To Win Just Once: That Would Be Enough

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That would be enough TWJO 206 – July-Aug 2020 ISSN 1470-0247

That would be enough To Win Just Once


(incorporating Les Petites Bêtes Soyeuses)
This has been issue 206 of To Win Just Once, published 22nd July 2020. It
incorporates Les Petites Bêtes Soyeuses, a game of En Garde!. Issues are
published ten times a year, roughly every five weeks. © Paul Evans 2020

Deadlines
Orders for Railway Rivals and Star Trader to Mike by 7th August 2020.
Orders for LPBS and Trophy Hunter plus any other contributions to Pevans by
14th August 2020.
Pevans plays
(Remaining 2020 deadlines are 11th/18th Sept, 16th/23rd Oct, 27th/4th Dec) on his own

Waiting lists
En Garde! new players are always welcome in Les Petites Bêtes Soyeuses. You
will need the rules to En Garde! in order to play: www.engarde.co.uk
Railway Rivals – Christian Bien, Mark Cowper, Rob Pinkerton, Anthony
Gilbert, Jonathan Palfrey, Gerald Udowiczenko and Bob Blanchett are
awaiting the next one, anyone else? (Working map and rules provided).
Star Trader – Joel Halpern and Anthony Gilbert are waiting for the next game.
Rules provided.
Online games
Agricola (at www.boiteajeux.net): Pevans, Brad Martin
Brass (at brass.orderofthehammer.com):
Keyflower (at www.boardgamearena.com):
Pax Porfiriana, (at www.yucata.de): Pevans, Brad Martin Starting with
Rajas of the Ganges (at www.yucata.de):
the striking
Snowdonia (at yucata.de): Pevans, Mike Reeves, Brad Martin Lux Aeterna
Through the Ages (at www.boardgaming-online.com):

Credits
To Win Just Once issue 206 was written and edited by Pevans. The LPBS
masthead (page 23) is by Lee Brimmicombe-Wood, as are the illustrations on
pages 18 and 24. The drawings on pages 26 and 30 are by Tim Wiseman and the
one on page 28 by Bryan Lea.. Game and book artwork is courtesy of the
publisher. Pevans took the photos and played with Photoshop.
Printed and published by Margam Evans Limited
(A company registered in England and Wales, number 05152842,
Registered office: 180 Aylsham Drive, Uxbridge UB10 8UF)
Tel: 020 7183 6256, E-mail: [email protected], Web: www.pevans.co.uk/TWJO

Issue 206: July-Aug 2020 £ 2 .00 (+ postage)


Page 44 (LPBS 339: May 1672) and online at www.pevans.co.uk/TWJO
Contents TWJO 206 – July-Aug 2020 TWJO 206 – July-Aug 2020 Chatter

Contents Chatter
Contents ............................................................................................... 2 Some statistics for you. Spiders successfully rescued from imminent death in
Chatter ................................................................................................. 3 bath: 3. Spiders unsuccessfully rescued from imminent death in bath: 2. Spiders
successfully rescued from imminent death in bath only to take a suicidal dive into
Letters .................................................................................................. 4
the (full) washbasin: 1. Dismayingly large spiders removed from prominent
Your circuit’s dead, is something wrong? ........................................ 5 positions on walls and ejected from the building: 2. This is an unusually large
Pevans plays Lux Aeterna.................................................................................................5 amount of visible spider activity over just a few weeks. Especially as I expect this
Beep, beep, boip, boip… ..................................................................... 8 phenomenon in Autumn, not Summer. What is going on?
Pevans reviews Fire! ..........................................................................................................8
In other news, frequent hand-washing while singing “Happy Birthday” means I
What has Pevans got against solitaire games? .............................. 10 can get through a complete rendition of the song in under 5 seconds. I know, I’ve
Reading Matter ................................................................................. 12 timed it. So much for singing it twice while washing my hands to ensure 20
Games Events .................................................................................... 12 seconds of cleanliness. It reminds me of music mag NME’s report of a Ramones
Online Games .................................................................................... 13 tour, back in the day. Apparently the band started out playing a 48-minute set.
They were delivering this in under 35 minutes by the end of the tour.
Trophy Hunter .................................................................................. 14
Turn 9 ................................................................................................................................. 14 Despite last issue’s alarming news about Mike Dommett’s mother, she’s still
Subscribing to TWJO........................................................................ 16 going strong and receiving family visitors (within current distancing restrictions).
The Mote in God’s Eye (Star Trader game 10)............................... 17 “Better than I’ve seen since last November,” reports Mike.
Turn 10 ............................................................................................................................... 17 That pile of games
Star systems map ............................................................................................................ 19
UpLoders (Railway Rivals game 14 – RR2387KT) ......................... 20 Remember the stack of games I published a photo of a few
Turn 10 ............................................................................................................................... 20 issues ago? I’m sure the question everybody wants
answered is how many of them I have now played. And the
Les Petites Bêtes Soyeuses .............................................................. 23
answer is still none! I have actually opened one, though. I
May 1672 (339)................................................................................................................. 23
received Talisman: Legendary Tales as a freebie a couple
Press.................................................................................................................................... 32
of years ago. It appears to be a family-friendly co-operative
Points Arising ................................................................................................................... 34
dungeon bash, based on the venerable Talisman. I thought
Announcements ................................................................................................................ 35
this would be a good option to play solitaire, but have yet
Duels ................................................................................................................................... 36
to muster the enthusiasm to try.
New Characters................................................................................................................ 38
Tables ................................................................................................................................. 39 Even worse, I’ve actually added games to the pile. Notably Tony Boydell’s game
Army Organisation and 1672’s Summer Deployment .................................................... 39 of railways and tea plantations, Alubari, and Gil Hova’s High Rise, which I tried
Brigade Positions.............................................................................................................. 39 at the UK Games Expo last year. Both have one-player options, so the plan is to
Frontier Regiments .......................................................................................................... 40 play both of these soon.
Battle Results ................................................................................................................... 40
Other Appointments......................................................................................................... 40 I’ve also picked up a couple of card games and have actually given
Femmes Fatales................................................................................................................ 41 these a go. Lux Aeterna is a solitaire game from Mr Boydell, about
Regiments ......................................................................................................................... 41 which more later. The Crew is a co-operative game that has gone
The Greasy Pole ............................................................................................................... 42 down well at Swiggers games club. I thought this might be another
That would be enough...................................................................... 44 possibility for solitaire play. However, it’s a trick-taking game with
Deadlines ........................................................................................................................... 44 the goal of getting the right players to win the tricks containing their
Waiting lists ...................................................................................................................... 44 target card/s. This doesn’t work with perfect knowledge of every player’s hand, so
Credits ................................................................................................................................ 44 it will have to wait for group play to resume.

Page 2 Page 3
Letters TWJO 206 – July-Aug 2020 TWJO 206 – July-Aug 2020 Your circuit’s dead, is something wrong?

Online s tats disagreeable by Discworld standards, and I’m not sure that I entirely approve
of this.” I seem to have read it only twice; so, not one of my favourites.
Last issue (TWJO 205) appeared on 13th June and the PDF versions were
downloaded 135 times in the rest of the month. June added 32 more downloads My opinions of Pratchett’s books vary quite a bit. At the low end, we have
for TWJO 204, for a total of 229 in two months. Issue 203 was downloaded a “Eric” (a short book about Rincewind, its main virtue being that it’s shorter
further 15 times to make 297 since publication. than the other Rincewind books) and “The Last Continent” (just about
readable if you’re short of occupation, but a remarkably tedious book by
Pratchett’s standards – again involving Rincewind).
Letters My favourite Pratchetts are: the first half of “Equal Rites”, “Wyrd Sist ers” , t he
I have some quite extensive notes on last issue from Jonathan Palfrey. Let’s see beginning of “Pyramids” (in the Assassins’ School), “Men at Arms”, “Night
what I can fit in. Watch”, “Going Postal”, “Truckers”, and “Wings”. I didn’t know quite what to
make of “Nation”, which seemed impressive in some ways; but so far I’ve
Following your mention of “Volare”, I Googled it (though I have heard it read it only once.
before) and found a 1958 performance on YouTube, which is quite nice. I ca n
follow most of the words with my fading memories of Italian, though I left Several Discworld novels there that I haven’t read, but the books featuring the
Italy in 1989 and haven’t had much occasion to use the language since then. witches are generally great fun. I was hooked by the very first two books (The
Colour of Magic and The Light Fantastic), despite the presence of Rincewind.
Well, that’s more Italian than I know. The word “blu” seems to appear frequently
in the song, though. When I first read “Good Omens”, I didn’t take to it, but I eventually watched
the Amazon-sponsored screen version of it recently, liked that, and
I bought and read “A Wizard of Earthsea” in 1992, while I was working in appreciated the book somewhat better afterwards.
Stockholm, and had this to say in my diary at the time.
I found the amalgam of Pratchett and Gaiman quite wonderful – what did they
“It’s written well enough, reminiscent of Tolkien; but the true aimlessness of learn from each other, I wonder? I remember being puzzled why there was
fantasy lies upon it. Tolkien somehow managed to escape this trap. I something like Richmal Crompton’s William Brown stories running through it…
suppose Bilbo’s quest had a clear aim: to toss the Ring into the mountain Until that was explained! The TV adaptation was pretty good, I thought.
where it would be destroyed. And such magic as he used was mostly
explained in advance.
“But Ged/Sparrowhawk uses magic much more freely, and his quest is much
vaguer; his victory makes little impact. It’s as though I’m watching a game Your circuit’s dead, is something wrong?
whose rules I don’t know, and I just have to accept when someone is
reported as having won. Pevans plays Lux Aeterna
“I’m disappointed in the book. It seems lacking in any real substance. I d on’t
It’s taken me a while to get hold of Tony Boydell’s Lux Aeterna (published by
care deeply about Ged and I don’t understand why Escarriol/Vetch befriended
Surprised Stare – www.surprisedstaregames.co.uk). However, it’s a solitaire card
him; he doesn’t seem to have been a very appealing character. Le Guin will
game, so ideally suited to current conditions. The idea is that you’re sitting
write from a man’s point of view, but there’s something rather hollow about
comfortably in your spaceship, observing a black hole, when suddenly things go
her male heroes.”
wrong. Very wrong. Now it’s a race against time to repair the ship before your
Interesting. I think the purpose of Ged’s quest – to redeem himself by dealing component atoms are smeared across the event horizon. (Though, according to
with the destructive thing he summoned into the world – is very clear and the The Infinite Monkey Cage, that’s only an observer’s view of what happens when
final confrontation is brilliant. And I don’t see the Tolkien parallels. somebody falls into a black hole.)
The last time I read “The Fifth Elephant”, I thought it was one of the better In game terms, the spaceship’s six damaged systems are cards (taken at random
Discworld books in principle, but I wasn’t personally fond of it in practice: from the small selection for each system). These are laid sideways with a die, set
“The story is initially funny and later exciting, but it becomes rather at two, on top (the dice match the colours on the cards). If you can get the value of
a die above six, the system is repaired. Yay! You remove the die and turn the

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Your circuit’s dead, is something wrong? TWJO 206 – July-Aug 2020 TWJO 206 – July-Aug 2020 Your circuit’s dead, is something wrong?

