FW209 Flames of War - Hammer and Sickle
FW209 Flames of War - Hammer and Sickle
FW209 Flames of War - Hammer and Sickle
ТИИИИ
I FLAMES OF WAR
THE WORLD WAR II MINIATURES GAME
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NORWAY SWEDEN
ESTONIA
NORTH , i f g \ : J LATVIA
SEA DENMARK! LITHUANIA
О Moscow
EAST PRUSSIA
IRELAND SOVIET UNION
GREAT
BRITAIN NETHERLANDS О B e r l i n POLAND
с с т г п т к , GERMANY BYELORL
BELGIUM ^ f i / |V
CZECHOSLOVAKIA П
ATLANTIC „„^.^ AUSTRIA UKRAINE
OCEAN FRANCE SWITZERLAND HUNGARY
я Шштш .. i
•Ra ' .. _ ROMANIA
THE W O R L D A T W A R
In Flames Of War, you take on the role of a field commander manoeuvring your troops across the battlefields of Wo:
Уаг II. This classic period of warfare is brought to life in your own game room. Hammer and Sickle allows you to fielc the
German and Soviet forces that fought during the Operation Bagration breakthrough in June and July 1944. You'll also
need the Flames Of War rulebook, which contains all the rules and national characteristics that you need to fight miniar
World War II battles.
To find out more, visit our website at www.FUmesOfWar.com or visit your local game store.
Written by: Ken Camel, Wayne Turner Photography: Battlefront Studio
Editors: Peter Simunovich, John-Paul Brisigotti Web Support: Michael Haught
'roof Readers: Paul Beach, Russell Briant, John Hutton, Playtest Groups: The Regiment (Simon McBeth), Sydney
Gary Martin, Phil Yates, Kyran Henry Syndicate (Richard Chambers), KRCC (Anthony Beaver)
Graphic Design: Casey Davies, Dion Holswich Auckland City Guard (Chris Townley)
Miniatures Design: Evan Allen Photographs: National Library of New Zealand,
Cover and Internal Art: Vincent Wai Imperial War Museum, Bovington Tank Museum,
Miniatures Painting: James Brown, Jeremy Painter, Australian War Memorial, Roger Key Private Collection,
Blake Coster, Matt Parkes NARA, National Archives Of Canada,
Terrain Modelling: Battlefront Studio, Jason Buyaki Ceris-Normandie.com, US Army Signal Corps
CONTENTS
This is a supplement for Flames Of War, the World War II miniatures game.
A c o p y of the r u l e b o o k for Flames Of War is necessary to f u l l y use the contents of this b o o k .
All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any
means without the prior written permission of the publisher, nor be otherwise circulated in any form of binding or cover other than that
in which it is published and without a similar condition being imposed on the subsequent purchaser.
— — -
GERMAN RESPONSE
With the Luftwaffe (German Air Force) vastly outnumbered
and Soviet partisans destroying their supply routes, a German
counterattack against the Soviet offensive in the summer of
1944 was slow to develop.
The 5. Panzerdivision and 12. Panzerdivision (5th and
12,h Armoured Divisions) along with 505. Schwere ^
Panzerabteilung (505th Heavy Tank Battalion) were the Д р
first German mobile reserves committed to block the two
Soviet spearheads. The 5- Panzerdivision and 505. Schwere
Panzerabteilung supported the remnants of the 4. Armee
facing the Hammer in the north. 12. Panzerdivision
supported the remains of the 9. Armee against the scythe's
swing in the south.
5 TH ARMY
0SLIK0VSK1Y CAVALRY
MECH GROUP
VITEBSK
5TH GUARDS
TANK ARMY
11™ GUARDS
BEGOML ARMY
m
XXVI! ARMY
KORPS
MOLODECHNO ORSHA 31ST ARMY
BOR1SOV
KAMPFGRUPPE 4™ ARMY See Stalin's ChisLiwhtfor details of
V O N SAUCKEN the battle mr Orsha.
5. PANZERDIVISION
MOGILEV
MINSK
-Oh
48™ ARMY
m
BARANOVICHI 9™ ARMY
ROGACHEV
12. PANZERDIVISION
BOBRUISK
SLUTSK
GLUSK
65™ ARMY
*Mt
28™ ARMY
PLIEV CAVALRY
MECH GROUP
At first the Germans threw together whatever units that Using the remnants of infantry divisions, with the best
remained to try and slow the Soviet advance. They quickly veterans remaining, adding fresh reserve formations and
formed Sperrverband (blocking forces pronounced shperr finally bolstering a Kampfgruppe with the fresh Panzer
fer-bandt) from the remnants of beaten divisions. battalions and Panzergrenadiers of the armoured divisions,
the Germans built strong enough forces to weather the Soviet
The Sperrverbandvrzre. German Kampfgruppen (battle groups)
storm. Adding the Tiger tanks of the 505. Panzerabteilung
using Sicherungs (security units), Walkure (light replacement
further enhanced the German defence.
infantry regiments), Ersatz Engineers (rear area support), and
whatever remaining veterans they could muster. These ad hoc Using veteran engineers with their ability to blow bridges,
formations were thrown into the maelstrom of Bagration in a build quick defences, and destroy Soviet tanks in close
desperate attempt to hold back the Soviet army. combat, provided the needed time to hold up the Red
advance. This allowed the medium and heavy panzers to
Many lesser formations were simply devoured by the Soviet
team up with their Panzergrenadiers and counterattack pen-
colossus but those supported by the 5. Panzerdivision or /А
etrating Soviet formations. !:r
12. Panzerdivision would provide a road map for successful
fj
defensive tactics.
To stop the rampaging Soviets the Germans can fiela some new and unique compariics on the Flames of War battlefield.
«Й8ЙШ
МЕЛ*»*;
.vJSSh
Щ
ш ш
Hetzer tank-hunters ambush the advancing column of Soviet tanks.
щ
.causing confusion, and allowing the following Soviet troops the element of surprise.
US
•MM
PHASE T w o
Forward _ „ _
Detachment Follow-on Force
s a i l . ; ; , *.
F o r w a r d d e t a c h m e n t moves
a r o u n d e n e m y strong point.
Follow-on forces divert to follow.
• i " " •
'^Штшш
If the f o r w a r d d e t a c h m e n t i-
meets strong defence it w i l l Following i n f a n t r y forces
leave a covering force a n d arrive to clear strong point
t r y a n o t h e r axis.
SSVIET SPECIAL flULES
F O R W A R D DETACHMENT DECOY
A forward detachment works ahead of the main force, Forward elements of the Soviet forces use captured equip-
surprising the enemy, finding weak spots, and penetrating ment and specialist troops in captured uniforms to fool the
the defensive line for following Soviet troops. Germans. These troops lead the advance into the German
positions and rely on the enemy not immediately identifying
I Players commanding any Soviet Battalion (Flames Of War them to penetrate through the lines. They then create havoc
Company) is this book may infiltrate their Decoy Tank to disrupt the defence before the main force hits.
Company or Spetsnaz Platoon whenever they are attacking I
I an enemy in Prepared Positions and have the first turn. i A Spetsnaz Platoon or Decoy Tank Company must be ~m
| identified before the enemy can shoot at it or assault it. j
I A Decoy Tank Company or Spetsnaz Platoon may infiltrate These units start the game unidentified.
with a single unit, deployed within Command Distance of |
If a Spetsnaz Platoon or Decoy Tank Company shoots or j
I them, from the following list:
launches an assault, they are immediately identified by all |
• Gvardeyskiy Tankovy Company I enemy platoons.
• Tankovy Company
• Inomarochnikiy Tankovy Company In order to identify a Spetsnaz Platoon or Decoy Tank j
• Light Tankovy Company Company, an enemy platoon must attempt to shoot at it or 1
• Motostrelkovy Company, 1 select it as the target for an artillery bombardment. Before I
• Tank Rider Company rolling to hit with the shooting platoon, roll a Skill Testfor j
• Motostrelkovy Submachine-gun Company the platoon.
• Light Armoured Car Platoon • If they pass the Skill Test, they identify the Soviet platoon
• Razvedki Platoon or company and shoot at it as normal. The Soviet unit is I
If the infiltrated company is a type of Tankovy Company £ now identified to all enemy platoons.
и ithout Tankodesantniki, they can also carry a Tank-rider 1 • If they fail, they do not identify the unit, but may shoot at |
I Company as passengers. other Soviet units instead.
•'• hen other teams make Reconnaissance Deployment moves, | Aircraft cannot choose an unidentified team as the target
the Forward Detachment teams may move up to l6"/40cm. % of an air strike.
Tljis is instead of their normal movement distance and \ Enemy reconnaissance teams automatically identify a J
:hey cannot Move at the Double. They use all the normal ; л Spetsnaz Platoon or Decoy Tank Company if they are j
movement rules for terrain (including those for obstacles and within 8 "/20cm when they attempt to shoot at them.
I fortifications). If they end this movement within 8"/20cm of j
an enemy team, or within l6"/40cm of an enemy team and I • Sometimes your Decoy teams will be facing enemy other j
not in Concealing Terrain or out of Line of Sight, they are I than the Germans. On these occasions the Decoy Platoon
automatically detected. retains all the Decoy Special Rules as it is assumed that |
Soviets are using their new enemy's captured vehicles.
If the infiltrating troops are not automatically detected, roll | I However, you can still model your decoy troops as, and j
a die: use the characteristics o f , the historically-correct captured 3
• On a roll of2+, they have infiltrated undetected. German equipment.
• On a roll of 1, they are detected.
EXPLOITATION FORCES
1 * the infiltrators are detected, the infiltrating player gives
The tank and mechanised corps are the spearhead of the
the first turn to their opponent. Soviet breakthrough.
VOLLEY FIRE The following forces are always the attacker in missions
using the Defensive Battle special rule.
When the advancing Soviet army came across a German
; ::ong point, assault guns and artillery batteries stopped to • Tankovy Batalon, • Gvardeyskiy Tankovy Batalon,
blast it using a massive centralised volley. • Motostrelkovy Batalon, • Inomarochnikiy Tankovy
• Rota Razvedki
SU-76M, ISU-122 assault guns, and 76mm ZIS-3,57mm \
ZIS-2 and 45mm obr 1942 guns that did not move in the p H E A V Y BREAKTHROUGH G U N
Movement Step may reroll failed rolls To Hit when shooting The IS-2 heavy tanks and the ISU-122 heavy assault guns
their main guns at teams up to 16'/40cm away. Volley Fire j blasted the enemy gun positions into oblivion, leaving little
does not apply when firing Artillery Bombardments. chance to escape their fury!
