LM SHS Media and Information Literacy - Lesson 6
LM SHS Media and Information Literacy - Lesson 6
LM SHS Media and Information Literacy - Lesson 6
LITERACY
LESSON 6
DURATION: 1 WEEK
I. TOPC/S
A. KEY TERMS ……………………………………………………..4
B. INTELLECTUAL PROPERTY RIGHTS ……………………………………………………..4
C. NETIQUETTE ……………………………………………………..5
REFERENCES …………………………………………………….12
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Most Essential Learning Competencies
Grading LR
Most Essential Learning Competencies
Period developer
Media and Information
Literacy: Senior High School
Teaching Guide by DepED
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LEGAL, ETHICAL, AND SOCIETAL ISSUES IN MEDIA AND INFORMATION
LESSON OBJECTIVES:
In this lesson, the students will be able to:
1. Understand netiquette and its implications.
2. Realize forms of bullying indirectly or directly done.
3. Design an original logo for a company.
I. TOPICS:
A. KEY TERMS
1. Copyright - a legal device that gives the creator of a literary, artistic, musical, or other
creative work the sole right to publish and sell that work.
2. Plagiarism - an act or instance of using or closely imitating the language and thoughts of
another author without authorization; the representation of that author’s work as one's
own, as by not crediting the original author.
3. Cyber Bullying - bullying that takes place online, or using electronic technology such as cell
phones, computers, and tablets over communication tools including social media sites, text
messages, chat, and websites. Examples of cyber bullying: text messages or emails
composed to insult or demean; rumors or false statements spread by email or posted on
social networking sites; and humiliating photos, videos, websites, or fake profiles
deliberately shared across social media.
4. Computer addiction - the excessive use of computers to the extent that it interferes with
daily life. This excessive use may for example interfere with work or sleep, result in
problems with social interaction, or affect mood, relationships, and thought processes.
5. Digital divide - an economic inequality between groups in terms of access to, use of, or
knowledge of ICT. The divide within countries (such as the digital divide in the United
States) can refer to inequalities between individuals, households, businesses, and
geographic areas at different socioeconomic (and other demographic) levels. The Global
digital divide designates countries as the units of analysis, and exam
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B. INTELLECTUAL PROPERTY RIGHTS
- refers to creations of the mind, such as inventions; literary and artistic works; designs; and
symbols, names and images used in commerce
1. copyright covers:
a. Sound Recording
b. broadcast recording
c. trademark
d. invention patent
2. Fair Use- use of a copyrighted work for criticism, comment, news, reporting, teaching
including multiple copies for classroom use, scholarship, research, and similar purposes is
not an infringement of copyright
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