many spaces closer to the black hole you move; and an action that helps you. This
could move the ship backwards or let you change a die: increase its value, turn it
over, roll it… (There is a fourth element: the illustration and description, but in
the heat of play I don’t even notice these.)
Your mission, then, is to grab your cards and, quickly, decide where to assign
each one. One to damage a system, one to move the ship, one for its action and, if
possible, one to save for next turn. Any remaining cards are discarded. You then
do those things and, if the game isn’t over, discard the used cards and draw a
new set.
That’s it.
Well, almost. There are also some ‘Glitch’ cards that are shuffled into the deck
and cause a significant problem when drawn (this makes cards whose action is to
remove the next Glitch rather useful). Then, should you win the game, you get to
score. Points are awarded for systems that haven’t collapsed (a lot more if they’re
actually repaired) and for how close to the black hole your ship started (each
space on the track is marked with the score for starting there and there’s a
separate start marker to avoid confusion). Scoring can be affected by Glitches and
by repaired or collapsed systems.
I really wanted to like Lux Aeterna, but it just didn’t grab me. It was a pleasant
This isn’t good: two systems collapsed and I’m near that black hole. Cards mean -1 to
enough way to pass the time, but I don’t feel the need to play it again. Okay,
POWer and the ship moves two closer, but I get to re-roll a die – or two dice there are lots of combinations of cards that I haven’t seen yet, but my actions in
each game will be the same: draw cards, scan, assign, implement and repeat as
card so the coloured end is up and gain a reward. Conversely, if the die drops
quickly as possible. And score up when the deck runs out. Okay, beating my best
below one, the system ‘collapses’: you remove the die, turn the card to its black
score might be an incentive, but I don’t care enough about that to be bothered
end and suffer a penalty. (possibly another reason I don’t play computer games). Lux Aeterna gets 5/10 on
If four systems collapse, you lose the game. However, having systems collapse is my highly subjective scale.
not all bad, despite the penalties. You win the game if you have repaired at least
One last thing. I know it’s petty, but the use of “dice” instead of “die” throughout
three systems and none of the others is still ‘under repair’ (that is, the die is still the game was annoying. I know this usage will probably be better understood by
on the card). Thus, you can repair five out of six and still haven’t won until that
most of the English-speaking world, but it irritated me every time I saw it. And,
last system makes its mind up. This should produce some judicious juggling to while I’m at it, why not Lux Æterna?
get some systems to fail while repairing the others. Ideally, the failing systems
should be the ones that don’t do too much damage. Lux Aeterna was designed by Tony Boydell and is published by Surprised
Stare Games. It’s a card game for one player, aged 10+, and ta ke s up t o 1 5
The other way to win is to run through the deck of cards that give you your minutes to play (and much the same amount of time to set it up). My review
actions each turn. Sounds easy? Well, this game is played against the clock.
copy was provided by Games from Pevans (www.pevans.co.uk/Games).
Spend too long juggling and you’ll run out of time – and lose, natch. Fifteen
minutes is the easy setting. Ten minutes is tricky. There is a third way of losing:
falling into that pesky black hole. Your little conical ship marker (probably)
moves along its track, getting closer to the singularity each turn.
All of this is powered by the cards you have in hand. First thing each turn is that
you draw cards, add any saved card, and decide what to do with each one. There
are three elements to the card: how much damage it does to which system; how

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Beep, beep, boip, boip… TWJO 206 – July-Aug 2020 TWJO 206 – July-Aug 2020 Beep, beep, boip, boip…

then multiplied by the


Beep, beep, boip, boip… number of crosshair
icons on the cards. Thus
Pevans reviews Fire! a total 12 in five cards
with icons gets you (12 -
Space Invaders is a game I do recognise – and played, back 10) x 5 = 10. However,
when a games console was something you sat at in the this figure only damages
pub. Hence I know what Friedemann Friese’s Fire! an alien if it’s at least
(published in English by Stronghold – the card’s current
strongholdgames.com) is all about. Yes, you’re firing your strength. Most start at
guns to eliminate the alien spaceships – complete with 12…
crude blocky graphics. But it’s designed by Friedemann, so
Did I mention there’s
there’s some tricky stuff going on here.
some tricky stuff here? I
The square box contains a deck of square cards which you do not shuffle. To am suspicious that there
begin with, the game is divided into levels, with each level introducing new cards are cards with multiple,
and/or mechanisms (I assume, I’m only on level 2 and am not spoiling the or no, crosshair icons on
surprises). The idea is, of course, that you progress to the next level once you’re them, but at level 1 each
competent at (or have at least won) the previous level. Hence I’ll start with – and card has one. Thus,
stick to – level 1. you’re trying to get as Look: that’s level 2!
many cards down as
Five of the level 1 cards are aliens, which you set out in a line with their highest
strength (on the edges of the card) towards you. Then you have three laser guns possible before you go
to set out below the nasties. In order to fire, the lasers need enough power. The over 10 – and then exceed 10 by as m as possible. That ‘5’ card is looking very
remaining deck of cards are batteries of varying strengths that you’ll add to your useful about now – I have managed a 28-point shot by playing the ‘5’ as the
guns. (There are also seventh card to make 14 in card values. Now, when you damage an alien, you
rotate its card to the next highest strength (and remove it when you get the last
some cards for the two-
player team game, hit). A good thing is that you can damage the same alien several times with one
shot. Hence that 28-pointer takes out the 12, 9 and 6 sides, leaving its strength at
which I haven’t tried
and are put aside for the three (easy!).
solitaire game.) The problem you have as the player is that every time you fire a laser, one of the
cards you used goes out of the game. (The others go into a discard pile which is
So, you shuffle your deck
of cards and draw them shuffled to make a new deck when you need more cards.) This means you’ll
one at a time, adding the gradually run out of cards until you can’t fire any more. And the aliens win! It
card to one of your also means you’ve got a tricky decision: which card to get rid of? My first impulse
lasers. When the total was to get rid of those pesky ‘1’s. Except each ‘1’ is also a crosshair icon… My
current strategy is dumping the middle values.
value of the cards in one
line reaches or passes The other issue you have as the player is that your cards are coming out in a
ten (there’s a very useful random order. You’d really like the ‘5’ to be the last card onto a laser, but if you
‘5’ card), that gun draw it with no cards in play (or five points on each laser), it’s a lot less useful. As
automatically fires. always with a solitaire game, you’re doing the best you can with the cards you’re
Yippee! Except that the dealt. And, just like Patience (aka Solitaire), sometimes it doesn’t work out.
amount of damage it
The comparison with Patience is deliberate as this is how I think of the game.
does is the total value
However, zapping alien spacecraft is a lot more exciting than putting the red ‘10’
That’s a 20-point hit – say goodbye to the middle alien minus 10. Oops! And

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What has Pevans got against solitaire games? TWJO 206 – July-Aug 2020 TWJO 206 – July-Aug 2020 What has Pevans got against solitaire games?

on the black jack… And you are, in effect, constantly tuning your deck of cards Solitaire games are generally more complex and have
rather than just recycling the same sequence. The other thing that’s keeping me more variability than simply the order of the cards in
playing Fire! is to find out what tweak Friedemann has added to the game with a deck. Returning to Ambush!, the clever designers
each new level and how this changes the challenge. Like the other games in his (take a bow, John H Butterfield and Eric Lee Smith)
‘Fable’ series, the game is constantly evolving as you work through it. incorporated the idea of different states for your
opponent (what would nowadays be called an AI and
There are plenty of clever things about Fire!, but I’m not sure that I’ll get any
was then ingeniously implemented in cardboard).
more out of it once I’ve achieved the final level. Mind you, that’s going to take me
Thus you can play a scenario and capture an enemy
quite a while. And there’s always the option of trying the two-player ‘team’ game Ingenious cardboard AI
courier with important documents. Play it again and
– the need to communicate effectively should add another layer of complexity to
you may find just a smoking pile of ash.
the game.
It’s this variability that makes it more like a game for me. There’s still the lack of
Fire! was designed by Friedemann Friese (as part of his ‘Fable’ series) and the
interaction, but the challenge is different each time. You’re not just performing
English language edition is published by Stronghold Games. It is a card game
the same action over and over again, but having to adapt to different
for 1-2 players, aged 10+, and takes 25 minutes to play. It gets 6/1 0 on my
circumstances. This is what makes the difference between the two games I just
highly subjective scale. My thanks to Stephen Buonocore at Stronghold for
reviewed. Lux Aeterna is closer to Patience: you’re repeating the same actions
providing my copy.
every turn every time you play, regardless of the slight differences in set-up. The
same is true of Fire!. Except that progressing to the next level changes the rules
What has Pevans got against solitaire* games? and you have a fresh challenge to solve with the same techniques.
A solitaire game remains puzzle-like in that you are working out how to achieve
I’m not sure that I have anything against single-player games per se. (I’ve written
your goals within the constraints set by the designer. This also forms part of
before in these pages of how much I enjoy Victory Games’s Ambush! – you’ll have
what makes a game, of course. However, in a game you have the challenge of
to go back to TWJO 99 to find this.) However, I often find them more like puzzles
outwitting your opponents as well – or maybe just doing a better job within the
than games. For me, playing a game involves pitting my wits against others. A
game’s limits. In a solitaire game you’re only pitted against the system, however
puzzle is about, well, puzzling something out.
random or adaptive that is.
As far as I’m concerned puzzles fall into two groups. Either I can solve them, in
Which makes me realise the similarity between solitaire and co-operative games.
which case they’re boring. Or I can’t, in which case they’re frustrating and boring.
The same contest against the system, but as part of a team of people. This
As you can see, I’m not a puzzler – I play Scrabble, but I don’t do crosswords
actually makes a big difference for me. You have the ‘wisdom of crowds’ effect
(which was interesting when I started as a computer programmer: most of my
(albeit a small crowd) and the need to work together. This provides the
colleagues did crosswords).
interaction that is missing when playing on your own. Having said that, many co-
The classic puzzle, I think, is something like Solitaire operative games can be played solitaire (though having perfect knowledge of
(the peg-board puzzle) or Towers of Hanoi: there is a every player’s resources/abilities may be a problem).
single solution and, once you know it, you can always
Despite the similarities I like co-operative games
solve the puzzle. However, introduce an element of
much more than solitaire ones. Part of this is the
chance and you get something different. The various
teamwork and interaction. However, for me the best
Patience games may or may not be soluble,
co-operative games instil a constant sense of
depending on how the cards have been shuffled. I
jeopardy. You always feel that you’re on the knife
play Patience – usually on my phone to fill a short
edge between triumph and disaster. Robinson Crusoe
Tube journey – but I don’t think it’s a game. It may
is a prime example of this: I never feel the team is
be a pastime, as that’s what I’m doing: passing time.
safe and achieving the scenario’s goal often takes second place to simply
This sort of thing… surviving. I rarely get that feeling in a solitaire game. It has happened in
Ambush! though: the first time a German tank clanked onto the board. My squad
*I know the current vogue is to call them ‘solo’ games, but they were ‘solitaire’ bac k i n m y had no anti-tank weaponry… We followed the advice of Buffy: The Vampire
wargaming days and I’m sticking with that.

