 2 Squadron months. Insurgent casualties were conservatively
clearing the enemy compounds on the western estimated at 20 KIA and a further 20 WIA without a
banks of the Dorafshan. loss to the Australians.

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ENDURING FREEDOM

location. SASR were deployed to the west of the river to


conduct disruption activities in the enemy’s rear.
With the half platoon OP established under
overwatch from the ASLAV-25s, an IED emplacement
cell was observed and engaged by the Diggers of 2
Platoon. This action acted as a catalyst for the insurgents
as large numbers of fighters appeared bearing down on
the OP position using tunnels and ratlines to approach
the infantry unseen. The ASLAVs engaged the emerging
Taliban and battle was joined.
Note: This historical scenario has been modified in
terms of force levels to enhance playability on the tabletop.

Scenario Information
Duration of Game: 8 Turns
Initiative: Kinetic – CT Tusk first turn. Test for
initiative on subsequent turns
Special Conditions:
 Air Defense Environment: Light Air Defense
Fog of War: Determined normally by Reaction Test rolls
Special Assets: Dedicated air support is available to
Coalition forces as described under Special Rules
Table Size: 6’ x 4’

Combat Team Tusk Mission


Decisively engage the enemy and hold the compound
strongpoint location while minimizing friendly casualties.

Combat Team Tusk Victory Points


 Prevent OP position and Shah Hussein School from
being overrun (no Taliban inside either strongpoint
at any point during the game): 5pts for each
Austral
ian troo  All Taliban units combat ineffective (below 50%
position ps take
up a def
ensive starting strength, destroyed, pinned or withdrawn
from table) by end of turn 8: 5pts
 No Australian casualties (KIA) by end of turn 8: 5pts

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Scenarios

Combat Team Tusk Forces Fireteam Two Alpha


CT Tusk Basic Attributes 1 x Section Leader w/F88
Initiative Level: D8 1 x Grenadier w/F88/M203 (Lt. AP:1/AT:0)
Confidence Level: High 1 x Gunner w/F89 (Lt. AP:1/AT:0)
Supply Level: Normal 1 x Rifleman w/F88
Body Armor: Standard (1D)
Troop Quality/Morale: D8/D10 Fireteam Two Bravo
1 x Assistant Section Leader w/F88
Combat Team Tusk Rifle Section One (Deploys in 1 x Grenadier w/F88/M203 (Lt. AP:1/AT:0)
Shah Hussein School as marked on map) 1 x Gunner w/F89 (Lt. AP:1/AT:0)
Fireteam One Alpha 1 x Rifleman w/F88
1 x Section Leader w/F88
1 x Grenadier w/F88/M203 (Lt. Combat Team Tusk Maneuver Support Fireteam
AP:1/AT:0) (Deploys in OP position within small ruin east of
1 x Gunner w/F89 (Lt. the Shah Hussein School as marked on map to
AP:1/AT:0) provide overwatch for Section One)
1 x Rifleman w/F88 MSS Fireteam One Alpha
1 x Section Leader w/F88
Fireteam One Bravo 1 x Grenadier w/F88/M203 (Lt. AP:1/AT:0)
1 x Assistant Section 1 x Gunner w/MAG-58 (Med. AP:2/AT:0)
Leader w/F88 1 x Marksman w/SR-25
1 x Grenadier w/F88/M203 (MAG-58 Gunner and Grenadier will act as a
(Lt. AP:1/AT:0) Weapon Team with bonus when deployed together)
1 x Gunner w/F89 (Lt.
AP:1/AT:0) Combat Team Tusk Attachments;
1 x Rifleman w/F88 1 x JTAC w/F88 (deploys attached to MSS)
1 x ASLAV-25 (deploys on Overwatch Position
Combat Team Tusk Rifle Poentjak as marked on map)
Section Two (Deploys near
OP position within small Taliban Mission
ruin east of the Shah Hussein Faced with ISAF forces to the front and rear, you must
School as marked on map to attack the enemy with your fighters to try to inflict
provide overwatch for Section casualties and force the Australians to pause their assault
One) or even withdraw to extract their wounded, giving your
leadership a chance to escape the encirclement via
CIA Special
Activities Division tunnel networks.
operative

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Taliban Victory Points 1 x Gunner w/RPG (Med. AP:2/AT:1D(M)


 At least one Taliban unit remaining above 50% 3 x Riflemen w/AK
starting strength, unpinned and on-table at end of 1 x Gunner w/RPD (Lt. AP:1/AT:0)
turn 8 allowing cover for leaders to escape: 5pts
 Enter the grounds of either the OP or Shah Taliban Cell Three (Hot Spot 3)
Hussein School with at least one Taliban infantry 1 x Gunner w/RPG (Med. AP:2/AT:1D(M)
cell during the game: 3pts 4 x Riflemen w/AK
 Hold (all defenders killed, captured or 1 x Gunner w/RPK (Lt. AP:1/AT:0)
withdrawn) either the OP or Shah Hussein School
with at least one Taliban infantry cell by the end of Taliban Cell Four (Hot Spot 4)
turn 8: 5pts 1 x Leader w/AK (TQ/Morale D6/D12)
 Per Australian soldier killed: 3pts 2 x Gunners w/RPG (Med. AP:2/AT:1D(M)
 Per Australian soldier seriously wounded: 1pt 4 x Riflemen w/AK
 ASLAV Destroyed: 5pts
Taliban Cell Five (Hot Spot 5)
Taliban Forces (Tier One Taliban – 6 x Riflemen w/AK
Regulars)
Taliban Basic Attributes Taliban Cell Six (deploys in compound on western
Initiative Level: D6 bank as marked on map)
Confidence Level: Confident 1 x Leader w/AK and BG15 UGL (Lt. AP:1/AT:0)
Supply Level: Abundant (due to large weapons caches (TQ/Morale D6/D12)
hidden in the area: +1 FP die bonus) 1 x Gunner w/RPG (Med. AP:2/AT:1D(M)
Body Armor: N/A 4 x Riflemen w/AK
Troop Quality/Morale: D6/D10 1 x Gunner with PKM GPMG (Med. AP:2/AT:0)

Each cell deploys within 4” of their corresponding Hot Taliban Sniper Team (deploys in small ruin on
Spot marked on the map. These Hot Spots simulate western bank as marked on map)
ratlines available due to dead ground, irrigation channels 1 x Sniper w/SVD
and tunnel networks. 1 x Spotter w/AK

Taliban Cell One (Hot Spot 1) Special Rules


1 x Leader w/AK (TQ/Morale D6/D12) ASLAV-25
2 x Gunners w/RPG (Med. AP:2/AT:1D(M) The ASLAV is positioned to provide overwatch fire for
4 x Riflemen w/AK the infantry. It cannot move unless specifically tasked to
move forward to collect friendly casualties.
Taliban Cell Two (Hot Spot 2) This ASLAV is not fitted with Bar Armor.
1 x Leader w/AK (TQ/Morale D6/D12)

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RPGs Rolls of 6 indicate that the casualty was only stunned and
Many different types of RPG warheads are found in-theater. is classed as “OK”. Any die roll other than a 6 results in
The level of logistics support available for any given ACM the figure being taken from the table as a casualty.
group also influences what types of RPGs are supplied.
Whenever an RPG is fired (not before), roll a 1D6. MEDEVAC Helo
For Local Taliban, any die roll of a 1 indicates a dud As all potential HLZs are considered “Cherry” (“Hot”),
round which does not detonate and is harmless to the no MEDEVAC/CASEVAC helicopters are permitted in
target. On a 6, it indicates either an AT warhead or this scenario.
advanced AP type/airburst, depending on the target type
(if shooting at a vehicle it will be AT, if shooting at Hot Spots (The Afghan Variant)
infantry it will be AP). Such warheads have a rating of Taliban and other ACM forces can re-use Hot Spots to
Med. AP:2/AT:2(M). move around the table. This simulates their use of ratlines,
irrigation ditches and tunnels to
Out of Contact Movement seemingly pop up on the flanks or
All Taliban automatically receive Out of Contact rear of Coalition units or simply melt
movement. Taliban can also make additional Out of away. Any ACM element that makes
Contact moves after they have been spotted by Coalition base contact (with at least half
forces. To do this, they must move out of line of sight of of its figures) with a Hot Spot
any and all Coalition units. They can then re-use Out of can, on the following turn,
Contact Movement on the following turn. use its movement
allowance to move via
Taliban In-Cover Bonus the Hot Spot to any
All Taliban that have not moved during their activation other active Hot Spot.
(and are not Exposed) automatically gain the In Cover They cannot move on that
bonus to simulate their naturally strong use of cover and turn as this counts as their
concealment. movement (and must deploy
within 4” of the new Hot Spot)
Caveman CASEVAC but can fire as normal.
The Taliban is classed as using Caveman CASEVAC. Coalition elements can declare
Units with this attribute do not follow the standard Force interruptions against Taliban
on Force rules for checking casualties and do not employ emerging from Hot Spots as
front-line medics in a Western sense. Instead, wounded per the main rules.
and dead are spirited away very rapidly to satisfy burial
requirements or confuse the enemy as to the number of
casualties suffered. To represent this in Force on Force,
units with this attribute must check casualties in the turn Sergeant, Operational
after they occur, rolling a single D6 for each casualty. Detachment Alpha

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COIN and PID Battalion, 3rd Marines as the tip of the spear. A
All COIN and PID Rules of Engagement restrictions and previously inserted Marine reconnaissance platoon
guidelines must be followed by ISAF forces. provided overwatch on the HLZ which was in the village
itself as Golf inserted in the pre-dawn darkness by
Dutch AH-64 Apache Marine CH-53. The boldness of landing directly on the
A Dutch AH-64 Apache is available on-station in direct objective rather than at a safer off-set HLZ paid off as
support from turn 6. Once called in by the JTAC (use the Marines quickly seized the local Taliban leader’s
standard rules with +1 for the JTAC being an actual TAC), compound, barely 50 meters from their HLZ. In fact, the
use standard Force on Force air rules with a TQ roll each surprise of the initial insertion and dominance of the
turn to keep it on the table, otherwise called away area placed the Taliban on the back foot, sabotaging
to another tasking or gone Winchester/Bingo in their command and control and leading to an
ordnance/fuel state. It carries 8 x Hellfire ATGMs uncoordinated response to the Marine attack.
(AP:6/AT:5(H), 2 x 2.75 inch rocket pods 9 (AP:6/AT:2(M) Fighting however continued for three days with the
and the 30mm chin-gun (AP:6/AT:3(M) vs. Deck). Marines showing significant “Tactical Patience” in
restraining their use of air strikes and artillery fire
Taliban Reinforcements missions although many villagers were seen fleeing the
As the SASR teams have encircled the enemy’s flanks, no area on the first morning of the offensive. The town was
reinforcements are available. cleared of enemy fighters and the population returned
to participate in the elections, protected by a newly
SCENARIO 15: THE BATTLE OF constructed joint US/ANA patrol base.
DANAWEH I This scenario is based on the initial insertion of Golf
Danaweh, Now Zad, Helmand Province, 12 August 2009 Company Marines while the second linked scenario is
The village of Danaweh, some five kilometers from Now based around IED clearance and the medical evacuation
Zad DC, is a major trading route into Northern Helmand, of a wounded Marine.
serving as a gateway for the Taliban’s lucrative opium Note: This scenario has been compressed in terms of
smuggling. Until 2009, due to a lack of available resources numbers of figures, weapons systems and table size to
for the under-manned and over-stretched British forces of improve playability.
Task Force Helmand, no major Coalition operations had
been launched into the village which had become a Scenario Information
sanctuary and staging area for the Taliban. With the Duration of Game: 8 Turns
upcoming Afghan elections and the recently deployed Initiative: Kinetic – USMC first two turns. Test for
might of the USMC to draw upon, ISAF planned an initiative on subsequent turns
offensive operation to root out the Taliban, seize key terrain, Special Conditions:
and establish security for voting stations in the town.  Air Defense Environment: Light Air Defense
On 12 August 2009, the USMC launched a combined Fog of War: Determined normally by Reaction Test rolls
airmobile and ground assault on the town under Special Assets: Dedicated air support is available to
Operation Eastern Resolve II with Golf Company, 2nd Coalition forces as described under Special Rules

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Special Conditions: Insurgency Level 5  Deploy no air support or artillery for duration of
Table Size: 5’ x 4’ game: 3pts
 Suffer no KIA by end of turn 8: 5pts

USMC Forces
Marine Basic Attributes
Initiative Level: D8
Confidence Level: High
Supply Level: Normal
Body Armor: Standard (1D)
Troop Quality/Morale: D8/D10

Marine Platoon
Platoon TAC HQ Element
1 x Platoon Leader w/M4 (TQ/Morale D8/D12)
1 x Platoon Sergeant w/M4 (TQ/Morale D8/D12)
1 x RTO w/M16A4
1 x ANGLICO FO/FAC w/M4 (can be attached to
any fireteam)
1 x Navy Corpsman w/M4 (can be attached to
any fireteam)

Squad One
1 x Squad Leader w/M4
USMC Mission
Secure HLZ before immediately attacking and seizing Fireteam One Alpha
the Taliban leadership compound. Once the compound 1 x Fireteam Leader w/M16A4
is cleared, transport any prisoners back to the HLZ for 1 x Grenadier w/M203 (Lt. AP:1/AT:0)
evacuation and press forward to establish a cordon for 1 x Gunner w/M249 (Lt. AP:1/AT:0)
follow-on forces to exploit into the town. 1 x Rifleman w/M16A4

USMC Victory Points Fireteam One Bravo


 Capture enemy leader: 5pts 1 x Fireteam Leader w/M16A4
 Kill enemy leader: 2pts 1 x Grenadier w/M203 (Lt. AP:1/AT:0)
 Reach and man all three blocking positions by end 1 x Gunner w/M249 (Lt. AP:1/AT:0)
of turn 8: 5pts 1 x Designated Marksman w/Mk12/Mk14

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1 x Grenadier w/M203 (Lt. AP:1/AT:0)


1 x Gunner w/M249 (Lt. AP:1/AT:0)
1 x Rifleman w/M16A4

Attached Machine Gun Team One (Weapon Team


Bonus)
1 x Gunner w/M240 (Med. AP:2/AT:0)
1 x Assistant Gunner w/M16A4

Attached Assault Engineer Team (Weapon Team


Bonus)
USMC in house to house fighting. (Figures
by Elhiem Figures) 1 x Engineer w/Mk153 SMAW-D
1 x Rifleman w/M16A4

Fireteam One Charlie Attached Scout/Sniper Team (Weapon Team Bonus)


1 x Fireteam Leader w/M16A4 1 x Sniper w/M40
1 x Grenadier w/M203 (Lt. AP:1/AT:0) 1 x Spotter w/Mk12/Mk14 DMR
1 x Gunner w/M249 (Lt. AP:1/AT:0)
1 x Rifleman w/M16A4 Taliban Mission
The American Marines have landed right in your village.
Squad Two Your men are unprepared for the surprise attack.
1 x Squad Leader w/M4 Organize a hasty defense of the village and move your
leader to safety in the surrounding mountains. Stop the
Fireteam Two Alpha
1 x Fireteam Leader w/M16A4
1 x Grenadier w/M203 (Lt. AP:1/AT:0)
1 x Gunner w/M249 (Lt. AP:1/AT:0)
1 x Rifleman w/M16A4

Fireteam Two Bravo


1 x Fireteam Leader w/M16A4
1 x Grenadier w/M203 (Lt. AP:1/AT:0)
1 x Gunner w/M249 (Lt. AP:1/AT:0)
1 x Designated Marksman w/Mk12/Mk14

Fireteam Two Charlie US Marines move cautiously through


1 x Fireteam Leader w/M16A4 Danaweh. (Figures by Elhiem Figures)

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Americans before they deny you the sanctuary of your Taliban Cell Three (Hot Spot 3)
base in the village. 1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK
1 x Gunner w/RPD (Lt. AP:1/AT:0)
Taliban Victory Points 5 x Rifleman w/AK
 Per Marine captured: 5pts
 Per Marine killed: 3pts Taliban Cell Four (Hot Spot 4)
 Per Marine seriously wounded: 2pts (negated if 1 x Leader w/AK (TQ/Morale D6/D12)
casualty MEDEVACed) 1 x Gunner w/PKM GPMG (Med. AP:2/AT:0)
 Prevent the Americans from securing their 1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK
blocking positions: 2pts per blocking position 2 x Rifleman w/AK
 Stop the capture/death of your leader by the end
of turn 8: 10pts Taliban Cell Five (Hot Spot 5)
1 x Leader w/AK
Taliban Forces (Tier One Taliban – 6 x Rifleman w/AK
Regulars)
Taliban Basic Attributes DShK Team (Weapon Team Bonus)
Initiative Level: D6 1 x Gunner w/12.7mm DShK HMG (Hvy. AP:3/AT:1(L)
Confidence Level: Confident 1 x Assistant Gunners w/AK
Supply Level: Normal
Body Armor: N/A Mortar Team (Weapon Team Bonus)
Troop Quality/Morale: D6/D10 1 x Mortar Crewman w/82mm mortar
(AP:4D/AT:2D(L) (4” radius) and AK
Each cell deploys within the location marked on the map. 1 x Assistant Mortar Crewman w/AK

Taliban Local Leader


1 x Local Leader w/AK (TQ/Morale D6/D12)
3 x Bodyguards w/AKs

Taliban Cell One (Hot Spot 1)


1 x Gunner w/RPK (Lt. AP:1/AT:0)
1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK
4 x Rifleman w/AK

Taliban Cell Two (Hot Spot 2)


1 x Leader w/AK (TQ/Morale D6/D12)
Taliban fighters prepare to defend a sturdy
1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK
Afghan compound. (Figures by S&S Models
3 x Rifleman w/AK and Wartime Miniatures)

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Special Rules RPGs


Taliban Leader Many different types of RPG warheads are found
The Local Leader must stay in the compound as marked in-theater. The level of logistics support available for any
on the map until the end of turn one – this simulates the given ACM group also influences what types of RPGs
confusion of not knowing from which direction the are supplied. Whenever an RPG is fired (not before), roll
enemy are attacking. At this point, he can attempt to a 1D6.
escape. He can only move at a Tactical Move of 6” per turn For Local Taliban, any die roll of a 1 indicates a dud
and must reach the marked escape point on the map by round which does not detonate and is harmless to the
the end of turn 8. If he is in base contact with the escape target. On a 6, it indicates either an AT warhead or
point or exits the board he is deemed as having escaped. advanced AP type/airburst, depending on the target type
(if shooting at a vehicle it will be AT, if shooting at
Civilians infantry it will be AP). Such warheads have a rating of
Place three civilian bases Med. AP:2/AT:2(M).
(mobs) as dictated by the map.
They move as per the main Out of Contact Movement
rules at 3” per turn. If no All Taliban automatically receive Out of Contact
firing has occurred movement. Taliban can also make additional Out of
they will remain Contact moves after they have been spotted by Coalition
stationary. They can forces. To do this, they must move out of line of sight of
be dispersed by any and all Coalition units. They can then re-use Out of
USMC forces Contact Movement on the following turn.
as long
as US Taliban In-Cover Bonus
forces All Taliban that have not moved during their activation
are within (and are not Exposed) automatically gain the In Cover
6” of a civilian base. bonus to simulate their naturally strong use of cover and
Attempts to disperse concealment.
the civilians suffer from
a -1 as the locals Hot Spots (The Afghan Variant)
are considered not Taliban and other ACM forces can re-use Hot Spots to
positively disposed move around the table. This simulates their use of ratlines,
toward the Afghan irrigation ditches and tunnels to seemingly pop up on the
government and/or fear flanks or rear of Coalition units or simply melt away. Any
Taliban retribution. ACM element that makes base contact (with at least half
of its figures) with a Hot Spot can, on the following turn,
use its movement allowance to move via the Hot Spot to
Sergeant, SBS
any other active Hot Spot. They cannot move on that turn

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as this counts as their movement (and must deploy within receives the +1 modifier for being an actual TAC
4” of the new Hot Spot) but can fire as normal. Coalition however the buildings and anti IED ECM are causing
elements can declare interruptions against Taliban difficulties with his radios and he receives a -1 for spotty
emerging from Hot Spots as per the main rules. radio reception. Along with the -2 ROE modifier, any
call for air support is at a -2 cumulative.
Smoke Grenades Roll for type of platform with a 1-4 resulting in an
The Marines all carry chemical Smoke Grenades AH-1W Whisky Cobra (Cannon: AP:5/AT:2(M) or a
including 40mm smoke for their M203 launchers. 5-6 resulting in an AV-8 Harrier (Strafe: AP:4/AT:2(M)
– both may only fire their cannon.
Caveman CASEVAC
The Taliban is classed as using Caveman CASEVAC. Coalition Indirect Fire Support
Units with this attribute do not follow the standard A battery of Marine 81mm mortars are available as
Force on Force rules for checking casualties and do not dedicated support for the mission although firing
employ front-line medics in a Western sense. Instead, anything other than chemical smoke or specific counter
wounded and dead are spirited away very rapidly to battery against enemy indirect fire results in a -2
satisfy burial requirements or confuse the enemy as to modifier due to effects detailed above.
the number of casualties suffered. To represent this in
Force on Force, units with this attribute must check Walls and Buildings
casualties in the turn after they occur, rolling a single All stone walls provide a Solid Cover bonus (+1D) as do
D6 for each casualty. Rolls of 6 indicate that the casualty building roofs. All buildings and compound walls provide
was only stunned and is classed as “OK”. Any die roll Improved Cover (+2D). Buildings are rated at 6D8.
other than a 6 results in the figure being taken from the
table as a casualty. Positive Identification (PID)
Checks
MEDEVAC Helo All USMC forces must make a successful PID Check
A Pedro HH-60 Dustoff is available to be called in. The before engaging on an enemy unit that has not yet fired
wounded must be moved to a casualty collection point during the game.
located anywhere on the HLZ (as shown on the map)
where the helo can land once called in by the ANGLICO. Taliban Reinforcements
There are no Taliban reinforcements in this scenario.
Coalition Close Air Support
Due to the COIN doctrine of ‘tactical patience’ followed SCENARIO 16: THE BATTLE OF
by the Marines during this operation, all requests for air DANAWEH II
support are made at a -2 for calls for air strikes due to Danaweh, Now Zad, Helmand Province,
the restrictive ROEs imposed. Additionally, no bombs 12 August 2009
can be dropped and helos and fast air are restricted As the Golf Company Marines pushed out into the
to cannon and Show of Force runs. The ANGLICO village, they encountered heavy house to house (and

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compound to compound) fighting. The Taliban had Fog of War: Determined normally by Reaction Test rolls
begun to conduct hasty ambushes in the alleyways Special Assets: Dedicated air support is available to
between compounds and deploy IEDs just ahead of the Coalition forces as described under Special Rules
Marine advance. Attached Navy and Marine EOD teams Table Size: 6’ x 4’
disabled numerous IEDs while the Marine infantry were
in contact with the determined Taliban resistance. The
fighting resulted in numerous wounded Marines and
one was tragically killed by an RPG. A large number of
the enemy were killed before they were finally driven
from the village.
This scenario is based around an IED clearance by
Marines of the 1st EOD Company, 1st Marine Logistics
Group (Forward) and the concurrent medical
evacuation of a Marine wounded by enemy fire.
Note: this scenario has been compressed in terms of
numbers of figures, weapons systems and table size to
improve playability.

