Trinity 2006 QB School PDF
Trinity 2006 QB School PDF
Trinity 2006 QB School PDF
Goals/Responsibilites
Qualities of a Trinity
QB
Six Second Rule
Defense ID: Fronts Slot
Defense ID:
TRINITY FOOTBALL Coverage
Run Check Terms
Def.
GOALS
“With greater sophistication comes greater CONTROL.” –Sun Tzu
1. Gain a foundational understanding of the components of our offense
Procedures – Terminology – Defenses – Run game – Protections – Routes
3. Begin to visualize the game – Get lots of mental reps – Slow the game down
YOUR RESPONSIBILITY
1. Be active and engaged in the learning process
1. Ask questions
2. Make sure you know the “why” behind the “what”
3. Checkers: Learn from the other guy’s reps…rep it as if it’s yours
-Center has a down lineman on him (0 or Shade) -Center has a down lineman on him (0 or Shade)
-Either one or both of the guards does NOT have a -Either one or both of the guards does NOT have
DL on him. a DL on him.
-TWO LB are in the core -ONE LB is in the core
-------------------------------- --------------------------------
Core is “ODD” Core is “STACK”
BASE DEFENSE FOR: X (Lou) BASE DEFENSE FOR: Ballard, Eastern, X (Cincy)
CHANGE-UP FOR: Eastern, X (Cincy), Ballard, Seneca, Manual CHANGE-UP FOR: X (Lou), Seneca, Southen
Ma
Fr
in
ont
Me
QBS 2006 Dir
nu
-Center does not have a DL on him (possible shade), -Center does not have a DL on him (possible
but Guards do Shade), but Guards to
-TWO players at LB depth are in -ONE player at LB depth in the
B gap to B gap area B gap to B gap area
-------------------------------- --------------------------------
Core is “SPLIT” Core is “EVEN”
BASE DEFENSE FOR: X (Lou), Manual BASE DEFENSE FOR: Southern, X (Lou), Shelby Co.
CHANGE-UP FOR: Shelby Co., Seneca, Male CHANGE-UP FOR: Fern Creek
Ma
Fr
in
ont
Me
QBS 2006 Dir
nu
V V V VV V Outside
shade or
Inside the leverage
Tackle Between
on widest slot
Inside rec
and
Tackle
Head up
on
Inside rec
Ma
ver
in
ag
Me
QBS 2006 e
Dir
nu
V V V V V V V Outside
shade or
Inside the leverage
Tackle Between Between
Middle on widest slot
Inside rec
and and
Tackle Inside rec
Head up Head up
on on
Inside rec Middle rec
Ma
ver
in
ag
Me
QBS 2006 e
Dir
nu
?
Ma
ver
in
ag
Me
QBS 2006 e
Dir
nu
LEVERAGE LEVERAGE
*Outside
**Note: The term “PRESS” is tagged to describe a *Inside;
CB or a coverage in which CB are less than 5 yards occasionally head up
deep. It can be applied to Man (Inside) or Zone
(Outside) technique.
Ma
ver
in
ag
Me
QBS 2006 e
Dir
nu
Weaknesses/Thoughts of attack:
1. Same as Cover 0, but especially FIRE
routes to inside receivers and DOUBLE
MOVES (Utah, Horn, Takeoff)
BASE DEFENSE FOR: Male, Fern Creek
CHANGE-UP FOR: --
Ma
ver
in
ag
Me
QBS 2006 e
Dir
nu
Weaknesses/Thoughts of attack:
1. Individual matchup routes based on
CB/Safety depth
2. Sneak & Crossing routes w/ stairstep
technique
3. “Rub” routes
4. Alley Screens BASE DEFENSE FOR: Fern Creek, Oldham Co.
5. Timed breakout routes to inside CHANGE-UP FOR: Male, Henry Clay, X (Cincy)
receivers against inside leverage LB or
safeties (4 route, 5 route, Bronco)
Ma
ver
in
ag
Me
QBS 2006 e
Dir
nu
Weaknesses/Thoughts of attack:
1. Matchup: MLB on the back
2. QB run/Option/Scramble/Run support
on edges
3. Same underneath route concepts as BASE DEFENSE FOR: --
Cover 1 and 0 Press (Rubs, Crosses, CHANGE-UP FOR: Male
Out-breaking routes to Inside rec.)