Page 10 Page 11
Reading Matter TWJO 206 – July-Aug 2020 TWJO 206 – July-Aug 2020 Online Games

Slayer’s Xander in dealing with danger: we hid until it went away. But for a The following box concentrates on events I hope to attend.
moment, my heart was in my mouth. I’ve not had that happen with any recent
Swiggers: games club that meets every Wednesday evening, upstairs at The
solitaire game.
Shipwright’s Arms, 88 Tooley Street, London SE1 2TF (next to London Bridge station)
As well as games designed to be solitaire, there are multi-player games with a to play online at various websites. For more info, see www.pevans.co.uk/Swiggers
single-player option. Apart from providing a solitaire game, this can be a really Games Games Games Days: from noon(-ish) on the second Saturday each month at
useful way of learning the rules. Tapestry is a good example. The mechanisms of the Leon in Spitalfields Market (London E1 6DW). It’s brightly lit, has big tables and
the one-player game are the same, but you have two ‘automa’ (as the rules call they don’t mind us stopping all afternoon. Closest stations are Liverpool Street (Tube
them) to play against. There is variability in precisely what they’re doing, but the and rail) and Shoreditch High Street (Overground). Please contact me if you’re
main effect is to make sure you can’t just claim all the achievements and thinking of attending in case other things have got in the way.
bonuses. I found this a useful way of becoming familiar with the game, but that’s UK Games Expo: end of May at the NEC (Halls 1-3 and Hilton Metropole). This is a
its main purpose for me. (Though maybe I’ll break out Tapestry and play it public event that showcases games of all sorts with a huge trade hall plus
solitaire to keep my hand in…) demonstration and participation games and guests. For gamers there are lots of
So what’s my conclusion from this internal debate? Well, my issue with solitaire tournaments and open gaming. For details see www.ukgamesexpo.co.uk
games is that they can be more like puzzles than games. However, give me a Spiel: the board games event of the year. 22nd-25th October 2020, at the Messe
properly challenging solitaire game that changes to give different challenges and (Exhibition Centre) in Essen. Contact Friedhelm Merz Verlag, Postfach 210250, Bonn,
I’ll happily play it. Though not in preference to sitting at a table to play properly. 53157 Germany or see www.spiel-messe.com/en
MidCon: 13th-15th November 2020 at the Hallmark Hotel (and Hallmark Inn across
Reading Matter the road) in Derby. MidCon is a friendly board games convention in a decent hotel.
Expect mostly open gaming plus a few organised events, including a bring ’n’ buy and
My latest retro reading has been Harry Harrison’s The Stainless quiz, plus a trade stand from Spirit Games. See www.midcon.org.uk.
Steel Rat series, having picked up an omnibus e-book edition. I
thought I’d read several of these books back in the day (the 1970s For more extensive information on UK board games events, try The Queen’s
and 1980s in this case). However, the stories became unfamiliar Lane Advertiser at www.boardgamers.org.uk/qla.php
after the first two, so I suspect I only read the original and its
sequel, The Stainless Steel Rat’s Revenge. Online Games
The concept – of a stainless steel rat/criminal in the concrete and
glass wainscoting of placid galactic civilisation – doesn’t even last the first book. I’m playing a lot of board games online (by e-mail) and would like TWJO readers
And then Slippery Jim reminded me of nothing so much as one of EE Smith’s to join me. Let me know what games you’d like to play and I’ll add you in.
Lensmen – minus the psychic powers, but plus all sorts of advanced technological I’m running low on Agricola games in progress. Who’d like to join me on Boîte à
gadgets that the Batman would give his arm for. Jeux (www.boiteajeux.net)?
Those first two books were good romps – and I’d forgotten how nasty Angelina is Brass game 91 (at www.brass.orderofthehammer.com) Mike Tobias, while
when she first appears. Sadly, it became a bit jarring after this and the jaunty number 92 was a welcome win for yours truly. Game 93 needs one more player to
style began to grate on me. I read a lot of Harrison’s books when I was younger start – come on, Przemek!
and I’m now wondering how many of them would still stand up. Make Room!
I’m definitely pining for another game of Pax Porfirianai (at yucata.de) and more
Make Room! should do, but what about A Transatlantic Tunnel, Hurrah! or Star
Rajas of the Ganges and Snowdonia needs a fourth player…
Smashers of the Galaxy Rangers? Not to mention Bill, the Galactic Hero.
I fancy some more Keyflower (at BoardGameArena.com). And how about Puerto
Games Events Rico while I’m there? Or their implementation of Through the Ages: a New Story
of Civilization?
The latest QLA confirms the cancellation of this year’s ManorCon. However, the
I prefer Through the Ages: a New Story of Civilization at boardgaming-online.com
MidCon committee is still determined that there’ll be something taking place
come November “if at all possible”. and it’s about time there was a new TWJO game – standard or pacifist.

Page 12 Page 13
Trophy Hunter TWJO 206 – July-Aug 2020 TWJO 206 – July-Aug 2020 Trophy Hunter

Sc ores Tim Macaire and Gerald


Trophy Hunter Udowiczenko take the bush –
P l ayer S hots T his turn T otal as Tim predicted!
Turn 9 Alex Bardy K18, L14 0 10.22
Chris Baylis queries his last
Chris Baylis O13 -4 1.00 shot: “Are sure that was a
This turn’s s hots Snake I hit? I was aiming for
Bob Blanchett -4.00
a giraffe.”
A B C D E F G H I J K L M N O P Q R S T Colin Bruce H14, I15 0 7.06
Charles Burrows S16 -4 1.06 Chris is one of the people
1
hitting the poor, bandaged
2 e e X Mark Cowper 9.56 Gorillas this turn, which does
3 e e X a x Mike Dommett F16, H14 0 10.00 their score no good. Nik
Anthony Gilbert E5 0 4.33 Luker and Rob Pinkerton
4 l a x x even hit the same one.
5 g G l m x x x William Hay F6 2.5 1.06
And with one round to go,
Andrew Kendall G14, H14 0 -4.00
6 X l Paul Wilson has a narrow
Nik Luker I14, H15 -2 2.00 lead over Matthew Wale. It
7 X S
Tim Macaire F7, E6 0 9.89 doesn’t look like anyone else
8 m x x will be catching either of
Graeme Morris E16, G16 0 6.06
9 a a l l l l them (Gorillas permitting).
Rob Pinkerton H15 -2 7.50
10 a a l What’s this all about
Gerald Udowiczenko F7, E8 0 7.56
11 m l m
Pam Udowiczenko F6 2.5 6.50 This game is essentially a
12 x X X Battleships variant and is
Matthew Wale K8, S10 0 20.00
13 X X open to all readers of TWJO.
Graeme Wilson J13, P10 0 6.00
The 20 x 20 grid represents a
14 Paul Wilson G14, N7 0 21.22 safari park that needs to cull
15 E E g x some of its animals. The
16 e e x x players are hunters who’ve paid for the opportunity to bag trophies.

17 X X x x x x x All you have to do each turn is nominate two squares to take pot-shots at: F9 and
M17, say (the second is only used if the first misses). Letters (A-T) run across the
18 a a A x m grid and numbers (1-20) up and down (thus A1 is the top left corner).
19 X a X x
The first hit on each animal scores points in proportion to its size. For example, a
20 x X X x x a a x Lion is three squares and worth 15 points, so the first hit scores 15/3 = 5 points.
If several players hit the same square at the same time, they share the points; if
Graeme M: “Here kitty, kitty” several players hit different squares of the same animal at the same time, they
Other: “You know that kind of talk can get you killed?”
get the points for the square they hit.
Graeme: “Oh, come on, the lion’s probably miles away.”
Other: “But Carole isn’t … oh dear, I bet that hurt.” Once an animal has been identified, subsequent shots share the points of the
square they hit (no more points for the first square/s). So if players A and B hit
It’s an entertaining round as players blaze away in the vicinity of the snake
the second square of that lion and C gets the third, C gets 5 points, A and B 2½.
spotted last time. It slithers ‘north’ under a bush only to be finished off by
William Hay and Pam Udowiczenko. Anthony Gilbert hits the damaged bit, while An animal is dead when all its squares have been hit. No more points can be

Page 14 Page 15
Subscribing to TWJO TWJO 206 – July-Aug 2020 TWJO 206 – July-Aug 2020 The Mote in God’s Eye (Star Trader game 10)

scored for this animal. However, animals worth minus points are patched up
between turns and thus each hit scores (negative) points. The Mote in God’s Eye ( Star Trader game 10)
After 10 turns or when the board is clear (except for any snakes), the player with
the most points wins.
Turn 10
K ey At Gamma Leporis QUASAR bid 8 to buy Alloys at 1 HT each, and GAMLEPCO
were there buying 5 more on Contract.
S i ze Number P oints Notes: animals go up and down
Ani mals S ymbol or left and right, not diagonally, Epsilon Eridani saw GAMLEPCO selling 10 Monopoles for 18 HTs each. This
( squares) on g rid Va lue
with two exceptions. Elephants gained them another Dealership. Other Corporations wanted to sell Isotopes but
Bush B 1 12 0 are blocks of four squares; each only QUASAR succeeded, selling 11 units for 9 HTs apiece and gaining a
Monkey M 1 12 4 Snake is two diagonal squares Dealership. GAMLEPCO sold 1 as a meagre reward.
Antelope A 2 9 8
and moves by up to three QUASAR was buying Isotopes at Tau Ceti, 10 at 6 HTs, and took a Market
squares a turn. Position while shutting out GAMLEPCO’s bid. ARCHANGEL LINES sold 4
Snake S 2 ? 10
Animals only touch (if at all) at Alloys for 7 HTs each and GAMLEPCO sold 5 on Contract.
Gorilla G 3 6 -12
corners and only Snakes will go GAMLEPCO were buying and MONOGRAM were selling Monopoles at the same
Lion L 3 3 15 next to a Bush. price at Mu Herculis. QUASAR tried to sell but that failed as the price dropped.
Elephant E 4 2 20 Send your shots to Pevans at GATES-LEARJET were buying Isotopes on Contract at Sigma Draconis as were
Ot her symbols 180 Aylsham Drive, UXBRIDGE GAMLEPCO, who were also buying Spice on Contract. MONOGRAM had a
X Missed shot UB10 8UF or loaded ship off Mu Herculis for once and sold 8 Monopoles for 20 HTs each and
to [email protected] were at last cheered.
UPPER CASE = this turn, lower case = last by 14th August 2020.
turn, Strikeout = dead animal GATES-LEARJET took OP17 at Epsilon Eridani, buying 6 units, all the ship
could take.

Subscribing to TWJO ARCHANGEL decided to liquidate part of its fleet, selling the two passenger
ships at Gamma Leporis. These sold for 70% of value, raising 298 HTs. Seeing
TWJO is published on paper and online at www.pevans.co.uk/TWJO (as a free victory within their grasp, they sold their ship at Tau Ceti for 60% of value and
PDF). If you want to play in any (or all) of the games in TWJO, you have two reached the 1,000 HT mark
options. You can subscribe to the paper edition, which includes playing in the
games. Or you can take the PDF edition and pay the “games only” subscription. Corporation Table
The table on the right
Rest of Rest of Games C orporation letter and C o nnections In it’v Tu rn
shows the costs for the UK C ash Rep Player
paper edition, including Europe World only n ame Bu s/Crim/Pol Bid o r der
postage, and the games only 10-issue (1 year) A AIA 0 5 9 7 2nd 7 - Jerry Elsmore
subscription. £27.00 £36.00 £43.00 £5.00
subscription
B GamLepCo 10 0 3 0 4th 271 40 Tony Gilbert
To subscribe, send your
name, address and payment to To Win Just Once, 180 Aylsham Drive, Uxbridge C Quasar Enterprises 10 3 5 10 1st 817 40 Mark Cowper
UB10 8UF, UK or [email protected]. You can pay by bank transfer (contact D Monogram Inds 6 0 4 0 5th 552 40 Mike Dyer
me for the company’s bank account details), by UK cheque (payable to Margam
Evans Ltd) or by PayPal to [email protected]. You can subscribe online at E Gates-Learjet 10 4 3 0 3rd 281 40 Paul Evans
www.pevans.co.uk/TWJO, where you can pay by credit card (via PayPal) or F Archangel Lines 4 0 4 0 6th 1051 40 Przemek Orwat
PayPal account.
N under Initiative Bid means No move received, F indicates the Corp was floated

Page 16 Page 17
The Mote in God’s Eye (Star Trader game 10) TWJO 206 – July-Aug 2020 TWJO 206 – July-Aug 2020 The Mote in God’s Eye (Star Trader game 10)

GES to Mike Dommett, 12 Watton Park, Bridport DT6 5NJ


or by e-mail to [email protected]
by Friday, 7th August 2020

Star systems map

GM N otes
Game End Statements with the next deadline please gentlemen. The game has
ended sooner than expected and congratulations to Przemek Orwat. Because
each Corporation is going for different targets it can be hard to see who is
winning. Being left in peace probably benefitted the passenger mover. Playing
the Corporation supposed to destroy others has never done well. It may need the
emergency hyperjump rule tweaked or removed for future games.
For comparison, a rough and ready figure for each Corporation at the end of the
game, assuming everything could be liquidated at 100% of value wherever it is
looks like this.
Corporation Target Achieved
AIA Destroy 5 ships; destroyed 1
GAMLEPCO 2,000 HT in assets; 1,337 HTs
QUASAR 2,500 HT in assets; 2,365 HTs
MONOGRAM 2,000 HT in assets; 2,667 HTs
GATES-LEARJET 2,000 HT in assets; 1,407 HTs
ARCHANGEL 1,000 HT in assets; 1,051 HTs
Monogram has a huge stockpile of Monopoles and the factory price at Mu
Herculis remains high. Obviously this distorts things, so don’t read too much into
it.