Scenario Information
Duration of Game: 8 Turns
Initiative: Kinetic – USMC first turn. Test for initiative
on subsequent turns
Special Conditions:
 Air Defense Environment: Light Air Defense
 Insurgency Level 5

USMC Mission
The mission comprises three objectives – render safe
the IED discovered by the EOD team; secure an
emergency HLZ for a MEDEVAC helo; and extract the
wounded Marine to the HLZ. All should be
accomplished with minimal collateral damage to
Street fighting in Danaweh. (Figures by
Elhiem Figures) buildings or the civilian population.

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USMC Victory Points 1 x Fireteam Leader w/M16A4


 Render the IED safe: 5pts 1 x Grenadier w/M203 (Lt. AP:1/AT:0)
 Secure the HLZ (no Taliban in LOS): 3pts 1 x Gunner w/M249 (Lt. AP:1/AT:0)
 Extract wounded Marine to HLZ: 5pts 1 x Rifleman w/M16A4
 Deploy no air support or artillery for duration of
game: 3pts Squad Two
 Suffer no KIA by end of turn 8: 2pts 1 x Squad Leader w/M4
 For each structure struck by an aircraft strafing 1 x Navy Corpsman w/M4
run: 1pt
 Penalties for civilian casualties as normal Fireteam Two Alpha
1 x Fireteam Leader w/M16A4
USMC Forces 1 x Grenadier w/M203 (Lt. AP:1/AT:0)
Marine Basic Attributes 1 x Gunner w/M249 (Lt. AP:1/AT:0)
Initiative Level: D8 1 x Rifleman w/M16A4
Confidence Level: High
Supply Level: Normal Fireteam Two Bravo
Body Armor: Standard (1D) 1 x Fireteam Leader w/M16A4
Troop Quality/Morale: D8/D10 1 x Grenadier w/M203 (Lt. AP:1/AT:0)
1 x Gunner w/M249 (Lt. AP:1/AT:0)
Marine Platoon Element 1 x Designated Marksman w/Mk12/Mk14
Squad One
1 x Squad Leader w/M4 Fireteam Two Charlie
1 x ANGLICO FO/FAC w/M4 1 x Fireteam Leader w/M16A4
1 x Grenadier w/M203 (Lt. AP:1/AT:0)
Fireteam One Alpha 1 x Gunner w/M249 (Lt. AP:1/AT:0)
1 x Fireteam Leader w/M16A4 1 x Rifleman w/M16A4
1 x Grenadier w/M203 (Lt. AP:1/AT:0)
1 x Gunner w/M249 (Lt. AP:1/AT:0) Attached Machine Gun Team One (Weapon Team
1 x Rifleman w/M16A4 Bonus)
1 x Gunner w/M240 (Med. AP:2/AT:0)
Fireteam One Bravo 1 x Assistant Gunner w/M16A4
1 x Fireteam Leader w/M16A4
1 x Grenadier w/M203 (Lt. AP:1/AT:0) Attached Scout/Sniper Team (Weapon Team
1 x Gunner w/M249 (Lt. AP:1/AT:0) Bonus)
1 x Designated Marksman w/Mk12/Mk14 1 x Sniper w/M40
1 x Spotter w/Mk12/Mk14 DMR
Fireteam One Charlie

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Attached EOD Team Taliban Cell Two (Hot Spot 2)


1 x Team Leader w/M4 1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK
1 x EOD Tech w/M4/M203 (Lt. AP:1/AT:0) 5 x Riflemen w/AK
2 x EOD Tech w/M4
Taliban Cell Three (Hot Spot 3)
Taliban Mission 1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK
The Americans are trying to disarm one of your bombs 1 x Gunner w/RPD (Lt. AP:1/AT:0)
– make it too hot for them to do so. They are also trying 5 x Riflemen w/AK
to evacuate one of their wounded – ambush them as they
try to move him to the helicopters. Taliban Cell Four (Hot Spot 4)
1 x Leader w/AK (TQ/Morale
Taliban Victory Points D6/D12)
 Per Marine captured: 5pts 1 x Gunner w/RPG (Med.
 Per Marine killed: 3pts AP:2/AT:1(M) and AK
 Per Marine seriously wounded: 2pts (negated if 3 x Riflemen w/AK
casualty MEDEVACed)
 Stop the Marines moving the wounded to the Taliban Cell
HLZ: 3pts Five (Hot
 Stop the EOD team from disrupting the IED by the Spot 5)
end of turn 8: 3pts 1 x Leader
w/AK
Taliban Forces (Tier One Taliban – 1 x Gunner
Regulars) w/RPD (Lt.
Taliban Basic Attributes AP:1/AT:0)
Initiative Level: D6 4 x Rifleman
Confidence Level: Confident w/AK
Supply Level: Normal
Body Armor: N/A PKM Team
Troop Quality/Morale: D6/D10 One (Weapon
Team Bonus)
Each cell deploys within the location marked on the map. 1 x Gunner
w/PKM GPMG
Taliban Cell One (Hot Spot 1) (Med.
1 x Leader w/AK (TQ/Morale D6/D12) AP:2/AT:0)
1 x Gunner w/RPK (Lt. AP:1/AT:0) 2 x Assistant
4 x Riflemen w/AK Gunners w/AK Trooper,
Australian
SAS

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PKM Team Two (Weapon Team Bonus) Civilians


1 x Gunner w/PKM GPMG (Med. AP:2/AT:0) Place two civilian bases (mobs) as dictated by the map.
2 x Assistant Gunners w/AK They move as per the main rules at 3” per turn. If no
firing has occurred they will remain stationary. They can
Taliban Sniper Team One (TQ/Morale D8/D10 – be dispersed by USMC forces as long as US forces are
Weapon Team Bonus) within 6” of a civilian base. Attempts to disperse the
1 x Sniper w/SVD Dragunov civilians suffer from a -1 as the locals are considered not
1 x Spotter w/AK positively disposed toward the Afghan government
and/or fear Taliban retribution.
Taliban Sniper Team Two (TQ/Morale D8/D10 –
Weapon Team Bonus) RPGs
1 x Sniper w/SVD Dragunov Many different types of RPG warheads are found in-theater.
1 x Spotter w/AK The level of logistics support available for any given ACM
group also influences what types of RPGs are supplied.
Special Rules Whenever an RPG is fired (not before), roll a 1D6.
EOD For Local Taliban, any die roll of a 1 indicates a dud
The game starts with the EOD examining the IED with round which does not detonate and is harmless to the
their bomb disposal droid. They must spend one whole target. On a 6, it indicates either an AT warhead or
turn observing the device before approaching. On advanced AP type/airburst, depending on the target type
approach (The Long Walk), one EOD operator will walk (if shooting at a vehicle it will be AT, if shooting at
to the device wearing the bomb suit. The operator can infantry it will be AP). Such warheads have a rating of
only move 6” per turn due to the weight of the suit. Med. AP:2/AT:2(M).
Once within base contact, the EOD operator must
make a TQ Check to disarm the device manually. Out of Contact Movement
If successful, the device is rendered safe. If not it All Taliban automatically receive Out of Contact
detonates as a Medium IED: AP:4D/AT:4D (M). The movement. Taliban can also make additional Out of
EOD team gain a +2 to their Defence Dice due to their Contact moves after they have been spotted by Coalition
EOD suits and blast screens. Bear in mind that EOD or forces. To do this, they must move out of line of sight of
UK ATO ‘Felix’ teams should always have an infantry any and all Coalition units. They can then re-use Out of
cordon to protect them. Contact Movement on the following turn.

The Wounded Jarhead Taliban In-Cover Bonus


The location of the wounded Marine is marked on the All Taliban that have not moved during their activation
map. While EOD are “doing their thing,” the Marine must (and are not Exposed) automatically gain the In Cover
be evacuated to the HLZ. A fireteam must be tasked to bonus to simulate their naturally strong use of cover
move the wounded grunt, the Casualty Penalty applies. and concealment.

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Hot Spots (The Afghan Variant) must be moved to a casualty collection point located
Taliban and other ACM forces can re-use Hot Spots to anywhere on the HLZ (as shown on the map) where
move around the table. This simulates their use of the helo can land once called in by the ANGLICO. An
ratlines, irrigation ditches and tunnels to seemingly pop extra VP is earned if the Marine player manages to call
up on the flanks or rear of Coalition units or simply melt in the helo and dustoff any wounded before the end of
away. Any ACM element that makes base contact (with the game.
at least half of its figures) with a Hot Spot can, on the
following turn, use its movement allowance to move via Coalition Close Air Support
the Hot Spot to any other active Hot Spot. They cannot Due to the COIN doctrine of “tactical patience”
move on that turn as this counts as their movement (and followed by the Marines during this operation, all
must deploy within 4” of the new Hot Spot) but can fire requests for air support are made at a -2 for calls for
as normal. Coalition elements can declare interruptions air strikes due to the restrictive ROEs imposed.
against Taliban emerging from Hot Spots as per the Additionally, no bombs can be dropped and helos and
main rules. fast air are restricted to cannon and Show of Force runs.
The ANGLICO’s +1 modifier for being an actual TAC is
Smoke Grenades nullified by a -1modifier for spotty radio reception.
The Marines all carry chemical Smoke Grenades Since there is a -2 ROE modifier, any air support
including 40mm smoke for their M203 launchers. requests will be at a -2.
Roll for type of platform with a 1-4 resulting in an
Caveman CASEVAC AH-1W Whisky Cobra (Chin Gun: AP:5/AT:2(M) or a
The Taliban is classed as using Caveman CASEVAC. 5-6 resulting in an AV-8 Harrier (Strafe: AP:4/AT:2(M)
Units with this attribute do not follow the standard Force – both may only fire their cannon. Missile and bomb
on Force rules for checking casualties and do not employ attacks are not permitted.
front-line medics in a Western sense. Instead, wounded
and dead are spirited away very rapidly to satisfy burial Coalition Indirect Fire Support
requirements or confuse the enemy as to the number of A battery of Marine 81mm mortars are available as
casualties suffered. To represent this in Force on Force, dedicated support for the mission although firing
units with this attribute must check casualties in the turn anything other than chemical smoke or specific counter
after they occur, rolling a single D6 for each casualty. battery against enemy indirect fire results in a -2
Rolls of 6 indicate that the casualty was only stunned and modifier due to effects detailed above.
is classed as “OK”. Any die roll other than a 6 results in
the figure being taken from the table as a casualty. Walls and Buildings
All stone walls provide a Solid Cover bonus (+1D) as
MEDEVAC Helo do building roofs. All buildings and compound walls
A CH-46 is available to be called in for dustoff. The provide Improved Cover (+2D). Buildings are rated
wounded Marine (and any other subsequent wounded) at 6D8.

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Positive Identification (PID) a constantly evolving threat as the techniques and


Checks sophistication of Taliban IEDs change to meet and defeat
All USMC forces must make a successful PID Check Coalition anti IED measures.
before engaging on an enemy unit that has not yet fired In this hypothetical scenario based on numerous
during the game. historical incidents, a Route Clearance Patrol of Task
Force Thor are attempting to secure a sector of Highway
Taliban Reinforcements One, often known as the Highway of Death due to the
On turn 2 and every turn thereafter, reinforcements number of IED strikes and ambushes against both
automatically arrive for the Taliban (roll under the Coalition and civilian logistics convoys. Task Force Thor
Insurgency level of 5 on a D6 for reinforcements must travel along the highway, identifying and disarming
to appear). Dice for Hot Spot location as per the any IEDs or suspect devices they locate. While the RCP
main rules. clears IEDs, Taliban spotters watch their progress,
reporting their movements to a small, local Taliban group
REINFORCEMENT TABLE who are preparing a snap ambush…
Die Roll Reinforcements Received
(1D10)
1 1D6 Taliban w/AK Scenario Information
2 1D6 Taliban w/AK Duration of Game: 8 Turns
3 1D6+1 Taliban w/AK
Initiative: Asymmetric – US Army has Initiative for
4 1D6+2 Taliban w/AK
5 1 x Taliban RPG Gunner the duration of the game
6 2 x Taliban RPG Gunner Special Conditions:
7
2D6 Taliban w/AK, 1 x Leader and 1 x  Air Defense Environment: None
Taliban RPG Gunner
Fog of War: Determined normally by Reaction Test rolls
1 x Taliban PKM Gunner, 1 x Taliban
8 Special Assets: Air support as detailed under Special
Assistant Gunner w/AK (Weapon Team)
1 x Taliban DShK HMG w/2 x Crew Rules
9
w/AKs (Weapon Team)
Table Size: 6’ x 4’
10 1 x off-board 107mm unguided rocket

SCENARIO 17: ROAD WARRIORS


Somewhere along Highway 1 between Kabul and
Kandahar, 2009
Task Force Thor of the US Army 4th Engineer Battalion
conduct the dangerous task of route clearance, searching
for Taliban laid IEDs to secure routes for both military
and civilian travel. Using several types of specialist figh t with
aged in a fire
MRAP, attached bomb sniffer dogs, EOD droids and iers eng
US sold
manual mine detectors, Task Force Thor battle against Taliban.

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 IF no serious wounds or KIAs at game’s end: 5pts


 Suffer no KIA by end of turn 8: 3pts

US Army Forces
US Army Basic Attributes
Initiative Level: N/A
Confidence Level: High
Supply Level: Normal
Body Armor: Standard (1D)
Troop Quality/Morale: D8/D10

Task Force Thor Element (in order of convoy


formation)
1 x Buffalo Category 3 MRAP with IED
Countermeasures
2 x Cougar JERRV MRAP with IED
Countermeasures
2 x M1151 ECV HMMWV with FRAG 6 Up-
Armor Kit
One Cougar is equipped with a .50 M2 in a CROWS
remote weapon station while the other mounts an M240
in an Objective Gunner Protection Kit (OGPK) turret.
US Army Mission The Buffalo is unarmed.
Identify and render safe any IEDs located on the The M1151 HMMWVs both mount M2 .50s in
Highway. If contacted by enemy forces, win the firefight Objective Gunner Protection Kit (OGPK) turrets.
(with air support if necessary) and continue to clear
IEDs until exiting from the northern edge of the board. Echo One (Buffalo)
If any serious friendly casualties are taken, extract all 1 x Vehicle Commander w/M4
wounded off-board to the south. 1 x Driver w/M4/M203 (Lt. AP:1/AT:0)
1 x Fireteam Leader w/M4
US Army Victory Points 1 x Gunner w/M249 SAW
 Each IED located and rendered safe: 3pts 1 x Grenadier w/M4/M203 (Lt. AP:1/AT:0)
 Clear entire route and extract all elements off table 1 x Rifleman w/M4
by northern edge by the end of turn 8: 5pts
 If serious wounded or KIAs inflicted by enemy Echo Two (Cougar w/.50 M2 HMG in RWS mount)
action, extract all elements including wounded off 1 x Vehicle Commander w/M4
table by the southern edge by the end of turn 8: 5pts 1 x Driver w/M4/M203 (Lt. AP:1/AT:0)

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1 x EOD Team Leader w/M4  Per US soldier killed: 3pts


1 x EOD Operator w/M4  Per US soldier seriously wounded: 2pts
1 x EOD Operator w/M4  Per vehicle disabled or destroyed: 5pts
1 x EOD Operator w/Mk12 DMR  Stop the RCP from clearing the whole route by end
of turn 8: 3pts
Echo Three (Cougar w/M240)  Extract at least one cell of fighters off table before
1 x Vehicle Commander w/M4 end of turn 8: 3pts
1 x Driver w/M4/M203 (Lt. AP:1/AT:0)
1 x Platoon Leader w/M4 Taliban Forces (Local Taliban –
1 x Gunner w/M249 SAW Irregulars)
1 x Medic w/M4 Taliban Basic Attributes
1 x RTO w/M4 Initiative Level: N/A
Confidence Level: Confident
Echo Four (M1151 HMMWV w/M2 HMG) Supply Level: Normal
1 x Vehicle Commander w/M4 Body Armor: N/A
1 x Driver w/M4/M203 (Lt. AP:1/AT:0) Troop Quality/Morale: D6/D10
1 x Gunner w/M249 SAW (manning M2 HMG)
1 x Grenadier w/M4/M203 (Lt. AP:1/AT:0) Each cell deploys within the location marked on the map
1 x ETAC Combat Controller w/M4 on turn 4.

Echo Five (M1151 HMMWV w/.50 M2 HMG) Taliban Cell One (Deployment Box 1)
1 x Vehicle Commander w/M4 1 x Leader w/AK
1 x Driver w/M4/M203 (Lt. AP:1/AT:0) 1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK
1 x Gunner w/M249 SAW (manning M2 HMG) 4 x Irregulars w/AK
1 x Grenadier w/M4/M203 (Lt. AP:1/AT:0)
1 x Designated Marksman w/Mk14 Taliban Cell Two (Deployment Box 2)
1 x Leader w/AK
Taliban Mission 1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK
As your spotters report back on the infidels clearing your 5 x Irregulars w/AK
IEDs, you must move your fighters into position and
catch the Americans unawares in a deadly ambush Taliban Cell Three (Deployment Box 3)
(Taliban forces only deploy and activate on table on turn 1 x Leader w/AK
4). Inflict maximum casualties before withdrawing your 1 x Gunner w/PKM GPMG (Med. AP:2/AT:0)
forces before the American gunships or jets arrive. 6 x Irregulars w/AK

Taliban Victory Points DShK HMG Team One (No Weapon Team Bonus –
 Per US soldier captured: 5pts As Marked on Map)

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1 x Leader w/AK Advanced Optics/Sensors


1 x Gunner w/12.7mm DShK HMG (Hvy. AP:3/AT:1(L) Vehicles with advanced Optics/Sensors may attempt to
2 x Assistant Gunner w/AK spot Hidden units at twice the Optimum Range
associated with their Troop Quality (i.e. a TQ D8 crew
107mm Rocket Team (No Weapon Team Bonus – with advanced optics/sensors could attempt to spot
As Marked on Map) Hidden units within 16”).
1 x Leader w/AK IED Countermeasures
2 x Crew w/AKs manning two 107mm unguided Against any remote detonated IED’s that are placed
rockets (AP:6D/AT:2D(M) 6” blast radius) within 8” of a vehicle equipped with IED Counter
Measures, the vehicle may roll a TQ Check. If successful,
Special Rules the IED is detected and neutralized. IED Counter
IED Clearance Measures have no effect on IEDs triggered by pressure
Each turn, the RCP must sweep visually and electronically plates or wire detonations.
for IEDs. From turn 1 and every turn thereafter, the US Mine Resistant
player must roll 1D6. If a 1-4, nothing is spotted. If a 5, a This vehicle has been designed from the ground up to
suspect object is identified and must be dealt with. Roll a survive mine/IED attacks. The vehicle receives an
TQ Check as per the IED Countermeasures Special additional die of Defence when struck by a mine or IED.
Attribute. Only the Buffalo can remotely render safe Lifesaver
suspect devices. If successful, the suspect device is Their crews receive a +1 Die Shift when making crew
neutralized remotely or identified as a non-threat. survival rolls.
If unsuccessful, the EOD team must dismount and
spend one turn static 6” in front of the Buffalo to M1151 HMMWV Characteristics
simulate making the device safe by EOD droid or IED Countermeasures
manual intervention. Against any remote detonated IED’s that are placed
On a roll of a 6, a verified IED is identified. Roll a further within 8” of a vehicle equipped with IED Counter
1D6: on a roll of 1–4 the device can be disrupted remotely Measures, the vehicle may roll a TQ Check. If successful,
by the Buffalo on completion of a successful TQ Check. If the IED is detected and neutralized. IED Counter
unsuccessful, the EOD team must dismount as previously Measures have no effect on IEDs triggered by pressure
described. The EOD team must then make another TQ plates or wire detonations.
Check to disarm the device manually. If successful, the Up-Armored Soft Skin
device is rendered safe. If not it detonates as a Medium IED: An up-armored soft skin vehicle has a Defence of 2D6,
AP:4/AT:4 (M). The EOD team gain a +2 to their Defence rather than just 1D6. In addition, the vehicle is
Dice due to their EOD suits and blast screens. considered “armored” against small arms fire. Small
arms fire may still inflict some damage – although the
MRAP Characteristics Firepower is halved. Round down factions and if the
The Buffalo and Cougar both feature the following number of dice is reduced below 1 then the attack
Special Attributes; is ineffective.

