2020 NFL Rulebook PDF
2020 NFL Rulebook PDF
2020 NFL Rulebook PDF
Rule-Section-Article
4-3-2 Modifies fouls that cause the clock to start on the snap.
15-2-4, 15-3-2 Modifies requirements for awarding ball following replay review.
PREFACE
This edition of the Official Playing Rules of the National Football League contains all current
rules governing the playing of professional football that are in effect for the 2020 NFL season.
Member clubs of the League may amend the rules from time to time, pursuant to the applicable
voting procedures of the NFL Constitution and Bylaws.
Any intra-League dispute or call for interpretation in connection with these rules will be decided
by the Commissioner of the League, whose ruling will be final.
Because inter-conference games are played throughout the preseason, regular season, and
postseason in the NFL, all rules contained in this book apply uniformly to both the American
and National Football Conferences.
Where the word “illegal” appears in this rule book, it is an institutional term of art pertaining strictly
to actions that violate NFL playing rules. It is not meant to connote illegality under any public law
or the rules or regulations of any other organization.
The word “flagrant,” when used here to describe an action by a player, is meant to indicate that
the degree of a violation of the rules—usually a personal foul or unnecessary roughness—is
extremely objectionable, conspicuous, unnecessary, avoidable, or gratuitous. “Flagrant” in
these rules does not necessarily imply malice on the part of the fouling player or an intention to
injure an opponent.
1 The Field 1
2 The Ball 3
3 Definitions 4
4 Game Timing 12
5 Players, Substitutes, Equipment, General Rules 18
6 Free Kicks 24
7 Ball in Play, Dead Ball, Scrimmage 27
8 Forward Pass, Backward Pass, Fumble 31
9 Scrimmage Kick 37
10 Opportunity to Catch a Kick, Fair Catch 41
11 Scoring 43
12 Player Conduct 47
13 Non-Player Conduct 56
14 Penalty Enforcement 58
15 Instant Replay 64
16 Overtime Procedures 68
17 Emergencies, Unfair Acts 70
18 Guidelines for Captains 72
19 Officials 73
Penalty Summary 74
Official Signals 76
Table of Foul Codes, Team Abbreviations 82
Index 83
RULE 1 THE FIELD
SECTION 1 DIMENSIONS
ARTICLE 1. PLAYING LINES. The game shall be played upon a rectangular field, 360 feet in length and 160 feet in width. The
lines at each end of the field are termed End Lines. Those on each side are termed Sidelines. Goal Lines shall be established in
the field 10 yards from and parallel to each end line. The area bounded by goal lines and sidelines is known as the Field of Play.
The surface of the entire Field of Play must be a League-approved shade of green. The areas bounded by goal lines, end lines,
and sidelines are known as the End Zones.
The areas bounded by goal lines and lines parallel to, and 70 feet 9 inches inbounds, from each sideline, are known as the Side
Zones. The lines parallel to sidelines are termed Inbound Lines. The end lines and the sidelines are also termed Boundary Lines.
ARTICLE 2. FIELD.
The Field includes the Field of Play and the End Zones. The Field will be rimmed by a solid white border a minimum of 6 feet wide
along the end lines and sidelines. An additional broken limit line 6 feet further outside this border is to encompass the Field in the
non-bench areas, and such broken line will be continued at an angle from each 32-yard line and pass behind the bench areas (all
benches a minimum 30 feet back from the sidelines). In addition, within each bench area, a yellow line 6 feet behind the solid
white border will delineate a special area for coaches, behind which all players, except one player charting the game, must remain.
If a club’s solid white border is a minimum of 12 feet wide, there is no requirement that the broken restraining line also be added
in the non-bench areas. However, the appropriate yellow line described above must be clearly marked within the bench areas.
In special circumstances (for example, an artificial surface in a multi-purpose stadium) and subject to prior approval from the
League Office, a club may omit the 6-foot solid white border during the preseason or later period while football overlaps with
another sport, and substitute a single 4-inch white line at what normally would be the outer limit of the solid border (6 feet from the
sidelines).
SECTION 2 MARKINGS
ARTICLE 1. LINE MARKINGS. At intervals of 5 yards, yard lines (3-12-9) parallel to the goal lines shall be marked in the field of
play. These lines are to stop 8 inches short of the 6-foot solid border. The 4-inch wide yard lines are to be extended 4 inches
beyond the white 6-foot border along the sidelines. Each of these lines shall be intersected at right angles by short lines 70 feet,
9 inches long (23 yards, 1 foot, 9 inches) in from each side to indicate inbound lines.
ARTICLE 2. INBOUND LINES. In line with the Inbound Lines there shall be marks at 1-yard intervals between each distance of
5 yards for the full length of the field. These lines are to begin 8 inches from the 6-foot solid border and are to measure 2 feet in
length.
Bottoms of numbers indicating yard lines in multiples of 10 must be placed beginning 12 yards in from each sideline. These are
to be 2 yards in length.
Two yards from the middle of each goal line and parallel to it, there shall be marked in the Field of Play, lines 1 yard in length.
All boundary lines, goal lines, and marked lines are to be continuous lines. These, and any other specified markings, must be in
white, and there shall be no exceptions without the authorization of the Commissioner. Field numerals must also be white.
Care must be exercised in any end-zone marking or decoration or club identification at the 50-yard line that said marking or
decorations do not in any way cause confusion as to delineation of goal lines, sidelines, and end lines. Such markings or
decorations must be approved by the Commissioner.
The four intersections of goal lines and sidelines must be marked, at inside corners, by weighted pylons. In addition, two such
pylons shall be placed on each end line (four in all).
ARTICLE 3. GOAL LINE. All measurements are to be made from the inside edges of the line marking the boundary lines. Each
goal line marking is to be in its end zone so that the edge of the line toward the field of play (actual goal line) is 30 feet from the
inside edge of the end line. Each goal line is to be eight inches wide.
All lines are to be marked with a material that is not injurious to eyes or skin. It is desirable that the yard line markers be flexible
in order to prevent injury. No benches or rigid fixtures should be nearer than 10 yards from sidelines.
ARTICLE 4. GROUND RULES. In League parks where ground rules are necessary, because of fixed conditions that cannot be
changed, they will be made by the Commissioner.
SECTION 3 GOAL
ARTICLE 1. CROSSBAR. In the plane of each end line, there shall be a centrally placed horizontal crossbar 18 feet, 6 inches in
length, the top face of which is 10 feet above the ground. The goal is the vertical plane extending indefinitely above the crossbar
and between the lines indicated by the outer edges of the goal posts.
ARTICLE 2. GOAL POSTS. All goal posts will be the single-standard type, offset from the end line and bright gold in color. The
uprights will extend 35 feet above the crossbar and will be no less than 3 inches and no more than 4 inches in diameter. An
orange-colored ribbon 4 inches by 42 inches is to be attached to the top of each post.
Note: Goal posts must be padded in a manner prescribed by the League.
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Rule 1
Note: When both benches are so located, the chain crew and linespersons are to operate during the entire game on the
opposite side to the benches.
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RULE 2 THE BALL
SECTION 1 DIMENSIONS
The Ball must be a “Wilson,” hand selected, bearing the signature of the Commissioner of the League, Roger Goodell.
The ball shall be made up of an inflated (12½ to 13½ pounds) urethane bladder enclosed in a pebble grained, leather case (natural
tan color) without corrugations of any kind. It shall have the form of a prolate spheroid and the size and weight shall be: long axis,
11 to 11¼ inches; long circumference, 28 to 28½ inches; short circumference, 21 to 21¼ inches; weight, 14 to 15 ounces.
The Referee shall be the sole judge as to whether all balls offered for play comply with these specifications. A pump is to be
furnished by the home club, and the balls shall remain under the supervision of the Referee until they are delivered to the ball
attendant just prior to the start of the game.
SECTION 2 SUPPLY
Each team will make 12 primary and 12 backup balls available for testing by the Referee no later than two hours and 30 minutes
prior to the starting time of the game to meet League requirements. For all games, six new footballs, sealed in a special box and
shipped by the manufacturer to the Referee, will be opened in the officials’ locker room two hours and 15 minutes prior to the
starting time of the game. These balls are to be specially marked by the Referee and used exclusively for the kicking game.
In the event a home team ball does not conform to specifications, or its supply is exhausted, the Referee shall secure a proper
ball from the visitors and, failing that, use the best available ball. Any such circumstances must be reported to the Commissioner.
In case of rain or a wet, muddy, or slippery field, a playable ball shall be used at the request of the offensive team’s center.
The Game Clock shall not stop for such action (unless undue delay occurs).
Note: It is the responsibility of the home team to furnish playable balls at all times by attendants from either side of the playing
field.
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RULE 3 DEFINITIONS
SECTION 1 APPROVED RULING (A.R.)
An Approved Ruling (A.R.) is a written decision on a given statement of facts and serves to illustrate the intent and application of
a rule. Supplemental notes are used to amplify a rule. A Note is more specific and applies to a particular situation. It is also used
to indicate pertinent references to other rules.
An Official Ruling (O.R.) is a ruling made in the interim between the annual rules meetings and is official only during the current
season.
Technical Terms are such terms that have a fixed and defined meaning throughout the Playing Rules. Because of their alphabetical
arrangement in Rule 3, certain ones are used prior to being defined. In such cases, they appear in bold type only the first time
they are used.
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Rule 3
A catch is made when a player inbounds secures possession of a pass, kick, or fumble that is in flight. An interception is made
when an opponent who is inbounds catches a forward or backward pass or a fumble that has not touched the ground.
Notes:
(1) It is a catch, or an interception, if, in the process of attempting to possess the ball, a player secures control of the ball
prior to it touching the ground, and that control is maintained during and after the ball has touched the ground.
(2) In the field of play, if a catch or interception has been completed, and the ball comes loose before the player is down by
contact, it is a fumble, and the ball remains alive. It is also a fumble if the action occurs in the end zone of the player who
caught the loose ball. If the action occurs in the opponent’s end zone, it is a touchdown or a touchback.
(3) If there is any question by the covering official(s) as to whether a forward pass is complete, intercepted, or incomplete, it
always will be ruled incomplete.
A recovery is made when a player inbounds secures possession of a loose ball after it has touched the ground.
If a Loose Ball is controlled simultaneously by two opponents, and both players retain it, it is simultaneous possession, and the
ball belongs to the team last in possession, or to the receiving team when there has been a Free Kick, Scrimmage Kick, or Fair
Catch Kick. It is not simultaneous possession if a player gains control first and an opponent subsequently gains joint control.
SECTION 3 BAT
A Bat is the intentional striking of the ball with any part of the hand or arm. See 12-5-1.
SECTION 4 BLOCKING
Blocking is the act of obstructing or impeding an opponent by contacting him with a part of the blocker’s body.
A Block in the Back is a block that is delivered from behind an opponent above his waist. It is not a block in the back:
(a) if a player is making a personal attempt to recover a loose ball;
(b) if the opponent turns away from the blocker when contact is imminent;
(c) if both of the blocker’s hands are on the opponent’s side. (If either hand is on the back, it is a foul.)
A Block Below the Waist is when the initial contact with any part of the blocker’s body is below the waist of an opponent, other
than the runner, who has one or both feet on the ground. A blocker who makes contact above the waist and then slides below the
waist has not blocked below the waist. If an opponent uses his hands to ward off a block creating contact below the waist, it is not
a block below the waist.
SECTION 5 CHUCKING
Chucking is intentionally contacting an eligible receiver who is in front of a defender. (See 12-1-5-d-exc. 1).
SECTION 6 CLIPPING
Clipping is blocking an opponent from behind below the waist, provided the opponent is not a runner. It is not clipping if an opponent
turns his back as the block is delivered or about to be delivered.
Notes:
(1) It is clipping (including in close-line play) if an offensive player’s block (legal or illegal) is followed by the blocker rolling
up on the side or back of the legs of the defender.
(2) See 12-2-1 for additional interpretations or restrictions concerning clipping in close-line play.
SECTION 9 DOWN
ARTICLE 1. DOWN. A Down is a period of action that starts when the ball is put in play (3-2-3) and ends when the ball is declared
dead (7-2-1).
A down that starts with a snap is a Scrimmage Down (3-30).
A down that starts with a free kick is a Free Kick Down (6-1-1).
A down that starts with a fair catch kick is a Fair Catch Kick Down (10-2-4-a; 11-4-3).
ARTICLE 2. SERIES OF DOWNS. A Series of Downs is the four consecutive charged scrimmage downs allotted to the offensive
team during which it must advance the ball to a yard line called “the line to gain” in order to retain possession.
ARTICLE 3. LINE TO GAIN. The Line to Gain is the spot 10 yards in advance of the spot of the snap that starts a series, except
when a goal line is less than 10 yards from this spot. In that case, the Line to Gain is the goal line.
ARTICLE 4. CHARGED DOWN. A Charged Down is a scrimmage down that is not nullified by a penalty, or during which there
is not a change of possession. It counts as a down in a Series of Downs.
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Rule 3
ARTICLE 5. FIRST DOWN. The initial down in each series is the First Down. If it is a charged down, subsequent charged downs
are numbered consecutively (i.e., second down, third down, or fourth down) until a new series is declared for either team (7-3).
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Rule 3
(d) The Dead Ball Spot: The spot at which the ball became dead.
(e) The Succeeding Spot: The spot at which the ball will next be put in play (i.e., the spot of the ball after enforcement for a foul,
or, if there has been no foul, the spot at which the ball became dead.)
(f) The Spot of a Change of Possession: The spot at which possession is gained by or awarded to the opponent.
ARTICLE 4. VIOLATION. A violation is an infraction of a playing rule for which a penalty is not prescribed. A violation does not
offset a foul.
SECTION 16 HUDDLE
A Huddle is the action of two or more players in the field of play or in the end zone who, instead of assuming their normal position
for the snap, free kick, or Fair Catch kick form a group for receiving instructions for the next play or for any other reason.
SECTION 17 IMPETUS
Impetus is the action of a player who carries the ball or provides the force (i.e., a pass, kick, snap, or fumble) that causes a ball in
the field of play to touch or cross a goal line. If a Loose Ball touches or crosses a goal line, the impetus is attributed to the team
whose player passed, kicked, snapped, or fumbled the ball, unless an opponent:
(a) muffs a ball that is at rest, or nearly at rest;
(b) bats a ball that has been kicked or fumbled;
(c) bats a backward pass after it has struck the ground; or
(d) illegally kicks any ball (see 12-5-2).
Note:
(1) The impetus is always attributed to the offense, unless the defense creates a new force that sends the ball behind its
own goal line by muffing a ball which is at rest or nearly at rest, or by batting a loose ball on the ground or kicking any
loose ball.
(2) If a passive player is pushed or blocked into any kicked or fumbled ball or into a backward pass after it has struck the
ground, causing the Loose Ball to touch a goal line or anything on or behind a goal line, the impetus is attributed to the
pusher or blocker, provided that the pushed (blocked) player was not making an attempt to block an opponent.
SECTION 18 KICKS
ARTICLE 1. KICK. A Kick is intentionally striking the ball with the knee, lower leg, or foot. A kick ends when a player of either
team possesses the ball, or when the ball is dead.
Item 1. Drop Kick. A Drop Kick is a kick by a player who drops the ball and kicks it as, or immediately after, it touches the ground.
Item 2. Placekick. A Placekick is a kick made by a player while the ball is in a fixed position on the ground. The ball may be held
in position by a teammate. If it is a kickoff, it is permissible to use an approved manufactured tee.
Item 3. Punt. A Punt is a kick made by a player who drops the ball and kicks it before it strikes the ground.
ARTICLE 2. KICKER. A Kicker is the player of Team A who legally drop kicks, placekicks, or punts the ball. Team A is identified
as the kickers during a down in which there is a scrimmage kick, free kick, or fair catch kick.
ARTICLE 3. RECEIVER. A Receiver is any Team B player during a down in which there is a scrimmage kick, free kick, or fair
catch kick. Team B is identified as the receiving team during the entire down.
ARTICLE 4. FAIR CATCH KICK. A Fair Catch Kick is a drop kick or placekick without a tee from the spot of a Fair Catch in an
attempt to score a Field Goal.
ARTICLE 5. FREE KICK. A Free Kick is a kickoff or safety kick that puts the ball in play to start a Free Kick down.
Item 1. Kickoff. A Kickoff is a kick that puts the ball in play at the start of each half, at the start of overtime, after each Try, and
after a successful field goal.
Item 2. Safety Kick. A Safety Kick is a kick that puts the ball in play after a safety.
ARTICLE 6. RESTRAINING LINES. The Restraining Lines are lines which restrict the alignment of the kicking and receiving
teams during a Free Kick and Fair Catch Kick.
ARTICLE 7. SCRIMMAGE KICK. A Scrimmage Kick is a punt, drop kick, or placekick from on or behind the line of scrimmage.
ARTICLE 8. TEE. A Tee is an approved device that is used to elevate the ball for a placekick during a kickoff.
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Rule 3
ARTICLE 2. NEUTRAL ZONE. The Neutral Zone is the space between the forward and backward points of the ball (planes) and
extends to the sidelines. It starts when the ball is ready for play (See Neutral Zone Infraction, 7-4-4).
ARTICLE 3. PLAYER ON LINE OF SCRIMMAGE. A player of Team A, who is on the line of scrimmage, must have his shoulders
facing Team B’s goal line.
Item 1. Non-Snapper. If he is not the snapper, no part of his body is permitted to be in the neutral zone at the snap, and his
helmet must break a vertical plane that passes through the beltline of the snapper.
Item 2. Snapper. If he is the snapper, no part of his body may be beyond the Neutral Zone.
Note: Interlocking of legs is permissible.
Item 3. Team B. A Team B player in a three-point or four-point stance is considered to be on the line of scrimmage if he is within
one yard of the neutral zone. A Team B player in a two-point stance is considered to be on the line if any part of his body is
breaking the vertical plane that passes through the feet of the deepest down lineman.
ARTICLE 4. ENCROACHING. A player is encroaching (7-4-3) on the Neutral Zone when any part of his body is in it and he
contacts an offensive player or the ball prior to the snap.
ARTICLE 5. LOOSE BALL CROSSES LINE OF SCRIMMAGE. A Loose Ball has crossed the line of scrimmage when, as the
result of a fumble, pass, or legal kick by a Team A player, it touches the ground or any player or official beyond the neutral zone.
SECTION 20 OFFSIDE
A player is Offside when any part of his body or his person is in the Neutral Zone, or is beyond his free kick line, or fair catch kick
line when the ball is put in play, unless he is a holder of a placekick for a free kick (6-1-3-b-1) or fair catch kick (11-4-3), or a kicker
(6-1-3-b-2). The snapper is offside if any part of his body is beyond the neutral zone. The kicker is not offside unless his kicking
foot is beyond his Restraining Line when the ball is kicked.
SECTION 22 PASS
ARTICLE 1. PASS. A pass is the movement caused by a player intentionally handing, throwing, shoveling (shovel pass), or
pushing (push pass) the ball (3-25-2). Such a movement is a pass even if the ball does not leave his hand or hands, provided a
teammate takes it (hand-to-hand pass).
ARTICLE 2. PASSER AND PASSING TEAM. A player who makes a legal forward pass is known as the Passer until the play
ends. The teammates of any player who passes the ball forward (legally or illegally) are known collectively as the Passing Team
or Passers.
ARTICLE 3. PASS PLAY. A Pass Play begins with the snap and ends when a forward pass thrown from behind the line of
scrimmage is caught by a player of either team or is incomplete. After the pass is caught, a Running Play begins.
ARTICLE 4. FORWARD PASS. It is a forward pass if:
(a) the ball initially moves forward (to a point nearer the opponent’s goal line) after leaving the passer’s hand(s); or
(b) the ball first touches the ground, a player, an official, or anything else at a point that is nearer the opponent’s goal line than
the point at which the ball leaves the passer’s hand(s).
(c) When a Team A player is holding the ball to pass it forward, any intentional movement forward of his hand starts a forward
pass.
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Rule 3
Item 1. Contact by Team B Player. If a Team B player contacts the passer or the ball after forward movement begins, a forward
pass is ruled, regardless of where the ball strikes the ground or a player. When this occurs, intentional grounding rules do not
apply.
If a Team B player contacts the passer or the ball before forward movement begins, the direction of the pass is the responsibility
of the passer, and grounding rules apply.
Item 2. Passer Tucks Ball. If the player loses possession of the ball during an attempt to bring it back toward his body, or if the
player loses possession after he has tucked the ball into his body, it is a fumble.
Item 3. Passer re-cocks his arm. If the player loses possession of the ball while attempting to re-cock his arm, it is a fumble.
Item 4. Fumbled or Muffed Ball Goes Forward. The fact that a fumbled or muffed ball goes forward is disregarded, unless the
act is ruled intentional. If it is intentional, a fumbled ball that goes forward is a forward pass (8-1-1), and a muff is a bat (12-5-1).
ARTICLE 5. BACKWARD PASS. It is a Backward Pass if the yard line at which the ball is first touched by a player or the ground
is parallel to or behind the yard line at which the ball leaves the passer’s hand. A snap becomes a backward pass when the
snapper releases the ball.
Note: If a pass is batted, muffed, punched, or kicked in any direction, its original designation as a Forward Pass or a Backward
Pass does not change.
SECTION 23 PENALTY
ARTICLE 1. PENALTY. A Penalty is imposed upon a team that has committed a foul and may result in loss of down, loss of
yardage, an automatic first down, a charged timeout, a loss of playing time, withdrawal or disqualification of a player, extension of
a period, the award of a score, or a combination of the preceding.
ARTICLE 2. LOSS OF DOWN. The phrase Loss of Down indicates that a team committing a foul will not have the opportunity to
repeat the down after enforcement of any yardage penalty.
SECTION 24 PLAYER
A Player is a participant of either team who is in the game.
SECTION 25 PLAYS
ARTICLE 1. FREE KICK PLAY. A Free Kick Play begins with a legal or illegal free kick and ends when a player of either team
establishes possession of the ball, or when the ball is dead by rule. A Running Play begins when a player of Team B establishes
possession.
ARTICLE 2. PASSING PLAY. A Pass Play begins with the snap and ends when a forward pass thrown from behind the line of
scrimmage is caught by a player of either team or is incomplete. At the instant that a pass is caught, a Running Play begins.
ARTICLE 3. RUNNING PLAY. A Running Play begins in the following situations:
(a) If there is not a subsequent kick or legal or illegal forward pass from behind the line of scrimmage, a Running Play begins
with the Snap.
(b) If there is a legal or illegal forward pass thrown from behind the line of scrimmage, a Running Play begins when the forward
pass is caught by a player of either team.
(c) If there is a running play followed by an illegal forward pass thrown from beyond the line of scrimmage, or by an illegal forward
pass not from scrimmage, a new Running Play begins when the pass is caught by a player of either team.
(d) If there is a Free Kick, a Running Play begins when Team B establishes possession of the ball.
(e) If there is a scrimmage kick, a Running Play begins when Team B establishes possession of the ball, or when Team A
establishes possession of a kicked ball behind the line of scrimmage.
(f) If there is a running play followed by a fumble or a backward pass, a new Running Play begins when a player of either team
establishes possession of the ball.
A Running Play ends:
(a) When the ball is declared dead;
(b) When a runner loses or relinquishes possession by a Fumble or a backward pass; or
(c) When a player of either team throws an illegal forward pass beyond the line of scrimmage or when there is not a line of
scrimmage.
Note: The running play includes the loose-ball action before a player gains or regains possession or the ball is declared dead.
ARTICLE 4. SCRIMMAGE KICK PLAY. A Scrimmage Kick Play begins with the snap. It ends when a player of either team
establishes possession of a kicked ball, or when the ball is dead by rule.
ARTICLE 5. FAIR CATCH KICK PLAY. A Fair Catch Kick Play begins when the ball is kicked. It ends when a player of either
team establishes possession of the ball, or when the ball is dead by rule.
ARTICLE 6. COMBINATIONS OF PLAYS. There may be a combination of a Running Play and a Passing Play, Free Kick Play,
Scrimmage Kick Play, or Fair Catch Kick Play during the same down, and there may be more than one Running Play or Scrimmage
Kick Play during the same down.
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Rule 3
SECTION 28 RUNNER
A Runner is the offensive player who is in possession of a live ball (3-2-7), i.e., holding the ball or carrying it in any direction.
Note: The statement that a player may advance means that he may become a runner, make a legal kick (9-1-1), make a
backward pass (8-7-1), or throw a forward pass (8-1-1) from behind the line of scrimmage.
SECTION 29 SAFETY
It is a Safety if the spot of enforcement for a foul by the offense is behind its own goal line, or if the ball is dead in possession of a
team on or behind its own goal line when the impetus (3-17) comes from the team defending that goal line.
SECTION 31 SHIFT
A Shift is any simultaneous change of position or stance by two or more offensive players before the snap after the ball has been
made ready for play for a scrimmage down, including movement to the line of scrimmage by the offensive team prior to the snap
(7-4-8).
SECTION 35 TACKLING
Tackling is an attempt by a defensive player to hold a runner to halt his advance or bring him to the ground.
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Rule 3
ARTICLE 2. CHARGED TEAM TIMEOUT. A Charged Team Timeout is an interval during which the Game Clock is stopped and
play is suspended at the request of one of the teams or when it is charged to one of the teams by rule. A Timeout may be granted
only when the ball is dead.
ARTICLE 3. TIME IN. Time In is any interval during which the Game Clock is running (4-3).
SECTION 38 TOUCHBACK
It is a Touchback if the ball is dead on or behind the goal line a team is defending, provided that the impetus comes from an
opponent, and that it is not a touchdown or an incomplete pass.
SECTION 39 TOUCHDOWN
It is a Touchdown if any part of the ball is on, above, or behind the opponent’s goal line while legally in possession of an inbounds
player, provided it is not a touchback.
SECTION 40 TRIPPING
Tripping is the use of the leg or foot to obstruct any opponent (including a runner) (12-1-4-c and 12-1-8).
SECTION 41 TRY
A Try is the attempt by a team that has scored a touchdown to add one point (by a field goal) or two points (by a touchdown)
during one untimed scrimmage down (11-3).
