North American Basketball League Rules 2016
North American Basketball League Rules 2016
North American Basketball League Rules 2016
OF THE
Official Rules
RULE NO. 1COURT DIMENSIONSEQUIPMENT
Section ICourt and Dimensions
a. The playing court shall be measured and marked as shown in the court diagram. (See page 8)
The only exception to this rule read as follows. During the 2016 season only the host venue will
be allowed to play in a high school venue without the NABL line.
b. A free throw lane shall be marked at each end of the court with dimensions and markings as
shown on the court diagram. All boundary lines are part of the lane; lane space marks and
neutral zone marks are not. The areas identified by the lane space markings are 2" by 6" inches.
c. A free throw line shall be drawn (2" wide) across each of the circles indicated in the court
diagram. It shall be parallel to the end line and shall be 15' from the plane of the face of the
backboard.
d. The three-point field goal area has parallel lines 3' from the sidelines, extending from the
baseline and an arc of 23'9" from the middle of the basket which intersects the parallel lines.
e. Four hash marks shall be drawn (2" wide) perpendicular to the sideline on each side of the
court and 28' from the baseline. These hash marks shall extend 3' onto the court.
f. Two hash marks shall be drawn (2" wide) perpendicular to the baseline on each side of the
free throw lane line. These hash marks shall be 3' from the free throw lane line and extend 6"
onto the court.
g. Four hash marks shall be drawn (2" wide) parallel to the baseline on each side of the free
throw circle. These hash marks shall be 13' from the baseline and 3' from the free throw lane
lines and shall be 6" in length.
h. Two hash marks shall be drawn (2" wide) perpendicular to the sideline, in front of the
scorers table, and 4' on each side of the midcourt line. This will designate the Substitution Box
area.
i. A Restricted Area shall be marked with a half-circle 4' from the center of the basket ring and
then parallel to the lane line to the face of the backboard with a solid two-inch line.
Section IIEquipment
a. The backboard shall be a rectangle measuring 6' horizontally and 32' vertically. The front
surface shall be flat and transparent.
b. A transparent backboard shall be marked with a 2" white rectangle centered behind the
ring. This rectangle shall have outside dimensions of 24" horizontally and 18" vertically.
c. Home management is required to have a spare board with supporting unit on hand for
emergencies, and a steel tape or extension ruler and a level for use if necessary.
d. Each basket shall consist of a pressure-release NABL approved metal safety ring 18" in inside
diameter with a white cord net 15" to 18" in length. The cord of the net shall not be less than
30 thread nor more than 120 thread and shall be constructed to check the ball momentarily as
it passes through the basket.
e. Each basket ring shall be securely attached to the backboard with its upper edge 10' above
and parallel to the floor and equidistant from the vertical edges of the board. The nearest point
of the inside edge of the ring shall be 6" from the plane of the face of the board. The ring shall
be painted orange.
f. (1) The ball shall be an officially approved NABL ball between 7 and 8 pounds pressure. (2)
Nine balls must be made available to each team for pre-game warmup. g. NABL arena
backboards must contain four strips of red LED lights, synchronized with the game clock,
outlining the inside of the four sides of the backboard to indicate the expiration of time and one
strip of an amber LED light to indicate the expiration of the 24-second clock.
RULE NO. 2OFFICIALS AND THEIR DUTIES
Section IThe Game Officials a. The game officials shall be a Crew Chief, Referee, Umpire and
Replay Center Official. They will be assisted by an official scorer and two trained timers. One
timer will operate the game clock and the other will operate the 24-second clock. All officials
shall be approved by the League Office. b. The officials shall wear the uniform prescribed by the
NABL.
Section IIDuties of the Officials a. The officials shall, prior to the start of the game, inspect and
approve all equipment, including court, baskets, balls, backboards, timers and scorers
equipment. b. The officials shall not permit players to play with any type of hand, arm, face,
nose, ear, head or neck jewelry. c. The officials shall not permit any player to wear equipment
which, in their judgment, is dangerous to other players. Any equipment which is of hard
substance (casts, splints, guards and braces) must be padded or foam covered and have no
exposed sharp or cutting edge. All the face masks and eye or nose protectors must conform to
the contour of the face and have no sharp or protruding edges. Approval is on a game-to-game
basis. d. All equipment used must be appropriate for basketball. Equipment that is unnatural
and designed to increase a players height or reach, or to gain an advantage, shall not be used.
e. The officials must check the game balls to see that they are properly inflated. The
recommended ball pressure should be between 72 and 82 pounds. f. The crew chief shall be
the official in charge. g. The Replay Center Official will make the final ruling when the game
officials utilize Instant Replay for: (1) 2-point/3-point Field Goal Attempts (2) Made Basket End
of Period (3) Out-of-Bounds (4) Shot Clock Violation on Made Basket (5) Goaltending/Basket
Interference (6) Clock Malfunction non-foul or violation (7) Shot Clock Reset non-foul or
violation (8) Number of Players on Court h. If a coach desires to discuss a rule or interpretation
of a rule prior to the start of a game or between periods, it will be mandatory for the officials to
ask the other coach to be present during the discussion. The same procedure shall be followed
if the officials wish to discuss a game situation with either coach.
i. The designated official shall toss the ball at the start of the game. The crew chief shall decide
whether or not a goal shall count if the officials disagree, and he shall decide matters upon
which scorers and timers disagree. j. All officials shall enter the court prior to the 15-minute
mark on the game clock to observe the warm-up period and report to the league office any
atypical situations and to review scoring and timing procedures with table personnel. k. The
crew chief must check the Active List prior to the start of the game. l. Officials must meet with
team captains prior to the start of the game. m. Officials must report any atypical or unique
incident to the Basketball and Referee Operations Departments by e-mail. Flagrant, punching,
fighting fouls or a teams failure to have eight players to begin the game must also be reported.
Section IIIElastic Power The officials shall have the power to make decisions on any point not
specifically covered in the rules. The League Office will be advised of all such decisions at the
earliest possible moment.
Section IVDifferent Decisions by Officials a. The crew chief shall have the authority to set
aside or question decisions regarding a rule interpretation made by either of the other officials.
b. If two officials give conflicting signals as to who caused the ball to go out of bounds, they will
conference and reconstruct the play in an attempt to make the correct call. If no resolution is
reached, a jump ball will be signaled between the two players involved at the nearest circle. If
the two players cannot be identified, the jump ball shall be administered at the center circle
between any two opponents in the game. If one official signals and another official clearly
knows the call is incorrect, they should conference and the calling official may change the call
on the information given. However, if both officials are adamant about their ruling, a jump ball
should be held similar to above. EXCEPTION: Last two minutes of fourth period and last two
minutes of overtime. (See Rule 13) c. In the event that a violation and foul occur at the same
time, the foul will take precedence. d. Double Foul (See Rule 12BSection VIf). e. If the two
officials differ on a block/charge foul involving the restricted area and/or lower defensive box,
they will conference and share information in an attempt to make the correct call. If no
resolution is reached it will be treated as a double foul (See Rule 12B Section VIf).
EXCEPTION: Last two minutes of fourth period and last two minutes of overtime. (See Rule 13)
Section VTime and Place for Decisions a. The officials have the power to render decisions for
infractions of rules committed inside or outside the boundary lines. This includes periods when
the game may be stopped for any reason. b. When a personal foul or violation occurs, an
official will blow their whistle to terminate play. The whistle is the signal for the timer to stop
the game clock. If a personal foul has occurred, the official will indicate the number of the
offender to the official scorer, the type of foul committed and the number of free throws, if
any, to be attempted or indicate the spot of the throw-in.
If a violation has occurred the official will indicate (1) the nature of the violation by giving the
correct signal (2) the number of the offender, if applicable (3) the direction in which the ball will
be advanced. c. When a team is entitled to a throw-in, an official shall clearly signal (1) the act
which caused the ball to become dead (2) the spot of the throw-in (3) the team entitled to the
throw-in, unless it follows a successful field goal or free throw. d. When a whistle is erroneously
sounded, whether the ball is in a possession or no possession status, it is an inadvertent whistle
and shall be interpreted as a suspension-of play. e. An official may suspend play for any unusual
circumstance (See Rule 4Section XIII).
Section VICorrecting Errors
A. FREE THROWS Officials may correct an error if a rule is inadvertently set aside and
results in the following: (1) A team not shooting a merited free throw that will remain in
play. EXCEPTION: If the offensive team scores or shoots earned free throws as a result of
a personal foul prior to possession by the defensive team the error shall be ignored if
more than 24 seconds has expired. (2) A team not shooting a merited free throw that
will not remain in play. The error shall be corrected, all play shall stand and play will
resume from the point of interruption with the clocks remaining the same. (3) A team
shooting an unmerited free throw. (4) Permitting the wrong player to attempt a free
throw. a. Officials shall be notified of a possible error at the first dead ball. b. Errors
which occur in the first or third periods must be discovered and rectified prior to the
start of the next period. c. Errors which occur in the second period must be discovered
and the scorers table notified prior to the officials leaving the floor at the end of the
period. The error(s) must be rectified prior to the start of the third period. d. Errors
which occur in the fourth period or overtime(s) must be discovered and rectified prior to
the end of the period. e. The ball is not in play on corrected free throw attempt(s). Play
is resumed at the same spot and under the same conditions as would have prevailed
had the error not been discovered. f. All play that occurs is to be nullified if the error is
discovered within a 24-second time period. The game clock shall be reset to the time
that the error occurred. EXCEPTION (1): Acts of unsportsmanlike conduct and all flagrant
fouls, and points scored therefrom, shall not be nullified. EXCEPTION (2): If the error to
be corrected is for a free throw attempt where there is to be no line-up of players on
the free throw lane (technical foul, defensive three seconds, flagrant foul, clear path-tothe-basket foul, punching foul, away-from-the-play foul in last two minutes) the error
shall be corrected, all play shall stand and play shall resume from the point of
interruption with the clocks remaining the same.
B. LINEUP POSITIONS in any jump ball situation, if the jumpers lined up incorrectly, and
the error is discovered: (1) After more than 24 seconds has elapsed, the teams will
continue to shoot for that basket for the remainder of that half and/or overtime. If the
error is discovered in the first half, teams will shoot at the proper basket as decided by
the opening tap for the second half. (2) If 24 seconds or less has elapsed, all play shall be
nullified. EXCEPTION: Acts of unsportsmanlike conduct, all flagrant fouls, and points
scored therefrom, shall not be nullified and play will resume from the original jump ball
with players facing the proper direction.
C. THROW-IN If the second, third or fourth period or any throw-in begins with the wrong
team being awarded possession or the teams facing in the wrong direction, and the
error is discovered: (1) after 24 seconds has elapsed, the error cannot be corrected. (2)
with 24 seconds or less having elapsed, all play shall be nullified. EXCEPTION: Acts of
unsportsmanlike conduct, all flagrant fouls, and points scored therefrom, shall not be
nullified.
D. RECORD KEEPING A record keeping error by the official scorer which involves the
score, number of personal fouls, team fouls and/or timeouts may be corrected by the
officials at any time prior to the end of the fourth period. Any such error which occurs in
overtime must be corrected prior to the end of that period.
Section VIIDuties of Scorers a. The scorers shall record the field goals made, the free
throws made and missed and shall keep a running summary of the points scored. They
shall record the personal and technical fouls called on each player and shall notify the
officials immediately when a sixth personal foul is called on any player. They shall record
the timeouts charged to each team, shall notify a team and its coach through an official
whenever that team is granted its final (full or 20-second) timeout and shall notify the
nearest official each time a team is granted a charged timeout in excess of the legal
number. In case there is a question about an error in the scoring, the scorer shall check
with the crew chief at once to find the discrepancy. If the error cannot be found, the
official shall accept the record of the official scorer, unless he has knowledge that forces
him to decide otherwise. b. The scorers shall keep a record of the names, numbers and
positions of the players who are to start the game and of all substitutes who enter the
game. When there is an infraction of the rules pertaining to submission of the active list,
substitutions or numbers of players, they shall notify the nearest official immediately if
the ball is dead, or as soon as it becomes dead if it is in play when the infraction is
discovered. The scorer shall mark the time at which players are disqualified by reason of
receiving six personal fouls, so that it may be easy to ascertain the order in which the
players are eligible to go back into the game in accordance with Rule 3Section I. c. The
scorers shall use a horn or other device unlike that used by the officials or timers to
signal the officials. This may be used when the ball is dead or in certain specified
situations when the ball is in control of a given team. d. When a player is disqualified
from the game, or whenever a penalty free throw is being awarded, a buzzer, siren or
some other clearly audible sound must be used by the
LINEUP POSITIONS in any jump ball situation, if the jumpers lined up incorrectly, and the
error is discovered: (1) After more than 24 seconds has elapsed, the teams will continue
to shoot for that basket for the remainder of that half and/or overtime. If the error is
discovered in the first half, teams will shoot at the proper basket as decided by the
opening tap for the second half. (2) If 24 seconds or less has elapsed, all play shall be
nullified. EXCEPTION: Acts of unsportsmanlike conduct, all flagrant fouls, and points
scored therefrom, shall not be nullified and play will resume from the original jump ball
with players facing the proper direction.