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Scenarios

Hidden expedient bipod and fired electrically. The 107 rates as


All Taliban can begin the game Hidden in locations as AP:6/AT:2(M) with a 6” blast radius. Attacks by 107mm
shown on the map. They may also use the Ambush and rockets against vehicles are resolved against their side
Is That a Rock or a Muj special rules. armor. Because of their notorious inaccuracy, roll 1D6
before resolving a 107 Firepower attack. On a roll of 6,
Is That a Rock or a Muj? resolve the attack normally. On any other roll, the missile
Taliban units that successfully make their Ambush roll salvo strikes somewhere beyond the confines of the
can also benefit from the surprise and concealment battle space.
when Coalition units attempt to return fire. The Taliban
unit receives a +1 Die Shift against any return of fire for Squirters (Shrinkage)
that turn only. This is to represent the surprise of the The Tier One Taliban and Foreign
contact, the panic and confusion of being caught in a Fighters in Afghanistan do not
successful ambush and the difficulty in spotting suffer from the Shrinkage
insurgents who know and utilize the natural advantages effect detailed in the main
of the terrain. This bonus only lasts for the single turn Force on Force rulebook.
in which a successful ambush roll was made by the during Morale Checks.
Taliban. Only Tier One and Local Taliban are eligible Only Local Taliban,
to receive this bonus – not Foreign Fighters, al Qaeda or classed as irregulars,
other ACM. suffer from
Shrinkage.
Is that a guy in a Burkha?
Taliban forces have become very adept at concealing
their true identities and escaping the battlefield. All
Taliban can cache their weapons, webbing and/or adopt
civilian dress (even dressing as females in Burkhas) if
they spend one turn out of Line of Sight of any Coalition
element. In the following turn, the Taliban element must
withdraw disguised as civilians and are immediately
taken off the table. If ISTAR and/or drones are deployed,
NCO, German
the ruse is unsuccessful.
KSK

107mm Rockets
In both the direct and indirect fire role, unguided
107mm Chinese rockets are also commonly deployed
against Coalition targets. The unguided 107 is the
Taliban equivalent to indirect fire artillery. It is often
perched on an ad hoc mount using rocks or a field

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Out of Contact Movement front-line medics in a Western sense. Instead, wounded


All Taliban automatically receive Out of Contact and dead are spirited away very rapidly to satisfy burial
movement. Taliban can also make additional Out of requirements or confuse the enemy as to the number of
Contact moves after they have been spotted by Coalition casualties suffered. To represent this in Force on Force,
forces. To do this, they must move out of line of sight of units with this attribute must check casualties in the turn
any and all Coalition units. They can then re-use Out of after they occur, rolling a single D6 for each casualty.
Contact Movement on the following turn. Rolls of 6 indicate that the casualty was only stunned and
is classed as “OK”. Any die roll other than a 6 results in
Taliban In-Cover Bonus the figure being taken from the table as a casualty.
All Taliban that have not moved during their activation
(and are not Exposed) automatically gain the In Cover MEDEVAC Helo
bonus to simulate their naturally strong use of cover and No MEDEVAC/CASEVAC helicopters are permitted in
concealment. this scenario due to the presence of the Taliban Dushkas
and unavailability of a viable HLS. Casualties must be
RPGs extracted by vehicle or on foot to a temporary CCP.
Many different types of RPG warheads are found in-theater.
The level of logistics support available for any given ACM Coalition Close Air Support
group also influences what types of RPGs are supplied. Coalition air support can be requested by the attached
Whenever an RPG is fired (not before), roll a 1D6. ETAC from turn five onward. Roll a 1D6 for platform type:
For Local Taliban, any die roll of a 1 indicates a dud a 1–4 indicates an armed OH-58 Kiowa with 2.75 inch
round which does not detonate and is harmless to the rocket pods (AP:5/AT:2(M) and .50 HMG (AP:4/AT:1(L),
target. On a 6, it indicates either an AT warhead or and a 5–6 is an AH-64D Longbow Apache with 8 x Hellfire
advanced AP type/airburst, depending on the target type ATGM (AP:6/AT:5(H), 2 x 2.75 inch rocket pods
(if shooting at a vehicle it will be AT, if shooting at (AP:5/AT:2(M) and 30mm cannon (AP:6/AT:3(M)
infantry it will be AP). Such warheads have a rating of arriving on station. The ETAC receives both a +1 for being
Med. AP:2/AT:2(M). a trained TAC and a -2 for spotty radio reception caused
by the anti IED ECM equipment used by the RCP.
Smoke Grenades
Coalition soldiers all carry chemical Smoke Grenades Positive Identification (PID)
including 40mm smoke for their M203 launchers. All Checks
vehicles mount Smoke Grenade launchers. All US forces must make a successful PID Check before
engaging on an enemy unit that has not yet fired during
Caveman CASEVAC the game.
The Taliban is classed as using Caveman CASEVAC.
Units with this attribute do not follow the standard Force Walls and Buildings
on Force rules for checking casualties and do not employ All stone walls provide a Solid Cover bonus (+1D) as do

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building roofs. All buildings provide Improved Cover Scenario Information


(+2D). Buildings are rated at 6D8. Duration of Game: 8 Turns
Initiative: Kinetic – USMC first turn. Test for initiative
Taliban Reinforcements on subsequent turns
There are no Taliban reinforcements in this scenario. Special Conditions:
 Air Defense Environment: Light Air Defense
SCENARIO 18: HEAVY METAL Fog of War: Determined normally by Reaction Test rolls
Sangin District, Sometime in 2011 Special Assets: Dedicated air support available to
In this future hypothetical scenario, the Taliban have re- Coalition forces as described under Special Rules
emerged around Sangin and are surging forces from Table Size: 6’ x 4’
across Helmand and neighboring provinces to attempt
to seize the town once more. ISTAR assets and
HUMINT sources have confirmed a large gathering of
Tier One Taliban in the village of Joshyalay using pre-
positioned arms caches to equip themselves before the
planned attack. Additionally Taliban supporters have
built numerous prepared defensive positions around the
village. Their concerns were well founded. A USMC
combined arms team has been deployed north of
Joshyalay from FOB Robinson to assault the village and
clear out the insurgents.
Newly arrived M1A1 Abrams main battle tanks
moved into overwatch positions to cover the advance of
the Marine infantry as a RQ-11 Raven B UAV circles
above, beaming back real-time imagery of the insurgents
scurrying into defensive positions. As the Marines
moved to their phase line, civilians were seen flowing
from the compounds. Tragically, during the pre-assault
fires, a stray mortar round has landed amongst a small
group of the fleeing civilians. The Marines must rescue
the wounded civilians while prosecuting the attack on
the Taliban in Joshyalay.
Note: This is a hypothetical scenario based around
potential actions carried out post the December 2010
USMC deployment of a company of M1A1 Abrams main
battle tanks in-theater.

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USMC Mission Squad One


Engage and destroy enemy elements in and around the 1 x Squad Leader w/M4
village of Joshyalay while minimizing civilian and
Coalition casualties. ROE restrictions inhibit the use Fireteam One Alpha
of air delivered ordnance beyond cannon and 1 x Fireteam Leader w/M16A4
unguided rockets. Additionally, rescue the wounded 1 x Grenadier w/M203 (Lt. AP:1/AT:0)
civilians and escort them to the marked CCP for 1 x Gunner w/M249 (Lt. AP:1/AT:0)
MEDEVAC. 1 x Rifleman w/M16A4

USMC Victory Points Fireteam One Bravo


 Clear the village of all Taliban elements by end 1 x Fireteam Leader w/M16A4
of turn 8 (casualties, captured or withdrawn): 1 x Grenadier w/M203 (Lt. AP:1/AT:0)
5pts 1 x Gunner w/M249 (Lt. AP:1/AT:0)
 Contact the wounded civilians and escort them to 1 x DMR w/Mk12/Mk14
the Casualty Collection Point: 5pts
 Zero additional civilian casualties: 3pts Fireteam One Charlie
 Zero USMC KIA: 2pts 1 x Fireteam Leader w/M16A4
1 x Grenadier w/M203 (Lt. AP:1/AT:0)
USMC Forces 1 x Gunner w/M249 (Lt. AP:1/AT:0)
USMC Basic Attributes 1 x Rifleman w/M16A4
Initiative Level: D8
Confidence Level: High Squad Two
Supply Level: Normal 1 x Squad Leader w/M4
Body Armor: Standard (1D)
Troop Quality/Morale: D8/D10 Fireteam Two Alpha
1 x Fireteam Leader w/M16A4
Marine Platoon 1 x Grenadier w/M203 (Lt. AP:1/AT:0)
Platoon TAC HQ Element 1 x Gunner w/M249 (Lt. AP:1/AT:0)
1 x Platoon Leader w/M4 (TQ/Morale D8/D12) 1 x Rifleman w/M16A4
1 x Platoon Sergeant w/M4 (TQ/Morale D8/D12)
1 x RTO w/M16A4 Fireteam Two Bravo
1 x ANGLICO FO/FAC w/M4 (can be attached to 1 x Fireteam Leader w/M16A4
any fireteam) 1 x Grenadier w/M203 (Lt. AP:1/AT:0)
1 x Navy Corpsman w/M4 (can be attached to any 1 x Gunner w/M249 (Lt. AP:1/AT:0)
fireteam) 1 x DMR w/Mk12/Mk14

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Fireteam Two Charlie Attached Assault Engineer Team (Weapon


1 x Fireteam Leader w/M16A4 Team Bonus)
1 x Grenadier w/M203 (Lt. AP:1/AT:0) 1 x Engineer w/Mk153 SMAW-D
1 x Gunner w/M249 (Lt. AP:1/AT:0) 1 x Rifleman w/M16A4
1 x Rifleman w/M16A4
Attached Scout/Sniper Team (Weapon Team Bonus)
Squad Three 1 x Sniper w/M40
1 x Squad Leader w/M4 1 x Spotter w/Mk12/Mk14 DMR

Fireteam Two Alpha Attached Armored Element


1 x Fireteam Leader w/M16A4 2 x M1A1 (HA) Abrams MBTs
1 x Grenadier w/M203 (Lt. AP:1/AT:0)
1 x Gunner w/M249 (Lt. AP:1/AT:0) Taliban Mission
1 x Rifleman w/M16A4 The American Marines have learned of your intentions
to attack Sangin. The traitor who sold his soul will be
Fireteam Two Bravo found and executed later. Now you must organize your
1 x Fireteam Leader w/M16A4 defenses to repulse the American attack on your staging
1 x Grenadier w/M203 (Lt. AP:1/AT:0) area. You know they will flee like dogs if they start to
1 x Gunner w/M249 (Lt. AP:1/AT:0) sustain too many casualties – make sure they do.
1 x DMR w/Mk12/Mk14
Taliban Victory Points
Fireteam Two Charlie  Per Marine killed: 3pts
1 x Fireteam Leader w/M16A4  Per Marine seriously wounded: 2pts
1 x Grenadier w/M203 (Lt. AP:1/AT:0)  Immobilize M1A1: 5pts
1 x Gunner w/M249 (Lt. AP:1/AT:0)  Destroy M1A1: 10pts
1 x Rifleman w/M16A4
Taliban Forces (Tier One Taliban –
Attached Machine Gun Team One (Weapon Regulars)
Team Bonus) Taliban Basic Attributes
1 x Gunner w/M240 (Med. AP:2/AT:0) Initiative Level: D6
1 x Assistant Gunner w/M16A4 Confidence Level: Confident
Supply Level: Normal
Attached Machine Gun Team Two (Weapon Body Armor: N/A
Team Bonus) Troop Quality/Morale: D6/D10
1 x Gunner w/M240 (Med. AP:2/AT:0)
1 x Assistant Gunner w/M16A4 Each cell deploys within the location marked on the map.

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Taliban Cell Five (Hot Spot 5)


1 x Leader w/AK (TQ/Morale D6/D12)
2 x Gunners w/RPG (Med. AP:2/AT:1D(M)
and AK
4 x Riflemen w/AK

Taliban HMG Team (DShK Position – Weapon


Team Bonus)
1 x Leader w/AK (TQ/Morale D8/D12)
2 x Gunners w/1 x DShK HMG (Hvy. AP:3/AT:1(L)
and AKs

Taliban Recoilless Rifle Team (RR Position –


US Marines use SMAW to blast Taliban
out of a fortified position. (Figures by Weapon Team Bonus)
Elhiem Figures) 1 x Leader w/AK (TQ/Morale D8/D12)
2 x Gunners w/1 x SPG-9 RR (Hvy. AP:3/AT:2(L)
Taliban Cell One (Hot Spot 1) and AKs
1 x Leader w/AK/BG15 (Lt. AP:1/AT:0)
(TQ/Morale D6/D12) Taliban AGL Team (AGL Position – Weapon Team
1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK Bonus)
4 x Riflemen w/AK 1 x Leader w/AK (TQ/Morale D8/D12)
2 x Gunners w/1 x AGS17 (Med. AP:2/AT:1(M)
Taliban Cell Two (Hot Spot 2) and AK
1 x Leader w/AK (TQ/Morale D6/D12)
1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK Taliban Sniper Team One (TQ/Morale D8/D10 –
4 x Riflemen w/AK Weapon Team Bonus)
1 x Sniper w/SVD Dragunov
Taliban Cell Three (Hot Spot 3 – Weapon Team 1 x Spotter w/AK
Bonus)
1 x Gunner w/PKM GPMG (Med. AP:2/AT:0) Taliban Sniper Team Two (TQ/Morale D8/D10 –
1 x Assistant Gunner w/AK Weapon Team Bonus)
1 x Sniper w/SVD Dragunov
Taliban Cell Four (Hot Spot 4) 1 x Spotter w/AK
1 x Leader w/AK (TQ/Morale D6/D12)
1 x Gunner w/RPD (Lt. AP:1/AT:0) Taliban IED Trigger Men (TQ/Morale D8/D10)
2 x Gunners w/RPG (Med. AP:2/AT:1D(M) and AK 2 x IED Trigger Men w/AKs and EFP IEDs
3 x Riflemen w/AK (AP:2/AT:4 (3” radius)

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Special Rules Man is killed or seriously wounded and the device does
Rescuing the wounded civilians not detonate (keep the marker in play as no USMC unit
Four wounded civilians are marked on the map and can subsequently approach within 4” of the marker for
have become a priority. Besides humanitarian/COIN fear of a secondary device or anti tamper mechanism).
considerations, their location precludes the use of If the Trigger Man rolls a 6, he is able to detonate the
additional supporting indirect fires. An able-bodied device as intended.
fireteam can carry/escort out the wounded but must
make base contact with at least one civilian before they Hidden
can do so. The fireteam is classed as having a Taliban forces begin play Hidden but may not conduct
Dependent until such time as the wounded civilians are an Ambush as the Marines know roughly their
handed off to the CCP. disposition thanks to ISTAR surveillance and live feeds
from a Raven UAV.
IED Trigger Men
These EFP IEDs can be placed on the table as either a Out of Contact Movement
Reaction to a USMC element’s action or as an activation Due to orbiting UAV and ISTAR assets, no Out of
to replace a Firepower attack. The Taliban player must Contact Movement is allowed for the Taliban.
declare the unit to be attacked, place a marker to show
the IED and finally place the Trigger Man within 6” of Taliban In-Cover Bonus
the bomb itself. All Taliban that have not moved during their activation
The targeted unit (even if it has activated and/or has (and are not Exposed) automatically gain the In Cover
no FP left) can attempt to either spot the device and take bonus to simulate their naturally strong use of cover
a Reaction move to escape the blast or shoot and kill the and concealment.
Trigger Man (if he is in line of sight) however they
cannot do both. If they choose to try and withdraw away Hot Spots (The Afghan Variant)
from the device, make a standard opposed Spotting Roll. Taliban and other ACM forces can re-use Hot Spots to
If successful, they can make one move up to 6” for move around the table. This simulates their use of ratlines,
infantry or 10” for vehicles to find cover before the IED irrigation ditches and tunnels to seemingly pop up on the
detonates. If not successful, the IED detonates with a flanks or rear of Coalition units or simply melt away. Any
Firepower attack on the targeted unit (EFP IED: AP ACM element that makes base contact (with at least half
2/AT 4 (3” radius) of its figures) with a Hot Spot can, on the following turn,
If the USMC unit decides to try and kill the Trigger use its movement allowance to move via the Hot Spot to
Man before he detonates the device, make a standard any other active Hot Spot. They cannot move on that turn
Reaction Test. If the USMC unit win the Reaction Test, as this counts as their movement (and must deploy within
they can make a standard Firepower attack against the 4” of the new Hot Spot) but can fire as normal. Coalition
Trigger Man. If the Trigger Man becomes a casualty elements can declare interruptions against Taliban
due to the attack, roll 1D6. On a roll of 1–5, the Trigger emerging from Hot Spots as per the main rules.

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Walls and Buildings Rolls of 6 indicate that the casualty was only stunned and
All stone walls provide a Solid Cover bonus (+1D) as is classed as “OK”. Any die roll other than a 6 results in
do building roofs. All buildings and compound walls the figure being taken from the table as a casualty.
provide Improved Cover (+2D). Buildings are rated
at 6D8. Coalition Close Air Support
Coalition air support is available from turn one in the
RPGs form of an AH-1W Whiskey Cobra with 2.75inch
Many different types of RPG warheads are found in- rockets and cannon (Rockets: AP:5/AT:2(M) w/6”
theater. The level of logistics support available for any radius, Cannon: AP:5/AT:2(M). This is a dedicated asset
given ACM group also influences what types of RPGs but uses standard rules for calling in air by the attached
are supplied. Whenever an RPG is fired (not before), roll ANGLICO who receives the +1 for being an actual TAC.
a 1D6.
For Local Taliban, any die roll of a 1 indicates a dud Positive
round which does not detonate and is harmless to the Identification (PID)
target. On a 6, it indicates either an AT warhead or Checks
advanced AP type/airburst, depending on the target type All USMC forces must make
(if shooting at a vehicle it will be AT, if shooting at a successful PID Check
infantry it will be AP). Such warheads have a rating of before engaging on an
Med. AP:2/AT:2(M). enemy unit that has not
yet fired during the
Taliban crew-served positions game.
All Taliban positions count as Improved Cover (+2D).
Taliban
Smoke Grenades Reinforcements
The Marines all carry chemical Smoke Grenades As the Taliban race to man
including 40mm smoke for their M203 launchers. their positions, reinforcements
are only available on turns 2, 3
Caveman CASEVAC and 4. After this there is no
The Taliban is classed as using Caveman CASEVAC. opportunity for reinforcement
Units with this attribute do not follow the standard Force as all able bodied fighters are
on Force rules for checking casualties and do not employ considered in the fight. All
front-line medics in a Western sense. Instead, wounded reinforcements are automatic
and dead are spirited away very rapidly to satisfy burial and appear at randomly rolled
requirements or confuse the enemy as to the number of Hot Spots.
casualties suffered. To represent this in Force on Force,
units with this attribute must check casualties in the turn Commando, Dutch Korps
after they occur, rolling a single D6 for each casualty. Commandotroepen

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REINFORCEMENT TABLE Joy during 2009 and other SBIED/VBIED initiated


Die Roll
(1D10) Reinforcements Received ambushes and swarm attacks across Afghanistan.
1 1D6 Taliban w/AK
2 1D6+1 Taliban w/AK
3 1D6+2 Taliban w/AK
Scenario Information
4 1D6+3 Taliban w/AK Duration of Game: 6 Turns
5 1 x Taliban RPG Gunner Initiative: Asymmetric – Stryker Brigade has Initiative
6 2 x Taliban RPG Gunner for the duration of the game
2D6 Taliban w/AK, 1 x Leader and 1 x
7
Taliban RPG Gunner Special Conditions:
1 x Taliban PKM Gunner, 1 x Taliban  Air Defense Environment: None
8 Assistant Gunner w/AK and 1 x Leader  Insurgency Level 5
w/AK
1 x Taliban DShK HMG w/3 x Crew Fog of War: Determined normally by Reaction Test rolls
9
w/AKs Special Assets: No dedicated air support
1 x IED Trigger Man w/command Table Size: 4’ x 4’
10
detonated IED

SCENARIO 19: BOMBER IN


THE BAZAAR:
Shah Joy District Center Bazaar, Zabul Province,
August 2009
The soldiers of 4-23 Infantry Regiment, 5-2 Stryker
Brigade Combat Team were conducting COIN presence
patrols in the district capital of Zabul, Shah Joy, to counter
the strong Taliban support in the area. Their aim was to
reassure the local populace that the Afghan central
government was concerned about their security.
Additionally, 5-2 Stryker used the opportunity to interact
with the civilian inhabitants to build relationships and
attempt to develop human intelligence sources. The
Taliban were not going to take this intrusion into their
territory lying down. As a dismounted Stryker patrol with
their attached interpreter and Human Terrain Team from Stryker Brigade Mission
brigade moved through the bazaar speaking with the Disperse the civilians from the marketplace to ensure
locals, ICOM chatter picked up evidence of an impending their safety. Identify and engage the SBIED before he can
contact with that most feared of weapons in the Taliban detonate his device and cause casualties amongst the
armory – a suicide bomber… civilian population and friendly forces. Extract from the
This is a hypothetical scenario based on several bazaar with minimal civilian and friendly casualties
similar contacts including several SBIED attacks in Shah while engaging and suppressing Taliban elements.

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Stryker Brigade Victory Points 1 x Grenadier w/M203 (Lt. AP:1/AT:0)


 Successfully disperse all three civilian bases from 1 x Gunner w/M249 (Lt. AP:1/AT:0)
the bazaar: 5pts 1 x Rifleman w/M4
 Successfully engage suicide bomber before he can
detonate his device: 5pts Fireteam One Bravo
 Successfully extract all friendly elements 1 x Fireteam Leader w/M4
(including wounded and dead) from the bazaar by 1 x Grenadier w/M203 (Lt. AP:1/AT:0)
end of turn 6: 5pts 1 x Gunner w/M249 (Lt. AP:1/AT:0)
 Each civilian casualty caused by (US) friendly fire: 1 x Designated Marksman w/Mk12/Mk14
-2pts
Attached Elements
Stryker Brigade Forces 1 x Interpreter (unarmed D6/D8)
Stryker Brigade Basic Attributes
Initiative Level: N/A Human Terrain Team
Confidence Level: High 1 x Team Leader w/sidearm
Supply Level: Normal 2 x Team Members w/sidearms
Body Armor: Standard (1D)
Troop Quality/Morale: D8/D10 Attached Overwatch Sniper Team (Weapon Team
Bonus)
Dismounted Platoon Element 1 x Sniper w/M24
Squad One 1 x Spotter w/Mk12/Mk14 DMR
1 x Squad Leader w/M4
Taliban Mission
Fireteam One Alpha Ambush the infidels with your Shahid (martyr) and
1 x Fireteam Leader w/M4 envelop the survivors from all directions with your
fighters in a swarm attack. Kill enough of the dogs to
send a message to their masters to stay away from
Shah Joy…

Taliban Victory Points


 Per US soldier killed: 3pts
 Per US soldier seriously wounded: 2pts
 Successfully detonating SBIED and causing US
a crate casualties (or both US and civilians): 10pts
as from
 Successfully detonating SBIED and causing
k in g p e
men pic aghato,
Afghan b a zaar – J
in a typ ic a l
0 civilian casualties: 5pts
tan. 201
Afghanis

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Scenarios

Taliban Forces (Local Taliban – Taliban Cell Five (Hot Spot 5)


Irregular) 1 x Leader w/AK (TQ/Morale D6/D12)
Taliban Basic Attributes 1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK
Initiative Level: N/A 4 x Irregulars w/AK
Confidence Level: Confident
Supply Level: Normal Special Rules
Body Armor: N/A The Suicide Bomber
Troop Quality/Morale: D6/D10 The suicide bomber begins play as Hidden to simulate him
“hiding in plain sight” amongst the civilians in the bazaar.
Each cell deploys within the location marked on He can be placed as a sole unarmed figure anywhere
the map. within the SBIED Deployment Box marked on the map.
When he activates he must make a Morale Check to
Taliban SBIED (TQ/Morale D8/D12) guarantee he has the religious fervor to carry out the attack.
1 x Suicide Bomber, unarmed except for vest As per the main rules, he rolls at one die level below his
(AP:6/AT:3(M), w/6” radius) stated Morale grade as this is a suicide attack – in this case
he rolls a D10 rather than D12. He must close to within 6”
Taliban Cell One (Hot Spot 1) of a US unit before he can attempt to detonate his vest. He
1 x Leader w/AK (TQ/Morale D6/D12) then must make a successful TQ roll (D8 to account for
1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK intensive training and fail safe device built into vest) to
4 x Irregulars w/AK trigger the explosion. Any civilian mobs within 6” of the
blast will suffer 1D6-1 casualties.
Taliban Cell Two (Hot Spot 2)
1 x Leader w/AK (TQ/Morale D6/D12) US Reactions to the Suicide
1 x Gunner w/RPD (Lt. AP:1/AT:0) Bomber
3 x Irregulars w/AK The US player must firstly successfully pass an opposed
Spot Check to identify the potential SBIED (“a suspect
Taliban Cell Three (Hot Spot 3) individual”). Due to the overwatch sniper team and the
1 x Leader w/AK (TQ/Morale D6/D12) use of a mix of ACOG and Aimpoint optical gunsights by
1 x Gunner w/RPK (Lt. AP:1/AT:0) the Stryker patrol, the Spot Check can be carried out at any
1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK range (not just within Optimal Range as per main rules).
4 x Irregulars w/AK Once the Spot Check is successful, the US must make a
Positive ID check before engaging to ensure he is a threat
Taliban Cell Four (Hot Spot 4) before he is targeted. The PID check is a simple TQ check.
1 x Leader w/AK (TQ/Morale D6/D12) Once successful, the bomber can be engaged (bearing in
6 x Irregulars w/AK mind the 2” from civilian bases friendly fire rule).

