Single Camera
Single Camera
Single Camera
Single camera production is when each shot is usually recoded by the same camera, each shot
is created by moving the camera each time. For example, if a conversation is being filmed, the
camera has been moved to film each person. This is the opposite to multi camera production
which uses multiple cameras filming at once at every angle they want so they can cut between
each one. Single camera is typically used in comedies, documentaries and dramas. Single
camera gives the director more control in the production because they can move the camera to
exactly where they want for each shot to get the desired aesthetic/effect they are trying to
create. If a conversation was being filmed with the characters A and B, then all of A or B’s shots
would be filmed before the other character’s shots.
Advantages of single camera production: it is cheap because you only need one camera to film
everything, the director has more control of what they want to happen in the frame, good for
small spaces. Disadvantages of single camera production: it is time consuming to move the
camera every time in a conversation scene, the actors’ reactions seem less genuine because
they’re not reacting to anything, you end up with more footage to edit.
How to maintain continuity
There are many rules to maintaining continuity during a film. If they are not followed it can
confuse the viewer and make your film look messy. The first rule to maintaining continuity is
the 180-degree rule. This means that there’s an invisible line where the camera doesn’t cross,
all the action happens on one side of the set.
The second rule is the 30-degree rule. This means that the camera should move around 30
degrees relative to the object/person between each shot. This is because if you don’t follow
this rule, you can end up with the shots looking like jump cuts.
The third rule is shot matching. This is the idea that all shots should maintain the same lighting
and colour. When you’re filming on different days, this could be a problem because the lighting
isn’t the same and you could pick up more green or blue tints in the image. This is fixed by
editing in post using colour correction.
The fourth is eyeline matching. This means that when the characters’ eyes are looking off
screen and then the camera cuts to something else, the eyeline of the character matches up
with what they’re looking at off screen. For example, if you’re filming a conversation with a tall
person and a short person then the shots of each person should show them looking at each
other rather than looking up too high or low.
The most common continuity error film makers make is with props, costumes, hair and
makeup. Shooting the same scene on different days can make it difficult to carry on a scene as
you left it because things on the set may have been moved and peoples’ hair and make-up
would have changed. To avoid this, you should take note of where everything is and finish
recording a scene in the same day.
Manual camera settings
When you are shooting in manual, you can control the iso, shutter speed and aperture
therefore you can better control what the image on your camera captures. The aperture is
labelled with an f and it controls the opening of the lens’ diaphragm to allow light in. The lower
the f, the higher the exposure. Exposure refers to the amount of light that reaches your camera
and determines how light your picture will be.
The iso refers to how sensitive the sensor is. It determines how crisp of an image it will capture.
A normal iso setting would be in between 200 – 1600. The iso allows the user to adjust the light
intensity intake from the camera.
The shutter speed is how long the camera spends taking a picture it varies from 1/100 th of a
second or a few days for one picture. The longest time a typical camera you can buy would take
is around 30 seconds, however. The shorter the shutter speed is, the darker the photo and the
longer, the brighter
Shot types
An extreme close-up usually focuses on a specific part of the face, for example: the eyes or
mouth. This is typically used to show emotion of a character or to emphasise a word being said
or eyes looking at something important or showing shock.
Close-up
A close-up is used to focus on the face as a whole to show an emotion the character is
expressing. This is typically used when a character’s reacting to something someone has said or
when something important has happened and it’s showing how it has affected them.
Mid-shot
Mid-shots are typically used in dialogue scenes to show their surroundings and their body
language as well as their facial expressions.
Long-shot
Long shots are used to show the character in the environment they're in and how they’re
reacting with it.
Extreme long shot
Extreme long shots are typically used for establishing shots to set the scene. They would usually
be used to show a character in their typical surroundings. These shots are also used for end
scenes with to characters walking off to give a sense of closure.
Low angle
Low angle shots are used to show power as the characters are looking down at the camera
suggesting they’re strong. For example, in the image on the far right, they’ve reclaimed their
power and the camera is the point of view of the character who has lost their power.
High angle
This shot is typically used for the opposite reason that the low angle shot is used. The high
angle shot is used to show that the subject on screen doesn’t have any power.
Two shot
Two shots are typically used for dialogue scenes but can also be used to show the emotional
reactions between the subjects. It could also show the difference in the characters, comparing
them against one another.
Over the shoulder shot
Over the shoulder shots are used for dialogue to show the reactions on the characters faces.
They are effective because the viewer can clearly tell which characters are talking and tell how
they’re feeling through their facial expressions and body language.
Tilt/Dutch angle
This shot is typically used to disrupt the film’s level shots to disorientate the viewer. This is
typically used in sci-fi or horror films to show that something is off and not how it should be.
Camera movements
Hand-held – when the camera looks as if it was being held by someone whilst running/walking
so the camera is shaky and not very steady. It is typically used to make the scene seem frantic
and intense, for example, a chase scene would be a good use for a hand-held shot.
Zoom – when the lens of the camera moves forward and magnifies the image the camera is
filming. It is typically used to emphasise something that is important to the scene e.g. a facial
expression or object.
Pan – when the camera moves from one side to the other on an axis. It's sometimes used to
show off the setting or to emphasise fast movement.
Crab – when the camera moves from one side to the other like a crab, this shot is usually made
by using a dolly. It is typically used to follow a subject.
Tilt – when the camera moves up or down on an axis. These are typically used to show a
character’s costume or could be used as an establishing shot.
Tracking shot – when the camera follows a subject, forwards or backwards. A dolly could be
used to create this shot.
Steadicam – when the camera moves steadily, no bumps or shakes, opposite to hand-held
shots. They're typically used in a calm scene as opposed to an action sequence.
Pedestal – when the camera moves vertically up or down. This is sometimes used to show the
height of the subject making them seem tall and powerful.
Arc – when the camera moves around the subject in a semi-circle. To create this shot, a dolly
may be used.