Theory of Instruction
Theory of Instruction
Theory of Instruction
Martha Rice
In the past two years that I have taught middle school 7th and 8th graders, I have noticed one thing
in particular about how middle school students learn: for the most part, they learn most
effectively from using computer applications, especially games, and from interaction with each
other rather than simply by listening to me. Students who are young teenagers have grown up
with computers and advancing technology. They feel comfortable with computers, computer
applications, and cell phones, all of which they have played with at home and at school for years.
Given the amount of technology they use in their lives, classrooms that do not have technology
must seem severely dated to these students, and it is really no wonder that some students view
teachers who refuse to integrate technology into their classrooms as irrelevant. I have seen
students who cannot (or will not) understand a given mathematical principle come into my
computer lab during core class study time on Fridays and fight to understand that same principle
in order to receive a reward from the computer program. They will ask each other how to do it,
they will ask me to come help, they will ask to go back to their teachers to ask them so that they
will be able to perform better in an educational application in which they have to provide the
right answer before they are able to play a game. Middle school students love to play
educational games, love to play simulations, and love to help each other understand technology.
Students who struggle in most areas are suddenly elevated to class expert in another area as they
go around the class helping other students with something that suddenly nobody, not even me the
teacher, knows how to do but them. Students who would normally disrupt class are happy to
help other students, and disruptions in my technology applications classes are minimal.
Although my classroom is usually loud with students talking to each other and walking around
freely, it is not the chaos that some or my peers might think it is. I try to be flexible to best meet
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students’ needs, especially with my middle school students, given the personal turmoil that some
of these young teenagers face in the hallways and their homes and within themselves every day.
Theory Overview
every class I teach, I am part of a team made up of my students and myself. I am educational
leader of this team, but the students themselves are most important. I have to know what the
students want to learn and need to learn and try to guide them towards that learning. One of the
most interesting aspects of teaching technology to digital natives is that although I know more
about education, my students know more innately about technology than I do, and as we work
together, we can share ideas and techniques, and so students begin to understand that they are
intelligent, they can be successful, and school can actually be fun and educational.
Literature Review
Constructivism is basically the idea that students create their own knowledge based on what they
experience. Constructivism is a key learning theory for the 21st century, in which digital natives
are using technology to understand their world, and contrasts with the old school standard
Objectivism, the idea that the teacher provides access to a set knowledge base, and the students
should note, memorize, and parrot back teachers’ notes in order to demonstrate mastery of that
Enactivism takes the basics of Constructivism and includes brain theory about how students
knowledge and emotions, and advocates self-reflection and learner assimilation with technology
(Qing, Clark, & Winchester, 2010). In Constructivism, teachers act as educational guides
(Hannafin & Hill, 2007), but in Enactivism, teachers, as part of the educational context for
learning, provide educational environments and funnel students’ activities toward educational
goals that teachers and students together have predetermined. Teachers in an Enactivistic system
must be flexible and as instructional designers, teachers must monitor students, continually
evaluate learning systems, and change aspects of the learning system as instruction continues and
student needs evolve (Qing, et al., 2010). Enactivism takes the idea of Enactive mastery, the idea
that students subconsciously have knowledge that can only be unlocked when they experience
success (Driscoll, 2005), and builds on that idea, suggesting that subconscious knowledge can be
realized when learners engage in self-reflection after rich, authentic learning experiences. These
kinds of enactive explorations, which are by nature subject to learners’ making mistakes or not
performing to high standards, must be governed by instructors who can redirect positively
without making the learner feel unsuccessful (Wood, Kakebeeke, Debowski & Frese, 2000).
Enactivism also suggests that digital age learners are in effect symbiotic partners with
technology, which can act as gentle instructional redirection as the learner works through tasks
using online programs, simulations, learning games, etc. (Qing, et al., 2010). Technology is not a
fad; teachers can use technology to reach their students and are and will be expected to use
technology (Buehl & Fives, 2009). Groups advocating 21st century learning call for teachers to
instill creativity, problem solving, communications, media literacy skills (“The Partnership for
21st Century Skills,” 2004), and social learning (The 21st century learning initiative, 2010) in
students whose lives have been and will be shaped by technology. Both Enactivism and
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Constructivism are idea instructional theories for digital natives using technology to not only
Middle school students learn best when they learn by collaboration, peer tutoring, and
cooperation.
Middle school students should be challenged to solve real-world problems and to explore
real-world simulations.
As digital natives, middle school students today learn more readily and more eagerly
Middle school students learn by solving real-life problems, by reflecting on what they are
learning and doing, and by realizing through continued successful learning experiences
that they are more talented and more knowledgeable than even they believe.