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Civilians Out of Contact Movement


Place three civilian bases (mobs) as dictated by the map. All Taliban automatically receive Out of Contact
They move as per the main rules at 3” per turn. If no movement. Taliban can also make additional Out of
firing has occurred they will remain stationary. If the Contact moves after they have been spotted by Coalition
SBIED detonates they will instantly scatter and are forces. To do this, they must move out of line of sight of
removed from the table after any casualties are any and all Coalition units. They can then re-use Out of
determined. They can be dispersed by US forces as long Contact Movement on the following turn.
as US forces are within 6” of a civilian base. Attempts to
disperse the civilians suffer from a -1 as the locals are Taliban In-Cover Bonus
considered not positively disposed toward the Afghan All Taliban that have not moved during their activation
government and consequently the ISAF. This negative (and are not Exposed) automatically gain the In Cover
attitude is balanced by the presence of the Human bonus to simulate their naturally strong use of cover and
Terrain Team and local interpreter which provide a +1 concealment.
modifier. The Stryker soldiers must roll a D8 against the
Insurgency Level of 5 and roll higher than a 5 to disperse Hot Spots (The Afghan Variant)
a civilian base. Taliban and other ACM forces can re-use Hot Spots to
move around the table. This simulates their use of ratlines,
Squirters (Shrinkage) irrigation ditches and tunnels to seemingly pop up on the
The Tier One Taliban and Foreign Fighters in flanks or rear of Coalition units or simply melt away. Any
Afghanistan do not suffer from the Shrinkage effect ACM element that makes base contact (with at least half
detailed in the main Force on Force rulebook. during of its figures) with a Hot Spot can, on the following turn,
Morale Checks. Only Local Taliban, classed as irregulars, use its movement allowance to move via the Hot Spot to
suffer from Shrinkage. any other active Hot Spot. They cannot move on that turn
as this counts as their movement (and must deploy within
RPGs 4” of the new Hot Spot) but can fire as normal. Coalition
Many different types of RPG warheads are found in- elements can declare interruptions against Taliban
theater. The level of logistics support available for any emerging from Hot Spots as per the main rules.
given ACM group also influences what types of RPGs
are supplied. Whenever an RPG is fired (not before), roll MEDEVAC Helo
a 1D6. As all potential HLZs around the town are considered
For Local Taliban, any die roll of a 1 indicates a dud “Cherry” (“Hot”), no MEDEVAC/CASEVAC helicopters
round which does not detonate and is harmless to the are permitted in this scenario. Casualties must be
target. On a 6, it indicates either an AT warhead or extracted on foot to the off-board Strykers.
advanced AP type/airburst, depending on the target type
(if shooting at a vehicle it will be AT, if shooting at Smoke Grenades
infantry it will be AP). Such warheads have a rating of Coalition soldiers all carry chemical Smoke Grenades
Med. AP:2/AT:2(M). including 40mm smoke for their M203 launchers.

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Scenarios

Caveman CASEVAC rolled for against the Insurgency Level of 5. If successful,


The Taliban is classed as using Caveman CASEVAC. reinforcements arrive for the Taliban.
Units with this attribute do not follow the standard Force All reinforcements must enter via randomly rolled
on Force rules for checking casualties and do not employ Hot Spot locations.
front-line medics in a Western sense. Instead, wounded
and dead are spirited away very rapidly to satisfy burial
REINFORCEMENT TABLE
requirements or confuse the enemy as to the number of Die Roll Reinforcements Received
casualties suffered. To represent this in Force on Force, (1D10)
1 2 x Taliban w/AK
units with this attribute must check casualties in the turn 2 3 x Taliban w/AK
after they occur, rolling a single D6 for each casualty. 3 4 x Taliban w/AK, 1 x Leader w/AK
Rolls of 6 indicate that the casualty was only stunned and 4 1 x RPG
5 1 x PKM gunner, 1 x Taliban w/AK
is classed as “OK”. Any die roll other than a 6 results in
4 x Taliban w/AK, 1 x Leader w/AK, 1 x
6
the figure being taken from the table as a casualty. RPG
4 x Taliban w/AK, 1 x Leader w/AK, 1 x
7
RPG, 1 x RPK
Coalition Close Air Support Small IED: AP 2/AT 1 (has to be
8.
Coalition air support is only available through calling immediately used as an attack)
for non-dedicated assets. If successfully called, roll a Medium IED: AP 4/AT 4 (has to be
9
immediately used as an attack)
1D6; a 1-3 OH-58 Kiowa (2.75 inch rocket pods and SBIED (AP:6/AT:3(M), w/6” radius) –
10
.50 HMG (Missile: AP:5/AT:2(M, HMG AP:4/AT:1(L) follows all rules as per base scenario
or a 4-5 a AH-64D Longbow Apache (8 x Hellfire
ATGM, 2 x 2.75 inch rocket pods and 30mm cannon SCENARIO 20: JPEL
AP:6/AT5(H), Strafe: AP:6/AT:3(M) while a 6 indicates Southern Waziristan, Federally Administered Tribal
a fast mover – an F-16 which can only carry out Show Areas (FATA), North West Pakistan, 2010
of Force attacks due to the proximity of civilians in the JPEL stands for the Joint Priority Effects List, a database
area. The air support can only be called in by the squad of key insurgent leaders, bomb makers and logisticians.
leader with a -1 for not being an actual TAC. Prosecuting the targeting of these insurgent High Value
Additionally he suffers another -1 from poor radio Targets (HVTs) are various components of the Joint
reception caused by the buildings in the area. Special Operations Task Force, known by various, ever-
changing code names such as Task Force 1099 but often
Positive Identification (PID) referred to colloquially as the Task Force or OCF (Other
Checks Coalition Forces). The Task Force is comprised of
All US forces must make a successful PID Check before elements from Tier One Special Operations Forces,
engaging on an enemy unit that has not yet fired during including Delta and DEVGRU conducting the raiding
the game. and special reconnaissance taskings with the Rangers
providing outer cordons during takedowns and attached
Taliban Reinforcements Grey Fox and CIA personnel developing the actionable
On turn 2 and every turn thereafter, reinforcements are intelligence for targeting.

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Other Task Forces such as Task Force 42 are based


around UKSF with 22SAS and the SBS, the Special
Reconnaissance Regiment (SRR) and the Special Forces
Support Group (SFSG). “White SOF” has also been
involved in the high value target hunt in Afghanistan
including Task Force 373 structured around US Army
Special Forces. The majority of these “Capture/Kill”
operations take place in the south and east of the
country although with the Taliban and other anti-
Coalition militias using Pakistan as a sanctuary, the hunt
sometimes crosses the border…
This scenario is purely hypothetical however it is
based on known JSOTF operations both within and
outside Afghanistan’s borders. Terminal strikes on HVTs
in Pakistan are generally conducted from the air by
Hellfire missile and JDAM armed drones such as the cordon for the assault force to engage any enemy
Predator or Reaper. Drones by their nature however reinforcements or squirters from target locations.
cannot capture targeted JPEL individuals. For this, boots
on the ground are required. Task Force Victory Points
 Capture HVT: 10pts
Scenario Information  Kill HVT: 5pts
Duration of Game: 8 Turns  Capture al Qaeda fighter: 2pts
Initiative: Kinetic – Task Force first turn. Test for  Exfiltrate (on helos ready to lift if not airborne) by
initiative on subsequent turns end of turn 8: 2pts
Special Conditions:  Suffer no KIA by end of turn 8: 5pts
 Air Defense Environment: Light Air Defense
Fog of War: Determined normally by Reaction Test rolls Task Force Forces
Special Assets: Dedicated, attached air support Task Force Basic Attributes
available to Coalition forces as described under Special Initiative Level: D12
Rules Confidence Level: High
Table Size: 4’ x 4’ Supply Level: Abundant (+1FP)
Body Armor: Standard (1D)
Task Force Mission Troop Quality/Morale: Varies. Noted for each unit.
Insert by 160th SOAR helo directly onto target location.
Clear compound and kill/capture HVT before Assault Element Alpha (TQ/Morale D12/D12)
exfiltrating with minimum friendly casualties. The 1 x Team Leader w/HK416
Rangers will land at an off-set HLZ and provide a secure 1 x Gunner w/Mk46 SAW (Lt. AP:1/AT:0)

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1 x Grenadier w/HK416/M320 (Lt. AP:1/AT:0)  Per US soldier seriously wounded: 2pts (negated if
1 x Riflemen w/HK416 casualty MEDEVACed)
 Shoot down helo: 10pts
Assault Element Bravo (TQ/Morale D12/D12)  Stop the capture/death of the Emir by the end of
1 x Team Leader w/HK416 turn 8: 10pts
1 x Gunner w/Mk46 SAW (Lt. AP:1/AT:0)
1 x Grenadier w/HK416/M320 (Lt. AP:1/AT:0) Al Qaeda Shadow Army Forces
1 x Riflemen w/HK416 (Regulars)
Shadow Army Basic Attributes
Aerial Sniper (TQ/Morale D12/D12 – on bench seat Initiative Level: D8
of orbiting MH-6) Confidence Level: High
1 x Sniper w/HK417 Supply Level: Normal
Body Armor: N/A
CSAR/QRF Element (TQ/Morale D12/D12 – in Troop Quality/Morale:
orbiting MH-60K) D8/D10
1 x Team Leader w/HK416
1 x Sniper w/HK417 Each cell deploys
within the location
CSAR Element (TQ/Morale D10/D12) marked on the map.
2 x Para Rescue Jumpers w/M4A1
1 x Combat Controller w/M4A1 Al Qaeda Emir
(HVT) (all wear
QRF Element (TQ/Morale D10/D10) suicide IED vests)
1 x Ranger Team Leader w/Mk16 SCAR or M4A1
1 x Ranger Grenadier w/Mk16 SCAR or 1 x Senior Leader
M4A1/M320 (Lt. AP:1/AT:0) w/AK (D8/D12)
1 x Ranger Gunner w/Mk46 (Lt. AP:1/AT:0) 3 x Bodyguards
1 x Ranger Rifleman w/Mk16 SCAR or M4A1 w/AKs

Al Qaeda Mission Al Qaeda Cell One


The American Special Forces are here to kill the Emir! (Location 1)
Protect him at all costs – including your own lives – and 1 x Leader w/AK
kill the Americans. 4 x Riflemen w/AK

Al Qaeda Victory Points


 Per US soldier captured: 10pts NCO, 1er RPIMA,
 Per US soldier killed: 5pts French Army COS

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ENDURING FREEDOM

Al Qaeda Cell Two (Location 2) Special Rules


1 x Leader w/AK/BG15 (Lt. AP:1/AT:0) Rotary air support
1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK The Task Force lands directly outside the target
3 x Riflemen w/AK compound in turn one with the game beginning as the
operators de-bus from the helos in the HLZ 1 Box.
Al Qaeda Cell Three (Location 3) Alpha and Bravo both land on the bench seats (known
1 x Leader w/AK as “pods” within 160th SOAR) of two unarmed MH-6
1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK Little Birds. These Little Birds are considered stationary
4 x Riflemen w/AK for turn one as the shooters debus but can lift off again
in turn two as per the main rules.
Al Qaeda Cell Four (Location 4) Orbiting overhead in reverse racetrack patterns are
1 x Leader w/AK/BG15 (Lt. AP:1/AT:0) three further helos – another MH-6 carrying a Task
1 x Gunner w/PKM GPMG (Med. AP:2/AT:0) Force sniper on a pod armed with a H&K 417
1 x Gunner w/RPG (Med. AP:2/AT:1(M) and AK (D12/D12); an armed AH-6 Little Bird with miniguns
3 x Riflemen w/AK and 2.75 inch rockets (D10/D12); and an MH-60
carrying the QRF/CSAR element. Both the MH-6 and
Al Qaeda Cell Five (Location 5) CSAR sniper can provide point aerial sniper support
1 x Leader w/AK as per the main rules with one sniper activating per
5 x Riflemen w/AK turn from the respective helo, while the AH-6 gunship
can conduct gun runs. The AH-6 can be called in by
Al Qaeda Cell Six (Location 6) any member of the ground assault elements using their
1 x Leader w/AK MBITR radios.
2 x Gunners w/RPG (Med. AP:2/AT:1D(M) and AK Additionally, an unarmed RQ-4 Global Hawk is on
2 x Riflemen w/AK station and transmitting live feeds to the Task Force
JOC, cancelling out any Out of Contact Movement.
DShK Team One (Weapon Team Bonus)
1 x Gunner w/12.7mm DShK HMG (Hvy. AP:3/AT:1(L) Exfiltration
2 x Assistant Gunners w/AK Extra VPs are gained if the assault teams and any
prisoners are exfiltrated by the end of turn 8. To
DShK Team Two (Weapon Team Bonus) represent this, two MH-6s or one MH-6 and the
1 x Gunner w/12.7mm DShK HMG (Hvy. AP:3/AT:1(L) MH-60 must touchdown in either of the marked HLZs
2 x Assistant Gunners w/AK and have at least one member of each assault team in
base contact (within 2”) of the helo to count as
Al Qaeda SAM Gunner (Location 3) embarking and to gain the VPs. No helo will land until
1 x Gunner w/SA-7 Strela/Grail MANPADS both DShKs and the SA-7 are destroyed.

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Breaching casualties suffered. To represent this in Force on Force,


The operators must explosively breach through the units with this attribute must check casualties in the turn
compound doors. They can attempt to do this on round after they occur, rolling a single D6 for each casualty.
one if they move to be in contact with the doors. They Rolls of 6 indicate that the casualty was only stunned and
gain the advantage of Unit Has Breaching Gear: +1 and is classed as “OK”. Any die roll other than a 6 results in
Unit Specializes in Breach Entry): +1. the figure being taken from the table as a casualty.

Ranger Cordon QRF/CSAR Helo


The Ranger cordon is not featured in the game as it is The CSAR helo is available to be called in to extract any
considered off-board. US Serious WIA, early prisoner extraction or to provide
a ground QRF to reinforce the assault teams. It will not
Suicide Bomb Vests land until both DShK teams and the SA-7 are destroyed
All of the Emir’s security detail, including the Emir and must use either of the HLZs marked on the map.
himself, wear suicide IED bomb vests. Suicide vests
produce a 6D8 attack in a 6” radius of the wearer (who Walls and Buildings
is obviously slain by the detonation). They can be All stone walls provide a Solid Cover bonus (+1D) as do
triggered as per the main rules but the bomber must be building roofs. All buildings and compound walls
within Optimum Range of US forces and expect provide Improved Cover (+2D). Buildings are rated at
imminent death or capture before he can do so. 6D8.

Al Qaeda DShKs Positive Identification (PID)


Both DShKs can engage the orbiting helos from turn two Checks
onward. The DShK positions are classed as Improved As the Task Force operates under their own ROE and
Cover (+2D). have intelligence indicating a lack of civilian inhabitants,
there is no requirement to make a PID Check before
Out of Contact Movement engaging targets in this scenario.
All al Qaeda are considered seen thanks to an RQ-4
Global Hawk tasked overhead, cancelling Out of Contact Al Qaeda Reinforcements
movement. There are no al Qaeda reinforcements.

Caveman CASEVAC Optional Rules


Al Qaeda is classed as using Caveman CASEVAC. Units Night Fighting
with this attribute do not follow the standard Force on To add to replay value, this scenario can be played at
Force rules for checking casualties and do not employ night. Use the Night Fighting rules – units fighting at
front-line medics in a Western sense. Instead, wounded night and lacking night vision devices have their
and dead are spirited away very rapidly to satisfy burial Optimum Range reduced by half to 4” in this scenario.
requirements or confuse the enemy as to the number of Treat all US elements beyond their reduced Optimum

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AH-64D Love from above


Additionally for the night scenario variant, replace the
Range as if they are Elusive (a unit firing at an elusive AH-6 gunship and MH-6 sniper team with an orbiting
unit must pass an opposed Quality Check. If the firing AC-130 Spectre gunship in orbiting support. All US
unit loses the opposed check, it can’t locate the sneaky elements, including pilots, are using NVGs and wearing
unit well enough to effectively engage it.). Additionally, IR strobes and glint patches to mark themselves as
al Qaeda Firepower against US units beyond the reduced friendly to the AC-130. The RQ-4 is still considered
Optimum Range is also halved. airborne and using its thermal cameras.

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SAMPLE ORGANIZATIONS
The organizations presented below are rough guidelines ANA Fireteam 1
for the forces they represent, not inviolable “army lists” 1 x FTL w/AK
handed down from on high. It is not uncommon for 2 x Riflemen w/AKs
commanders to beef up a fireteam with extra men or assets 1 x Gunner w/RPK (Lt. AP:1/AT:0)
or reduce a squad or fireteam by a third or more if lacking
in manpower. Commanders may strip the machine- ANA Fireteam 2
gunners from their squads to use as an ad hoc “weapons 1 x FTL w/AK
squad,” or rifle/grenade launchers may be replaced with 1 x Rifleman w/AK
regular rifles due to restrictive ROEs in an area. 1 x Gunner w/RPK (Lt. AP:1/AT:0)
In short, unit organizations are as fluid as the 1 x Gunner w/RPG (Med. AP:2/AT:2(M)
battlefields they fight on. Don’t get too caught up canonical
adherence to TO&Es. If you don’t have an organization ANA Squad
chart for the Third Royal Etruscan Grenadiers, exercise a 1 x Squad Leader w/AK
little common sense – chances are they’re organized along 1 x ANA Fireteam 1
the lines of the Cold War Soviet WARPAC forces or similar 1 x ANA Fireteam 2
to modern western forces.
The following organization descriptions represent ANA Platoon
common units found on the battlefields represented in 1 x Platoon Leader w/AK
Enduring Freedom. 1 x Platoon Sgt. w/AK
This force list and the organization descriptions it 1 x RTO w/AK
includes are not exhaustive. They are tailored to reflect the 3 x ANA Squads
assets and manpower that would be applied to a typical
Force on Force mission, so they cut off at the Platoon (or
equivalent) level.
Organizations are described from the bottom up,
starting with the Fireteam and working up to the Platoon.

AFGHAN NATIONAL FORCES


Afghan National Army (ANA)
Initiative Level: D6 to D10
Confidence Level: Confident to High
ANA sol
Supply Level: Normal patrol,
diers ta
ke a bre
2010 ak while
Body Armor: N/A on
Troop Quality/Morale: D6 to D10/D6 to D12

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ENDURING FREEDOM

AUSTRALIAN FORCES 2 x RAR Rifle Sections


Royal Australian Regiment 1 x RAR MST Section
Initiative Level: D8 to D10
Confidence Level: Confident to High RAR MST Brick
Supply Level: Normal to Abundant 1 x Brick Leader* w/F88
Body Armor: 1D 1 x Grenadier w/F88/M203 UGL (Lt. AP:1/AT:0)
Troop Quality/Morale: D8 to D10/D8 to D12 1 x Gunner w/FN MAG58 GPMG (Med. AP:2/AT:0)
1 x Sniper w/SR-25 or SR-98 rifle
The basic building block of the Royal Australian Note that MST Bricks can be equipped with a mix
Regiment (RAR) is the Brick. Two Bricks form a Section. of weapons as required by the mission, including
Three Sections form a Platoon. any combination of the following: FN MAG, SR25,
Additionally, Maneuver Support Teams (MSTs) are Barrett, Carl Gustav, additional F89s, or FGM-148
available to support regular Rifle Bricks. MSTs are bricks Javelins.
armed with AT weapons or heavier infantry suppression
weapons than the standard infantry brick. MSTs may be CANADIAN FORCES
attached as half a section, as their own section at the Canadian Land Force
platoon level or as a company asset. Command (Canadian Army)
The following organization table is for a regular RAR Initiative Level: D8 to D10
Infantry Platoon. Confidence Level: Confident to High
Supply Level: Normal to Abundant
RAR Rifle Brick Body Armor: 1D
1 x Brick Leader w/F88* Troop Quality/Morale: D8 to D10/D8 to D12
1 x Grenadier w/F88/M203 UGL (Lt. AP:1/AT:0)
1 x Gunner w/F89 SAW (Lt. AP:1/AT:0) Fireteam
1 x Rifleman w/F88 1 x Team Leader w/C7 or C8
*Note that one Brick Leader is the Section Leader and 1 x Grenadier w/M203A1 (Lt. AP:1/AT:0)
the other is the Assistant Section Leader. 1 x Gunner w/C9 LMG (Lt. AP:1/AT:0)
1 x Rifleman w/C7 or C8
RAR Section
2 x RAR Rifle Bricks Section
Or 2 x Fireteams
1 x RAR Rifle Brick
1 x RAR MST Brick Heavy Weapon Detachment
1 x Team Leader w/C7 or C8
RAR Platoon 1 x Gunner w/C6 GPMG (Med. AP:2/AT0)*
3 x RAR Rifle Sections 1 x Assistant Gunner w/C7 or C8
Or 1 x Rifleman w/C7 or C8

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sample organizations

Platoon 1 x Grenadier w/SA80 UGL (Lt. AP:1/AT:0)