Ma
ver
in
ag
Me
QBS 2006 e
Dir
nu
Weaknesses/Thoughts of attack:
1. Box area between hashes, deep. BASE DEFENSE FOR:
(7 Hole, E-W Hole, Bronco “Ollie”) Henderson
2. “Solo” flight routes of any kind back
CHANGE-UP FOR: --
to weakside
Ma
ms
in
Me
QBS 2006 Pa
ge
nu
EXAMPLE 1: EXAMPLE 2:
3 on left, 2i on right 0 over C (doesn’t count),
*Left side has “WIDEST TECHNIQUE” 4i on left, 5 on right
*Right side has “WIDEST TECHNIQUE”
V V V V V
Ma
ms
in
Me
QBS 2006 Pa
ge
nu
EXAMPLE 1: EXAMPLE 2:
2 on left, 2i on right Shade on left, 3 on right
*Right side has “TIGHTEST TECHNIQUE” *Left side has “TIGHTEST TECHNIQUE”
V V V V V
Ma
ms
in
Me
QBS 2006 Pa
ge
nu
EXAMPLE 1: EXAMPLE 2:
3 DL v. 3 blockers on left; 2 DL v. 3 on right 2 DL v. 3 blockers on left; 2 DL v. 2 on right
*Right side has “LIGHTEST SURFACE” *Left side has “LIGHTEST TECHNIQUE”
V V V V V V V V V
EXAMPLE 3:
2 ½ DL v. 3 blockers on left; 2 ½ DL v. 3 on right
*Neither would be considered a “LIGHTEST SURFACE”
V V V V V
t Ma
ms
De in
f. Me
QBS 2006 Ter
ms
Pa
ge
nu
B V V V V
V V V V V V V V B
EXAMPLE 2: EXAMPLE 4:
Player B is not an overhang; a blocker is available B is an overhang; no blocker is available
B V V V V
V V V V V V V V B
Ma
ms
in
Me
QBS 2006 Pa
ge
nu
B B B
H H H Y
Ma
ms
in
Me
QBS 2006 Pa
ge
nu
*A side that is “Premium” & has a “Loose” CB deeper than 6 yds is called FREE ACCESS
*A side that is “Premium”, but has a “Tight” CB 6 yards or closer is called HARD ACCESS
*A side that is “Non-Premium” with a “Loose” CB is called LIMITED ACCESS
*A side that is “Non-Premium” with a “Tight” CB is NO ACCESS
Ma
ms
in
Me
QBS 2006 Pa
ge
nu
1. Progression: 1 – 2 – 3 “Checklist”
a. “Across the Board”
2. Key defender: Look at a defender, throw opposite his reaction
3. Object receiver: Read an area:
*Throw to object receiver if not invaded
*If invaded, throw to area vacated by “invader”
Th Ma
ou ms
in
ght
Su Me
QBS 2006 m
m
Pa
ge
nu
KEYS
1. Pre-snap homework: V 2
Understand where 3
threats are to each guy in V
the progression V V V
2. Checklist is a series of V VV 1
V V V
SNAPSHOTS…Yes/No
right now, then move on 4
3. FEET follow the EYES,
then the FEET will tell
you if it’s open (rhythm)
Th Ma
ou ms
in
ght
Su Me
QBS 2006 m
m
Pa
ge
nu
V
KEYS
2
1. BIG SCREEN – See V
defender in front of each 3 V V 1 V
receiver 4
V VV V V V
2. FEET follow the EYES,
then the FEET will tell
you if it’s open (rhythm)
Th Ma
ou ms
in
ght
Su Me
QBS 2006 m
m
Pa
ge
nu
KEYS
V
1. Pre-snap: Know who can OBJ
invade, & likelihood that 2
they will by alignment. V
V V V
“Influence” them not to in
certain situations V VV V V V
2. BIG SCREEN. See at 2
least 4 yards on either
side of object receiver’s
break point. FEEL
invaders.