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RULE 4 GAME TIMING
SECTION 1 PERIODS, INTERMISSIONS, HALFTIME
ARTICLE 1. LENGTH OF GAME. The length of the game is 60 minutes, divided into four periods of 15 minutes each. In the
event the score is tied at the end of four periods, the game is extended by an overtime period (or periods) as prescribed in Rule
16.
ARTICLE 2. INTERMISSIONS. There will be intervals of at least two minutes between the first and second periods (first half)
and between the third and fourth periods (second half). During these intermissions all playing rules continue in force, and no
representative of either team shall enter the field unless he is an incoming substitute, or a team attendant or trainer, entering to
see to the welfare of a player. The Head Coach may enter the field to check on the welfare of a player who is injured, but no
assistant coach may enter the field.
Penalty: For illegally entering the field: Loss of 15 yards from the succeeding spot (13-1-6-Pen.).
The Back Judge times the two-minute intermissions and shall signal visibly (and sound the whistle if necessary) after one minute
and 50 seconds. The Referee shall sound the whistle immediately thereafter for play to start and for the play clock operator to
start the 25-second clock. See 4-6-2.
ARTICLE 3. HALFTIME. Between the second and third periods, there shall be an intermission of 13 minutes. During this
intermission, play is suspended, and teams may leave the field. The Back Judge will time halftime. See 13-1-1 for fouls by non-
players between halves.
ARTICLE 4. OFFICIAL TIME. The stadium electric clock shall be the official time. The game clock operator shall start and stop
the clock upon the signal of any official in accordance with the rules. The Side Judge shall supervise the timing of the game, and
in case the stadium clock becomes inoperative, or if it is not being operated correctly, the Side Judge shall take over official
timing on the field.
Note: Game officials can correct the game clock only before the next legal snap or kick, including an untimed down or try.
Penalty: For failure to comply: Loss of coin-toss option for both halves and overtime, and loss of 15 yards from the
spot of the kickoff for the first half only.
For the second half, the captain who lost the pregame toss is to have the first choice of the two privileges listed in (a) or (b),
unless one of the teams lost its first and second half options, or unless the winner of the pregame toss deferred his choice to the
second half, in which case he must choose (a) or (b) above. Immediately prior to the start of the second half, the captains of
both teams must inform the Referee of their respective choices.
A captain’s first choice from any alternative privileges listed above is final and not subject to change.
ARTICLE 3. CHANGE OF GOALS. At the end of the first and third periods, the teams must change goals. Team possession,
the number of the succeeding down, the relative position of the ball on the field of play, and the line to gain remain the same.
SECTION 5 TIMEOUTS
ARTICLE 1. CHARGED TEAM TIMEOUTS. The Referee shall suspend play while the ball is dead and declare a charged team
timeout upon the request for a timeout by the head coach or any player (not a substitute) to any official. If an assistant coach
signals for a timeout and it is inadvertently granted, the timeout will stand.
Item 1. Three Timeouts Allowed. A team is allowed three charged team timeouts during each half.
Item 2. Length of Timeouts. Charged team timeouts shall be two minutes in length, unless the timeout is not used by television
for a commercial break. Timeouts shall be 30 seconds in length when the designated number of television commercials have
been exhausted in a quarter, if it is a second charged team timeout in the same dead-ball period, or when the Referee so
indicates.
Item 3. Consecutive Team Timeouts. Each team may be granted a charged team timeout during the same dead-ball period,
but a second charged team timeout by either team during the same dead-ball period is prohibited. Such team timeouts may
follow a Referee’s timeout or any automatic timeouts.
Penalty: When a team is granted a second timeout during the same dead-ball period, or a timeout after exhausting its
three timeouts during a half: Loss of five yards.
Note: If an attempt is made to call a timeout in such situations, the officials shall not grant it, and play will continue. A
penalty shall be enforced only if the timeout is erroneously granted. After enforcement, all normal rules regarding the game
and play clock will apply.
Item 4. Unsportsmanlike Conduct. An attempt to call an excess team timeout or to call a second timeout in the same dead-
ball period by Team B in an attempt to “freeze” a kicker, will be considered unsportsmanlike conduct and will subject the
offending team to a 15-yard penalty (See 12-3). This will apply to field goal or Try attempts.
Note: If an attempt is made to call a timeout in such situations, the officials shall not grant a timeout; instead, play will
continue, and a penalty will be called, with customary enforcement. If a timeout is inadvertently granted, the penalty shall
also be enforced. See 12-3-1-w.
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Rule 4
ARTICLE 2. INJURY TIMEOUTS. If an official determines a player to be injured, or if attendants from the bench come on the
field to assist an injured player, an injury timeout will be called by the Referee. If the ATC Spotter identifies a player for medical
attention, the rules pertaining to Injury Timeouts in Article 3 and Article 4 (c) apply.
ARTICLE 3. INJURY TIMEOUTS PRIOR TO TWO-MINUTE WARNING OF EITHER HALF. When an injury timeout is called,
the injured player must leave the game for the completion of one down. The player will be permitted to remain in the game if:
(a) either team calls a charged team timeout;
(b) the injury is the result of a foul by an opponent; or
(c) the period ends or the two-minute warning occurs before the next snap.
At the conclusion of an injury timeout, the game clock will start as if the injury timeout had not occurred. If either team takes, or
is charged with, a timeout, the clock will start on the snap.
ARTICLE 4. INJURY TIMEOUTS AFTER TWO-MINUTE WARNING OF EITHER HALF. After the two-minute warning of a
half, the following shall apply:
(a) If a team has not used its three charged team timeouts, the team of the injured player will be charged a team timeout,
unless:
(1) the injury is the result of a foul by an opponent; or
(2) the injury occurs during a down in which there is a change of possession, a touchdown, a safety, a successful field
goal, or an attempted Try.
(b) If a team has used its three charged team timeouts, an excess team timeout shall be called by the Referee, unless:
(1) the injury is the result of a foul by an opponent; or
(2) the injury occurs during a down in which there is a change of possession, a touchdown, a safety, a successful field
goal, or an attempted Try.
(c) The player must leave the game for the completion of one down, unless:
(1) the injury is the result of a foul by an opponent; or
(2) either team calls or is charged a team timeout.
Penalty: For the second and each subsequent excess team timeout after the two-minute warning: Loss of five yards
from the succeeding spot for delay of the game.
Notes:
(1) No yardage penalty will be assessed for the first excess team timeout, but a 10-second runoff of the game clock may
be applicable pursuant to Note 3 below. At the conclusion of an excess timeout taken while time is in, the game clock
shall start with the ready-for-play signal. For any excess timeout charged to the defense, the play clock is reset to 40
seconds.
(2) If the Referee has already called an excess team timeout in that half for a team, any subsequent excess timeout for
that team will result in a five-yard penalty. (Such penalty shall be considered a foul between downs and will not offset a
foul or be part of a multiple foul.)
(3) If an excess team timeout is charged against a team in possession of the ball, and the timeout causes the clock to stop
or delays the clock from starting on the ready-for-play signal, the ball shall not be put in play until the time on the game
clock has been reduced by 10 seconds, if the defense so chooses.
Supplemental Notes:
(1) Either half can end as the result of the 10-second runoff referenced above.
(2) If an injury timeout is called for both teams during or after a down, charged team timeouts and/or excess team timeouts
are charged as appropriate, but no yardage or 10-second runoff penalties shall be enforced.
(3) If a foul by either team occurs during a down in which there is also an injury, such foul does not affect the charging of
an excess timeout, but it does prevent a 10-second runoff that may result from the excess timeout, because the foul
stopped the clock.
(4) The Competition Committee deprecates feigning injuries, with subsequent withdrawal, to obtain a timeout without
penalty. Coaches are urged to cooperate in discouraging this practice.
(5) There can never be a 10-second runoff against the defensive team.
(6) See Rule 16 (Sudden-Death Procedures) for application to overtime games.
ARTICLE 5. REFEREE’S TIMEOUT. Provided that calling timeout is not in conflict with another rule, the Referee may suspend
play and stop the clock (Referee’s timeout) at any time without penalty to either team when playing time is being consumed
because of an unintentional delay. Such situations include, but are not limited to:
(a) when there is the possibility of a measurement for a first down, or if the Referee is consulting with a captain about one;
(b) when there is an undue pileup on the runner, or while determining possession after a fumble while time is in;
(c) when there is an undue delay by officials in spotting the ball for the next snap;
(d) if the snap is made before the officials can assume their positions. (See 4-6-5-b if it is a repeated act.);
(e) when there is an injury to an official or member of the chain crew;
(f) during an officials’ conference; or
(g) while repairing or replacing game equipment, except player equipment.
After a Referee’s timeout, the game clock will start pursuant to Rule 4, Section 3, as if the Referee’s timeout had not occurred.
The time remaining on the play clock shall be the same as when it stopped. See Rule 4, Section 6, Article 3.
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Rule 4
SECTION 6 DELAY OF GAME
ARTICLE 1. 40-SECOND PLAY CLOCK. It is a delay of the game if the ball is not put in play by a snap within 40 seconds after
the start of the play clock. The play clock operator shall time the interval between plays upon signals from game officials. The
40-second interval starts when a play ends, unless Article 2 below applies.
ARTICLE 2. 25-SECOND PLAY CLOCK. In the event of certain administrative stoppages or other delays, a team will have 25
seconds, beginning with the Referee’s whistle, to put the ball in play next by a snap or a kick. Such stoppages include, but are
not limited to:
(a) a change of possession;
(b) a charged team timeout;
(c) the two-minute warning;
(d) the expiration of a period;
(e) a penalty enforcement;
(f) a Try; or
(g) a Free Kick.
A 25-second interval will be used in these situations, even if the 40-second clock is already counting down.
Note: Following a Try or successful field-goal attempt, unless there is a commercial break, the teams will have 40 seconds
to align prior to the ball being made ready for play. When the 40 seconds have elapsed, the 25-second play clock will begin.
ARTICLE 3. INTERRUPTION OF PLAY CLOCK. If the play clock is stopped prior to the snap for any reason, after the
stoppage has concluded, the time remaining on the play clock shall be the same as when it stopped, unless:
(a) the stoppage has been for a charged team timeout, the two-minute warning, the expiration of a period, a penalty
enforcement, or an Instant Replay challenge prior to the two-minute warning, in which case the play clock shall be reset to
25 seconds;
(b) the stoppage has been for an Instant Replay review after the two-minute warning that results in a reversal, in which case
the play clock shall be reset to 25 seconds;
(c) the stoppage has been for an excess timeout while time is in that is charged to the defense, in which case the play clock
shall be reset to 40 seconds; or
(d) fewer than 10 seconds remain on the play clock, in which case it shall be reset to 10 seconds.
ARTICLE 4. BALL REMAINS DEAD. If the ball is not put in play within the applicable period, the Back Judge shall blow his
whistle for the foul, and the ball remains dead. See 14-4-1-Item 1.
ARTICLE 5. OTHER DELAY OF GAME FOULS. Other examples of action or inaction that are to be construed as delay of the
game include, but are not limited to:
(a) a player unnecessarily remains on a dead ball or on a runner who has been downed;
(b) the snapper repeatedly snaps the ball after the neutral zone is established and before all the officials have had a
reasonable time to assume their positions (see 7-6-3-c);
(c) undue delay by either team in assembling after a timeout;
(d) a defensive player aligned in a stationary position within one yard of the line of scrimmage makes quick and abrupt actions
that are not a part of normal defensive player movement and are an obvious attempt to cause an offensive player(s) to foul
(false start). (The officials shall blow their whistles immediately.) If the defender is walking or running toward the line of
scrimmage in an effort to time the snap, but stops abruptly because the snap is not made, it is not a foul for delay of game;
(e) spiking or throwing the ball in the field of play after a down has ended, except after a score;
(f) intentional contact with the football to delay the snap or the officials’ ability to make the ball ready for play; or
(g) when a timeout is erroneously granted. See 4-5-1-Note for enforcement.
Penalty: For delay of the game: Loss of five yards:
(a) from the succeeding spot if it occurs between downs. The ball remains dead; or
(b) from the previous spot if the ball was in play.
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Rule 4
If the action is by the defense, the play clock will be reset to 40 seconds, and the game clock will start on the ready signal,
unless the offense chooses to have the clock start on the snap. If the defense has timeouts remaining, it will have the option of
using a timeout in lieu of the game clock being started.
Notes:
(1) Two successive delay penalties during the same down when time is in, is unsportsmanlike conduct (12-3-1-n). After
enforcement of the 15-yard penalty, the game clock shall start on the snap.
(2) Certain acts of delay may involve stopping the game clock immediately. Repeated violations of the substitution rule to
conserve time are unsportsmanlike conduct (12-3-1-m and 5-2).
ARTICLE 2. SUBSTITUTION VIOLATION AFTER TWO-MINUTE WARNING. After the two-minute warning of either half, if
there is a violation of the substitution rule while the ball is dead and time is in, in addition to the applicable yardage penalty for
illegal substitution, there will be a 10-second runoff pursuant to Article 1 above, unless it is obvious that the offensive team is not
attempting to conserve time.
Penalty: For Illegal Substitution: Loss of five yards (unless a larger distance penalty is applicable) and a 10-second
runoff.
ARTICLE 3. DEFENSIVE FOULS DURING LAST 40 SECONDS. In the last 40 seconds of either half, if there is a defensive
foul prior to the snap while time is in, the half will end, unless the defense has timeouts remaining, or the offense chooses to
have the Game Clock start on the snap.
ARTICLE 4. REPLAY REVIEW AFTER TWO-MINUTE WARNING OF EITHER HALF. If a replay review after the two-minute
warning of either half results in the on-field ruling being reversed and the correct ruling would not have stopped the game clock,
then the officials will run 10 seconds off the game clock before permitting the ball to be put in play on the ready-for-play signal.
The defense cannot decline the runoff, but either team can use a remaining timeout to prevent it.
If the first or third period is extended for any reason, or if a touchdown occurs during the last play of such a period, any
additional play, including a Try attempt, shall be completed before the teams change goals.
There may be more than one untimed down at the end of a period pursuant to this Article.
17
RULE 5 PLAYERS, SUBSTITUTES, EQUIPMENT, GENERAL RULES
SECTION 1 PLAYERS
ARTICLE 1. NUMBER OF PLAYERS. The game is played by two teams of 11 players each.
If Team A has more than 11 players in its formation for more than three seconds, or if Team B has more than 11 players in its
formation and the snap is imminent, it is a foul. Once the ball is made ready for play, if either team has more than 11 players in its
formation prior to a free kick, it is also a foul. In these instances, game officials shall blow their whistles immediately and not allow
the snap or kick to occur.
Penalty: For more than 11 players in the formation prior to the snap or free kick: Loss of five yards from the succeeding
spot.
If a team has more than 11 players on the field of play or the end zone when a snap, free kick, or fair-catch kick is made, the ball
is in play, and it is a foul.
Penalty: For more than 11 players on the field of play or the end zone while the ball is in play: Loss of five yards from the
previous spot.
Note: It is not a foul if a team has fewer than 11 players on the field of play or the end zone when a snap, free kick, or fair-
catch kick is made.
ARTICLE 2. PLAYERS NUMBERED BY POSITION. All players must wear numerals on their jerseys in accordance with Rule 5,
Section 4, Article 3, Item 3. Such numerals must be by playing position, as follows:
(a) quarterbacks, punters, and placekickers: 1–19;
(b) running backs and defensive backs: 20–49;
(c) centers: 50–79;
(d) offensive guards and tackles: 60–79;
(e) wide receivers: 10–19 and 80–89;
(f) tight ends and H-backs: 40–49 and 80–89;
(g) defensive linemen: 50–79 and 90–99;
(h) linebackers: 40–59 and 90–99.
If a player changes his position during his playing career in the NFL, and such change moves him from a position as an ineligible
pass receiver to that of an eligible pass receiver, or from a position as an eligible pass receiver to that of an ineligible pass receiver,
he must be issued an appropriate new jersey numeral. A change in jersey numeral is not required if the change is from an ineligible
position to another ineligible position, or from an eligible position to another eligible position, provided that the player has
participated at least one season at his position prior to the change.
Any request to wear a numeral for a special position not specified above (e.g., H-back) must be made to the Commissioner.
During the preseason period when playing rosters are larger, the League will allow duplication and other temporary deviations
from the numbering scheme specified above, but the rule must be adhered to for all players during the regular season and
postseason. Clubs must make numerals available to adhere to the rule, even if it requires returning to circulation a numeral that
has been retired or withheld for other reasons. See 5-3-1 for reporting a change of position.
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Rule 5
him. However, a substitute (i.e., someone who did not participate in the previous play) is required to reach the inside of the
field numerals.
ARTICLE 6. WITHDRAWN PLAYERS. A player or players who have been replaced must leave the playing field or end zone on
their own team’s side between the end lines prior to the next snap, free kick, or fair-catch kick.
ARTICLE 7. DISQUALIFIED AND SUSPENDED PLAYERS. A player must be withdrawn and substituted for when he is
disqualified (12-2, 12-3) or suspended (5-4). A suspended player may re-enter after at least one legal snap, provided that the
reason for his suspension has been corrected. A disqualified player must leave the playing field enclosure and go to the team
locker room within a reasonable time.
ARTICLE 8. PENALTIES FOR ILLEGAL SUBSTITUTION OR WITHDRAWAL. Penalties are:
(a) For 12 or more players in the offensive huddle (whistle blown immediately and ball remains dead): Loss of five yards from the
succeeding spot.
(b) For a substitute entering the field during a live ball: Loss of five yards.
(c) For interference with the play by a substitute who enters the field during a live ball: Palpably unfair act. See 12-3-4.
(d) For an offensive substitute who does not move onto the field as far as the inside of the field numerals: Loss of five yards from
the previous spot.
(e) For a withdrawn player clearing the field on the opponents’ side or across an end line: Loss of five yards from the previous
spot.
(f) For illegal return of a suspended player: Loss of five yards from the previous spot if discovery is made while the ball is in play,
or five yards from the succeeding spot if discovered between downs, in which case the ball remains dead.
(g) For return of a disqualified player: Loss of 15 yards from the previous spot if discovery is made while the ball is in play, or 15
yards from the succeeding spot if discovered between downs, in which case the ball remains dead, and, in either case,
exclusion from the playing field enclosure.
Note: If the illegal return of a player is not discovered until the end of a down, but prior to the start of the next one, enforcement
is from the previous spot when definitely known. Otherwise, enforcement is from the succeeding spot as a foul between
downs. See 14-4-9.
ARTICLE 9. PROCEDURE FOLLOWING TIMEOUT OR CHANGE OF POSSESSION. Following a timeout or change of
possession, the offense may huddle outside the numbers near its bench area, but will not be allowed to line up and snap the ball
before the defense has an opportunity to match personnel. If the offense snaps the ball before the defense has had an opportunity
to complete its substitutions, and a defensive foul for too many players on the field results, no penalties will be enforced, except
for personal fouls and unsportsmanlike conduct fouls, and the down will be replayed. At this time, the Referee will notify the head
coach that any further use of this tactic will result in a penalty for unsportsmanlike conduct.
Penalty: For Unsportsmanlike Conduct after a warning: Loss of 15 yards from the succeeding spot.
ARTICLE 10. DEFENSIVE MATCHUPS FOLLOWING SUBSTITUTIONS. If a substitution is made by the offense, the offense
shall not be permitted to snap the ball until the defense has been permitted to respond with its substitutions. While in the process
of a substitution (or simulated substitution), the offense is prohibited from rushing quickly to the line of scrimmage and snapping
the ball in an obvious attempt to cause a defensive foul (i.e., too many men on the field). If the offense substitutes, the following
procedure will apply:
(a) The Umpire will stand over the ball until the Referee deems that the defense has had a reasonable time to complete its
substitutions.
(b) If the offense snaps the ball before the defense has had an opportunity to complete its substitutions, and a defensive foul for
too many players on the field results, no penalties will be enforced, except for personal fouls and unsportsmanlike conduct,
and the down will be replayed. At this time, the Referee will notify the head coach that any further use of this tactic will result
in a penalty for unsportsmanlike conduct. The game clock will be reset to the time remaining when the snap occurred, and
the clock will start on the snap.
Note: The quick-snap rule does not apply after the two-minute warning of either half, or if there is not a substitution by the
offense.
(c) On a fourth-down punting situation, the Referee and the Umpire will not allow a quick snap that prevents the defense from
having a reasonable time to complete its substitutions. This applies throughout the entire game.
(d) If the play clock expires before the defense has completed its substitution, it is delay of game by the offense.
ARTICLE 11. UNSPORTSMANLIKE CONDUCT. Using entering substitutes, legally returning players, substitutes on sidelines,
or withdrawn players to confuse opponents, or lingering by players leaving the field when being replaced by a substitute, is
unsportsmanlike conduct. See 12-3-1-l. The offense is prevented from sending simulated substitutions onto the field toward its
huddle and returning them to the sideline without completing the substitution in an attempt to confuse the defense.
Penalty: For Unsportsmanlike Conduct: Loss of 15 yards.
19
Rule 5
He must participate in such eligible or ineligible position as long as he is continuously in the game, but prior to each play he must
again report his status to the Referee, who will inform the defensive team. The game clock shall not be stopped, and the ball shall
not be put in play until the Referee takes his normal position.
Note: An offensive player wearing the number of an eligible pass receiver who reports as ineligible must line up within the
normal five-player core formed by ineligible players. The player cannot be more than two players removed from the middle
player of a seven-player line.
ARTICLE 2. RETURNING TO ORIGINAL POSITION. A player who has reported a change in his eligibility status to the Referee
is permitted to return to a position indicated by the eligibility status of his number after:
(a) a team time out;
(b) the end of a quarter;
(c) the two-minute warning;
(d) a foul;
(e) a replay review;
(f) a touchdown;
(g) a kick from scrimmage;
(h) a change of possession; or
(i) if the player has been withdrawn for one legal snap. A player withdrawn for one legal snap may re-enter at a position indicated
by the eligibility status of his number, unless he again reports to the Referee that he is assuming a position other than that
designated by the eligibility status of his number.
Penalty: If a player fails to notify the Referee of a change in his status when required, or an offensive player with an
eligible number reports as ineligible and lines up outside the tackle box: Loss of five yards for illegal substitution.
ARTICLE 3. SPEAKERS IN HELMETS. The Coach-to-Player system allows a member of the coaching staff in the bench area
or the coaches’ booth to communicate to a designated offensive or defensive player with a speaker in his helmet. The
communication begins once a game official has signaled a down to be over and is cut off when the play clock reaches 15 seconds
or the ball is snapped, whichever occurs first.
Each offensive and defensive team is permitted no more than one player on the field with a speaker in his helmet. Each team is
permitted to have a maximum of three active radio receivers to be used on offense by its quarterbacks, and a maximum of three
active radio receivers to be used on defense by players who have been designated as a primary and backup users.
Clubs that have a player whose principal position is as a non-quarterback (e.g., wide receiver, running back) and who also is used
as a quarterback from time to time must have two helmets for that player—one with and one without radio components.
When a quarterback enters the game for the first time, or re-enters the game if he has previously been in the game and removed,
he must report to the Referee.
Whenever the backup defensive user enters or re-enters the game wearing a helmet with a speaker, he must report to the Umpire.
If the primary defensive user subsequently re-enters the game wearing a helmet with a speaker, he must report to the Umpire. If
the primary and backup players have been removed from the game, no other player may wear the radio speaker in his helmet.
Teams must use other methods to communicate signals to their players.
It is not necessary that the offensive player with the speaker in his helmet receive the snap.
For special teams’ plays, only one player per team with a receiver will be permitted on the field.
All players that have radio components in their helmet must have a decal, supplied by the League, displayed on the midline of the
rear of the helmet. Players who have speakers in their helmets must be identified in the Communication System section of the
Game Day Administration Report that is submitted to the Referee or a member of his crew no later than one hour and 30 minutes
prior to kickoff.
For additional requirements and policies pertaining to the system, including regulations for the storage of a backup helmet for a
non-quarterback who is used as a quarterback, or for the backup defensive player’s helmet, please refer to the Policy Manual for
Member Clubs/Game Operations.
Penalty: If a player fails to notify the Referee or Umpire of a change in his status when required: Loss of five yards for
illegal substitution.
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Rule 5
Item 3. Detachable Kicking Toe.
Item 4. Torn Items. Torn or improperly fitting equipment creating a risk of injury to other players, e.g., the hard surfaces of shoulder
pads exposed by a damaged jersey.
Item 5. Improper Cleats. Shoe cleats made of aluminum or other material that may chip, fracture, or develop a cutting edge.
Conical cleats with concave sides or points which measure less than ⅜-inch in diameter at the tips, or cleats with oblong ends
which measure less than ¼ by ¾-inch at the end tips are also prohibited. Nylon cleats with flat steel tips are permitted.
Item 6. Improper Tape. Opaque, contrasting-color tape that covers any part of the helmet, jersey, pants, stockings, or shoes;
transparent tape or tape of the same color as the background material is permissible for use on these items of apparel. Players
may use opaque white, black or one dominant club color tape on hands and arms, provided it conforms to above (“Uncovered
Hard Objects, Substances”) and below (“Approved Glove Color”). Opaque tape either black or white on shoes is permitted,
provided it is black or white to match the selected dominant shoe choice of the Club, and provided it does not carry up into the
stocking area.
Item 7. Items Colored Like Football. Headgear or any other equipment or apparel which, in the opinion of the Referee, may
confuse an opponent because of its similarity in color to that of the game football. If such color is worn, it must be broken by stripes
or other patterns of sharply contrasting color or colors.
Item 8. Adhesive, Slippery Substances. Adhesive or slippery substances on the body, equipment, or uniform of any player;
provided, however, that players may wear gloves with a tackified surface if such tacky substance does not adhere to the football
or otherwise cause handling problems for players.
ARTICLE 5. RECOMMENDED EQUIPMENT. It is recommended that all players wear hip pads designed to reasonably avoid the
risk of injury. Unless otherwise provided by individual team policy, it is the players’ responsibility and decision whether to follow
this recommendation and use such pads. If worn, such pads must be covered by the outer uniform.