Page 18 Page 19
UpLoders (Railway Rivals game 14 – RR2387KT) TWJO 206 – July-Aug 2020 TWJO 206 – July-Aug 2020 UpLoders (Railway Rivals game 14 – RR2387KT)

SCHWEIZER MACHINENFABRIK FOGGY BOTTOM RAILWAYS


UpLoders ( Railway Rivals game 14 – RR2387KT) (SMF), Martin Jennings – Red (FBR), Rob Pinkerton – Blue
Builds: Builds:
Turn 10 None (E4) – E5 – D5 – C6;
Points: 68 +3 = 71 (E5) – E6 – E7 – F7
STEAMPUNK IPA and NASHVILLE CATS RAILROAD are still pulling away a Points: 47 -6 +58 = 99
little, with GRACELAND MYSTERY TOURS and BIEN’S INTERNATIONAL
GRACELAND MYSTERY TOURS STEAMPUNK I. P. A. (SIPA),
EXPRESS NETWORK not in touch. At the bottom, FOGGY BOTTOM
(GMS), Mike Dyer – Purple Anthony Gilbert – Black
RAILWAYS and SCHWEIZER MACHINENFABRIK.
Builds: Builds:
None None
This turn’s races Points: 156 +3 = 159 Points: 205 +46 = 251

Sc ores N ext turn’s races


Rac e results
BIEN NC R SM F GM S FBR SIPA R a ce From To

27 AS Cookeville 8C Memphis +7 20-7 35 3S Chattanooga 3H Clarksville


36 9H Bowling Green 7C Paris
28 8S Johnson City JH Illinois +3 20-6 +3
37 QH Indiana 5S Knoxville
29 JS Mississippi KD West Virginia 0JR 10JR 10-8 10+8JR 0JR
38 10C Dyersburg 7S Morristown
30 9C Memphis 5H Henderson 20
39 AC Tullahoma 9D Maysville
31 JC Jackson 8D Covington +1 20-1 40 10S Bristol QD Virginia
10 10 Elizabeth- 41 2H Mayfield 6D Lexington
32 Ashland 10 20
D H town 42 4D Pikeville KS Georgia
33 AH Paducah 6S Knoxville 20-5 10-8 +2 +1 +8+3 43 6H Owensboro 5D Winchester

34 2D Middlesboro 6C Nashville +2 20-2 GM N otes


TO TAL 30 61 3 3 58 46 Players can enter up to six races (plus any held over from a previous turn).
JR = Joint Run; ERP = Exchange of Running Powers Note that the map has a row of mis-numbered labels in hexes running north-east
from N36 (which is actually N35) to Z42 (actually Z41).
After the races, you may build up to 4 build points. Remember: known
B uilds and Points junctions and parallel builds are deducted from these points. The build
points available after the races will reduce by 2 each turn.
BIEN’S INTERNATIONAL EXP- NASHVILLE CATS RAILROAD
Note from Pevans: I think I’ve managed to correct the map (online), but let me
RESS NETWORK (BIEN), Christian (NCR), Jonathan Palfrey – Green
know if there are still errors.
Bien – Brown Builds:
Builds: None Orders to Mike Dommett, 12 Watton Park, Bridport DT6 5NJ
None Points: 217 +61 = 278 or by e-mail to [email protected]
Points: 169 +30 = 199 by Friday, 7th August 2020

Page 20 Page 21
TWJO 206 – July-Aug 2020 TWJO 206 – July-Aug 2020 Les Petites Bêtes Soyeuses

Les Petites Bêtes Soyeuses


Being a correspondence game of En Garde! run by
Pevans since April 1986 and now published as
part of To Win Just Once.
La V iña
New players are always welcome. If
A nice little game of collecting grapes to make wine, matching you’d like to play, you’ll need to
objectives that score points. It has some clever tactical touches that subscribe to TWJO (see page 16). You
make it an entertaining challenge. will also need (access to) a copy of the
For 2-5 players, aged 8+, playing time 45 minutes: £18.00 published rules to En Garde! (see
www.engarde.co.uk).
Manitoba
Orders for June and July 1672 to
An intriguing game of leading a clan of native Americans, providing Pevans at 180 Aylsham Drive,
for their physical and spiritual welfare. Some antagonism with the UXBRIDGE UB10 8UF, UK or
other clans may be involved. Ahem. [email protected]
by Friday 14th August 2020
For 2-4 players, aged 12+, playing time 75 minutes: £35.00

Snowdonia deluxe Master Set May 1672 (339)


A new edition of Snowdonia would be a good thing on its own. In the early hours of each May morning the dawn chorus echoes around the
Given the deluxe production and the incorporation of all the secluded groves and courtyards of Paris. Along with clashing steel and cries of
game’s expansions, the result is stunning. anguish. Yes, there’s a whole lot of duelling going on. Let’s start with Duncan
d’Eauneurts and Georges Hommemince. Dragoon Brigadier Hommemince brings
For 1-5 players, aged 10+, playing time 90 minutes: £90.00
his sabre, which is expected of a cavalryman. Eauneurts also brings a sabre,
Terramara despite being a Musketeer. His number one, Lieutenant-Colonel Greg de
Bécqueur, seconds him, but there’s no sign of his second second, KM Captain
Bronze Age villages in northern Italy: expanding, trading and Tarquin le Hatter. No doubt something will be said back in the barracks.
feuding. Each player aims to lead their own village to supremacy. Eauneurts is the more expert swordsman by quite a margin, but his main
or 2-4 players, aged 12+, playing time 2 hours: £50.00 advantage is that he’d make four of the small man that is Hommemince. Even
with a partly-healed injury, Eauneurts is odds-on to win. Despite this, both men
start cautiously. Very cautiously: they parry. Then, expecting a slash, Eauneurts
blocks while Hommemince dodges, ditto. Hommemince then realises that he’s not
Through the Ages: N ew Leaders and Wonders holding his sword correctly and stops to adjust his grip. Eauneurts hits him with
a slash and it’s all over. Hommemince’s surrender is courteously accepted and he
Just having new leaders and wonders for this terrific game would be heads home, unable to meet any other opponents.
enough for me, but this large expansion provides a lot more – in
particular, it replaces cards to re-balance the game. The next adversary for Eauneurts is Bastian de LaGarde, Major in the Royal
Foot Guards. Yes, he’s supposedly a friend. He brings his rapier and a second,
For 2-4 players, aged 14+, playing time 2+ hours: £28.00 Hercule D’Engin. However, he’s no bigger than Hommemince, so this is only
going to end one way. Faced with a man using a rapier, Eauneurts parries a
couple of times before slashing. Expecting slashes and cuts, LaGarde blocks and
Online at www.pevans.co.uk/Games
evades. Then the slash hits him. That’s another surrender and Eauneurts win.

Page 22 Page 23
Les Petites Bêtes Soyeuses TWJO 206 – July-Aug 2020 TWJO 206 – July-Aug 2020 Les Petites Bêtes Soyeuses

Meanwhile, Jerome Fortmayne of the Next on Bécqueur’s list is a repeat meeting with Camille de Polignac, who is also
Cardinal’s Guard is taking on none still recovering from his injuries. Supported by Eclair de Lame, Polignac is
other than Tarquin le Hatter of the confident in meeting Bécqueur again. Right up to when they cross swords. Then
King’s Musketeers. Hatter has his he gives in before Bécqueur can parry him into submission. Bécqueur has an
regimental rapier and Xavier Money as even easier time with Ivor Edward Defrane: he simply doesn’t show up.
second (armed with a whole chest of Eclair de Lame is still there, though, and is next on Bécqueur’s list. He matches
bandages and several bottles of
rapier with his opponent and has the faint-hearted Polignac as second. Lame
brandy). Jean d’Ice accompanies attacks with a lunge. However, Bécqueur is ready for this and parries it. He
Fortmayne, who’s brandishing a two-
forgoes a riposte, preferring to launch into a furious lunge. The lunge catches
handed sword. And, while Hatter is a
Lame to draw the first blood. Annoyed, Lame closes in and applies his boot under
beefy chap, Fortmayne is beefier. First blood goes to Hatter, running his
the swing of the rapier’s cut. Both men are wounded, but it’s Bécqueur who
opponent through with a lunge. Fortmayne comes back at him with a hefty slash.
surrenders. This injury leaves Bécqueur unable to meet the patiently waiting
Hatter shakes it off and lunges again. Just in time to meet the two-handed blade Jerome Fortmayne nor any more of his opponents, such as Balzac Slapdash.
coming back in a cut. That’s plenty of punishment for Hatter and he concedes the
However, his match with Lars Kristmass is only postponed.
fight. It doesn’t stop him going on to his next meeting though.
Fortmayne’s encounter is with another member of his enemy regiment: Duncan Regimental enemies
d’Eauneurts. Untouched in his first two duels, Eauneurts looks as tough as his Time for some fun and games (or even duels) between the Dragoon Guards and
bandaged opponent. This means it’s the superior skill of Eauneurts against the Queen’s Own Carabiniers. We start with QOC Major Norman de Bastille versus
larger blade of Fortmayne, Greg de Bécqueur and Jean d’Ice watching as seconds. the more expert DG Major Conrad de Coverlet with their regimental sabres.
Eauneurts parries, blocks and jumps in an effort to avoid the attacks he expects. Bastille is seconded by Leonard de Hofstadt and a colleague, Marc de Zorro. DG
But his skill is such that this all happens while Fortmayne is preparing his Lt-Colonel Henri Dubois is on the other side. Bastille’s lack of skill is
massive weapon. First blood still goes to Eauneurts as he gets in a slash. Then demonstrated as Coverlet slashes past his attempted parry and Bastille concedes
it’s slash from Fortmayne, slash from Eauneurts, cut from Fortmayne and it’s all the duel.
over. Eauneurts concedes this one.
Despite losing, Bastille is keen to take on another enemy: Henri Dubois (DG Lt-
While this is going on, Tarquin le Hatter is meeting another enemy, Thierry Col). Coverlet seconds Dubois, who is seriously more skilled than the Carabinier.
d’Actyl. Hatter’s injuries leave him on a par with the smaller man in this rapier That’s about the only difference between the two as they’re using regimental
duel. Actyl has two seconds, Les Anonyme and Hercule D’Engin, while Xavier sabres. Both make a wary start, with plenty of blocks and the odd parry. Then
Money is still with Hatter. Despite his wounds, Hatter decides he’s up for they attack. Bastille’s lunge strikes before Dubois can get his slash in. It doesn’t
another fight. Then the two of them cross swords, he gets an unexpected twinge hurt much, but Dubois surrenders immediately. He has an urgent appointment
and surrenders immediately. Luckily for him, Actyl’s only action was to parry, to buy the Colonelcy of the Dragoon Guards.
but neither will be satisfied with this poor show. Hatter then backs out of his
remaining duels with Henri DuShite and Greg de Bécqueur (“earlier duelling Coverlet wants a go at Greg de Bécqueur next but, as we know, Bécqueur is in no
exertions have rendered me fatigued and unable to continue further” is how he state to fight. So Coverlet moves on to Robert d’Lancier. His potential problem
puts it). here is that Lancier is Colonel of the Royal Marines, which means he uses a
cutlass. And is more skilled with this than Coverlet is with his sabre. Lancier’s
Bécqueur’s second choice of opponent (and he has plenty of them) is … Thierry invited second, Bastian de LaGarde, doesn’t appear so he’s on his own for what
d’Actyl. His wounds from last month leave Bécqueur even with Actyl in stamina looks a pretty even fight. Apart from that vicious cutlass.
and weaponry (rapiers for both), but ahead in expertise. Duncan d’Eauneurts
stands as his second, while Les Anonyme remains with Actyl. Having been However, Lancier’s apparent expertise seems to have evaporated. His first move
named as second by both principals, Hercule D’Engin recuses himself from this is to lunge, prodding Coverlet with the blunt tip of his weapon. Coverlet is
one. Both men start by parrying until Bécqueur spots a lapse in concentration dodging as he expected a slash at some point. He recovers to slash at Lancier,
and lunges for first blood. Actyl staggers back, examines the damage, lifts his scoring first blood. Lancier prods him again. Two more damaging slashes are
sword and is hit by a cut. He surrenders and goes looking for some bandages. exchanged for two more pointless lunges before Lancier changes tack. A furious
lunge takes him to a cut with the blunt reverse of his blade. Still uninjured,