Th Ma
ou ms
in
ght
Su Me
QBS 2006 m
m
Pa
ge
nu
V
V V
V
V V V V V V V
V
V V
VV V V V V V V V
Th Ma
ou ms
in
ght
Su Me
QBS 2006 m
m
Pa
ge
nu
Danger Player: Defender not accounted for in your read that can
intercept if not accounted for…often inside or
in front of your read
*Often the ILB on Quick throws and/or in 1 safety defenses;
*Often the safety on 60-70 throws and/or in 2 safety defenses
V
DANGER
V READ
V
V V V
V
V V V V V
Th Ma
ou ms
in
ght
Su Me
QBS 2006 m
m
Pa
ge
nu
3
2
1
On throws to a receiver who is facing us (Mini Curl, Sit, Orbit, Curl, Now, Hitch, etc.), we will
maximize yards after catch by making “Triangle” throws. The “Triangle” refers to the three spots
where a receiver can catch the ball without slowing down or locking up his hips: The right
shoulder, the left shoulder, and his facemask.
The best Triangle throws are those thrown ON THE SHOULDER AWAY FROM DEFENSIVE
PRESSURE. If the nearest defender is outside, put the ball on the inside shoulder. If the nearest
defender is inside, put the ball on the outside shoulder
If a defender from behind is an IMMEDIATE THREAT to knock the ball away, we throw a
“GUT SHOT” into the receiver’s stomach so that he can protect himself and give the defender
no path to the ball.
Ma
op
in
s
Me
QBS 2006 Me
nu
nu
DROP Summary
Most of your success or failure as a passer will happen because of what goes from from
the waist down. Disciplined, consistent drops serve the following purposes:
1. Get you where you’re supposed to be
2. Get you there when you’re supposed to be there
3. Get your body in a position to deliver the ball when the read tells you to
Ma
op
in
s
Me
QBS 2006 Me
nu
nu
1 step
1a. 1 STEP: Throwing side foot steps at 45° angle to target, sit & drive off it
1b. CATCH/SHOOT: To throwing side – Double play turn into hinged pos. as ball arrives, push
off & throw without a step
Opp. throwing side – SIT on throwing leg, HINGE off leg, push off, no step
USED FOR: “Color” screens, Slant, Now (Under C only), Fade +8 (Under C only)
Ma
op
in
s
Me
QBS 2006 Me
nu
nu
Flash “P”
3 quick Rocker
3 big Rock & Hitch
5 quick
5 big (Hitch)
3 & Hitch 3 quick
2a. 5 QUICK: 5 quickest steps you can take, anchor and hinge last step, no hitch up
2b. 3 QUICK: 1 big – 2 quick – anchor & hinge last step, no hitch up, just like 3 qk f/under
USED FOR: Stop, Glance, Box
3a. 5 BIG: 3 big, 2 quick, 100 percent tempo, 1 Hitch up & throw on rhythm
3b. 3 & HITCH: Just like Gun 3 quick, with a Hitch up
USED FOR: Bronco, Big Space
Ma
op
in
s
Me
QBS 2006 Me
nu
nu
Tight U
Angle 5
(Kickback) Angle 3 Dash
(Anchor or Hitch) Tight U
Dash (Possible kickbk)
‘RUN-PASS’ Calls
NOW – BINGO – GREEN/GOLD
A ‘Run-Pass’ call is one in which we call both a run and a pass at the same time. All or some
receivers will execute the route or pass indicated, the OL and backs will execute the run.
NO VERBAL CHECK IS GIVEN.
You simply decide, based on certain criteria, whether to hand it or throw it.
Calls will sound like this: “24 NOW,” or “26 BINGO,” or “23 GREEN”
1. NOW means that your outside receivers are running “NOW” routes. If either side has a CB that
allows you to throw it (7+ to bnd, 10 + to field), stand up and throw to that side. Otherwise, execute
the run as called. NOW is always an under center throw.
2. BINGO gives backside receivers away from the run “BIG SLANTS (3 or 4 steps)”. If you have
free access or limited access with an unusually wide alley LB that you think the Slant will get inside,
throw the Bingo. Footwork for “Bingo” will be to execute the run 2 steps (extend early), anchor on
the 3rd and throw. Otherwise, execute the run. BINGO is always under center as well.
3. GREEN/GOLD gives the frontside receivers “Green” (right) or “Gold” bubble screen
responsibilities. If you have an uncovered situation to their side, throw Green/Gold off normal
footwork. Otherwise, execute the run. We can do this under center or gun, but prefer it from gun.