B. THROW-IN If the second, third or fourth period or any throw-in begins with the wrong
team being awarded possession or the teams facing in the wrong direction, and the
error is discovered: (1) after 24 seconds has elapsed, the error cannot be corrected. (2)
with 24 seconds or less having elapsed, all play shall be nullified. EXCEPTION: Acts of
unsportsmanlike conduct, all flagrant fouls, and points scored therefrom, shall not be
nullified. Scorer or timer to notify the game officials. It is the duty of the scorekeeper to
be certain the officials have acknowledged the sixth personal foul buzzer and the
penalty shot buzzer. e. The scorer shall not signal the officials while the ball is in play,
except to notify them of the necessity to correct an error. f. Should the scorer sound the
horn while the ball is in play, it shall be ignored by the players on the court. The officials
must use their judgment in stopping play to consult with the scorers table. g. Scorers
shall record on the scoreboard the number of team fouls up to a total of five, which will
indicate that the team is in a penalty situation. h. Scorers shall, immediately, record the
name of the team which secures the first possession of the game.
Section VIIIDuties of Timers
a. The timers shall note when each half is to start and shall notify the crew chief and
both coaches five minutes before this time, or cause them to be notified at least five
minutes before the half is to start. They shall signal the scorers two minutes before
starting time. They shall record playing time and time of stoppages as provided in the
rules. The official timer and the 24-second clock operator shall be provided with digital
stop watches to be used in case the official timeout, game clock and/or 24-second
clocks/game clocks located above the backboards fail to work properly.
b. At the beginning of the first period, any overtime period or whenever play is resumed
by a jump ball, the game clock shall be started when the ball is legally tapped by either
of the jumpers. The 24-second clock will be started when player possession of the ball is
obtained. No time will be removed from the game clock and/or 24-second clock if the
ball is not legally touched before a violation.
c. If the game clock has been stopped and the ball is put in play by a throw-in, the game
clock and the 24-second clock shall be started when the ball is legally touched by any
player on the court. The starting of the game clock and the 24-second clock will be
under the control of the official timer.
d. During an unsuccessful free throw attempt, the game clock will be started when the
ball is legally touched. The 24-second clock will be started when player possession of the
ball is obtained.
e. The game clock shall be stopped at the expiration of time for each period and when
an official signals timeout. For a charged timeout, the timer shall start the Time-out
Clock when signaled by the official and play will not resume until the Time-out Clock has
expired.
f. The game clock and the scoreboard will combine to cause a horn to sound,
automatically, when playing time for the period has expired. If the horn or buzzer fails to
sound, or is not heard, the official timer shall use any other means to notify the officials
immediately.
g. In a dead ball situation, if the clock shows :00.0, the period or game is considered to
have ended although the horn may not have sounded. EXCEPTION: See Rule 13
h. Record only the actual playing time in the last minute of the first, second and third
periods.
i. Record only the actual playing time in the last two minutes of the fourth period and
the last two minutes of any overtime period(s).
RULE NO. 3PLAYERS, SUBSTITUTES AND COACHES
Section ITeam
a. Each team shall consist of five players. No team may be reduced to less than five
players. If a player in the game receives his sixth personal foul and all substitutes have
already been disqualified, said player shall remain in the game and shall be charged with
a personal and team foul. A technical foul also shall be assessed against his team. All
subsequent personal fouls, including offensive fouls, shall be treated similarly. All
players who have six or more personal fouls and remain in the game shall be treated
similarly.
b. In the event that there are only five eligible players remaining and one of these
players is injured and must leave the game or is ejected, he must be replaced by the last
player who was disqualified by reason of receiving six personal fouls. Each subsequent
requirement to replace an injured or ejected player will be treated in this inverse order.
Any such reentry into a game by a disqualified player shall be penalized by a technical
foul.
c. In the event that a player leaves the playing court while the ball is in play, play will
continue until the next stoppage of play and the player will be replaced if he is not ready
to return. No technical foul will be assessed, but the incident will be reviewed by the
league office for a possible fine and/or suspension. EXCEPTION: Rule 10Section XV
Section IIStarting Line-Ups At least thirty minutes before the game is scheduled to
begin, the scorers shall be supplied with the name and number of each player who will
start the game. Failure to comply with this provision shall be reported to the League
Office.
Section IIIThe Captain a. A team may have a captain and a co-captain numbering a
maximum of two. The designated captain may be anyone on the active list who is in
uniform, except a player-coach.
b. The designated captain is the only player who may ask an official about a rule
interpretation during a regular or 20-second timeout charged to his team. He may not
discuss a judgment decision.
c. If the designated captain continues to sit on the bench, he remains the captain for
the entire game.
d. In the event that the captain is absent from the court and bench, his coach shall
immediately designate a new captain.
Section IVThe Coach and Others
a. The coachs position may be on or off the bench from the 28' hash mark to the
baseline. They are permitted between the 28' hash mark and the midcourt line to relay
information to players but must return to the bench side of the 28' hash mark
immediately or be called for a non-unsportsmanlike technical foul. A coach is not
permitted to cross the midcourt line and violators will be assessed an unsportsmanlike
technical foul immediately. All assistants and trainers must remain on the bench.
Coaches and trainers are not permitted to go to the scorers table, for any reason,
except during a dead ball.
b. A player-coach, if permitted under NABL regulations, will have no special privileges.
He is to conduct himself in the same manner as any other player.
c. Any club personnel not seated on the bench must conduct themselves in a manner
that would reflect favorably on the dignity of the game and the officials. Violations by
any of the personnel indicated shall require a written report to the League Office for
subsequent action.
d. The bench shall be occupied only by a league-approved head coach, a maximum of
three assistant coaches, players and trainer. During an altercation, the head and
assistant coaches are permitted on the court as peacemakers.
e. If a player, coach or assistant coach is suspended from a game or games, he shall not
at any time before, during or after such game or games appear in any part of the arena
or stands where his team is playing. A player, coach or assistant coach who is ejected
may only remain in the dressing room of his team during the remainder of the game, or
leave the building. A violation of this rule shall call for an automatic fine of $50.
Section VSubstitutes
a. A substitute shall report to the scorer and position himself in the 8' Substitution Box
located in front of the scorers table. He shall inform the scorer whom he is going to
replace. The scorer shall sound the horn to indicate a substitution. The horn does not
have to be sounded if the substitution occurs between periods or during timeouts.
b. The substitute shall remain in the Substitution Box until he is beckoned onto the court
by an official. If the ball is about to become live, the beckoning signal shall be withheld.
c. A substitute must be ready to enter the game when beckoned. No delays for removal
of warm-up clothing will be permitted.
d. The substitute shall not replace a free throw shooter or a player involved in a jump
ball unless dictated to do so by an injury, whereby he is selected by the opposing coach.
At no time may he be allowed to attempt a free throw awarded as a result of a technical
foul.
e. A substitute shall be considered as being in the game when he is beckoned onto the
court or recognized as being in the game by an official. Once a player is in the game, he
cannot be removed until the ball is legally touched by a player on the court unless: (1) a
personal or technical foul is called, (2) there is a change of possession, (3) a timeout is
granted or (4) administration of infection control rule.
f. A substitute may be recalled from the scorers table prior to being beckoned onto the
court by an official.
g. A player may be replaced and allowed to re-enter the game as a substitute during the
same dead ball.
h. A player must be in the Substitution Box at the time a violation occurs if the throwing
is to be administered in the backcourt. If a substitute fails to meet this requirement, he
may not enter the game until the next legal opportunity. EXCEPTION: In the last two
minutes of each period or overtime, a reasonable amount of time will be allowed for a
substitution.
i. If a free throw(s) is awarded, substitutes are only permitted to enter the game prior to
the final free throw attempt if the ball will remain in play or following the final free
throw attempt if it will not remain in play unless necessitated by disqualification, injury,
ejection or any other atypical situation.
j. No substitutes may enter the game after a successful field goal by either team, unless
the ball is dead due to a personal foul, technical foul, timeout, infection control or
violation.
k. No substitutes are allowed to enter the game during an officials suspension-of-play
for (1) a delay-of-game warning, (2) retrieving an errant ball, (3) an inadvertent whistle,
(4) instant replay review or (5) any other unusual circumstance. EXCEPTIONS: (1)
Suspension of play for a player bleeding. See Comments on the RulesN. (2) Seriouslyinjured player. Player must be removed and opponent is permitted one substitution.
l. A substitute shall not be allowed to re-enter the game after being disqualified.
EXCEPTION: Rule 3Section Ib.
m. Notification of all above infractions and ensuing procedures shall be in accordance
with Rule 2Section VII.
Section VIUniforms (Players Jerseys)
a. Each player shall be numbered on the front and back of his jersey with a number
contrasting with the color of the shirt. The home team shall wear light color jerseys,
and the visitors dark jerseys unless otherwise approved by both teams. For neutral
court games and doubleheaders, the second team named in the official schedule
shall be regarded as the home team and shall wear the light colored jerseys, unless
approved by both teams.
RULE NO. 4DEFINITIONS
Section IBasket/Backboard
a. A teams basket consists of the basket ring and net through which its players try to
shoot the ball. The visiting team has the choice of baskets for the first half. The basket
selected by the visiting team when it first enters onto the court shall be its basket for
the first half.
b. The teams change baskets for the second half. All overtime periods are considered
extensions of the second half.
c. Five sides of the backboard (front, two sides, bottom and top) are considered in play
when contacted by the basketball. The back of the backboard and the area directly
behind it are out-of-bounds.
Section IIDribble A dribble is movement of the ball, caused by a player in control, who
throws or taps the ball to the floor.
a. The dribble ends when the dribbler: (1) Touches the ball simultaneously with both
hands (2) Permits the ball to come to rest while he is in control of it (3) Tries for a field
goal (4) Throws a pass (5) Touches the ball more than once while dribbling, before it
touches the floor
(6) Loses control (7) Allows the ball to become dead
Section IIIFouls
a. A common personal foul is illegal physical contact which occurs with an opponent
after the ball has become live and before the horn sounds to end the period. If time
expires before the personal foul occurs, the personal foul should be disregarded, unless
it was unsportsmanlike. EXCEPTION: If the foul is committed on or by a player in the act
of shooting, and the shooter released the ball prior to the expiration of time on the
game clock, then the foul should be administered in the same manner as with any
similar play during the course of the game (See Rule 13Section IIbii).
b. A technical foul is the penalty for unsportsmanlike conduct or violations by team
members on the floor or seated on the bench.
c. A double foul is a situation in which any two opponents commit personal fouls at
approximately the same time.
d. An offensive foul is illegal contact, committed by an offensive player, after the ball is
live and there is team control.
e. A loose ball foul is illegal contact, after the ball is alive, when team control does not
exist.
f. A flagrant foul is unnecessary and/or excessive contact committed by a player against
an opponent whether the ball is dead or alive.
g. A punching foul is a punch by a player which makes contact with an opponent
whether the ball is dead or alive.
h. An away-from-the-play foul is illegal contact by the defense in the last two minutes of
the game, and last two minutes of overtime, which occurs (1) deliberately away from
the immediate area of offensive action, or (2) prior to the ball being released on a
throw-in.
Section IVFree Throw A free throw is the privilege given a player to score one point by
an unhindered attempt for the goal from a position directly behind the free throw line.
This attempt must be made within 10 seconds.
Section VFrontcourt/Backcourt
a. A teams frontcourt consists of that part of the court between its end line and the
nearer edge of the midcourt line, including the basket and inbounds part of the
backboard.
b. A teams backcourt consists of the entire midcourt line and the rest of the court to
include the opponents basket and inbounds part of the backboard.
c. A ball being held by a player: (1) is in the frontcourt if neither the ball nor the player is
touching the backcourt, (2) is in the backcourt if either the ball or player is touching the
backcourt.
d. A ball being dribbled is (1) in the frontcourt when the ball and both feet of the player
are in the frontcourt, (2) in the backcourt if the ball or either foot of the player is in the
backcourt.
e. The ball is considered in the frontcourt once it has broken the plane of the midcourt
line and is not in player control.
f. The team on offense must bring the ball across the midcourt line within 8 seconds.
EXCEPTION: (1) kicked ball, (2) punched ball, (3) personal or technical foul on the
defensive team, (4) delay-of-game warning on the defensive team or (5) infection
control. g. Frontcourt/backcourt status is not attained until a player with the ball has
established a positive position in either half during (1) a jump ball, (2) a steal by a
defensive player, (3) a throw-in in the last two minutes of the fourth period and last two
minutes of any overtime period or (4) any time the ball is loose.
