FOW: Villers-Bocage-Scenario
FOW: Villers-Bocage-Scenario
FOW: Villers-Bocage-Scenario
1
GERMAN PANZER LEHR DIVISION
After finishing off the British tanks on Point 213, Major Helmut Ritgen, deputy commander of
Obersturmführer Rolf Möbius led an ad-hoc group of eight II. Panzerabteilung, collected every available tank and headed
Tigers and supporting troops from the 101. schwere SS- south to seal off the east and west exits out of Villers-Bocage.
Panzerabteilung down towards Villers-Bocage. Obersturm Running into a screen of heavy anti-tank guns, he quickly
führer Wittmann had bought them valuable time with realised that the British were there in force. Ritgen ordered
his actions. While the true strength and intentions of the his tanks to break off and concentrate for a thrust into the
British forces in Villers-Bocage are unknown, they must be centre of Villers-Bocage to evict the British.
dislodged from the town to free the main supply route for
Major Ritgen meets briefly with Obersturmführer Möbius to
the Panzer Lehr Division.
plan their joint attack. The plan is simple. Both companies
The division was well aware of the problem on their flank. All will send a small force south to the railway station area to
morning the armoured cars had been watching. Even before clear the British forces there. Meanwhile, the main battle-
Obersturmführer Wittmann arrived at the headquarters of group will thrust straight for the town centre using speed
Panzer Lehr, troops were moving to deal with the threat. and shock to compensate for their lack of infantry and throw
But with all of their Panzergrenadiers committed against the the British forces out of the town.
British 50th Division to their front, the only force available is
The battle for the town of Villers-Bocage has begun. Only
a few Panzer IV H tanks and a small band of infantry.
time and your skill will determine the victor.
2
BRITISH 7TH ARMOURED DIVISION
With a long list of battle honours, The Queen’s Royal In the meantime, Lieutenant Colonel Desmond Gordon,
Regiment was a source of pride for those that served in its commanding 1/7 Queen’s, positioned his troops. A
ranks. For the 1/7th Battalion, yet another honour would be Company took responsibility for the railway station in the
added for their part in the fight for Villers-Bocage. south with C Squadron, 4 CLY. B and C Companies set up
with the anti-tank platoon in the solid buildings of the town
The 1/7th Battalion, The Queen’s Royal Regiment, following
centre, supported by B Squadron. D Company was placed in
the advancing 4th County of London Yeomanry, set about
reserve holding the western part of the town against German
securing Villers-Bocage. At the same time tanks of 4 CLY
attempts to outflank them.
attempted to link up with A Squadron on Point 213. Each
attempt was rebuffed by the intervening enemy forces. As the advancing of Germans push into the town from the
east, Lieutenant Cotton returns to the centre of the town,
In a final act of desperation, Lieutenant Cotton of 4 Troop,
taking up ambush positions with the infantry. The British
B Squadron was sent to find a route around Villers-Bocage.
are ready and waiting.
4 Troop slowly made its way down narrow winding roads
anxiously seeking a way through. The rail line to the south- For the next six hours the battle rages as the two forces clash
east blocks their way and forces them north, back into in the narrow streets and buildings of the town.
Villers-Bocage.
3
THE BATTLE FOR VILLERS-BOCAGE
The town of Villers-Bocage sits upon a major road hub. This Beginning the Battle
road hub contains one of the only north-south roads in the 1. All Spearhead Units make their Spearhead moves starting
area, while the east-west roads lead directly to Caen in one with the British player.
direction and Avranches in the other. This road structure is
critical to supplying the German troops engaged with the 2. The German force has the first turn.
British Army.
This scenario is designed to allow 2 to 4 players to have a
Ending the Battle
game with a larger number of points than normal So get The battle ends:
together with some friends and have a blast! • At the start of the British turn 11, or
The Villers-Bocage scenario uses the Ambush and Meeting • Whenever one side has no Formation in Good Spirits.
Engagement special rules.
Deciding Who Won
Your Orders
The player or group of players who controls the most objec-
German tives wins. If neither player controls any objectives, or they
control one objective each, then the game is a draw with
You must clear the village of Villers-Bocage in order to neither side able to gain control of the town.
remove the threat of allied action against the rear area of
Panzer Lehr Division. This will also secure the supply lines
being used by units in the sector. Failure is not an option.
British
You must hold the town so that the attack may be renewed Historical Outcome
at a later date. Inflict as many casualties on the enemy as
Wittmann would become famous all across Germany for
possible while limiting your losses.
his destruction of the British column and the stopping of
the Desert Rats. His company on Point 213 would soon
Preparing for Battle be joined by Möbius’ 1. Company and together they would
1. Set up the terrain as shown on page 5. Place Objectives destroy A Squadron 4 CLY upon the point. Soon after-
at the indicated points. The table is 4’/120cm x 6’/180cm. wards the Panzer IV tanks and 1 Company would advance
2. The British player sets up their force in area within into Villers-Bocage. This time the British forces would be
36”/90cm of the table edge. 4 Troop and 5 (Anti-tank) waiting. After a hard fight and three more destroyed Tigers
Platoon may be held in Ambush. the Germans would retreat. Yet as more German forces
arrived the pressure upon the defenders grew. Finally, the
3. The German player now deploys their forces in British pulled back out of Villers-Bocage, not to set foot in
area within 12”/30cm of the table edge. the town again for many weeks.
4
British player deploys here German player
deploys here
OBJECTIVE
36”/90cm 12”/30cm
OBJECTIVE
OBJECTIVE
VILLERS-BOCAGE TERRAIN
Roads Buildings
Being on several major road networks has given the town of The main streets of Villers-Bocage were lined with rows of
Villers-Bocage very modern and wide paved roads. terraced houses and businesses, each a separate building unto
its own.
All roads on the map are wide enough to allow vehicles to
pass with plenty of room to spare. Buildings depicted on the map are rows of terraced houses.
As such there are no doors in the shared connecting walls to
Bocage Hedgerows go from one to the next. In order to move from one to the
All hedgerows on the table are Bocage hedgerows. Bocage other Infantry Teams must move through the openings in
hedges are Tall, Bulletproof, Difficult Terrain, so require a the front or back of each house.
Cross Test to get through. They are Tall, blocking fields of
view, and their stony base gives teams hiding behind them
Bulletproof Cover.
The Bocage rules are on pages 78 to 79 of the D-Day: British
book and on our website: www.FlamesOfWar.com.