Your force must be either Guards or Red Army. Whichever you choose,
BATTALION H Q you may only use units and options marked with the appropriate
GUARDS RED ARMY symbol.
A Motostrelkovy Battalion must field a Battalion HQ and at least two Motostreikovy Companies.
It may also field one of each of the remaining Combat Companies, Weapons Companies, and
Support Companies from each box shown (Armoured, Infantry, etc.).
Tankovy Company
Motorised Mortar
Company Inomarochnikiy Tankovy Company
Heavy Mortar
Company
INFANTRY ARMOURED Guards Heavy Assault
SUBMACHINE-GUN Gun Company
COMPANY Assault Gun Company
RAZVEDKI PLATOON
Motorised
Anti-tank Company
ROCKET ARTILLERY
Guards Rocket Mortar Battalion
Razvedki Platoon
ARMOURED CAR
PLATOON ARMOURED ANTI-AIRCRAFT
Anti-aircraft Company
Sapper Company
- Mr* fT *АГ '«Г
M O T I V A T I O N A N D SKILL
I
I Guards have been awarded the Guards title in recognition of bravery and excellence in battle. A Motostrelkovy Batalon of the
. be Red Artny is well versed in the art of war after many victories. A Motostrelkovy Batalon of the 1" Mechanised Corps are
Red Army troops rated Confident Trained.
HEADQUARTERS
BATTALION HQ
HEADQUARTERS
Battalion HQ 35 points
Add Anti-aircraft Platoon equipped with DShK
AA MG on trucks for +60 points, or with ZSU M l 7
M G M C self-propelled guns for +80 points.
Battalion HQ 30 points
Add Anti-aircraft Platoon equipped with DShK
AA MG on trucks for +55 points, or with ZSU M17
MGMC self-propelled guns for +75 points.
MOTOSTRELKOVY C O M P A N Y
COMPANY
шшвт
-ыХК
HQ Section with:
Command Maksim HMG Maksim HMG
3 Motor Rifle Platoons 4 1 0 points SMG team
2 Motor Rifle Platoons 280 points —jfrHfrHMS^ — i -
1 Motor Rifle Platoon 145 points
— ч ш £ ш ъ
HQ Section with:
3 Motor Rifle Platoons 340 points
SMG team
2 Motor Rifle Platoons
1 Motor Rifle Platoon
230 points
120 points ^ m
SMG team
nm SMG team
OPTIONS
• Add Komissar team for+15 points.
л т
SMG team
КШ SMG team
Add Maksim HMG teams for +25 points per team.
COMPANY
HQ Section with:
Command Rifle team
3 Machine-gun Platoons 245 points -ИИИАИИИ-
2 Machine-gun Platoons 170 points
1 Machine-gun Platoon 95 points « в -
OPTIONS
82-BM-41 82-BM-41
• Add Observer Rifle team for +15 points. mortar mortar
Iл
• Add trucks for +5 points for the Company. ''ЩаЩ
82-BM-41 82-BM-41
t The ingenious design of the 82-BM-41 mortars provide mortar mortar
; both the tankovy and motostrelkovy battalions with addi- ^ ш з ш м Е э а - J
tional support fire during attacks. The mortars rain down a MOTORISED MORTAR C O M P A N Y
constant barrage of high explosive and fragmentation bombs
on fascist positions.
IOTORISED A N T I - T A N K C O M P A N Y
- ч п г а к —
COMPANY
H Q Section with:
Г Command Rifle team
2 Anti-tank Platoons 110 points
й 1 Anti-tank Platoon 65 points
-НИИ^ЕКД—. — ч Ё т к ш а
• Replace all 45mm obr 1942 guns with 57mm ZIS-2
guns for +40 points per platoon.
45mm obr 1942 gun 45mm obr 1942 gun
H Q Section with:
2 Anti-tank Platoons 100 points
Truck Truck
1 Anti-tank Platoon 55 points
-
• Replace all 45mm obr 1942 guns with 57mm ZIS-2 45mm obr 1942 gun 45mm obr 1942 gun
guns for +35 points per platoon.
OPTIONS
Truck Truck
• Replace trucks with Lend-lease M2 or M 3 half-tracks
И Ш Ш З И Е В А
for +5 points per Anti-tank Platoon.
MOTORISED ANTI-TANK C O M P A N Y
• Arm any or all M 2 or M3 half-tracks with an .50 cal
AA MG for +5 points per half-track. Some units have the deadly 57mm ZIS-2 anti-tank gun. This
superior example of the worker's industry can destroy any
Remember to use the Volley Fire special rule when firing
tank the Fascists dare to enter the battle with.
at teams within 16"/40cm while stationary.
While the tanks go forward the anti-tank gun crews lie in
- 5 mm obr 1942 anti-tank gun has served the Red Army wait for the predictable German counterattack. When the
ind continues to rain death on the invaders. A marvel of Germans move forward to attack our tanks, the anti-tank ik
industry, this little gun can be used to destroy tanks, gunners let fly with a hail of fire knocking out the fascist
ist
: out guns, and kill infantry. tanks as they expose their side armour while attacking our
ur
tanks. Faced with this superior firepower, the Germans will
withdraw to conserve their dwindling stock of tanks.
WEAPONS COMPANIES
1EAVY M O R T A R C O M P A N Y
- и я а ш Н
COMPANY
HQ Section with: Ш к к
Command Rifle team Observer Rifle tear
3 Mortar Platoons 205 points И Я Д !
2 Mortar Platoons 150 points
1 Mortar Platoon 85 points
H Q Section with:
3 Mortar Platoons 180 points
2 Mortar Platoons 130 points
1 Mortar Platoon 70 points 120-PM-38 Truck
mortar
OPTIONS ^-ЩЩЗШШЕВЕШ-1 ^ ч ш г з а я г а ! -
• Add Observer Rifle team for +15 points. В В
Add trucks for +5 points for the Company.
Ы ь к
120-PM-38 120-PM-38 Truck
makes mortars ideal for working with the mobile mortar mortar
of the exploitation forces is their light weight and - ш ш ш я ш & я ш -
of movement. The rapid advances of tankovy and
HEAVY MORTAR C O M P A N Y
tostrelkovy battalions make it difficult for the big guns of
^r:illery to keep up. Soviet industry solved this problem with the ease of a lighter mortar and has the firepower of
:ле creation of the impeccable 120mm mortar. The a field gun. The fascists cannot rely on trenches to protect
3ut hard hitting, 120-PM-38 mortar can be deployed them from the might of Soviet military power!
Г • f ** - г-
MOTOSTRELKOVY ШШШл
SUBMACHINE-GUN C O M P A N Y ч ш з а -
COMPANY
Command
HQ Section with: SMG team
^
3 Submachine-gun Platoons
2 Submachine-gun Platoons
340 points
230 points
urn SMG team
nmSMG team
OPTION
1 Submachine-gun Platoon 120 points SMG team SMG team
SMG team
кшSMG team
infantry who will be clambering on and off tanks and other щшт Ш
vehicles. The motostrelkovy submachine-gunners provide
additional infantry to reinforce attacks for the motostrelkovy
SMG team SMG team SMG team
*m nm
companies, ensuring the Fascists will be crushed.
TRANSPORTER PLATOON J H L
- « a m -
COMPANY
HQ Section with:
Command Truck Truck
4 Truck Squads 30 points
3 Truck Squads 25 points
2 Truck Squads 20 points Truck Truck
OPTION
Replace all trucks with Ford GPA Amphibious Jeeps
for +5 points for the Platoon.
Truck Truck
. * *«.
M O T O S T R E L K O V Y ARTILLERY B A T T A L I O N
COMPANY
H Q Section with:
Command Staff team M3A1 armoured
6 Gun Platoons 305 points Rifle team Rifle team transporter
4 Gun Platoons 245 points
2 Gun Platoons 145 points
H Q Section with:
OPTIONS
• Add Observer Rifle team for +15 points.
• Add lend lease M 2 or M3 half-tracks for +5 points
per Gun Platoon. M3A1 armoured transporter M3A1 armoured transporter
(MECHANISED COMPANY)
COMPANY HQ
A Rota Razvedki must field a Company HQ and two Razvedki Platoons. It may also field one
Company HQ
of each of the Weapons Companies and Support Companies from each box shown (Armoured,
Infantry, etc.).
•
NFANTRY MOTOSTRELKOVY ARMOURED
Gvardeyskiy Tankovy Company jjj^
COMPANY
Tankovy Company ^^
ARMOURED
Assault Gun Company Jj^
Razvedki Platoon
Tank Killer Company Jj^
INFANTRY
MORTAR COMPANY
Motostrelkovy Company
Razvedki Mortar
Company INFANTRY
Sapper Company
ANTI-TANK COMPANY
R O C K E T ARTILLERY
Guards Rocket Mortar
Gvardeyskiy Tankovy Battalion
Company
Tankovy Company
Light Tankovy ARTILLERY
Company Heavy Mortar Company
Ы к к
V
AIR SUPPORT
Priority Air Support
M O T I V A T I O N AND SKILL
~ - ::out companies of tank and mechanised corps are hand-pickedfrom the best troops available. A Rota Razvedki is rated as
Fearless Trained.
HEADQUARTERS
Company HQ 45 points
Company Command 2iC Command
Rifle team Rifle team
OPTIONS
• Add Komissar team and Armoured Transporter for
+25 points. M3A1 armoured M3A1 armoured irmourec
transporter transporter
• Replace AA MG on any or all M3A1 armoured
transporters with 0.5" AA MG s for +5 points per
vehicle.
Л dd .Anti-aircraft Platoon equipped with DShK AA
MG on trucks for +60 points, or with ZSU M17
MGMC self-propelled guns for +80 points.
Anti-aircraf
gun
: : mbat troops of a Rota Razvedki (reconnaissance
my - pronounced ro-ta raz-ved-ki) are fast and deadly,
ner mounted in Soviet armoured cars, captured, or
- , - s d equipment, recon infantry will find and exploit
- : le in the enemy's defences. The Battalion HQ of a Rota Razvedki is not subject to the
Centralised Control and Hen and Chicks special rules.