1 x Platoon Leader w/C7 or C8 1 x Gunner w/L108A1 SAW (Lt. AP:1/AT:0)
1 x Platoon Sgt. w/C7 or C8 1 x Rifleman w/SA80
1 x Radio Operator w/C7 or C8
3 x Sections Fireteam 2
1 x Heavy Weapon Detachment 1 x Squad Leader w/SA80
1 x Grenadier w/SA80 UGL (Lt. AP:1/AT:0)
UNITED KINGDOM FORCES 1 x Gunner w/L108A1 SAW (Lt. AP:1/AT:0)
British Army 1 x Rifleman w/SA80
Initiative Level: D8 to D10
Confidence Level: Confident to High British Army Section, 2009+
Supply Level: Normal to Abundant Fireteam 1
Body Armor: 1D 1 x Squad Leader w/SA80
Troop Quality/Morale: D8 to D10/D8 to D12 1 x Grenadier w/SA80 UGL (Lt. AP:1/AT:0) and
Benelli Shotgun
The basic building block of the British Army is the 1 x Gunner w/L108A1 SAW (Lt. AP:1/AT:0)
Fireteam. Two Fireteams form a Section. Three Sections 1 x Rifleman w/SA80 or L86A2 LSW
form a Platoon.
The structure of these Sections has varied over the Fireteam 2
course of OEF, as described below: 1 x Asst. Squad Leader w/SA80
1 x Grenadier w/SA80 UGL (Lt. AP:1/AT:0)
British Army Section, 2006–2008 1 x Gunner w/L108A1 SAW (Lt. AP:1/AT:0)
Fireteam 1 1 x Gunner w/GPMG (Med. AP:2/AT:0)
1 x Squad Leader w/SA80
British Army Section, 2010+
Fireteam 1
1 x Squad Leader w/SA80
1 x Grenadier w/SA80 UGL (Lt. AP:1/AT:0) and
Benelli Shotgun
1 x Gunner w/L108A1 SAW (Lt. AP:1/AT:0)
1 x Designated Marksman (DMR) w/L129A1
DMR

perform Fireteam 2
Ir is h Guards
s of th e araj, 1 x Asst. Squad Leader w/SA80
Soldier t r o l in Nahr-e S
ity pa
a secur 1 x Grenadier w/SA80 UGL (Lt. AP:1/AT:0)
r, 2010
Nove e
m b

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ENDURING FREEDOM

1 x Gunner w/L108A1 Gunner w/L108A1 SAW British Royal Marine Section


(Lt. AP:1/AT:0) Fireteam 1
1 x Gunner w/GPMG (Med. AP:2/AT:0) 1 x Squad Leader w/SA80
1 x Grenadier w/SA80 UGL (Lt. AP:1/AT:0)
British Army Rifle Platoon 1 x Gunner w/L108A1 SAW (Lt. AP:1/AT:0)
1 x Platoon Commander w/SA-80 1 x Rifleman w/SA80 or L86A2 LSW
1 x Platoon Sgt. w/SA-80
1 x Signaler w/SA-80 Fireteam 2
1 x Medic w/SA-80 1 x Asst. Squad Leader w/SA80
1 x JTAC w/SA-80 1 x Grenadier w/SA80 UGL (Lt. Support)
1 x Mortarman w/51mm Mortar (60mm post-2008) 1 x Gunner w/L108A1 SAW (Lt. AP:1/AT:0)
3 x British Army Rifle Sections 1 x Gunner w/GPMG (Med. AP:2/AT:0)

British Royal Marines British Royal Marine Maneuver Support Section


Initiative Level: D8 to D10 1 x Section Leader w/SA-80
Confidence Level: Confident to High 1 x Sniper w/Sniper Rifle
Supply Level: Normal to Abundant 1 x Gunner w/60mm Mortar (Light Mortar)*
Body Armor: 1D 1 x Rifleman w/SA-80
Troop Quality/Morale: D8 to D10/D10 to D12 *One 60mm mortar per Troop

The basic building block of the British Royal Marines is British Royal Marine Troop
the Fireteam. Two Fireteams form a Section. Three 1 x Platoon Commander w/SA-80
Sections plus a Maneuver Section form a Troop. 1 x Platoon Sgt. w/SA-80
3 x British Royal Marine Sections
1 x British Royal Marine Maneuver Support Section

UNITED STATES FORCES


US Marine Corps (USMC)
US Marine Corps Basic Force Attributes
Initiative Level: D8 to D10
Confidence Level: Confident to High
Supply Level: Normal
s
mmando Body Armor: 1D
o y a l M arine Co C h ara,
British
R
r a t io n Sond Troop Quality/Morale: D8 to D10/D10 to D12
t in O p e istrict
take par o f N a d-e Ali D
ranc e uthern
the clea P r o v in ce in so
and The basic building block of the United States Marine
of Helm y 2007
g h a n is tan, Jul
Af Corps is the Fireteam. Three fireteams under a Squad

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sample organizations

US Army
Initiative Level: D8 to D12
Confidence Level: Confident to High
Supply Level: Abundant
Body Armor: 1D
Troop Quality/Morale: D8 to D10/D8 to D12

The basic building block of the US Army is the Fireteam.


Two Fireteams under a Squad Leader make up a Squad.
Four Squads make up a Platoon.

US Army Stryker Brigade Combat


US Marines, Afghanistan, 2009. (Figures by
Elhiem Figures) Team Rifle Platoon
Rifle Fireteam, Stryker Brigade Combat Team
Leader form a Squad. Three Squads under a Platoon 1 x Fireteam Leader w/M4 (ACOG equipped)
Leader form a Platoon. 1 x Grenadier w/M203 (Lt. AP:1/AT:0)
1 x Gunner w/M249 SAW (Lt. AP:1/AT:0)
USMC Fireteam 1 x Assistant Gunner w/M4 (ACOG equipped)
1 x Fireteam Leader w/M16A4 (ACOG equipped) M320A1 Grenade Launcher (Lt. AP:1/AT:0) available
1 x Grenadier w/M203 (Lt. AP:1/AT:0) from 2009 forward. May substitute Mk 48 Mod 0 machine
1 x Gunner w/M249 (Lt. AP:1/AT:0) gun (Med. AP:2/AT:0) for M249 SAW from 2010.
1 x Assistant Gunner w/M16A4 (ACOG equipped)
Rifle Squad, Stryker Brigade Combat Team*
USMC Squad* 1 x Squad Leader w/M4 (ACOG equipped)
1 x Squad Leader w/M16A4 (ACOG equipped) 2 x Rifle Fireteams
3 x USMC Fireteams
*One rifleman per squad is a Designated Marksman
(DMR) equipped with a SAM-R rifle (pre-2008),
M39 EMR or KAC M110 DMR (post-2010)

USMC Platoon
1 x Platoon Leader w/M16A4 (ACOG equipped)
1 x Platoon Sgt. w/M16A4 (ACOG equipped)
1 x Navy Corpsman w/M16A4 (ACOG equipped)
3 x USMC Squads the
tors in
l F o r c es opera tan, 2002.
ia
US Spec Afghanis
g u n D is trict of
Transport is in the form of Humvees, MRAPs, or AAVs. Or

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ENDURING FREEDOM

*One or two riflemen per squad are designated as Rifle Platoon, Stryker Brigade Combat Team
Designated Marksman (DM). They are equipped with 1 x Rifle Platoon HQ Squad
either an M14 or M21 (2005–2008), M14 EBR-RI (2008 3 x Rifle Squads
to the present), or M110 (expected to replace the M14 1 x Weapon Squad
EBR-RI at a point between 2011 and 2012).
US Army Rifle Platoon, Infantry
Weapons Squad, Stryker Brigade Combat Team* Brigade Combat Team
1 x Squad Leader w/M4 (ACOG equipped) Rifle Fireteam, Infantry Brigade Combat Team
2 x Gunners w/M240s (Med. AP:2/AT:0) 1 x Fireteam Leader w/M4 (ACOG equipped)
4 x Assistant Gunners w/M4 (ACOG equipped) 1 x Grenadier w/M203 (Lt. AP:1/AT:0)
*Note that the Squad can split into two MG teams, each 1 x Gunner w/M249 SAW (Lt. AP:1/AT0)
of which is treated as a Weapons Team. 1 x Assistant Gunner w/M4 (ACOG equipped)
M320A1 Grenade Launcher (Lt. AP:1/AT:0) available
Rifle Platoon HQ, Stryker Brigade Combat Team from 2009 forward. May substitute Mk 48 Mod 0
1 x Platoon Leader w/M4 (ACOG equipped) machine gun (Med. AP:2/AT:0) for M249 SAW from
1 x Platoon Sgt. w/M4 (ACOG equipped) 2010 onward.
1 x Radio Operator w/M4 (ACOG equipped)
1 x Forward Observer w/M4 (ACOG equipped) Rifle Squad, Infantry Brigade Combat Team*
1 x Trauma Expert (Medic) w/M4 (ACOG 1 x Squad Leader w/M4 (ACOG equipped)
equipped)* 2 x Rifle Fireteams
*Medic is attached to the platoon and is not an organic
asset

Rifle Platoon Mounted Element, Stryker Brigade


Combat Team**
4 x M1126 Stryker ICVs
3 x Vehicle Commanders*
4 x Drivers
*The vacant Vehicle Commander position can be filled
by one of the platoon’s leaders.
**It should be noted that the four Strykers have a carrying
capacity of 44 personnel, but the organization above lists
Soldier
45 organic personnel and an attached medic for a total of Regimen
s from t
he
t descen 75th Ranger
46 personnel. It is unusual for all personnel to be used in Bird hel d in an
MH-6 Lit
icopter tle
from th flown b
a given operation as some are tactical cross-loaded to e 160th y pilots
Aviation S pecial O
other units in the company, are not necessary to the Regimen
t
peration
s
operation, or are otherwise unavailable.

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sample organizations

*One or two riflemen per squad are designated as ODA has a specialized MOS (Military Occupational
Designated Marksman (DM). They are equipped with Specialty), team members are extensively cross-trained in
either an M14 or M21 (2005–2008), M14 EBR-RI (2008 each other’s specialties to ensure redundancy of critical skill
to the present), or M110 (expected to replace the M14 sets. Each ODA may have a particular team specialization,
EBR-RI at a point between 2011 and 2012). such as HALO, urban warfare, mountain warfare, etc.
There are typically 6 ODAs in a Special Forces Company.
Weapon Squad, Infantry Brigade Combat Team ODAs are usually supported by attached USAF Combat
1 x Squad Leader w/M4 (ACOG equipped) Controllers (CCTs) and ODAs involved in Direct Action
2 x Anti-Armor Specialists w/M4 (ACOG equipped) operations (DA) may have an attached USAF Pararescue
and Javelin ATGM (AT:4/AP:4(H) Jumper (PJ). PJs are highly trained and remarkably well-
2 x Gunners w/M240B MGs (Med. AP:2/AT:0) conditioned combat medics.
2 x Ammo Handlers w/M4 (ACOG equipped) A typical ODA split into two teams is presented below.
2 x A-Gunners w/M4 (ACOG equipped) In this example, the ODA is supported by two pairs of
May substitute M240B machine gun for Mk 48 Mod 0 CCTs and PJs. Note that it is not unusual for Special Forces
machine gun from 2010 or M240L from 2011. operators to split into smaller teams of four, three, or two
in order to accomplish specific mission tasks.
Rifle Platoon HQ, Infantry Brigade Combat Team ODA Teams are often equipped with a SOFLAM
1 x Platoon Leader w/M4 (ACOG equipped) (Special Operations Forces Laser Acquisition Marker)
1 x Platoon Sgt. w/M4 (ACOG equipped) which provides CAS attempt bonus for using a laser
1 x Radio Operator w/M4 (ACOG equipped) designator. ODAs routinely have access to Barretts, M24s,
and M240s as required.
Platoon, Infantry Brigade Combat Team
1 x Platoon HQ Squad ODA Team One
3 x Rifle Squad 1 x ODA Detachment Commander w/Suppressed
1 x Weapons Squad M4A1 w/ACOG
1 x ODA Team Sgt. w/Suppressed M4A1 w/ACOG
The Rifle Platoon in the US Army’s Infantry Brigade & UGL (Lt. AP:1/AT:0)
Combat Teams has no organic transportation. However, 1 x Weapons Sgt. w/SAW (Lt. AP:1/AT:0)
in Afghanistan, patrols have been augmented with various 1 x Medical Sgt.
up-armored HMMWV and MRAP type vehicles. 1 x Engineering Sgt. w/EBR (Designated Marksman
– can be split from unit with another member as a
US Army Special Forces (“Green spotter to act as a Sniper Team)
Berets”) 1 x Communications Sgt. w/Suppressed M4A1
Operational Detachment Alpha (ODA) w/ACOG
ODA’s are 12 man teams organized to permit a “six man 1 x USAF CCT w/Suppressed M4A1 w/ACOG
split” into two teams as needed. While each member of an 1 x USAF PJ w/Suppressed M4A1 w/ACOG

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ENDURING FREEDOM

ODA Team Two Members of the squad may also be equipped with
1 x ODA Asst. Detachment Commander sniper rifles or Carl Gustavs based on mission
w/Suppressed M4A1 w/ACOG requirements. Each platoon also has a two-man sniper
1 x ODA Intel. Sgt. w/Suppressed M4A1 w/ACOG team that may be equipped with sniper and DM rifles
& UGL (Lt. AP:1/AT:0) (Mk11s, Mk12 or M110s; M24s, Mk13s or Barrett
1 x Weapons Sgt. w/SAW (Lt. AP:1/AT:0) M107) based on mission requirements.
1 x Medical Sgt. w/Suppressed M4A1 w/ACOG
1 x Engineering Sgt. w/EBR (Designated Marksman US Army Ranger Platoon
– can be split from unit with another member as a 1 x Platoon Leader w/M4A1 (ACOG equipped)
spotter to act as a Sniper Team) 1 x Platoon Sgt. w/M4A1 (ACOG equipped)
1 x Communications Sgt. w/Suppressed M4A1 1 x Radio Operator w/M4A1 (ACOG equipped)
w/ACOG 3 x Ranger Rifle Squads
1 x USAF CCT w/Suppressed M4A1 w/ACOG 1 x Ranger Weapons Squad
1 x USAF PJ w/Suppressed M4A1 w/ACOG Note that Rangers were equipped with Mk 16 SCARs in
late 2009–2010. At the time of this writing the future of
US Army Rangers the SCAR is unclear.
US Army Ranger Rifle Fireteam
1 x Fireteam Leader w/M4A1 (ACOG equipped) DANISH FORCES
1 x Grenadier w/M203(Lt. AP:1/AT:0) Spejderdelinger (Scout
1 x Gunner w/M249 SAW (Lt. AP:1/AT:0) Platoon) of a Light Recon
1 x Assistant Gunner w/M4A1 (ACOG equipped) Squadron, Danish Battalion
M320 Grenade Launcher (Lt. AP:1/AT:0) available Initiative Level: D8 to D10
from 2009 forward. MK46 Mod 0 MG available Confidence Level: Confident to High
from 2002. Supply Level: Normal
Body Armor: 1D
US Army Ranger Rifle Squad* Troop Quality/Morale: D8 to D10/D10 to D12
1 x Squad Leader w/M4A1 (ACOG equipped)
2 x Rifle Fireteam Spejdergrupper Team (Scout Team)
*One rifleman per squad is a Designated Marksman 1 x Team Leader w/C7A2 or C8A2
(DMR) equipped with a Mk11 DMR, KAC M110 or 1 x Grenadier w/M203A1 (Lt. AP:1/AT:0)
Mk14 EBR rifle. 1 x Gunner w/LSW or Minimi (Lt. AP:1/AT:0)
1 x Rifleman w/C7A2 or C8A2
US Army Ranger Weapons Squad
1 x Squad Leader w/M4A1 (ACOG equipped) Spejdergrupper Squad (Scout Squad)
3 x Gunners w/Mk46 or Mk48 (Med. AP:2/AT:0) 2 x Spejdergrupper Fireteams
3 x Assistant Gunners w/M4A1 (ACOG equipped) 2 x HMMWV FAVs (may be replaced with
3 x Ammo Bearers w/M4A1 (ACOG equipped) Jackals/Supacats in the future)

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sample organizations

Deltroppen Team (Support Team) Section


1 x Team Leader w/C7A2 or C8A2 1 x Squad 1
1 x Grenadier w/M203A1 (Lt. AP:1/AT:0) 1 x Squad 2
1 x Gunner w/LSW or Minimi (Lt. AP:1/AT:0)
HQ Squad
Deltroppen Squad (Support Squad) 1 x Plt. Commander w/C7A2 or C8A2
4 x Deltroppen Fireteams 1 x Plt. Sgt. w/C7A2 or C8A2
4 x Mowag Eagle IVs 1 x Medic w/C7A2 or C8A2
1 x Signaler w/C7A2 or C8A2
Spejderdelinger (Scout Platoon) 1 x Gunner w/MG3 (Med. AP:2/AT:0) or Carl
1 x Deltroppen (Squad) Gustav (AP:4/AT:2(H)
3 x Spejdergrupper (Scout Squads) 1 x Asst. Gunner w/C7A2 or C8A2
Light Recon Squadrons also have an attached
Finskyttesektion (Marksman Section) of three Platoon
marksmen/snipers armed with Sako TRG-42 rifles. 1 x HQ Squad
3 x Sections
Mechanized Infantry Company
(Piranhas)/Armored Infantry A Mechanized Infantry Platoon is mounted in three
Company (M113G3DKs), MOWAG Piranha IFVs. An Armored Infantry
Danish Battalion Platoon is mounted in 3 M113G3DKs. In 2010 the
Initiative Level: D8 to D10 M113G3DKs were replaced with the CV9035DK,
Confidence Level: Confident to High the Danish variant of the CV90.
Supply Level: Normal
Body Armor: 1D DUTCH FORCES
Troop Quality/Morale: D8 to D10/D10 to D12 Air Mobile Platoon
Initiative Level: D8 to D10
Squad 1 Confidence Level: Confident to High
1 x Section Commander w/C7A2 or C8A2 Supply Level: Normal to Abundant
1 x Gunner w/LSW (Lt. AP:1/AT:0) Body Armor: 1D
1 x Rifleman w/C7A2 or C8A2 Troop Quality/Morale: D8 to D10/D8 to D10

Squad 2 Section 1
1 x Asst. Section Commander w/C7A2 or C8A2 1 x Group Leader w/C7A1
1 x Gunner w/LSW (Lt. AP:1/AT:0) 1 x Gunner w/Para Minimi (Lt. AP:1/AT:0)
1 x Grenadier w/M203 (Lt. AP:1/AT:0) 1 x Rifleman w/40mm GL (Lt. AP:1/AT:0)

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ENDURING FREEDOM

1 x Rifleman w/SRAT Panzerfaust 3


(AP:4/AT4(H w/tandem warhead – ignores ERA)
or VRAT AT4 (AP:3/AT:3(H)

Section 2
1 x Asst. Group Leader w/C7A1
1 x Gunner w/Para Minimi (Lt. AP:1/AT:0)
1 x Rifleman w/40mm GL (Lt. AP:1/AT:0)
g
1 x Combat Lifesaver (medic) w/C7A1 a warnin
ip e r t e am fires r u z g a n
sn er, U
A Dutch o t e n t ial Dick
a p
Squad shot at
r o v in c e, 2008
P
1 x Section 1
1 x Section 2
1 x SRAT Panzerfaust 3 (AP:4/AT4(H w/tandem
Platoon warhead – ignores ERA)
1 x Platoon Leader w/C7A1 1 x VRAT AT4 (AP:3/AT:3(H)
1 x Assistant Platoon Leader w/C7A1 1 x Shotgun
1 x Medic w/C7A1 1 x FN MAG (Med. AP:2/AT:0)
3 x Squads
Romeo & Echo Squads
Armored Infantry Platoon 3 x YPR vehicle crew
Initiative Level: D8 to D10 (Driver/Gunner/Commander)
Confidence Level: Confident to High 3 x Riflemen w/C7A1
Supply Level: Normal to Abundant 2 x Gunners w/Para Minimi (Lt. AP:1/AT:0)
Body Armor: 1D 2 x Grenadiers w/C7A1 UGL (Lt. AP:1/AT:0)
Troop Quality/Morale: D8 to D10/D8 to D10
Each squad carries the following gear in their vehicle
Alpha & Bravo Squads for use as needed:
3 x YPR vehicle crew (Driver/Gunner/Commander) 1 x SRAT Panzerfaust 3 (AP:4/AT4(H w/tandem
2 x Riflemen w/C7A1 warhead – ignores ERA)
2 x Gunners w/Para Minimi (Lt. AP:1/AT:0) 1 x VRAT AT4 (AP:3/AT:3(H)
2 x Grenadiers w/C7A1 UGL (Lt. AP:1/AT:0) 1 x Shotgun
1 x Accuracy International Arctic Warfare .338
Each squad carries the following gear in their vehicle Lapua (sniper rifle)
for use as needed:

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sample organizations

FRANCE
Section de Combat
(Infantry Platoon)
Initiative Level: D8 to D10
Confidence Level: Confident to High
Supply Level: Normal to Abundant
Body Armor: 1D
Troop Quality/Morale: D8 to D10/D8 to D10
A Frenc
h Opera
Liaison tional M
300m Fireteam Team so entor an
during a ldier pr d
ovides s
1 x Caporal w/FAMAS nationa
foot pat
rol with e c urity
l army, the Afg
2 x Soldiers w/FAMAS and Anti Blinde Leger Nov. 4,
2008
han
Launcher* (AP:3/AT:3(H)
*French designation for AT-4 Launcher
2 x Gunners w/Eryx Launchers (SACLOS
600m Fireteam ATGM, Heavy Gun, AP:4/AT:4-Tandem Warhead
1 x Caporal w/FAMAS ignores ERA)
1 x Gunner w/Minimi (Lt. AP:1/AT:0) 2 x Ammo Bearers w/FAMAS
1 x Soldier w/LGI* (Lt. AP:1/AT:0) and FAMAS
*Lance Grenade Individuel – a light grenade discharger Section de Combat (Platoon)
1 x Groupe Commandement (HQ Squad)
Groupe de Combat (Squad) 1 x Groupe Appui Anti Char (Anti-Tank Squad)
1 x Sergent w/FAMAS 3 x Groupes de Combat (Squads)
1 x 300m Fireteam
1 x 600m Fireteam Transport
4 x AMX-10s or VABs
Groupe Commandement (HQ Squad) 4 x Gunners
1 x Lieutenant w/FAMAS 4 x Drivers
1 x Sergent w/FAMAS
1 x Radio Operator w/FAMAS GERMANY
2 x Marksmen w/FR-F2 (Sniper Rifles – may be Initiative Level: D8 to D10
fielded as a Sniper Team) Confidence Level: Confident to High
Supply Level: Normal to Abundant
Groupe Appui Anti Char (Anti-Tank Squad) Body Armor: 1D
1 x Caporal w/FAMAS Troop Quality/Morale: D8 to D10/D8 to D10