Teachers in middle schools should be flexible, attuned to students’ individual needs and
Teachers in middle schools should remember that positive correction and reinforcement
for enactive experiences produces more positive experiences and more success for
students.
Application of theory
7th and 8th grade middle school students in my technology applications class have individual lab
desktop computers to work with. In previous years I’ve used a Moodle online classroom
management system to try to allow my students to experience a kind of hybrid technology class,
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but this year, I am using a free, safe online classroom called Edmodo.com that looks more like a
social networking site. Each day when the students come into the classroom, they log in to our
In a typical week, students use a typing training program each Monday, work on projects
collaboratively or cooperatively through the week, and use an online tutorial program called
StudyIsland.com to practice core class skills and review knowledge each Friday. I do not have to
include StudyIsland.com each week, but I think that letting the students to use StudyIsland.com
is a good time investment. I have seen underachievers who otherwise hate math (or other
subjects) work hard and ask others for help to do better when they are working on
StudyIsland.com so that they will be able to play the games that are rewards for correct answers.
StudyIsland.com not only rewards correct answers with games, but also rewards with blue
ribbons and top places in the school and state high scores list for good grades on course topics,
giving students the feeling of being successful. I believe StudyIsland.com is a good fit in my
To describe a typical project my students carry out, I will describe the project that we are
working on now. The real-world problem I posed to them is to write a script and shoot a public
service announcement to warn other middle school students about Internet safety. I as teacher
want to use elements of both Constructivist and Enactivist theory to allow students to both create
and realize their own knowledge. I used Edmodo.com to allow the students to pursue whatever
topics in Internet safety they wanted to research. With each source they find, students can read
copy, watch videos and animation, or even look at curriculum teaching documents to learn more
about Internet safety. When students learn something interesting they want to share with our
group (which, due to our online classroom is actually made up of all the students I teach plus me
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as teacher and experts like our school safety officer), students make blog entries using the free
online system Gaggle.net for safe online email and communications among students. Students
read each other’s blog entries and make comments. Their blog entries quality has improved, and
should continue to improve over time because they are writing for themselves and each other, not
Students have the freedom to talk about their Internet safety research to each other both
electronically and in person in class. They can help each other with technical problems and
discuss their research in ways that I as a teacher cannot effectively do. From a Constructivism
standpoint, Middle school students tend to listen to each other more intently than they listen to
adults, and when they teach each other, not only does the learner learn better from a peer, but the
peer reinforces his or her own understanding, which is an Enactivistic means of encouraging
self-reflection on what the learner actually knows but might not realize.
To accomplish culminating projects, students review and critique what the group votes to be the
best Internet safety teaching videos they have found online. Using their created and shared
knowledge base, student groups write scripts for their own Internet safety public safety
announcements that they will post on SchoolTube.com, a school friendly, safe video site.
I remember a few years ago when I came to Pewitt Junior High to teach technology from a ten-
year stay at Pewitt High School teaching English to juniors. I enjoyed the rapport I developed
with my middle school students, but we had old and slow computers, no applications to work
with, and a tiny budget of $200 to run the lab. I had to become innovative in figuring out how to
find free applications and online resources for my students and me to use. I am grateful for those
difficulties, however, because each year has been a learning experience for me and for my
students as a team. We find new resources and try them out and learn about them together.
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Working with technology, I always have to have backup plans for the eventualities of students
working at different paces, the faster ones needing more to do, the slower ones needing extra
help, and the computers and Internet breaking down. Rice’s instructional theory integrates
elements of Enactivism that suggests that learning groups symbiotically work with computers to
not only create knowledge but to discover what they truly know, and that I as a teacher need to
be more than a guide but a true instructional designers who can evaluate and adjust to my
students’ educational needs. Rice’s instructional theory also holds as truth that the digital natives
in my middle school classroom live in a world in which Constructivistically, they make their own
knowledge, and Enactivistically, they are making their own world through technology.
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References
Buehl, M., & Fives, H. (2009). Exploring Teachers' Beliefs About Teaching Knowledge: Where
Does It Come From? Does It Change?. Journal of Experimental Education, 77(4), 367.
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Driscoll, M.P. (2005). Psychology of learning for instruction. 3rd ed. Boston: Pearson.
Hannafin, M.J. & J.R. Hill. (2007). Epistemology and the design of learning environments. In
R.A. Reiser & J.V. Dempsey (Eds.), Trends and issues in instructional design and
Li, Q., Clark, B., & Winchester, I. (2010). Instructional design and technology grounded in
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The Partnership for 21st Century Skills. (2004). A framework for 21st century learning.
Wood, R., Kakebeeke, B., Debowski, S., & Frese, M. (2000). The Impact of Enactive
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