Section VIHeld Ball A held ball occurs when two opponents have one or both hands
firmly on the ball or anytime a defensive player touches the ball causing the offensive
player to return to the floor with the ball in his continuous possession. A held ball
should not be called until both players have hands so firmly on the ball that neither can
gain sole possession without undue roughness. If a player is lying or sitting on the floor
while in possession, he should have an opportunity to throw the ball, but a held ball
should be called if there is danger of injury.
Section VIIPivot
a. A pivot takes place when a player, who is holding the ball, steps once or more than
once in any direction with the same foot, with the other foot (pivot foot) in contact with
the floor.
b. If the player wishes to dribble after a pivot, the ball must be out of his hand before
the pivot foot is raised off the floor. If the player raises his pivot off the floor, he
must pass or attempt a field goal before the foot is returned to the floor. If he fails
to follow these guidelines, he has committed a traveling violation.
Section VIIITraveling is progressing in any direction while in possession of the ball,
which is in excess of prescribed limits as noted in Rule 4Section VII and Rule 10
Section XIII.
Section IXScreen A screen is the legal action of a player who, without causing undue
contact, delays or prevents an opponent from reaching a desired position.
Section XField Goal Attempt A field goal attempt is a players attempt to shoot the ball
into his basket for a field goal. The act of shooting starts when, in the officials
judgment, the player has started his shooting motion and continues until the shooting
motion ceases and he returns to a normal floor position. It is not essential that the ball
leave the shooters hand. His arm(s) might be held so that he cannot actually make an
attempt. The term is also used to include the flight of the ball until it becomes dead or is
touched by a player. A tap during a jump ball or rebound is not considered a field goal
attempt. However, anytime a live ball is in flight toward the rim from the playing court,
the goal, if made, shall count, even if time expires or the officials whistle sounds. The
field goal will not be scored if time on the game clock expires before the ball leaves the
players hand or the ball is in flight toward the rim.
Section XIThrow-In A throw-in is a method of putting the ball in play from out-ofbounds in accordance with Rule 8Section III. The throw-in begins when the ball is at
the disposal of the team or player entitled to it, and ends when the ball is released by
the thrower-in.
Section XIILast Two Minutes When the game clock shows 2:00, the period is
considered to be in the two-minute period.
Section XIIISuspension of Play. An official can suspend play for retrieving an errant
ball, re-setting the timing devices, delay-of-game warning, inadvertent whistle, instant
replay, a seriously-injured player or any other unusual circumstance. During such a
suspension, neither team is permitted to substitute and the defensive team may not be
granted a timeout. Play shall be resumed at the point of interruption. EXCEPTIONS: (1)
Suspension of play for a player bleeding. See Comments on the RulesN. (2) Seriouslyinjured player. Player must be removed and opponent is permitted one substitution.
Section XIVPoint of Interruption the Point of Interruption is where the ball is located
when the whistle sounds.
Section XVTeam Control A team is in control when a player is holding, dribbling or
passing the ball. Team control ends when the defensive team deflects the ball or there is
a field goal attempt.
Section XVITeam Possession A team is in possession when a player is holding,
dribbling or passing the ball. Team possession ends when the defensive team gains
possession or there is a field goal attempt which hits the rim.
Section XVIIFumble A player who is holding the ball and fumbles it out of his control
may recover the ball. If his pivot foot moves to recover the ball, he must then pass or
shoot the ball. If he fumbles and recovers it without moving his pivot foot and before
the ball touches the floor, he retains his status before the fumble.
RULE NO. 5SCORING AND TIMING
Section IScoring
a. A legal field goal or free throw attempt shall be scored when a ball from the playing
area enters the basket from above and remains in or passes through the net.
b. A successful field goal attempt from the area on or inside the three-point field goal
line shall count two points.
c. A successful field goal attempt from the area outside the three-point field goal line
shall count three points. (1) The shooter must have at least one foot on the floor outside
the three-point field goal line prior to the attempt. (2) The shooter may not be touching
the floor on or inside the three-point field goal line. (3) The shooter may contact the
three-point field goal line, or land in the two-point field goal area, after the ball is
released.
d. A field goal accidentally scored in an opponents basket shall be added to the
opponents score, credited to the opposing player nearest the player whose actions
caused the ball to enter the basket.
made as time expires for a period, the period ends and the timeout shall not be
granted. (5) If there is a foul called on or by a player in the act of shooting the period
will end after the foul is penalized. (See Rule 13IIb(ii)). b. If the ball is dead and
the game clock shows :00.0, the period has ended even though the horn may not
have sounded. EXCEPTION: See Rule 13IIb(ii)
Section IVTie ScoreOvertime If the score is tied at the end of the fourth period, play
shall resume in 130 seconds without change of baskets for any of the overtime periods
required.
Section VStoppage of Timing Devices
a. The timing devices shall be stopped whenever the officials whistle sounds.
b. The timing devices shall be stopped: (1) During the last minute of the first, second and
third periods following a successful field goal attempt. (2) During the last two minutes of
regulation play and/or last two minutes of overtime(s) following a successful field goal
attempt.
c. Officials may not use official time to permit a player to change or repair equipment.
Section VITimeouts
ARegular Timeout60 Seconds
a. Each team is entitled to six (6) charged timeouts during regulation play. Each team is
limited to no more than three (3) timeouts in the fourth period. If a team has two (2) or
three (3) full timeouts remaining when the fourth period reaches the 2:00 mark, one (1)
of the timeouts will be changed to a 20-second timeout and it will retain one (1) full
timeout.
b. In overtime periods, each team shall be allowed two (2) 60-second timeouts. If a team
has two (2) full timeouts remaining when the overtime period reaches the 2:00 mark,
one (1) of the timeouts will be changed to a 20-second timeout.
b. There must be one 100-second timeouts in the first and third periods and two
100second timeouts in the second and fourth periods. If neither team has taken a
timeout prior to 5:59 of the first or third period, it shall be mandatory for the Official
Scorer to take it at the first dead ball and charge it to the home team. If no
subsequent timeouts are taken prior to 2:59, it shall be mandatory for the Official
Scorer to take it and charge it to the team not previously charged. If neither team
has taken a timeout prior to 8:59 of the second or fourth period, a mandatory
timeout will be called by the Official Scorer and charged to neither team. If there are
no subsequent timeouts taken prior to 5:59, it shall be mandatory for the Official
Scorer to take it at the first dead ball and charge it to the home team. If no
subsequent timeouts are taken prior to 2:59, it shall be mandatory for the Official
Scorer to take it and charge it to the team not previously charged. The Official Scorer
shall notify a team when it has been charged with a mandatory timeout. Any
additional timeouts in a period beyond those which are mandatory shall be 60
seconds. No mandatory timeout may be charged during an officials suspension-ofplay. EXCEPTION: Suspension-of-play for Infection Control. See Comments on the
RulesN.
B20-Second Timeout
a. Each team is entitled to one (1) 20-second timeout per half and each overtime period.
b. Coaches and players shall say 20-second timeout when requesting this time.
CRegular and 20-Second Timeouts a. A request for a timeout by a player in the game
or the head coach shall be granted only when the ball is dead or in control of a player on
the team making the request. A request at any other time shall be ignored.
b. During a timeout, all substitutions are legal for both teams.
c. This rule may be used for any reason, including a request for a rule interpretation. If
the correction is sustained, no timeout shall be charged.
d. If a timeout is charged to the offensive team during the last two minutes of the fourth
period and/or any overtime period and (1) the ball is out-of-bounds in the backcourt
(except for a suspension of play after the team had advanced the ball), or (2) after
securing the ball from a rebound in the backcourt and prior to any advance of the ball,
or (3) after the offensive team secures the ball from a change of possession in the
backcourt and prior to any advance of the ball, the timeout should be granted. Upon
resumption of play, the team granted the timeout shall have the option of putting the
ball into play at the 28' hash mark in the frontcourt or at the designated spot out-ofbounds. If the ball is put into play at the hash mark, the ball may be passed into either
the frontcourt or backcourt. If it is passed into the backcourt, the team will receive a
new 8-second count. However, once the ball is (1) thrown in from out-of-bounds, or (2)
dribbled or passed after receiving it from a rebound or a change of possession, the
timeout shall be granted, and, upon resumption of play, the ball shall be in-bounded on
the sideline where play was interrupted. The option to advance is also not available
following a timeout which is charged to neither team. In order for the option to be
available following these conditions, a second timeout must be granted to the offensive
team. The time on the game clock and the 24-second clock shall remain as when the
timeout was called.
e. If a 20-second timeout has been granted and a mandatory timeout by the same team
is due, only the mandatory timeout will be charged. If the mandatory timeout is due the
other team or neither team, the 20-second timeout will be charged to the calling team
and the mandatory will follow immediately.
f. A timeout shall not be granted to the defensive team during an officials suspension
of-play. EXCEPTION: Suspension of play for Infection Control. See Comments on the
RulesN.
g. If a player is injured as a result of a player on the opposing team committing a
flagrant foul or unsportsmanlike act, play will resume when playing conditions are safe
and no timeout will be charged, unless a mandatory is due, as a result of any delay due
to the players injury.
h. If a team calls a 20-second timeout because one of its players is injured and, at the
expiration of the 20-second timeout limit, play is unable to resume due to that players
injury, a full timeout will be charged to that team and the 20-second timeout returned.
EXCEPTION: If a team does not have any full timeouts remaining, only the 20-second
timeout will be charged. Play will resume when playing conditions are safe.
i. If a 20-second timeout is requested and the team has none remaining, it shall be
granted and charged as a full timeout.
j. Requests for a timeout in excess of the authorized number of combined regular and
20-second timeouts shall be granted and a technical foul shall be assessed. Following
the timeout, the ball will be awarded to the opposing team and play shall resume with a
throw-in nearest the spot where play was interrupted.
k. If a team has no timeouts remaining and a player is injured and cannot be removed
from the playing court during a stoppage of play, no excessive timeout will be charged
and play will resume when playing conditions are safe.
Section VIITimeout Requests
a. If an official, upon receiving a timeout request by the defensive team, inadvertently
signals while the play is in progress, play shall be suspended and the team in possession
shall put the ball in play immediately at the sideline nearest where the ball was when
the signal was given. The game and 24-second clock shall remain the same.
b. If an official, upon receiving a timeout request from the defensive team, inadvertently
signals for a timeout during the act of shooting but prior to the release of the ball on: (1)
a successful field goal or free throw attempt, the point(s) shall be scored; (2) an
unsuccessful field goal attempt, the offensive team shall put the ball in play immediately
at the sideline nearest where the ball was when the signal was given; (3) an unsuccessful
free throw attempt, the official shall rule disconcerting and award a substitute free
throw.
c. If an official, upon receiving a timeout request, inadvertently signals for a timeout: (1)
after the ball is released during a successful field goal or free throw attempt, the points
shall be scored, or (2) while the ball is loose or after the ball is released during an
unsuccessful field goal or free throw attempt which will remain in play, play shall be
resumed with a jump ball at the center circle between any two opponents in the game.
d. When a team is granted a regular or 20-second timeout, play shall not resume until
the Time-out Clock has expired. The throw-in shall be nearest the spot where play was
suspended. The throw-in shall be on the sideline, if the ball was in play when the
request was granted.
e. A player shall not be granted any timeout if both of his feet are in the air and any part
of his body has broken the vertical plane of the boundary line. This rule also applies to
the midcourt line except during throw-ins in the last two minutes of the fourth or last
two minutes of any overtime period.
f. A timeout can be granted only at the time of the request.
Section VIIITime-In
a. After time has been out, the game clock shall be started: 1) On a free throw that is
unsuccessful and the ball continues in play, the game clock shall be started when the
missed free throw is legally touched by any player. 2) If play is resumed by a throw-in
from out-of-bounds, the game clock shall be started when the ball is legally touched by
any player within the playing area of the court. 3) If play is resumed with a jump ball, the
game clock shall be started when the ball is legally tapped.