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ENDURING FREEDOM

Jäger units (comparable to the US Army Rangers) are GPMG (Med. AP:2/AT:0) to provide better penetration
the basic form of light infantry fielded by the modern of Afghanistan’s sun-baked mud walls.
German Bundeswehr. They specialize in assault and The use of sniper teams is widespread and they are often
defense operations in rough terrain, confined spaces armed with G82 (Barrett .50 Sniper Rifle) and G22 rifles.
and modern urban warfare. They are provided with
additional training to be Mountaineers (with emphasis Gebirgsjäger or
on winter warfare) or Paratroopers. Jäger units are vital Fallschirmjäger Zug
to the Bundeswehr due to their versatility and the (Mountaineer or Paratroop
nature of modern-day peacekeeping missions abroad. Platoon)
Panzergrenadier units benefit from the mobility and Jäger Trupp (Fireteam)
protection offered by their armored fighting vehicles. 1 x Truppführer (Fireteam Leader) or
They are especially well-suited for swift changes between Gruppenführer (Squad Leader) w/G36
mounted and dismounted combat to maintain the 1 x Soldat w/G36/AG36 UGL (Lt. AP:1/AT:0)
momentum of an armored assault. Their versatility and 1 x Soldat w/MG4 (Lt. AP:1/AT:0)
quick reaction capability enables them to gain and 1 x Soldat w/G36
maintain the initiative and determine the outcome of an 1 x Soldat w/G36
engagement. They wield enough heavy firepower to
outflank and overcome any armored threats the enemy Jäger Gruppe (Squad)
might field. Panzergrenadier units of the modern 2 x Jäger Trupp (Fireteams), one replaces the
Bundeswehr work closely with the formations of Truppführer (Fireteam Leader) with a
Leopard 2 MBTs, securing and supporting their Gruppenführer (Squad Leader) w/G36
missions where necessary.
It should be noted that most German units in Jäger Zugführergruppe (Platoon HQ)
Afghanistan, even the Panzergrenadier units, have 1 x Zugführer (Platoon Leader) w/G36
adopted the Jäger organization to optimize mobility and 1 x Soldat w/G36/AG36 UGL (Lt. AP:1/AT:0)
flexibility for patrolling units. 1 x Soldat w/MG4 (Lt. AP:1/AT:0)
Marders tend to be used as direct fire support vehicles 1 x Soldat w/G36
rather than transports and are occasionally manned by 1 x Funker (radio operator) w/G36 and radio
Jäger teams who have been trained to operate them. 1 x Jäger Trupp (Fireteam)
It should also be noted that a recent reorganization of the
Bundeswehr provides most Panzer and Panzergrenadier Jäger Zug (Platoon)
Divisions with a Jäger Battalion. 1 x Jäger Zugführergruppe (Platoon HQ)
It is becoming a common practice to provide squads 3 x Jäger Gruppe (Squads)
with at least one G3 (7.62mm) rifle with scope for use
by a Designated Marksman. Additionally, one MG4 Transport
SAW is in each squad is commonly replaced with a MG3 4 x Tpz Fuchs

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sample organizations

Note: The German Jäger infantry draws vehicle 1 x Soldat w/G36 and HK69A1 Grenade Launcher
commanders, gunners and drivers directly from the 40mm (Lt. AP:1/AT:0)
squads. Dismounting all infantry from their transport 1 x Soldat w/MG3 GPMG (Med. AP:2/AT:0)
leaves the vehicles idle without crew. 1 x Soldat w/G36
The recent deployments of the German Bundeswehr 1 x Funker (radio operator) w/G36 and radio
to Afghanistan have shown the need to utilize lighter
transport vehicles like the ATF Dingo or the Swiss-made Plus
MOWAG Eagle IV, to reduce the damage to the Afghan 1 x MILAN ATGM (AP: 5D/AT: 4D, ignores ERA)
infrastructure and (first and foremost) increase that may be fired from the HQ’s Spz Marder if the
protection of the soldiers against IED or mine attacks. commander is unbuttoned OR can be carried by the
Due to the lower passenger capacity of the lighter dismounted Zugführergruppe.
vehicles, simply consider a Jäger platoon always having
enough of the listed transports to carry everybody. A Panzer Grenadier Zug (Platoon)
mix of transport vehicles is common practice within the 1 x Panzergrenadier Zugführergruppe (Platoon HQ)
German contingent in Afghanistan. 3 x Panzergrenadier Gruppen (Squads)

Panzergrenadier Zug Transport


(Platoon) 4 x Spz Marder
Panzergrenadier Gruppe (Squad) 4 x Vehicle Commanders w/PDW (SMG, either UZI
1 x Gruppenführer (Squad Leader) w/G36 or MP-7)
1 x Soldat w/Panzerfaust 3 (Med. AP:2/AT:2(M), 4 x Drivers w/PDW (SMG, either UZI or MP-7)
ignores ERA) and G36 4 x Gunners w/PDW (SMG, either UZI or MP-7)
1 x Soldat w/G36 and HK69A1 Grenade Launcher
40mm (Lt. AP:1/AT:0) Note: The German Panzergrenadier infantry draws
1 x Soldat w/MG3 GPMG (Med. AP:2/AT:0) vehicle commanders, gunners and drivers directly from
1 x Soldat w/G36 the squads, but they differ from Jäger units in that the
1 x Soldat w/G36 Grenadier squad’s designated drivers, gunners and
vehicle commanders will not dismount with the
Panzergrenadier Zugführergruppe (Platoon HQ) Panzergrenadier Gruppe. They will always man their
1 x Zugführer (Platoon Leader)w/G36 IFV to support the dismounts and vice versa. The crew
1 x Soldat w/Panzerfaust 3 (Med. AP:2/AT:2(M), and their weapons are listed for instances where the crew
ignores ERA) and G36 would have to dismount due to vehicle damage.

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VEHICLES
AUSTRALIAN DEFENSE FORCE (ADF)
ADF SOFT SKIN VEHICLES
Gun Front Side Rear Deck Notes/
Name Class Type Firepower MGs Crew
Rating Armor Armor Armor Armor Attributes
Bushmaster S W FN MAG (Med. N/A 3D 2D6 2D6 2D6 1D6 1+9 Up-Armored
AP:3/AT:0) (Rear Improved MG for M2HB –
M2HB HMG (Hvy. Light facing) Remote Weapon System
AP:5/AT:1) (RWS)
Smoke Dischargers
Vehicle must be manned
with one soldier per weapon
if FN MAG and rear facing
MG is to be fired.
Mine Resistant
Lifesaver
Land Rover S W FN MAG (Med. N/A 3D 1D6 1D6 1D6 1D6 3 Smoke Dischargers
Surveillance AP:3/AT:0) Vehicle must be manned
Reconnaissance M2HB HMG (Hvy. Light with one soldier per weapon
Vehicle (SRV) AP:4/AT:1) to be fired.
MK19 AGL (Med. N/A Mine Resistant
AP:3/AT:0)
Land Rover S W FN MAG (Med. N/A 3D 1D6 1D6 1D6 1D6 3 Smoke Dischargers
Perentie Long AP:3/AT:0) Vehicle must be manned
Range Patrol M2HB HMG (Hvy. Light with one soldier per weapon
Vehicle (LRPV) AP:4/AT:1) to be fired.
MK19 AGL (Med. N/A Mine Resistant
AP:3/AT:0)

ADF LIGHT VEHICLES


Gun Front Side Rear Deck
Name Class Type Firepower MGs Crew Notes/Attributes
Rating Armor Armor Armor Armor
ASLAV PC L W FN MAG (Med. N/A 3D 3D8 2D8 2D6 1D6 2+9 Improved MGs (RWS) for
AP:3/AT:0) the M2HB
M2HB HMG (Hvy. Light Amphibious
AP:4/AT:1) Can be equipped with Bar
MK19 AGL (Med. N/A Armor
AP:3/AT:0)
ASLAV 25 L W 25mm Chain Gun Medium 3D 3D8 2D8 2D6 1D6 3+6 Amphibious
(AP:5/AT:3) Can be equipped with Bar
Armor

Bushmasters Australian ASLAV-25

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Vehicles

CANADIAN VEHICLES
CANADIAN LIGHT VEHICLES
Gun Front Side Rear Deck
Name Class Type Firepower MGs Crew Notes/Attributes
Rating Armor Armor Armor Armor
LAV III L W Turret Mounted Medium 3D6 3D8 2D8 2D6 1D6 2+7 Enhanced Fire Control
25mm Chain Gun Lifesaver
(AP:5/AT:3) May be fitted with Bar
Armor

DANISH VEHICLES
DANISH SOFT SKIN VEHICLES
Gun Front Side Rear Deck
Name Class Type Firepower MGs Crew Notes/Attributes
Rating Armor Armor Armor Armor
M1045A2 S W M2HB HMG (Hvy. Light N/A 1D6 1D6 1D6 1D6 1+4 Smoke Dischargers
HMMWV FAV AP:4/AT:1)

DANISH LIGHT VEHICLES


Gun Front Side Rear Deck
Name Class Type Firepower MGs Crew Notes/Attributes
Rating Armor Armor Armor Armor
Bushmaster III 35/50 Can be fitted with Bar Armor
(AP:5/AT:3(M) Smoke Projectors
CV9035DK M T Medium 3D 3D10 2D10 2D8 1D 2+7
7.62mmCommander’s Must be unbuttoned to utilize
MG (AP:3/AT:0) Commander’s MG
M113G3DK L T 12.6mm HMG (Hvy. Light N/A 3D8 2D8 2D6 1D6 2+11 Up-Armored
AP:4/AT:1) Obsolete
MOWAG Eagle L W Bofors Lemur OH Light N/A 3D8 2D8 2D6 1D6 1+4 Mine Resistant
IV WS 12.7mm Enhanced Fire Control
(AP:5/AT:1) (RWS)
MOWAG L W 12.7mm HMG (Hvy. Light N/A 3D8 2D8 2D6 1D6 2+9 Enhanced Fire Control
Piranha III AP:4/AT:1) Lifesaver
May be fitted with Bar
Armor

DUTCH VEHICLES
DUTCH LIGHT VEHICLES
Gun Front Side Rear Deck
Name Class Type Firepower MGs Crew Notes/Attributes
Rating Armor Armor Armor Armor
YPR-765 L T 25mm Chain Gun Medium 3D 3D8 2D8 2D6 1D6 3+7 Amphibious
(AP:5/AT:3)

Dutch YPR

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ENDURING FREEDOM

FRENCH VEHICLES
FRENCH SOFT SKIN VEHICLES
Gun Front Side Rear Deck
Name Class Type Firepower MGs Crew Notes/Attributes
Rating Armor Armor Armor Armor
VBL S W AA-52 GPMG (Med. N/A N/A 2D6 2D6 2D6 1D6 2+1 Up-Armored
AP:3/AT:0)
VBL RECO 12.7 S W 12.7mm HMG (Hvy. Light N/A 2D6 2D6 2D6 1D6 2+1 Up-Armored
AP:4/AT:1)

VBL RECO 12.7 Marder IFV

GERMAN VEHICLES
GERMAN LIGHT VEHICLES
Gun Front Side Rear Deck
Name Class Type Firepower MGs Crew Notes/Attributes
Rating Armor Armor Armor Armor
Tpz Fuchs APC L W Front Mounted N/A N/A 3D8 2D8 2D6 1D6 2+10 Amphibious
GPMG (Med. Lifesaver
AP:3/AT:0)
Rear Mounted N/A
GPMG (Med.
AP:3/AT:0)

GERMAN MEDIUM VEHICLES


Gun Front Side Rear Deck
Name Class Type Firepower MGs Crew Notes/Attributes
Rating Armor Armor Armor Armor
Marder 1A5 M T 20mm Autocannon Light 3D 3D10 2D10 2D8 1D6 3+6 Hardened
IFV (AP:3/AT:2) Lifesaver
Milan ATGM Heavy Cannot fire main gun and
(AP:4/AT:4*) ATGM in the same
*Ignores ERA Activation/Reaction

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Vehicles

UK VEHICLES
UK SOFT SKIN VEHICLES
Gun Front Side Rear Deck
Name Class Type Firepower MGs Crew Notes/Attributes
Rating Armor Armor Armor Armor
Land Rover S W 7.62mm GPMG N/A N/A 1D6 1D6 1D6 1D6 1+7 Hardened
Snatch (Med. AP:3/AT:0)

Land Rover S W 7.62mm GPMG N/A 3D 2D6 2D6 1D6 1D6 2+8 Hardened
WMIK (Med. AP:3/AT:0) Open Top
or
M2HB HMG (Hvy.
AP:4/AT:1) Light

Pinzgauer 4 x4 S W 7.62mm GPMG N/A N/A 1D6 1D6 1D6 1D6 2+8
(Med. AP:3/AT:0)

Pinzgauer 6x6 S W 7.62mm GPMG N/A N/A 1D6 1D6 1D6 1D6 2+10
(Med. AP:3/AT:0)

Iveco Panther S W 7.62mm GPMG N/A N/A 2D6 2D6 1D6 1D6 1+3 Hardened
CLV (Med. AP:4/AT:0) Advanced Fire Control
(RWS)
Vector PPV S W 7.62mm GPMG N/A N/A 2D6 2D6 1D6 1D6 2+6 Hardened
(Med. AP:4/AT:0)
or
Minimi (Lt.
AP:2/AT:0) N/A

M-WMIK S W M2HB HMG (Hvy. Light 3D (Pintel 2D6 2D6 1D6 1D6 3 Up-Armored
(Jackal) AP:4/AT:1) Light Mounted Open Top
or GPMG) Mine Resistant
HK GMG (Med. Lifesaver
AP:3/AT:0)
Menacity S W M2HB HMG (Hvy. Light 3D (Pintel 2D6 2D6 1D6 1D6 3 Up-Armored
AP:4/AT:1) Mounted Open Top
or GPMG) Mine Resistant
HK GMG (Med. Light Lifesaver
AP:3/AT:0)

Land Rover Snatch Land Rover WMIK

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ENDURING FREEDOM

UK LIGHT VEHICLES
Gun Front Side Rear Deck
Name Class Type Firepower MGs Crew Notes/Attributes
Rating Armor Armor Armor Armor
BvS10 Viking L T 7.62mm GPMG N/A N/A 3D8 2D8 2D6 1D6 2+8 Amphibious
(Med. AP:3/AT:0) May be fitted with Bar
Armor
Main gunner protected
by gun shield, rear
gunner with Minimi
manned by infantry
passengers (no gun
shield)
FV103 Spartan L T 7.62mm GPMG N/A N/A 3D8 2D8 2D6 1D6 2+5 Amphibious
(Med. AP:3/AT:0) May be fitted with Bar
Armor
FV510 Warrior L T 30mm Autocannon Medium 3D 3D8 2D8 2D6 1D6 3+2 Can be Up-Armored
(AP:4/AT:3)
7.62mm GPMG N/A
(Med. AP:3/AT:0)

BvS10 Viking FV103 Spartan

FV510 Warrior (Photo taken in Bosnia,


1997 Buffalo MVP 6x6

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Vehicles

US VEHICLES
US SOFT SKIN VEHICLES
Gun Front Side Rear Deck
Name Class Type Firepower MGs Crew Notes/Attributes
Rating Armor Armor Armor Armor
M1151A1 S W M2HB HMG (Hvy. Light N/A 2D6 2D6 2D6 1D6 1+4 Up-Armored
w/B1 Kit AP:4/AT:1) May be fitted with
or Improved MGs (CROWS)
Mk19 AGL (Med. N/A for +1 FP die for MGs
AP:3/AT:0) MP version mounts CS
or grenade launchers
M240G GPMG N/A
(Med. AP:3/AT:0)

M966 TOW S W TOW II ATGM Heavy N/A 2D6 2D6 2D6 1D6 1+4 Up-Armored
Carrier (AP:3/AT:4) May fire and move at
M240G GPMG N/A Tactical Speed
(Med. AP:3/AT:0)

Cougar 4 x4 MRAP MaxxPro 4 x4 MRAP

M1126 Strykers

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ENDURING FREEDOM

US LIGHT VEHICLES
Gun Front Side Rear Deck
Name Class Type Firepower MGs Crew Notes/Attributes
Rating Armor Armor Armor Armor
Buffalo MVP L W M2HB HMG (Hvy. Light N/A 3D8 2D8 2D6 1D6 2+4 Lifesaver
6x6 AP:4/AT:1) Mine Resistant
or Hardened
M240G GPMG N/A Equipped with remote
(Med. AP:3/AT:0) operator arm. Used in
mine clearing ops
Caiman MRAP L W M2HB HMG (Hvy. Light N/A 3D8 2D8 2D6 1D6 2+10 Lifesaver
6x6 AP:4/AT:1) Mine Resistant
or Hardened
M240G GPMG N/A
(Med. AP:3/AT:0)

Cougar MRAP L W M2HB HMG (Hvy. Light N/A 3D8 2D8 2D6 1D6 2+6 Lifesaver
4 x4 AP:4/AT:1) Mine Resistant
or Hardened
M240G GPMG N/A May be fitted with Bar
(Med. AP:3/AT:0) Armor

Cougar-A2 L W M2HB HMG (Hvy. Light N/A 4D8 3D8 3D6 1D6 2+6 Lifesaver
MRAP 4 x4 AP:4/AT:1) Mine Resistant
or Hardened
M240G GPMG N/A Up-Armored
(Med. AP:3/AT:0) May be fitted with Bar
Armor
MaxxPro L W M2HB HMG (Hvy. Light N/A 3D8 2D8 2D6 1D6 2+6 Lifesaver
MRAP 4 x4 AP:4/AT:1) Mine Resistant
or Hardened
M240G GPMG N/A
(Med. AP:3/AT:0)

MaxxPro L W M2HB HMG (Hvy. Light N/A 3D8 2D8 2D6 1D6 2+10 Lifesaver
MRAP 6x6 AP:4/AT:1) Mine Resistant
or Hardened
M240G GPMG N/A
(Med. AP:3/AT:0)

RG-31 Mk 5 L W M2HB HMG (Hvy. Light N/A 3D8 2D8 2D6 1D6 2+6 Enhanced Fire Control
MRAP 4 x4 AP:4/AT:1) N/A Lifesaver
or Mine Resistant
M240G GPMG Hardened
(Med. AP:3/AT:0)

M1126 Stryker L W RWS M2HB HMG Light N/A 3D8 2D8 2D6 1D6 2+9 Enhanced Fire Control
ICV (Hvy. AP:5/AT:1) Lifesaver
or May be fitted with Bar
RWS Mk 19 AGL Armor
(Med. AP:4/AT:0) N/A

US HEAVY VEHICLES
Gun Front Side Rear Deck
Name Class Type Firepower MGs Crew Notes/Attributes
Rating Armor Armor Armor Armor
M1A2 Abrams H T 120mm (AP:5/AT6) Heavy 4D 5D12 4D12 3D12 2D8 4 Up-Armored
MBT M2HB HMG (Hvy. Light Heavy Hitter
AP:4/AT:1) Improved MGs
Safe Haven
Lifesaver
M1040 Canister Round:
6D vs Troops in open/Lt.
Cover. TQ Test for
availability
M2HB can only be fired
when TC is unbuttoned

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Uniform Guide

UNIFORM GUIDE
USMC at squad level for use against strongpoints. FGM-148
Marines in Afghanistan currently wear the arid desert Javelins are also available at the Weapons Platoon level.
digital pattern known as MARPAT (Marine Pattern) Sniper rifles are allocated at the Company or Battalion
with Coyote Brown covers for their MTV (Modular level. Scout Sniper Platoons receive the bolt action M40A3
Tactical Vest) body armor. Prior to its full adoption by as their primary rifle, supported by DMRs and the Barrett
2004, Marines wore three color desert pattern DCUs .50 M82A3.
(Desert Camouflage Utilities) with a mix of Coyote
Brown and woodland pattern covers for their US ARMY
Interceptor combat body armor (some units received The Army wore three color desert DCUs with a mix of
DCU covers but these were relatively rare). Most woodland and three color pattern body armor covers up
webbing items including chest rigs and magazine until 2005 when the ACU (Army Combat Uniform),
pouches are now issued in Coyote Brown. Their helmet also known as ACUPAT or UCP (Universal Camouflage
is the Marine only issue Lightweight Helmet with Pattern), was adopted with a matching cover for the
MARPAT pattern covers (which ironically was available Interceptor vest. As per the Marines, matching webbing
to many units before the MARPAT uniform itself). and pouches are now issued in ACU. The Army wears
In terms of small arms, the M16A4 equipped with the MICH helmet known as the ACH (Advanced
ACOG optical sight remains the issue rifle for the Corps, Combat Helmet) with ACU pattern. Post 2010, the US
including three per squad with M203 launchers (one per Army has adopted the commercial Crye Multicam
fireteam). M4A1s are issued in small quantities mainly pattern for all units operating outside the wire
to MARSOC operators, LAR crews and dismounts and in Afghanistan.
infantry RTOs and leaders. The standard fireteam The M4A1 carbine has increasingly become the
support weapon is the M249 SAW in the Para variant standard in Army combat units, nearly always mounted
with collapsible stock. Some of these mount the ACOG with a mixture of ACOG and Aimpoint sights. As per the
magnified gun sight. One rifleman in each squad is Marines, two per squad are issued with under-slung
identified as a Designated Marksman (DM). Marine grenade launchers, either the older M203 or the newly
DMs may use M14s or SAM-R DMRs pre-2008, though issued M320. The M249 SAW is deployed in both its
these were both largely replaced by the M39 Enhanced standard fixed stock and Para versions again often with
Marksman Rifle (a USMC version of the M14 Enhanced ACOG or Aimpoint sights. M240Bs are issued at Weapons
Battle Rifle used by the Army). The M39 itself is being Platoon level but may be attached at squad level. The Army
replaced by the KAC M110 DMR or Mk11 Mod2. also uses DMRs – normally equipped with the M14 EBR-
The company’s Weapons Platoon has the M240G light RI. The M110 (version of the Mk11 or SR-25) is slated to
machine gun available along with the Mk183 SMAW in replace the EBR in the near future. Snipers, again normally
Assault Engineer teams and the M32 multi-shot grenade allocated at battalion level (company level for Stryker
launcher, M136/AT-4. M72 LAW rockets are often issued BCTs), carry the M24 but also have the M110 and M107

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ENDURING FREEDOM

82nd Airborne on patrol

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Uniform Guide

Barrett available. Both M136/AT-4 and LAW rockets are for some time before this became doctrine in 2010. The
issued at section level as required. “on paper” organization of a British section in 2010
Ranger fireteams may have Mk46 Mod 0 SAW post- included the Charlie fireteam employing an SA80, an SA80
2002 or M249 Para SAWs from 2001. Weapons Platoons UGL, a Minimi and an LSW with the Delta fireteam
may have Mk48s to replace M240s post-2002. DMs in carrying an SA80, an SA80 UGL, a Minimi and a GPMG.
Army and Rangers may use scoped M14s – mainly pre- In theater, the LSW has been replaced by the newly issued
2003, but also available later in the war. Predominantly the Designated Marksman Rifle, the L129A1, in at least one
Mk11 DMR is favoured with some Mk14 EBRs in use. section of the platoon with the LSW often being replaced
Rangers and regular Army grenadiers may use the by another Minimi or SA80 in the other sections. British
M320 40mm launcher from 2009. infantry platoons also have a 60mm light mortar available
attached to the platoon headquarters group (replacing the
BRITISH ARMY & ROYAL previously issued 51mm) and a combat shotgun, the
MARINES L128A1, is issued as a secondary entry weapon to one
The British Army and Royal Marines currently are issued member of each section.
a propriety uniform based on Multicam and known as
MTP (Multi Terrain Pattern). Osprey armor covers and THE TALIBAN & AL QAEDA
webbing are becoming available in MTP as are helmet The Taliban dress as per the Afghan civilian population,
covers. They are also still issued one set of desert DPMs typically in the two piece shalwar kameez (baggy
(Disruptive Pattern Material) for use in the high desert as trousers and long over shirt) which is always one
this pattern proved superior to MTP in this environment. matching color. They often wear a waistcoat in any
Prior to 2010, all units were issued desert DPM however number of colors over the shalwar kameez or sometimes
temperate DPM items were also often worn, particularly in a combat jacket, generally in US woodland pattern. The
the Green Zones. Taliban were known for their distinctive black silk
The Brits carry the SA80A2, or more properly the turbans although this is less so today with many wearing
L85A2, as their standard rifle. The SA80A2 is equipped white turbans or other headgear.
with either the older SUSAT, interim issue ACOG or the Al Qaeda and other foreign fighters wear a mix of
recently adopted Elcan Spectre. Two per section mount Afghan shalwar kameez and western dress. AQ tend to
the L17A2 Underslung Grenade Launcher (UGL). The wear their trousers six inches too short, a Salafist religious
structure of British fireteams and exact rate of weapons requirement. They also often dye their beards red or
issue has been modified several times both doctrinally and yellow. Footwear is another distinguishing feature with AQ
in theater since 2006. Originally, the section had a L110A2 often wearing tennis shoes or western hiking boots. Indeed
Minimi and an L86A2 LSW per fireteam. Due to the lack they have been seen wearing high-end civilian outdoors
of a sustained fire capability from the LSW (it uses a clothing such as North Face or camouflage clothing
standard SA80 30 round magazine), the LSW was dropped including US and NATO patterns, particularly among the
and a second Minimi replaced it. mountains along the Pakistani border. These fighters also
Some units, particularly the Paras, had unofficially been commonly wear balaclavas to aid in concealing their
pushing down the issue of L7A2 GPMGs to section level identity from ISI informers and American drones.