I
COMBAT PLATOONS
RAZVEDKI P L A T O O N ш т я т Ц
ч ш п ш а
PLATOON
H Q Section with:
Command M3A1 armoured
4 Rifle Squads 230 points Rifle/MG team transporter
180 points Щ М 1
i - i l ^ Rifle Squads
2 Rifle Squads 130 points
- I S M S E ® -
OPTIONS
• Replace all Rifle/MG teams with SMG teams at no Rifle/MG team Rifle/MG team Rifle/MG team Rifle/MG team
cost.
• Replace AA MG on any or all M3A1 armoured
M3A1 armoured transporter M3A1 armoured transporter
transporters with 0.5" AA MG's for +5 points per
•JIJItoilM»! — m u i t o i i H . » —
vehicle.
• Replace all M3A1 armoured transporters with ш ш ё ш ъ - -"ЕШЕШЁ-
turredess BA-10M or captured Sd Kfz 251 armoured
transporters at no cost.
Rifle/MG team Rifle/MG team Rifle/MG team Rifle/MG team
• Replace all M3A1 armoured transporters with
one Universal Carrier armoured transporter per
Rifle/MG team for +5 points per Rifle Squad. M3A1 armoured transporter M3A1 armoured transporter
"" • J l d l t o l M *
The razvedchiki are often leading the way as the Soviet RAZVEDKI P L A T O O N
exploitation forces drive through breached defences and
chase down the fleeing Fascist forces. Razvedki Platoons are not subject to the Centralised Control
With a myriad of weapons that includes rifles, machine-guns, and Hen and Chicks special rules.
submachine-guns, and flame-throwers, they ride into battle
" mounted in armoured transporters.
You may replace up to one Rifle/MG or SMG team with a Flamej
thrower team at the start of the game before deployment.
WEAPONS PLATOONS
LIGHT A R M O U R E D C A R P L A T O O N | M M
— щ ш ш ш -
PLATOON
7 BA-64 170 points
6 BA-64 150 points Command Armoured Car
OPTION
Armoured Car Armoured Car
• Replace the AA MG on up to two armoured cars
with a hull-mounted PTRD-41 anti-tank rifle at no
cost.
Armoured Car Armoured Car Armoured Car Armoured Car
The armoured car platoon of the rota razvedki is armed with т я ж и ; » » ИДЗДВДШдЖ
тамВДмЯ И а Ш
BA-64 armoured cars. These seven BA-64 armoured cars
provide the reconnaissance of the advance. Often the enemy L I G H T A R M O U R E D CAR P L A T O O N
will reveal themselves by destroying one armoured car,
A Light Armoured Car Platoon is a Reconnaissance
allowing the rest to retreat and inform the following force
Platoon.
of the enemy's location. An assault force is quickly organised
I and the Fascists will soon regret revealing their position!
Light Armoured Car Platoons are not subject to the
Centralised Control and Hen and Chicks special rules.
AZVEDKI M O R T A R C O M P A N Y
f H I -
COMPANY
HQ Section with:
Command Rifle team bserver Rifle team
2 Mortar Platoons 125 points
- 1 Mortar Platoon 70 points
Q ^ B
OPTIONS
• Add trucks at +5 points for the Company.
82-BM-41 82-BM-41
рЯцр
Add Observer Rifle team for +15 points. mortar mortar
• not just forests and towns that delay our mobile forces, ^AA,
82-BM-41 82-BM-41
ilso nests of anti-tank guns and machine-guns. This is mortar mortar
i ч here the mortar company comes in.
the fascist anti-tank guns have been found by our 82-BM-41 82-BM-41
mortar mortar
armoured car crews, the mortars can quickly bring
such overwhelming fire that no German can survive ^-ИПЗЗШЗИЕЗИ
under it. Then send in the tanks and infantry to wipe RAZVEDKI M O R T A R C O M P A N Y
I out.
FEDKI ANTI-TANK C O M P A N Y
IMT-ILJllfc
COMPANY
HQ Section with:
Command Rifle team
2 Anti-tank Platoons 130 points
1 1 Anti-tank Platoon 70 points
-iii'iijiiaiia—, И Й ^ Ш —
OPTIONS
'^^^ATA^^, АЧА,
• Replace trucks with lend lease M2 or M3 half-tracks 76mm ZIS-3 anti-tank gun 76mm ZIS-3 anti-tank gun
for +5 points per Anti-tank Platoon.
• Arm any or all M2 or M3 half-tracks with an .50 cal
AA MG for +5 points per half-track. Truck Truck
BATTALION H Q
Your force may only include units and options marked with the Guards symbol.
GUARDS
A Gvardeyskiy Tankovy Batalon mustfield a Battalion HQ and two Gvardeyskiy Tankovy Companies.
Battalion HQ It may also field one of each of the Weapons Companies and Support Companies from each box
shown (Armoured, Infantry, etc.).
Motorised Anti-tank
Company
Gvardeyskiy Tankovy
Company ARMOURED Guards Heavy Assault
TANK RIDER Gun Company
COMPANY
ARMOURED Assault Gun Company
Company ARMOURED
MORTAR COMPANY Assault Gun Company
ANTI-TANK
Tank Destruction Company
ARTILLERY
Heavy Mortar Company
INFANTRY
Motostrelkovy Company
ROCKET ARTILLERY
Guards Rocket
Mortar Battalion
INFANTRY
Razvedki Platoon
Anti-aircraft Company
RECONNAISSANCE
Light Armoured Car Platoon
AIR SUPPORT
Priority Air Support
Decoy Tank Company
Limited Air Support
M O T I V A T I O N A N D SKILL
:heir heroic fighting in 1942 and 1943 the tank corps of the 5th Guards Tank Army have been awarded the Soviet Unions
est honours. A Gvardeyskiy Tankovy Batalon of the 3rd Guards Tank Corps or 29'' Tank Corps are Guards rated Fearless
Trained.
TTALION H Q л м л ш ш и т
Ш П И - л
HEADQUARTERS
T - 3 4 / 8 5 obr 1 9 4 3 75 points
ШШШШШ Ш Ш ' Й
COMBAT COMPANIES
GVARDEYSKIY T A N K O V Y C O M P A N Y KAP1TAN
KAPITAN
COMPANY
10 T-34/85 obr 1943 625 points
9 T-34/85 obr 1943 585 points Command T-34/85 obr 1943
8 T-34/85 obr 1943 540 points H Q SECTION
7 T-34/85 obr 1943 495 points
6 T-34/85 obr 1943 440 points LEYTENANT S B
5 T-34/85 obr 1943 385 points
TANK-RIDER C O M P A N Y
COMPANY
-чша-
H Q Section with:
Command
3 Tank-rider Platoons 365 points SMG team
OPTIONS
m i m i
• Add Komissar team for+15 points. SMG team SMG team SMG team SMG team
• Add Maksim HMG team for +25 points per team. ш ш ш ш ш ь ЧНШЕЕЖЕЕЯа
a ШA
The tank-rider infantry of a tank brigade's infantry
battalion work in close co-operation with their tanker
comrades. They protect the tanks from infantry and anti-tank SMG team SMG team
guns by showering them with bullets, making short work of
cowardly Fascist resistance. Keep them close to the tanks and 1ГШ> ^ Й Щ
SMG team SMG team SMG team SMG team
rely on the superior firepower of the tanks' main guns to
ЩЕШШЕШЗШЕЕ»
smash the enemy before going in to clear out the trenches.
- ъ щ ш ш ш т
ШВШВж
ТДИШУ bflTflLSH
TANK BATTALION
(TANK COMPANY)
BATTALION H Q Your force may only include units and options marked with the Red Army symbol.
OL
RED A R M Y
Z
О
о
A Tankovy Batalon must field a Battalion HQ and two Tankovy Companies. It may also field one
3 of each of the remaining Combat Companies, Weapons Companies, and Support Companies from
Xi Battalion HQ
each box shown (Armoured, Infantry, etc.).
ARMOURED
Guards Heavy Tank Company
и Motorised Mortar
g I Company
ARMOURED Guards Heavy Assault
21 A N T I - T A N K C O M P A N Y Gun Company
T A N K RIDER ARMOURED
Assault Gun Company
COMPANY
Tank Killer Company jj^
INFANTRY
Motostrelkovy Company
R O C K E T ARTILLERY INFANTRY
Razvedki Platoon
Ш
Guards Rocket V&
Mortar Battalion Jb M m * Sapper Company
ЯЯ
RECONNAISSANCE
ANTI-AIRCRAFT Light Armoured Car Platoon ^^
AIR S U P P O R T
Priority Air Support
& ARTILLERY
1
M O T I V A T I O N A N D SKILL
The Red Army is well versed in the art ofwar after many victories. A Tankovy Batalon of the 1st Mechanised Corps are Red Army
troops and are rated Confident Trained.
HEADQUARTERS
BATTALION H Q
.......
HEADQUARTERS
H T-34 obr 1942 55 points
OPTIONS
• Replace T-34 obr 1942 tankwith T-34/85 obr 1943
tank for +15 points.
• Upgrade T-34 obr 1942 or T-34/85 obr 1943 tank
to have a cupola for +5 points.
• Add Anti-aircraft Platoon equipped with DShK AA
MG on trucks for +55 points, or with ZSU M17
- a s
MGMC self-propelled guns for +75 points. Anti-aircraft gun
The 1-y Mechanizirovanniy Korpus (1st Mechanised Corps) This wall of Soviet steel will crush the Fascists and their
benefits from an older organization for its tanks, each trenches will quickly become their graves!
battalion has three tankovy companies instead of two.
COMBAT COMPANIES
TANKOVY COMPANY _ s i
i
COMPANY
10 T-34 obr 1942 415 points
9 T-34 obr 1942 390 points Command T-34 obr 1942
8 T-34 obr 1942 360 points
- ш щ ш т -
Д 7 T-34 obr 1942 330 points
6 T-34 obr 1942 300 points Ч Ш Й » s I—ТЯКННА^
5 T-34 obr 1942 265 points
OPTIONS
T-34obr1942
• Replace up to five T-34 obr 1942 tanks with Т-34/8 5
obr 1943 tanks for +15 points per tank.
• Upgrade all T 3 4 obr 1942 and T34/85 obr 1943 S
T-34obr1942
tanks to have a Cupola for +10 points for the
company.
• Mount Tankodesantniki SMG teams on all tanks for
+ 15 points per tank. T-34 T-34 obr 1942
^ ш ш ш ш т
Not all tankovy companies have been fully equipped with Ш
~~mmmam
the new tank. The 1-y Mechanizirovanniy Korpus tank
battalions are still armed with a mix of old and new T-34
tanks. However, the reliable T-34/76 tank is all we will need
to crush the remnants of fascist resistance. The Germans m
T-34 obr 1942 T-34 obr 1942 T-34 obr 1942
hastily organised blocking forces will be quickly ploughed
into the ground.