RULE NO. 6PUTTING BALL IN PLAYLIVE/DEAD BALL
Section IStart of Games/Periods and Others
a. The game and overtimes shall be started with a jump ball in the center circle.
b. The team which gains first possession of the game will put the ball into play at their
opponents end line to begin the fourth period. The other team will put the ball into play
at their opponents end line at the beginning of the second and third periods.
c. In putting the ball into play following a successful free throw, field goal or at the start
of a period, the thrower-in may run along the end line or pass it to a teammate who is
also out-of-bounds at the end line.
d. After any dead ball, play shall be resumed by a jump ball, a throw-in or by placing the
ball at the disposal of a free thrower.
e. On the following infractions, the ball shall be awarded to the opposing team out of
bounds on the nearest sideline at the free throw line extended: (1) Three-seconds
(offensive) (2) Ball entering basket from below (3) Illegal assist in scoring (4) Punching
foul (5) Free throw violation by the offensive team (6) Flagrant foul-penalty (1) or (2) (7)
Defensive three-seconds (offensive team retains possession) (8) Jump ball violation at
free throw circle (9) Ball passing directly behind backboard (10) Offensive basket
interference (11) Ball hitting horizontal basket support (12) Loose ball fouls which occur
inside the free throw line extended (13) Five second back-to-the-basket violation
f. On the following infractions, the ball shall be awarded to the opposing team on the
baseline at the nearest spot outside the three-second area extended: (1) Ball out-ofbounds on baseline (2) Ball hitting vertical basket support (3) Defensive goaltending (all
privileges remain) (4) During a throw-in violation on the baseline
g. On the following infractions, the ball shall be awarded to the opposing team on the
sideline at the nearest spot but no nearer to the baseline than the free throw line
extended: (1) Traveling (2) Dribbling violations (3) Striking or kicking the ball on any
situation except a throw-in (4) Swinging of elbows (5) 24-second violation (6) Offensive
screen set out-of-bounds (7) Offensive player illegally out-of-bounds
h. If the ball is kicked or punched during any throw-in, the ball will be returned to the
original throw-in spot with all privileges, if any, remaining.
i. On any play where the ball goes out-of-bounds on the sideline, the ball shall be
awarded to the opposing team at that spot.
j. Following a regular or 20-second timeout that was called while the ball was alive, the
ball shall be awarded out-of-bounds on the sideline at the nearest spot upon
resumption of play. For all other timeouts, play shall resume where it was interrupted.
EXCEPTION: Rule 5Section VICd.
k. On a violation which requires putting the ball in play in the backcourt, the official will
give the ball to the offensive player as soon as he is in a position out-of-bounds and
ready to accept the ball.
EXCEPTION: In the last two minutes of each period or last two minutes of overtime, a
reasonable amount of time shall be allowed for a substitution.
Section IILive Ball
a. The ball becomes live when: (1) It is tossed by an official on any jump ball (2) It is at
the disposal of the offensive player for a throw-in (3) It is placed at the disposal of a
free throw shooter
Section IIIBall is Alive a. The ball becomes alive when: (1) It is legally tapped by one of
the participants of a jump ball (2) It is released by the thrower-in (3) It is released by the
free throw shooter on a free throw which will remain in play
Section IVDead Ball a. The ball becomes dead and/or remains dead when the
following occurs: (1) Official blows their whistle (2) Free throw which will not remain in
play (free throw which will be followed by another free throw, technical, flagrant, etc.)
(3) Following a successful field goal or free throw that will remain in play, until player
possession out-of-bounds. Contact which is NOT considered unsportsmanlike shall be
ignored. (Rule 12ASection Vi) (4) Time expires for the end of any period EXCEPTION:
If a field goal attempt is in flight, the ball becomes dead when the goal is made, missed
or touched by an offensive player.
Section VJump Balls in Center Circle
a. The ball shall be put into play in the center circle by a jump ball between any two
opponents: (1) At the start of the game (2) At the start of each overtime period (3) A
double free throw violation (4) Double foul during a loose ball (5) The ball becomes dead
when neither team is in control and no field goal or infraction is involved (6) The ball
comes to rest on the basket flange or becomes lodged between the basket ring and the
backboard (7) A double foul which occurs as a result of a difference in opinion between
officials (8) A suspension of play occurs during a loose ball (9) A fighting foul occurs
during a loose ball (10) The officials are in doubt as to which team hit the ball out of
bounds and the players cannot be identified.
b. In all cases above, the jump ball shall be between any two opponents in the game at
that time. If injury, ejection or disqualification makes it necessary for any player to be
replaced, his substitute may not participate in the jump ball.
Section VIOther Jump Balls
a. The ball shall be put into play by a jump ball at the circle which is closest to the spot
where: (1) A held ball occurs (2) A ball out-of-bounds caused by both teams occurs (3)
An official is in doubt as to who last touched the ball
b. The jump ball shall be between the two involved players unless injury or ejection
precludes one of the jumpers from participation. If the injured player must leave the
game or is ejected, the coach of the opposing team shall select from his opponents
bench a player who will replace the injured or ejected player. The injured player will
not be permitted to reenter the game.
Section VIIRestrictions Governing Jump Balls
a. Each jumper must have at least one foot on or inside that half of the jumping circle
which is farthest from his own basket. Each jumper must have both feet within the
restraining circle.
b. The ball must be tapped by one or both of the players participating in the jump ball
after it reaches its highest point. If the ball falls to the floor without being tapped by at
least one of the jumpers, one of the officials off the ball shall whistle the ball dead and
signal another toss.
c. Neither jumper may tap the tossed ball before it reaches its highest point.
d. Neither jumper may leave his half of the jumping circle until the ball has been tapped.
e. Neither jumper may catch the tossed or tapped ball until it touches one of the eight
non-jumpers, the floor, the basket or the backboard.
f. Neither jumper is permitted to tap the ball more than twice on any jump ball.
g. The eight non-jumpers will remain outside the restraining circle until the ball has been
tapped. Teammates may not occupy adjacent positions around the restraining circle if
an opponent desire one of the positions. No player may position himself immediately
behind an opponent on the restraining circle. Penalty for c., d., e., f., g.: Ball awarded
out-of-bounds to the opponent.
h. Player position on the restraining circle is determined by the direction of a players
basket. The player whose basket is nearest shall have first choice of position, with
positions being alternated thereafter.
RULE NO. 724-SECOND CLOCK
Section IDefinition for the purpose of clarification the 24-second device shall be
referred to as the 24-second clock. Tenths of seconds will be displayed on the 24second clock once the 24-second clock reaches 4.9 seconds.
Section IIStarting and Stopping of 24-Second Clock
a. The 24-second clock will start when a team gains new possession of a ball which is in
play.
b. On a throw-in, the 24-second clock shall start when the ball is legally touched on the
court by a player.
c. Following a jump ball or missed free throw, the 24-second clock shall start when new
possession is obtained.
d. A team must attempt a field goal within 24 seconds after gaining possession of the
ball. To constitute a legal field goal attempt, the following conditions must be complied
with: (1) The ball must leave the players hand prior to the expiration of 24 seconds. (2)
After leaving the players hand(s), the ball must make contact with the basket ring.
e. A team is considered in possession of the ball when holding, passing or dribbling. The
team is considered in possession of the ball even though the ball has been batted away
but the opponent has not gained possession.
f. Team possession ends when: (1) There is a legal field goal attempt (2) The opponent
gains possession
g. If a ball is touched by a defensive player who does not gain possession of the ball, the
24-second clock shall continue to run.
h. If a defensive player causes the ball to go out-of-bounds or causes the ball to enter
the basket ring from below, the 24-second clock is stopped and the offensive team shall
be awarded the ball. The offensive team shall have only the unexpired time remaining
on the 24-second clock in which to attempt a field goal. If the 24-second clock reads 0, a
24-second violation has occurred, even though the horn may not have sounded.
i. If during any period there are 24 seconds OR LESS left to play in the period, the 24second clock shall not function following a change of possession.
j. If an official inadvertently blows their whistle and the 24-second clock buzzer sounds
while the ball is in the air, play shall be suspended and play resumed by a jump ball
between any two opponents at the center circle, if the shot hits the rim and is
unsuccessful. If the shot does not hit the rim, a 24-second violation has occurred. If the
shot is successful, the goal shall count and the ball inbounded as after any successful
field goal. It should be noted that even though the official blows their whistle, all
provisions of the above rule apply.
k. If there is a question whether or not an attempt to score has been made within the 24
seconds allowed, the final decision shall be made by the officials.
l. Whenever the 24-second clock reads 0 and the ball is dead for any reason other than
a defensive three-second violation, kicking violation, punched ball violation, personal
foul or a technical foul by the defensive team, a 24-second violation has occurred.
m. The only exception to this rule is for the 2016 season teams without a shot clock will
be subject to the five second rule. If the offensive players hold without making an
offensive move, then a five second call will be used by the referees.
Section IIIPutting Ball in Play After Violation If a team fails to attempt a field goal
within the time allotted, a 24-second violation shall be called. The ball is awarded to the
defensive team at the sideline, nearest the spot where play was suspended but no
nearer to the baseline than the free throw line extended.
Section IVResetting 24-Second Clock
a. The 24-second clock shall be reset when a special situation occurs which warrants
such action.
b. The 24-second clock is never reset on the following:
(1) Defensive player causes the ball to go out-of-bounds or enter the basket ring from
below (2) Technical fouls or delay-of-game warning on the offensive team (3) Jump ball
is re tossed as a result of a poor toss, double violation or correctable error (4)
Suspension-of-play (except for infection control) (5) Field goal attempt which fails to
touch the rim (6) Jump balls which are the result of a held ball caused by the defense
c. The 24-second clock shall be reset to 24 seconds anytime the following occurs:
(1) Change of possession (2) Ball from the playing court contacting the basket ring of the
team which is in possession (3) Personal foul where ball is being inbounded in backcourt
(4) Violation where ball is being inbounded in backcourt (5) Jump balls which are not the
result of a held ball caused by the defense (6) All flagrant and punching fouls
d. The 24-second clock shall remain the same as when play was interrupted or reset to
14 seconds, whichever is greater, anytime the following occurs:
(1) Personal foul by the defense where ball is being inbounded in frontcourt
(2) Defensive three-second violation (3) Technical fouls and/or delay-of-game warnings
on the defensive team (4) Kicked or punched ball by the defensive team with the ball
being inbounded in the offensive teams frontcourt (5) Infection control (6) Jump balls
retained by the offensive team as the result of any violation by the defensive team
during a jump ball which results in a frontcourt throw-in
RULE NO. 8OUT-OF-BOUNDS AND THROW-IN
Section IPlayer The player is out-of-bounds when he touches the floor or any object
on or outside a boundary. For location of a player in the air, his position is that from
which he last touched the floor. The last part of the foot/feet which is in contact with
the floor on his last step prior to jumping over the midcourt line or three-point line shall
determine his location.
Section IIBall
a. The ball is out-of-bounds when it touches a player who is out-of-bounds or any other
person, the floor, or any object on, above or outside of a boundary or the supports or
back of the backboard.
b. Any ball that rebounds or passes directly behind the backboard, in either direction,
from any point is considered out-of-bounds.
c. The ball is caused to go out-of-bounds by the last player to touch it before it goes out,
provided it is out-of-bounds because of touching something other than a player. If the
ball is out-of-bounds because of touching a player who is on or outside a boundary, such
player caused it to go out. If a player has his hand in contact with the ball and an
opponent hits the hand causing the ball to go out-of-bounds, the team whose player
had his hand on the ball will retain possession.
d. If the ball goes out-of-bounds and was last touched simultaneously by two
opponents, both of whom are inbounds or out-of-bounds, or if the official is in doubt as
to who last touched the ball, or if the officials disagree, play shall be resumed by a jump
ball between the two involved players in the nearest restraining circle. EXCEPTION: Rule
6Section Va (10) and Rule 13Section Ia (7).
e. If the ball is interfered with by an opponent seated on the bench or standing on the
sideline (Rule 12ASection IIa (7)), it shall be awarded to the offended team out of
bounds nearest the spot of the violation.
within the upper half of the free throw circle. He shall attempt the free throw within 10
seconds in such a way that the ball enters the basket or touches the ring. PENALTY: If
there is a violation and the free throw attempt is to remain in play, the opposing team
shall inbound on either sideline at the free throw line extended. If both teams commit a
violation during this free throw, a jump ball shall be administered at midcourt between
any two opponents in the game. If the opponents violation is disconcertion, then a
substitute free throw shall be awarded. If there is a violation and the free throw attempt
is not to remain in play, then play will continue from that point. If an opponent also
commits a violation (double violation), then play will also continue from that point. If
the opponents violation is disconcertion, then a substitute free throw shall be awarded.
b. The free throw shooter may not step over the plane of the free throw line until the
ball touches the basket ring, backboard or the free throw ends. PENALTY: This is a
violation by the shooter on all free throw attempts and no point can be scored. If there
is a violation and the free throw attempt is to remain in play, the opposing team shall
inbound on either sideline at the free throw line extended. If both teams commit a
violation during this free throw, a jump ball shall be administered at midcourt between
any two opponents in the game. If there is a violation and the free throw attempt is not
to remain in play, then play will continue from that point. If an opponent also commits a
violation (double violation), then play will also continue from that point.
c. The free throw shooter shall not purposely fake a free throw attempt. PENALTY: This
is a violation by the shooter on all free throw attempts and a double violation should
not be called if an opponent violates any free throw rules. If the free throw attempt is to
remain in play, the opposing team shall inbound on either sideline at the free throw line
extended. If the free throw attempt is not to remain in play, then play will continue
from that point.
d. During a free throw attempt for a personal foul, each of the spaces nearest the end
line must be occupied by an opponent of the free throw shooter. Teammates of the free
throw shooter must occupy the next adjacent spaces on each side. Only one of the third
spaces may be occupied by an opponent of the free throw shooter. It is not mandatory
that either of the third spaces be occupied by an opponent but may not be occupied by
a teammate. If there is a discrepancy, teammates of the free throw shooter will occupy
the spaces first. Players occupying lane spaces may not extend themselves over their
lane spaces in front of an opponent or be touching the lane line or floor inside the line
when the ball is released by the shooter. They may not vacate their lane space more
than 3' from the lane line before the ball is released. Players not occupying lane spaces
must remain on the court behind the three-point line above the free throw line
extended and may not be touching the line or floor inside the line when the ball is
released. PENALTY: If the free throw attempt is to remain in play and a teammate of the
shooter violates, no point can be scored and the opposing team will inbound on either
sideline at the free throwline extended. If an opponent violates, the shooter shall
receive a substitute free throw if his attempt is unsuccessful but shall be ignored if the
attempt is successful. If a teammate and opponent both violate, a jump ball shall be
administered at midcourt between any two opponents in the game. If the free throw
attempt is not to remain in play, no violation can occur regardless of which player or
players violate since no advantage is gained unless there is a disconcertion violation by
an opponent to which a substitute free throw will be awarded.
e. If the ball is to become dead after the last free throw attempt, players shall not
occupy positions along the free throw lanes. All players must remain on the court
behind the three-point line above the free throw line extended until the ball is released.