ARTICLE 6. OPTIONAL EQUIPMENT. Among the types of optional equipment that are permitted to be worn by players are the
following:
Item 1. Garments Under Jerseys. Quarterbacks will be allowed to wear under the game jersey a solid colored T-shirt, turtleneck,
or sweatshirt (consistent with team undergarment color) with sleeves cut to any length, as long as both sleeves are evenly trimmed
and the edges are sewn and hemmed. All other players may wear garments under game jerseys only if the undergarment sleeves
either (a) are full length to the wrist; or (b) are the half sleeve length as provided by the licensee each of which must be approved
by the NFL. Players may not wear long-sleeved undergarments that include pebble-grip sleeves. Any garments under jerseys that
are exposed at the neck or sleeve area and that carry an exposed logo or commercial name/identification must be licensed and
approved by the League office for wear on the field. Undergarments must be tucked in and not hanging out from the bottom of the
jersey. All members of the same team who wear approved undergarments with exposed necks or sleeves must wear the same
color on a given day, which color must be white or a solid color that is an official team color (solid means that sleeves must not
carry stripes, designs, or team names). Players may not wear undergarments with an exposed hood hanging outside the collar of
the jersey.
Item 2. Approved Glove Color. Gloves, wrappings, elbow pads, and other items worn on the arms below or over the jersey
sleeves by interior offensive linemen (excluding tight ends) must be of the color that is mandatorily reported to the League office
by the club before July 1 each year. Such reported color must be white, black or other official uniform color of the applicable team,
and, once reported, must not be changed throughout that same season. Players at other positions (non-interior linemen) also may
wear gloves provided they are either (i) a solid white, solid black, or a solid color that is an official uniform color of the applicable
club, (ii) a bi-color combination of black or white with one (1) official uniform color of the applicable team, or (iii) a tri-color
combination of black or white, and/or up to two official uniform colors of the applicable club. For clubs with a third official uniform
color, player (non-interior linemen) gloves may also incorporate a third official uniform color as an accent only. Clubs are not
required to designate to the League office by July 1, the color of gloves that will be worn by their non-interior linemen.
Item 3. Rib Protectors. Rib protectors (“flak jackets”) under the jersey.
Item 4. Wristbands. Wristbands, provided they are white or black only.
Item 5. Towels. Towels, provided they are white licensed towels approved by the League office for use on the playing field.
Players are prohibited from adding to these towels personal messages, logos, names, symbols, or illustrations. Such towels also
must be attached to or tucked into the front waist of the pants, and must be no longer than 6 by 8 inches (slightly larger size may
be issued to quarterbacks, or may be folded to these limits for wearing in games). A player may wear no more than one towel.
Players are prohibited from discarding on the playing field any loose towels or other materials used for wiping hands and the
football. Streamers or ribbons, regardless of length, hanging from any part of the uniform, including the helmet, are prohibited.
Item 6. Headwear. When players are on the field, during the pregame, game, and postgame periods, they may wear approved
caps, skull caps and bands, approved cold weather gear, or other approved headwear for medical purposes only, as determined
by the Commissioner. Any permissible headwear must be approved by the League office, and if worn under the helmet, no portion
may hang from or otherwise be visible outside the helmet. Players are not permitted to wear bandannas, stockings, or other
unapproved headwear anywhere on the field during the pregame, game, or postgame periods, even if such items are worn under
their helmets.
ARTICLE 7. LOGOS AND COMMERCIAL IDENTIFICATION. Throughout the period on game-day that a player is visible to the
stadium and television audience (including in pregame warm-ups, in the bench area, and during postgame interviews in the locker
room or on the field), players are prohibited from wearing, displaying, or orally promoting equipment, apparel, or other items that
carry commercial names or logos/identifications of companies, unless such commercial identification has been approved in
advance by the League office. The size of any approved logo or other commercial identification involved in an agreement between
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Rule 5
a manufacturer and the League will be modest and unobtrusive, and there is no assurance that it will be visible to the television
audience.
ARTICLE 8. PERSONAL MESSAGES. Throughout the period on game-day that a player is visible to the stadium and television
audience (including in pregame warm-ups, in the bench area, and during postgame interviews in the locker room or on the field),
players are prohibited from wearing, displaying, or otherwise conveying personal messages either in writing or illustration, unless
such message has been approved in advance by the League office. Items to celebrate anniversaries or memorable events, or to
honor or commemorate individuals, such as helmet decals, and arm bands and jersey patches on players’ uniforms, are prohibited
unless approved in advance by the League office. All such items approved by the League office, if any, must relate to team or
League events or personages. The League will not grant permission for any club or player to wear, display, or otherwise convey
messages, through helmet decals, arm bands, jersey patches, or other items affixed to game uniforms or equipment, which relate
to political activities or causes, other non-football events, causes or campaigns, or charitable causes or campaigns. Further, any
such approved items must be modest in size, tasteful, non-commercial, and non-controversial; must not be worn for more than
one football season; and if approved for use by a specific team, must not be worn by players on other teams in the League.
ARTICLE 9. GENERAL APPEARANCE. Consistent with the equipment and uniform rules, players must otherwise present a
professional and appropriate appearance while before the public on game-day. Among the types of activity that are prohibited are
use of tobacco products (smokeless included) while in the bench area and use of facial makeup.
Penalties:
a) For violation of this Section 4 discovered during pregame warm-ups or at other times prior to the game, player will
be advised to make appropriate correction; if the violation is not corrected, player will not be permitted to enter the
game.
b) For violation of this Section 4 that is discovered while player is in the game, and which involves the competitive or
player safety aspects of the game (e.g., illegal kicking toe of shoe, an adhesive or slippery substance, failure to wear
mandatory equipment), player will be removed from the game until he has complied.
c) For any other violation of this Section 4 (e.g., wristbands that are not League-approved, towel with a personal
message, impermissible headwear under the helmet) that is discovered while the player is in the game, player will
be advised to make appropriate correction at the next change of possession; if the violation is not corrected, player
will not be permitted to enter the game.
d) For violation of this Section 4 detected in the bench area: Player and head coach will be asked to remove the
objectionable item, properly equip the player, or otherwise correct the violation. The involved player or players will
not be permitted to enter the game until the player has complied.
e) For illegal entry or return of a player suspended under this Section 4: Loss of five yards from succeeding spot and
removal until properly equipped after one down. See 3-33.
f) For repeat violation: Disqualification from game.
Notes:
(1) In addition to the game-day penalties specified above, the Commissioner may subsequently impose independent
disciplinary action on the club and involved player, up to and including suspension from the team’s next game—
preseason, regular season, or postseason, whichever is applicable.
(2) If a player is suspended for having adhesive or slippery substances on his body, equipment, or uniform, he must remain
out of the game for one play, even if there is a team time out, the two-minute warning, or the end of a period.
(3) If a player (kicker) is suspended for having an illegal kicking shoe, he must remain out of the game for one play, unless
there is a team time out, the two-minute warning, or the end of the period.
23
RULE 6 FREE KICKS
SECTION 1 PROCEDURES FOR A FREE KICK
ARTICLE 1. FREE KICK. A free kick is a kickoff or safety kick that puts the ball in play to start a free kick down. It must be made
from any point on the kicking team’s restraining line and between the inbounds lines.
(a) A kickoff puts the ball in play at the start of each half, after a try, and after a successful field goal. A dropkick or placekick may
be used for a kickoff.
Note: During a placekick on a kickoff, the kicking team may use a manufactured tee that is one inch in height and approved
by the League. Once the ball has been placed on the kicking tee, the kicking tee cannot be moved. If the ball falls off the tee,
the covering officials must stop play and restart the timing process without penalty to the kicking team. If the ball falls off the
tee a second time during the same free kick down, the kicking team then must either use a player to hold the ball or must kick
it off the ground. The ball may be placed on the ground leaning against the tee, provided the tee is in its normal upright
position.
(b) A safety kick puts the ball in play after a safety. A dropkick, placekick, or punt may be used for a safety kick. A tee cannot be
used for a safety kick.
Penalty: For illegal kick on a free kick down: Loss of five yards.
ARTICLE 2. RESTRAINING LINES. The restraining lines for a free kick shall be as follows, unless they are adjusted because of
a distance penalty:
(a) The restraining line for the kicking team shall be its 35-yard line for a kickoff and its 20-yard line for a safety kick.
(b) The restraining line for the receiving team shall be the yard line 10 yards in advance of the kicking team’s restraining line.
ARTICLE 3. FREE KICK FORMATION. When the ball is kicked on a free kick down:
(a) From the time the kicker begins his approach to the ball and until the ball is kicked,
(1) all kicking team players other than the kicker must be lined up with at least one foot on the yard line that is one yard
behind their restraining line, and both feet must remain on the ground until the ball is kicked; and
(2) no more than five players of the kicking team may be on either side of the ball; and
(3) at least two players (other than a holder) must be lined up inbounds between the sideline and the bottom (outside) of the
yard-line number, and at least two players (other than a holder) must be lined up between the top (inside) of the yard-
line number and the inbounds lines.
Note: A holder for a free kick counts as one of the required five players on either side of the ball, regardless of where he is
positioned. The holder is never counted as one of the required two players between the inbounds line and the top (inside) of
the numbers, regardless of where he is positioned.
(b) All kicking team players must be inbounds and behind the ball when it is kicked, except:
(1) the holder of a placekick (3-18-1-Item 2) may be beyond the line, and
(2) the kicker may be beyond the line, provided that his kicking foot is not beyond the line.
(c) Until the ball is kicked, all receiving team (Team B) players must be inbounds and behind their restraining line, and at least
eight players must be positioned between their restraining line and a spot 15 yards behind their restraining line (the “setup
zone”). (See Section 2, Article 1, Item 2-b.)
Penalty: For a player being beyond the restraining line when the ball is kicked (offside), a player being out of bounds
when the ball is kicked, or either team being in an illegal formation when the ball is kicked: Loss of five yards.
(d) Prior to the ball being touched by the receiving team or the end of the kick, it is a foul if a kicking team player voluntarily goes
out of bounds (without being contacted by a receiving team player) to avoid a block.
Penalty: For voluntarily going out of bounds without contact: Loss of 5 yards.
ARTICLE 4. CATCH OR RECOVERY OF A FREE KICK. The following applies to the catch or recovery of a free kick:
(a) If a player of the receiving team catches or recovers the ball, he may advance.
(b) If the ball is declared dead while in the simultaneous possession of two opposing players, the ball is awarded to the receiving
team.
(c) A player of the kicking team may legally touch, catch, or recover the ball if:
(1) it first touches a receiving team player; or
(2) it reaches or crosses the receiving team’s restraining line.
(d) The ball is dead if:
(1) it is caught or recovered by a player of the kicking team. If the catch or recovery is legal, the ball belongs to the kicking
team at the dead-ball spot.
(2) it is not touched by the receiving team and touches the ground in the end zone (touchback).
(e) If the ball comes to rest anywhere on the field, and no player attempts to possess it, the ball becomes dead and belongs to
the receiving team at the dead-ball spot.
Notes:
(1) A player is deemed to have not touched the ball if it is batted or illegally kicked into him by an opponent. Such touching
is ignored, though the bat or kick could be a foul for an Illegal Bat or Illegal Kick.
(2) For illegal catch or recovery, see 6-2-4.
ARTICLE 5. FREE KICK CROSSES GOAL LINE. It is a touchback, if a free kick:
(a) touches the ground in the end zone before being touched by the receiving team.
(b) goes out of bounds behind the receiving team’s goal line;
(c) strikes the receiving team’s goal post, uprights, or cross bar; or
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Rule 6
(d) is downed in the end zone by the receiving team.
ARTICLE 6. END OF FREE KICK. A free kick ends when either team possesses the ball, or when the ball is dead, if that precedes
possession. A running play begins when the receiving team establishes possession of the ball.
Penalty: For an illegal wedge block or an illegal double-team block: Loss of 15 yards. If the foul occurs during the kick,
enforcement is from the spot of the foul. If the foul occurs during the return, the penalty is enforced as customary. If the
foul occurs in the receiving team’s end zone during the kick, it is enforced from the previous spot.
ARTICLE 2. RUNNING INTO FREE KICKER. A player of the receiving team is not permitted to run into the kicker before he
recovers his balance. See also 12-2-8-h for personal fouls against the kicker.
Penalty: For running into the kicker: Loss of five yards.
ARTICLE 3. FREE KICK OUT OF BOUNDS. The kicking team may not kick the ball out of bounds or be the last to touch the ball
before it goes out of bounds between the goal lines. If the receiving team is the last to touch the ball before it goes out of bounds,
the receiving team puts the ball in play at the inbounds spot.
Penalty: For a kickoff out of bounds: The receiving team may elect to take possession of the ball 25 yards from the spot
of the kick or at the out-of-bounds spot.
Penalty: For a safety kick out of bounds: The receiving team may elect to take possession of the ball 30 yards from the
spot of the kick or at the out-of-bounds spot.
ARTICLE 4. FREE KICK ILLEGALLY TOUCHED.
Item 1. Ball Reaches Restraining Line. A player of the kicking team may not touch, catch, or recover the ball before it has
reached the receiving team’s restraining line, unless it has first been touched by a receiving team player.
Penalty: For illegal touching of a free kick by the kicking team: Loss of five yards, or the receiving team takes possession
of the ball at the spot of the illegal touch.
Item 2. Player Out of Bounds. If a kicking team player goes out of bounds during the kick, he may not touch or recover the ball
beyond the receiving team’s restraining line, unless it has first been touched by a receiving team player. If a kicking team player
touches the ball before re-establishing himself legally inbounds, it is a free kick out of bounds.
Penalty: For illegal touching of a free kick by the kicking team: Loss of five yards.
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Rule 6
26
RULE 7 BALL IN PLAY, DEAD BALL, SCRIMMAGE
SECTION 1 BALL IN PLAY
ARTICLE 1. LIVE BALL. After the ball has been declared ready for play, it becomes a live ball when it is legally snapped or
legally kicked (a free kick or fair catch kick). The ball remains dead if it is snapped or kicked before it is made ready for play.
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Rule 7
Notes:
(1) If there is not an on-field ruling that the ball struck an object, the Replay Official is empowered to initiate a booth review,
even if the event occurs prior to the two-minute warning. If, prior to the two-minute warning, no booth review is initiated
by the Replay Official, a coach’s challenge is permitted under the established rules for such a challenge.
(2) In the event the down is replayed, the game clock will be reset to the time remaining when the snap occurred, and the
clock will start on the snap. All penalties will be disregarded, except for personal fouls or Unsportsmanlike Conduct fouls,
which will be administered prior to the replaying of the down.
(q) when a runner’s helmet comes completely off.
Note: The game clock will not stop when this occurs, and the play clock will be reset to 40 seconds. Penalty enforcement
following the play is as ordinary for fouls during runs or kicks.
ARTICLE 2. BALL TOUCHES OFFICIAL. The ball is not dead because it touches an official who is inbounds, or because of a
signal by an official other than a whistle.
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Rule 7
and abrupt. If the player fails to come to a complete stop for at least one full second prior to the ball being snapped, it is Illegal
Motion.
Item 4. Shotgun Formation. A player who is in position to receive the snap in shotgun formation is permitted to shift his feet prior
to the snap, but any quick and abrupt movement is a False Start. This includes thrusting his hands forward when there is not a
simultaneous snap.
Item 5. Attempt to Draw Offside. Any obvious attempt by the quarterback or other player in position to receive the snap to draw
an opponent offside is a False Start.
Item 6. Offense Not Set. With the game clock running after the two-minute warning of either half, if all 11 offensive players are
not set simultaneously for one full second prior to the snap, it is a False Start.
Penalty: For a False Start: Loss of five yards from the line of scrimmage. The foul is enforced prior to the snap.
Note: The official shall blow the whistle immediately. The penalty for a False Start shall be enforced regardless of whether
the snap is made or there is a reaction by the defense.
ARTICLE 3. ENCROACHMENT. It is Encroachment if a defensive player enters the neutral zone and contacts an offensive player
or the ball prior to the snap, or if he interferes with the ball during the snap. The play is dead immediately.
Penalty: For Encroachment: Loss of five yards from the line of scrimmage. The foul is enforced prior to the snap.
ARTICLE 4. NEUTRAL ZONE INFRACTION. It is a Neutral Zone Infraction when:
(a) a defender moves beyond the neutral zone prior to the snap and is parallel to or beyond an offensive lineman, with an
unimpeded path to the quarterback or kicker, even though no contact is made by a blocker; officials are to blow their whistles
immediately
(b) a defender enters the neutral zone prior to the snap, causing the offensive player(s) in close proximity (including a quarterback
who is under center) to react (move) immediately to protect himself (themselves) against impending contact; officials are to
blow their whistles immediately. If there is no immediate reaction by the offensive player(s) in close proximity, and the
defensive player returns to a legal position prior to the snap without contacting an opponent, there is no foul. A flexed or split
receiver is considered to be in close proximity if he is lined up on the side of the ball on which the violation occurs; other
offensive players are considered to be in close proximity if they are within two-and-one-half positions of the defender who
enters the neutral zone. If the defender is directly over the center, a quarterback under center, the center, and the guards and
tackles on both sides of the center are considered to be within close proximity; if the defender is in a gap, the two offensive
players on either side of the gap are considered to be within close proximity (including a quarterback under center, if
applicable)
(c) a player, after he has received a warning, enters the neutral zone. It is a foul, even if he returns to a legal position prior to the
snap without contacting an opponent or causing a reaction (movement) by an offensive player in close proximity.
Note: During the last two minutes of a half, after the ball has been spotted for the succeeding down at the line of scrimmage
and the offense is legally set, if the ball is snapped before all members of the defensive team are on their side of the line of
scrimmage, play shall be stopped immediately, and the defensive team penalized five yards for a neutral zone infraction.
Penalty: For a Neutral Zone Infraction: Loss of five yards from line of scrimmage. Foul is enforced prior to snap.
ARTICLE 5. OFFSIDE. A player is offside when any part of his body is in or beyond the neutral zone or beyond a restraining line
when the ball is put in play.
Penalty: For offside: Loss of five yards.
ARTICLE 6. COMPLETE STOP. All offensive players are required to come to a complete stop and be in a set position
simultaneously for at least one full second prior to the snap. Failure to do so is an Illegal Shift. (See 7-4-2-Item 6 for such a foul
after the two-minute warning of either half.)
ARTICLE 7. SHIFTS. The offensive team is permitted to shift and have two or more players in motion multiple times before the
snap. However, after the last shift, all players must come to a complete stop and be in a set position simultaneously for at least
one full second.
If any eligible backfield player goes in motion (one at a time) after the last shift and comes to a complete stop, there is no
requirement for a full second pause before a second player can legally go in motion.
However, if the first player has not come to a complete stop when the second player goes in motion, it is another shift and requires
another simultaneous stop for at least one full second by all players.
It is also an illegal shift if a player under or behind center goes in motion and fails to come to a complete stop for at least one full
second before a second player goes in motion.
Note: The offensive team must present a legal formation both before and after a shift.
Penalty: For an illegal shift: Loss of five yards.
ARTICLE 8. ILLEGAL MOTION. When the ball is snapped, one player who is lined up in the backfield may be in motion, provided
that he is moving parallel to or away from the line of scrimmage. No player is permitted to be moving toward the line of scrimmage
when the ball is snapped. All other players must be stationary in their positions.
If an eligible receiver who is on the line moves to another position on the line (not forward), he must come to a complete stop prior
to the snap. If he does not come to a complete stop, it is Illegal Motion.
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Rule 7
It is also Illegal Motion if a player under or behind center goes in motion and fails to come to a complete stop for at least one full
second prior to the snap.
Penalty: For a player illegally in motion at the snap: Loss of five yards.
30
RULE 8 FORWARD PASS, BACKWARD PASS, FUMBLE
SECTION 1 FORWARD PASS
ARTICLE 1. DEFINITION. It is a forward pass if:
(a) the ball initially moves forward (to a point nearer the opponent’s goal line) after leaving the passer’s hand(s)
(b) the ball first strikes the ground, a player, an official, or anything else at a point that is nearer the opponent’s goal line than the
point at which the ball leaves the passer’s hand(s).
Note: A ball that is intentionally fumbled and goes forward is a forward pass. A ball that is intentionally muffed, and goes
forward or backward, is a batted ball (12-5-1-Note).
Item 1. Forward Movement of Hand. When a player is in control of the ball and is attempting to pass it forward, any intentional
forward movement of his hand starts a forward pass.
(a) If, after intentional forward movement of his hand, contact by an opponent materially affects the passer, causing the ball to
go backward, it is a forward pass, regardless of where the ball strikes the ground, a player, an official, or anything else.
(b) If, after an intentional forward movement of his hand, the passer loses possession of the ball during an attempt to bring it
back toward his body, it is a fumble.
(c) If the passer loses possession of the ball while attempting to re-cock his arm, it is a fumble.
ARTICLE 2. LEGAL FORWARD PASS. The offensive team may make one forward pass from behind the line during each down.
If the ball, whether in player possession or loose, crosses the line of scrimmage, a forward pass is not permissible, regardless of
whether the ball returns behind the line of scrimmage before the pass is thrown.
Item 1. Illegal Passes. Any other forward pass by either team is illegal and is a foul by the passing team, including:
(a) A forward pass thrown when the passer is beyond the line of scrimmage.
Note: It is a forward pass from beyond the line of scrimmage if the passer’s entire body and the ball are beyond the line of
scrimmage when the ball is released, whether the passer is airborne or touching the ground. The penalty for a forward pass
thrown from beyond the line is enforced from the spot where the ball is released.
(b) A second forward pass thrown from behind the line of scrimmage.
(c) A forward pass thrown after the ball has crossed the line of scrimmage and has returned behind it.
(d) A forward pass thrown after there has been a change of possession.
Item 2. Intercepted Illegal Pass. If an illegal pass is caught or intercepted, the ball may be advanced and the penalty declined.
Penalties:
(a) For a forward pass from beyond the line: Loss of down and five yards from the spot of the pass. See S.N. below.
(b) For a second forward pass from behind the line, or for a forward pass that was thrown after the ball returned behind
the line: Loss of five yards from the previous spot.
(c) For a forward pass that is thrown after a change of possession: Loss of five yards from the spot of the pass.
Notes:
(1) Eligibility, pass interference, and intentional grounding rules apply when a forward pass is thrown from behind the line,
regardless of whether the pass is an illegal forward pass. Eligibility, pass interference, and intentional grounding rules do
not apply if a forward pass is thrown (a) from beyond the line, (b) on a Free Kick play, (c) on a Fair Catch kick play, or (d)
after a change of possession.
(2) Roughing the passer rules apply on all passes (legal or illegal) thrown from behind the line of scrimmage (12-2-9). If a
pass is thrown from beyond the line of scrimmage, unnecessary roughness may apply for action against the passer.
(3) When a distance penalty in Penalty (a) leaves the ball in advance of the necessary line to gain, it is first-and-10 for the
offensive team.
(4) See 3-2-4 for the definition of team possession during a forward pass (a loose ball), or for when possession ends.
ARTICLE 3. COMPLETED OR INTERCEPTED PASS. A player who makes a catch may advance the ball. A forward pass is
complete (by the offense) or intercepted (by the defense) in the field of play, at the sideline, or in the end zone if a player, who is
inbounds:
(a) secures control of the ball in his hands or arms prior to the ball touching the ground; and
(b) touches the ground inbounds with both feet or with any part of his body other than his hands; and
(c) after (a) and (b) have been fulfilled, performs any act common to the game (e.g., tuck the ball away, extend it forward, take
an additional step, turn upfield, or avoid or ward off an opponent), or he maintains control of the ball long enough to do so.
Notes:
(1) Movement of the ball does not automatically result in loss of control.
(2) If a player, who satisfied (a) and (b), but has not satisfied (c), contacts the ground and loses control of the ball, it is an
incomplete pass if the ball hits the ground before he regains control, or if he regains control out of bounds.
(3) A receiver is considered a player in a defenseless posture (See Rule 12, Section 2, Article 9) throughout the entire
process of the catch and until the player is capable of avoiding or warding off the impending contact of an opponent.
(4) If a pass is caught simultaneously by two eligible opponents, and both players retain it, the ball belongs to the passers.
It is not a simultaneous catch if a player gains control first and an opponent subsequently gains joint control. If the ball is
muffed after simultaneous touching by two such players, all the players of the passing team become eligible to catch the
loose ball.
(5) If a player, who is in possession of the ball, is held up and carried out of bounds by an opponent before both feet or any
part of his body other than his hands touches the ground inbounds, it is a completed or intercepted pass. It is not
necessary for the player to maintain control of the ball when he lands out of bounds.
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Rule 8
ARTICLE 4. INCOMPLETE PASS. Any forward pass (legal or illegal) is incomplete and the ball is dead immediately if the pass
strikes the ground or goes out of bounds. An incomplete pass is a loss of down, and the ball returns to the previous spot.
Note: If there is any question whether a forward pass is complete, intercepted, or incomplete, it is to be ruled incomplete.
ARTICLE 5. ELIGIBLE RECEIVERS. The following players are eligible to catch a forward pass that is thrown from behind the
line of scrimmage.
(a) Defensive players.
(b) Offensive players who are on either end of the line, provided they either have the numbers of eligible players (1–49 and 80–
89) or have legally reported to play a position on the end of the line. See 5-1-2.
(c) Offensive players who are legally at least one yard behind the line at the snap, provided they either have the numbers of
eligible players (1–49 and 80–89) or have legally reported to play a position in the backfield.
(d) All other offensive players after the ball has been touched by any defensive player or any eligible offensive player.
ARTICLE 6. INELIGIBLE RECEIVERS. All offensive players other than those identified in Article 5 above are ineligible to catch
a legal or illegal forward pass thrown from behind the line of scrimmage, including:
(a) Players who are not on either end of their line or at least one yard behind it when the ball is snapped.
(b) Offensive players wearing numbers 50–79, unless they have reported a change in their eligibility status to the Referee and
have assumed a position on the end of their line or in their backfield as required by Article 5;
(c) Players who fail to notify the Referee of being eligible when required;
(d) An eligible receiver who has been out of bounds prior to or during a pass, even if he has re-established himself inbounds with
both feet or with any part of his body other than his hands.