1И5НШСНИ К1У ТДИШУ ьдтдыи
LEND-LEASE T A N K B A T T A L I O N
(TANK COMPANY)
g Your force may only include units and options marked with the Guards symbol.
GUARDS
A Inomarochnikiy Tankovy Battalion must field a Battalion HQ and two Inomarochnikiy Tankovy
Companies. It may also field one of each of the remaining Combat Companies, Weapons Companies,
and Support Companies from each box shown (Armoured, Infantry, etc.).
Motorised Mortar
Company
< Inomarochnikiy Tankovy
[ Company ARMOURED Guards Heavy Assault
Gun Company
U F ARMOURED Assault Gun Company
Tank Killer Company
(With SU-85 Assault-guns)
Inomarochnikiy Tankovy
Company TANK RIDER ARMOURED
Assault Gun Company
COMPANY
ARMOURED (With SU-85 Assault-guns)
INFANTRY
Motostrelkovy Company
INFANTRY
ROCKET ARTILLERY Razvedki Platoon
Guards Rocket
Mortar Battalion Sapper Company
RECONNAISSANCE
ANTI-AIRCRAFT Light Armoured Car Platoon
AIR SUPPORT
Priority Air Support ARTILLERY
Heavy Mortar Company
Limited Air Support
MOTIVATION AND SKILL
Afier many heroic deeds during the operation to encircle the Germans at Stalingrad the 3rd Guards Mechanised Corps was awarded
the Guards title. A Inomarochnikiy Tankovy Batalon of the 3rd Guards Mechanised Corps is rated Fearless Trained.
HEADQUARTERS
BATTALION HQ
HEADQUARTERS
М4 (M4A2 Sherman) 60 points
Company Command
Arm M4 tank with .50 caJ AA MG for +5 points.
M 4 ( M 4 A 2 Sherman)
Add Anti-aircraft Platoon equipped with DShK AA
MG on trucks for +60 points, or with ZSU M l 7
M G M C self-propelled guns for +80 points.
Mount a Tankodesantniki SMG team on the
Company Command tank for +15 points.
f Many Guards units have the honour of being armed with A n t i - a i r c r a f t gun
Г . no >:arochnikiy (foreign — pronounced, in-o-ma-roch-nik-iy)
f : ir.ks, the 3-y Gvardeyskiy Mechanizirovanniy Korpus
3 Guards Mechanised Corps) among them. After months INOMAROCHNIKIY TANKOVY BATALON H Q
с r intensive training we Emcha tankers (Lend-lease M 4
As a battalion commander of a tankovy batalon it is your role
Sherman tank — pronounced, Em-cha, because a 4 looks
i:ke the Russian letter 4—chd) are ready to play our part in to drive deep behind the enemy lines and take key objectives
crushing the Fascist dogs. A new offensive is under way and before the Fascists can reorganise their defences. Use your
the 3-y Gvardeyskiy Mechanizirovanniy Korpus is relying on Emcha tanks to smash enemy positions once you get close,
rank brigade to plough through the broken defences of with fire support provided by the Valentina (Lend-lease
die Germans, destroyed by the initial shock assaults leading British Valentine tank) of the light tankovy company, anti-
£e way for the mechanised brigades to follow. tank guns, assault guns and artillery. Lead your forces with a
decoy tank or Spetsnaz platoon and fool the gullible enemy
into letting you past their first line of defences.
INOMAROCHNIKIY TANKOVY C O M P A N Y
I COMPANY
10 M4 (M4A2 Sherman) 480 points
9 M4 (M4A2 Sherman) 445 points
Command M4 (M4A2 Sherman)
8 M4 (M4A2 Sherman) 4 1 0 points
ti 7 M4 (M4A2 Sherman) 375 points
6 M4 (M4A2 Sherman) 340 points - Ш И В Ш И Е
5 M4 (M4A2 Sherman) 295 points
• Arm any or all M4 tanks with .50 cal A A M G for+5
points per tank. M4 (М4А2 Sherman) М4(М4А2 Sherman)
OPTION
• Mount Tankodesantniki SMG teams on all tanks for
М4(М4А2 Sherman) М4 (М4А2 Sherman)
+ 15 points per tank.
nmm*
M 4 'EMCHA' YS T-34/76
Dimensions Performance
W e i g h t : 70,2001bs/31,800kg M a x level r o a d speed: 30mph/48km/h
Length: 19'5"/5.92m M i n t u r n i n g diameter: 6 2 7 1 9 m
Width: 8 7 7 2 . 6 2 m Trench crossing: 9 0 ' 7 2 . 3 m
Height: 972.74m M a x i m u m vertical obstacle: 2 4 7 6 1 c m
M a x i m u m f o r d i n g depth: 4 0 7 1 m
Armour & Armament M a x i m u m c l i m b i n g grade: 6 0 %
Armour: 19-5 8mm
M4A2 SHERMAN M a i n Gun: 7 5 m m M 3 gun Crew: Five
A r m o u r Penetration: C o m m a n d e r in right turret rear
(EMCHA)
108mm at 200m, 8 0 m m at 1000m Gunner in right turret front
Designation: M4A2
Secondary Armament: Loader in left turret rear
H u l l construction: Welded
1 x .50 cal. Browning M 2 HB machine Driver in left hull front
' Engine: Diesel G M 6046, 4 l 0 h p
gun, 2 x .30 Browning M 1 9 1 9 A 5 Assistant driver in right hull front
machine guns
Dimensions Performance
W e i g h t : 68,1191Ы/30,900kg M a x level road speed: 33mph/53km/h
Length: 2 Г 1 0 7 6 . 6 8 m M i n t u r n i n g d i a m e t e r : 24' 11 '77.6m
Width: 9'1073m Trench crossing: ! 1 6 7 2 . 9 5 m ***»
Height: 8 7 2 . 4 5 m M a x i m u m vertical obstacle: 2 8 7 7 1 c m
iK- -;4- M a x i m u m fording depth: 5 4 7 1 . 3 7 m
Armour & Armament M a x i m u m c l i m b i n g grade: 3 9 %
T - 3 4 / 7 6 OBR 1 9 4 2 Armour: 20-45mm
D e s i g n a t i o n : T-34 obr 1942 M a i n Gun: 7 6 . 2 m m F-34 tank gun Crew: Four
H u l l construction: Welded A r m o u r Penetration: Commander/gunner in turret
Engine: Diesel 12-cyl. model V-2, 8 0 m m at 200m, 5 8 m m at 1000m Loader in turret
500hp Secondary Armament: Driver in left hull front
2x 7 . 6 2 m m D T machine guns Hull machine-gunner in right hull front
Comrades! Let us compare the American Emcha Height
with our own T-34/76. Some Emcha tankers have reported the Sherman
The Gun ungainly due to its high centre of gravity.
The gun of the American Sherman and our T-34/76 Remember comrades, if driving sideways along a
are equally good against soft targets. Enemy slope it can sometimes roll over. The T-34 is not
infantry and guns tremble before them. However, as tall, with a lower centre of gravity, and is less
the American 75mm M3 gun, like the British 6 pdr in likely to roll sideways on steep slopes.
the Valentine, is superior against armoured targets. Turning
A tribute to the American worker! However, it does The American Emcha turns by using both differen-
not compare to the 85mm in the new T-34/85. tials, and can only turn around by moving forward
Reliability or backwards and holding one track stationary.
On the other hand our T-34 has a superior neutral
Unlike our workers who must work with the threat steer capability. Simply put, the driver can cause
of the Fascists at their door, the American workers one track to go forward and the other backward
take their time to build their tanks. Because of turning the tank around on its axis.
this the Emcha is reliable and has few mechanical
In the Snow
breakdowns.
During recent icy conditions the Emcha has had
Climbing less grip than the T-34 due to its rubber track
The 6-speed gearbox of the Emcha gives it great pads, but clever field improvisation has been used.
climbing abilities. The gears are relatively close Cleats have been fitted in the field, which quickly
together, allowing it to climb a gradient of up to resolved this problem. American factory repre-
60%. In comparison the simple 4-speed gearbox sentatives have been informed.
of the T-34 was built for speed; it doesn't handle
steep slopes well.
1941 found the 18-year-old Viktor Ivanovich Nevsky
studying. At the outbreak of war he immediately tried to
volunteer at the military commissariat, but was turned down
and told to return to his studies. A month later he returned
and added two years to his age. He was sent to study at the
1st Gorki Automobile and Motorcycle Academy.
In August 1942 the Academy became the 1!t Gorki Armour
Academy. Nevsky excelled and made a name for himself by
mastering the tank's main gun on the move. Nevsky was
also outstanding in all his other practical and theoretical
exams. He passed the tank course with an excellent mark
and was commissioned as a Leytenant in April 1943. In May
he was sent to the front with a reserve tank regiment.
His replacement company of T-34 tanks was incorporated into
the 35th Guards Tank Brigade, 3rd Guard Mechanised Corps.
The corps was committed to the Kursk battles in August 1943
and Nevsky saw his first combat.
Nevsky did well, destroying two enemy vehicles, but the bat-
talion's casualties were high. Four days later Nevsky lost his
first tank after it took two hits and caught fire. Nevsky had
lasted much longer than many of his fellow academy gradu-
ates. Only eight of 57 graduates survived the battle. Nevsky's At first Nevsky's new crew were unsure of him, they were all
battalion commander was pleased with his performance and much older than he was. They had seen young commanders
recommended him for the title of'Guardsman', an honour come and go. However, after demonstrating his confident
that was well earned. command, knowledge, and skill they soon came to respect
him. During the battles on the Dnepr he proved himself
His corps pushed to the Dnepr River in late 1943. There
time and time again. He was soon commanding a platoon,
t he was appointed the liaison officer to the brigade staff, but
and then a company with a promotion to Kapitan.
in October Nevsky was back in a tank, replacing a fallen
comrade as a tank commander. However, Nevsky had In 1944 his corps received Lend-lease M4 and Valentina
benefited immensely from his time with the brigade staff, tanks. Nevsky was promoted to command his battalion and
learning to read maps, and learning how tank companies, he set about learning all that he could about his new foreign
battalions and brigades function together, things most tanks. Nevsky was about to lead his new tanks into one of
tankers have little knowledge of. the Red Armies greatest victories...