PENALTY: No violations can occur regardless of which player or players violate since no
advantage is gained unless there is a disconcertion violation by an opponent to which a
substitute free throw will be awarded.
f. During all free throw attempts, no opponent in the game shall disconcert the shooter
once the ball is placed at his disposal. The following are acts of disconcertion: (1) Raising
his arms when positioned on the lane line on a free throw which will not remain in play,
(2) Waving his arms or making a sudden movement when in the visual field of the
shooter during any free throw attempt, (3) Talking to the free throw shooter or talking
in a loud disruptive manner during any free throw attempt. (4) Entering the lane and
continuing to move during any free throw attempt. PENALTY: No penalty is assessed if
the free throw is successful. A substitute free throw will be administered if the attempt
is unsuccessful.
g. A player shall not touch the ball or the basket ring when the ball is using the basket
ring as its lower base nor touch the ball while it is in the imaginary cylinder above the
ring after touching the basket ring or backboard. PENALTY: If the free throw attempt is
to remain in play and a teammate of the shooter violates, no point can be scored and
the opposing team will inbound on either sideline at the free throw line extended. If an
opponent violates, one point shall be scored and play will continue as after any
successful free throw with the official administering the throw-in. If the free throw
attempt is not to remain in play, no point can be scored if the violation is by a teammate
and the shooter will attempt his next free throw. One point shall be scored if the
violation is by an opponent and the shooter will attempt his next free throw.
h. No player shall touch the ball before it touches the basket ring or backboard.
PENALTY: If the free throw attempt is to remain in play and a teammate of the shooter
violates, no point can be scored and the opposing team will inbound on either sideline
at the free throw line extended. If an opponent violates, one point shall be scored and
an additional free throw shall be awarded the same shooter. If the free throw attempt is
not to remain in play, no point can be scored if the violation is by a teammate and the
shooter will attempt his next free throw. One point shall be scored if the violation is by
an opponent and the shooter will attempt his next free throw.
i. During all free throw attempts, if an official suspends play before the free throw
attempt is released, no violations can occur.
Section IIShooting of Free Throw
a. The free throw(s) awarded because of a personal foul shall be attempted by the
offended player. EXCEPTIONS: (1) If the offended player is injured, other than as a result
of a flagrant foul or unsportsmanlike conduct, or is ejected from the game and cannot
attempt the awarded free throw(s), the opposing coach shall select, from his opponents
bench, the replacement player. That player will attempt the free throw(s) and the
injured player will not be permitted to re-enter the game. The substitute must remain in
the game until the ball is legally touched by a player on the court. EXCEPTION: Rule 3
Section Ve (2) If the offended player is injured and unable to attempt the awarded
free throw(s) as a result of a flagrant foul-penalty (1), his coach may designate any
player in the game at that time to attempt the free throw(s). The injured player will not
be permitted to re-enter the game. (3) If the offended player is injured and unable to
attempt the awarded free throw(s) due to any unsportsmanlike act, his coach may
designate any eligible member of the squad to attempt the free throw(s). The injured
player will be permitted to reenter the game. (4) If the offended player is disqualified
and unable to attempt the awarded free throw(s), his coach shall designate an eligible
substitute from the bench. That substitute will attempt the free throw(s) and cannot be
removed until the ball is legally touched by a player on the court. EXCEPTION: Rule 3
Section Ve (5) Away from play foulRule 12BSection X-a (1).
b. A free throw attempt, personal or technical, shall be illegal if an official does not
handle the ball.
c. If multiple free throws are awarded, all those which remain must be attempted, if the
first and/or second attempt is nullified by an offensive players violation.
d. If a timeout is granted prior to a free throw attempt, the free throw will be attempted
following the timeout.
Section IIINext Play After a successful free throw which is not followed by another
free throw, the ball shall be put into play by a throw-in, as after any successful field goal.
EXCEPTION: After a free throw for a foul which occurs during a dead ball which
immediately precedes any period, the ball shall be put into play by the team entitled to
the throw-in in the period which follows. (See Rule 6Section Ib). This includes
flagrant and punching fouls.
RULE NO. 10VIOLATIONS AND PENALTIES
Section IOut-of-Bounds
a. A player shall not cause the ball to go out-of-bounds. PENALTY: Loss of ball. The ball is
awarded to the opposing team at the boundary line nearest the spot of the violation.
EXCEPTION: On a throw-in which goes out of bounds and is not touched by a player in
the game, the ball is returned to the original throw-in spot.
Section IIDribble
a. A player shall not run with the ball without dribbling it.
b. A player in control of a dribble who steps on or outside a boundary line, even though
not touching the ball while on or outside that boundary line, shall not be allowed to
return inbounds and continue his dribble. He may not even be the first player to touch
the ball after he has re-established a position inbounds.
c. A player may not dribble a second time after he has voluntarily ended his first dribble.
d. A player who is dribbling may not put any part of his hand under the ball and (1) carry
it from one point to another or (2) bring it to a pause and then continue to dribble
again.
e. A player may dribble a second time if he lost control of the ball because of: (1) A field
goal attempt at his basket, provided the ball touches the backboard or basket ring (2) An
opponent touching the ball (3) A pass or fumble which touches his backboard, basket
ring or is touched by another player. PENALTY: Loss of ball. Ball is awarded to the
opposing team at the sideline nearest the spot of the violation but no nearer the
baseline than the foul line extended.
Section IIIThrower-in A thrower-in shall not (1) carry the ball onto the court; (2) fail to
release the ball within 5 seconds; (3) touch it on the court before it has touched another
player; (4) leave the designated throw-in spot; (5) throw the ball so that it enters the
basket before touching anyone on the court; (6) step on the court over the boundary
line before the ball is released; (7) cause the ball to go out-of-bounds without being
touched by a player in the game; (8) leave the playing surface to gain an advantage on a
throw-in; (9) hand the ball to a player on the court. EXCEPTION: After a field goal or free
throw as a result of a personal foul or the start of a period, the thrower-in may run the
end line or pass to a teammate behind the end line. PENALTY: Loss of ball. The ball is
awarded to the opposing team at the original spot of the throw-in.
Section IVStrike the Ball
a. A player shall not kick the ball or strike it with the fist.
b. Kicking the ball or striking it with any part of the leg is a violation when it is an
intentional act. The ball accidentally striking the foot, the leg or fist is not a violation.
c. A player may not use any part of his leg to intentionally move or secure the ball.
PENALTY: (1) If the violation is by the offense, the ball is awarded to the opposing team
at the sideline nearest the spot of the violation but no nearer to the baseline than the
free throw line extended. (2) If the violation is by the defense while the ball is in play,
the offensive team retains possession of the ball at the sideline nearest the spot of the
violation but no nearer the baseline than the foul line extended. (3) If the violation
occurs during a throw-in, the opposing team retains possession at the spot of the
original throw-in with all privileges, if any, remaining.
Section VJump Ball
a. A player shall not violate the jump ball rule (Rule 6Section VII).
b. During a jump ball, a personal foul committed prior to either team obtaining
possession, shall be ruled a loose ball foul. If the violation or foul occurs prior to
the ball being legally tapped, neither the game clock or 24-second clock shall be
started. PENALTY: (1) In (a) above, the ball is awarded to the opposing team at the
sideline nearest the spot of the violation. (2) In (a) above, if there is a violation by
each team, or if the official makes a bad toss, the toss shall be repeated with the
same jumpers. (3) In (b) above, free throws may or may not be awarded, consistent
with whether the penalty is in effect (Rule 12BSection VIII).
Section VIOffensive Three-Second Rule
a. An offensive player shall not remain for more than three seconds in that part of his
free throw lane between the end line and extended 4' (imaginary) off the court and the
farther edge of the free throw line while the ball is in control of his team.
b. Allowance may be made for a player who, having been in this area for less than three
seconds, is in the act of shooting at the end of the third second. Under these conditions,
the 3-second count is discontinued while his continuous motion is toward the basket. If
that continuous motion ceases, the previous 3-second count is continued. This is also
true if it is imminent the offensive player will exit this area.
c. The 3-second count shall not begin until the ball is in control in the offensive teams
frontcourt. No violation can occur if the ball is batted away by an opponent. PENALTY:
Loss of ball. The ball is awarded to the opposing team at the sideline at the free throw
line extended.
RulesNInfection Control, (2) when a team gains control of a jump ball in the
backcourt, or (3) during a frontcourt throw-in into the backcourt in the last two minutes
of the fourth and last two minutes of any overtime period. PENALTY: Loss of ball. The
ball is awarded to the opposing team at the midcourt line.
Section IXBall in Backcourt
a. A player shall not be the first to touch a ball which he or a teammate caused to go
from frontcourt to backcourt while his team was in control of the ball. EXCEPTION: Rule
8Section IIIe (EXCEPTION).
b. During a jump ball, a try for a goal, or a situation in which a player taps the ball away
from a congested area, as during rebounding, in an attempt to get the ball out where
player control may be secured, the ball is not in control of either team. Hence, the
restriction on first touching does not apply. PENALTY: Loss of ball. The ball is awarded to
the opposing team at the midcourt line.
Section XSwinging of Elbows A player shall not be allowed excessive and/or vigorous
swinging of the elbows in swinging motion (no contact) when a defensive player is
nearby and the offensive player has the ball. PENALTY: Loss of ball. The ball is awarded
to the opposing team at the sideline, nearest the spot of the violation but no nearer the
baseline than the foul line extended.
Section XIEntering Basket from Below A player shall not cause any part of the ball to
rise above the rim level within the cylinder from below. PENALTY: Loss of ball. The ball is
awarded to the opposing team at the sideline at the free throw line extended.
Section XIIIllegal Assist in Scoring
a. A player may not assist himself in an attempt to score by using any part of the rim,
net, backboard or basket support to lift, hold or raise himself.
b. A player may not assist a teammate to gain height while attempting to score.
PENALTY: Loss of ball. The ball is awarded to the opposing team at the sideline at the
free throw line extended.
Section XIIITraveling
a. A player who receives the ball while standing still may pivot, using either foot as the
pivot foot.
b. A player who receives the ball while he is progressing or upon completion of a
dribble, may take two steps in coming to a stop, passing or shooting the ball. A player
who receives the ball while he is progressing must release the ball to start his dribble
before his second step. The first step occurs when a foot, or both feet, touch the floor
after gaining control of the ball. The second step occurs after the first step when the
other foot touches the floor, or both feet touch the floor simultaneously. A player who
comes to a stop on step one when both feet are on the floor or touch the floor
simultaneously may pivot using either foot as his pivot. If he jumps with both feet he
must release the ball before either foot touches the floor. A player who lands with one
foot first may only pivot using that foot. A progressing player who jumps off one foot on
the first step may land with both feet simultaneously for the second step. In this
situation, the player may not pivot with either foot and if one or both feet leave the
floor the ball must be released before either returns to the floor.
c. In starting a dribble after (1) receiving the ball while standing still, or (2) coming to a
legal stop, the ball must be out of the players hand before the pivot foot is raised off
the floor.
d. If a player, with the ball in his possession, raises his pivot foot off the floor, he must
pass or shoot before his pivot foot returns to the floor. If he drops the ball while in the
air, he may not be the first to touch the ball.
e. A player who falls to the floor while holding the ball, or while coming to a stop, may
not gain an advantage by sliding.
f. A player who attempts a field goal may not be the first to touch the ball if it fails to
touch the backboard, basket ring or another player.
g. A player may not be the first to touch his own pass unless the ball touches his
backboard, basket ring or another player.
h. Upon ending his dribble or gaining control of the ball, a player may not touch the
floor consecutively with the same foot (hop). PENALTY: Loss of ball. The ball is awarded
to the opposing team at the sideline, nearest spot of the violation but no nearer the
baseline than the foul line extended.