Exception: If an eligible receiver is forced out of bounds by a foul by a defender, including illegal contact, defensive holding,
or defensive pass interference, provided he attempts to return inbounds immediately, he becomes eligible to legally touch the
pass (without prior touching by another eligible receiver or defender) as soon as he re-establishes himself inbounds with both
feet or with any part of his body other than his hands. See Article 8, Note 3.
(e) A player who takes his stance behind center as a T-formation quarterback is not an eligible receiver unless, before the ball is
snapped, he legally moves to a position at least one yard behind the line of scrimmage or on the end of the line, and is
stationary in that position for at least one second before the snap.
Note: If he leaves his position behind the center and does not receive the snap, it is Illegal Motion unless he has been
stationary for at least one full second prior to the snap.
ARTICLE 7. LEGAL TOUCHING. A forward pass (legal or illegal) thrown from behind the line may be touched by any eligible
player. A pass in flight may be tipped, batted, or deflected in any direction by any eligible player at any time, including such a pass
in the end zone.
ARTICLE 8. ILLEGAL TOUCHING OF A FORWARD PASS. It is a foul for illegal touching if a forward pass (legal or illegal)
thrown from behind the line of scrimmage:
(a) is first touched intentionally or is caught by an originally ineligible offensive player; or
Penalty: Loss of five yards at the previous spot.
(b) first touches or is caught by an eligible receiver who has gone out of bounds, either of his own volition or by being legally
forced out of bounds, and has re-established himself inbounds.
Penalty: Loss of down at the previous spot.
Notes:
(1) If a forward pass (legal or illegal) is caught by an ineligible offensive player, the ball remains alive.
(2) The bat of a pass in flight by any player does not end a pass, nor does it change the impetus if the bat sends it in touch.
(3) If a player touches the ball after having been out of bounds, but prior to re-establishing himself inbounds with both feet
or any part of his body other than his hands, the pass is incomplete, and there is no penalty for illegal touching.
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Rule 8
Item 4. Delayed Spike. A passer, after delaying his passing action for strategic purposes, is prohibited from throwing the ball to
the ground in front of him, even though he is under no pressure from defensive rusher(s).
Penalty: For intentional grounding:
(a) loss of down and 10 yards from the previous spot; or
(b) loss of down at the spot of the pass; or
(c) if the passer is in his end zone when the ball is thrown, it is a safety. See 4-7 for actions to conserve time inside two
minutes of either half.
Note: If the foul occurs less than 10 yards behind the line of scrimmage, but more than half the distance to the goal line, the
ball is to be placed at the spot of the pass.
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Rule 8
Penalty: For pass interference by the offense: Loss of 10 yards from the previous spot.
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Rule 8
Penalty: For handing ball forward to ineligible receiver behind line of scrimmage or not from scrimmage: Loss of five
yards.
ARTICLE 5. FOURTH-DOWN FUMBLE. If a fourth-down fumble occurs during a play from scrimmage:
(a) The ball may be advanced by any member of the defensive team.
(b) The player who fumbled is the only Team A player permitted to recover and advance the ball.
(c) If the recovery or catch is by a teammate of the player who fumbled, the ball is dead, and the spot of the next snap is the spot
of the fumble, or the spot of the recovery if the spot of the recovery is behind the spot of the fumble.
Note: After a change of possession has occurred, the restrictions in (b) and (c) are no longer in effect for the remainder of
the down.
ARTICLE 6. FUMBLE AFTER TWO-MINUTE WARNING. If a fumble by either team occurs after the two-minute warning:
(a) The ball may be advanced by any opponent.
(b) The player who fumbled is the only player of his team who is permitted to recover and advance the ball.
(c) If the recovery or catch is by a teammate of the player who fumbled, the ball is dead, and the spot of the next snap is the spot
of the fumble, or the spot of the recovery if the spot of the recovery is behind the spot of the fumble.
Note: The restrictions in (b) and (c) are applicable during a Try throughout the game.
ARTICLE 7. ENFORCEMENT SPOT DURING A BACKWARD PASS OR FUMBLE.
(a) When the spot of the backward pass or fumble is beyond the line of scrimmage, or when there is not a line of scrimmage,
and there is a foul during the backward pass or fumble, the Basic Spot is the spot of the backward pass or the spot of the
fumble. The three-and-one method of enforcement is used. See 14-3-6.
(b) When the spot of a backward pass or fumble is behind the line of scrimmage, all fouls committed by either team, including a
foul by Team B in Team A’s end zone, are enforced from the previous spot, except a foul by the offense in its end zone is a
safety.
(c) For enforcement when the offense commits a personal foul or unsportsmanlike conduct foul prior to the recovery by the
defense of a backward pass or fumble. See 14-4-3.
Note: When Team B gains possession in its end zone, and the impetus was by Team A, if Team B fumbles or throws a
backward pass in the end zone, and fouls while the ball is loose, the spot of the fumble or the backward pass is considered
to be the B20-yard line.
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RULE 9 SCRIMMAGE KICK
SECTION 1 KICK FROM SCRIMMAGE
ARTICLE 1. KICK ON OR BEHIND LINE OF SCRIMMAGE. Team A may attempt a punt, drop kick, or placekick from on or
behind the line of scrimmage.
Penalty: For a punt, drop kick, or placekick that is kicked from beyond the line of scrimmage or not from scrimmage:
Loss of 10 yards from the spot of the kick.
Notes:
(1) This is not considered illegally kicking the ball.
(2) The penalty for a punt, drop kick, or placekick from beyond the line is to be enforced from the spot where the ball is
punted or kicked when the player’s entire body and the ball are beyond the line of scrimmage. This includes either when
the player is airborne or touching the ground.
(3) A second kick from behind the line of scrimmage is legal provided the ball has not crossed the line.
(4) Scrimmage kick rules apply to punts, drop kicks, and placekicks anywhere on the field.
ARTICLE 2. KICKING TEAM PLAYERS ON LINE DURING KICK. During a kick from scrimmage, only the end men (eligible
receivers) on the line of scrimmage at the time of the snap, or an eligible receiver who is aligned or in motion behind the line and
is more than one yard outside the end man, are permitted to advance more than one yard beyond the line before the ball is kicked.
Penalty: For advancing more than one yard beyond the line of scrimmage before the ball is kicked: Loss of five yards.
ARTICLE 3. DEFENSIVE TEAM FORMATION.
Item 1. Punt Formation. When Team A presents a punt formation:
(1) A Team B player, who is within one yard of the line of scrimmage, must have his entire body outside the snapper’s shoulder
pads at the snap.
Penalty: For illegal formation by the defense: Loss of five yards.
(2) Team B players cannot push teammates into the offensive formation.
Penalty: For pushing teammates into offensive formation: Loss of 15 yards.
Note: The restriction in (1) above does not apply if a team does not present a standard punt formation (an equal number of
players on either side of the snapper in a tight formation, and one player split out wide to either side), or if, after the offensive
team has assumed a set position, there is a shift, or a player goes in motion.
Item 2: Field Goal or Try Kick Formation. When Team A presents a field goal or Try Kick formation:
(1) A Team B player, who is within one yard of the line of scrimmage, must have his entire body outside the snapper’s shoulder
pads at the snap.
(2) No more than six Team B players may be on the line of scrimmage on either side of the snapper at the snap.
Penalty: For illegal formation by the defense: Loss of five yards.
(3) Team B players cannot push teammates into the offensive formation.
Penalty: For pushing teammates into offensive formation: Loss of 15 yards.
Note: The restrictions in (1) and (2) above do not apply if a team does not present a standard field goal or Try Kick formation
(an equal number of players on either side of the snapper in a tight formation), or if, after the offensive team has assumed a
set position, there is a shift, or a player goes in motion.
ARTICLE 4. BLOCKING DURING KICK. The following blocking rules apply during a scrimmage kick down:
(a) All players on the receiving team are prohibited from blocking below the waist during a down in which there is a scrimmage
kick.
(b) Prior to the ball being kicked, the kicking team is subject to the blocking restrictions applicable to the offense, and the receiving
team is subject to the blocking restrictions applicable to the defense, except that a kicking team player may use his hands to
ward off, push, or pull aside a receiver who is legally or illegally attempting to obstruct his attempt to proceed downfield.
(c) After the ball is kicked and goes beyond the line of scrimmage, and until the kick ends (either team secures possession of the
ball, or the ball is dead by rule), the kicking team is subject to the blocking restrictions of the defense, and the receiving team
is subject to the blocking restrictions of the offense. (For the exception prohibiting a block in the back by the kicking team
while the ball is in flight, see 12-1-3-b-Note). After the kick ends, both teams are subject to the normal restrictions applicable
to offense and defense.
Exception: If the ball does not go beyond the line of scrimmage, or goes beyond the line of scrimmage and returns behind
the line untouched by the receiving team beyond the line, the blocking restrictions do not change, and the kicking team
continues to be subject to the blocking restrictions of the offense and the receiving team to the blocking restrictions of the
defense.
(d) After the ball has been kicked and goes beyond the line of scrimmage, and until the kick ends (either team secures possession
of the ball, or the ball is dead by rule), the penalty yardage for holding and illegal use of hands fouls by either team shall be
10 yards.
Note: It is a foul for unnecessary roughness if a player of the receiving team goes out of bounds and blocks a kicking team
player who is out of bounds. (12-2-6-c)
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ARTICLE 5. KICKING TEAM PLAYER VOLUNTARILY OUT OF BOUNDS. During a scrimmage kick that crosses the line of
scrimmage, and prior to the end of the kick, it is a foul if a kicking team player goes out of bounds voluntarily (without being
contacted by a receiving team player) to avoid a block by a receiving team player.
Penalty: Loss of five yards.
If a member of the kicking team is forced out of bounds, or goes out of bounds voluntarily, and does not attempt to return inbounds
in a reasonable amount of time, it is a foul for Unsportsmanlike Conduct. (12-3-1-v)
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line by the receiving team, the ball is dead, and it is first-and-10 for the receivers at the spot of catch or recovery (see 11-4-2 for
missed goals). If a kick from behind the line is touched by the receiving team behind the line, such touching does not make the
kicking team eligible to catch or recover the kick beyond the line.
Item 3. Touchback. If a player of the kicking team illegally catches or recovers a scrimmage kick, other than a field-goal attempt
from beyond the 20-yard line, and touches the goal line with any part of his body while in possession of the ball, the ball is dead,
and the result of the play is a touchback. For a missed field goal from beyond the 20-yard line, see 11-4-2.
ARTICLE 3. RECEIVERS CATCH OR RECOVERY. If the receivers catch or recover any kick, they may advance. For fair catch
exception, see 10-2. For exception for a ball that has crossed the goal line. (9-4-1)
ARTICLE 4. SIMULTANEOUS CATCH OR RECOVERY. When a legal kick is simultaneously caught or recovered anywhere by
two eligible opposing players, or if the ball is lying on the field of play with no player attempting to recover it, it is awarded to the
receivers. (7-2-1-i)
SECTION 4 BALL CROSSES GOAL LINE, TOUCHES GOAL POSTS, OUT OF BOUNDS, DEAD IN FIELD OF PLAY
ARTICLE 1. BALL CROSSES RECEIVERS’ GOAL LINE. If a scrimmage kick crosses the receiver’s goal line from the impetus
of the kick, the following shall apply:
(a) If the ball has not been touched by a player of the receiving team beyond the line of scrimmage, it is dead immediately, and
the result of the play is a touchback, when:
(1) it touches the ground on or behind the receiver’s goal line
(2) it touches a player of the kicking team who is touching the ground on or behind the receiver’s goal line
(3) it touches a player of the kicking team who has touched the ground on or behind the receiver’s goal line and has not re-
established himself in the field of play. See 11-4-2 for options for missed field goals beyond the 20-yard line.
(b) If the receivers catch the ball in the end zone, or recover it in the end zone after touching it in the field of play or the end zone,
they may advance.
(c) If the kickers catch or recover the ball in the end zone after the receivers first touch the ball in the field of play or the end zone,
it is a touchdown for the kickers.
(d) If there is a spot of first touching by the kickers outside the receivers’ 20-yard line, the receiving team has the option to take
possession of the ball at the spot of the first touching.
(e) If the scrimmage kick is a punt, and the ball goes out of bounds in the field of play after being touched by a receiver in the
end zone or in the field of play, it is the receiving team’s ball at the out-of-bounds spot.
ARTICLE 2. KICK TOUCHES RECEIVERS’ GOAL POSTS. If a missed field goal or try, or a punt, has touched the receiver’s
goal post, uprights, or crossbar, the ball is dead in the receiver’s end zone, and all customary rules pertaining to punts, missed
field goals, and tries apply.
ARTICLE 3. KICK TOUCHES KICKERS’ GOAL POSTS. If a scrimmage kick touches the kickers’ goal post, uprights, or crossbar,
the ball is dead, and it is a safety. See 11-5-1.
ARTICLE 4. BALL OUT OF BOUNDS OR NOT RECOVERED IN FIELD OF PLAY. If a scrimmage kick goes out of bounds
between the goal lines or is lying in the field of play with no player attempting to recover it, it is the receiver’s ball at the dead-ball
spot, unless the special rules for missed field goals in 11-4-2 apply.
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If the foul occurs in the end zone, it is deemed to have occurred at the 20-yard line, unless enforcement results in a safety
(14-4-4).
(5) For enforcement of a personal or unsportsmanlike conduct foul on a play that results in a score, see 14-2-3; for illegally
kicking a loose ball, see 12-5-2; and for an illegal bat, see 12-5-1.
When Team B establishes possession of the ball, a scrimmage kick ends, and a running play begins, and fouls that occur thereafter
are enforced from the dead-ball spot or the spot of the foul (three-and-one method, 14-3-6).
(6) Double fouls are enforced according to customary rules. See Rule 14-5.
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RULE 10 OPPORTUNITY TO CATCH A KICK, FAIR CATCH
SECTION 1 OPPORTUNITY TO CATCH A KICK
ARTICLE 1. INTERFERENCE. During a scrimmage kick that crosses the line of scrimmage, or during a free kick, members of
the kicking team are prohibited from interfering with any receiver making an attempt to catch the airborne kick, or from obstructing
or hindering his path to the airborne kick, and regardless of whether any signal was given.
Item 1. Contact with Receiver. It is interference if a player of the kicking team contacts the receiver, or causes a passive player
of either team to contact the receiver, before or simultaneous to the receiver touching the ball.
Item 2. Right of Way. A receiver who is moving toward a kicked ball that is in flight has the right of way. If opponents obstruct his
path to the ball, or cause a passive player of either team to obstruct his path, it is interference, even if there is no contact, or if he
catches the ball in spite of the interference, and regardless of whether any signal was given.
Note: It is not a foul if a kicking team player is blocked into the receiver, or the contact is the result of a foul.
Penalties:
(a) For interference with the opportunity to make a catch when a prior signal has not been made: Loss of 15 yards from
the spot of the foul, and the offended team is entitled to put the ball in play by a snap from scrimmage. See 4-8-2-d.
(b) For interfering with a fair catch after a signal: Loss of 15 yards from the spot of the foul. A fair catch is awarded even
if the ball is not caught. See 10-2-4.
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RULE 11 SCORING
SECTION 1 VALUE OF SCORES
ARTICLE 1. WINNING TEAM. The team that scores the greater number of points during the entire game is the winner.
Note: If a team forfeits a game, the opponent will be declared the winner by a score of 2-0, but the points will not be added
to the winning team’s record for purposes of offensive production or tie-breakers.
ARTICLE 2. TYPES OF SCORING PLAYS. Points are scored as follows:
(a) Touchdown: 6 points
(b) Field Goal: 3 points
(c) Safety: 2 points
(d) Try after touchdown: 1 point (Field Goal or Safety) or 2 points (Touchdown)
SECTION 2 TOUCHDOWN
ARTICLE 1. TOUCHDOWN PLAYS. A touchdown is scored when:
(a) the ball is on, above, or behind the plane of the opponents’ goal line (extended) and is in possession of a runner who has
advanced from the field of play into the end zone
(b) a ball in possession of an airborne runner is on, above, or behind the plane of the goal line, and some part of the ball passed
over or inside the pylon
(c) a ball in player possession touches the pylon, provided that, after contact by an opponent, no part of the player’s body, except
his hands or feet, struck the ground before the ball touched the pylon
(d) any player who is legally inbounds catches or recovers a loose ball (3-2-4) that is on, above, or behind the opponent’s goal
line
(e) the Referee awards a touchdown to a team that has been denied one by a palpably unfair act
Notes:
(1) The ball is automatically dead when it is in legal possession of a player and is on, above, or behind the opponent’s goal
line.
(2) If a player attempts to catch a pass, the ball is not dead, and a touchdown is not scored, until the receiver completes the
catch. See 3-2-7.
SECTION 3 TRY
ARTICLE 1. GENERAL RULES. After a touchdown, a Try is an opportunity for either team to score one or two additional points
during one scrimmage down.
The Try begins when the Referee sounds the whistle for play to start. The team that scored the touchdown shall put the ball in
play:
(a) anywhere on or between the inbound lines;
(b) 15 yards from the defensive team’s goal line for a Try-kick; or
(c) two yards from the defensive team’s goal line for a Try by pass or run.
Notes:
(1) A team’s choice is not final and is subject to change following a team timeout or accepted penalty
(2) All general rules for fumbles after the two-minute warning apply to the Try (See 8-7-6)
(3) The Game Clock will not run during the Try
(4) If the ball has been declared ready for play by the Referee, and the offensive team wants to change the location of the
ball, they can do so by calling a timeout
(5) See 9-1-3 for restriction applicable to Team B formation at the snap
(6) See 16-1-3-a for exception when a touchdown is scored in an overtime period, and 4-8-2-c when a touchdown is scored
during a down in which time expires in the fourth period.
ARTICLE 2. RESULTS OF A TRY. During a Try, the following shall apply:
(a) If a kick results in a field goal by the offense, one point is awarded. An artificial or manufactured tee shall not be permitted to
assist in the execution of a Try-kick. (The conditions of 11-4-1 must be met.)
(b) If a Try results in a touchdown by either team, two points are awarded.
(c) If the Try results in what would ordinarily be a safety against either team, one point is awarded to the opponent.
(d) If any play results in a touchback, the Try is unsuccessful, and there shall be no replay.
(e) The Try ends when:
(1) either team scores;
(2) the ball is dead by rule; or
(3) a fumble by either team is recovered by a teammate of the fumbling player.
ARTICLE 3. FOULS COMMITTED DURING TRY.
If a foul results in a retry, Team A will have the option to enforce the penalty from the spot where it attempted the try (previous
spot) or from the yard line for the other try option.
Exception: Defensive pass interference is a spot foul. If the foul is in the end zone, the ball will be placed on the defense’s one-
yard line, or half the distance to the goal, whichever is more advantageous to Team A. In addition, Team A may have the penalty
enforced half the distance from the other Try spot.
Item 1. Fouls Before the Signal. If there is a foul by either team after a touchdown and before the ready-for-play signal, it is
enforced on the next kickoff or the Try.
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Item 2. Fouls Before the Snap. If there is a foul by the offense which causes a play to be whistled dead prior to the snap, it shall
be treated the same as if it had occurred prior to a scrimmage play. The whistle shall be blown immediately. (See 7-4-1). If a foul
by the defense prevents the attempt of a Try, the offensive team has the option to have the distance penalty assessed on the next
Try or on the ensuing kickoff.
Item 3. Fouls by Team A. The following applies if there is a foul by Team A:
(a) If there is a foul by Team A during a successful Try, after the penalty, the Try shall be repeated, unless the penalty results in
a loss of down.
(b) If the penalty for a foul results in a loss of down, the Try is unsuccessful, and there shall be no replay.
(c) All fouls committed after a change of possession will result in a distance penalty being assessed on the ensuing kickoff,
provided the penalty does not negate a successful Try.
(d) All personal or unsportsmanlike conduct fouls will result in a distance penalty being assessed on the ensuing kickoff, provided
the penalty does not negate a successful Try.
(e) If the foul results in a safety, Team B is awarded one point.
Item 4. Fouls by Team B. The following applies if there is a foul by Team B:
(a) All fouls will result in the distance penalty being assessed on the ensuing kickoff, unless Team A chooses to attempt a retry
after enforcement of the penalty, or the penalty negates a score by Team B.
(b) If the foul results in a safety, Team A is awarded one point.
Note: If the foul is for defensive pass interference, and it is declined, no distance penalty is enforced on the kickoff.
Item 5. Fouls by Both Teams With No Change of Possession. If there are fouls by both teams during a Try in which there is
not a change of possession, the Try must be replayed (14-5-1).
Exception: See 14-4-9-Item 3-exc. 2 for enforcement when the scoring team commits a dead ball foul after a score.
Item 6. Fouls by Both Teams With Change of Possession. If both teams foul during a Try in which there is a change or changes
of possession, the following shall apply:
(a) If both teams foul before the first change of possession, the Try shall be repeated.
(b) If Team B fouls before the first change of possession, the Try shall be repeated.
(c) If Team A fouls before the first change of possession, the Try shall be deemed to have failed.
(d) If neither team fouls before the first change of possession, and both teams subsequently commit fouls, the Try shall be
deemed to have failed.
Item 7. Fouls After a Try. If there is a foul by either team after a Try, it is enforced on the succeeding kickoff. If there are fouls by
both teams, normal enforcement rules apply.
ARTICLE 4. KICKOFF AFTER TRY. After a Try, the team on defense during the Try shall receive the kickoff (6-1-1-a).
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Rule 11
(2) If the ball goes out of bounds after it is first touched by the receivers beyond the line of scrimmage in the field of play, it
is the receivers’ ball at the out-of-bounds spot.
(3) If the receivers first touch the ball beyond the line of scrimmage in the field of play or in the end zone, and the kickers
recover, the ball belongs to the kickers at the spot of recovery. If the recovery is in the end zone, it is a touchdown.
(4) If the receivers first touch the ball beyond the line of scrimmage in the field of play, and without any new impetus, the ball
rolls into the end zone where it is declared dead in the possession of the receivers, it is a touchback.
(5) For a successful field goal, or for an unsuccessful attempt that does not land in the field of play, the maximum amount of
time that can run off the game clock is five seconds.
ARTICLE 3. FAIR-CATCH KICK. The rules for a field-goal attempt from scrimmage apply to a field-goal attempt following a Fair
Catch (a Fair-Catch Kick).
Exceptions:
(1) The fair-catch kick line for the kicking team is the yard line through the most forward point from which the ball is kicked.
(2) The fair-catch kick line for the receiving team is the yard line 10 yards in advance of the kicking team’s fair-catch kick
line.
Note: Though a fair-catch kick is not a free kick, the rules for a free-kick formation apply (6-1-3). However, the kicking team
cannot possess the ball unless it has first been touched or possessed by the receivers.
ARTICLE 4. NO TEE. An artificial or manufactured tee shall not be permitted to assist in the execution of a field goal.
ARTICLE 5. BALL NEXT IN PLAY. After a field goal, the team scored upon will receive the kickoff. See 6-1-1-a.
SECTION 5 SAFETY
ARTICLE 1. SAFETY. It is a Safety:
(a) if the offense commits a foul in its own end zone or;
(b) when an impetus by a team sends the ball behind its own goal line, and the ball is dead in the end zone in its possession or
the ball is out of bounds behind the goal line.
Exceptions:
It is not a safety:
(1) If a forward pass from behind the line of scrimmage is incomplete in the end zone.
(2) If a defensive player, in the field of play, intercepts a pass or catches or recovers a fumble, backward pass, scrimmage
kick, free kick, or fair catch kick, and his original momentum carries him into his end zone where the ball is declared dead
in his team’s possession. The ball belongs to the defensive team at the spot where the player’s foot or other body part
touched the ground to establish possession. If that spot is in the end zone, the result of the play is a touchback, even if
the ball is not on, above, or beyond the goal line. (11-6-1)
(a) If a player of the team which intercepts, catches, or recovers the ball commits a live-ball foul in the end zone, it is a
safety.
(b) If a player who intercepts, catches, or recovers the ball throws a completed illegal forward pass from the end zone,
the ball remains alive. If his opponent intercepts the illegal pass thrown from the end zone, the ball remains alive. If
he scores, it is a touchdown.
(c) If a player of the team which intercepts, catches, or recovers the ball commits a foul in the field of play, and the ball
becomes dead in the end zone, the basic spot is the spot of the change of possession.
(d) If the spot where possession changed is inside the one-yard line, the ball is to be spotted at the one-yard line.
Notes:
(1) A ball in the end zone which is carried toward the field of play is still in the end zone until the entire ball is in the field of
play (3-12-4).
(2) The impetus is always attributed to the offense, unless the defense creates a new force that sends the ball behind its
own goal line by muffing a ball which is at rest or nearly at rest, or by batting or kicking any loose ball (3-17).
ARTICLE 2. BALL IN PLAY AFTER SAFETY. After a safety, the team scored upon must put the ball in play by a free kick (punt,
dropkick, or placekick) from its 20-yard line. An artificial or manufactured tee cannot be used. See 6-1-1-b and 6-1-3.
Exception: For extension of either half, see 4-8-2-g.
SECTION 6 TOUCHBACK
Note: A touchback, while not a score, is included in this rule because, like scoring plays, it is a case of a ball that is dead on
or behind a goal line.
ARTICLE 1. DEFINITION. It is a Touchback if the ball is dead on or behind the goal line a team is defending, provided that the
impetus comes from an opponent, and that it is not a touchdown or an incomplete forward pass.
Note: A ball in the end zone which is carried toward the field of play is still in the end zone until the entire ball is in the field of
play (3-12-4).