CHARACTERISTICS
CHARACTERISTICS
LEYTENANT
LEYTENANT
OPTIONS
• Arm any or all IS-2 tanks with .50 cal AA MG for ш а ш ш ш ЩГШША
+5 points per tank.
• Mount Tankodesantniki SMG teams on all tanks for
+ 15 points per team.
IS-2 tanks benefit from the Heavy Breakthrough Gun IS-2 IS-2
special rule.
TURRET-REAR MACHINE-GUN
The machine-gun mounted in the back of the turret is If they pass the reroll, the assaulting team gets past the
perfect for discouraging boarders in an assault. machine-gun to hit the tank and the tank must make an
Armour Save as normal.
A Turret-Rear Machine-gun may not shoot. Its function is
purely defensive. If they fail the reroll, the machine-gunner managed to
keep the infantry at bay and protect the tank, and the
Any team assaulting a vehicle armed with a turret-rear MG, that
enemy team fails to score a hit.
is not Bailed Out, must reroll any successful Skill test to hit.
GUARDS HEAVY ASSAULT GUN C O M P A N Y
-тадиа-
COMPANY
j 5 ISU-122 625 points
^ 4 ISU-122 500 points
Command ISU-122
3 ISU-122 375 points
OPTIONS
• Arm any or all ISU-122 assault guns with .50 cal AA
MG for +5 points per tank.
• Mount Tankodesantniki SMG teams on all assault
guns for +15 points per team. ISU-122 ISU-122
COMPANY
5 SU-76M 215 points
Щ 4 SU-76M 170 points Command SU-76M
3SU-76M 130 points П2Щ ШЯ
5 SU-76M 190 points
- Ш А В Й »
4SU-76M 150 points
3 SU-76M 115 points
SU-76M SU-76M
OPTION
• Mount Tankodesantniki SMG teams on all assault
guns for +15 points per team.
SU-76M SU-76M
Remember to use the Volley Fire special rule when firing
jft at teams within 16'/40cm while stationary. RUfJIllifrillgfc •m-HIIMttllSfc
ШВЕйШИГ ЖУВЙЗПШ
'Ihe SU-76M assault guns of the assault gun companies are ASSAULT G U N C O M P A N Y
a vital part of any tank or mechanised corps. The Red Army
assault gunners are always close by to provide support and
covering fire for the assault forces.
T A N K KILLER C O M P A N Y
COMPANY
5 SU-85 310 points
^ 4 SU-85 250 points Command Assault gun
3 SU-85 190 points
; Some assault gun companies are armed with dedicated tank The 29th Tank Corps' 1223"1 SU Regiment is unusual in being
killers like the SU-85, which can penetrate almost any tank one of two such regiments to be armed with the American::
the Fascists have. Through intelligent Soviet engineering they Lend-lease M10 tank destroyer. The M10 has the excellent
share many of the components of the T-34 tanks, making 3-inch gun and the added advantage of a turret.
r h e m e a s v rn m a i n t a i n in
- Ц::-'" "1 w i p w w p n ^ ^
••
T A N K DESTRUCTION C O M P A N Y
—ЩШШЪ—
COMPANY
H Q Section with: A M
Command Rifle team
2 Anti-tank Platoons 130 points ш я ш я ш т
is 1 Anti-tank Platoon 70 points f — i
-ЩЩШША—v
Replace all 76mm ZIS-3 guns and trucks with
85mm obr 1939 guns and Stalinets tractors for 76mm ZIS-3 anti-tank gun 76mm ZIS-3 anti-tank gun
+40 points per platoon.
H Q Section with:
Truck Truck
2 Anti-tank Platoons 120 points
1 Anti-tank Platoon 65 points 76mm ZIS-3 anti-tank gun 76mm ZIS-3 anti-tank gun
sjiissife
SAPPER C O M P A N Y
-Ц2ШШ-
COMPANY
HQ Section with:
Command id
3 Sapper Platoons 300 points Rifle team
m
2 Sapper Platoons 2 1 0 points
as
1 Sapper Platoon 110 points
-ЩПП^ШШ-
HQ Section with:
3 Sapper Platoons 255 points Pioneer Pioneer
^ 2 Sapper Platoons 175 points Rifle team Rifle team
explosive charges.
When working alongside the avtomatchiki (submachine- Pioneer Rifle team
gunners) of the tankovy and motostrelkovy forces they make
an ideal assault force.
Pioneer Pioneer Pioneer
Pioneer Pioneer
Rifle team Rifle team Rifle team Rifle team
-ШШРШЯк-
ШШ1
ANTI-AIRCRAFT C O M P A N Y
— а в а -
лМ
COMPANY
HQ Section with:
Command Rifle team
3 Anti-aircraft Platoons 165 points
2 Anti-aircraft Platoons 115 points
1 Anti-aircraft Platoon 65 points « з м
HQ Section with:
3 Anti-aircraft Platoons 145 points 37mm obr 1939 gun
^ 2 Anti-aircraft Platoons 100 points
1 Anti-aircraft Platoon 55 points
Truck
II
OPTION
Add trucks at +5 points for the Company. 37mm obr 1939 gun
Truck
GUARDS ROCKET M O R T A R BATTALION ш ш т ш т .
-4
COMPANY
- 1 3 — - --.CTa-
HQ Section with: кк
Command Observer
4 Rocket Mortar Platoons 2 1 0 points Rifle team Rifle team
i ii ^ Rocket Mortar Platoons 135 points
2 Rocket Mortar Platoons 85 points
Truck
OPTIONS lebaios]
• Model BM-13 Katyusha rocket launchers with five
or more crew and count each rocket launcher as two
weapons when firing a bombardment for +10 points
per Rocket Mortar Platoon. -щшп&ш»
lit
• Add Anti-aircraft Platoon for +40 points.
• Replace all DShK AA MG in trucks with two 37mm
obr 1939 guns towed by trucks for +10 points for BM-13 Katyu
Katyusha BM-13 Katyusha
the platoon.
A Guards Rocket Mortar Battalion is rated as Fearless BM-13 Katyusha BM-13 Katyusha
—два '
Trained.
DEVASTATING BOMBARDMENT
ШШШШ
The reliable Katyusha rocket launchers are ready to signal the ЩНЙ5m —•WMihmkA—
beginning of the offensive. Very little can withstand the fury
of a full Katyusha battery!
An Artillery Bombardment fired by nine or more weapons% BM-13 Katyu
Ш
Katyusha BM-13 Katyusha
uses a double-width Artillery Template to determine which
j^teiftMft
teams can be hit and rerolls failed To Hit rolls.
An Artillery Bombardment fired by fourteen or more
BM-13 Katyusha BM-13 Katyusha
м а я
weapons uses a template 12"/30cm square to determine — 1
which teams are hit and rerolls failed To Hit rolls.
SPETSNAZ P L A T O O N
ШЗЗЗЛЕЛ-
COMPANY
HQ Section with:
Command SMG team Captured half-track
' 2 Spetsnaz Squads 180 points
1'^ 1 Spetsnaz Squad 110 points
^пишнаь ^ШШШк-
Soviet special forces are well versed in the arts of deception,
stealth, infiltration, and reconnaissance. The Spetsnaz (short SMG team
m
SMG team
i *m
SMG team
a
SMG team
m
for special purpose—pronounced, spets-naz), as masters of
their art, often go into battle in captured German half-tracks
and German uniforms to deceive the enemy and allow them
Captured half-track Captured half-track
to infiltrate behind enemy lines.
^ШШЗШЯШ
A Spetsnaz Platoon uses the Forward Detachment and SPETSNAZ PLATOON
Decoy special rules.
A Spetsnaz Platoon is a Reconnaissance Platoon.
Spetsnaz Platoon are an exception to the Centralised
Control and Hen and Chicks special rules. They operate as
normal platoon. A Spetsnaz Platoon is rated as Fearless Veteran.
ECOY TANK C O M P A N Y
COMPANY
3 Captured Panzer IV H 165 points
2 Captured Panzer IV H 1 1 0 points Command Captured tank
• Replace any or all captured Panzer IV H tanks with
captured StuG G assault guns at no cost, or captured
Panther A tanks for +45 points per tank.
• Replace one Panzer IV H tank with a captured
Tiger I E tank for +55 points.
Captured German tanks are Unreliable and their main Captured tank
guns only have ROF1. See the Soviet Arsenal on page 41.
&ШШШШ ШШШМШШ
W i t h our decoy tank company we turn Germany's own DECOY T A N K O V Y C O M P A N Y
weapons against them. We will use the Germans' own Panzer
tanks to lead our advancing forces. We must use theses tanks A Decoy Tank Company is rated as Confident Trained.
wisely as we have only limited captured ammunition. As
they see the familiar shapes of their own tanks they will relax A Decoy Tank Company uses the Forward Detachment and
their guard and by the time they realise their mistake it will Decoy special rules.
be too late. Our tanks are close enough to quickly overrun
the German positions aud move on to our next objective.
SOVIET Ш Е M l
TANK TEAMS
Armour
Name Mobility Front Side Top Equipment and Notes
Weapon Range ROF Anti-tank Firepower
LIGHT TANKS
I Mark VIII (Valentine VIII) Fully-tracked 6 4 1 Protected ammo, Slow tank.
OQF 6 pdr gun 24'760cm 2 10 4+
MEDIUM TANKS
j T-34 obr 1942 Fully-tracked 6 5 1 Co-ax MG, Hull MG, Fast tank, Limited vision, Wide-tracks, i
76mm F-34 gun 32780cm 2 9 3+
T-34/85 obr 1943 Fully-tracked 7 5 1 Co-ax MG, Hull MG, Limited vision.
85mm D-5Tgun 32" 180cm 2 12 5+
M4 (M4A2 Sherman) Fully-tracked 6 4 1 Co-ax MG, Hull MG.
M3 75mm gun 32780cm 2 10 3+
HEAVY TANKS
1 IS-2 Fully-tracked 10 8 2 Co-ax MG, Turret-rear MG, Slow tank.
122mm D-25Tgun 32780cm 1 15 2+
ASSAULT GUNS
i SU-76M Fully-tracked 3 1 0 Wide-tracks.
76mm ZIS-3 32780cm 2 9 3+ Hull mounted.
M-10 Fully-tracked 4 2 0 .50 cal AA MG.
M7 3in gun 32780cm 2 12 3+ Slow traverse.
| SU-85 Fully-tracked 5 5 1
85mm D-5S 32780cm 2 12 3+ Hull mounted.