Section XIVOffensive Screen Set Out-of-Bounds an offensive player shall not leave the
playing area of the floor on the end line in the frontcourt for the purpose of setting a
screen. PENALTY: Loss of ball. The ball is awarded to the opposing team at the point of
interruption but no nearer to the baseline than the foul line extended.
Section XVOffensive Player Out-of-Bounds an offensive player shall not leave the
playing area of the court without returning immediately and cannot repeatedly leave
and re-enter the court. EXCEPTION: (1) injury, (2) inbounding the ball on a throw-in and
(3) any other unusual circumstance. PENALTY: Loss of ball. The ball is awarded to the
opposing team at the point of interruption but no nearer to the baseline than the foul
line extended.
Section XVIFive-Second Back-to-the-Basket Violation an offensive player in his
frontcourt below the free throw line extended shall not be permitted to dribble with his
back or side to the basket for more than five seconds. The count ends when (1) the
player picks up the ball, (2) dribbles above the free throw line extended or (3) a
defensive player deflects the ball away. PENALTY: Loss of ball. The ball is awarded to the
opposing team out-of-bounds on the nearest sideline at the free throw line extended.
RULE NO. 11BASKET INTERFERENCEGOALTENDING
Section IA Player Shall Not:
a. Touch the ball or the basket ring when the ball is using the basket ring as its lower
base or hang on the rim while the ball is passing through. EXCEPTION: If a player near his
own basket has his hand legally in contact with the ball, it is not a violation if his contact
with the ball continues after the ball enters the cylinder, or if, in such action, he touches
the basket.
b. Touch any ball from within the playing area when it is above the basket ring and
within the imaginary cylinder.
c. During a field goal attempt, touch a ball, which has a chance to score, after it has
touched any part of the backboard above ring level, whether the ball is considered on its
upward or downward flight.
d. During a field goal attempt, touch a ball, which has a chance to score, after it has
touched the backboard below the ring level and while the ball is on its upward flight.
e. Trap the ball against the face of the backboard after it has been released. (To be a
trapped ball, three elements must exist simultaneously. The hand, the ball and the
backboard must all occur at the same time. A batted ball against the backboard is not a
trapped ball.)
f. Touch any ball from within the playing area that is on its downward flight with an
opportunity to score. This is considered to be a field goal attempt or trying for a goal.
g. Touch the ball at any time with a hand which is through the basket ring.
h. Vibrate the rim, net or backboard so as to cause the ball to make an unnatural
bounce, or bend or move the rim to an off-center position when the ball is touching the
ring or passing through.
i. Touch the rim, net or ball while the ball is in the net, preventing it from clearing the
basket. PENALTY: If the violation is at the opponents basket, the offended team is
awarded two points, if the attempt is from the two-point zone and three points if it is
from the three-point zone. The crediting of the score and subsequent procedure is the
same as if the awarded score has resulted from the ball having gone through the basket,
except that the official shall hand the ball to a player of the team entitled to the throwin. If the violation is at a teams own basket, no points can be scored and the ball is
awarded to the offended team at the free throw line extended on either sideline. If
there is a violation by both teams, no points can be scored, play shall be resumed by a
jump ball between any two opponents in the game at the center circle.
RULE NO. 12FOULS AND PENALTIES
A. Technical Foul Section IExcessive Timeouts
a. Requests for a timeout in excess of the authorized number shall be granted and a
technical foul shall be assessed. Following the timeout and free throw attempt, the ball
will be awarded to the team which shot the free throw and play shall resume with a
throw-in nearest the spot where play was interrupted.
b. If the excessive timeout is granted prior to free throw attempt(s), there will be no
line-up for the remaining free throws and play shall resume with a throw-in at the point
of interruption by the team which shot the technical foul.
c. If the excessive timeout is granted prior to a jump ball, the ball shall be awarded to
the team shooting the technical foul at the point of interruption.
Section IIDelay-of-Game
a. A delay-of-game shall be called for: (1) Preventing the ball from being promptly put
into play. (2) Interfering with the ball after a successful field goal or free throw. (3)
Failing to immediately pass the ball to the nearest official when a personal foul or
violation is assessed. (4) Touching the ball before the throw-in has been released. (5)
A defender crossing the boundary line prior to the ball being released on a throw-in.
(6) A team preventing play from commencing at any time. (7) Any player, coach or
trainer interfering with a ball which has crossed the boundary line (Rule 8Section
IIe). (8) A player entering the game when beckoned by an official with his shirt
untucked. PENALTY: The first offense is a warning. A technical foul shall be assessed
with each successive offense and charged to the team. An announcement will be
made by the public address announcer. The 24-second clock shall remain the same
or reset to 14, whichever is greater, if the violation is assessed against the defensive
team. The offensive team shall be awarded a new 8 seconds to advance the ball if it
is in the backcourt. There is no change in timing status if any of these violations are
assessed against the offensive team. If repeated acts become a travesty, the head
coach shall be notified that he is being held responsible. EXCEPTION (5): In the last
two minutes of the fourth period and last two minutes of any overtime period, a
technical foul will be assessed if the defender crosses or breaks the plane of the
boundary line when an offensive player is in a position to inbound and prior to the
ball being released on a throw-in.
e. Cursing or blaspheming an official shall not be considered the only cause for imposing
technical fouls. Running tirades, continuous criticism or griping may be sufficient cause
to assess a technical. Excessive misconduct shall result in ejection from the game.
f. Assessment of a technical foul shall be avoided whenever and wherever possible; but,
when necessary they are to be assessed without delay or procrastination. Once a player
has been ejected or the game is over, technical cannot be assessed regardless of the
provocation. Any additional unsportsmanlike conduct shall be reported by e-mail
immediately to the League Office.
g. If a technical foul is assessed to a team following a personal foul on the same team,
the free throw attempt for the technical foul shall be administered first.
h. The ball shall be awarded to the team which had possession at the time the technical
foul was assessed, whether the free throw attempt is successful or not. Play shall be
resumed by a throw-in nearest the spot where play was interrupted. EXCEPTION: Rule
12ASection I and Rule 12ASection III.
i. Anyone guilty of illegal contact which occurs during a dead ball may be assessed (1) a
technical foul, if the contact is deemed to be unsportsmanlike in nature, or (2) a flagrant
foul, if unnecessary and/or excessive contact occurs.
j. Free throws awarded for a technical foul must be attempted by a player in the game
when the technical foul is assessed. (1) If a substitute has been beckoned into the game
or has been recognized by the officials as being in the game prior to a technical foul
being assessed, he is eligible to attempt the free throw(s). (2) If the technical foul is
assessed before the opening tap, any player listed in the scorebook as a starter is
eligible to attempt the free throw(s). (3) If a technical foul is assessed before the starting
lineup is indicated, any player on the squad may attempt the free throw(s).
k. A technical foul, unsportsmanlike act or flagrant foul must be called for a participant
to be ejected. EXCEPTION: Rule 12ASection Vl (4)
l. A player, coach or trainer must be ejected for: (1) A punching foul (2) A fighting foul (3)
Technical foul for an attempted punch or swing with no contact or a thrown elbow
toward an opponent above shoulder level with no contact (4) Deliberately entering the
stands other than as a continuance of play (5) Flagrant foul penalty (2) (6) Second
flagrant foul penalty (1) (7) Participation in the game when not on teams active list
m. Eye guarding (placing a hand in front of the opponents eyes when guarding from
the rear) a player who does not have possession of the ball is illegal and an
unsportsmanlike technical shall be assessed.
n. A free throw attempt is awarded when one technical foul is assessed.
o. No free throw attempts are awarded when a double technical foul is assessed.
Technical fouls assessed to opposing teams during the same dead ball and prior to the
administering of any free throw attempt for the first technical foul, shall be interpreted
as a double technical foul.
p. The deliberate act of throwing the ball or any object at an official by a player, coach
or trainer is a technical foul and violators are subject to ejection from the game.
q. Punching fouls, although recorded as both personal and team fouls, are
unsportsmanlike acts. The player will be ejected immediately.
r. Any player who throws or kicks the ball directly into the stands with force, regardless
of the reason or where it lands, will be assessed a technical foul and ejected. All other
instances where the ball ends up in the stands will subject the player to a possible
technical foul and ejection.
Section VIFighting Fouls
a. Technical fouls shall be assessed players, coaches or trainers for fighting. No free
throws will be attempted. The participants will be ejected immediately.
b. This rule applies whether play is in progress or the ball is dead.
c. If a fighting foul occurs with a team in possession of the ball, that team will retain
possession on the sideline nearest the spot where play was interrupted but no nearer to
the baseline than the free throw line extended.
d. If a fighting foul occurs with neither team in possession, play will be resumed with a
jump ball between any two opponents who were in the game at the center circle.
e. A fine not exceeding $200 and/or suspension may be imposed upon such person(s) by
the Commissioner at his sole discretion.
Section VIIFines a. The following progressive technical foul and ejection schedules will
apply.
(1) REGULAR SEASON Technical Fouls 1-5: $50 fine each Technical Fouls 6-10: $1000
fine each Technical Fouls 11-15: $150 fine each (with a warning letter sent when the
violator reaches his 10th technical foul) Technical Foul 16: $200 fine plus one-game
suspension Each Additional Technical Foul: $300 fine
Each Two Additional Technical Fouls (18, 20, 22, etc.): $300 fine plus one-game
suspension
(2) PLAYOFFS Technical Fouls 1-2: $50 fine each Technical Fouls 3-4: $100 fine each
Technical Fouls 5-6: $150 fine each (with a warning letter sent when the violator
reaches his 5th technical foul) Technical Foul 7: $200 fine plus one-game suspension
Each Additional Technical Foul: $250 fine Each Two Additional Technical Fouls (9, 11,
13, etc.): $250 fine plus one-game suspension
(3) EJECTIONS First Ejection: $100 Each Subsequent Ejection: Players last ejection fine
plus $100 All players will revert to the $100 ejection level for the playoffs.
b. Whether or not said player(s) is ejected, a fine not exceeding $200 and/or suspension
may be imposed upon such player(s) by the Commissioner at his sole discretion.
c. During an altercation, all players not participating in the game must remain in the
immediate vicinity of their bench. Violators will be suspended, without pay, for a
minimum of one game and fined up to $100. The suspensions will commence prior to
the start of their next game. A team must have a minimum of eight players dressed and
ready to play in every game. If five or more players leave the bench, the players will
serve their suspensions alphabetically, according to the first letters of their last name. If
seven bench players are suspended (assuming no participants are included), four of
them would be suspended for the first game following the altercation. The remaining
three would be suspended for the second game following the altercation.
d. A player, coach or assistant coach, upon being notified by an official that he has been
ejected from the game, must leave the playing area IMMEDIATELY and remain in the
dressing room of his team during such suspension until completion of the game or leave
the building. Violation of this rule shall call for an automatic fine. A fine not to exceed
$100 and possible forfeiture of the game may be imposed for any violation of this rule.
e. At halftime and the end of each game, the coach and his players are to leave the
court and go directly to their dressing room, without pause or delay. There is to be
absolutely no talking to game officials. PENALTY$50 fine to be doubled for any
additional violation. g. Any player who is assessed a flagrant foulpenalty (2) must be
ejected and will be fined a minimum of $100. The incident will be reported to the
League Office.
B. Personal Foul
Section ITypes
a. A player shall not hold, push, charge into, impede the progress of an opponent by
extending a hand, arm, leg or knee or by bending the body into a position that is not
normal. Contact that results in the re-routing of an opponent is a foul which must be
called immediately.
b. Contact initiated by the defensive player guarding a player with the ball is not legal.