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Les Petites Bêtes Soyeuses TWJO 206 – July-Aug 2020 TWJO 206 – July-Aug 2020 Les Petites Bêtes Soyeuses

Coverlet dodges in case a slash is coming and then slashes again to provoke Signing up
Lancier’s surrender. Battered he may be, but Lancier is determined to meet his
next opponent. However, Georges Hommemince has already packed up his sword. The two top men in the Royal Foot Guards, Beau Reese Jean Seine and Jean
Jeanie, join forces in asking the second Captain to resign his commission. King’s
Lars Kristmass is William de Beast’s first choice for duelling opponent, but this Musketeer Tarquin le Hatter tries to throw a spanner in the works, but doesn’t
encounter is postponed. Instead, Beast takes his sabre and second, Norman de have the same sort of influence as these two. The Captain quits and RFG
Bastille, to meet Alex Craimant. Craimant also wields a sabre and Zavier Ulric Subaltern Camille de Polignac buys a Captaincy. However, Jeanie rejects Bakar
Turenne is his second. The two men are much of a muchness, so this could be the di Brieza’s application to the regiment and none of the other Subalterns buys up,
most even fight of the month. Craimant’s initial slash is stopped by Beast’s block. so the RFG still has an opening for a Captain.
However, Beast isn’t expecting the lunge that slips through his guard. It doesn’t
do much damage, but it’s enough for Beast to declare honour is satisfied and Duncan d’Eauneurts snaps up Bakar di Brieza for the King’s Musketeers when
concede the duel. he applies. Brieza buys himself the rank of Captain, spending just some of the
funds he’s borrowed to start his life in Paris.
His old injuries put Ben e’Volence at a distinct disadvantage against Les
Anonyme, despite wielding a sabre against his adversary’s rapier. Hercule Tarquin le Hatter is more successful when he intervenes to thwart Greg de
D’Engin and Thierry d’Actyl second Anonyme, while Phillipe F’Loppe backs Bécqueur and Pierre Cardigan’s attempt to remove the senior Major of the
e’Volence. Anonyme launches straight into a furious lunge. The immediate lunge Archduke Leopold Cuirassiers. Cardigan does persuade the regiment’s Colonel to
catches e’Volence napping and he surrenders before things can get any worse. He quit. However, without a vacancy at Major, he can’t buy his way to command of
will definitely not be facing Greg de Bécqueur this month – not least because the regiment.
Bécqueur has also left the field. Louis Renault joins the Picardy Musketeers, courtesy of the regiment’s new Lt-
Anonyme takes his rapier and seconds to his rendezvous with Chris Knight. Colonel – and commander – Zavier Ulric Turenne. Turenne is not so impressed
Knight is another sabre user and has Ivor Edward Defrane as his second. He’s with Stephen LaHesse, rejecting his application. Renault invests in a Captaincy.
also noticeably slighter in build than Anonyme. Knight seems to have been The Crown Prince Cuirassiers are augmented by the arrival of William de Beast.
watching the previous duels as he dodges any immediate attack. Anonyme blocks He’s signed up by commander Chris Knight and financed by Lt-Colonel Ben
until he’s certain Knight isn’t attacking and lunges to run him through for e’Volence (himself the subject of some largesse from his CO) to buy the rank of
another quick win. Captain. He repays the moneylenders last month’s borrowings – good to see a
There’s no sign of Chris Knight when Hercule man settle his debts in advance of the campaign season.
D’Engin turns up to fight him. This means the Queen’s Own Carabiniers commander Marc de Zorro has a busy start to the
next duel is possibly the biggest mismatch: month as he has three applications to approve. Justin Thyme, Pierre de Terre
the teeny, and still injured, Engin versus the and Petit-Garson Riche all make it into the ranks. Riche is happy to be a
gargantuan Rob d’Masses. Engin is not helped Subaltern. Terre jumps over him to a Captaincy. And Thyme buys himself the
by using a rapier against his opponent’s rank of Major.
sabre, even though he has the greater
expertise. A heavily bandaged Greg de Brigadier-General Georges Hommemince is trying to get rid of his Aide, but the
Bécqueur seconds Engin while Masses is on man sneers at his inducements. This means Hommemince isn’t able to appoint
his own. Engin starts by parrying, but this is wasted. The following lunge is Subaltern Jacques Hatt to the post.
disrupted as Masses simply applies his boot where it will do most good. Bécqueur Realising that he’s a bit exposed in a Frontier regiment, Colonel Hugh Jass
may be affronted, but his principal surrenders. Engin would have been Ben summons the whole of the 13th Fusiliers to join him. There’s safety in numbers.
e’Volence’s third opponent (and vice versa), but neither of them is fit any more.
Flowers at H unter’s
Hence it is Rob d’Masses and Les Anonyme who square up for the next duel.
Masses is still the (much) bigger man, unaccompanied and using a sabre. As the Army prepares for the Summer campaign, there are two large parties in
Anonyme continues to carry a rapier and be seconded by Hercule D’Engin and Paris: one at the start of the month and one at the end. Xavier Money, with the
Thierry d’Actyl. Anonyme’s blocks are pointless as Masses simply kicks him in company of Betty Kant, is the man celebrating spring at Hunter’s – asking that
the unmentionables to win the fight. attending ladies dress as seasonal flowers. The guest list starts with Alex

Page 26 Page 27
Les Petites Bêtes Soyeuses TWJO 206 – July-Aug 2020 TWJO 206 – July-Aug 2020 Les Petites Bêtes Soyeuses

Craimant. Next is Augustin Fourier, who brings Pet Ulante with him. Sadly, admitted. He remains in the foyer trying to find his invitation. Ben e’Volence is
she’s just in her party frock. New boy Bakar di Brieza unsurprisingly has no-one host in his new club, Bothwell’s. He and Fifi receive Pierre de Terre and Thierry
on his arm. Neither does old boy Bastian de LaGarde. Balzac Slapdash brings d’Actyl. Alonzo Fonde-Lapatrie is the other man in Bothwell’s and is
Alison Wunderlandt, who is dressed as edelweiss in honour of her homeland. accompanied by Ella Fant. Alonzo is so enthused by the prospect of “spending the
Camille de Polignac is unaccompanied. Eclair de Lame brings the unflowery next THREE MONTHS digging ditches, raising earthworks and DEFENDING
Freda de Ath. Edouard Jogue has a fine blue iris with him in the form of Belle THINGS” that he’s trying to dissolve his brain in alcohol. Red Phillips is home to
Epoque. Gilles Colbert arrives and notices that Alex belongs to his enemy Jacques Hatt and Ada Andabettoir for the week.
regiment. Challenges are exchanged. Georges Hommemince arrives next and, It’s Edouard Jogue and Belle in Red Phil’s the following week. The clubs are
greeting his regimental colleague, joins in the challenge with Gilles. Gaz
emptier, but Marc de Zorro is holding a Young France get-together in Hunter’s
Moutarde escorts Anne Tique with no flower in evidence. Hercule D’Engin spots
with Deb Estaround. He expects much quaffing and drunken pledges of eternal
that his enemy, Chris Knight, is in the club (though not at this party) and steps
friendship. He gets a small group of guests, but at least they’re all drinking.
aside to confront him. On his own is Ivor Edward Defrane. Jerome Fortmayne,
Starting the arrivals is Bakar di Brieza. Cyrano de Lancet appears with Violet
now a Captain in the Cardinal’s Guard, kicks off the next round of regimental Bott on his arm, thus explaining what he was up to the week before. Justin
challenges as he exchanges insults with Bakar. Justin Thyme apologises to his
Thyme and Lascar Vivrebras are on their own. Justin buttonholes his host to
host for the lack of ‘flower’ (“She was stolen from me,” he sobs until Xavier can thank him profusely for admitting him to the regiment. Also alone are Pierre de
extricate himself). Jean Jeanie has a primrose on his arm. Aka Jacky Tinne.
Terre and Petit-Garson Riche. Only Tarquin le Hatter has female company in the
Louis Renault appears at his first Parisian party, steering clear of the Vichy
form of Leia. Henri DuShite is also in Hunter’s, with Katy, and they barely notice
water. In his nice new Lt-Colonel’s uniform, Norman de Bastille’s companion is
the larger gathering as it’s so peaceful.
the daffodil-like Anna Rexique. Petit-Garson
Riche accompanies his red rose, Emma Roides. Ben e’Volence and Fifi are in Bothwell’s again with just William de Beast
Rick Shaw picks a fight, on regimental Toadying. Gaz Moutarde is there, too, and brings some guests along. Alex
grounds, with Augustin. Tarquin le Hatter, Craimant, Louis Renault and Zavier Ulric Turenne, with Lois, make up the list.
plus Leia Orgasma, comes to the aid of Bakar, Zavier insists on buying Louis’s drinks. Alonzo Fonde-Lapatrie and Ella are in
backing him up against Jerome. Tarquin has the club as well. Pierre Cardigan and Edna and Leonard de Hofstadt and Frances
gone to town, attiring himself as poison ivy are still in the Fleur, where Les Anonyme and Carole are Leonard and Frances’s
while Leia is a black rose whose petals have guests. Fresh from a week at the Louvre propping up His Majesty’s foot, Uther
blood red tips. Zavier Ulric Turenne brings up Xavier-Beauregard arrives at the Fleur, bringing Henrietta Carrotte with him for
the rear with Lois de Lô. “a private supper”.
Apart from Chris Knight, Henri DuShite (accompanied by Katy Did, looking The third week is quieter again, except in the Fleur where Leonard de Hofstadt
fetching in green, though the thorns Henri has insisted on are a bit off-putting) and Frances have more guests. This time they are Les Anonyme (and Carole),
and Robert d’Lancier (plus Bess Ottede) visit their club, Hunter’s. They both Norman de Bastille, Pierre de Terre and Thierry d’Actyl. Pierre Cardigan and
attract the attention of some of Xavier’s guests, who cannot believe such riff-raff Edna are there again. In Bothwell’s are Alonzo Fonde-Lapatrie, with Ella, and
could have membership of this august institution. Not content with his Ben e’Volence, plus Fifi. Alonzo can still remember what’s happening next
regimental dispute, Rick Shaw challenges both upstarts. So does Ivor Edward month, so the drinking to forget is clearly not working. He still tries, though.
Defrane. Robert shrugs off their disdain and visits the gaming tables to lay a Phillipe F’Loppe is Toadying to Ben and toasting the fine surroundings, pretty
sequence of 200-crown bets. He cuts his first wager, loses the next and then cuts ladies and his generous host. There is a bunch of members separately in
twice more before getting a winner. His last play is another loser, leaving him Hunter’s: Camille de Polignac, Chris Knight, Henri DuShite and Katy and Robert
substantially out of pocket. d’Lancier with Bess. The Blue Gables gets its only visitors of the month: Tarquin
le Hatter and Leia.
It's a quiet start to May in the Fleur de Lys. Only two members are in the club:
Leonard de Hofstadt and Pierre Cardigan. Pierre is accompanied by Edna The big farewell
Bucquette. Leonard has Frances Forrin on his arm and this twosome welcomes
some Toadies. Les Anonyme brings Carole Singeurs, while Phillipe F’Loppe is in May finishes with the big one: Beau Reese Jean Seine’s send-off for the troops.
his own (but “at my highest level of Toadying”) and William de Beast is not Only Ben e’Volence is in a different club: he and Fifi remain in Bothwell’s. Beau