ARTICLE 2. TOUCHBACK SITUATIONS. When a team provides the impetus (3-17) that sends a loose ball behind its opponent’s
goal line, it is a touchback:
(a) if the ball is dead in the opponent’s possession in its end zone
(b) if the ball is out of bounds behind the goal line (see 8-7-3-Item 4-a)
(c) if a scrimmage kick has not been touched by a player of the receiving team beyond the line of scrimmage, and the ball:
(1) touches the ground on or behind the receiver’s goal line
(2) touches a player of the kicking team who is touching the ground on or behind the receiver’s goal line
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Rule 11
(3) touches a player of the kicking team who has touched the ground on or behind the receiver’s goal line and has not re-
established himself in the field of play (see 11-4-2-b for exception for a missed field goal from beyond the 20-yard line)
(d) if any legal or illegal kick touches the receivers’ goal posts, crossbar, or uprights, other than one which scores a field goal
(e) if the kickers interfere with the opportunity to catch an airborne kick or with a fair catch behind the receivers’ goal line (10-1
and 10-2)
(f) if a player of the kicking team illegally catches or recovers a scrimmage kick in the field of play, and carries the ball across
the goal line, or touches the goal line with any part of his body while in possession of the ball. For exception for a missed field
goal from beyond the 20-yard line, see 11-4-2-b.
Notes:
(1) If the impetus is a scrimmage kick, and there has been a spot of first touching by the kickers beyond the receivers’ 20-
yard line, the receivers shall have the option of taking possession of the ball at the spot of first touching.
(2) The impetus is not from a kick if a muff, bat, juggle, or illegal kick of any kicked ball (by a player of either team) creates
a new momentum which sends it on, above, or behind the goal line. See 3-17.
ARTICLE 3. BALL NEXT IN PLAY. After a touchback, the team that has been awarded the touchback next snaps the ball at its
20-yard line from any point on or between the inbound lines, unless the touchback results from a free kick, in which case the ball
shall be placed at the team’s 25-yard line.
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RULE 12 PLAYER CONDUCT
SECTION 1 BLOCKING, USE OF HANDS AND ARMS
ARTICLE 1. LEGAL AND ILLEGAL BLOCK. A player of either team may block (obstruct or impede) an opponent at any time,
provided that the act is not:
(a) pass interference (see Rule 8, Section 5, Article 1);
(b) illegal contact (see Rule 8, Section 4);
(c) fair catch interference or interference with the opportunity to catch a kick (see Rule 10, Section 1);
(d) clipping against a non-runner (see Section 2, Article 1);
(e) an illegal chop block (see Section 2, Article 5);
(f) an illegal crackback block (see Section 2, Article 6);
(g) an illegal low block during a free kick, scrimmage kick, or after a change of possession (see Section 2, Article 4);
(h) unnecessary roughness (see Section 2, Article 8);
(i) roughing the passer (see Section 2, Article 11);
(j) an illegal cut block (see Rule 8, Section 4, Article 5);
(k) roughing the kicker or holder (see Section 2, Articles 12 and 13);
(l) offensive (see Section 1, Article 3(c)) or defensive (Section 1, Article 6) holding;
(m) illegal use of hands (see Section 1, Article 3-a);
(n) an illegal block in the back above the waist (see Section 1, Article 3-b);
(o) tripping (see Section 1, Article 8);
(p) an illegal peel back block (see Section 2, Article 2); or
(q) an illegal blindside block (see Section 2, Article 7).
Penalty: For illegal use of hands, arms, or body by the offense: Loss of 10 yards.
ARTICLE 2. LEGAL BLOCK BY OFFENSIVE PLAYER. An offensive player is permitted to block an opponent by contacting him
with his head, shoulders, hands, and/or outer surface of the forearm, or with any other part of his body that is not prohibited by
another rule.
A blocker may use his arms, or open or closed hands, to contact an opponent on or outside the opponent’s frame (the body of an
opponent below the neck that is presented to the blocker), provided that he does not materially restrict him. The blocker must work
immediately to bring his hands inside the opponent’s frame, and as the play develops, the blocker is permitted to work for and
maintain his position against an opponent, provided that he does not illegally clip or illegally push from behind.
An offensive player is permitted to use his hands or arms to restrict an opponent:
(a) If he is a runner. A runner may ward off opponents with his hands and arms. He may also lay his hand on a teammate or
push him into an opponent, but he may not grasp or hold on to a teammate.
(b) During a loose ball that has touched the ground. An offensive player may use his hands/arms legally to block or otherwise
push or pull an opponent out of the way in a personal attempt to recover the ball. See specific fumble, pass, or kick rules and
especially 6-2-1.
(c) A kicking team player. See 6-2-1 and 9-1-4 for blocking restrictions during a kick.
ARTICLE 3. ILLEGAL BLOCK BY OFFENSIVE PLAYER. It is a foul if an offensive blocker:
(a) Thrusts his hands forward above the frame of an opponent to forcibly contact him on the head, neck, or face; or
Note: Contact in close-line play is not a foul, unless it is direct and forcible, or prolonged.
Penalty: For illegal use of hands by the offense: Loss of 10 yards.
(b) Blocks an opponent (from behind) in the back above the opponent’s waist, or uses his hands or arms to push an opponent
from behind in a manner that affects his movement, except in close-line play.
Note: The prohibition also applies to a player of the kicking team while the ball is in flight during a free kick or scrimmage kick.
The use of hands on the back is not a foul when:
(1) a player is making a personal attempt to recover a loose ball;
(2) the opponent turns away from the blocker when contact is imminent;
(3) both of the blocker’s hands are on the opponent’s side. (If either hand is on the back, it is a foul.)
Penalty: For an illegal block in the back above the waist by the offense: Loss of 10 yards.
(c) Uses his hands or arms to materially restrict or alter the defender’s path or angle of pursuit. It is a foul regardless of whether
the blocker’s hands are inside or outside the frame of the defender’s body. Material restrictions include but are not limited to:
(1) grabbing or tackling an opponent;
(2) hooking, jerking, twisting, or turning him; or
(3) pulling him to the ground.
Penalty: For holding by the offense: Loss of 10 yards.
Blocking Notes:
(1) When a defensive player is held by an offensive player during the following situations, Offensive Holding will not be
called:
(a) if the runner is being tackled simultaneously by another defensive player;
(b) if the runner simultaneously goes out of bounds;
(c) if a Fair Catch is made simultaneously;
(d) if the action clearly occurs after a forward pass has been thrown to a receiver beyond the line of scrimmage;
(e) if the action occurs away from the point of attack and not within close-line play;
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(f) if a free kick results in a touchback;
(g) if a scrimmage kick simultaneously becomes a touchback;
(h) if the action is part of a double-team block, unless the defender splits the double team, gets to the outside of either
blocker, or is taken to the ground; or
(i) if, during a defensive charge, a defensive player uses a “rip” technique that puts an offensive player in a position
that would normally be holding.
Exception: Holding will be called if the defender’s feet are taken away from him by the blocker’s action.
(2) If a blocker falls on or pushes down a defender whose momentum is carrying him to the ground, Offensive Holding will
not be called unless the blocker prevents the defender from rising from the ground.
(3) If the official has not seen the entire action that sends a defender to the ground, Offensive Holding will not be called.
ARTICLE 4. ASSISTING THE RUNNER AND INTERLOCKING INTERFERENCE. No offensive player may:
(a) pull a runner in any direction at any time;
(b) use interlocking interference, by grasping a teammate or by using his hands or arms to encircle the body of a teammate in an
effort to block an opponent; or
(c) push or throw his body against a teammate to aid him in an attempt to obstruct an opponent or to recover a loose ball.
Penalty: For assisting the runner, interlocking interference, or illegal use of hands, arms, or body by the offense: Loss
of 10 yards.
ARTICLE 5. LEGAL USE OF HANDS OR ARMS BY DEFENSE. A defensive player may use his hands, arms, or body to push,
pull, or ward off offensive players:
(a) when he is defending himself against an obstructing opponent while attempting to reach the runner;
(b) when an opponent is obviously attempting to block him;
(c) in a personal attempt to reach a loose ball that has touched the ground during a backward pass, fumble, or kick;
(d) during a forward pass that has crossed the neutral zone and has been touched by any player; and
Exceptions:
(1) An eligible receiver is considered to be an obstructing opponent only to a point five yards beyond the line of scrimmage
unless the player who receives the snap demonstrates no further intention to pass the ball. See 8-4-2, 8-4-3, and 8-4-7
for rules applicable to Illegal Contact with an eligible receiver.
(2) See 8-4-5 for rules applicable for an Illegal Cut Block against an eligible receiver.
(e) during a kick. See 6-2-1 and 9-1-4 for blocking restrictions during a kick.
ARTICLE 6. DEFENSIVE HOLDING. It is a foul for defensive holding if:
(a) a defensive player tackles or holds any opponent other than a runner, except as permitted in Article 5.
Note: Any offensive player who pretends to possess the ball, and/or one to whom a teammate pretends to give the ball, may
be tackled until he crosses the line of scrimmage between the tackles of a normal tight offensive line.
(b) during a punt, field goal attempt, or Try-kick attempt, B1 grabs and pulls an offensive player out of the way, allowing B2
to shoot the gap (pull-and-shoot) in an attempt to block an apparent kick, except if B1 is advancing toward the kicker.
Penalty: For defensive holding: Loss of five yards and an automatic first down.
ARTICLE 7. ILLEGAL USE OF HANDS BY DEFENSE. It is a foul if a defensive player thrusts his hands or arms forward above
the frame of an opponent to forcibly contact him on the neck, face, or head.
Note: Contact in close-line play is not a foul, unless it is direct and forcible, or prolonged.
Penalty: For Illegal Use of Hands by the Defense: Loss of five yards and an automatic first down.
ARTICLE 8. TRIPPING. All players are prohibited from tripping an opponent, including the runner.
Penalty: For tripping by either team: Loss of 10 yards. If the foul is by the defense, it is also an automatic first down.
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ARTICLE 2. “PEEL BACK” BLOCK. An offensive player cannot initiate contact on the side and below the waist against an
opponent if:
(a) the blocker is moving toward his own end line; and
(b) he approaches the opponent from behind or from the side.
Note: If the near shoulder of the blocker completely crosses the front of both of his opponent’s legs, the block is legal.
Penalty: For a “Peel Back” Block: Loss of 15 yards.
ARTICLE 3. ILLEGAL CUT BLOCK. See 8-4-5.
ARTICLE 4. BLOCKING BELOW THE WAIST ON KICKS AND CHANGES OF POSSESSION. Blocks below the waist are
prohibited in the following situations:
(a) By players of either team after a change of possession; or
(b) By players of the kicking team after a Free Kick, Safety Kick, Fair-Catch Kick, Punt, Field-Goal Attempt, or Try Kick; or
(c) By players of the receiving team during a down in which there is a Free Kick, Safety Kick, Fair-Catch Kick, Punt, Field- Goal
Attempt, or Try Kick.
Penalty: For illegally blocking below the waist: Loss of 15 yards.
ARTICLE 5. CHOP BLOCK. All Chop Blocks are illegal. A Chop Block is a high/low double-team block by the offense in which
one offensive player (designated as A1 for purposes of this rule) blocks a defensive player in the area of the thigh or lower while
another offensive player (A2) engages that same defensive player above the waist. The order of the blocks is irrelevant.
Illegal Chop Blocks include, but are not limited to, the following situations:
(a) A1 chops a defensive player while the defensive player is physically engaged above the waist by the blocking attempt of
A2.
(b) A2 physically engages a defensive player above the waist with a blocking attempt, and A1 chops the defensive player
after the contact by A2 has been broken and while A2 is still confronting the defensive player.
(c) A1 chops a defensive player while A2 confronts the defensive player in a pass-blocking posture but is not physically
engaged with the defensive player (a “lure”).
(d) A1 blocks a defensive player in the area of the thigh or lower, and A2, simultaneously or immediately after the block by
A1, engages the defensive player high (“reverse chop”).
(e) A1 is lined up in the backfield at the snap and subsequently chops a defensive player engaged above the waist by A2.
(f) A1, an offensive lineman, chops a defensive player after the defensive player has been engaged by A2 (high or low).
Note: It is not a foul if the defender initiates the contact with the blocker, or if the blocker is trying to slip or escape from the
defender, and any engagement with him is incidental.
Penalty: For Chop Block: Loss of 15 yards.
ARTICLE 6. CRACKBACK BLOCK. All Crackback Blocks are illegal.
Item 1. Definition. It is a Crackback Block if the following conditions are fulfilled:
The block occurs within an area five yards on either side of the line of scrimmage, including within close-line play, by an offensive
player who is moving toward the position from which the ball was snapped; and
(a) the offensive player was in a set position and aligned more than two yards outside an offensive tackle (flexed) when the ball
was snapped; or
(b) the offensive player was in a backfield position when the ball was snapped and moved to a position more than two yards
outside an offensive tackle; or
(c) the offensive player was in a backfield position and in motion when the ball was snapped.
Note: If there is a broken play, significantly changing the original direction, the crackback block is legal. When the change in
direction is the result of a designed play (reverse), the restriction remains in effect.
Item 2. Prohibited Contact. The following is prohibited against a player who is the recipient of a Crackback Block:
(a) Contacting him below the waist;
(b) forcibly hitting his head or neck area with the helmet, facemask, forearm, or shoulder, even if the initial contact is lower than
the player’s neck;
(c) lowering the head and making forcible contact with any part of the helmet against any part of the defensive player’s body; or
(d) illegally launching into him. It is an illegal launch if a player (i) leaves both feet prior to contact to spring forward and upward
into his opponent, and (ii) uses any part of his helmet to initiate forcible contact against any part of his opponent’s body. (This
does not apply to contact against a runner, unless the runner is still considered to be a defenseless player, as defined in
Article 9.)
Note: A player who initiates contact against such an opponent is responsible for avoiding an illegal act. A standard of
strict liability applies for any contact against an opponent, even if his body position is in motion, and irrespective of any
acts by him, such as ducking his head or curling up his body in anticipation of contact.
Penalty: For a crackback block: Loss of 15 yards.
ARTICLE 7. BLINDSIDE BLOCK. It is a foul if a player initiates a block when his path is toward or parallel to his own end line and
makes forcible contact to his opponent with his helmet, forearm, or shoulder.
Note: It is not a foul for a blindside block if the forcible contact occurs in “close-line play” prior to the ball leaving that
area. The ball is not considered to have left that area if the player who takes the snap, either from a shotgun position or
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from under center, retreats in the pocket immediately or with a slight delay, and hands the ball to another player, or runs
with the ball himself. This exception does not apply to any action other than a designed play. Any forcible contact in
“close-line play” is still subject to the restrictions for crackback and peel back blocks.
Penalty: For a Blindside Block: Loss of 15 yards.
ARTICLE 8. UNNECESSARY ROUGHNESS. There shall be no unnecessary roughness. This shall include, but will not be limited
to:
(a) using the foot or any part of the leg to strike an opponent with a whipping motion (leg whip);
(b) forcibly contacting a runner when he is out of bounds;
Note: Defensive players must make an effort to avoid contact. Players on defense are responsible for knowing when a runner
has crossed the boundary line, except in doubtful cases where he might step on a boundary line and continue parallel with it.
(c) a player of the receiving team who has gone out of bounds and blocks a kicking team player out of bounds during the kick. If
this occurs on a kick from scrimmage, post-possession rules will apply if appropriate (9-5-1);
(d) running, diving into, or throwing the body against or on a runner whose forward progress has been stopped, who has slid, or
who has declared himself down by going to the ground untouched and has made no attempt to advance (see 7-2-1-a-d);
(e) running, diving into, or throwing the body against or on any player on the ground either before or after the ball is dead;
(f) throwing the runner to the ground after the ball is dead;
(g) unnecessarily running, diving into, cutting, or throwing the body against or on a player who (1) is out of the play or (2) should
not have reasonably anticipated such contact by an opponent, before or after the ball is dead;
(h) a kicker/punter, who is standing still or fading backward after the ball has been kicked, is out of the play and must not be
unnecessarily contacted by the receiving team through the end of the down or until he assumes a distinctly defensive position.
However, a kicker/punter is a defenseless player through the conclusion of the down (see 12-2-9-a–9); or
(i) using any part of a player’s helmet or facemask to butt, spear, or ram an opponent (Note: This provision does not prohibit
incidental contact by the mask or the helmet in the course of a conventional tackle or block on an opponent).
Penalty: For unnecessary roughness: Loss of 15 yards. The player may be disqualified if the action is judged by the
official(s) to be flagrant. If the foul is by the defense, it is also an automatic first down.
Note: When in question about a roughness call or potentially dangerous tactics, the covering official(s) should always call
unnecessary roughness.
ARTICLE 9. PLAYERS IN A DEFENSELESS POSTURE. It is a foul if a player initiates unnecessary contact against a player
who is in a defenseless posture.
(a) Players in a defenseless posture are:
(1) A player in the act of or just after throwing a pass (passing posture).
(2) A receiver running a pass route when the defender approaches from the side or behind. If the receiver becomes a blocker
or assumes a blocking posture, he is no longer a defenseless player.
(3) A receiver attempting to catch a pass who has not had time to clearly become a runner. If the player is capable of avoiding
or warding off the impending contact of an opponent, he is no longer a defenseless player.
(4) The intended receiver of a pass in the action during and immediately following an interception or potential interception. If
the player is capable of avoiding or warding off the impending contact of an opponent, he is no longer a defenseless
player.
Note: Violations of this provision will be enforced after the interception, and the intercepting team will maintain
possession.
(5) A runner already in the grasp of a tackler and whose forward progress has been stopped.
(6) A kickoff or punt returner attempting to field a kick in the air who has not had time to clearly become a runner. If the player
is capable of avoiding or warding off the impending contact of an opponent, he is no longer a defenseless player (for
enforcement, see 10-1-1 and AR 12.72).
(7) A player on the ground.
(8) A kicker/punter during the kick or during the return (Also see Article 8-h) for additional restrictions against a kicker/punter).
(9) A quarterback at any time after a change of possession (Also see Article 11-e) for additional restrictions against a
quarterback after a change of possession).
(10) A player who receives a “blindside” block when the path of the blocker is toward or parallel to his own end line.
(11) The offensive player who attempts a snap during a Field Goal attempt or a Try Kick. He is no longer a defenseless player
after he has had an opportunity to defend himself or moves downfield.
(b) Prohibited contact against a player who is in a defenseless posture is:
(1) forcibly hitting the defenseless player’s head or neck area with the helmet, facemask, forearm, or shoulder, even if the
initial contact is lower than the player’s neck, and regardless of whether the defensive player also uses his arms to tackle
the defenseless player by encircling or grasping him;
(2) lowering the head and making forcible contact with any part of the helmet against any part of the defenseless player’s
body; or
(3) illegally launching into a defenseless opponent. It is an illegal launch if a player (i) leaves both feet prior to contact to
spring forward and upward into his opponent, and (ii) uses any part of his helmet to initiate forcible contact against any
part of his opponent’s body. (This does not apply to contact against a runner, unless the runner is still considered to be
a defenseless player, as defined in Article 9.)
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Notes:
(1) The provisions of (b) do not prohibit incidental contact by the mask or helmet in the course of a conventional tackle or
block on an opponent.
(2) A player who initiates contact against a defenseless opponent is responsible for avoiding an illegal act. This includes
illegal contact that may occur during the process of attempting to dislodge the ball from an opponent. A standard of strict
liability applies for any contact against a defenseless opponent, even if the opponent is an airborne player who is returning
to the ground or whose body position is otherwise in motion, and irrespective of any acts by the defenseless opponent,
such as ducking his head or curling up his body in anticipation of contact.
Penalty: For unnecessary roughness: Loss of 15 yards and an automatic first down. The player may be disqualified if the
action is judged by the official(s) to be flagrant.
ARTICLE 10. USE OF THE HELMET. It is a foul if a player lowers his head to initiate and make contact with his helmet against
an opponent.
Penalty: Loss of 15 yards. If the foul is by the defense, it is also an automatic first down. The player may be disqualified.
ARTICLE 11. ROUGHING THE PASSER. Because the act of passing often puts the quarterback (or any other player attempting
a pass) in a position where he is particularly vulnerable to injury, special rules against roughing the passer apply. The Referee
has principal responsibility for enforcing these rules. Any physical acts against a player who is in a passing posture (i.e. before,
during, or after a pass) which, in the Referee’s judgment, are unwarranted by the circumstances of the play will be called as fouls.
The Referee will be guided by the following principles:
(a) Roughing will be called if, in the Referee’s judgment, a pass rusher clearly should have known that the ball had already left
the passer’s hand before contact was made; pass rushers are responsible for being aware of the position of the ball in passing
situations; the Referee will use the release of the ball from the passer’s hand as his guideline that the passer is now fully
protected; once a pass has been released by a passer, a rushing defender may make direct contact with the passer only up
through the rusher’s first step after such release (prior to second step hitting the ground); thereafter the rusher must be making
an attempt to avoid contact and must not continue to “drive through” or otherwise forcibly contact the passer; incidental or
inadvertent contact by a player who is easing up or being blocked into the passer will not be considered significant.
(b) A rushing defender is prohibited from committing such intimidating and punishing acts as “stuffing” a passer into the ground
or unnecessarily wrestling or driving him down after the passer has thrown the ball, even if the rusher makes his initial contact
with the passer within the one-step limitation provided for in (a) above. When tackling a passer who is in a defenseless posture
(e.g., during or just after throwing a pass), a defensive player must not unnecessarily or violently throw him down or land on
top of him with all or most of the defender’s weight. Instead, the defensive player must strive to fall to the side of the
quarterback’s body, or to brace his fall with his arms to avoid landing on the quarterback with all or most of his body weight.
(c) In covering the passer position, Referees will be particularly alert to fouls in which defenders impermissibly use the helmet
and/or facemask to hit the passer, or use hands, arms, or other parts of the body to hit the passer forcibly in the head or neck
area (see also the other unnecessary roughness rules covering these subjects). A defensive player must not use his helmet
against a passer who is in a defenseless posture—for example, (1) forcibly hitting the passer’s head or neck area with the
helmet or facemask, even if the initial contact of the defender’s helmet or facemask is lower than the passer’s neck, and
regardless of whether the defensive player also uses his arms to tackle the passer by encircling or grasping him; or (2)
lowering the head and making forcible contact with any part of the helmet against any part of the passer’s body. This rule
does not prohibit incidental contact by the mask or the helmet in the course of a conventional tackle on a passer.
(d) A rushing defender is prohibited from forcibly hitting in the knee area or below a passer who has one or both feet on the
ground, even if the initial contact is above the knee. It is not a foul if the defender is blocked (or fouled) into the passer and
has no opportunity to avoid him.
Notes:
(1) A defender cannot initiate a roll or lunge and forcibly hit the passer in the knee area or below, even if he is being contacted
by another player.
(2) It is not a foul if the defender swipes or grabs a passer in the knee area or below in an attempt to tackle him, provided
he does not make forcible contact with the helmet, shoulder, chest, or forearm.
(e) A passer who is standing still or fading backward after the ball has left his hand is obviously out of the play and must not be
unnecessarily contacted by an opponent through the end of the down or until the passer becomes a blocker, or a runner, or,
in the event of a change of possession during the down, until he assumes a distinctly defensive position. However, at any
time after the change of possession, it is a foul if:
(1) an opponent forcibly hits the quarterback’s head or neck area with his helmet, facemask, forearm, or shoulder
(2) if an opponent lowers his head and makes forcible contact with any part of his helmet against any part of the passer’s
body. This provision does not prohibit incidental contact by the mask or the helmet in the course of a conventional block.
(f) When the passer goes outside the pocket area and either continues moving with the ball (without attempting to advance the
ball as a runner) or throws while on the run, he loses the protection of the one-step rule provided for in (a) above, and the
protection against a low hit provided for in (d) above, but he remains covered by all the other special protections afforded to
a passer in the pocket (b, c, and e), as well as the regular unnecessary roughness rules applicable to all player positions. If
the passer stops behind the line and clearly establishes a passing posture, he will then be covered by all of the special
protections for passers.
(g) The Referee must blow the play dead as soon as the passer is clearly in the grasp and control of any tackler behind the line,
and the passer’s safety is in jeopardy.
Note: A player who initiates contact against a passer is responsible for avoiding an illegal act. This includes illegal contact
that may occur during the process of attempting to dislodge the ball. A standard of strict liability applies for any contact against
a passer, irrespective of any acts by the passer, such as ducking his head or curling up his body in anticipation of contact.
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Penalty: For Roughing the Passer: Loss of 15 yards and an automatic first down; disqualification, if flagrant.
Notes:
(1) When in doubt about a roughness call or potentially dangerous tactic against the passer, the Referee should always call
roughing the passer.
(2) See 8-6-1-Exc.c–d for personal fouls prior to completion or interception.
ARTICLE 12. ROUGHING/RUNNING INTO THE KICKER. No defensive player may run into or rough a kicker who kicks from
behind the line unless such contact:
(a) is incidental to and occurs after the defender has touched the kick in flight, or occurs simultaneously with the kicker kicking
the ball;
(b) is caused by the kicker’s own motions;
(c) occurs during a quick kick or a rugby-style kick;
(d) occurs during or after a run behind the line;
(e) occurs after the kicker recovers a loose ball on the ground;
(f) occurs because a defender is pushed or blocked (causing a change of direction) into the kicker; or
(g) is the result of a foul by an opponent
Item 1. Roughing the kicker. It is a foul for roughing the kicker if a defensive player:
(a) contacts the plant leg of the kicker while his kicking leg is still in the air; or
(b) slides into or contacts the kicker when both of the kicker’s feet are on the ground. It is not a foul if the contact is not severe,
or if the kicker returns both feet to the ground prior to the contact and falls over a defender on the ground
Note: When in doubt, it is a foul for roughing the kicker.
Item 2. Running into the Kicker. It is a foul for running into the kicker if a defensive player:
(a) contacts the kicking leg or foot of the kicker, even if the kicker is airborne when the contact occurs; or
(b) slides under the kicker, preventing him from returning both feet to the ground
Penalties:
(1) For roughing the kicker: Loss of 15 yards from the previous spot (personal foul) and an automatic first down. The
player may be disqualified if the action is flagrant.
(2) For running into the kicker: Loss of five yards from the previous spot (not a personal foul). There is not an automatic
first down.
ARTICLE 13. ROUGHING THE HOLDER. It is a foul for roughing the holder if a defensive player forcibly contacts the holder of
a place kick, unless the contact:
(a) is incidental and occurs after the defender has touched the kick in flight;
(b) is caused because a defender is blocked into the holder; or
(c) occurs after the holder recovers a ball that has touched the ground
Penalty: For roughing the holder: Loss of 15 yards from the previous spot (personal foul) and an automatic first down.
