Project Report Format: Front Page & Certificate Should Be in Color Print Only With Borders
Project Report Format: Front Page & Certificate Should Be in Color Print Only With Borders
Project Report Format: Front Page & Certificate Should Be in Color Print Only With Borders
All Students should strictly follow the following standards for preparation of Dissertation.
3 Page size A4
4 Page color White
5 Headings Font Times New Roman
6 Headings Fond Size 14, bold, uppercase
7 Subheadings Font Times New Roman
8 Subheadings Font Size 12, bold, uppercase
9 Text Body Font Times New Roman
10 Text Body Font Size 12, normal, lower case
11 Header As suitable
12 Footer Page Numbers
13 Total number of pages Approx. in between 20
to 30
Front Page & Certificate should be in color print only with borders
A
PROJECT REPORT
SUBMITTED
TO
SCHOOL OF MANAGEMENT
PROPOSED TO BE SUBMITTED IN
IN PARTIAL FULFILLMENT TO AWARD THE DEGREE OF
BACHELOR OF BUSINESS ADMINISTRATION-
FINANCIAL SERVICES
UNDER
INTEGRATED FORM OF LEARNING
All help received to the student from various sources (Primary & Secondary) have been
duly acknowledged.
There's a famous saying, "Know what your customers want most and what your company
does best. And then focus on where those two meet." Adhering to the above saying the
business idea of 'games' was developed.
The first and foremost objective of the business was to earn maximum profits
with least cost to the organization by providing maximum satisfaction to the target
customers. Along with it, offering a fun - filled experience to the students as well as the
teachers in between the hectic schedules of college was the aim. The organization was
also set up with an objective to enhance own's knowledge through the practical
experience gained in the work field which will surely help in the future.
The target audience in the area where the business was set up is mostly covered
with college going young adults. Games would prove to deviate students from the
monotony of college life and draw them towards the business. Also, the games were
chosen by taking into account the various trends followed these days.
The research design for the organization was plain and lucid. Emphasis was given
on creativity and innovation in the games. Departments pertaining to different roles were
assigned to each member according to the skills of the respective member. The major
roles were leadership, production, accountancy and marketing. Each department had their
own set of responsibilities. The department allocation was the leader's responsibility. The
leaders ensured that there was optimum utilization of time and resources.
The first day of the week was highly anticipated but after two days it was
followed by a exponential decrease in the sales and crowd. This was due to the fact that a
majority of the audience had left for the holidays. Apart from that, the whole week
witnessed different people coming from different background who contributed towards
the success of the organization's endeavors. To sum it up, the business project was
altogether a great learning experience.
Scope
In Learning: The activities carried out during the period of project were highly
practical and imparted a lot of experience and knowledge to the members. It
helped in learning from the errors and obstacles.
In Future: The learning and experience gained during the project can be brought
to use in future projects and at workplace.
BUSINESS PROFILE:
Name & Address of business: FunWynk
Ajeenkya D.Y Patil Knowledge City, Lohegaon, Pune
Business Idea: The idea behind the business was to stand out in a market where everyone
was competing against each other either by selling food and beverages or apparels.
Keeping that in consideration the organization decided to put up gaming activities.
Idea Screening: The idea of the project was largely based on innovative and interesting
games that would stand out in the market. The response that was generated on day 1
pointed towards keeping different games each day so as to keep the audience curious
and excited. After checking the external factors it was observed that inspite of no direct
competition in games we faced rigid competition from businesses providing products as
opposed to our business which provided services. To overcome that, we had to offer
various discounts and rewards to the customers. The only game that was consistently
bringing profits was 'Lucky 7'. So considering the market demand for that game it was
retained for all five days
Achievements & Financial results of the business: The crowd that the organization
attracted was hugely pleased by the exciting activities and games that were designed. The
customers were highly impressed by the uniqueness of our business amongst others.
Organizational chart:
ACCOUNTS
CREATIVITY &
MARKETING
LEADER SALES &
MARKETING
PRODUCTION
MANAGER
List of competition: The Unique Selling Proposition of our business was the fact that we
stood out as an alternative to various other organizations that only provided food or
apparels. This reduced the tensed competition that was already going on among other
businesses.
Photographs:
PRODUCT PROFILE:
7up/7down/lucky7
It was a bid game. The game was depended on the
luck factor of the customer.
Price range: Rs20 & above
Cup Collection
It’s a “Minute to win it game” in a minute how fast
you can collect all the cups.
Price range: Rs 30
Moving Up
Increases your concentration level &
How fast you move the cups upward to win it.
Price range: Single - Rs30
Pair - Rs50
Dares
Choose dares for friends or yourself.
Having fun in a safe way.
Price range: Rs20
Rolling car race
Rolling the dice and trying to get the no.
of your car on the dice. Price range: Rs10 per car
Alpha arrange
Ur’s or mine
Mobile cards
Price range: Rs 20
Blow up
THEREOTICAL BACKGROUND:
INTERNAL FACTORS
CUSTOMERS: They are willing to pay & play for the games as it had an
affordable price range for all types of customers & the second factor was that there
we no other business which had games.
ORGANIZATIONAL STRUCTURE
LEADER
SIDDHI & TAKSHA
ACCOUNTING
MANAGER
SIDDHI
The fact that our organization was the only one which provided it’s services through
games gave us an edge over others. There was no direct competition to our business.