R/ Ma
P in
Me Me
QBS 2006 nu nu
‘RUN-PASS’ Calls
NOW – BINGO – GREEN/GOLD
A ‘Run-Pass’ call is one in which we call both a run and a pass at the same time. All or some
receivers will execute the route or pass indicated, the OL and backs will execute the run.
NO VERBAL CHECK IS GIVEN.
You simply decide, based on certain criteria, whether to hand it or throw it.
Calls will sound like this: “24 NOW,” or “26 BINGO,” or “23 GREEN”
C
C C
R/ Ma
P in
Me Me
QBS 2006 nu nu
‘RUN-PASS’ Calls
NOW – BINGO – GREEN/GOLD
A ‘Run-Pass’ call is one in which we call both a run and a pass at the same time. All or some
receivers will execute the route or pass indicated, the OL and backs will execute the run.
NO VERBAL CHECK IS GIVEN.
You simply decide, based on certain criteria, whether to hand it or throw it.
Calls will sound like this: “24 NOW,” or “26 BINGO,” or “23 GREEN”
EXAMPLE 2a: “Rip Plus 24 BINGO” EXAMPLE 2b: “Rip Plus 24 BINGO”
CB’s inside leverage tells you to hand off Free access tells you to throw Slant on 3d step
C
C B B
R/ Ma
P in
Me Me
QBS 2006 nu nu
‘RUN-PASS’ Calls
NOW – BINGO – GREEN/GOLD
A ‘Run-Pass’ call is one in which we call both a run and a pass at the same time. All or some
receivers will execute the route or pass indicated, the OL and backs will execute the run.
NO VERBAL CHECK IS GIVEN.
You simply decide, based on certain criteria, whether to hand it or throw it.
Calls will sound like this: “24 NOW,” or “26 BINGO,” or “23 GREEN”
EXAMPLE 3a: “Larry First 23 GREEN” EXAMPLE 3b: “Larry First 23 GREEN”
3 over 3 to Green side (NOT Uncovered) 2 over 3 (UNCOVERED) tells you to throw GREEN
tells you to execute the RUN (including read) R
C
B R C
B
Un R/ Ma
co P in
v Me Me
QBS 2006 Dir nu nu
‘RUN-PASS’ Calls
“UNCLE”
“Uncle” is combines some of the thoughts from Run-Pass calls and Uncovered throws.
It is a term tied to the end of a RUN call that involves motion, often ‘Sink’ motion by R.
What it means to you and the receivers is that we’re planning to send a player in motion and execute
a run, but are on HIGH ALERT for the possibility of an UNCOVERED (“Uncle”) check
which would take the motion off and put us into uncovered throw mode with no motion.
“Uncle” means you can check any normal uncovered throw—Green/Gold, Orange/Olive, 92-192,
89-99, as well as NOW to either outside receiver.
Here’s what it sounds like:
Huddle call: “Zero Sink, 24 Uncle.”
At the line:
No uncovered available – “George, George (lift heel for motion) – 45, 45 – SetHit.”
Uncovered available – you want to check GOLD – Give ‘stop sign’ to motion man –
“Gold, Gold – 21, 21 – SetHit.”
Uncovered available – you want to check 99 – ‘Stop sign’ to motion man – “Alan, Alan—99, 99 -
Un R/ Ma
co P in
v Me Me
QBS 2006 Dir nu nu
‘RUN-PASS’ Calls
“UNCLE”
“Uncle” is combines some of the thoughts from Run-Pass calls and Uncovered throws.
It is a term tied to the end of a RUN call that involves motion, often ‘Sink’ motion by R.
What it means to you and the receivers is that we’re planning to send a player in motion and execute
a run, but are on HIGH ALERT for the possibility of an UNCOVERED (“Uncle”) check
which would take the motion off and put us into uncovered throw mode with no motion.