This contact includes, but is not limited to, forearm, hands, or body check. EXCEPTIONS:
(1) A defender may apply contact with a forearm to an offensive player with the ball
who has his back to the basket below the free throw line extended outside the Lower
Defensive Box. (2) A defender may apply contact with a forearm and/or one hand with a
bent elbow to an offensive player in a post-up position with the ball in the Lower
Defensive Box. (3) A defender may apply contact with a forearm to an offensive player
with the ball at any time in the Lower Defensive Box. The forearm in the above
exceptions is solely for the purpose of maintaining a defensive position. (4) A defender
may position his leg between the legs of an offensive player in a post-up position in the
Lower Defensive Box for the purpose of maintaining defensive position. If his foot leaves
the floor in an attempt to dislodge his opponent, it is a foul immediately. (5) Incidental
contact with the hand against an offensive player shall be ignored if it does not affect
the players speed, quickness, balance and/or rhythm.
c. Any player whose actions against an opponent cause illegal contact with yet another
opponent has committed the personal foul.
d. A personal foul committed by the offensive team during a throw-in shall be an
offensive foul, regardless of whether the ball has been released.
e. Contact which occurs on the hand of the offensive player, while that hand is in
contact with the ball, is legal. EXCEPTION: Flagrant and punching fouls. PENALTIES: The
offender is charged with a personal foul. The offended team is charged with a team foul
if the illegal contact was caused by the defender. There is no team foul if there are
personal fouls on one member of each team or the personal foul is against an offensive
player. The offended team is awarded:
(1) the ball out-of-bounds on the sideline at the nearest spot where play was
interrupted but no nearer to the baseline than the free throw line extended if an
offensive foul is assessed. (2) the ball out-of-bounds on the sideline where play was
interrupted but no nearer to the baseline than the free throw line extended if the
personal foul is on the defender and if the penalty situation is not in effect. (3) one free
throw attempt if the personal foul is on the defender and there is a successful field goal
or free throw on the play. (4) two/three free throw attempts if the personal foul is on
the defender and the offensive player is in the act of shooting an unsuccessful field goal.
(5) one free throw attempt plus a penalty free throw attempt if the personal foul is on
the defender and the offensive player is not in the act of attempting a field goal if the
penalty situation is in effect. (6) two free throw attempts and possession of the ball on
the sideline nearest the spot where play was interrupted if an offensive player, or a
teammate, is fouled while having a clear-path-to-the-basket. The ball and an offensive
player must be positioned between the tip-of-circle extended in the backcourt and the
basket in the frontcourt, with no defender between the ball and the basket when the
personal foul occurs. However, if a defender is ahead of the player being fouled and has
the opportunity to position himself between the ball and the basket, there is no clear
path foul. Additionally, if the defensive player who commits the foul is ahead of the
player with the ball who he fouls any time after that offensive player enters the
frontcourt, no clear path has occurred regardless if he is fouled from behind or on the
side. There must be team possession and the new play must originate in the backcourt,
including throw-ins, and the offended team must be deprived of an opportunity to
score. (7) two free throw attempts if a personal foul is committed by a defender prior to
the ball being released on a throw-in. EXCEPTION: Rule 12BSection X. (8) two free
throw attempts if a personal foul is committed against an offensive player without the
ball when his team has at least a one-man advantage on a fast break and the defensive
player takes a foul to stop play.
Section IIBy Dribbler
a. A dribbler shall not (1) charge into an opponent who has established a legal guarding
position, or (2) attempt to dribble between two opponents, or (3) attempt to dribble
between an opponent and a boundary, where sufficient space is not available for illegal
contact to be avoided.
b. If a defender is able to establish a legal position in the straight line path of the
dribbler, the dribbler must avoid contact by changing direction or ending his dribble.
c. The dribbler must be in control of his body at all times. If illegal contact occurs, the
responsibility is on the dribbler. PENALTY: The offender is assessed an offensive foul.
There is no team foul. The ball is awarded to the offended team on the sideline nearest
the spot where play was interrupted but no nearer to the baseline than the free throw
line extended. EXCEPTION: Rule 3Section Ia.
c. If a dribbler has sufficient space to have his head and shoulders in advance of his
defender, the responsibility for illegal contact is on the defender. e. If a dribbler has
established a straight line path, a defender may not crowd him out of that path.
PENALTY: The defender shall be assessed a personal foul and a team foul. If the
penalty is not in effect, the offended team is awarded the ball on the sideline
nearest the spot where play was interrupted but no nearer to the baseline than the
free throw line extended. If the penalty is in effect, one free throw attempt plus a
penalty free throw attempt is awarded.
Section IIIBy Screening A player who sets a screen shall not (1) assume a position
nearer than a normal step from an opponent, if that opponent is stationary and
unaware of the screeners position, or (2) make illegal contact with an opponent when
he assumes a position at the side or front of opponent, or (3) assume a position so near
to a moving opponent that he is not given an opportunity to stop and/or change
direction before making illegal contact, or (4) move laterally or toward an opponent
being screened, after having assumed a legal position. The screener may move in the
same direction and path of the opponent being screened. In (3) above, the speed of the
opponent being screened will determine what the screeners stationary position may
be. This position will vary and may be one to two normal steps or strides from his
opponent.
Section IVFlagrant Foul
a. If contact committed against a player, with or without the ball, is interpreted to be
unnecessary, a flagrant foulpenalty (1) will be assessed. A personal foul is charged to
the offender and a team foul is charged to the team. PENALTY: (1) Two free throws shall
be attempted and the ball awarded to the offended team on either side of the court at
the free throw line extended. (2) If the offended player is injured and unable to attempt
his free throws, his coach will select one of the remaining four players in the game to
attempt the free throws. (3) His coach will pick the substitute, who may not be replaced
until the ball is legally touched by a player on the court. (EXCEPTION: Rule 3Section
Ve.) (4) The injured player may not return to the game. (5) A player will be ejected if
he commits two flagrant fouls in the same game. b. If contact committed against a
player, with or without the ball, is interpreted to be unnecessary and excessive, a
flagrant foulpenalty (2) will be assessed. A personal foul is charged to the offender
and a team foul is charged to the team. PENALTY: (1) Two free throws shall be
attempted and the ball awarded to the offended team on either side of the court at the
free throw line extended. (2) If the offended player is injured and unable to attempt his
free throws, his coach will select a substitute and any player from the team is eligible to
attempt the free throws. (3) This substitute may not be replaced until the ball is legally
touched by a player on the court. EXCEPTION: Rule 3 Section Ve. (4) The injured
player may return to the game at any time after the free throws are attempted. (5) This
is an unsportsmanlike act and the offender is ejected.
(5) Personal fouls which are flagrant, punching, away-from-the-play, or clear-path tothe-basket will carry their own separate penalties and are included in the team foul
total. (6) Personal fouls committed during a successful field goal attempt or free throw,
which result in one free throw attempt being awarded, will not result in an additional
free throw attempt if the penalty situation exists.
b. A maximum of three points may be scored by the same team on a successful twopoint field goal attempt. c. A maximum of four points may be scored by the same
team on a successful three-point field goal attempt.
Section VIDouble Fouls
a. No free throw attempts will be awarded on double fouls, whether they are personal
or technical.
b. Double personal fouls shall add to a players total, but not to the team total.
c. If a double foul occurs, the team in possession of the ball at the time of the call shall
retain possession. Play is resumed on the sideline, nearest the point where play was
interrupted but no nearer to the baseline than the free throw line extended. The 24-
second clock is reset to 24 seconds if the ball is to be inbounded in the teams backcourt
or stay the same or reset to 14, whichever is greater, if the ball is to be inbounded in the
frontcourt.
d. If a double foul occurs with neither team in possession, or when the ball is in the air
on an unsuccessful field goal or free throw attempt, play will be resumed with a jump
ball at the center circle between any two opponents in the game at that time. If injury,
ejection or disqualification makes it necessary for any player to be replaced, no
substitute may participate in the jump ball. The jumper shall be selected from one of the
remaining players in the game.
e. If a double foul occurs on a successful field goal or free throw attempt, the team that
has been scored upon will inbound the ball at the baseline as after any other score.
f. If a double foul occurs as a result of a difference in opinion by the officials, no points
can be scored and play shall resume with a jump ball at the center circle between any
two opponents in the game at that time. No substitute may participate in the jump ball.
Section VIIOffensive Fouls a. A personal foul assessed against an offensive player
which is neither punching or flagrant shall be penalized in the following manner: (1) No
points can be scored by the offensive team (2) The offending player is charged with a
personal foul (3) The offending team is not charged with a team foul EXCEPTION: Rule
3Section Ia. No penalty free throws are awarded. (4) The ball is awarded to the
offended team out-of-bounds on the sideline at the nearest spot where play was
interrupted but no nearer the baseline than the free throw line extended. b. A personal
foul assessed against an offensive player which is punching or flagrant shall be penalized
in the following manner: (1) No points can be scored by the offensive team (2) The
offending player is charged with a personal foul (3) The offending team is charged with a
team foul (4) Two free throw attempts are awarded to the offended player (5) The ball
shall be awarded at the free throw line extended
Section VIIILoose Ball Fouls
a. A personal foul, which is neither a punching or flagrant, committed while there is no
team control shall be administered in the following manner: (1) Offending team is
charged with a team foul (2) Offending player is charged with a personal foul (3)
Offended team will be awarded possession at the sideline, nearest the spot where play
was interrupted but no nearer the baseline than the foul line extended, if no penalty
exists (4) Offended player is awarded one free throw attempt plus a penalty free throw
attempt if the offending team is in a penalty situation
b. If a loose ball foul called against the defensive team is then followed by a successful
field goal, one free throw attempt will be awarded to the offended player, allowing for
the three point or four-point play. This interpretation applies: (1) Regardless of which
offensive player is fouled (2) Whether or not the penalty situation exists. The ball can
never be awarded to the scoring team out-of-bounds following a personal foul which
occurs on the same play
c. If a loose ball foul called against the defensive team is followed by a successful free
throw, one free throw will be awarded to the offended player whether or not the
penalty is in effect. d. If a loose ball foul called against the offensive team is then
followed by a successful field goal attempt by the same offensive player, no points may
be scored.
Section IXPunching Fouls
a. Illegal contact called on a player for punching is a personal foul and a team foul. Two
free throw attempts shall be awarded, regardless of the number of previous fouls in the
period. The ball shall be awarded to the offended team out-of-bounds on either side of
the court at the free throw line extended whether the free throw is successful or
unsuccessful.
b. Any player who throws a punch, whether it connects or not, has committed an
unsportsmanlike act. He will be ejected following confirmation during review by instant
replay and suspended for a minimum of one game.
c. This rule applies whether play is in progress or the ball is dead.
d. In the case where one punching foul is followed by another, all aspects of the rule are
applied in both cases, and the team last offended is awarded possession on the sideline
at the free throw line extended in the frontcourt.
e. A fine not exceeding $200 and/or suspension may be imposed upon such player(s) by
the Commissioner at his sole discretion.
Section XAway-From-The-Play Foul
a. During the last two minutes of the fourth period and last two minutes of overtime
period(s) with the offensive team in possession of the ball, all personal fouls which are
assessed against the defensive team prior to the ball being released on a throw-in
and/or away-from-the-play, shall be administered as follows: (1) A personal foul and
team foul shall be assessed and one free throw attempt shall be awarded. The free
throw may be attempted by any player in the game at the time the personal foul was
committed.
(2) If the foul occurs when the ball is inbounding, the offended team shall be awarded
the ball at the nearest point where play was interrupted but no nearer to the baseline
than the free throw line extended. (3) If the foul occurs prior to the release on a throwin, the offended team shall be awarded the ball at the original throw-in spot, with all
privileges, if any, remaining. EXCEPTION: Rule 12-BSection Xb. b. In the event that
the personal foul committed is a flagrant or punching foul, the play shall be
administered as follows: (1) A personal foul and team foul shall be assessed and the free
throw shooter shall be awarded two free throw attempts. The free throws may be
attempted by any player in the game at the time the flagrant foul was committed. (2) If
a flagrant foulpenalty (1) is assessed and the offended player is unable to participate
in the game, the substitute will be selected by his coach. The two free throws may be
attempted by any of the four remaining players in the game. The ball will be awarded to
the offended team at the free throw line extended in the frontcourt. The injured player
may return to the game. (3) If a flagrant foulpenalty (2) or punching foul is assessed
and the offended player is unable to attempt his free throws because of injury, the
substitute will be selected by his coach. The two free throws may be attempted by the
substitute or any of the four remaining players in the game. If the offended player is
unable to attempt his free throws as a result of being ejected, any of the four remaining
players may attempt the free throws. The ball will be awarded to the offended team at
the free throw line extended in the frontcourt. The injured player may return to the
game.
COMMENTS ON THE RULES
I. GUIDES FOR ADMINISTRATION AND APPLICATION OF THE RULES Each official should
have a definite and clear conception of their overall responsibilities. It is essential for
them to know, understand and implement the rules as intended. If all officials possess
the same conception there will be a guaranteed uniformity in the administration of all
contests. The restrictions placed upon the player by the rules are intended to create a
balance of play, equal opportunity for the defense and the offense, provide reasonable
safety and protection for all players and emphasize cleverness and skill without unduly
limiting freedom of action of player or team. The purpose of penalties is to compensate
a player who has been placed at a disadvantage through an illegal act of an opponent
and to restrain players from committing acts which, if ignored, might lead to roughness
even though they do not affect the immediate play.