The player may be disqualified if the action is flagrant.
Notes:
(1) Any unnecessary roughness committed by defensive players is roughing the kicker or holder. The severity of the contact
and the potential for injury are to be considered.
(2) When two defensive players are making a bona fide attempt to block a kick from scrimmage (punt, drop kick, and/or
placekick), and one of them runs into the kicker or holder after the ball has left the kicker’s foot at the same instant the
second player blocks the kick, the foul for running into the kicker or holder shall not be enforced, unless in the judgment
of the Referee, the player running into the kicker or holder was clearly the direct cause of the kick being blocked.
ARTICLE 14. STRIKING, KICKING, OR KNEEING OPPONENTS. All players are prohibited from:
(a) striking an opponent with his fists;
(b) kicking or kneeing an opponent;
(c) striking, swinging at, or clubbing the head, neck, or face of an opponent with the wrist(s), arm(s), elbow(s), or hand(s); or
Exceptions: Contact to the head, neck, or face of an opponent with the palm of the hand is permitted:
(1) by a defensive player who is attempting to ward off an offensive player at the line of scrimmage, provided that it is not a
repeated act against the same opponent during any one contact; or
(2) by any player in a personal attempt to recover a loose ball.
(d) striking an opponent below the shoulders with his forearm or elbows by turning the trunk of his body at the waist, or by pivoting,
or by any other way that is clearly unnecessary.
Penalty: Loss of 15 yards. If any of the fouls is judged by the official(s) to be flagrant, the offender may be disqualified
as long as the entire action is observed by the official(s). If the foul is by the defense, it is also an automatic first down.
ARTICLE 15. TWISTING, PULLING, OR TURNING THE FACEMASK OR HELMET OPENING. No player shall grasp and
control, twist, turn, push, or pull the facemask or helmet opening of an opponent in any direction.
Note: If a player grasps an opponent’s facemask or helmet opening, he must immediately release it. If he does not
immediately release it and controls his opponent, it is a foul.
Penalty: For twisting, turning, pushing, pulling, or controlling the mask or helmet opening: Loss of 15 yards. The player
may be disqualified if the action is flagrant. If the foul is by the defense, it is also an automatic first down.
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ARTICLE 16. HORSE-COLLAR TACKLE. No player shall grab the inside collar of the back or the side of the shoulder pads or
jersey, or grab the jersey at the name plate or above, and pull the runner toward the ground. This does not apply to a runner who
is in the tackle box or to a quarterback who is in the pocket.
Note: It is not necessary for a player to pull the runner completely to the ground in order for the act to be illegal. If his knees
are buckled by the action, it is a foul, even if the runner is not pulled completely to the ground.
Penalty: For a Horse-Collar Tackle: Loss of 15 yards and an automatic first down.
ARTICLE 17. USE OF HELMET AS A WEAPON. A player may not use a helmet that is no longer worn by anyone as a weapon
to strike, swing at, or throw at an opponent.
Penalty: For illegal use of a helmet as a weapon: Loss of 15 yards and automatic disqualification. If the foul is by the
defense, it is also an automatic first down.
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(w) Attempting to call an excess or illegal timeout to “freeze” a kicker prior to a field goal attempt or a Try Kick when:
(1) a team has already been charged a timeout during the same dead ball period
(2) a team has exhausted its three charged team timeouts that are permitted in a half
If an attempt is made to call a timeout in these situations, the officials shall not grant a timeout, play will continue, and a
penalty for unsportsmanlike conduct shall be enforced after the down has been completed. The penalty shall be enforced as
a dead-ball foul if a timeout is inadvertently granted.
Note: The Referee (or another official) will notify the Head Coach (i) that two charged timeouts by the same team in the
same dead ball period are not permitted, and (ii) when he has exhausted his three charged team timeouts in a half.
Penalty: For unsportsmanlike conduct (for (j) through (w)): Loss of 15 yards from:
(a) the succeeding spot if the ball is dead; or
(b) the previous spot if the ball was in play.
If the infraction is flagrant, the player is also disqualified. If the foul is by the defense, it is also an automatic first down.
ARTICLE 2. FOULS TO PREVENT SCORE. The defense shall not commit successive or repeated fouls to prevent a score.
Penalty: For successive or repeated fouls to prevent a score: If the violation is repeated after a warning, the score
involved is awarded to the offensive team.
ARTICLE 3. INTENTIONAL FOULS TO MANIPULATE GAME CLOCK. A team may not commit multiple fouls during the
same down in an attempt to manipulate the game clock.
Penalty: For multiple fouls to run off time from the game clock: Loss of 15 yards, and the game clock will be reset to
where it was at the snap. After the penalty is enforced, the game clock will start on the next snap.
ARTICLE 4. PALPABLY UNFAIR ACT. A player or substitute shall not interfere with play by any act which is palpably unfair.
Penalty: For a palpably unfair act: Offender may be disqualified. The Referee, after consulting the officiating crew,
enforces any such distance penalty as they consider equitable and irrespective of any other specified code penalty. The
Referee may award a score. See 19-1-3.
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(3) The penalty for Articles 1 and 3 does not preclude a penalty for a palpably unfair act. See Palpably Unfair Act (12-3-4).
(4) The ball is not dead when an illegally kicked ball is recovered, unless another rule prescribes otherwise.
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RULE 13 NON-PLAYER CONDUCT
SECTION 1 NON-PLAYER CONDUCT
ARTICLE 1. NON-PLAYER FOULS. There shall be no unsportsmanlike conduct by a substitute, coach, attendant, or any other
non-player (entitled to sit on a team’s bench) during any period or timeout (including between halves).
Notes:
(1) “Loud speaker” coaching from the sidelines is not permissible.
(2) A player may communicate with a coach provided the coach is in his prescribed area during dead-ball periods.
(3) It is impermissible for the grounds crew or other team personnel to clear away snow for a Try kick, field goal, punt, or
kickoff.
ARTICLE 2. TEAM ATTENDANTS MAY ENTER FIELD DURING TIMEOUT. Either or both team attendants and their helpers
may enter the field to attend their team during a team timeout by either team. No other non-player may come on the field without
the Referee’s permission, unless he is an incoming substitute (5-2-2).
During any team timeout, all playing rules continue in force. Representatives of either team are prohibited from entering the field
unless they are incoming substitutes, or team attendants or trainers entering to provide for the welfare of a player, and any
game-type activities are prohibited on the field. The Head Coach may enter the field to check on the welfare of a player who is
injured, but no assistant coach may enter the field.
ARTICLE 3. BENCH CREDENTIALS. With the exception of uniformed players eligible to participate in the game, all persons in
a team’s bench area must wear a visible credential clearly marked “BENCH.” For all NFL games—pre-season, regular season,
and post-season the home club will be issued a maximum of 27 credentials and the visiting club will be issued a maximum of 25
credentials for use in its bench area. Such credentials must be worn by coaches, players under contract to the applicable club
but ineligible to participate in the game, and team support personnel (trainers, doctors, equipment men). From time to time,
persons with game services credentials (e.g., oxygen technicians, ball boys/girls) and authorized club personnel not regularly
assigned to the bench area may be in a team’s bench area for a brief period without bench credentials. Clubs are prohibited
from allowing into their bench areas any persons who are not officially affiliated with the club or otherwise serving a necessary
game day function.
ARTICLE 4. RESTRICTED AREAS. All team personnel must observe the zone restrictions applicable to the bench area and
the border rimming the playing field. The only persons permitted within the solid six-foot white border (1-1) while play is in
progress on the field are game officials. For reasons involving the safety of participating players whose actions may carry them
out of bounds, officials’ unobstructed coverage of the game, and spectators’ sightlines to the field, the border rules must be
observed by all coaches and players in the bench area. Violators are subject to penalty by the officials.
ARTICLE 5. MOVEMENT ON SIDELINES. Coaches and other non-participating team personnel (including uniformed players
not in the game at the time) are prohibited from moving laterally along the sidelines any further than the points that are 18 yards
from the middle of the bench area (i.e., 32-yard lines to left and right of bench areas when benches are placed on opposite sides
of the field). Lateral movement within the bench area must be behind the solid six-foot white border.
Exception: When the ball is positioned near a goal line, a Head Coach may move laterally down the sideline outside the
bench area to call a team timeout or challenge an on-field ruling.
ARTICLE 6. NON-BENCH AREAS. Clubs are prohibited from allowing into the non-bench areas of field level any persons who
have not been accredited to those locations by the home club’s public relations office for purposes related to news media
coverage, stadium operations, or pregame and halftime entertainment. The home club is responsible for keeping the field level
cleared of all unauthorized persons. Photographers and other personnel accredited for field-level work must not be permitted in
the end zones or any other part of the official playing field while play is in progress.
Penalty: For illegal acts under Articles 1 through 6 above: Loss of 15 yards from team for whose supposed benefit foul
was made. (Unsportsmanlike Conduct.)
Enforcement is from:
(a) the succeeding spot if the ball is dead.
(b) whatever spot the Referee, after consulting with the crew, deems equitable, if the ball was in play.
For a flagrant violation, the Referee may exclude the offender(s) from the playing field enclosure for the remainder of
the game.
ARTICLE 7. PALPABLY UNFAIR ACT (NON-PLAYER). A non-player shall not commit any act which is palpably unfair.
Penalty: For a palpably unfair act, see 12-3-4. The Referee, after consulting with the crew, shall make such ruling as
he/she considers equitable (19-1-3). (Unsportsmanlike Conduct.)
Note: Various actions involving a palpably unfair act may arise during a game. In such cases, the officials may award a
distance penalty in accordance with 12-3-4, even when it does not involve disqualification of a player or substitute. 17-1.
ARTICLE 8. NON-PLAYER PERSONNEL. Non-player personnel of a club (e.g., management personnel, coaches, trainers,
equipment personnel) are prohibited from making unnecessary physical contact with or directing abusive, threatening, or
insulting language or gestures at opponents, game officials, or representatives of the League.
Penalty: Loss of 15 yards. (Unsportsmanlike Conduct.) Enforcement is from:
(a) the succeeding spot if the ball is dead;
(b) the previous spot if the ball was in play; or
(c) whatever spot the Referee, after consulting with the crew, deems equitable. (Palpably Unfair Act.)
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Note: Violations which occur before or during the game may result in disqualification in addition to the yardage penalty. Any
violation at the game site on the day of the game, including postgame, may result in discipline by the Commissioner.
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RULE 14 PENALTY ENFORCEMENT
(Governing all cases not otherwise specifically provided for)
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SECTION 2 SPECIAL ENFORCEMENT FOR PENALTIES
ARTICLE 1. HALF-DISTANCE PENALTY. If the enforcement of a distance penalty would move the ball more than half the
distance from the spot of enforcement to the offender’s goal line, the penalty shall be half the distance from the spot of enforcement
to its goal line. This general rule supersedes any other general or specific enforcement of a distance penalty.
Exceptions:
(1) See Rule 8-2-1 for enforcement for intentional grounding.
(2) See Rule 12-3-4 for enforcement for a palpably unfair act.
ARTICLE 2. FOUL BEHIND A GOAL LINE.
(a) When the spot of enforcement for a foul by the defense is behind the offensive goal line, a distance penalty is enforced from
the goal line. However, if the play results in a touchback, the penalty is enforced from the 20-yard line, or from the 25-yard
line if the impetus was from a free kick. See Section 4, Article 6 for fouls during a backward pass or fumble and Section 4,
Article 4 (b), Note, for exception when a player’s momentum carries him into the end zone.
(b) When the spot of enforcement for a foul by the offense is behind the offensive goal line, it is a safety.
(c) When the spot of enforcement for a foul by the offense is behind the defensive goal line, a distance penalty is enforced from
the goal line.
ARTICLE 3. FOUL DURING A SCORE. If a team commits a personal or unsportsmanlike conduct foul, or a palpably unfair act,
during a down in which the opponent scores, the penalty is enforced on the succeeding free kick (unless the score resulted from
the enforcement). On a touchdown, the penalty, whether a live-ball or dead-ball foul or a foul between downs, may be enforced
on the succeeding kickoff or Try. On a successful Try kick, any foul by Team B that does not result in a retry or negate a score
may be enforced on the succeeding free kick.
Exception: If a personal foul, unsportsmanlike conduct foul, or a palpably unfair act occurs on a touchdown or successful
field goal, the scoring team has the option to begin a new series or to replay the down following enforcement of the penalty
from the previous spot, and the score does not count. On a successful Try kick, the scoring team has the option to replay the
down following enforcement of the penalty from the previous spot or the other Try spot.
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(3) If the offense commits a foul beyond the line of scrimmage and the Basic Spot is behind the line of scrimmage,
enforcement is from the previous spot. If the dead-ball spot is in the offensive end zone, it is a safety, regardless of where
the foul occurs.
(4) If the offense commits a foul in the defense’s end zone prior to scoring a touchdown, enforcement is from the goal line.
Exception for fouls committed by the defense:
(1) When the Basic Spot is behind the line of scrimmage, and the defense has committed a foul either behind or beyond the
line of scrimmage, the penalty is enforced from the previous spot.
ARTICLE 4. FOUL COMMITTED AFTER CHANGE OF POSSESSION (END ZONE ENFORCEMENT). If there is a foul by either
team after a change of possession, and the dead-ball spot is in Team B’s end zone, enforcement shall be as follows:
(a) Fouls by Team A:
(1) If the impetus that sent the ball in touch was provided by Team B, enforcement is from the goal line. See Note below for
exception when a player’s momentum carries him into the end zone.
(2) If the impetus that sent the ball in touch was provided by Team A, enforcement is from the 20-yard line, or from the 25-
yard line if the impetus was from a free kick.
(b) Fouls by Team B (Team A impetus):
(1) If Team B attempts to advance the ball, and the spot of its foul is in the end zone, the result is a safety.
(2) If Team B does not attempt to advance the ball, and its foul occurs in the end zone, enforcement is from the 20-yard line,
or from the 25-yard line if the impetus was from a free kick.
(3) If the spot of its foul is in the field of play, the penalty is enforced from either the spot of the foul or the touchback spot
(20 or 25), whichever is least beneficial to Team B, regardless of whether Team B attempts to advance the ball.
Note: If a Team B player’s original momentum carries him into his end zone, where the ball is declared dead in his team’s
possession, the dead-ball spot is considered to be the spot at which the player established possession. See 11-5-1-Exc. 2.
(c) Fouls by Team B (Team B impetus):
(1) Regardless of whether the foul is in the field of play or in the end zone, the result is a safety.
Note: Dead-ball fouls by either team are enforced from the succeeding spot.
ARTICLE 5. FOUL COMMITTED DURING PASSING PLAY. If there is a foul by either team from the time of the snap until a
forward pass thrown from behind the line ends, the penalty is enforced from the previous spot. A pass play ends and a running
play begins at the instant that a pass is caught.
Exceptions:
(1) Intentional grounding is a loss of down at the spot of the foul, or a loss of down and a 10-yard penalty from the previous
spot, whichever is less beneficial for the offense. If the foul occurs less than 10 yards behind the line of scrimmage, but
more than half the distance to the goal line, the ball shall be placed at the spot of the pass. (If the pass is thrown from
the end zone, it is a safety).
(2) Pass interference by the defense is enforced at the spot of the foul. If it occurs in the fouling team’s end zone, the ball
will be placed at the one-yard line, or half the distance to the goal line from the previous spot, whichever is more beneficial
to the offense.
(3) It is a safety when the offensive team commits a foul behind its own goal line.
(4) If there is a personal foul or unsportsmanlike conduct foul by the defense prior to the completion of a forward pass thrown
from behind the line, enforcement is from the previous spot or the dead-ball spot, whichever is more beneficial to the
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offense. If the passing team is fouled and subsequently loses possession after a completion, the passing team retains
possession of the ball, and enforcement is from the previous spot.
(5) If there is a personal foul or unsportsmanlike conduct foul by the offense prior to the offense losing possession during a
pass play or a subsequent running play, enforcement is from the dead-ball spot. However, if the defense subsequently
loses possession, the penalty is enforced from the spot of the defense's catch or recovery, and the defense retains
possession. This also applies to a personal foul or unsportsmanlike conduct foul by the offense prior to a forward pass
thrown from behind the line when the offense fails to make the line to gain.
Notes:
(1) The penalty for a forward pass from behind the line after the ball has been beyond the line, or for a second forward pass
from behind the line, is enforced from the previous spot, unless the spot of the pass is behind the passer’s goal line, in
which case it is a safety.
(2) If a forward pass is thrown from beyond the line of scrimmage, or when there is no line of scrimmage, it is a foul during
a running play.
ARTICLE 6. FOUL DURING A BACKWARD PASS OR FUMBLE. If there is a foul by either team during a backward pass or
fumble, the Basic Spot is the spot of the backward pass or fumble. The three-and-one method of enforcement is used (see Section
3, Article 6).
Notes:
(1) If Team B gains possession in its end zone, and the impetus was provided by Team A, if Team B fumbles or throws a
backward pass in the end zone and fouls while the ball is loose, the spot of the fumble or the backward pass is considered
to be the B20-yard line, or the 25-yard line if the impetus was from a free kick.
(2) If a Team B player’s original momentum carries him into his end zone, where he fumbles the ball, the spot of the fumble
is considered to be the spot at which the player established possession. See 11-5-1-Exc. 2.
(3) If there is a personal foul or unsportsmanlike conduct foul by the offense during a fumble or backward pass that is
recovered by the defense, enforcement is from the dead-ball spot. If the recovering team subsequently loses possession,
the penalty is enforced from the spot of its recovery, and it retains possession. This also applies to a personal foul or
unsportsmanlike conduct foul by the offense during a fumble or backward pass that is recovered by the offense, and the
offense fails to make the line to gain.
ARTICLE 7. FOUL DURING FREE KICK PLAY. If there is a foul during a free kick, enforcement is from the previous spot, and
the free kick is made again. However, if the kicking team commits a foul prior to the end of the kick, and the receiving team retains
possession throughout the down, it will have the option of enforcing the penalty at the previous spot and replaying the down or
adding the penalty yardage to the dead-ball spot.
Exceptions:
(1) A personal foul (blocking) after a fair-catch signal is enforced from the spot of the foul.
(2) A foul for fair-catch interference is enforced from the spot of the foul.
(3) A foul for interference with the opportunity to make a catch is enforced from the spot of the foul.
(4) A foul for an invalid fair catch signal is enforced from the spot of the foul.
(5) A foul for intentionally forming an illegal wedge during the free kick, is enforced from the spot of the foul, or the previous
spot if the foul occurs in the end zone during the kick.
(6) For a free kick out of bounds, see 6-2-3.
(7) For a free kick illegally touched, see 6-2-4.
(8) Double fouls are enforced according to customary rules.
Note: The dead-ball spot for free kicks that result in a touchback is the 25-yard line.
A free kick ends when Team B establishes possession. Fouls by Team A prior to the time that Team B establishes possession
are offensive fouls. If Team A legally recovers a free kick, there is no change of possession. After Team B establishes possession,
a running play begins, and fouls that occur thereafter are enforced from the dead-ball spot or the spot of the foul (three-and-one
method).
ARTICLE 8. FOUL DURING SCRIMMAGE KICK PLAY. If there is a foul from the time of the snap until a legal scrimmage kick
ends, enforcement is from the previous spot. This includes a foul during a run prior to a legal kick, and a foul by the kicking team
during a missed field-goal attempt.
Exceptions:
(1) If the offensive team commits a foul in its own end zone, it is a safety.
(2) Unless the kick is a missed field-goal attempt, if there is a foul by the kicking team, the receiving team will have the option
of taking the penalty at the previous spot and replaying the down, or adding the penalty yardage on to the dead-ball spot.
Notes:
(a) The dead-ball spot for scrimmage kicks that result in a touchback is the 20-yard line.
(b) If there is a foul for an illegal touch inside the five-yard line, the receiving team also has the option of accepting a
touchback.
(c) If there is a personal foul or unsportsmanlike conduct foul by the kicking team during a missed field-goal attempt
where the receiving team is awarded the ball (see 11-4-2), enforcement is from the succeeding spot.
(3) Fair-catch interference, interference with the opportunity to make a catch, an invalid fair-catch signal, or a personal foul
(blocking) after a fair-catch signal are enforced from the spot of the foul.
(4) Except for fouls that are committed in an attempt to block the kick (such as running into or roughing the kicker, defensive
holding (pull-and-shoot), leverage, leaping, and pushing teammate(s) into the offensive formation), if the receiving team
commits a foul during a kick that crosses the line of scrimmage, the penalty for its infraction will be enforced as if it had
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been in possession of the ball at the time the foul occurred (a post-possession foul), provided that the receiving team
does not lose possession of the ball at any time during the down. The penalty shall be enforced from whichever of the
following spots is least beneficial to the receiving team:
(a) the end of the kick; or
(b) the spot of the foul.
If the foul occurs in the end zone, it is deemed to have occurred at the 20-yard line, unless enforcement results in a safety
(14-4-4).
(5) For enforcement of a personal or unsportsmanlike conduct foul on a play that results in a score, see 14-2-3; for illegally
kicking a loose ball, see 12-5-2; and for an illegal bat, see 12-5-1.
When Team B establishes possession of the ball, a scrimmage kick ends, and a running play begins, and fouls that occur thereafter
are enforced from the dead-ball spot or the spot of the foul (three-and-one method, 14-3-6).
ARTICLE 9. DEAD BALL FOUL AND FOUL BETWEEN DOWNS. A Dead Ball Foul is a foul that occurs in the continuing action
after a down ends, or a taunting foul that occurs at any time. The penalty for a Dead Ball Foul is enforced from the succeeding
spot, and the down counts.
A Foul Between Downs is a foul that occurs after the end of the down and after any continuing action resulting from the down, but
prior to the next snap or free kick. The penalty for a Foul Between Downs is enforced from the succeeding spot, and the down
counts, but it cannot be combined with a Live Ball Foul or a Dead Ball Foul to create a Multiple or Double Foul. A Foul Between
Downs is always enforced separately from any other foul. A foul against an official, regardless of when it occurs, is always treated
as a Foul Between Downs. See 12-3-1-e-pen.
Exception: If there is a personal, unsportsmanlike conduct, or taunting foul by either team following the end of the second or
fourth periods, the penalty yardage will be enforced on the second-half kickoff or the kickoff in overtime, unless it is part of a
Double Foul (See Section 5).
Item 1. Dead Ball Foul by Team A. If there is a Dead Ball Foul by Team A after a down in which Team A has made a first down,
after enforcement of the penalty it will be first-and-10 for Team A. If there is a Foul Between Downs after a down in which Team
A has made a first down, after enforcement of the penalty it will be first-and-25 for Team A.
Item 2. Dead Ball Fouls by Both Teams. Dead Ball Fouls by both teams are offset at the succeeding spot, and the down counts,
but any disqualified player or players must be removed pursuant to Rule 5, Section 2, Article 7.
Item 3. Live Ball and Dead Ball Fouls. Live Ball Fouls and Dead Ball Fouls combine to create Double Fouls or Multiple Fouls,
and all customary rules for enforcement apply.
Exceptions:
(1) If there is a 5-yard vs. 15-yard Double Foul on the last play of a half, and the 15-yard penalty is for a Dead Ball, personal,
unsportsmanlike conduct, or taunting foul by either team, the penalty yardage will be enforced on the second half kickoff
or the kickoff to start overtime. There will be no extension of the period.
(2) If the scoring team commits a Dead Ball Foul after a score, and its opponent’s Live Ball Foul is not for unsportsmanlike
conduct or unnecessary roughness, the opponent’s foul is disregarded, the score counts, and the offensive team’s dead-
ball foul is enforced on the succeeding kickoff or Try. If the opponent’s foul is for unsportsmanlike conduct or unnecessary
roughness, the score counts, and the fouls offset on the kickoff.
Notes:
(1) When a foul occurs simultaneously with the ball becoming dead, it is considered to be a Dead Ball Foul.
(2) The succeeding spot for a foul that occurs after a touchdown and before a whistle for a Try is the next kickoff.
(3) The time between downs includes the interval during all timeouts (including intermissions). See 3-37-1.
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ARTICLE 2. DOUBLE FOUL WITH A CHANGE OF POSSESSION. If there is a Double Foul during a down in which there is a
change or changes of possession, including if one of the fouls is a post-possession foul by Team B during a scrimmage kick, the
team last gaining possession will keep the ball after enforcement for its foul, provided it did not foul prior to last gaining possession
(“clean hands”).
If the team last in possession does not have “clean hands” when it establishes possession, the penalties offset, and the down is
replayed at the previous spot.
Exceptions:
(1) If Team A fouls during a kickoff, punt, safety kick, fair-catch kick, or field-goal attempt prior to the change of possession,
Team B may elect to replay the down at the previous spot.
(2) If a safety results from the enforcement of a foul by Team B, the down is replayed at the previous spot.
(3) If both teams foul after the last change of possession (Double Foul After Change of Possession), the penatlies are offset,
and the team last in possession shall retain the ball at the spot where its foul would be enforced if it was the only foul. If the
spot is normally a touchback, the ball is placed on the 20-yard line, or the 25-yard line if the impetus was from a free kick.
If it is normally a safety, the ball is placed on the one-yard line. On kicking plays, if Team A also fouled prior to the change
of possession, Team B shall also have the option in (1) above.
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RULE 15 INSTANT REPLAY
SECTION 1 INITIATING A REPLAY REVIEW
ARTICLE 1. COACH CHALLENGES. Each team is permitted two challenges that will initiate Instant Replay reviews:
(a) The Head Coach can initiate a challenge by throwing a red flag onto the field of play before the next legal snap or kick.
(b) A team that commits a foul that prevents the next snap can no longer challenge the previous play. The non-fouling team
can still challenge the previous play, and both teams can benefit from the review.
(c) The Head Coach may challenge on-field rulings listed in Section 3, except for those plays that only the Replay Official can
challenge (Article 2).
(d) Each challenge requires an available team timeout. A team that is out of timeouts, or has used all its available challenges,
may not attempt to initiate a challenge.