EXAMPLE 3a: “Larry First 23 GREEN” EXAMPLE 3b: “Larry First 23 GREEN”
3 over 3 to Green side (NOT Uncovered) 2 over 3 (UNCOVERED) tells you to throw GREEN
tells you to execute the RUN (including read) R
C
B R C
B
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
The following Individual Routes may be used against “LIMITED ACCESS” (Non-Premium):
1. Quick Out 2. Now 3. Stop (sometimes)
*All others are OFF v. Limited Access. Work the other side or check to a run
*NO individual routes may be used against “NO ACCESS”
Th Ma
ou Ro
in
ght ute
Su Me
QBS 2006 m
m
Dir
nu
***Once you choose a side to work and start the play, you do NOT go back on Indys!
Th Ma
ou Ro
in
ght ute
Su Me
QBS 2006 m
m
Dir
nu
*If your criteria takes you to “Indy” use your normal procedure in choosing/signaling the Individual route
Th Ma
ou Ro
in
ght ute
Su Me
QBS 2006 m
m
Dir
nu
55 defenders
defenders committed
committed to to coverage…
coverage…
(4 for
(4 for our
our 44 receivers
receivers ++ 11 safety
safety deep)
deep)
IF you’re presented with an uncovered look by the defense in one of these situations,
generally, you must add PROTECTION to the uncovered side
Un Ma
co in
v Me
QBS 2006 Dir nu
90-190 GAME
A. 92-192 HItch – All Hitches with possible TRAIL tag [Best from Gun]
B. 99-199 Look – All Slants [Under only]
Un Ma
co in
v Me
QBS 2006 Dir nu
RECOGNIZE
1. SEE that there’s no Jack in your :06 rule
2. KNOW which side the extra rusher is on (Jack’s side)
3. KNOW whether the CB are pressed or off
4. UNDERSTAND the situation & how it relates to potential answers
5. KNOW what you the play called says to do v. blitz
Ma
in
Me
QBS 2006 nu
PROTECT
1. Point & motion in a protector (90-190, Hot 90-190, 40-50, 160-170), OR
2. Add ‘Stay’ (Eastern/Western) OR
3. Stud or Slug the back (60-70) OR
4. Check out of what you’re in to 60-70 OR
5. Beat the pressure with a quick throw (advanced)
Ma
in
Me
QBS 2006 nu
ATTACK
1. Number one answer is to check to whatever ALLEY SCREEN is available to you
in the formation you’re in:
1. Oakland/Oxford to 2-receiver side 2. Denver/Dallas to 3 rec.
2. Second “failsafe” answer is to check 64-74 or 62-72
3. If you stay in:
1. 90-190 – a. FIRE or BOX to inside rec. v. Press
b. INDY to outside rec. v. Off
c. 89-99 Slick v. Off
2. Eastern/Western – STAY call, think OVER route to Comeback
Str Ma
Ro
uc in
ute
Me Me
QBS 2006 nu
Dir
nu
64-74
E-W (Basic) C
E-W ‘Whip’
E-W ‘Sneak’
Th Str Ma
ou Ro
uc in
ght ute
Su Me Me
QBS 2006 m
m
nu
Dir
nu
89-99
Th Str Ma
ou ute Ro
uc in
ght Su ute
Su Me Me
QBS 2006 m
m
m
m
nu
Dir
nu
90-190 ‘Slash’
90-190 ‘Sluggo’
Str Ma
ute Ro
uc in
Su ute
Me Me
QBS 2006 m
m
nu
Dir
nu
V V
2
3
V
V V V
4 V
VV V V
1b
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
1
V
2
V V V V
V V
VV V V
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
V V
3 2
V V
V V V
4
VV V V
1
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
Read: PROGRESSION, ACROSS THE BOARD, starting with “Most uncovered,” working back
to Trail side.
Ball: Triangle throws. EYES to all Trail-side receivers.
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
V
1 2
3
4
V
V V V
V V
V V V V
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
V
V
4 3 2
1
V V
V V V
V V V V
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
V
V V V
V
V V V V V
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
V V
V V V
V V
V V V V
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
V V
V
V V
V V
V V V V
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
V
3
1 V V
V V V V V
V V V
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
2 V
3
V V
1 V V V
V
V V V V
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
V V
V V V
V
V V V V V
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
V
V V
V V V
V V V V V
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
V V
V
V V V V
V V V V
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
V 2
1
V
V V V V V V
V V V
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
Pre-Snap: 0) if there a total of 4 defenders (Saf + LB) to Boot side, check out
1) Width of EMOL, anticipating the possibility of pull-up
2) Deep safety rotation & potential for the Hole to pop open, know whether to ‘Peek’
3) Alley to the side I’m booting; anyone out there that will be waiting for P. Arrow?
v. Blitz: Call “Stay”, work Hole to Over! Great call v. Blitz! Think pull-up!