ISU-122 Fully-tracked 9 Ш 7 2 Slow tank.
122mm D-25S 32780cm 1 15 2+ Hull mounted.
ARMOURED CARS
BA-64 Jeep 0 0 0 AAMG.
With PTRD anti-tank rifle 16740cm 2 5+
ROCKET LAUNCHERS
; BM-13 Katyusha Wheeled - -
ANTI-AIRCRAFT MACHINE-GUNS
I DShK AA MG on truck Wheeled - - - Awkward layout.
DShKAA MG 16740cm 4 4 5+ Anti-aircraft, Portee.
VEHICLE MACHINE-GUNS
Vehicle MG l6"/40cm 6 ROF I if other weapons fire.
ifirf
f?0tsir* нгчг>-
Ж * Ш
INFANTRY TEAMS
Ieam Range ROF Anti-tank Firepower Weapons and Notes
I Rifle team 16740cm 1 2 6
|Rifle/MG team 16740cm 2 8 В Н Н В Щ 6
[SMG team 4710cm 3 1 6 Full ROF when moving.
IFlame-thrower team 4710cm 4 M M 6 Flame-thrower.
1 Komissar team 4710cm 1 1 6
Srali team ЩШШШШ cannot shoot Moves as a Heavy Gun team.
TRANSPORT TEAMS
_
Armour
Vehicle Mobility Front Side Top Equipment and Notes
TRUCKS
I Ford GPA Amphibious Jeep Jeep Amphibious
ZIS-5 3-ton, ZIS-б 4-ton, Dodge %-ton,
or Studebekker 21/2-ton truck Wheeled
TRACTORS
I Stalinets Fully-tracked Slow tank.
ARMOURED TRANSPORTERS
M3A1 armoured transporter Jeep Passenger-fired AA MG.
BA-1OM converted armoured transporter Jeep Passenger-fired MG.
! Captured Sd Kfz 250 or 251 half-track Half-tracked Passenger-fired MG.
KUniversal Carrier Half-tracked Passenger-fired MG.
AIRCRAFT
Aircraft Weapon To Hit Anti-tank Firepower Notes
All Soviet vehicles were factory-painted dark green, best re- Lend-lease vehicles were not usually repainted, so use the
created using Russian Green (894) highlighted with Luftwaffe same colours used by the source nation. All Valentines and
Camo Green (823). A well-painted Soviet tank army looks Universal Carriers would have been shipped before the British
great, but all that green can be monotonous. Lend-lease Army made the change from Service Colour to Olive Drab in
vehicles give you a chance to add some variety to your force. preparation for Normandy, so paint them Khaki Grey (880).
Paint all American-produced tanks and transports Brown Violet Russian numbering systems were varied and poorly docu-
(887). There was no consistent official marking scheme, but red mented, so feel free to use whatever numbering style suits
stars were commonly applied for identification purposes. your taste.
Captured equipment presents a perfect opportunity to Plentiful stars and slogans, in either red or white, were very
broaden your research, modelling and painting skills. Some common. Partially repainted vehicles, with a mix of dark
historical photographs do exist, for ideas and inspiration, but green and German three-colour camouflage, are particularly
feel free to let your imagination run wild. Some vehicles may eye-catching. For a Decoy Tank Company, simply painting
have been resprayed, but more would have received makeshift over the German markings or using an unaltered German
repainting in the field, using whatever paint was available. vehicle is also perfectly acceptable.
General Der Panzertruppen Von Saucken directs his Panzers to the front line.
" -
while RSO auf P a K 4 0 tank-hunters ambush and slow down the enemy advance.
...giving the infantry time to prepare their
ДЦШШ' ""•••»" •
German Panzertruppen know their Panzers are at their best
when attacking, no matter the situation. Even when forced
• Mass firepower as one force at the point of attack.
to defend, they argue that their Panzers should be used for
counterattack and not rendered immobile by tying them to • Co-ordinate movement to enhance survivability.
static positions. 'Fire and Manoeuvre' is their creed. • Half the company should be firing while the remainder
are manoeuvring.
A Panzer company's mobility provides the constant pressure
required to force the enemy out of the initiative and make These two combined features, Fire and Manoeuvre, make
them react to the panzers' actions. panzers an effective offensive weapon.
P A N Z E R S IN A T T A C K
DELIBERATE A T T A C K
Coordinate
your support,
infantry, and
panzers.
P A N Z E R S IN D E F E N C E
Though not the ideal use of your Panzers, there will be times give you the initial surprise needed to take the initiative away
when they must be used for defence. In this case, there are from the attacker and prepare them for your counterattack.
a few rules of thumb to insure your Panzers are not simply
If you must place your Panzers in support of a defensive line,
treated by the infantry as mobile pillboxes.
make sure you do not place them in the open. Look for con-
First of all, hold at least a third of your Panzers in reserve to cealing terrain to protect these high-value assets. Ultimately,
make sure you have an adequate counterattack force. That is if you can place your Panzers hull down with your thick
the real value of Panzers in defence. Secondly, make sure you front armour facing the enemy attack, while leaving an open
have good intelligence. Knowing where the enemy is attack- movement route to new positions, then you have maximized
ing and using the terrain to your advantage will give you the the defensive protection for your Panzers. Remember, though,
edge. If you can channel the enemy's movement into unfa- you are ultimately trying to seize the initiative from the enemy
vourable terrain, then placing your Panzers in ambush will by launching a devastating counterattack led by your reserves."
Panzer platoon in
concealing terrain
Reserves able to
counterattack
Ш Panzer platoon hull
down behind hill with
escape route in case
wherever needed they get flanked
': - ,
P A N Z E R S IN COUNTERATTACK
Your reserves have three missions they must be prepared to Once this is achieved, hold the key terrain while preserving
accomplish. The immediate priority is to counter enemy your combat strength. The goal is to achieve local superiority
assaults and interdict enemy elements that have broken at a key point of attack that will force the enemy back onto
through your lines. Next, make sure you block any threat- the defence. This will stop his advance while securing your
ened areas and reinforce or relieve those troops holding own force for future offensive actions.
fighting positions. Once these priorities are assured then you
Panzers are the striking force of the army. Use them wisely
should conduct your planned counterattack.
in breaking through the enemy's lines and targeting their
Preparation for the counterattack may include blocking the combat support, logistics, and high-value but thin-skinned
enemy's advance, wearing down his forces, and delaying any units.
reinforcement to his efforts.
BLOCK COUNTERATTACK
ШШШт тШжтШ
Block, Strike,
and Prevent.
Mechanised infantry is the Panzer's best friend. Close surprise. Rapidly advancing through lightly defended
co-ordination with these mobile units will see them accom- held areas where observation and fields of fire are limited is
plish several vital missions for your advancing Panzers. They an excellent task for your armoured infantry. Another good
are particularly adept at attacking and eliminating enemy assignment for them is to take and hold terrain sectors that
4 anti-tank guns and safeguarding your Panzers from attack by lack clear fields of observation and are difficult to negotiate
j ' enemy tank hunters. They can also clear out, occupy, and hold for your Panzers.
; terrain gained by your Panzers, allowing you to, rapidly exploit
Their mobility is their asset. But do not unleash them too
the success you have achieved with your breakthrough.
early, such that they are unavailable when your Panzers have
r" Panzergrenadiers have a number of missions. The first is broken through and need protection in their advance to the
to overcome defiles, obstacles and barriers with speed and enemy's rear area.
FOLLOW M A I N ASSAULT
Panzergrenadiers
exploit breach
Panzers create and attack rear
a breach in the area units.
enemy defences.
PANZERJAGER SUPPORT
Panzerjdger (tank-hunters) were used to support infantry In early 1944, the 7.5cm PaK40 auf RSO made its debut
in lieu of tanks, and were neither designed nor capable of on the Eastern Front. 743. Armee Panzerjdger Abteilung,
effective offensive operations. To make them effective the 744. Armee Panzerjdger Abteilung, and 118. Panzerjdger
Germans developed specific tank-hunter tactics. With these Abteilung all received this new variant in time for Operation
tactics the tank-hunters became ideal units for blocking Bagration. These mobile PaK40 guns supported the German
I Soviet armoured thrusts. defence of Mogilev, Bobruisk and Pinsk.
Tank-hunters were held in reserve until the enemy's main In late July the 743. Armee Panzerjdger Abteilung was
armour attack became evident. Once the enemy tanks reconstituted with the new German Wunder-Wajfen (wonder
appeared, then the Panzerjdger would rush forward to pre- weapons), the Hetzer. Its heavy armour and the low silhouette
determined firing positions. From these hidden positions had been lacking in the Marder and Hornisse. However, the
they would wait in ambush until enemy tanks came within new machine's nose-heaviness caused some initial concerns
800 yards. Then the Panzerjdger would fire its deadly shots, amongst experienced tank-hunters. They feared it would
quickly retreating or repositioning to avoid retaliatory fire. prove difficult to use their tried and true tactics in the
Their thin armour made co-ordinated attacks and rapid marshes and mud of Byelorussia. The Hetzer offered a fix
movement critical for survival. to their previous vulnerability of a high silhouette and thin
armour.
Tank identification was also important. Experienced tank
hunters knew to concentrate their initial shots on the newer A total of 2584 Hetzer tank-hunters were built during the
Soviet heavy tanks and up-gunned T-34/85 tanks. Taking war. Their purpose was to equip the Panzerjdgerabteilungen
out these dangerous weapons first further enhanced their (tank destroyer battalions) of the infantry divisions, giving
own survivability. them some limited mobile anti-armour capability.
For the daunting task of slowing down the Soviet tank and mechanised advance forces the Germans rely on the prowess
of their pioneers and tank-hunters, while the strength of the FlaK Nest punishes the Soviet air force and infantry.
j When deploying fortifications using the Pioneer Supply As long as the whole platoon remains Concealed within or
j Vehicles rule (see page 215 of the rulebook), the Company behind the selected terrain feature, they may shoot using Й.
7/Q of an Ersatz Pionierkompanie may, instead of placing their full ROF when they move as if they had not moved. If
• Minefields or Barbed Wire, use both of their Pioneer Supply the platoon leaves the selected terrain feature, or is no longer
I Maultier half-tracks to place one Anti-tank Obstacle. Concealed from enemy teams other than aircraft, they lose l.
the benefit of the Manoeuvre & Fire special rule for the
remainder of the game.