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PAINTING GUIDE
USMC the dry-brush and as the mix sits and dries it adds a
For this supplement the AAG studio did up a new subtle pattern to the figure that suggests the look we are
USMC force using Elhiem Figures to represent a 2009 after. It’s a quick and easy way to get the uniform looking
USMC unit as operating in Helmand Province. good on the tabletop.
Although at first glance the camo pattern uniforms The next stage was to do all the webbing and boots
may seem hard to do, once you look at a few pictures of on the figures in Vallejo English Uniform (921) and this
the men in combat you will see the uniform fades out to was then washed with Devlan Mud wash. Once this was
an almost single color tone at a distance. We therefore dry we went back over the webbing in English Uniform
decided to “suggest” the look of the uniforms on the leaving the wash in the cracks. As a final highlight to the
studio army rather than actually paint the camo in! webbing we used Vallejo US Drab Earth. We also did
First, undercoat your models. We use a black spray some of the goggle covers in this color and then a few in
primer to give depth to the colors that go on over it. The Iraqi Sand as well to break it up a little and add some
next thing we do is give the models an entire covering of variation as seen in pictures of the real troops.
Vallejo German Camo Black Brown (822). This provides Next we did all the weapons. These were done in
a nice base for the next stage. Vallejo German Grey (995), then given a black ink wash,
Now we apply the basic uniform color. For this we re-highlighted with German Grey and then a final
used Vallejo Iraqi Sand (810) and gave the figures a good highlight was done using Vallejo Dark Grey (994). This
overall coating. We then added Vallejo Deck Tan (986) was just applied over raised areas and around scopes and
to the Iraqi Sand at a 1:1 mix and drybrushed this onto along barrels to pick out the detail. We then used Vallejo
the figures. Drybrushing involves using a large brush
and wiping off most of the paint. You then run the brush
over the figure and it leaves the lighter color on the
raised areas, instantly highlighting the model quickly
and easily. After this we drybrushed on the Deck Tan
and for a final light drybrush added Vallejo Ivory (918)
to the Deck Tan, again at a 1:1 ratio.
Now we had the basic uniform color we needed to
define all the detail and add the suggestion of a camo
pattern. For this we used a little trick of the trade. We
took some Games Workshop Devlan Mud and mixed it
with some artists liquid matt varnish at a 1:1 ratio. We
then applied this all over the figures. The use of the
varnish instead of water allows the wash to flow and sit
Example of SMAW highlighted as described.
into cracks, but it also blends together all the stages of (Figures by Elhiem Figures)

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PAINTING GUIDE

Oily Steel (865) to pick out magazines. For other support webbing in this manner. We also painted the boots in
weapons we basecoated them in Vallejo Camo Olive this color. Next we applied an overall wash of GW
Green (894) and added a little of Vallejo Buff (976) for Devlan Mud to the entire model.
the highlight. We used this on the SMAW and on ammo Once this had thoroughly dried, we went back over
boxes, though these can also be done in the same way as the figure with Iraqi Sand, using short streaks and flicks
the weapons. of paint to highlight the areas of the original Iraqi Sand
Finally we did the flesh with a basecoat of Vallejo Red basecoat showing through. This acted both as a highlight
Leather (818) followed by highlights of Vallejo Medium and to make the camo pattern stand out more. We did a
Skintone (860) and then Vallejo Flat Flesh (955). We few streaks of Iraqi Sand over the English Uniform
tend to mix the colors with each other to make the “splotches” to make the pattern seem more realistic. We
highlights more subtle but this does take a bit more time. also went over the webbing and the water bladder, as well
We think it’s worth it though! as the goggle strap and helmet to make all these items
Finally, we painted in the goggle lenses in Dark Grey stand out and accentuate the details. We also used
and painted a few of the guys as if they are wearing gloves, English Uniform to highlight the boots.
using either Dark Grey or Russian Green. To both colors Next we painted in the gun with Vallejo German
we added a dab of Buff for the highlight color. Dark Grey and Vallejo Russian Green for ammo boxes.
We painted the bases in Vallejo Desert Yellow (977) We added a bit of Vallejo Buff to the German Dark Grey
and drybrushed them with Iraqi Sand. We then added to add a few highlights to the guns.
some static grass and Siflor tufts to finish them off. For the flesh and goggles, we used the same methods
as in the USMC guide. We also based them in the same
BRITISH ARMY & MARINES way to keep all the basing consistent. This system is a
As well as painting up USMC for the book, the AAG quick way of producing Modern British, but it works
Studio also did up an army using Britannia Miniatures’ well and allows you to get your guys on the table quick!
range of Afghanistan British. We developed a fast, but I hope the above helps you to try and paint up your
effective, way of turning out British troops wearing the own USMC or British force for Operation Enduring
distinctive DPM clothing. Freedom, it’s a lot easier than it sounds and practice
First of all we undercoated the figures black and makes perfect! Don’t forget to check out the Ambush
then applied an overall coat of Vallejo Iraqi Sand to the Alley forum for more tutorials and to check out the latest
figure. We then used Vallejo English Uniform to add stuff the AAG Studio is cranking out!
camo “splotches” to the figure in a random manner,
covering around 50% of the figures’ clothing and Piers Brand – AAG Studio

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MINIATURES GUIDE
A large number of miniatures are currently available in the ADF’s contribution and featuring both regular army
the three dominant Ambush Alley scales – 15mm, and Special Forces along with an expanding range of
20mm and 28mm – with more being added frequently. Taliban insurgents. Wartime also manufacture the
In 15mm, Rebel Miniatures (www.rebelminis.com) and Bushmaster IMV.
QRF (www.quickreactionforce.co.uk) both produce A relatively new company, Under Fire Miniatures
suitable miniatures for US and UK forces along with (www.underfireminiatures.com), have several ranges
opposition (QRF produce Afghan irregulars and Afghan available including 2006 Brits in Helmand, 2010 Brits in
National Police). QRF has created a huge range of the new Osprey Assault Armor and Mk7 helmet, and a
modern vehicles for ISAF and OEF forces including small range of Taliban. Under Fire produce SFMG
such theater-specific vehicles as the British Mastiff mount GPMG and .50 HMG teams perfect for scenarios
MRAP, the Panther CLV and an RQ-1 Predator. Peter featuring the defence of patrol bases or FOBs.
Pig (www.peterpig.co.uk) also produces a range of S&S Models (www.sandsmodels.com) have perhaps
15mm miniatures in their AK47 Republic Range with the largest range of vehicles for the modern period with
some useful US infantry and vehicles. many useful for Afghanistan such as UK and US
In 20mm, the options for the Afghanistan gamer MRAPs, Strykers and numerous vehicles suitable for
open up considerably and this scale is perhaps best European ISAF nations. S&S also produce a growing
served of all. For miniatures, Elhiem Figures range of figures (including Taliban and Afghan civilians)
(www.elhiemfigures.com) manufactures an ever- and accessories such as Afghan rugs, local Afghan
increasing range of quality 20mm figures including produce and even Hot Spot markers! 20mm gamers have
Afghan specific 2009 US Marines, IOTV-clad US the advantage of the huge range of 1/72 plastic kits and
Army, 2008 Brits in Osprey body armor, Special Forces pre-assembled and pre painted diecast models from the
and Taliban. likes of Dragon, Easy Model and Forces of Valor.
Britannia Miniatures (www.Britanniainkerman.com) For 28mm gamers, the selection of excellent figures
also cast an Afghanistan-specific 20mm range of and vehicles continues to expand. Leading the pack is
Taliban, British and US Army along with civilians, Empress Miniatures (www.empressminiatures.com)
wounded, media (including a great not Ross Kemp) and with a wonderful range of US regulars and SOF along
specialist figures such as an EOD operator and mine with Taliban. Helmand British are also rumoured.
clearer, Taliban on motorcycles, private military Eureka Miniatures (www.eurekamin.com) of Australia
contractors, helicopter crews and a military working dog also make a lovely range of compatible Taliban and
team. Britannia offers an accompanying range of vehicles USMC Force Recon. The Assault Group
including the WMIK, M-WMIK Jackal, Mastiff, Viking (www.theassaultgroup.com) produces small ranges of
and even a civilian Jingle Truck. Afghan, US and British while S&S Models and Imprint
Wartime Miniatures (www.wartimeminiatures.com) Models (www.imprintmodels.co.uk) manufacture
of Australia also produces an Afghan range focusing on vehicles suitable for Afghanistan.

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GLOSSARY OF TERMS & ACRONYMS
ACM Anti-Coalition Militia FO: Forward Observer. A spotter for
ACOG: Advanced Combat Optical Gunsight artillery fires
AGL: Automatic Grenade Launcher FOB: Forward Operating Base
AK: Avtomat Kalashnikova; Kalashnikov FSG: Fire Support Group
automatic rifle FTL: Fireteam Leader
ALS: Advanced Life Saving
ANA: Afghan National Army GMG: Grenade Machine Gun (See AGL)
ANP: Afghan National Police GPMG: General Purpose Machine Gun
AP: Anti-Personnel GWOT: Global War on Terror; Became
AQ: Al Qaeda Overseas Contingency Operations in
AQT: Al Qaeda/Taliban March 2009, but still in common usage
AT: Anti-Tank
HLS: Helicopter Landing Site
ATGM: Anti-Tank Guided Missile
HLZ: Helicopter Landing Zone
HMG: Heavy Machine Gun
BDA: Battle Damage Assessment
HMMWV: High Mobility Multipurpose Wheeled
Vehicle. The ubiquitous “Hummer” or
CASEVAC: Casualty Evactuation
“Humvee”
CCP: Casualty Collection Point
HUMINT: Human Intelligence
CCT: Combat Control Team
HVT: High Value Target
COIN: Counter-Insurgency
CSAR: Combat Search and Rescue
ICOM Chatter: Intelligence Communications Chatter
– enemy chatter over unsecured radio
DEVGRU: Naval Special Warfare Development frequencies
Group IED: Improvised Explosive Device
Dicker: Taliban spotters equipped with radios, ISAF: International Security & Assistance
cellular, or satellite phones. Term Force
coined by the SAS in Northern Ireland.
DShK: Degtyarov-Shpagin Krupnokalibernyj; JDAM: Joint Direct Attack Munition
Degtyarov-Shpagin Large Caliber; JPEL: Joint Priority Effects List. A database of
Russian heavy machine gun key insurgent leaders, bomb makers
and logisticians
EOD: Explosive Ordinance Demolition – the JSOTF: Joint Special Operations Task Force
“bomb squad” JTAC: Joint Terminal Air Controller
ETAC: Enlisted Terminal Attack Controller KIA: Killed in Action

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ENDURING FREEDOM

LMG: Light Machine Gun RWS: Remote Weapon System – usually a top
mounted weapon system that can be
M2HB: M2 Heavy Barreled Machine Gun (.50 controlled within the vehicle without
Caliber Browning MG) exposing the gunner
MBITR: Multiband inter/intra team radio
MEDEVAC: Medical evacuation Sangar: Strengthened and elevated fighting
MFC: Mortar Fire Controller position
MG: Machine Gun SAW: Squad Automatic Weapon
MRAP: Mine Resistant Ambush Protected SBIED: Suicide Bomber IED
SEAL: Sea, Air, and Land. Naval special
OCF: Other Coalition Forces – euphemism operations forces
for JSOTF (Joint Special Operations SF: Army Special Forces. “Green Berets”
task Force)
Shura: Afghan traditional council of elders
ODA: Operational Detachment Alpha. SF
SIGINT: Signal Intelligence
“A-Team”
SMU: Special Mission Unit
OEF: Operation Enduring Freedom
SOAR: Special Operations Aviation Regiment
OP: Observation Post
SOF: Special Operations Forces
OP: Operation
SQL: Squad Leader

PJ: US Para-Jumper. Elite USAF rescue


TAC: Terminal Air Controller
and combat medicine experts
TACP: Tactical Air Control Party
PKM: Pulyemyet Kalashnikova
TF: Task Force
Modernezerovanoi: Kalashnikov
Modernized Machine Gun; a Russian TLC: Terminal Lance Corporal
GPMG TQ: Troop Quality
POI: Person of Interest
UAV: Unmanned Aerial Vehicle
QRF: Quick Reaction Force UGL: Under-slung Grenade Launcher (See
RGL)
RCP: Routine Clearance Patrol – a patrol of
combat engineers aimed at clearing VBIED: Vehicle Borne IED
IEDs from a route VPB: Vehicle Patrol Base
RGL: Rifle Grenade Launcher
RPG: Rocket Propelled Grenade WIA: Wounded in Action

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BIBLIOGRAPHY
Bishop, Patrick, 3 Para. London: Harper Press, 2007 Luttrell, Marcus, Lone Survivor. New York: Back Bay
Blehm, Eric, The Only Thing Worth Dying For: How Books/Little, Brown and Company, 2008
Eleven Green Berets Forged a New Afghanistan. Macy (Sgt.), Ed, Apache: Inside the Cockpit of the
New York: HarperCollins, 2005 World’s Most Deadly Fighting Machine. London,
Briscoe, Kiper, Schroder, Sepp, Weapon of Choice: HarperPress, 2008
ARSOF in Afghanistan. Leavenworth: Naylor, Sean, Not a Good Day to Die: The Untold
CSI Press, 2003 Story of Operation Anaconda. New York: Berkley
Darack, Ed, Victory Point. New York: Penguin Group, Caliber, 2005
2009 Neville, Leigh, Special Operations Forces in
Junger, Sebastien, War. New York: 12/Hachette Book Afghanistan. Oxford: Osprey Publishing, 2008
Group, 2010 Robinson, Linda, Masters of Chaos: The Secret History
Kemp (Col.), Richard and Hughes, Chris, Attack State of the Special Forces. New York: PublicAffairs, 2004
Red. London: Penguin Group, 2009 Stanton, Doug, Horse Soldiers. New York: Scribner,
Koons, Christopher N. Enduring Voices: Oral Histories 2009
of the US Army Experience in Afganstan. Wright, Dr. Donald P. A Different Kind of War:
Leavenworth: CMH 2008 The US Army in Operation Enduring Freedom,
LeBleu, Joe, Long Rifle: A Sniper’s Story in Iraq and October 2001, September 2005. Leavenworth:
Afghanistan. Guilford: Lyons Press, 2009 Books Express, 2005

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ARTWORK REFERENCES
Pg.7 M1114 Zeus-HLONS, Bagram Air Base, by Pg.97 CIA Special Activities Division operative,
Ian Palmer © Osprey Publishing Ltd. Taken by Ramiro Bujeiro © Osprey Publishing Ltd.
from New Vanguard 122: HMMWV Humvee Taken from Elite 163: Special Operations
1980–2005. Forces in Afghanistan.

Pg.29 German SOF Soldier, by Michael Welply © Pg.99 Sergeant, Operational Detachment Alpha,
Osprey Publishing Ltd. Taken from Elite 113: by Ramiro Bujeiro © Osprey Publishing Ltd.
US Navy SEALs. Taken from Elite 163: Special Operations
Forces in Afghanistan.
Pg.34 US Navy SEAL, by Michael Welply © Osprey
Publishing Ltd. Taken from Elite 113: Pg.104 Sergeant, SBS, by Ramiro Bujeiro © Osprey
US Navy SEALs. Publishing Ltd. Taken from Elite 163: Special
Operations Forces in Afghanistan.
Pg.39 US Navy SEAL in Afghan costume, by Michael
Welply © Osprey Publishing Ltd. Taken from Pg.108 Trooper, Australian SAS, by Ramiro Bujeiro ©
Elite 113: US Navy SEALs. Osprey Publishing Ltd. Taken from Elite 163:
Special Operations Forces in Afghanistan.
Pg.44 The battle for Takur Ghar, by Michael Welply
© Osprey Publishing Ltd. Taken from Elite Pg.115 NCO, German KSK, by Ramiro Bujeiro ©
113: US Navy SEALs. Osprey Publishing Ltd. Taken from Elite 163:
Special Operations Forces in Afghanistan.
Pg.51 Afghan guerrilla, by Ronald Volstad ©
Osprey Publishing Ltd. Taken from Pg.122 Commando, Dutch Korps Commandotroepen,
Men-at-Arms 178: Russia’s War by Ramiro Bujeiro © Osprey Publishing Ltd.
in Afghanistan. Taken from Elite 163: Special Operations
Forces in Afghanistan.
Pg.73 US Army Ranger, by Michael Welply ©
Osprey Publishing Ltd. Taken from Warrior Pg.129 NCO, 1er RPIMA, French Army COS,
65: US Army Ranger 1983–2002. by Ramiro Bujeiro © Osprey Publishing Ltd.
Taken from Elite 163: Special Operations
Pg.78 Canadian Para Corporal, by Carlos Chagas © Forces in Afghanistan.
Osprey Publishing Ltd. Taken from Elite 143:
Canadian Airborne Forces since 1942. Pg.132 AH-64D, by Jim Laurier © Osprey Publishing
Ltd. Taken from New Vanguard 111: Apache
Pg.88 HH/MH-60G Pave Hawk, by Ian Palmer AH-64 Boeing (McDonnell Douglas) 1976–2005.
© Osprey Publishing Ltd. Taken from
New Vanguard 116: Sikorsky UH-60 Pg.154 82nd Airborne on patrol, by Johnny Shumate
Black Hawk. © Osprey Publishing Ltd.

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AN EXCELLENT POSITION AN EXCELLENT POSITION
One of your units has found an One of your units has found an IED TRIGGERMEN
excellent position that affords them excellent position that affords them The Taliban player gains an IED Trigger
unexpected protection from enemy fire! unexpected protection from enemy fire! Man. The Trigger Man’s IED can be
placed on the table as either a Reaction
You may designate which of your units You may designate which of your units to a Coalition element’s action or as an
has located this “excellent position.” As has located this “excellent position.” As Activation. The Taliban player must
long as the unit stays in its current long as the unit stays in its current declare the unit to be attacked, place a
position it receives an additional position it receives an additional marker to show the IED and finally
Defense die over and above any Cover Defense die over and above any Cover place the Trigger Man within 6” of
or Armor dice. If the unit moves, it or Armor dice. If the unit moves, it the bomb itself.
loses this advantage. Other units loses this advantage. Other units
moving into the same position will not moving into the same position will not If the IED is detonated, it attacks
receive the additional Defense die. receive the additional Defense die. all units within 4” with a Firepower
of AP:6/AT:4(M).
This card may not be played on a This card may not be played on a
fortified position. fortified position. See Operation Enduring Freedom for
the rules governing IED Triggermen.
This card is played immediately. This card is played immediately.

ZERO ALPHA REPEAT LAST?


IED TRIGGERMEN The company net informs you that
The Taliban player gains an IED Trigger soldiers from your company have been
Man. The Trigger Man’s IED can be injured or killed in another
placed on the table as either a Reaction engagement. Roll 1D6 to determine
to a Coalition element’s action or as an how the news affects them: YOU’RE GROUNDED!
Activation. The Taliban player must 1-3: Your force becomes despondent A ferocious dust or sandstorm
declare the unit to be attacked, place a and demoralized. Lower your force’s blows up, grounding all air assets
marker to show the IED and finally Morale die by one type (i.e., D8 Morale (including UAVs).
place the Trigger Man within 6” of is reduced to D6). Morale cannot be All units have their Optimum Range
the bomb itself. lowered beyond D6. reduced to 6”.
If the IED is detonated, it attacks 4-6: Your force is fired up and hungry This card is played immediately.
all units within 4” with a Firepower for some pay-back! Raise the Morale of
of AP:6/AT:4(M). every unit in your force by one die type
See Operation Enduring Freedom for (i.e., D8 Morale is raised to D10).
the rules governing IED Triggermen. Morale cannot be raised above D12.
This card is played immediately.

IED CONTACT!
A pressure plate (victim operated) IED
has detonated near one
of your units!
Randomly determine which unit has
AMMO CONDITION BLACK AMMO CONDITION BLACK
been struck by the attack. The unit
A supply snafu has left your units low A supply snafu has left your units low
takes an AP:2/AT:2(M) (3” radius)
on ammo. Your force is now considered on ammo. Your force is now considered
attack to which it may not React.
to be Poorly Supplied. to be Poorly Supplied.
The stricken unit’s Defense is
This card is played immediately. This card is played immediately. determined as usual.
This card is played immediately.
Note IED/mine detectors, MWDs and
vehicle rollers/flails may negate the IED
contact.