A team that initiates a challenge when the team is not permitted to challenge will be charged a team timeout.
Penalty: For initiating a challenge when a team has exhausted its timeouts: Loss of 15 yards enforced as a foul
between downs.
(e) If a challenge is unsuccessful, the team will be charged a timeout.
(f) A team will be permitted a third challenge if it is successful on both of its challenges. A fourth challenge will not be
permitted.
ARTICLE 2. REPLAY OFFICIAL REQUEST FOR REVIEW. Only the Replay Official or the Senior Vice President of Officiating
or his or her designee may initiate a review of a play:
(a) that begins after the two-minute warning of each half;
(b) throughout any overtime period;
(c) when points are scored by either team;
(d) that is a Try attempt (successful or unsuccessful); and
(e) when on-field officials rule:
(1) an interception by an opponent;
(2) a fumble or backward pass recovered by an opponent or that goes out of bounds through the opponent’s end zone;
(3) a scrimmage kick touched by the receiving team and recovered by the kicking team; or
(4) a disqualification of a player.
Such plays may be reviewed regardless of whether a foul is committed on the play that, if accepted, would negate the on-field
ruling.
The Replay Official may only challenge a play until the next legal snap or kick. The Replay Official may consult with a
designated member of the Officiating department at the league office regarding whether to challenge a play.
SECTION 2 REPLAY REVIEWS
All Replay Reviews will be conducted by the Senior Vice President of Officiating or his or her designee. Reviews are conducted
in consultation with the Replay Official and the Referee, who will have access to a field-level video monitor.
ARTICLE 1. CHANGING A RULING. An on-field ruling will be changed only when the Senior Vice President of Officiating or his
or her designee determines that clear and obvious video evidence warrants a change.
ARTICLE 2. LENGTH OF REVIEW. A decision must be made within 60 seconds from when video is shared with the Referee on
the field.
ARTICLE 3. SCOPE OF REVIEW. Once a review is initiated, all reviewable aspects of a play (Section 3) may be examined and
are subject to change, even if not the specific reason for the challenge.
ARTICLE 4. AWARDING POSSESSION. When the on-field ruling results in a dead ball (e.g., score, down by contact,
incomplete pass, etc.), and following replay review it is determined that possession was lost before the ball should have been
ruled dead, possession may be awarded to a player who clearly recovers a loose ball in the immediate continuing action. A
loose ball that touches out of bounds is deemed a clear recovery by the player who last possessed the ball.
Note: If on-field officials make a preliminary ruling of which team recovered the ball, that preliminary ruling may constitute a
clear recovery.
ARTICLE 5. EACH RULING REVIEWED SEPARATELY. Any aspect of a ruling that is not changed will be considered a correct
ruling for purposes of reviewing the play.
SECTION 3 REVIEWABLE RULINGS
ARTICLE 1. PLAY SITUATIONS. The Replay System will cover the following play situations:
(a) Plays involving possession (see Section 3, Article 2).
(b) Plays involving touching of either the ball or the ground (see Section 3, Article 3).
(c) Plays governed by the goal line (see Section 3, Article 4).
(d) Plays governed by the boundary lines (see Section 3, Article 5).
(e) Plays governed by the line of scrimmage (see Section 3, Article 6).
(f) Plays governed by the line to gain (see Section 3, Article 7).
(g) Number of players on the field at the snap (see Section 3, Article 8).
(h) Game administration (see Section 3, Article 9).
(1) Penalty enforcement.
(2) Proper down.
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(3) Spot of a foul.
(4) Status of the game clock.
(i) Disqualification of a player (see Section 3, Article 11).
(j) Other reviewable plays (see Section 3, Article 12).
ARTICLE 2. PLAYS INVOLVING POSSESSION.
Item 1. Completion of a Pass. Whether a pass was complete or incomplete.
Notes:
(1) Incomplete Changed to Catch. If a ruling of incomplete is changed to a catch, the ball will be placed at the spot where
it was when the receiver’s second foot or a body part touched the ground with control. No advance is awarded.
(2) Incomplete Changed to Catch and Fumble. When a ruling of incomplete is changed to a catch and fumble, the ball
will be awarded at the spot of recovery to the team that recovers the ball in the immediate continuing action. If there is
no clear recovery, the ball will be awarded to the team last in possession at the spot where possession was lost.
Item 2. Recovery of a Loose Ball. Whether a player legally recovered a loose ball in the field of play, at the sideline, goal line,
or in the end zone.
Item 3. Forward Pass or Fumble. Whether a passer’s hand started forward with control of the ball, or whether the ball was
fumbled.
Notes:
(1) When an on-field ruling is incomplete, and the passer clearly fumbled the ball, the ball will be awarded at the spot of
recovery to the team that recovers the ball in the immediate continuing action. If there is no clear recovery, the ball will
be awarded to the team last in possession at the spot where possession was lost, except that if possession was lost in
the team’s own end zone, and the ball was not clearly recovered in the end zone, the ball will be placed at the one-yard
line.
(2) When a ruling of fumble is changed to an incomplete forward pass, a foul for intentional grounding can be created in
replay only if a pre-review announcement was made that a changed ruling would create the foul.
(3) This item applies to a ruling that a passer muffed a snap or spiked the ball to stop a running clock.
Item 4. Fumble. Whether a runner lost possession before he was down by contact, or had given himself up.
Notes:
(1) When an on-field ruling is down by contact, and the runner clearly fumbled the ball, the ball will be awarded at the spot
of recovery to the team that recovers the ball in the immediate continuing action. If there is no clear recovery, the ruling
on the field stands.
(2) The spot of a forward fumble out of bounds, or a fumble that occurs on fourth down, or after the two-minute warning, or
during a Try, is reviewable regardless of whether on-field officials return the ball to the spot of the fumble, and
regardless of whether it involves a score, potential score, a change of possession, or the line to gain.
ARTICLE 3. PLAYS INVOLVING TOUCHING OF EITHER THE BALL OR THE GROUND.
Item 1. Down by Contact. Whether a player was down by contact while in possession of the ball.
Item 2. Touching of a Forward Pass. Whether a player touched a forward pass.
Notes:
(1) Only the fact of touching, and not intent, is reviewable.
(2) A player touching a pass will remove a foul for offensive or defensive pass interference if the touching occurs away from
and noticeably before the interference.
Item 3. Touching of a Kick. Whether a player touched a kick and the spot of touching.
Note: A foul for running into or roughing the kicker or holder can be removed if the kicked ball was touched before the
contact. If a pre-review announcement was made that there was no foul because the ball was ruled to be touched, a foul for
running into or roughing the kicker or holder can be created in replay if the ball was not touched before the contact.
Item 4. Ball Touching the Ground on a Free Kick. Whether a ball hit the ground after being kicked.
Item 5. Ball Touching the Ground on a Scrimmage Kick. Whether a ball touched the ground before being caught or
recovered by a punter or holder.
ARTICLE 4. PLAYS GOVERNED BY THE GOAL LINE.
Item 1. Ball breaking the plane of the goal line. Whether any part of the ball broke the plane of the goal line while in player
possession and before the ball should have been declared dead.
Notes:
(1) A ruling of a touchdown can be reviewed to determine if the runner fumbled before the ball broke the plane of the goal
line. If there is no clear recovery in the immediate continuing action, the team that fumbled is awarded the ball at the
spot of the fumble.
(2) The dead-ball spot is not reviewable to determine solely whether it should be closer to or further from the goal line.
Item 2. Momentum. Whether a player’s momentum spot was in the field of play or in the end zone (Rule 11-5-1-b, exc. 2). A
ruling of whether a player’s momentum caused him to enter his end zone is not reviewable.
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Note: For purposes of a replay review, the momentum spot is the spot where the second foot (or other body part other than
the hands) touched the ground. If that spot is on the goal line or in the end zone, it is a touchback.
ARTICLE 5. PLAYS GOVERNED BY THE BOUNDARY LINES.
Item 1. Runner Inbounds. A ruling that a runner was out of bounds is reviewable only to determine: (a) the spot of the ball in
relation to the line to gain or the goal line at the spot where the runner was ruled to have touched out of bounds; (b) if the runner
fumbled the ball before taking two additional steps beyond the spot where he was ruled out of bounds; or (c) if the ball broke the
plane of the goal line in the runner’s possession before taking two additional steps beyond the spot where he was ruled out of
bounds.
Item 2. Receiver Out of Bounds. Whether a receiver touched out of bounds is reviewable to determine whether he was eligible
to touch the ball and whether a defender could legally contact him.
Item 3. Passer Out of Bounds Before Throwing Pass. A ruling that a player stepped out of bounds before throwing a pass is
not reviewable to determine if he was inbounds when he threw the pass.
Item 4. Player Out of Bounds on Scrimmage Kick. Whether a player was out of bounds during a scrimmage kick is
reviewable to determine the spot of the ball and whether the ball was illegally touched.
Item 5. Loose Ball. Whether a loose ball touched a boundary line, anything on the boundary line, a pylon, or an object.
Note: Ball That Does Not Touch a Boundary Line. If an on-field ruling that a loose ball touched a boundary line is
changed, possession can be awarded to a team that recovers the loose ball in the immediate continuing action.
ARTICLE 6. PLAYS GOVERNED BY THE LINE OF SCRIMMAGE.
Item 1. Illegal Passes. Whether a forward pass was thrown when the passer was beyond the line of scrimmage, or after the ball
had crossed the line of scrimmage and returned behind it. Rule 8-1-2, Item 1.
Item 2. Illegal Kick. Whether a scrimmage kick was from beyond the line of scrimmage, or a second kick was made after the
ball had crossed the line of scrimmage. Rule 9-1-1.
ARTICLE 7. PLAYS GOVERNED BY THE LINE TO GAIN. The dead-ball spot is reviewable to determine whether it was short
of, at, or beyond the line to gain.
Notes:
(1) For purposes of a replay review, forward progress is determined when a player with control of the ball is controlled by an
opponent and driven backwards.
(2) A challenge is successful only if the ruling of whether a new series was awarded is changed, regardless of whether the
ball was moved closer to the line to gain.
(3) The dead-ball spot is not reviewable to determine solely whether it should be closer to or further from the line to gain.
ARTICLE 8. NUMBER OF PLAYERS ON THE FIELD AT THE SNAP. Whether a player is on the field at the snap. For a player
to be off the field, he must touch the ground out of bounds. For a player to be on the field, both feet or a body part must touch
the ground in the field of play.
ARTICLE 9. GAME ADMINISTRATION. The Replay Official and designated members of the Officiating department may consult
with on-field officials, or conduct a replay review, of game administration issues, including, but not limited to: (a) penalty
enforcement; (b) the proper down; (c) spot of a foul; and (d) the game clock.
Item 1. Game Clock. The game clock is reviewable for purposes of restoring time to the clock but not for purposes of taking
time off the clock.
Notes:
(1) Time can be restored to the game clock if the clock operator incorrectly starts the game clock when it should remain
stopped, provided that the correction occurs before the next legal snap or kick.
(2) An on-field ruling that time expired during or after the last play of any half, or of an overtime period in the preseason or
regular season, or of an overtime half in the postseason, is reviewable by the Replay Official only when the visual
evidence demonstrates that the clock should have stopped with two or more seconds remaining. In the first half, time
shall be restored only if the additional play will be a snap from scrimmage. In the second half, time shall be restored only
if the next play will be a snap from scrimmage by a team that is trailing by eight points or less, or by either team if the
score is tied.
(3) The game clock is reviewable to determine if it properly expired when on-field officials restore time after the last play of
any half, or of an overtime period in the preseason or regular season, or of an overtime half in the postseason. Visual
evidence that a clock should have stopped includes any situation when the clock stops by rule after the ball becomes
dead. Visual evidence that the clock should have stopped for a team timeout occurs when an official starts to raise his or
her arm to signal a stopped clock.
ARTICLE 10. DISQUALIFICATION OF A PLAYER. The Senior Vice President of Officiating or his or her designee may review
a decision by on-field officials to disqualify a player. When reviewing a disqualification under this Article other reviewable
aspects of the play will not be reviewed unless the Replay Official would otherwise have authority to challenge the play, or it is
challenged by a Head Coach.
ARTICLE 11. OTHER REVIEWABLE PLAYS.
Item 1. Direction of a Pass. Whether a pass was forward or backward.
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Note: When an on-field ruling is incomplete, and the pass was clearly backward, the ball will be awarded at the spot of
recovery to the team that recovers the ball in the immediate continuing action. If there is no clear recovery, the ball will be
awarded to the team last in possession at the spot where possession was lost.
Item 2. Illegal Forward Pass. Whether a pass was illegally thrown.
Item 3. Field Goal or Try Attempt. Whether a field goal or Try attempt crossed above the crossbar and inside the uprights is
reviewable, but only if the ball crosses the plane of the goal post below the top of the uprights, or if the ball touches anything.
Item 4. Illegal Forward Handoff. Whether a player received a handoff clearly in advance of a player making the handoff.
Item 5. Ball Touching a Foreign Object. Whether a loose ball touched a scoreboard, guide wire, or any other object.
Notes:
(1) The Replay Official can initiate a challenge for this item at any time during the game.
(2) If it is determined that the ball hit an object, the down will be replayed from the previous spot, and the game clock will be
reset to the time when the ball was snapped and will start on the snap.
SECTION 4 NON-REVIEWABLE PLAYS
The following aspects of plays are not reviewable:
(a) Whether an erroneous whistle sounded;
(b) Whether a ball was illegally batted or kicked;
(c) Whether a passer intentionally grounded a pass;
(d) Whether an ineligible receiver was downfield before a pass;
(e) Whether a receiver was illegally contacted;
(f) The spot of a loose ball crossing the sideline;
(g) Whether a block was illegal; and
(h) Any aspect of a play not listed as reviewable in Section 3 of this Rule.
SECTION 5 GAME CLOCK ADMINISTRATION
ARTICLE 1. RESETTING GAME CLOCK. When a ruling is changed in replay, the clock status following review is determined
by Rule 4-3, and the game clock will be reset to the time when the ball should have been declared dead. The game clock is not
reset if the on-field ruling is not changed in replay.
ARTICLE 2. 10-SECOND RUNOFF. When a changed ruling results in a running clock for plays that begin after the two-minute
warning, the clock is reset to the time when the play should have ended, and the clock will run for 10 seconds from the reset
time. If less than 10 seconds remain in the half or the game, the half or the game is over.
Note: Neither team may decline a 10-second runoff under this Article, but either team can avoid the 10-second runoff by
taking a charged team timeout. If the 10-second runoff is avoided, the game clock will be reset to the time when the play
should have ended and will start on the snap.
SECTION 6 TIMEOUTS FOLLOWING CHALLENGE
ARTICLE 1. UNSUCCESSFUL CHALLENGE. A team that makes an unsuccessful challenge is charged a team timeout. If a
team takes a team timeout and then unsuccessfully challenges a play, it is charged a second timeout. A challenge is considered
successful if any reviewable aspect of the play is changed.
ARTICLE 2. RETURN OF CHARGED TIMEOUT. A charged timeout taken after the two-minute warning of either half with the
clock running will be restored if a review changes the ruling and the new ruling results in a stopped clock. A charged injury
timeout can be restored if a ruling changed in replay would not have resulted in a charged injury timeout.
SECTION 7 FOULS
ARTICLE 1. PENALTY ADMINISTRATION. Penalty administration, including the number of the down, yardage, the number of
the fouling player, and the spot of a foul, is reviewable.
ARTICLE 2. FOUL NULLIFIED BY A CHANGED RULING. A foul will be nullified when a necessary aspect of the foul is
changed in replay. A foul can be created following a review if the reviewable aspect creates the foul, or if the Referee
announced before the review that there was no foul on the play because of a specific ruling that is changed in the review.
ARTICLE 3. ENFORCEMENT OF FOULS FOLLOWING A CHANGED RULING
Item 1. Major Fouls. When a ruling is changed in replay, any foul that occurred after the ball should have been declared dead is
disregarded except for personal fouls and unsportsmanlike conduct fouls. Live-ball fouls that occurred on the challenged play
may be enforced if they occurred before the ball should have been declared dead.
Item 2. Pre-Snap Fouls Before Challenge. Pre-snap fouls, other than personal fouls and unsportsmanlike conduct fouls, that
occur before a replay review will be ignored if the ruling on the previous play is changed.
Item 3. Head Coach’s Ability to Change Penalty Decision. If a ruling is changed in replay, a Head Coach can change a
decision whether to accept or decline a penalty that was made before the review.
SECTION 8 LOSS OF COMMUNICATION
If communications between the officials and the League office are lost, the Referee will stay at the on-field monitor for one
minute while communications are being restored. If communications are not restored within one minute, the Referee will conduct
the replay review in consultation with the Replay Official. If communications are restored during the review, the League office will
review the play as normal.
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RULE 16 OVERTIME PROCEDURES
SECTION 1 OVERTIME PROCEDURES
ARTICLE 1. SCORE TIED. If the score is tied at the end of the regulation playing time of all preseason, regular season, and
postseason NFL games, a system of modified sudden-death overtime shall be in effect, pursuant to the following.
ARTICLE 2. END OF REGULATION. At the end of regulation playing time, the Referee shall immediately toss a coin at the
center of the field, in accordance with rules pertaining to a usual pregame toss (4-2-2). The visiting team captain is to again call
the toss.
ARTICLE 3. EXTRA PERIOD. Following an intermission of no more than three minutes after the end of the regular game, the
extra period shall commence.
(a) Both teams must have the opportunity to possess the ball once during the extra period, unless the team that receives the
opening kickoff scores a touchdown on its initial possession, in which case it is the winner, or if the team kicking off to start
the overtime period scores a safety on the receiving team’s initial possession, in which case the team that kicked off is the
winner. If a touchdown is scored, the game is over, and the Try is not attempted.
(b) If the team that possesses the ball first does not score on its initial possession, the team next scoring by any method shall
be the winner.
(c) If the team that possesses the ball first scores a field goal on its initial possession, the other team (the second team) shall
have the opportunity to possess the ball.
(1) If the second team scores a touchdown on its possession, it is the winner.
(2) If the second team scores a field goal on its possession, the team next scoring by any method shall be the winner.
(3) If the second team does not score on its possession, the game is over, and the first team is the winner, subject to (4)
below.
(4) If the second team loses possession by an interception or fumble, the down will be permitted to run to its conclusion,
and all rules of the game will be enforced as customary, including awarding points scored by either team during the
down. If the second team scores a touchdown on the down after regaining possession, it is the winner. Only fouls that
require the down to be replayed, fouls that negate a score, or palpably unfair acts will be enforced.
Notes:
(1) In such situations, if the player who intercepts the pass or recovers the fumble goes to the ground and makes no effort
to advance, the covering official will blow his whistle to end the game.
(2) If the second team loses possession by an interception or fumble, but the first team committed a foul prior to the
change of possession, the second team’s possession has not legally ended, and the game cannot end on the down.
However, in certain situations, the second team cannot decline the penalty and accept the result of the play, no matter
how beneficial, because it would create a second possession for itself. It must accept the penalty enforcement, which
will extend its initial possession.
(3) The situation in (2) may also affect the team that receives the opening kickoff during its first possession. If there is a
foul by the second team followed by a double change of possession, and the first team declines the penalty and
accepts the result of the play, the second team has had its required possession, and the first team has possession of
the ball for the second time and needs only a field goal to win. However, if it accepts the penalty, it will extend its initial
possession.
(d) A player is in possession when he is in firm grip and control of the ball inbounds (3-2-7). The defense gains possession
when it catches, intercepts, or recovers a loose ball.
(e) The opportunity to possess applies only during kicking plays. A kickoff is the opportunity to possess for the receiving team.
If the kicking team legally recovers the kick, the receiving team is considered to have had its opportunity. A punt or field goal
attempt that crosses the line of scrimmage and is muffed by the receiving team is considered to be an opportunity to
possess for the receiving team. Normal touching rules by the kicking team apply.
(f) All replay reviews will be initiated by the Replay Official. Coaches’ challenges will not be allowed.
ARTICLE 4. OVERTIME IN PRESEASON AND REGULAR SEASON. The following shall apply to overtime games in the
preseason and regular season.
(a) There shall be a maximum of one 10-minute period, even if the second team has not had an opportunity to possess the ball
or if its initial possession has not ended. If the score is tied at the end of the period, the game shall result in a tie.
(b) Each team shall be entitled to two timeouts, and if there is an excess timeout, the usual rules shall apply (4-5). The general
provisions for the fourth quarter of a game, including timing, shall apply.
ARTICLE 5. OVERTIME IN POSTSEASON. The following shall apply to overtime games in the postseason:
(a) If the score is tied at the end of a 15-minute overtime period, or if the second team’s initial possession has not ended,
another overtime period will begin, and play will continue, regardless of how many 15-minute periods are necessary.
(b) Between each overtime period, there shall be a two-minute intermission, but there shall be no halftime intermission after the
second period. At the beginning of the third overtime period, the captain who lost the coin toss prior to the first overtime
period shall have the first choice of the two privileges in 4-2-2, unless the team that won the coin toss deferred.
(c) At the end of the first and third extra periods, etc., teams must change goals in accordance with 4-2-3.
(d) Each team is entitled to three timeouts during a half. If there is an excess timeout, the usual rules shall apply (4-5).
(e) At the end of a second overtime period, timing rules shall apply as at the end of the first half. At the end of a fourth overtime
period, timing rules shall apply as at the end of the fourth quarter.
(f) At the end of a fourth overtime period, there will be another coin toss pursuant to Section 1, Article 2, and play will continue
until a winner is declared.
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ARTICLE 6. DISQUALIFIED PLAYERS. Disqualified player(s) shall not re-enter during any extra period or periods in the
preseason, regular season, and postseason.
ARTICLE 7. GENERAL AND SPECIFIC RULES APPLY. Except as provided for above, all other general and specific rules
shall apply during any extra period or periods in the preseason, regular season, and postseason.
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RULE 17 EMERGENCIES, UNFAIR ACTS
SECTION 1 EMERGENCIES
ARTICLE 1. NON-PLAYER ON FIELD. If any non-player, including photographers, reporters, employees, police or spectators,
enters the field of play or end zones, and in the judgment of an official said party or parties interfere with the play, the Referee,
after consulting the crew (13-1-7 and 19-1-3), shall enforce any such penalty or score as the interference warrants.
ARTICLE 2. FIELD CONTROL. If spectators enter the field and/or interfere with the progress of the game in such a manner
that in the opinion of the Referee the game cannot continue, the Referee shall declare timeout. In such a case, the Referee shall
record the number of the down, distance to be gained, and the position of the ball on the field. The Referee shall also secure
from the Line Judge the playing time remaining and record it. The Referee shall then order the home club through its
management to have the field cleared, and when it is cleared and order restored and the safety of the spectators, players and
officials is assured to the satisfaction of the Referee, the game must continue even if it is necessary to use lights.
ARTICLE 3. GAME CALLED. If the game must be called due to a state or municipal law, or by darkness if no lights are
available, an immediate report shall be made to the Commissioner by the home club, visiting club, and officials. On receipt of all
reports, the Commissioner shall make a decision which will be final.
ARTICLE 4. EMERGENCY SITUATIONS. The NFL affirms the position that in most circumstances all regular-season and
postseason games should be played to their conclusion. If, in the opinion of appropriate League authorities, it is impossible to
begin or continue a game due to an emergency, or a game is deemed to be imminently threatened by any such emergency
(e.g., severely inclement weather, lightning, flooding, power failure), the following procedures (Articles 5 through 11) will serve
as guidelines for the Commissioner and/or the duly appointed representatives. The Commissioner has the authority to review
the circumstances of each emergency and to adjust the following procedures in whatever manner the Commissioner deems
appropriate. If, in the Commissioner’s opinion, it is reasonable to project that the resumption of an interrupted game would not
change its ultimate result or adversely affect any other inter-team competitive issue, the Commissioner is empowered to
terminate the game.
ARTICLE 5. LEAGUE AUTHORITY. The League employees vested with the authority to define emergencies under these
procedures are the Commissioner, designated representatives from the League office staff, and the game Referee. In those
instances where neither the Commissioner nor the designated representative is in attendance at a game, the Referee will have
sole authority; provided, however, that if the Referee delays the beginning of or interrupts a game for a significant period of time
due to an emergency, the Referee must make every effort to contact the Commissioner or the Commissioner’s designated
representative for consultation. In all cases of significant delay, the League authorities will consult with the management of the
participating clubs and will attempt to obtain appropriate information from outside sources, if applicable (e.g., weather bureau,
police).
ARTICLE 6. LATER DATE. If, because of an emergency, a regular-season or postseason game is not started at its scheduled
time and cannot be played at any later time that same day, the game nevertheless must be played on a subsequent date to be
determined by the Commissioner.
ARTICLE 7. PRE-GAME THREAT. If there is deemed to be a threat of an emergency that may occur during the playing of a
game (e.g., an incoming tropical storm), the starting time of such game will not be moved to an earlier time unless there is
clearly sufficient time to make an orderly change.
ARTICLE 8. INTERRUPTED GAME. If, under emergency circumstances, an interrupted regular-season or post-season game
cannot be completed on the same day, such game will be rescheduled by the Commissioner and resumed at that point.
ARTICLE 9. ALTERNATE DATES, SITES. In instances under these emergency procedures which require the Commissioner to
reschedule a regular-season game, the Commissioner will make every effort to set the game for no later than two days after its
originally scheduled date, and will attempt to schedule the game at its original site. If unable to do so, the Commissioner will
schedule it at the nearest available facility. If it is impossible to schedule the game within two days after its original date, the
Commissioner will attempt to schedule it on the Tuesday of the next calendar week in which the two involved clubs play other
clubs (or each other). Further, the Commissioner will keep in mind the potential for competitive inequities if one or both of the
involved clubs has already been scheduled for a game following the Tuesday of that week (e.g., Thanksgiving).
ARTICLE 10. POSTSEASON INTERRUPTION. If an emergency interrupts a postseason game and such game cannot be
resumed on that same date, the Commissioner will make every effort to arrange for its completion as soon as possible. If unable
to schedule the game at the same site, the Commissioner will select an appropriate alternate site. The Commissioner will
terminate the game short of completion only, if in the Commissioner’s judgment, the continuation of the game would not be
normally expected to alter the ultimate result.