Drop: Bootleg
‘Q’: Pin Arrow
Outlet: Follow to Run
Read: Possible “Peek” for a raised hand to Hole; PROGRESSION Pin Arrow to Over to Follow
Ball: Hole and Over are 2 balls
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
OVER 2 V
V
1 FOLLOW V V
V V V
3
PIN ARROW V V V V
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
Pre-Snap: 0) if there a total of 4 defenders (Saf + LB) to Boot side, check out
1) Width of EMOL, anticipating the possibility of pull-up
2) Deep safety rotation & potential for the Hole to pop open, know whether to ‘Peek’
3) Alley to the side I’m booting; anyone out there that will be waiting for P. Arrow?
v. Blitz: Call “Stay”, work Hole to Over! Great call v. Blitz! Think pull-up!
Drop: Bootleg
‘Q’: Pin Arrow
Outlet: Follow to Run
Read: Possible “Peek” for a raised hand to Hole; PROGRESSION Pin Arrow to Over to Follow
Ball: Hole and Over are 2 balls
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
66-76 “WIN”
A “combination” route used to create high-percentage opportunities to gain 10 to 14 yards
using an isolated “Stop” route on the frontside to win 1-on-1, and a stationary “Curl” on the
backside if the underneath coverage overreacts to the half-roll action.
Excellent call on 3rd and Long and in 2-minute situations.
V V
V V
V V V
V V V V
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
Read: PROGRESSION Stop to Curl. Stop is a Yes/No by the 3rd step in your drop
*On “166” or “176”, you have 3 receivers BS – Work Stop to Mars to Curl
Ball: Stop is thrown on time when butt drops – throw to a spot 10 x 2
Curl is a Triangle throw or Gut shot
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
V V
1
V V
V V V
V V V V
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
46-56 “BRONCO”
SIMILAR to 66-76 Win in that we are attempting to “WIN” on a single receiver side and work back
to stationary receivers backside if we cannot. “BRONCO” uses a TE player on the Frontside and
gives him multiple options pre- and post-snap to best defeat coverage to his side. You will
generally have 3 receivers instead of 2 backside.
Great medium-range pass against people to do not respect the backside of a 3-receiver set.
V V
V V V
V V V V V
“BRONCO”
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
3 2 J
3½
1
V 3
C
4 V V B
2
V V V V V
“BRONCO”
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
4
V 1 S
2 1
3 C
V
V V B
2
3 V V V B
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
S
2
3 1
3 C
V
V V V 2
4 V V V V B
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
V
V V
V V V V
V V V V
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
Read: OBJECT RECEIVER the Sail. Abort to Arrow if you see Alley working under it;
get to Under if anything else disrupts it. KNOW & FEEL what type of break Sail
will make.
Ball: 2 ball to Sail. Lead him on a Man break, take him to dead area on a zone ‘bend,’
Stop him in the hole if he presents his numbers.
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
V
V V
V V V V
V V V V
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
Read: PROGRESSION Outside Comeback to Inside Comeback to Over (Run Over open)
Ball: Triangle ball (alert gut shot) to Comeback, 2 ball to Over
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
1
3 2
V
V V
V V V V
V V V V
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
V V
V V V
V V V V V
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
J R
V C
V V V
V V V V
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
V V
V V V
V V V V
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
J R
V C
V V V
V V V V
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
V V
V V V
V
V V V V
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
J R
V V
V V V
V V V V
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
1 2 3
C V
V V V
V V V V
Ma
Ro
in
ute
Me
QBS 2006 Dir
nu
PUMP only 2
1
J R
C V
V V
V V V V
Ma
in
Me
QBS 2006 nu
A. STOPS THE CLOCK & WE CAN HUDDLE IF WE CHOOSE (Official: “Big X” with arms”)
A. Official or players’ time out B. Player runs out of bounds
C. Incomplete Pass D. Injury
E. Change of possession
A. “Control” passes are shorter throw when we are “ahead of the clock” (Distance to
objective is less than the number of seconds on the clock) in a Red Ball situation. It is
generally designed to get 5 to 8 yards, and, hopefully, out of bounds
B. “Chunk” passes are designed to get, at minimum, a first down and get us back into
being “ahead of the clock.” The routes may or may not get us out of bounds, but
should stop the clock temporarily by achieving first down yardage
C. Some passes have both “Control” and “Chunk” throws in them. If we are behind the
clock and thus in a “Chunk” situation, you must throw the ball away if the “Chunk”
part of the route isn’t open. In a “Control” situation, ahead of the clock you can read
the route out as you normally would!