The Company HQ, and all Sperr and Sperr Pionier Platoons Veteran Tank-hunter Platoons Stormtrooper on a roll of2+. 1
from a Sperrverband are considered Fearless when taking
Motivation Tests to launch an assault against Armoured
>. Tank tea?ns or to conduct a Coimterattack.
FLAK NESTS
You must place FlaK Nests in your deployment area before any
objectives are placed. FlaK Nests follow the rules for Bunkers
(page 210 in the rulebook) in all respects, except FlaK Nests:
• have a 360 degree field of fire.
• cannot be placed within 8 "120cm of another bunker or
FlaK Nest.
fa.'1. С
* i *- :' - • • -Л - ' • -A
% .. vr: •
KAMPFGRUPPE
A Kampfgruppe (battle group) was an ad-hoc combined During Operation Bagration. the Germans employed these
arms formation, usually employing a combination of tanks, combined armed formations to stymy the rapid advance of,;
infantry, anti-tank and artillery elements. It was generally Soviet forces. For the first few weeks ot July 1944, these for-
| organised for a particular task or operation. mations formed the backbone of the German defences.
A Kampfgruppe was usually named after its commanding The Kampfgruppen formed during Operation Bagration
officer or its parent division. The battle group could range in were built around infantry and security divisions, and even
, size from a corps to a company , but the most common was headquarters units that survived the initial Soviet onslaught.
an Abteilung (battalion) sized formation. These were then reinforced by the 5~" and 12lh Panzer
Divisions brought up from reserve. • ш
M
SPERRVERBAND KAMPFGRUPPEN w
ш
Ш
KAMPFGRUPPE LINDIG, SPERRVERBAND BERGEN, SPERRVERBAND MEINECKE,
K A M P F G R U P P E BERCKEN, K A M P F G R U P P E V O N V O R M A N N , ш
Щ
KAMPFGRUPPE V O N SAUCKEN
K A M P F G R U P P E LENDIL, KAMPFGRUPPE M E T Z ,
K A M P F G R U P P E I, KAMPFGRUPPE II, KAMPFGRUPPE III
General der Panzertruppen Dietrich von Saucken had gained All told, he created five separate Kampfgruppen, mixing
the reputation as a field commander who could stop any the assets of 5. Panzerdivision with various other units to
Soviet offensive. When Generalfeldmarschall Model took over take the brunt of Soviet armour. His Kampfgruppen took
Army Group centre, General von Saucken was immediately enormous casualties. However, they inflicted many more and
tasked to develop a mobile counterattacking force. ultimately allowed the remaining divisions of 4. Armee to
escape the closing pincers of the ever-advancing Soviet forward
Taking over the reserve forces available to keep the bridges
detachments. Kampfgruppe von Saucken later became the
over the Berezina River and the railroad to Minsk open, von
XXXIX Panzer Korps.
Saucken built Kampfgruppen to meet the oncoming spear-
heads of the Soviet mechanised and armoured corps.
Until reserve infantry divisions could be brought up to The Walkure or German homeguard infantry battalions
form Sperrverbande, the Germans utilized their Sicherungs were brought up to form Sperrverband Kampfgruppen. These
(Security) Divisions as stopgap forces. Although lacking the infantry regiments had their full complement of soldiers
options of a German infantry division, small but had never faced combat. Both the Sicherungs and
were organized from these as emergency Walkure Company lists and their stories are available on the
Flames of War web site at www.FlamesOfWar.com. o'*»*/
vina River
Panzergruppe Hoppe
(Sperrverband/Sicherungs)
252. Infantry Division
391. Sicherungs Division
Sturmgeschutz Battery
Panzerjager C o m p a n y (Hornisse)
Sperrverband Meinecke
(Sperrverband)
60. Panzergrenadier Division
5. Panzergrenadier Regiment, 12. PD
S p e r r v e r b a n d Bergen
(Sperrverband or S i c h e r u n g s )
390 Feldausbildungs H Q
791. Sicherungs Battalion
915. Sicherungs Battalion
2/603. Sicherungs Regiment
3/22. Artillerie Regiment
I E 12. PANZERDIVISION
K a m p f g r u p p e von V o r m a n n
(Sperrverband)
102. Infantry Division
129. Infantry Division
292. Infantry Division
CHARACTERISTICS
Windgruber replaces the 2iC in a Sperrverband company for +30 points. He is a Pioneer SMG team with Panzerfaust rated
Confident Veteran.
General der Panzertruppen von Saucken is mounted in a Sd Kfz 250 half-track. He is a Warrior and a Higher Command SMG
team rated as Fearless Veteran. Von Saucken may join a German company for +65 points.
PANZERS M A R C H C O U N T E R A T T A C K EXPERT
Von Saucken's keen tactical abilities and strong leadership Von Saucken was repeatedly called upon by Der Fiihrer to .
skills provided his forces the opportunities to provide decisive prevent Soviet breakthroughs with thrown together forces.
force when needed to stop Soviet spearheads. Time and Von Saucken's proven ability to organize and launch mobile
again, across the Eastern Front, von Saucken's units managed counterattack became his forte, having demonstrated his
to apply the right force at the right point in meeting Soviet tactical skill many times on the Eastern Front.
advancing formations.
Allplatoons within Command Distance of von Saucken may
Each turn von Saucken may re-roll one die rolled to receive reroll any failed Skill Tests to make Stormtrooper moves.
Reserves for his company.
.
я mm—* мм—________ , - . .. в ®
ЙАШ
^perrtoerbanb
BLOCKING FORCE
(INFANTRY C O M P A N Y )
COMPANY HQ
A Sperrverband must field a Company HQ, a Sperr Pionier Platoon, and one Sperr Platoon. It may also
m field one of each of the remaining Combat Platoons, Weapons Platoons, and Support Platoons
from each box shown (Armoured, Infantry, etc.).
Company HQ
ААП PLATOON
INFANTRY
Sperr Platoon Sperr Infantry
Gun Platoon rt—_ Panzergrenadier Platoon *
Г Panzerpionier Platoon
SPERRVERBAND
lb halt an enemy advance take your best men and equipment ARTILLERY
Motorised Artillery Battery
•f and block their lead elements.
General der Infanterie, Kurt Tippelkirch
That's exactly what the Germans did in facing Soviet
i Armoured Artillery Battery
Self-Propelled
Infantry Gun Platoon
breakthroughs. They hastily created an elite blocking force to
enable the rest of the division to fall back to more defensible
ЩР1
• positions. These heroes formed the Sperrverband. ANTI-AIRCRAFT Armoured Anti-aircraft
Gun Platoon m
• A Sperrverband was a special company created with the
Heavy Anti-aircraft Gun Platoon
best men and equipment the infantry could muster. These
f [TVTT
experienced veterans knew what needed to be done, and Light Anti-aircraft Gun Platoon
equipped themselves well. Their mission to stop the
advancing Soviet army bought time for their division to
escape encirclement. ANTI-AIRCRAFT
Until the arrival of the 12. Panzerdivision and later the Heavy Anti-aircraft Gun Platoon
l 4. Panzerdivision, the Sperrverband fought the Red Horde
± Т Е . П Д П ^ ^ Light Anti-aircraft Gun Platoon ^
alone, for the relentless Soviet offensive had forced 9. Armee
to retreat without artillery and most of the towed weapons.
ANTI-AIRCRAFT v®,
Light Anti-aircraft Gun Platoon ^
A Sperrverband usually included a detachment of the
: division's pioneers together with their veteran officers, ^ e ^ J k i k i k , FlaK Nest К
: NCO's, and remaining front line troops. The men selected
I: for this task were generally hardened veterans with proven
.; combat experience and exceptional survival skills. AIR SUPPORT
Sporadic Air Support
They recruited additional support from the arriving Panzer
divisions as well as the retreating II Flakkorps (2nd Flak
Corps). The flak batteries provided much needed anti-air
and anti-tank support for this critical mission.
M O T I V A T I O N A N D SKILL
The Sperrverband are rearguard forces organized around the remaining battalion veterans with the grim task of holding while
the rest of the division escapes. A Sperrverband is rated as Reluctant Veteran.
HEADQUARTERS
COMPANY HQ ШВ1В1
I—шшзшшш-
HEADQUARTERS
UK
Company HQ 35 points
Company Command Panzerschreckteam
OPTIONS SMG team
COMBAT PLATOONS
SPERR PIONIER P L A T O O N
PLATOON
HQ Section with
3 Pioneer Squads 175 points
2 Pioneer Squads 130 points
OPTIONS
• Replace Command Pioneer Rifle/MG team with a
Command Pioneer Panzerfaust SMG team for
+ 10 points.
• Add Pioneer Supply Maultier half-track for
+30 points.
• Add Schwimmwagen amphibious jeep and Maultier
half-tracks to the platoon at no cost.
Maultier Maultier
^ - ш ш т и а - J 1
You may replace up to one Pioneer Rifle/MG per Pioneer
Squad with a Flame-thrower team at the start of the game Ш Я » ч
before deployment.
*НН
PANZERKNACKER BADGE Pioneer Pioneer Maultier
Rifle/MG team
Experienced pioneers have already earned their Panzerknacker ч шRifle/MG
в а team
ш а
Abzeichen (Tank-killer Badge) and are prepared for assaulting SPERR PIONIER P L A T O O N
Soviet armour by gathering extra anti-tank mines.
pMtti.f a. in il) inr n
iMHMm
ft |11Ш|т1|НИ
' |Ш Ml ш^^шгтп! г I' unn 1Г' - -f-i 7
i mgVH>n. ni ч «г -p - ft, f.i .1 л The pioneer platoon of a Sperrverband constituted the
All Pioneer teams in a Sperr Pionier Platoon have Tank elite of the divisional pioneer assets. These experienced
' Assault 5- combat engineers outfitted themselves with everything their
extensive combat knowledge and dwindling supply support
would allow.
т ш т ж
SPERR P L A T O O N ШШШ
-ИШПША-
PLATOON
HQ Section with m
Command
2 Sperr Squads 95 points Rifle/MG team
OPTIONS E Щ яШЛ
• Replace Command Rifle/MG team with Command
- ч ш ш ш т
Panzerfaust SMG team for +10 points.