Another major factor that contributed towards our success was the target audience that
comprised mostly of teenagers and young adults who are instinctively inclined to such
activities. The pricing of games was kept pretty nominal to ensure maximum
participation from the audience. A unique marketing strategy was employed by one of the
members which garnered a lot of customers. These reasons were the key success factors
of the organization.
PEST ANALYSIS
A PEST analysis is an analysis of the external macro-environment that affects all
firms. P.E.S.T. is an acronym for the Political, Economic, Social, and Technological
factors of the external macro-environment. Such external factors usually are beyond the
firm's control and sometimes present themselves as threats.
Political:
-High labour cost
-Intellectual property protection
-pricing regulations
Economical:
-skill level of workforce within marketers
-economy health
-students investment was low
Social:
-shifting of consumer preferences away from materialistic purchases
-class structure, hierarchy and power structures amongst fellow marketers.
-culture (gender roles, social environment)
-attitudes (health, environmental consciousness)
Technology:
-technology’s impact on games
-recent technological developments
-need to innovate
SWOT ANALYSIS
SWOT analysis is a business analysis process that ensures that objectives for a project are clearly
defined and that all factors related to the project are properly identified. The SWOT analysis process
involves four areas: Strengths, Weaknesses, Opportunities and Threats.
STRENGTHS WEAKNESS
Strong management-we have assembled a High rental problems-the rent cost of the
team that embraced different disciplines stall was higher than expected, due to
with expertise in all areas of the business. which we had to increase the sales to
Uniqueness-we stand out as an unique recover the actual price/amount.
alternative to other stalls and we offered Poor record keeping- as the fellow
variety and different games every day. marketers were busy with the
Location-our location of the stall will arrangements of the games, it was hard to
draw in the visitors/students. keep a track on records.
OPPORTUNITIES THREATS
Target audience were students. Downturn in economy may mean people
Foreign customers. are spending less.
Being unprepared for opening numbers.
As stated in our objectives we have reused our material like cups for various games.
On the third day as we had planned the games didn’t work out so we used our backup
plan and accomplished it so as to meet the days target and we almost met the targets
thought for the day.
In this way we have accomplished the objectives of the business provided and we
hope we have satisfied our consumers.
Reasons for
Expected Actual Difference
difference
Sales for
629 1565 936
day 1 Our target crowd
Day 2 629 1450 750 was attracted by
Day3 629 1100 471 the innovative
Day4 600 740 140 games
Day5 100 160 60
Purchase
250 150 100 Task completers
for day 1
were less so we
Day 2 150 100 50
could use the
Day3 350 250 100
rewards from one
Day4 250 200 50
day to another
Day5 200 150 50
The bid game
Profit 4000 1015 1015 drew the crowd’s
attention
We reduced
Expenses 5000 3145 1855 material for the
different games.
This single seller deals in the products that have no close substitutes and has a
direct demand, supply, and prices of a product.
According to the services the firm provided, these corrective actions would have made a
change in the business by getting more amount of customers so as to increase the sales &
profit.
Place change: cause of trees, people crossing from the little space even though
provided with a gateway, moving from the tent.
Product change: introducing more no. of games
Time slot: as it was festive season so the students would prefer going to their
native places.
Weather issue: as it was a month of rains so there were rains and no shed was
provided.
Space problem: less amount of space provided so 2 tables wouldn’t fit in it so it
was necessary to buy only 1 table.
FINANCIAL MANAGEMENT
SALES ACCOUNT
AMOUN ROUND TOTA
T S L
DAY 1
7UP/7DOWN/LUCK
Y7 MIN.20 845
ROLLING CAR RACE 60 3 180
MOVING UP 50 8 400
DARES 20 7 140
TOTAL SALES 1565
DAY 2
7UP/7DOWN/LUCK
Y7 MIN.20 930
CUP COLLECTION 30 10 300
DARES 20 5 100
MOBILE CARDS 20 6 120
TOTAL SALES 1450
DAY 3
7UP/7DOWN/LUCK
Y7 MIN.20 740
ALPHA ARRANGE 30 10 300
BLOW UP 20 3 60
TOTAL SALES 1100
DAY 4
7UP/7DOWN/LUCK
Y7 MIN.20 650
URS OR MINE 30 3 90
TOTAL SALES 740
DAY 5
7UP/7DOWN/LUCK
Y7 MIN.20 70
CUP COLLECTION 30 3 90
TOTAL SALES 160
The organization was tasked with the prime objective of earning profits and
gaining practical experience in the field of Business environment, financial management,
and managerial economics. Through various experiments, plans and obstacles the
members of the group learnt business negotiation, customer interaction, strategizing,
workplace management and meeting deadlines. The business started off with an excellent
response covering up the total cost of the company on the second day itself then went
through a few ups and downs which is a part and parcel of every organization. But at the
end of the day it was a wholesome learning experience. The skills learnt in this period are
relevant to the future endeavors that the members might take up. To sum up all that has
been stated, the project was a huge success
BIBLIOGRAPHY:
https://www.managementstudyguide.com/financial-management.htm
https://www.yodiz.com/blog/8-types-of-marketing-strategies-and-definition/
https://www.businessstudynotes.com/others/introduction-to-business/explain-the-scope-
of-business-in-details/
www.investopedia.in
www.quora.in
It also includes what we have studied in these many years.
ANNEXURE:1
ANNEXURE:2
ANNEXURE:3