D. Seconds to go > Yardage to our objective = CONTROL MODE
Seconds to go < Yardage to our objective = CHUNK MODE
Ma
in
Me
QBS 2006 nu
CONTROL PASSES
90-190 (Indy) 91-191 89-99 92-192 Oakland-Oxford Denver-Dallas
CHUNK PASSES
90-190 Indy (Stop) 163-173 65-75 66-76 90-190 H / Y 90-190 Hole
Ma
in
Me
QBS 2006 nu
1. After a sack
2. If we have two or three timeouts, any time in a series that the ball stays
in bounds short of first down yardage
3. To get field goal personnel onto the field
4. Critical fourth down that requires discussion & conferring when we have no other
options.
Ma
in
Me
QBS 2006 nu
1. When we have no time-outs, it is 1st, 2nd, or 3rd down, and we need to get field goal
personnel onto the field
2. When we’re behind the clock, have no timeouts, and FIRST DOWN play fails to get out
of bounds beyond the chains (we do not want to do it after a 2nd down play and create
4th down; we must not use it after a 3rd down play and spike it on 4th down!
THAT’S IT!
Outside of these scenarios, you should be managing the clock by having the play called,
your team set, and ready to go as soon as the referee sets the ball ready for play!
PROCEDURE:
Call “Clock, Clock” as soon as the previous play ends, all receivers line up in easiest
possible formation and get set QUICKLY, you double check to make sure everyone is
set, hands under center with big stagger, secure snap, step back and SEE the ball hit
the ground in front of you! Remind receivers NOT to release downfield!
Ma
in
Me
QBS 2006 nu
1. ALL “Red Ball” is automatically shotgun and automatically on “SetHit” (no cadence)*.
*May also use “Silent cadence” or “Center cadence”
2. Because of coverages people play, you must be more aware of danger players and
deep linebacker drops. Underneath coverage especially does not behave as it does in
normal situations. CB are more likely to retreat. Safeties are less likely to bite on
pump fakes.
3. When we get a FIRST DOWN, IN BOUNDS, you MUST get the players aligned, set, the
play called and ready BEFORE the official spots the ball. You MUST conserve clock
by being able to say “SetHit” as soon as the whistle blows!
4. Avoid sacks at all costs! Throw the ball away UNLESS it’s fourth down
1. If we have one, we will ALWAYS take a time-out IMMEDIATELY after a sack!
Ma
in
Me
QBS 2006 nu
87 Hole 62 64
15 ## ##
65 65 65
163
10
5 81 62 64
81 D-D
X Y
H Z
Ma
in
Me
QBS 2006 nu
97 H 87 Y
15 ## ##
66
90 (Stop) 80 (Stop) 66
10
99 89
90 (Indy) 80 (Indy)
5 98 88
Oakland Oxford
X Y
H Z
Th Ma
ou ute
in
ght Su
Su Me
QBS 2006 m
m
m
m
nu
COVERAGE
COVERAGE OVERVIEW 2 SAFETY COVERAGES
Understanding Coverage Cover 2
‘Families’
Cornerback “D.E.L.” Cover 2 Man
Safety Alignment Cover 4
Cover 0
Cover 0 “Press” 2 SAFETY ROTATIONS
Sky Rotation (Cover 3 Sky)
1 SAFETY COVERAGES
Cloud Rotation (Cover 3
Cover 1 Cloud)
Cover 1 “Press” 1 SAFETY ROTATIONS
Cover 3
Cover 5
Ma
in
Me
QBS 2006 nu
RUN/PASS CALLS
RUN/PASS “BINGO”
OVERVIEW
“NOW” “GREEN” / “GOLD”
Ma
in
Me
QBS 2006 nu
UNCOVERED CHECKS
DEFENSIVE FRONTS
D LINE
‘TECHNIQUES’
DEFENSIVE ‘CORES’
DROPS
DROPS OVERVIEW 60-70 SERIES
DROPS
40-50 SERIES 90-190 SERIES
DROPS DROPS
Th Ma
ou ute
in
ght Su
Su Me
QBS 2006 m
m
m
m
nu
‘VERTICAL
ATTACK’