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IED CONTACT!
A pressure plate (victim operated) IED MINE STRIKE! MINE STRIKE!
has detonated near one A Soviet anti-personnel legacy mine has A Soviet anti-personnel legacy mine has
of your units! been detonated by one of your units! been detonated by one of your units!
Randomly determine which unit has Randomly determine which unit has Randomly determine which unit has
been struck by the attack. The unit been struck by the attack. The unit been struck by the attack. The unit
takes an AP:2/AT:2(M) (3” radius) takes an AP:3/AT:0 attack to which it takes an AP:3/AT:0 attack to which it
attack to which it may not React. may not React. The stricken unit’s may not React. The stricken unit’s
The stricken unit’s Defense is Defense is determined as usual. Defense is determined as usual.
determined as usual. This card is played immediately. This card is played immediately.
This card is played immediately. Note IED/mine detectors, MWDs and Note IED/mine detectors, MWDs and
Note IED/mine detectors, MWDs and vehicle rollers/flails may negate the vehicle rollers/flails may negate the
vehicle rollers/flails may negate the IED mine contact. mine contact.
contact

EFP!
An Explosively Formed Projectile IED SUSPECT DEVICE! SUSPECT DEVICE!
has struck one of your units! A possible IED has been spotted in the A possible IED has been spotted in the
Randomly determine which unit has path of one of your units. There is no path of one of your units. There is no
been struck by the attack. The unit time to summon EOD, so the device time to summon EOD, so the device
takes an AP:2/AT:4(H) (3” radius) must be bypassed! must be bypassed!
attack to which it may not React. Randomly determine the unit that has Randomly determine the unit that has
The stricken unit’s Defense is spotted the explosive. Your opponent spotted the explosive. Your opponent
determined as usual. may place a marker at least 6” from that may place a marker at least 6” from that
This card is played immediately. unit and at least 4” from nearby units. unit and at least 4” from nearby units.
Note as EFPs are commonly infrared or None of your units may approach None of your units may approach
electronically triggered, backpack or within 4” of the marker. within 4” of the marker.
vehicular ECM and vehicle rollers/flails This card is played immediately. This card is played immediately.
may negate the EFP contact.

BETTER OFF WITH MAP JIHAD!


AND NOKIA BLUE ON BLUE! The Taliban player gains a Suicide Bomber
Primary radios have the wrong One of your units has been struck by IED (SBIED). He must be deployed
encryption fills and your force has been friendly fire, either from an errant immediately on the table out of Line of Sight
forced to go static until the correct fills aircraft or off target indirect fire. of any Coalition forces and a minimum of
are loaded. Randomly determine which unit has 12” from the closest Coalition element. On
been struck. If it is an infantry unit, the following turn, he must attack the closest
If the scenario allows Initiative to change
each figure in the unit must roll a 4+ to Coalition unit. To do so he must make a
hands, your opponent automatically
avoid becoming a casualty. If a vehicle is D10 Morale Check. If successful he can
gains Initiative on the next turn.
move toward Coalition forces. Once he is
If the scenario doesn’t allow Initiative to struck, roll 1D10 on the Heavy Gun
within 6”, he can attempt to detonate the
change hands, your units must remain in column of the Vehicle Damage Results
bomb vest with a TQ Check. If successful, he
place until the end of the next turn while chart.
makes an AP:6/AT:3(M), w/6” radius
the comms are sorted out. Your units If you had air assets, other than a UAV, Firepower attack. Coalition forces can React
may move into cover if they are not they are grounded as a result of the by attempting to kill him before he
already there but no other movement is attack and lost for the rest of the game. detonates – roll a normal Firepower Attack
allowed. Your units may fire as normal. and if successful, the bomber has been killed
This card is played immediately.
This card is played immediately. before he self-detonates.
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ECM
EYE IN THE SKY EYE IN THE SKY
If your force is from a Coalition nation,
You gain the use of an unarmed UAV You gain the use of an unarmed UAV
you have managed to mount a
if your force is from a Coalition nation. if your force is from a Coalition nation.
successful ECM attack against the
If not, well, you don’t. If not, well, you don’t.
enemy, temporarily shutting down their
If your force already has a UAV, you can If your force already has a UAV, you can ICOM radio communication.
disregard the next Fog of War card or disregard the next Fog of War card or
The opposing player loses one Initiative
other result that would result in its loss. other result that would result in its loss.
die on the next Initiative check.
This card is played immediately. This card is played immediately.
This card may be held and played later.

GUYS, YOU NEED AN ASSIST


THEY DON’T CALL IT A DOWN THERE?
PREDATOR FOR NOTHING! If your force is from a Coalition nation,
If your force is from a Coalition nation, an AH-64 Apache has arrived over your
you have a Hellfire armed Predator or battlespace on its way back to its base to
ISTAR
Reaper on line. If not, then you don’t. refuel and rearm. If not, then you don’t.
If your force is from a Coalition nation,
you have received support from an The armed drone acts like any other The Apache stays on station for one turn
UAV and prevents the use of Out of and may use its 30mm nose gun to provide
airborne ISTAR platform such as
one attack in support of ground units. This
Nimrod or P3, which relays Taliban Contact Movement by your opponent.
attack strikes the enemy unit with the
troop locations to your ground You may also choose to fire the drone’s Firepower of the gunship’s chin gun. Due
callsigns. The Taliban lose Out of Hellfire missile at a target if you choose. to the angle and accuracy of the attack,
Contact Movement for the The attack is resolved with a Firepower infantry targets lose one die of Defense.
remainder of the game. of AP:6/AT5(H). Vehicular targets are always struck on their
The UAV is removed from play if it fires deck. The 30mm is rated at AP:6/AT:3(M).
its Hellfire missile. The gunship is removed from play at the
end of the turn it arrives.
This card is played immediately.
This card is played immediately.

THE 10,000-MILE
SCREWDRIVER...
WHERE ARE YOU GOING? An officer in the lofty realms of the chain of
command takes a personal interest in your CRACK ON!
One of your assets (your opponent’s
operation and decides he knows better than A unit of your choice is in the zone!
choice) is recalled by higher command
any “strategic corporal” on the ground. His They’re clicking along like a well-oiled
or are required to support a sister unit confusing and poorly considered commands, machine and nothing can stand
in contact. passed down through the company net, have in their way!
Roll 1D6: robbed your force of its tactical initiative.
The selected unit’s TQ and Morale are
1-2: Leaves immediately, even if Your force loses Initiative (if you had it)
raised by one die type and they are
activated this turn. and you cannot regain Initiative until
General Confusion loses interest in your treated as if they have High Confidence
3-4: Leaves next time it activates.
operation. Roll a D6 at the end of each for the duration of the turn (at the end
5-6: Agrees to stick around 1 more turn.
turn. On a 5 or 6 the General has lost of the turn, all values return to normal).
Roll again at the end of your next turn.
interest and you can test for Initiative on This card is played immediately.
This card is played immediately. the following turn. Otherwise, your
opponent automatically gains Initiative.
This card is played immediately.
© Osprey Publishing • www.ospreypublishing.com
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THE COST OF THE LOWEST THE COST OF THE LOWEST
BIDDER BIDDER
A randomly determined vehicle in your A randomly determined vehicle in your
MAN DOWN! force suffers a breakdown of some sort. force suffers a breakdown of some sort.
A randomly selected unit in your force Roll a D6: Roll a D6:
has suffered a non-combat casualty. 1 – Electrical system failure. Vehicle 1 – Electrical system failure. Vehicle
Immediately treat the unit as if it has completely disabled completely disabled
taken a casualty. Roll on the First Aid
2 – 3: Mobility failure – vehicle is 2 – 3: Mobility failure – vehicle is
table appropriate to the unit to determine
immobilized immobilized
the severity of the casualty’s injuries.
4 – 5: MGs or AGLs are so jam prone 4 – 5: MGs or AGLs are so jam prone
This card is played immediately.
that they cannot lay down effective fire that they cannot lay down effective fire
6 – Main gun disabled 6 – Main gun disabled
This card is played immediately. This card is played immediately.

ROLL OVER!
SHUFFLING THE STACK
A randomly determined vehicle in your AMPED UP!
New fast-air assets are arriving while
force suffers a rollover on harsh ground. Your force’s squad and platoon level
those that are bingo on fuel withdraw.
The vehicle is immobilized and must be leaders are doing a fine job of focusing
JTACs/FACs need some time to orient
either righted and towed by a similar your men’s attention on the job at hand
the new pilots to troop positions on the
size vehicle (which takes three turns of – their situational awareness is so
ground to avoid de-confliction and a
base contact with the immobilized amped up that it’s highly unlikely
possible friendly fire incident.
vehicle) or denied to the enemy either anyone will get the jump on them!
with grenades or from the air. Your force may not call for any further
Your units receive a +1 to all Reaction
air strikes from the time this card is
All crew and passengers must make roll tests for the duration of the game.
drawn until the end of the next turn.
a 4+ to avoid becoming a casualty This card is played immediately.
This card is played immediately.
This card is played immediately.

THE GOLDEN BB
This card may be played by any AT I JUST GAVE IT A GOOD SMACK!
AMPED UP! capable weapon at the time that it An enterprising crew member is able
Your force’s squad and platoon level engages a vehicular target. The vehicle to put his mechanical skills to good
leaders are doing a fine job of focusing engaged is automatically destroyed, use and restore one of your broken-
your men’s attention on the job at hand brewing up in such a dramatic fashion down vehicles to action!
– their situational awareness is so that it raises the morale of the AT
amped up that it’s highly unlikely weapon’s force by one die type and If your Force has suffered any Fog of
anyone will get the jump on them! lowers the morale of the opposing force War induced vehicle breakdowns (not
one die type for the duration of the combat damage), this card will restore
Your units receive a +1 to all Reaction
current turn. one of them to action. Randomly
tests for the duration of the game.
determine which vehicle is repaired.
This card is played immediately. This card may be held by the drawing
player until their next AT fire at a This card may be held and played later.
vehicle, then it must be played.

© Osprey Publishing • www.ospreypublishing.com


FOG FOG FOG
of of of
WAR WAR WAR

FOG FOG FOG


of of of
WAR WAR WAR

FOG FOG FOG


of of of
WAR WAR WAR
© Osprey Publishing • www.ospreypublishing.com
WHO GOES THERE?
A dust or sandstorm descends upon
the battlefield, obscuring vision and
I JUST GAVE IT A GOOD SMACK! muting sound. A BREAK IN THE CLOUDS
An enterprising crew member is able
All fire is treated as if it is outside The sun breaks through the clouds and
to put his mechanical skills to good
Optimum Range and units more than momentarily drives away the dust,
use and restore one of your broken-
18” away may not be engaged at all. sandstorm or any other negative
down vehicles to action!
All units on both sides may only weather effect currently in play.
If your Force has suffered any Fog of make Tactical moves for fear This card negates any weather related
War induced vehicle breakdowns (not of drawing friendly fire. Fog of War or scenario effects for the
combat damage), this card will restore
Vehicles with advanced thermal optics duration of the game or until a new
one of them to action. Randomly
function normally. weather Fog of War card is drawn.
determine which vehicle is repaired.
This effect remains in play for the This card is played immediately.
This card may be held and played later.
duration of the game unless a Fog of
War card negates it is drawn.
This card is played immediately.

ABORT! ABORT!
Sometimes JTACs or FOs make such
SORRY GUYS, SORRY GUYS, egregious errors in the heat of combat
EVERYTHING’S TASKED... EVERYTHING’S TASKED... that no amount of fail-safes can save
Sometimes, close air support is Sometimes, close air support is them. This is one of those times.
stretched thin and even urgent TIC stretched thin and even urgent TIC Someone’s managed to mix up the GPS
requests cannot be met immediately. requests cannot be met immediately. grids to potentially tragic results…
If you are the Taliban player, play this If you are the Taliban player, play this Play this card when one of your
card to automatically block one of card to automatically block one of opponent’s JTACs or FOs calls in an
your opponent’s CAS strike requests. your opponent’s CAS strike requests. air strike or artillery/mortar/MLRS
If Coalition, discard. If Coalition, discard. salvo. Instead of its intended target,
This card may be held and played later. This card may be held and played later. the strike will land squarely on the
unit that requested it.
This card may be held and played later.

IT’S A BAD DAY TO DIE IT’S A GOOD DAY TO DIE


One of your units is seized by a sense of One of your units is filled with a gallant HYDRATION CHECK!
impending doom that fills them with disregard for their own safety and The exertion of combat and the heavy
dread and melancholy. intense desire to “get the job done.” loads carried by the troops has taken its
toll on an infantry unit belonging to the
A randomly determined unit in your A randomly determined unit in your initiative player. A randomly
force suffers a -1 Die Shift to their force receives a +1 Die Shift to their determined infantry unit which has not
Morale (cannot be reduced below D6 by Morale (cannot be raised above D12 by yet been activated must spend the
this card) and loses one level of this card) and gains one level of duration of the turn re-hydrating. It
Confidence (cannot be reduced below Confidence (cannot be raised above may react to enemy fire, but with a -1
Poor Confidence with this card) for the High Confidence with this card) for the die roll modifier to its Reaction test die-
duration of the game or until countered duration of the game or until countered roll. The unit’s firepower is halved.
by another Fog of War card. by another Fog of War card.
This card is played immediately.
This card is played immediately. This card is played immediately.

© Osprey Publishing • www.ospreypublishing.com


FOG FOG FOG
of of of
WAR WAR WAR

FOG FOG FOG


of of of
WAR WAR WAR

FOG FOG FOG


of of of
WAR WAR WAR
© Osprey Publishing • www.ospreypublishing.com
CAUGHT NAPPING!
Lack of sleep, heat and constant stress
or a case of D&V has taken its toll on WHERE’D THEY COME FROM? WHERE’D THEY COME FROM?
an infantry unit belonging to the A base of civilians, a goat herder or A base of civilians, a goat herder or
non-initiative player. A randomly donkey cart appears in the middle of donkey cart appears in the middle of
determined infantry unit which has not the battlespace. Randomly determine the battlespace. Randomly determine
yet failed a Reaction test (i.e., is still direction by rolling for table edge. The direction by rolling for table edge. The
eligible to React) loses its ability to civilians will then continue across the civilians will then continue across the
React to enemy units. The unit may board in a straight line at 3” movement board in a straight line at 3” movement
react to enemy fire directed at it, but per turn until they exit the board or are per turn until they exit the board or are
with a -1 die roll modifier to its dispersed by Coalition forces. dispersed by Coalition forces.
Reaction test die-roll. The unit’s This card is played immediately. This card is played immediately.
firepower is halved.
This card is played immediately.

RENDER AID
A base of civilians carrying a wounded
child who has been caught in the
IS THAT A CIVIE? IS THAT A CIVIE?
crossfire appears within 6” of a
A base of civilians appears in the A base of civilians appears in the
randomly determined Coalition unit.
middle of the battlespace in a randomly middle of the battlespace in a randomly
The Coalition unit must provide basic
determined structure or building. They determined structure or building. They
medical care or call forward their
will attempt to flee the contact as per will attempt to flee the contact as per
medic/Corpsman to do so for one full
Afghan civilian rules or until they are Afghan civilian rules or until they are
turn before sending the civilians
dispersed by Coalition forces. dispersed by Coalition forces.
toward a nearby ANA patrol base –
This card is played immediately. This card is played immediately. they will walk at 3” per turn toward the
safest, logical table edge.
This card is played immediately.

PATROL LINK UP
WHO ARE YOU? ROSS KEMP? A nearby Coalition patrol has monitored SF’S COMING IN
your TIC call and has arrived to assist. Roll
A pair of civilian media types has been A patrol of four special operators on a
1D8 to see who has arrived:
attached to your unit. Immediately special reconnaissance tasking in the
1-4: Two fireteams of Coalition infantry with
place with the headquarters element or a section/squad leader (nine personnel) area links up with your force. They
most senior man on the ground. They attach themselves to a unit you
5-6: A light vehicle mounted patrol of 2
must be protected at all costs and loss of unarmored HMMWVs, WMIKs, MWMIKs designate. They are Stealthy and have
either will garner a -5 Victory Points. or similar Night Vision. They are armed with
The pair will act as noncombatant 7-8: A medium vehicle mounted patrol of 2 assault rifles with UGLs and one SAW
Dependents. If they survive the mission, armored HMMWVs, Mastiffs, Cougars or and 1D body armor. They are all
their footage of your troops in action similar light to medium MRAPs Advanced First Aid trained and can
adds 3 Victory Points to your total. For Choose any suitable model from your call in air support with the SF bonus.
Taliban forces, this is either an al collection. They may be deployed on any They have a Troop Quality/Morale of
Jazeera film crew or a Taliban table edge no further than 12” from another D10/D12. They may be separated from
Coalition element. The vehicle crew or
propaganda team. the unit to act on their own if desired.
infantry have a Troop Quality/Morale of
This card is played immediately. D8/D10 Confident. This card is played immediately.
This card is played immediately.
© Osprey Publishing • www.ospreypublishing.com
FOG FOG FOG
of of of
WAR WAR WAR

FOG FOG FOG


of of of
WAR WAR WAR

FOG FOG FOG


of of of
WAR WAR WAR
© Osprey Publishing • www.ospreypublishing.com
HOGS ARE WATCHING...
GUN TRUCKS An off-board SOF sniper team on an unrelated SR
tasking (or imported al Qaeda Chechen or Uzbek
A gun truck (HMMWV, WMIK or
MWMIK), light MRAP (Cougar,
sniper team if Taliban player) chimes onto your net
and announces they have eyes on your operation.
THAT’S A VC (OR MOH)
Bushmaster or Ridgeback), or armed These “Hunters of Gunmen” will add a little punch RIGHT THERE...
to your force! On each turn, you may pick one A member of one of your units
technical if Taliban (mounting 12.7mm enemy unit for the off-board sniper teams to engage.
DShK) roars up to join your force performs an act of self-sacrificing valor
Roll 1D6 to determine if the sniper team is in
(use an appropriate model from your to save the lives of his comrades. This
position to effectively engage the target unit:
collection). It enters from the most card can be played when an infantry
1: Sniper team can’t engage the target unit.
logical friendly table edge. The vehicle unit receives multiple casualties in a
2-3: Sniper team engages target w/5D10
crew has a Troop Quality/Morale Firepower. Cannot designate leaders/support single round of fire. The number of
of D8/D10. If you do not have an weapons as casualties. casualties taken, however many there
appropriate model or it would be 4-5: Sniper team engages target w/5D10 Firepower. were, is reduced to 1 (randomly roll
Can designate leaders/support weapons as casualties. which one remains a casualty). This
illogical for your force to have this
6: Sniper team has been recalled. No fire this turn. card may be held and played later.
support, draw again. Discard this card immediately.
This card is played immediately. Off-board teams may not be fired upon.
This card is played immediately.

PERSON OF INTEREST
STOPPAGE! STOPPAGE! A suspected High Value Target has
A randomly determined support A randomly determined support been picked up by ISTAR assets in your
weapon in a randomly determined unit weapon in a randomly determined unit AO. Randomly determine which enemy
in your force seizes up and cannot be in your force seizes up and cannot be unit contains this POI and add a figure
restored to action for the duration of restored to action for the duration of to the table. Coalition forces now
the game (unless the “I Just Gave it a the game (unless the “I Just Gave it a have a secondary FRAGO objective
Good Smack” card is played). Good Smack” card is played). of capturing/killing this suspect
individual. If captured and alive at end
This card is played immediately. This card is played immediately. of game, add 3 Victory Points. If killed
at any point, add 1 Victory Point.

© Osprey Publishing • www.ospreypublishing.com


First published in Great Britain in 2011 by Osprey Publishing Ltd.

© 2011 Osprey Publishing Ltd. and Ambush Alley Games

Osprey Publishing
Midland House, West Way, Botley, Oxford, OX2 0PH, UK
44–02 23rd St, Suite 219, Long Island City, NY 11101, USA
E-mail: [email protected]

Ambush Alley Games LLC


1792 Denim Lane, Enid, OK 73703, USA
E-mail: [email protected]

All rights reserved. Apart from any fair dealing for the purpose of private study, research, criticism or review, as
permitted under the Copyright, Designs and Patents Act, 1988, no part of this publication may be reproduced,
stored in a retrieval system, or transmitted in any form or by any means, electronic, electrical, chemical,
mechanical, optical, photocopying, recording or otherwise, without the prior written permission of the
copyright owner. Inquiries should be addressed to the Publishers.

A CIP catalog record for this book is available from the British Library

Print ISBN: 978 1 84908 532 8


PDF e-book ISBN: 978 1 84908 533 5

Authors: Leigh Neville, Shawn Carpenter


AAG Editor: Shawn Carpenter
Additional Editing: Peggy Carpenter, Kathy Murphy, Tom Konczal

Play-Testers: Andy Rix, Chris Mihlan, Christopher Maes, Christopher Maes, Cyril Vallin, Donogh McCarthy,
Eric Emerson, Jake Rose, Jason Mastros, Jay Arnold, Jim Roots, Jim Wonacott, Joe Trevithick, Ken Gordhamer,
Leigh Neville, Les & Alex Shorey, Mark Taylor, Michael Moore, Piers Brand, Rene Raap, Rich Chambers, Robby
Carpenter, Robert Connor, Roy Adams, Rutger van Marissing, Shaun Matthews, Stephen Crawford, Steve
Morris, Tim Spakowski, Tom Konczal, Dougie Robinson and Mid-America Wargames. To anyone we’ve
omitted – our heartfelt thanks and apologies for the oversight!

Miniatures photos by Piers Brand unless otherwise noted. Models and scenery from the collections of Piers
Brand and Dougie Robinson.
Wanat photos Courtesy of Erik Slater
Other photos by US Dept. of Defense
Maps by Shawn Carpenter

Cover concept and page layout by Myriam Bell Design, France


Cover artwork by Ramiro Bujeiro
Typeset in Bank Gothic and Minion Pro
Originated by PDQ Media, Bungay, UK
Printed in China through Worldprint

11 12 13 14 15 10 9 8 7 6 5 4 3 2 1

Osprey Publishing is supporting the Woodland Trust, the UK’s leading woodland conservation charity, by
funding the dedication of trees.

www.ospreypublishing.com

For more information on Force On Force and other products, please visit www.ambushalleygames.com

© Osprey Publishing. Access to this book is not digitally restricted. In return, we ask you that you use it for
personal, non-commercial purposes only. Please don’t upload this pdf to a peer-to-peer site, email it to
everyone you know, or resell it. Osprey Publishing reserves all rights to its digital content and no part of these
products may be copied, stored in a retrieval system or transmitted in any form by any means, electronic,
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Please support our continuing book publishing programme by using this pdf responsibly.

In Memoriam: Dave Howitt – Nulli Secundus.

© Osprey Publishing • www.ospreypublishing.com

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