II. BASIC PRINCIPLES A. CONTACT SITUATIONS
1. Incidental Contact The mere fact that contact occurs does not necessarily constitute a
foul. Contact which is incidental to an effort by a player to play an opponent, reach a
4. The Dribble If the dribblers path is blocked, he is expected to pass or shoot; that is,
he should not try to dribble by an opponent unless there is a reasonable chance of
getting by without contact.
C. FOULS: FLAGRANTUNSPORTSMANLIKE to be unsportsmanlike is to act in a manner
unbecoming to the image of professional basketball. It consists of acts of deceit,
disrespect of officials and profanity. The penalty for such action is a technical foul.
Repeated acts shall result in expulsion from the game and a minimum fine of $100. A
flagrant foulpenalty (1) is unnecessary contact committed by a player against an
opponent. A flagrant foulpenalty (2) is unnecessary and excessive contact committed
by a player against an opponent. It is an unsportsmanlike act and the offender is ejected
following confirmation by instant replay review. The offender will be subject to a fine
not exceeding $100 and/or suspension by the Commissioner. See Rule 12BSection IV
for interpretation and penalties.
C. BLOCK-CHARGE A defensive player is permitted to establish a legal guarding position
in the path of a dribbler regardless of his speed and distance. A defensive player is not
permitted to move into the path of an offensive player once he has started his upward
motion to attempt a field goal or pass. A defensive player must allow a moving player
the opportunity to stop or change direction when the offensive player receives a pass
outside the lower defensive box. The lower defensive box is the area between the 3foot posted-up marks, the bottom tip of the circle and the end line.
A defensive player must allow an airborne player the opportunity to land and then stop
or change direction when the offensive player is outside the lower defensive box. A
defensive player is permitted to establish a legal guarding position in the path of an
offensive player who receives a pass inside the lower defensive box regardless of his
speed and distance. A defensive player must allow an airborne player who receives a
pass the space to land when the offensive player is inside the lower defensive box. A
player must allow a moving opponent without the ball the opportunity to stop or
change direction. The speed of the player will determine the amount of distance an
opponent must allow. If an offensive player causes contact with a defensive player who
has established a legal position, an offensive foul shall be called and no points may be
scored. A defensive player may turn slightly to protect himself, but is never allowed to
bend over and submarine an opponent. An offensive foul should not be called for
charging if the contact is with a secondary defensive player who has established a
defensive position within a designated restricted area near the basket for the purpose
of drawing an offensive foul. The offensive player must take a path directly to the rim.
The restricted area for this purpose is the area bounded by an arc with a 4-foot radius
measured from the center of the basket ring. EXCEPTION: Any player may be legally
positioned within the restricted area if the offensive player receives the ball within the
Lower Defensive Box. The mere fact that contact occurs on these type of plays, or any
other similar play, does not necessarily mean that a personal foul has been committed.
The officials must decide whether the contact is negligible and/or incidental, judging
each situation separately. An offensive foul shall be assessed if the player initiates
contact in a non-basketball manner (leads with his foot, an unnatural extended knee,
etc.).
D. GAME POSTPONEMENT AND CANCELLATIONS The decision to postpone or cancel a
game can only be made by the League Office, after consultation with the affected
teams. Before a game begins, a game may be postponed or cancelled for issues related
to the condition of the playing court or arena, or a general or forecasted condition
involving weather, travel, civil unrest, natural disaster, or other event. The following
factors will be considered in determining whether a game will be postponed or
cancelled: (1) The whereabouts of teams and game officials (including the efforts that
have been made or can be made to get these participants to the game site). (2) Whether
sufficient team and arena staff are available to operate the arena and conduct the
game. (3) Input from both teams. (4) The safety of game participants, team and arena
staff, and fans. (5) Communications with state or local government officials and law
enforcement. (6) The ability to reschedule the game. (7) Any other factor that the NABL
deems relevant to the decision. After a game has begun, the decision to postpone or
cancel that game will be made using the factors listed above. However, the
determination of whether to delay the game while the decision is being made is within
the authority of the game officials (in consultation with the League Office).
E. PHYSICAL CONTACTSUSPENSION Any player or coach guilty of intentional physical
contact with an official shall automatically be suspended without pay for one game. A
fine and/or longer period of suspension will result if circumstances so dictate.
F. PROTEST Protests are not permitted during the course of a game. In order to file a
protest, the procedure, as set forth in the NABL constitution, is as follows: In order to
protest against or appeal from the result of a game, notice thereof must be given to the
Commissioner within forty-eight (48) hours after the conclusion of said game, by e-mail
or fax, stating therein the grounds for such protest. No protest may be filed in
connection with any game played during the regular season after midnight of the day of
the last game of the regular schedule. A protest in connection with a playoff game must
be filed not later than midnight of the day of the game protested. A game may be
protested only by a Governor, Alternate Governor or Head Coach. The right of protest
shall inure not only to the immediately allegedly aggrieved contestants, but to any other
member who can show an interest in the grounds of protest and the results that might
be attained if the protest were allowed. Each e-mail or fax of protest shall be
immediately confirmed by letter or email. Upon receipt of a protest, the Commissioner
shall at once notify the member operating the opposing team in the game protested
and require both of said members within five (5) days to file with him such evidence as
he may desire bearing upon the issue. The Commissioner shall decide the question
raised within five (5) days after receipt of such evidence.
G. SHATTERING BACKBOARDS Any player whose contact with the basket ring or
backboard causes the backboard to shatter or makes the ring unplayable will be
penalized in the following manner: (1) Pre-game and/or halftime warm-upsNo penalty
to be assessed by officials. (2) During the gamenon-unsportsmanlike conduct
technical foul. Under NO circumstances will that player be ejected from the game. The
Commissioner will review all actions and plays involved in the shattering of a backboard.
H. PLAYER/TEAM CONDUCT AND DRESS (1) Each player when introduced, prior to the
game, must be uniformly dressed. (2) Players, coaches and trainers are to stand and line
up in a dignified posture along the sidelines or on the foul line during the playing of the
National Anthem. (3) Coaches and assistant coaches must wear semi casual attire.
Which includes team polo, khakis, dress jeans, collar shirt, and or tie. (4) While playing,
players must keep their uniform shirts tucked into their pants, and no T-shirts are
allowed unless it is from a teams official sponsor. (5) The only article bearing a
commercial logo which can be worn by players is their shoes.
I.
a player or the momentum which carries the player into the stands is not considered
deliberate. The first row of seats is considered the beginning of the stands.
K. FIGHTING Violent acts of any nature on the court will not be tolerated. Players
involved in altercations will be ejected, fined and/or suspended. There is absolutely no
justification for fighting in an NABL game. The fact that you may feel provoked by
another player is not an acceptable excuse. If a player takes it upon himself to retaliate,
he can expect to be subject to appropriate penalties.
L. EXPIRATION OF TIME NO LESS THAN :00.3 must expire on the game clock and shot
clock when a ball is thrown inbounds and then hit instantly out-of-bounds. If less than
:00.3 expires in such a situation, the timer will be instructed to deduct AT LEAST :00.3
from the game clock and shot clock. If, in the judgment of the official, the play took
longer than :00.3, he will instruct the timer to deduct more time. If :00.3 or less remain
on the game clock when this situation occurs, the period is over. If :00.3 or less remain
on the shot clock when this situation occurs, a shot clock violation is called. The game
clock and shot clock must show :00.3 or more in order for a player to secure possession
of the ball on a rebound or throw-in to attempt a field goal. Instant replay shall be
utilized if the basket is successful on this type of play and the game clock runs to 0:00 or
the shot clock expires on a made basket and the officials are not reasonably certain that
the ball was released prior to the expiration of the shot clock. The only type of field goal
which may be scored if the game clock and shot clock are at :00.2 or :00.1 is a tip-in or
high lob. A tip-in is defined as any action in which the ball is deflected, not
controlled, by a player and then enters the basket ring. This type of action shall be
deemed legal if :00.1 or more remains in a period. A high lob is defined as a pass
which is tipped by an offensive player while in midair, and is followed instantaneously
by a field goal attempt. If the reception of the pass and the subsequent slam dunk is
immediately adjacent to the basket ring, this type of action shall be deemed legal if
:00.1 or more remains in a period. However, if the high lob attempt is a distance from
the basket ring whereby the ball must be controlled in mid-air, either one-handed or
two-handed, a minimum of :00.3 is necessary for a field goal to score if successful.
Instant replay would NOT be used if the play starts with :00.2 or :00.1 on the game clock
or shot clock. NO LESS than :00.3 must expire on the game clock when a player secures
possession of an unsuccessful free throw attempt and immediately requests a timeout.
If LESS than :00.3 expires in such a circumstance, the time on the game clock shall be
reduced by at least :00.3. Therefore, if :00.3 OR LESS remain on the game clock when
the above situation exists, and a player requests a timeout upon securing possession of
the ball, the period is over. Regardless of when the horn or red light operates to signify
the end of period, the officials (as aided by instant replay, if required) will ultimately
make the final decision whether to allow or disallow a successful field goal. THE CREW
CHIEF MUST TAKE CHARGE OF THE SITUATION.
M. VERBAL FAN INTERFERENCE Any spectator who verbally abuses players and/or
coaches in a manner which, in the opinion of the game officials, interferes with the
ability of a coach to communicate with his players during the game and/or huddles, will,
at the direction of the crew chief, be given one warning by a building security officer. If
the same spectator continues to behave in a like manner, the crew chief shall direct a
building security officer to eject the spectator from the arena.
N. GUIDELINES FOR INFECTION CONTROL If a player suffers a laceration or a wound
where bleeding occurs or if blood is visible on a player or his uniform, the officials shall
suspend the game at the earliest appropriate time and allow a maximum of 30 seconds
for treatment. After that time, the head coach shall be informed that he has the option
to substitute for the player, call a regular timeout or a 20second timeout. If a substitute
replaces the player, the opposing team shall be allowed to substitute one player. The
bleeding player may return to the game when he has received appropriate treatment by
medical staff personnel. A team will not be given an additional 30 seconds should the
bleeding occur from a wound which reopened, which is not the result of additional
contact. If the player returns to the game, the officials shall make certain that any
lesion, wound or dermatitis is covered with a dressing that will prevent contamination
to and/or from other sources. A wrist or sweat band is not considered a suitable
bandage. If the bleeding player is awarded a free throw attempt(s) as a result of a
personal foul, or is involved in a jump ball, the bleeding player will be given 30 seconds
for treatment. If the treatment is not completed, play will resume and will then be
suspended at the first appropriate time. Mandatory timeouts shall not be granted
during a suspension of play unless the offensive team calls a 20-second timeout. If the
suspension of play is for a defensive player, a mandatory timeout shall not be granted if
the defensive team calls a 20-second timeout. If treatment is not completed within the
allotted time, the head coach may call another timeout or substitute for the bleeding
player. Substitutes are permitted consistent with existing rules on substitution. If a team
has no timeouts remaining when play is suspended, the officials will allow 30 seconds
for appropriate treatment. If the treatment is not completed in accordance with
paragraph two above, the bleeding player must be removed immediately. ONLY the
bleeding player on that team may be removed from the game under these
circumstances. If so, the opponent may also substitute one player. The offensive team
will receive a full eight seconds to advance the ball into the frontcourt. The 24 second
clock will remain as is or reset to 14, whichever is greater.
O. DEAD BALL, LIVE BALL, BALL IS ALIVE After the ball has been dead, it is put into play
by a jump ball, throw-in or a free throw attempt. The game clock does not start until the
ball is legally touched on the court by a player. However, any floor violation or personal
foul which may occur will be penalized. The ball is live when it is placed at the disposal
of the thrower-in, free throw shooter or is tossed by the official on a jump ball. Illegal
contact, which occurs prior to the ball becoming live, will be ignored if it is not
unsportsmanlike. The ball is alive when it is legally tapped by one of the participants of a
jump ball, released by a thrower-in or released on a free throw attempt that will remain
in play.
P. TAUNTING If a player blatantly taunts an opponent, a technical foul shall be assessed.
The opponent WILL NOT, automatically, be assessed a technical foul. His behavior will
be the determining factor. Simultaneous taunting is a verbal altercation. Verbal
altercations and unsportsmanlike conduct will be administered as a double technical
foul and no free throws will be attempted. Technical fouls assessed to opposing teams
during the same dead ball and prior to the administering of any free throw attempt for
the first technical foul, shall be interpreted as a double technical foul. A PLAYER(S)
GUILTY OF TAUNTING MUST BE SINGLED OUT AND PENALIZED. If a previous
unsportsmanlike act has been committed and if this situation is BLATANT, a technical
foul must be assessed and the guilty player(s) must be ejected.