ARTICLE 11. GAME RESUMPTION. In all instances where a game is resumed after interruption, either on the same date or a
subsequent date, the resumption will begin at the point at which the game was interrupted. At the time of interruption, the
Referee will call timeout and will make a record of the following: the team possessing the ball, direction in which its offense was
headed, position of the ball on the field, down, distance, period, time remaining in the period, and any other pertinent information
required for an efficient and equitable resumption of play.
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Rule 17
ARTICLE 2. NO CLUB PROTESTS. The authority and measures provided for in this entire Section 2 do not constitute a protest
machinery for NFL clubs to avail themselves of in the event a dispute arises over the result of a game. The investigation called
for in this Section 2 will be conducted solely on the Commissioner’s initiative to review an act or occurrence that the
Commissioner deems so extraordinary or unfair that the result of the game in question would be inequitable to one of the
participating teams. The Commissioner will not apply authority in cases of complaints by clubs concerning judgmental errors or
routine errors of omission by game officials. Games involving such complaints will continue to stand as completed.
ARTICLE 3. PENALTIES FOR UNFAIR ACTS. The Commissioner’s powers under this Section 2 include the imposition of
monetary fines and draft-choice forfeitures, suspension of persons involved in unfair acts, and, if appropriate, the reversal of a
game’s result or the rescheduling of a game, either from the beginning or from the point at which the extraordinary act occurred.
In the event of rescheduling a game, the Commissioner will be guided by the procedures specified in 17-1-5–11, above. In all
cases, the Commissioner will conduct a full investigation, including the opportunity for hearings, use of game video, and any
other procedure the Commissioner deems appropriate.
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RULE 18 GUIDELINES FOR CAPTAINS
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RULE 19 OFFICIALS
SECTION 1 OFFICIALS
ARTICLE 1. GAME OFFICIALS. The game shall be played under the supervision of seven officials: the Referee, Umpire, Down
Judge, Line Judge, Field Judge, Side Judge, and Back Judge. In the absence of seven officials, the crew is to be rearranged
according to the remaining members of the crew.
ARTICLE 2. JURISDICTION. The officials’ jurisdiction begins 100 minutes before the scheduled kickoff and ends when the
Referee declares the final score.
ARTICLE 3. REFEREE’S AUTHORITY. The Referee is to have general oversight and control of the game. The Referee is the
final authority for the score. If there is a disagreement between members of the crew regarding the number of down, any
decision, or the application, enforcement, or interpretation of a rule, the Referee’s decision will be final. The Referee’s decisions
upon all matters not specifically placed under the jurisdiction of other officials by rule are final.
ARTICLE 4. RESPONSIBILITIES AND MECHANICS. Officiating responsibilities and mechanics are specified in the Mechanics
Manual, published annually by the National Football League.
SECTION 2 GAME ADMINISTRATION SUPPORT FROM NFL OFFICIATING STAFF
The Replay Official and designated members of the Officiating department at the League office may consult with the on-field
officials to provide information on the correct application of playing rules, including appropriate assessment of penalty yardage,
proper down, and status of the game clock. In addition, if the designated members of the Officiating department determine that a
foul for a football or non-football act called on the field is flagrant, then they can instruct the on-field officiating crew to disqualify
the player(s) who committed the foul. Those players who were not penalized, but who engaged in football or non-football acts
that were determined to be flagrant and directly related to the foul called on the field, may also be disqualified by designated
members of the Officiating department. The determination that a foul is flagrant must be based on the available video provided
on the television broadcast, and the designated members of the Officiating department must instruct the officiating crew to
disqualify the identified player(s) before the ball is next legally put in play. The Officiating department does not have the authority
to instruct the on-field game officials to assess a penalty against a player.
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Distance Penalties Illegal double team block ........................................ 6-2-1, Item 2(d)
Loss of Five Yards Illegal wedge on free kick ....................................... 6-2-1, Item 2(e)
Delay of game .....................................................................4-6-1, 2 Interference with a fair catch ................................................. 10-1-1
Encroachment .........................................................................7-4-3 Interference with the opportunity to make a catch ................ 10-1-1
False start................................................................................7-4-2 Kicker or holder simulating being roughed ....................... 12-3-1(u)
Illegal formation (free kick) ......................................................6-1-3 Kicking player not attempting to return inbounds .............. 12-3-1(v)
Illegal formation (scrimmage down) ........................................7-5-1 Leaping ....................................................................... 12-3-1(o), (r)
Illegal formation (scrimmage kick) ...........................................9-1-3 Leg whip ........................................................................... 12-2-8(a)
Illegal forward handling ...........................................................8-7-4 Leverage ........................................................................... 12-3-1(p)
Illegal forward pass .................................................................8-1-2 Peel back block ..................................................................... 12-2-2
Illegal kick ................................................................................6-1-1 Picking up a teammate to block a kick .............................. 12-3-1(q)
Illegal motion ...........................................................................7-4-8 Player going in motion in front of bench area .................... 12-3-1(l)
Illegal shift ...............................................................................7-4-7 Prohibited contact to a defenseless player ........................... 12-2-9
Illegal snap ................................................................... 7-6-3, 7-6-4 Prolonged or excessive celebration ................................... 12-3-1(f)
Illegal substitution ............................................... 4-7-2, 5-2-8, 5-3-2 Pulling opponent off a pile of players ................................ 12-3-1(s)
Illegal touching of a forward pass ............................................8-1-8 Removal of helmet in the field of play ............................... 12-3-1(h)
Illegally touching of a free kick ................................................6-2-4 Repeated illegal substitutions when time is in ................. 12-3-1(m)
Illegal use of hands by defense .............................................12-1-5 Roughing the holder ........................................................... 12-2-13
Ineligible player downfield on kick ...........................................9-1-2 Roughing the kicker ............................................................ 12-2-12
Ineligible player downfield on pass .........................................8-3-1 Roughing the passer ........................................................... 12-2-11
Invalid fair-catch signal ..........................................................10-2-2 Striking, kicking, or kneeing an opponent ........................... 12-2-14
Kicking team player voluntarily out of bounds .........................9-1-5 Successive delay of game penalties when time in ........... 12-3-1(n)
Neutral zone infraction ............................................................7-4-4 Throwing a punch, forearm, or kicking at opponent.......... 12-3-1(a)
Offside .....................................................................................7-4-5 Twisting, turning or pulling of opponent’s facemask……….12-2-15
Running into kicker ..............................................................12-2-12 Unnecessary contact against a runner ....................... 12-2-8(d), (f)
Second excess team timeout after two-minute warning ..........4-5-4 Unnecessary contact against player on the ground .......... 12-2-8(e)
Too many players on the field .................................................5-1-1 Unnecessary contact to a kicker out of the play ............... 12-2-8(h)
Unnecessary contact to a player out of the play ............... 12-2-8(g)
Unnecessary physical contact with game official .............. 12-3-1(e)
Loss of Ten Yards
Unnecessary roughness ....................................................... 12-2-8
Assisting the runner ..............................................................12-1-4
Unsportsmanlike conduct by non-player .................................. 13-1
Holding (offense) ...................................................................12-1-3
Use of the helmet as a weapon .......................................... 12-2-17
Illegal batting .........................................................................12-5-1
Use of the helmet to initiate and make contact ................... 12-2-10
Illegal use of hands (offense) ................................................12-1-3
Using abusive, threatening or insulting language ............. 12-3-1(b)
Illegal block in the back .........................................................12-1-3
Using an object as a prop ................................................. 12-3-1(g)
Offensive pass interference ......................................... 8-5-2, 8-5-4
Using baiting or taunting acts or words ............................. 12-3-1(c)
Tripping .................................................................................12-1-8
Using substitutes or returning players to deceive ............. 12-3-1(k)
Using the helmet to butt, spear, or ram ............................. 12-2-8(i)
Loss of Fifteen Yards
Violent, offensive, or sexually suggestive gesture ............ 12-3-1(d)
Attempting to call excess/illegal timeout to freeze kicker .12-3-1(w)
Blindside block ......................................................................12-2-7
Loss of Down Without Yardage
Blocking a kicking team player out of bounds .................. 12-2-8(c)
Illegal touching of forward pass by an eligible receiver who had
Chop block ............................................................................12-2-5
gone out of bounds and re-established .................................. 8-1-8
Clipping .................................................................................12-2-1
Crackback block ....................................................................12-2-6
Loss of Down With Yardage
Delaying the start of a half ......................................................4-2-1
Illegal forward pass from beyond line of scrimmage ............... 8-1-2
Disconcerting acts or signals ............................................ 12-3-1(i)
Intentional grounding .............................................................. 8-2-1
Forcibly contacting a player out of bounds ....................... 12-2-8(b)
Illegal batting behind the line of scrimmage .......................... 12-5-1
Goaltending ....................................................................... 12-3-1(t)
Illegal kicking behind the line of scrimmage ......................... 12-5-2
Horse-collar tackle...............................................................12-2-16
Illegal block after fair catch signal .........................................10-2-2
Ball Placed on 1-Yard Line
Illegal block below the waist ..................................................12-2-4
Defensive pass interference in its end zone and previous spot is
Illegal contact after a fair catch .............................................10-2-3
outside its 2-yard line ................................................................. 8-5
Illegal cut block ........................................................... 8-4-5, 12-2-3
74
Time Penalty Ball Remains Dead
Actions to conserve time .........................................................4-7-1 Actions that delay game ......................................................... 4-6-4
Fouling by defense, illegal touching or fair-catch interfering by Snapping before Officials assume normal position ............. 4-6-5(b)
offense or fouling by both teams at end of half during play in
which time expires (extend quarter) ........................................4-8-2
Ball Dead Immediately
Committing acts designed to consume time ........................... 4-7-1
Replay Penalties Kickers recovering free kick ................................................ 6-1-4(d)
Defensive foul on unsuccessful Try ......................................11-3-3 Kickers advancing after recovery of a scrimmage kick unless
Double foul without change of possession ............................14-5-1 behind line .................................................................... 9-3-1, 9-3-2
Any kick touching receiver’s goal post or cross bar unless scoring
field goal .................................................. 6-1-5(c), 9-4-2, 11-6-2(d)
Scoring Penalties
Official sounding whistle .................................................... 7-2-1(m)
Try Awarded
Catch after fair-catch signal .................................................. 10-2-3
Foul by Team B that would result in a safety during Try .......11-3-3
Unsuccessful Try
Team A committing foul during a Try which would ordinarily result:
in loss of down or in a touchback ..........................................11-3-3
in loss of ball in field of play (not during a kick) .....................11-3-3
Team B recovering ball .........................................................11-3-3
Combination Penalties
Loss of Ball and Fifteen Yards
Fair catch interference ..........................................................10-1-1
Prohibited contact against a kick returner .................... 12-2-9(a)(6)
Touchback
Illegal touching of scrimmage kick inside five-yard line ...........9-2-3
Fair-catch interference in receiver’s end zone ......................10-1-1
Miscellaneous Situations
Safety
Ball in possession of team behind or out of bound behind own
goal line and impetus from player of that team .....................11-5-1
75
1 2 3
TOUCHDOWN, FIELD GOAL, SAFETY FIRST DOWN
or SUCCESSFUL TRY Palms together above head. Arms pointed toward defensive
Both arms extended above head. team’s goal.
4 5 6
CROWD NOISE, DEAD BALL, or BALL ILLEGALLY TIMEOUT
NEUTRAL ZONE ESTABLISHED TOUCHED, KICKED, Hands crisscrossed above head. Same
One arm above head with an open hand. OR BATTED signal followed by placing one hand on
Fingertips tap both shoulders. top of cap:
With fist closed: Fourth Down.
Same signal followed by arm swung at
side: Touchback.
76
7 8 9
NO TIMEOUT or TIME DELAY OF GAME FALSE START, ILLEGAL
IN WITH WHISTLE OFFENSE/DEFENSE or FORMATION, KICKOFF OR SAFETY
Full arm circled to simulate moving clock. EXCESS TIMEOUT KICK OUT OF BOUNDS, or KICKING
Folded arms. TEAM PLAYER VOLUNTARILY
OUT OF BOUNDS DURING A PUNT
Forearms rotated over and over in front of body.
10 11 12
PERSONAL FOUL HOLDING ILLEGAL USE OF HANDS,
One wrist striking the other above head. Grasping one wrist, the fist clenched, ARMS, OR BODY
Same signal followed by swinging leg: in front of chest. Grasping one wrist, the hand open and
facing forward, in front of chest.
Same signal followed by raised arm
swinging forward:
Same signal followed by grasping
facemask:
77
13 14 15
PENALTY REFUSED, INCOMPLETE PASS BOBBLED INBOUNDS AND ILLEGAL FORWARD PASS
PASS, PLAY OVER, or CAUGHT OUT OF BOUNDS One hand waved behind back followed
MISSED GOAL Hands up and down in front of chest by loss of down signal (23) when
Hands shifted in horizontal plane. (following incomplete pass signal). appropriate.
16 17 18
INTENTIONAL INTERFERENCE WITH FORWARD INVALID FAIR-CATCH SIGNAL
GROUNDING OF PASS PASS or FAIR CATCH One hand waved above head.
Parallel arms waved in a diagonal plane Hands open and extended forward from
across body. Followed by loss of down shoulders with hands vertical.
signal (23).
78
19 20 21
INELIGIBLE RECEIVER ILLEGAL CONTACT OFFSIDE, ENCROACHMENT, OR
or INELIGIBLE MEMBER One open hand extended forward. NEUTRAL ZONE INFRACTION
OF KICKING TEAM Hands on hips.
DOWNFIELD
Right hand touching top of cap.
22 23 24
ILLEGAL MOTION AT SNAP LOSS OF DOWN INTERLOCKING
Horizontal arc with one hand. Both hands held behind head. INTERFERENCE, PUSHING,
or HELPING RUNNER
Pushing movement of hands to front with
arms downward.
79
25 26 27
TOUCHING A FORWARD UNSPORTSMANLIKE ILLEGAL CUT
PASS OR SCRIMMAGE KICK CONDUCT Both hands striking front of thigh.
Diagonal motion of one hand Arms outstretched, palms down.
ILLEGAL BLOCK BELOW THE WAIST
across another.
One hand striking front of thigh preceded by
personal foul signal (10).
CHOP BLOCK
Both hands striking side of thighs preceded by
personal foul signal (10).
CLIPPING
One hand striking back of calf preceded by
personal foul signal (10).
28 29 30
ILLEGAL CRACKBACK PLAYER DISQUALIFIED TRIPPING
Strike of an open right hand against the Ejection signal. Repeated action of right foot in
right mid thigh preceded by personal foul back of left heel.
signal (10).
80
31 32 33
UNCATCHABLE ILLEGAL SUBSTITUTION, FACEMASK
FORWARD PASS 12 MEN IN OFFENSIVE HUDDLE, or Grasping mask with one hand.
Palm of right hand held parallel to ground TOO MANY MEN ON THE FIELD
above head and moved back and forth. Both hands on top of head.
34 35 36
ILLEGAL SHIFT RESET PLAY CLOCK— RESET PLAY CLOCK—
Horizontal arcs with two hands. 25 SECONDS 40 SECONDS
Pump one arm vertically. Pump two arms vertically.
81
TABLE OF FOUL CODES
PENALTY FOUL CODE PENALTY FOUL CODE
Chop Block CHB Illegal Substitution ILS
Clipping CLP Illegal Touch—Kick ITK
Defensive Delay of Game DOD Illegal Touch—Pass ITP
Defensive Holding DH Illegal Use of Hands ILH
Defensive Offside DOF Illegal Wedge WED
Defensive Pass Interference DPI Ineligible Downfield Kick IDK
Defensive Too Many Men on Field DTM Ineligible Downfield Pass IDP
Delay of Game DOG Intentional Grounding ING
Delay of Kickoff DOK Invalid Fair Catch Signal IFC
Disqualification DSQ Kick Catch Interference KCI
Encroachment ENC Kickoff Out of Bounds KOB
Facemask FMM Leaping LEA
Fair Catch Interference FCI Leverage LEV
False Start FST Low Block LBL
Horse Collar HC Neutral Zone Infraction NZI
Illegal Bat BAT Offensive Holding OH
Illegal Blindside Block BLI Offensive Offside OOF
Illegal Block Above the Waist IBW Offensive Pass Interference OPI
Illegal Contact ICT Offensive Too Many Men on Field OTM
Illegal Crackback ICB Offside on Free Kick OFK
Illegal Cut ICU Player Out of Bounds on Kick POK
Illegal Double Team Block IDT Roughing the Kicker RRK
Illegal Formation ILF Roughing the Passer RPS
Illegal Forward Handoff IFH Running into the Kicker RNK
Illegal Forward Pass IFP Taunting TAU
Illegal Kick/Kicking Loose Ball KIK Tripping TRP
Illegal Motion ILM Unnecessary Roughness UNR
Illegal Peel Back IPB Unsportsmanlike Conduct UNS
Illegal Shift ISH Use of Helmet UOH
82
# Club protests 71
10-second runoff 13-16, 67 Coaches' challenge 64
A Coin toss 12, 68, 72
Actions to conserve time 15-16 Colored like football 22
Alternate dates, sites 70 Combination penalty 58
Apparel 20-23 Commercial identification 22
Appearance 20-23 Commissioner authority 70
Approved ruling 4 Complete stop 28-29
Attempt to draw offside 29 Completed pass 31
B Consecutive team timeouts 13
Back Judge 12, 15, 73 Contact with kick returner 41
5-10, 15-16, 27, Contact with the helmet 51
Backward pass 30, 35-36, 54, 61, Control 4-5, 8, 31
67 D
Ball 4
Dead ball 4, 27
Ball crosses goal line 39
Dead ball foul 62
Ball in play 16, 27-30
Dead ball spot 7, 59
Ball in play after fair catch 41-42
Defense 10
Ball in play after safety 45
Defenseless posture 50
4, 7-10, 4-25, 31-
Defensive holding 34, 48
Ball touches ground 32, 39-41, 44-45,
65 Defensive matchups 18
Ball touches official 28 Defensive team formation-
37
scrimmage kick
Basic spot 6, 59
Delay of game 15
5, 7, 9, 31-32, 38,
Bat Delayed spike 33
41, 54
Bench credentials 56 Detachable kicking toe 22
Benches 1-2 5, 19, 50-54, 66,
Disqualified
73
Blocked into kick 38
Double foul 58, 62-63
5, 25, 33-34, 37,
Blocking Double foul with change of
47-50 63
possession
Blocking below the waist 5, 33, 37, 49
Double foul without change
Blocking during kick 25, 37, 49 62
of possession
C Double-team 25, 48
Captains 12, 68, 72 Down 5
Carried out of bounds 4, 31 Down Judge 73
Catch behind line 34-35 Drop kick 7, 37, 41
Catch of a free kick 24 E
Chain crew 2 Eligible receiver 18, 32
Change of goals 12 Emergencies 70
Charged team timeout 13-14 Encroachment 29, 58
Choice of penalties 58 End of a quarter 12, 20
Chuck 5 End of the kick 25, 38-39, 61-62
Cleats 22 End zone 6, 43
Clipping 5, 48 End zone catch 32-35, 43
Close-line play 5
83
Enforcement Spot 59-63 Freezing the kicker 13, 54
Equipment 20-23 Fumble 4, 35
Erroneous whistle 27, 67 Fumble after two-minute
36
Excess timeout 13-15, 68 warning
Extension of a period 16-17 G
Extraordinarily unfair acts 70-71 Game clock 44178
F Game officials 73
Face protector 21 Game resumption 70
Fair catch 6, 41 Glove color 22
16, 26, 39, 41, 45, Goal 1
Fair catch interference
61 Goal post 1, 6, 39, 67
Fair catch kick 7, 16, 45 H
False start 15, 28-29 Halftime 12
Field control 70 Handing ball forward 7, 35
Field dimensions 1 Handing the ball 7
Field goal 6, 37, 44-45 Hard objects 21
Field Judge 73 Headwear 22
Field lines 1 Helmet 20-22, 50, 53
Field markings 1 Helmet as a weapon 53
Field of play 6 Holder 24, 52
16, 24, 32, 38-39, Horse-collar tackle 53
First touching
45-46 Huddle 7, 18
Forward part of ball 28 I
Forward pass 8-9, 30-31 Illegal bat 54
Forward progress 6, 27, 66 Illegal blindside block 49-50
Foul 6, 15-16 Illegal block in the back 47
Foul after change of Illegal chop block 49
58, 63
possession
Illegal contact 33
Foul behind goal line 59
Illegal crackback 49
Foul between downs 6, 58, 62
Illegal cut block 33, 49
Foul by non-player 59
Illegal formation 24, 30, 37, 58
Foul committed during
60-61 Illegal low block 49
passing play
Foul during a fumble 61 Illegal motion 29-30
Foul during a score 59 Illegal passes 15, 31, 75
Foul during backward pass 61 Illegal peel back block 49
Foul during free kick 26, 61 Illegal shift 29
Foul during run before Illegal snap 30
60 Illegal substitution 16, 19, 20
change of possession
Foul during scrimmage kick 39-40, 61-62 Illegal touching of a forward
32
Fouls during a try 43-44 pass
Fouls by both teams 6, 62-63 Illegal touching of a kick 16, 25
Fourth-down fumble 36 Illegal use of hands 47-48
Free kick 24-26 Illegal wedge 25-26
Free kick down 12 Illegally kicking ball 54-55
Free kick formation 24 Impetus 7, 32, 35, 39, 45
84
Inbounds 8 Missed field goals 44
Incidental contact 33 Motion 29-30
Incomplete pass 32, 65 Muff 4, 9, 41
Ineligible player downfield 33, 37 Multiple fouls 6, 58
Ineligible receiver 32 N
Injury timeouts 14 Neutral zone 7-8, 29
Instant replay 64-67 Neutral zone infraction 29
Intentional grounding 15, 32-33, 65 Non-bench areas 1, 56
Intentional muff 41 Non-player conduct 56
Intentional fumble 4 Non-player fouls 56
Interception 5, 10, 50 Non-player on field 70
Interior lineman 28 Non-reviewable plays 67
Interlocking 8, 48 Number of down after
58
Intermission 12, 68 penalty
Interrupted game 70 Number of players 18, 66
Invalid fair catch signal 41 Numbered by position 18
J Numerals 18, 21
Jersey 18, 21-22, 33, 53 O
Jurisdiction 73 Offense 10
K Offensive holding 47
Kick 7 Official time 12
Kick from scrimmage 20, 37 Offside 8, 28-29
Kick out of bounds 25, 61 Opportunity to catch a kick 41
Kick play 9 Optional equipment 22
Kicking opponent 52 8, 10, 15-17, 27-
Out of bounds
28, 58
Kickoff 7, 12, 24, 45
Overtime 68-69
Kneeing opponent 52
P
L
Pads 20-22, 53
League authority 70
Palpably unfair act 54, 56
Leaping 53, 61
Pants 21
Legal contact with eligible
33 Pass interference 34-35
receiver
Legal recovery 35 Passer 8-9, 31-32
Legal touching 32 Passing play 9, 60-61
Legal use of hands 48 Penalty 9
Length of timeouts 13 Penalty enforcement 58-63
Line judge 70, 73 Period extended 16
Line of scrimmage 7-8 Personal foul 48-53
Line to gain 5, 28, 58 Personal messages 23
Live ball 4, 27 Physical contact with game
53
official
Logos 22-23
Placekick 7, 37
Loose ball 8, 27
Play clock 4, 14-15
Loss of down 9
Player 9
M
Player conduct 47-55
Mechanics 73
85
Player out of bounds 25, 38, 66 Shotgun 29, 49
Players in huddle 18-19 Side Judge 12, 73
Pocket area 9 Sidelines 6
Position of players at the Simultaneous catch 30, 38
30
snap Simultaneous possession 31, 39
Possession 4-5 Sliding 27
Post-possession foul 10 Snap 10, 28-29
Postseason interruption 70 Snapper 8, 10, 30
Pre-game threat 70 Special enforcement 59
Projecting objects 21 Spot of the fumble 35-36, 59, 65-66
Pulling facemask 52 Spots of enforcement 6-7, 60-62
Punt 7, 37 Stance 8, 28-29
R Starting the game clock 12-13
Ready for play 4, 28 Stockings 21
Recover behind line 38-39 Stopping clock 13, 32
Recovery 4, 38-39 Striking opponent 52
Referee's authority 73 Substances 21-22
Refusal of penalties 58 Substitute 18-19, 53
Replay challenge 15-16, 64, 68 Succeeding spot 7
Reporting change of position 19-20 Successful field goal 6, 44
Request for review 64 Sudden-death 68
Responsibilities 73 Suspended player 10, 19
Restraining lines 7, 24 T
Restricted areas 56 Tackle box 10, 20
Results of a try 43 Tackling 10
Returning to original Tape 21-22
20
position
Taunting 53-54, 61
Review by referee 64
Tee 7, 24, 41, 45
Reviewable plays 64-67
Three-and-one method 59
Rib protectors 22
Time in 11
Right of way 41
Timeout 10-11, 13-14, 67
Roughing the holder 52
Timeouts allowed 13
Roughing the kicker 52
Timing 12-17
Roughing the passer 51-52
Torn items 22
Runner 10
11, 24, 38-39, 45-
Running into the kicker 25, 52 Touchback
46
Running Play 9 Touchdown 11, 43
S Touches goal post 39
Safety 10, 45 Touching behind the line 38
Scoring 43-46 Towels 22
Scrimmage down 10, 12 Tripping 11, 48
Scrimmage kick 7, 37 Try 11, 43-44, 64
Series of downs 5, 28, 38 Tuck 9
Shift 10, 29 Turning facemask 52
Shoes 21 Two-minute warning 11, 13
86
U Use of hands 47-48
Umpire 19-20, 73 V
Under center 28 Valid fair catch signal 41
Uniform 20-21 Voluntarily out of bounds 38
Unimpeded 29 W
Unnecessary roughness 50 Withdrawn 10, 19
Unsportsmanlike conduct 18-19, 53-54 Wristbands 22
Upright 1, 6, 39, 44
87
TAB HERE