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is accompanied by Maggie Nifisent to welcome the many. Augustin Fourier heads Jerome Fortmayne’s target is at home, but he doesn’t get the chance to woo her.
the list this time, bringing Pet with him. Ella props up a red-eyed Alonzo Fonde- First, Georges Hommemince gets in his way and then his regimental enemy,
Lapatrie who slumps in a corner where she can continue to pour wine down his Bakar di Brieza, rolls up. He’s probably lost count of the duelling appointments
throat. Bakar di Brieza still has no female company. Neither does Bastian de he’s acquired.
LaGarde. Nor Conrad de Coverlet. Camille de Polignac is solo as well. As is Chris
Rick Shaw’s courting is just a complete failure, but he doesn’t return the
Knight. Eclair de Lame has Freda on his arm. Edouard Jogue escorts Belle. following week when he would have met Justin Thyme and Xavier Money
Gilles Colbert takes us back to the solo guests and he is followed by the similar
squabbling over the lady in question.
Georges Hommemince, but their membership of enemy regiments causes a
fracas. Hercule D’Engin arrives to start a fight with his enemy, Chris. Henri William de Beast and Alex Craimant meet on another doorstep to give
DuShite has Katy with him and avoids the trouble. Until Ivor Edward Defrane themselves another duel. Alex misses Beau’s party to try again. He gets in the
takes umbrage at his commoner status and challenges him. Jean d’Ice is door this time, but is turned down.
unaccompanied and challenges his enemy, Bakar. Jerome Fortmayne ditto and Jacques de Gain is the only man prepared to spend the whole month in the gym.
ditto. Jean Jeanie brings Jacky. Lascar Vivrebras is alone. Marc de Zorro He’s practising with his rapier yet again. The gym is also where Beau Reese Jean
accompanies Deb, but leaves her side to exchange challenges with Conrad. Then Seine and Terence Cuckpowder are until the big party. Beau is another rapier
he settles down to pass comments on the likely success of the military figures at man, while Terence sticks to his sabre. Greg de Bécqueur puts in three weeks
the party (“He won’t survive… Nor will he… There’s a poltroon if ever I saw one. with his rapier, but his final week is at the Bawdyhouses for some female
Ah, mon general, how refreshing to see you.”) No sooner has Norman de Bastille company. Bernard de Lur-Saluces reverses this, starting his month in a
arrived with Anna than he abandons her to join Marc in facing down the Dragoon bawdyhouse. He is pounced on by the footpads, but has spent his cash, and
Guard. Rob d’Masses (on his tod as his courting failed … twice, despite having retires to the gym for three weeks slashing things with his sabre. The same
been financed by Chris Knight) backs up Chris in challenging Hercule. Rick routine applies to Henri Dubois – apart from the bit with the footpads.
Shaw comes in to find an enemy, Augustin, and a commoner, Henri, to challenge.
Terence Cuckpowder appears with Madelaine de Proust. Thierry d’Actyl enters A couple more socialites practise for three weeks, eschewing the big bash. Balzac
only to bump into an enemy: Bakar. Then in comes Tarquin, with Leia, to provide Slapdash is with his rapier while Jacques Hatt exercises his sabre. The two-
another target for Thierry, Jean and Jerome. Xavier Money stays out of the fray weekers are Augustin Fourier (sabre), Conrad de Coverlet (sabre), Eclair de
with Betty, as does Zavier Ulric Turenne with Lois. Lame (rapier), Gilles Colbert (rapier), Jean d’Ice (rapier), Jean Jeanie (rapier)
and Robert d’Lancier (cutlass). Meanwhile, in the red light district, the footpads
The Fleur is also home to Pierre Cardigan again. His regimental colleague, Rick, turn their attention to Ivor Edward Defrane, then Hercule D’Engin and, finally,
appears from the party to drag Pierre away from Edna to support him against Pierre de Terre. They continue to be frustrated as each man has carefully
Augustin. Leonard de Hofstadt and Frances host Les Anonyme and Carole only emptied his purse at the bawdy house. Perhaps they’d have had better luck with
for Les to leave them to challenge Chris and Rob. Oh, it’s all going on in the Fleur Conrad de Coverlet, the one man to visit a bawdy house for just a drink.
this week.
Having been turned down for the Picardy Musketeers, Stephen LaHesse is all
Wine, women and s word practice but invisible this month. He was expecting to be busy with regimental duties…
He does fit in a visit to a bawdy house, though and spends a week practising with
Minister of State and France’s foremost Arms investor his rapier.
(this month he even borrows heavily to ramp up his
investments) Duncan d’Eauneurts continues to cut a All alone in the 13th Fusiliers
swathe through Paris’s womenfolk. Or tries to, anyway.
However, the object of his affections this month is out Out on France’s frontiers, the 13th Fusiliers join the Frontier regiments in
with her current beau, so Duncan is wasting his time. He preparing the ground for the summer campaign. It seems this exercise may not
does get one duel out of it when Bastian de LaGarde rolls have been a success as they’ve given the Spanish plenty of target practice. 13F
up with his eyes on the same woman and refuses to stand commander Hugh Jass survives to be brevetted a Brigadier-General. He is
down. What’s more, Lucy hears about these goings-on Mentioned in Despatches, too (“even having a whole regiment with him doesn’t
and chucks Duncan. Well, it was just a matter of time. help”), which means he is awarded a pat on the back. 

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that the commander of the Crown for the role BUT surely you can ‘pull
Press Prince’s Own regiment secures a few strings’ for your fellow
victory in our benefactor’s race. As Musketeer and loyal compatriot as I
Announcements Personal was the pitiful performance of the would be ideally suited to the job!
53rd. It was almost as if they didn’t Paris is currently awash with
THE KING’S MUSKETEERS ARE To: Baron Henri Dubois know how to ride. Perhaps they are so villains, traitors, demons, ghouls,
SEEKING RECRUITS Mon cher Baron, word reaches me of used to riding away from battle that witches, warlocks, werewolves,
The ranks of the King’s Musketeers your extreme generosity. Alas, I am a they found it strange to be vampires and Horsemen of the
are always open to fine physical man of current poor means, but big surrounded by soldiers of courage and Apocalypse. I have learnt, on good
specimens likely to be a credit to the dreams! Destiny has called upon me valour. authority, that several CPS’s have
regiment and our recruiting sergeant to assume the title of Commissioner Yours in honour, sought to tackle this issue, but were
has a standing order to accept such of Public Safety, to wield the sword of † Sir Ben e’Volence, Lt Colonel of the thwarted by traitors who
gentlemen as a matter of course. justice against the criminal elements Crown Prince Cuirassiers outrageously scuppered their
Overtures from gentlemen desirous of within our society and to protect the attempts to restore Paris to
joining the regiment, but who are righteous. To secure the good office I Brigadier-General le Comte Duncan normality.
prevented by financial embarrass- could do with a few crowns and I thus d’Eauneurts, His Majesty’s Minister Allow me, dear Count, to step into the
ment from doing so, can expect a respectfully make a personal plea to of State, to breach and rid us of danger. As luck
favourable response from the you that if you’re able to find your The Bereaved Families of Messieurs would have it, I have come into
Regimental Commander. way to sparing me a fine purse then I Horace Bury and Ruman Coake, possession of a number of documents
[Gentlemen of EC4+ and sufficient SL will ensure this is repaid in the future Greetings previously belonging to the late
(6+) will get automatic entry into the and to make sure that, once I am in Mesdames et Messieurs, Commissioner Fluff-Bunny and what
KM. DdE is happy to extend loans to office, you will rise with me and be It is a mystery to me why Horace and a read they make! Armed with this
those requiring them.] guaranteed the protection of the law. Ruman, unlike Monsieur Thyme, knowledge I can strike immediately
† Captain Tarquin le Hatter failed to tender a surrender at our and simply need your blessing to
I believe that the General Kings Musketeers recent meetings. Needless to say that begin…
commanding the 2nd Army should CPS in waiting… had they done so they would still † Captain le Hatter
resign forthwith. Eschewing false have been with us today. I deeply KM
modesty, I believe I am best qualified To undisclosed recipients regret their inexplicable negligence
to command 2nd Army in the summer Gentlemen, and the fatal consequences which Military Missives
campaign, and will be seeking that As I was very lucky winning the arose as a result.
position. † UXB horse race last month, I wish to share Please accept my sincere Serge, please accept my humble
my good fortune, so find enclosed a condolences, apologies for overlooking your request
CANDIDATES SOUGHT FOR gift of 500 Crowns each which I know † Comte Duncan d’Eauneurts to join the Royal Marines. I gladly
MINISTERIAL POSITIONS will be of great use to you.
grant your request if you are still
Count Duncan d’Eauneurts, His † Earl Chris Knight – Brevet To: Count Duncan d’Eaunerts, interested, my hormones during
Majesty’s Minister of State, would Brigadier-General of the Minister of State, Bdr General, courting overwhelmed my brain cells
welcome applications from Crown Prince Cuirassiers Commanding Officer King’s and hope you forgive me for this
appropriate individuals for the Musketeers, All round good egg oversight.
positions of Commissioner of Public My Lord Commander Sire, Cordially yours,
Safety, Minister of Justice and That is a generous gift and I thank I can’t help but notice that the post of † Robert d’Lancier
Minister without Portfolio. you for your largesse. That said, I was Commissioner of Public Safety is soon
Interested parties should contact the unsurprised to see you take the to be vacant. May I suggest myself for
Minister of State privately. victory. I’ve seen you in battle and it the post? Now I appreciate that I fail
† Comte Duncan d’Eauneurts seems only fitting, providence even, to meet some of the piffling criteria

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Matters of Honour I’m lover not fighter, service by resigning from their LPBS and has resigned SO. Do come
Well ... a bit of a biter, regiment and/or appointment. back when things calm down, Mark.
My dear Count d’Eaunerts, I would But war’s not my thing,
Next turn is the last month N otes
be happy to serve you and the I just love the looting.
characters can make investments for
government of France in any capacity 2 Versus foes regimental The En Garde! rules are available to
this campaign. The return on invest-
except that of offering up my I’m quite experimental. LPBS players at a reduced rate: see
ments will be paid in September.
amoureuse for your attentions. It takes two to tangle, any month’s Points Arising page at
Really, you ask too much and have But if I find the right angle As most characters will be on active
www.pevans.co.uk/LPBS.
gone too far. To that end, while I have It’ll be a slam Duncan service for the next three months, I
no ill will toward you, honour And there’ll be no-one who can will run June and July back to There’s a Yahoo! group for En Garde!
demands that you provide me with Say that d’Eauneurts back. Please send two sets of players that provides a forum for
satisfaction since you could not do so Is the master of hurts. orders for this deadline. Orders for players of different games to swap
for the lovely Lotta. † NdB July may be conditional on what stories and ideas. Sign up and get
happens in June – if there is a major talking at: http://games.groups.yahoo.
To all The 4th Arquebusiers stand, impact on any character in June, I com/group/EnGardePlayers/
Whereas I consider the use of a 2- One end of the match in each hand, will give the affected player a brief Reminders: It is worth sending
handed weapon in duelling not to be a Trying hard to reload opportunity to modify their July orders in even if they’re late: I may be
gentlemanly tactic, I nevertheless feel Their huge weapons outmode; orders. Replacements for anyone who able to action the orders and should
the need to be familiar with it should It’s time that these relics were dies in June will start in August and be able to use any press. It also
the situation arise. canned. any duels caused in June will be held reassures me that you’re still there.
† Le Salame Disparu over until at least August.
Orders (and press) should be emailed
Poetry Corner Abs ent friends to [email protected] – you’ll
“The Bloody First of May”
(All signed poetry submissions gain Nine and Twenty duels this day. get an automated reply when the
I had no orders (“No Move Received”)
their author at least 1 SP) Loves Lost and Love Stolen message arrives in my mailbox.
from the following and they suffered
Honour demands Please give your name and your
the consequences:
1 I’m all about duelling... Satisfaction character’s name and specify actions
LK Lars Kristmass (Martin Jennings)
But who am I fooling? But there’s not blood enough in full detail. If you want a query
has NMR'd. Total now 1
I fight to first blood, to fill the hole in Doughnuts. answered before the deadline, please
To keep honour from mud, As wounds heal all Thyme. Farewell use [email protected] instead.

Despite his expectations, Mark Gilby


Points Arising finds he doesn’t really have time for
Next deadline is 14th August may order that it is left vacant (if you
have an appointment or a rank that Announcements
All those duels and nobody died!
allows you to appoint any posts, don’t
June is the start of a new season. All Henri DuShite asks NPC Division Robert d'Lancier applies for Army
forget to do this).
characters start the month in Adjutant of Third Division to resign Adjutant of Third Army
June is the start of the campaign
Paris and all duels must be Henri DuShite applies for Division Rick Shaw asks NPC Major 1 of
season. All units listed on the
fought before anyone goes to the Adjutant of Third Division Archduke Leopold Cuirassiers to
“Army Organisation” table will be
front. Any vacant appointments not resign
in action (any volunteers will serve Jacques Hatt applies for Aide to
taken by player characters will be
with the Frontier regiments). Brigadier-General Rick Shaw applies for Brigade
filled by NPCs – unless a post is
Characters who are part of one of Major of Heavy Brigade
appointed by a player character, who
these units can only avoid active

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Tarquin le Hatter applies for Uther Xavier-Beauregard applies Greg de Becqueur declined to meet mutual cause for being in enemy
Commnr. of Public Safety for Army Commander of Second Jerome Fortmayne as he was under regiments.
Army half Endurance.
Uther Xavier-Beauregard asks NPC Bakar di Brieza (Rapier, adv.) and
Army Commander of Second Army Greg de Becqueur (with DdE, gains 1 Jerome Fortmayne (2-Hand, Seconds
to resign Exp) beat his enemy Thierry d'Actyl JdI, 3 rests) have mutual cause for
(with Anon). being in enemy regiments.
Duels Tarquin le Hatter declined to meet Chris Knight (Sabre, Seconds IED &
Greg de Becqueur as he was under RdM, 1 rests) and Hercule D'Engin
Res ults of May’s duels Rob d'Masses (no Expertise) beat his half Endurance. (Rapier, Seconds GdB & Anon, adv.)
enemy Les Anonyme (with TdA &
have mutual cause for being in enemy
Duncan d'Eauneurts (with GdB & HDE). Norman de Bastille (with MdZ &
regiments.
TlH, gains 1 Exp) beat Georges LdH, gains 1 Exp) beat his enemy
Ben e'Volence declined to meet Greg
Hommemince. Henri Dubois (with CdC). Gilles Colbert (Rapier, Seconds MdZ,
de Becqueur as he was under half
adv.) and Georges Hommemince
Conrad de Coverlet (with HD, gains 1 Endurance. Rob d'Masses (no Expertise) beat his
(Sabre) have mutual cause for being
Exp) beat Robert d'Lancier. enemy Hercule D'Engin (with GdB).
Ben e'Volence declined to meet in enemy regiments.
Georges Hommemince declined to Hercule D'Engin as he was under half Jerome Fortmayne (with JdI, gains 1
Ivor Edward Defrane (Cutlass,
meet Robert d'Lancier as he was Endurance. Exp) beat his enemy Tarquin le
Seconds CK, 2 rests) has cause with
under half Endurance. Hatter (with XM).
Greg de Becqueur declined to meet Henri DuShite (Cutlass, adv.) as he's
Tarquin le Hatter declined to meet Balzac Slapdash as he was under half Grégory Bonnissel didn't turn up to not Noble but higher SL.
Henri DuShite as he was under half Endurance. fight Grégory Bonnissel and lost SPs.
Rick Shaw (Sabre, 2 rests) has cause
Endurance.
Greg de Becqueur declined to meet Thierry d'Actyl (with Anon & HDE, with Henri DuShite (Cutlass, adv.) as
Duncan d'Eauneurts (with GdB & Conrad de Coverlet as he was under no Expertise) beat his enemy Tarquin he's not Noble but higher SL.
TlH, gains 1 Exp) beat his friend half Endurance. le Hatter (with XM, under half
Ivor Edward Defrane (Cutlass,
Bastian de LaGarde (with HDE). Endurance, losing 4 extra SPs).
Conrad de Coverlet (with HD, gains 1 Seconds CK, 2 rests) has cause with
Alex Craimant (with ZUT, gains 1 Exp) beat his enemy Norman de Grudges to s ettle next month: Robert d'Lancier (Cutlass, Seconds
Exp) beat William de Beast (with Bastille (with MdZ & LdH). BdLG, adv.) as he's not Noble but
NdB). Lars Kristmass (Foil, 1 rests) and higher SL.
Greg de Becqueur (with HDE & DdE, William de Beast (Sabre, Seconds
Jerome Fortmayne (with JdI, gains 1 no Expertise) beat his friend Camille Jerome Fortmayne (2-Hand, Seconds
NdB, adv.) have mutual cause as
Exp) beat his enemy Duncan de Polignac (with EdL, losing 5 extra JdI, 1 rests) and Tarquin le Hatter
neither stood down over Mary.
d'Eauneurts (with GdB & TlH). SPs). (Rapier, Seconds XM, adv.) have
Lars Kristmass (Foil, 1 rests) has mutual cause for being in enemy
Grégory Bonnissel didn't turn up to Chris Knight didn't turn up to fight cause with Greg de Becqueur (Rapier, regiments.
fight Grégory Bonnissel and lost SPs. Hercule D'Engin and lost SPs. Seconds HDE & DdE, adv.) as he's
Les Anonyme (with TdA & HDE, not Noble but higher SL. Rick Shaw (Sabre, 2 rests) has cause
Eclair de Lame (with CdP, no
gains 1 Exp) beat his enemy Ben with Robert d'Lancier (Cutlass,
Expertise) beat his friend Greg de Alex Craimant (Sabre, Seconds ZUT)
e'Volence (with PFL). Seconds BdLG, adv.) as he's not
Becqueur (with HDE & DdE). and Gilles Colbert (Rapier, Seconds Noble but higher SL.
Les Anonyme (with TdA & HDE, Ivor Edward Defrane didn't turn up MdZ, adv.) have mutual cause for
gains 1 Exp) beat his enemy Chris being in enemy regiments. Georges Hommemince (Sabre, adv.)
to fight Greg de Becqueur and lost
Knight (with IED). and Jerome Fortmayne (2-Hand,
SPs. Augustin Fourier (Sabre, adv.) and Seconds JdI, 3 rests) have mutual
Rick Shaw (Sabre, 2 rests) have

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cause as neither stood down over Anon & HDE, 2 rests) have mutual
Lucy. cause for being in enemy regiments. Tables
Justin Thyme (Sabre, adv.) and Conrad de Coverlet (Sabre, Seconds Army Organisation and 1672’s Summer Deployment
Xavier Money (Foil, Seconds TlH, 2 HD, 3 rests) and Marc de Zorro
rests) have mutual cause as neither (Sabre, Seconds NdB, adv.) have First Army (Field Ops) JdG/__/Anon/__
stood down over Sue. mutual cause for being in enemy First Division (Field Ops) N5/N/GdB
regiments. Guards Brigade (Field Ops) – RFG CG KM
Bastian de LaGarde (Rapier, Seconds Dragoon Brigade (Field Ops) – GDMD PLLD
HDE, 5 rests) and Duncan Conrad de Coverlet (Sabre, Seconds Cavalry Division (Field Ops) N6/N/BeV
d'Eauneurts (Sabre, Seconds GdB & HD, adv.) and Norman de Bastille Horse Guards Brigade (Field Ops) – DG QOC
TlH, adv.) have mutual cause as (Sabre, Seconds MdZ & LdH, 3 rests) Heavy Brigade (Field Ops) – ALC CPC
neither stood down over Ella. have mutual cause for being in enemy
regiments. Second Army (Siege) N6/N/N4/N
Alex Craimant (Sabre, Seconds ZUT, Frontier Division (Siege) N3/N/N1
1 rests) and William de Beast (Sabre, Hercule D'Engin (Rapier, Seconds Frontier Regiments (Siege)
Seconds NdB, adv.) have mutual GdB & Anon, adv.) and Rob d'Masses
cause as neither stood down over (Sabre, 3 rests) have mutual cause for Third Army (Defence) LdH/N/__/JdI
Second Division (Defence) N6/N/N6
Marie. being in enemy regiments.
3rd Foot Brigade (Defence) – 27M 4A
Augustin Fourier (Sabre, 5 rests) and Jean d'Ice (Rapier, Seconds LdH, 4th Foot Brigade (Defence) – 69A Gscn
Pierre Cardigan (Sabre, adv.) have adv.) and Tarquin le Hatter (Rapier, RNHB Regiment (Defence)
Third Division (Defence) N4/N/N5
mutual cause for being in enemy Seconds XM, 5 rests) have mutual
1st Foot Brigade (Defence) – RM PM
regiments. cause for being in enemy regiments. 2nd Foot Brigade (Defence) – 13F 53F
Les Anonyme (Rapier, Seconds TdA & Thierry d'Actyl (Rapier, Seconds Organisation and Deployment for the Campaign Season
HDE, adv.) and Chris Knight (Sabre, Anon & HDE) and Tarquin le Hatter with Army and Division posts (Commander/Aide/Adjutant/QMG)
Seconds IED & RdM) have mutual (Rapier, Seconds XM, adv.) have Entries are ID for player characters, “N” (+ MA if needed) for NPC, __ for vacant
cause for being in enemy regiments. mutual cause for being in enemy
regiments. Brigade Positions
Les Anonyme (Rapier, Seconds TdA &
HDE, adv.) and Rob d'Masses (Sabre, “adv.” shows who (if anyone) has Guards Brigade JJ/N/BdLG Current CO/Aide/Brigade Major of
2 rests) have mutual cause for being the advantage of higher Expertise: Horse Guards Brigade N1/N/HD each Brigade; entries are ID f or
in enemy regiments. his first duelling sequence need player characters, “N” (+ MA if
Heavy Brigade N6/BdZ/N5
Bakar di Brieza (Rapier, 4 rests) and only contain six actions. needed) for NPC, __ for vacant
Dragoon Brigade GH/N/N6
Jean d'Ice (Rapier, Seconds LdH, All duels listed above (including any First Foot Brigade N3/N/AFL
adv.) have mutual cause for being in to be voted on) must be fought next Second Foot Brigade N4/N/HDE
enemy regiments. month. Orders conditional on a
Third Foot Brigade N1/N/N6
challenge being voted cause are
Bakar di Brieza (Rapier, adv.) and Fourth Foot Brigade N1/N/N5
acceptable.
Thierry d'Actyl (Rapier, Seconds

New Characters
None!

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appointment elsewhere.
blank for vacant. * shows the regiment adjutant; + shows ranks held by characters with a (senior) brevet rank or an
This table shows the ten senior positions in the 17 regiments by rank. Entries are Character abbreviations, N (+MA) for NPCs,

Capt 6
Capt 5
Capt 4
Capt 3
Capt 2
Capt 1
Maj 2
Maj 1
LCol
Col

Regiments
Frontier Regiments Femmes Fatales
(On campaign for June-Aug) No Name SL Attr Last
64 Edna Bucquette 18 W PC
F1 F2 F3 F4 RNHB

N3
CdP
N4
N1
N4*
N2
EdL
BdLG+ N2
BRJS
JJ+
RFG CG
3 Kathy Pacific 17 B
54 Madelaine de Proust 17 TC
35 Katy Did 16 I HDS
Colonel N6 N3 N2 N5 N9

JF
N4*
N2
N5
N4
TdA

JdI
42 Maggie Nifisent 16 B BRJS
55 Jacky Tinne 16 JJ
52 Guinevere d'Arthur 15 B/W
Attached

BdB
TlH
N5*
N2
N3
N1

GdB
DdE
KM
10 Frances Forrin 14 B LdH
21 Helen Highwater 14 W
Also at the Front 48 Fifi 14 B/W BeV

N4
N1
N1*
N4
CdC
N5

HD+ MdZ N6
DG
62 Alison Wunderlandt 14 BS
11 Laura de Land 13
This table shows the Colonels of the Frontier regiments (“N” + MA for NPCs), 16 Ophelia Derrière 13

PdT
N1*
N4
N3

JiT
NdB

QOC ALC
26 Ella Fant 13 B AFL
together with the volunteers assigned for the season. 27 Lucy Fur 13 B
30 Leia Orgasma 13 B TlH

PC
N3*
N4
N6
N5
RS
N5+
Battle Results 45 Cath de Thousands 13
8 Lotte Bottle 12 B
13th Fusiliers: 5 12 Charlotte de Gaulle 12

WdB
N5*
N3
N4
N2

N2
BeV
CK
CPC
Frontier regiment 1: 5 17 Henrietta Carrotte 12 I/W UXB
Frontier regiment 2: 5 28 Vera Cruz 12
Frontier regiment 3: 5 31 Bess Ottede 12 I/W RdL

N3*
N6
N6
N6
IED
AFL+
HDS
RdL
RM
Frontier regiment 4: 5 1 Sue Briquet 11 B
RNHB regiment: 4 4 Anne Tique 11 W GM
9 Deb Onairre 11 I MdZ

N5*
N6
N6

N2
AF

GDMD PM
40 Sheila Kiwi 11
Other Appointments 63 Carole Singeurs 11 Anon
20 Emma Roides 10 I PGR

LR
N1*
N3
N2
N4

N6
ZUT
King’s Escort: Ensign N Captain N 33 Anna Rexique 10 I NdB
38 Pet Ulante 10 W AF
Cardinal’s Escort: Ensign N Captain N 43 Di Lemmere 10 I

N2
N6
N4
N3
N3*
N6

HJ
13F
Aides: to Crown Prince N to Field Marshal N 53 Angelina de Griz 10 B
56 Ingrid la Suède 10
Provincial Military Governors: N/N/N/N/N 6 Viv Ayschus 9

AC
N3*
N2
N1
N4
N6+
N3
N3
GH+
PLLD
City Military Governor N Adjutant-General N 57 Ava Crisp 9 I
Inspectors-General: of Cavalry BdLS of Infantry N 59 May Banquot l'Idée 9
2 Betty Kant 8 I XM

N6
N6
N1
N6
N2
HDE+ N5

Anon
53F 27M 4A
Commissioner of Public Safety __ 19 Jenny Russe 8 W
Chancellor of the Exchequer CK (until August 1672) 32 Sal Munella 8 W
41 Marie Antoinette 8 B/I

N3*
N6
N6
N3
N6+
Minister of Justice __ 49 Mary Huana 8 B/I/W
Minister of War BRJS (until February 1673) 34 Freda de Ath 7 W EdL
39 Thomasina Tancenjin 7 I
Minister of State DdE (until November 1672)

N6*
N6
N6
N4
N5
N1
N3
N6
50 Ulla Leight 7 I
Shows who holds appointments outside military units: 5 Belle Epoque 6 B/I EJ
ID for Characters, “N” for NPC, __ for vacant, “CPS” for additional posts held by the CPS. 13 Josephine Buonoparte 6 I/W

N1*
N2
N5
N2

N5

69A
24 Violet Bott 6 I/W CdL
15 Ada Andabettoir 5 B/I JH
25 Lois de Lô 5 B ZUT

GC
N3*
N1
N5
N2

N5+

N2
Gscn
Page 40 Page 41
The Greasy Pole

Page 42
ID Name SL SPs Cash Rank, Regiment/Appointment MA Last seen Club EC Player
UXB Count Uther Xavier-Beaureg'd 28 77 OK General/Min w/o Port 20 Henrietta Flr 4 Pete Card
BRJS Viscount Beau Reese J Seine 25- 15 Wlthy Lt.Colonel RFG/War Minister 7 Maggie Flr 3 Bill Hay
DdE Count Duncan d'Eauneurts 25 53 OK B.Bdr-General KM/State Min. 8 Flr 5 Paul Lydiate
PC Count Pierre Cardigan 24 37 Wlthy Captain ALC 9 Edna Flr 5 Matt Shepherd
JdG Count Jacques de Gain 23 25 Flthy General/1st Army Commndr 24 Flr 6 Ben Brown
JJ Count Jean Jeanie 22 59 Flthy B.Bdr-General RFG/Gds Brigadier 28 Jacky Flr 3 Andrew Kendall
Les Petites Bêtes Soyeuses

LdH Baron Leonard de Hofstadt 22 38 OK B.General/3rd Army Commndr 7 Frances Flr 5 Neil Packer
TC Viscount Terence Cuckpowder 21 50 Wlthy B.Lt-General/Min w/o Port 6 Madelaine Flr 5 Mike Dommett
BdLS Marquis Bern'd de Lur-Saluces 19 55 Rich Lt-General/Insp.Gen.Cav 14 Flr 3 Rob Pinkerton
Last=Last lover seen with this month

JdI Baron Jean d'Ice 17 45 Wlthy B.Bdr-General CG/3rd Army QMG 8 Both 3 Tym Norris
CK Earl Chris Knight 17 43 Comfy B.Bdr-General CPC/Chancellor 11 Hunt 2 Paul Wilson
B=Beautiful, I=Influential, W = W ealth y;
This table shows the mistresses in Par i s.

HD Baron Henri Dubois 17 40 Comfy Colonel DG/HGds Brigade Maj. 7 Both 3 Wayne Little
BdLG Sir Bastian de LaGarde 16 40 Wlthy Major RFG/Gds Brigade Maj. 4 Both 1 Jerry Spencer
Anon Les Anonyme 16+51 OK Colonel 53F/1st Army Adjutnt 3 Carole Both 4 Bruno Giordan
GdB Greg de Becqueur 15 31 Comfy Lt.Colonel KM/1st Div Adjutant 6 Both 5 Anthony Gilbert
GM Sir Gaz Moutarde 15 22 Wlthy Bdr-General 4 Anne Both 2 Mike Clibborn-Dyer
GH Sir Georges Hommemince 14 44 Wlthy B.Bdr-General PLLD/Drgn Brigad'r 6 Hunt 1 Cameron Wood
AFL Sir Alonzo Fonde-Lapatrie 14 37 OK Major RM/1 F Brigade Maj. 7 Ella Both 2 Graeme Morris
BeV Sir Ben e'Volence 13+55 Comfy Lt.Colonel CPC/Cav Div Adjutant 5 Fifi Both 3 Ash Casey
XM Sir Xavier Money 12 31 Wlthy Bdr-General 7 Betty Hunt 3 Pam Udowiczenko
HDS Henri DuShite 12+36 Comfy Lt.Colonel RM 7 Katy Hunt 4 Dave Marsden
CdC Conrad de Coverlet 11 27 Poor Major DG 1 Hunt 4 Stewart Macintyre
RdL Robert d'Lancier 11 22 Comfy Colonel RM 7 Bess Hunt 4 Steven Malecek
TdA Thierry d'Actyl 11+41 Poor Major CG 1 Hunt 2 John Cooke
EdL Eclair de Lame 10 29 Poor Major RFG 4 Freda Hunt 3 Peter Farrell
MdZ Marc de Zorro 10+36 OK Colonel QOC 8 Deb Hunt 4 Tim Macaire
AF Augustin Fourier 10+31 OK Lt.Colonel GDMD 3 Pet Hunt 3 Brick Amundsen
CdP Camille de Polignac 10+30 Poor Captain RFG/Bdr's Aide (JdI) 4 Hunt 4 James McReynolds
TWJO 206 – July-Aug 2020

ID Name SL SPs Cash Rank, Regiment/Appointment MA Last seen Club EC Player


HDE Hercule D'Engin 9 27 Comfy Major 53F/2 F Brigade Maj. 2 F&P 2 Gerry Sutcliff
NdB Norman de Bastille 9+ 42 Poor Lt.Colonel QOC 1 Anna HGds 4 Mark Williams
TlH Tarquin le Hatter 9+ 38 Poor Captain KM 1 Leia BG 5 Jason Fazackarley
JF Jerome Fortmayne 9+ 38 Poor Captain CG 4 BG 6 Bill Howell
BdB Bakar di Brieza 9+ 32 OK Captain KM 1 BG 4 Tony Hinton-West
BS Balzac Slapdash 8 16 Comfy 9 Alison BG 4 Matthew Wale
RS Rick Shaw 8+ 32 Poor Major ALC 2 BG 6 Charles Burrows
IED Ivor Edward Defrane 8+ 26 OK Major RM 7 F&P 3 Graeme Wilson
JiT Justin Thyme 7 19 OK Major QOC 5 BG 2 Gerald Udowiczenko
TWJO 206 – July-Aug 2020

ZUT Zavier Ulric Turenne 7+ 41 Poor Lt.Colonel PM 3 Lois F&P 1 Bob Blanchett
PdT Pierre de Terre 7+ 32 Poor Captain QOC 6 F&P 2 Paul Murphy
PFL Phillipe F'Loppe 7+ 27 Poor Subaltern DG 3 F&P 4 Phil Urquhart
LK Lars Kristmass 6- 16 OK 4 3 Martin Jennings
PGR Petit-Garson Riche 6+ 23 Comfy Subaltern QOC 1 Emma F&P 2 Mark Cowper
AC Alex Craimant 6+ 22 Poor Captain PLLD 1 RP 4 Toby Nightingale
WdB William de Beast 6+ 19 OK Captain CPC 6 F&P 4 Simon Peck
SLH Stephen LaHesse 5 5 Poor 6 F&P 3 Sebastian Emde
EJ Edouard Jogue 5+ 33 Poor Subaltern PM 1 Belle RP 4 Nik Luker
RdM Rob d'Masses 5+ 30 OK Subaltern CPC 4 RP 6 Craig Pearson
LR Louis Renault 5+ 27 Poor Captain PM 1 RP 4 Roy Bleasdale
JH Jacques Hatt 4 8 Poor Subaltern GDMD 3 Ada RP 3 Joel Halpern
LV Lascar Vivrebras 4+ 31 Poor Subaltern PM 4 RP 4 Olaf Schmidt
CdL Cyrano de Lancet 4+ 16 Poor Subaltern PM 1 Violet RP 4 Rik Stewart
HJ Hugh Jass 3 F Wlthy B.Bdr-General 13F 3 3 Ray Vahey
GC Gilles Colbert 3+ 27 Poor Captain Gscn 2 3 Mark Nightingale
SO Serge Orri 1 Ret Mark Gilby

An F under SPs means that the character was at the Front, RIP that he died. Ret that he retired.
+ against SL means it went up this month, - means it went down.
Cash: Poor = <500, OK = 500-1500, Comfy = 1500-5000, Wlthy = 5000-10000, Rich = 10000-25000, Flthy = 25000+
Last seen is the lady the character was last seen with in public.
EC is Endurance Class: 1 = <60, 2 = 60-90, 3 = 91-120, 4 = 121-159, 5 = 160-200, 6 = 201+
Page 43
Les Petites Bêtes Soyeuses

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