• Replace all Rifle/MG teams with MG teams for n m
+30 points for the platoon. Rifle/MG team
• Add up to two MG42 HMG teams for +25 points Rifle/MG team
per team. Rifle/MG team
- ш ш ш т Rifle/MG team
The infantry of the Sperrverband provide the firepower — щ з н н ш ш а -
to deal with assaulting Soviet infantry. They too were the -щешшш
finest the German infantry battalions had left and were
I
трккк
MG42HMG
т*ккк
MG42HMG
1
experienced and savvy enough to upgrade their weapons if
the opportunity presented itself. ЧШШШШШШ^
ШВШШЯ
WEAPONS PLATOONS
• " j
SPERR M O R T A R P L A T O O N • W i i W Z i i
4 И Ш Ш 5 1 —
PLATOON
HQ Section with m
Command SMG team
2 Mortar Sections 115 points
з а н з т
1 Mortar Section 65 points
OPTION — а д ш з а н э ш а -
~ с
i
SPERR A N T I - T A N K G U N P L A T O O N
PLATOON
HQ Section with
2 Anti-tank Gun Sections 175 points Command SMG team
1 Anti-tank Gun Section 95 points
OPTION ш ш н ш а а ш а » — -
• Add 3-ton trucks and Kfz 15 field car for +5 points
for the platoon. 7.5cm PaK40 7.5cm PaK40
SPERR INFANTRY G U N P L A T O O N
we&tfi s PLATOON
Ш ш HQ Section with
Command SMG team Observer Rifle team
2 Infantry Gun Sections 60 points
-15ЕЕВйЕ21
OPTIONS
• Replace both 7.5cm IeIG18 guns with 15cm sIG33 —таю&ЕЁа m a m s m
guns for +65 points.
• Add RSO tractors for +5 points for the platoon. 7.5cm lelG18 gun 7.5cm lelGl8 gun
PLATOON
3 StuG G or StuG IV 220 points
2 StuG G or StuG IV 150 points
Command Assault Gun
OPTION
• Replace one or all StuG G assault guns with StuH42
assault guns for +5 points per assault gun
(INFANTRY C O M P A N Y )
COMPANY HQ
An Ersatz Pionierkompanie must field a Company HQ, and two Ersatz Pionier Platoons. It may also
field one of each of the remaining Combat Platoons and Support Platoons from each box shown
(Armoured, infantry, etc.).
Company HQ
ARMOURED
Schwere Panzer Platoon
Panzer Platoon
ARMOURED
INFANTRY Panzer Platoon
INFANTRY
TANK HUNTER
Veteran Tank Hunter Platoon
INFANTRY
ERSATZ PIONIERKOMPANIE Panzergrenadier Platoon
M O T I V A T I O N A N D SKILL
Юг
An Ersatz Pionierkompanie could build hasty fortifications but lacked combat experience. Nevertheless they knew they
must stop the Soviet spearheads and fought well. An Ersatz Pionierkompanie is rated as Confident Trained.
-rrri
S H
HEADQUARTERS
COMPANY HQ J B B L .
и н ш и ш а - f « h
HEADQUARTERS
ТРЙАА
Company HQ 35 points m MG42HMG
Company Command Pioni
OPTIONS SMG team Tpkkk
MG42HMG
• Replace either or both Command SMG teams гаи®
with Command Panzerfaust SMG teams for 2iC Command Pioneer Supply
+ 10 points per team. SMG team Maultier
a j
• Add up to two Pioneer Supply Maultier half-tracks — ш ш ж л п . ъ
for +25 points per half-track. ERSATZ PIONIERKOMPANIE H Q
• Add a Machine-gun Section with up to two MG42
HMG teams for +25 points per team. When deploying fortifications using the Pioneer Supply
Vehicles rule (see page 215 of the rulebook), the Company
The Ersatz Pionierkompanie or substitute company
HQ of an Ersatz Pionierkompanie may, instead of placing
(pronounced er-zats pi-o-neer kom-pan-ee) possessed a full
Minefields or Barbed Wire, use both of their Pioneer Supply
complement of manpower. However they were limited in
Maultier half-tracks to place one Anti-tank Obstacle.
the amount of firepower they could bring to bear, and their
experience was behind the lines building roads and bridges.
COMBAT PLATOONS
ERSATZ PIONIER P L A T O O N
- Щ Ш Ш Е 1 -
PLATOON
HQ Section with m
3 Pioneer Squads 210 points Command Pioneer Pioneer Supply
2 Pioneer Squads 150 points Rifle team Maultier
Ц H
ft/. OPTIONS
• Replace Command Pioneer Rifle team with a - Ш Ш Й Й Ю -
Command Pioneer Panzerfaust SMG team for
+ 10 points. Trttt1
Pioneer Rifle/MG team
• Equip one Pioneer team with a Goliath demolition
Pioneer Rifle/MG team
carrier in addition to its normal equipment for
+30 points. Pioneer Rifle/MG team
• Add Pioneer
+25 points.
Supply Maultier half-track for Tt*H1
Pioneer Rifle/MG team
Pioneer Rifle/MG team
Jk№ere|)an?erkompanie ^
HEAVY TANK C O M P A N Y
(TANK C O M P A N Y )
COMPANY H Q
A Schwere Panzerkompanie must field a Company HQ and at least two Schwere Panzer Platoons. It may
also field any one of each of the Weapons Platoons and Support Platoons from each box shown
(Armoured, Infantry, etc.).
<
X I Company HQ
PIONEER P L A T O O N ARMOURED
Panzer Platoon
* m
Schwere Panzer Pioneer ^
Platoon
INFANTRY
Panzergrenadier Platoon
ANTI-AIRCRAFT
PLATOON
Panzerpionier Platoon
ARTILLERY
Motorised Artillery Battery
TANK HUNTER
Veteran Tank Hunter Platoon
FlaK Nest ^
ANTI-AIRCRAFT
Heavy Anti-aircraft Gun Platoon
AIR SUPPORT
Sporadic Air Support
5 0 5 . SCHWERE PANZERABTEILUNG
A company of Tigers would do wonders for morale.
• Feldwebel Windgruber, 102. Infanteriedivision.
Though there were never enough to go around, the Tiger The offensive never materialised, so after a few skirmishes
battalions proved themselves a serious problem for Soviet around the small Ukrainian villages the battalion found itself
forward units. Kill ratios of three or four to one were relocated west towards the Polish border to refit. Here the
common for Tiger units across the Eastern Front. Even a battalion was brought back up to full strength and by the
platoon of four could hold the enemy at bay or stop an 17th of June sported 51 new Tiger I heavy tanks.
enemy column.
On 24 June, the battalion joined Kampfgruppe von Saucken
The 505- Schwere Panzerabteilung spent the Winter and and 5. Panzerdivision. Deploying on 26 June under air attack,
Spring of 1943-44 on the Eastern Front countering small the battalion fought continuously for the next eight days
Soviet incursions into the German lines. In early April it destroying nearly 130 Soviet tanks. However, by 5 July this
found itself in Orsha preparing for deployment south of constant combat reduced the 505- Schwere Panzerabteilung
Pinsk to face a suspected Soviet offensive into the Ukraine. to only 15 operational Tiger tanks.
M O T I V A T I O N A N D SKILL
The 505. Schwere Panzerabteilung was attached to the 5. Panzerdivision in defence of Byelorussia during the summer of
1944. A Schwere Panzerkompanie of the 505- Schwere Panzerabteilung is rated as Confident Veteran.
HEADQUARTERS
COMPANY HQ
HEADQUARTERS
Company HQ 225 points
OPTIONS
Company Command Tiger I E
• Add a 2iC Command Tiger I E for 215 points. Bergepanther recovery vehicle
• Add a Bergepanther recovery vehicle for +15 points.
A Schwere Panzerkompanie (heavy tank company—pro- Their firepower can wreak havoc way beyond their numbers.
nounced shvair-rer pant-serr kom-pan-ee) can easily spoil the They excel in either an offensive or defensive role. And though
plans of even the most confident enemy tank commander. slow, can turn the tide in their favour in any tank battle.
COMBAT PLATOONS
S C H W E R E PANZER P L A T O O N
PLATOON
4 Tiger I E 860 points
3 Tiger I E 645 points
2 Tiger I E 430 points Command Tiger I E
SCHWERE PANZER P L A T O O N
WEAPONS PLATOONS
S C H W E R E PANZER PIONEER P L A T O O N
PLATOON
HQ Section with
Command Pioneer Schwimmwagen
3 Pioneer Squads 145 points MG team
2 Pioneer Squads 110 points ЯИ.ШшИ.Нк
OPTION
• Replace all Maultier trucks with Sd Kb. 251/7
(Pioneer) half-tracks for +15 points per half-track.
S C H W E R E PANZER
ANTI-AIRCRAFT G U N PLATOON
PLATOON
3 Anti-aircraft Sections 135 points
Command
2 Anti-aircraft Sections 90 points Sd Kfz 7/1 (Quad 2cm)
OPTION
• Upgrade to armoured half-tracks with Front, Side
and Top armour rating of 0 for +10 points per
half-track.
PLATOON
H Q Section with m м
Command MG team Motorcycle and sidecar with MG
3 Scout Squads 160 points
2 Scout Squads 120 points ПРЯМИ
1 Scout Squad 80 points
•дщдвйвавшз
OPTION
Л A
• Replace the Command MG team with a Command MGteam Motorcycle and MGteam Motorcycle
Panzerfaust SMG team for +10 points. sidecar with MG sidecar with
W ' j f W ' !
Their job is to prevent an ambush of your Tigers from enemy
— ч ш Ш ш ш ъ —
tank hunters. Protect your heavies and they will protect you
from any armoured threat. A
MGteam Motorcycle and
Motorised Scout Platoons are Reconnaissance Platoons. sidecar with MG
^ — щ ш Е ш т —
SCHWERE PANZER SCOUT P L A T O O N
S C H W E R E PANZER
ARMOURED SCOUT PLATOON
PLATOON m
Command MG team Sd Kfz 251/1С half-track
H Q Section with m [613
6 Scout Squads 310 points
4 Scout Squads 220 points -VISiiM^MM -ЩИШВШ0Ю
2 Scout Squads 135 points
PANZER P L A T O O N ШШЕШ.
ННрВ&ШЫ^..!^
- Щ Ш Е И 5 В -
PANZER IV H PLATOON
5 Panzer IV H 475 points
4 Panzer IV H 380 points
Command tank
3 Panzer IV H 285 points
PANTHER PLATOON 4 1 ш п ш ш ш
5 Panther A 940 points
4 Panther A 750 points
3 Panther A 560 points
PANZERGRENADIER P L A T O O N
PANZERPIONIER P L A T O O N
PLATOON
HQ Section with m
3 Pioneer Squads 195 points Command Pioneer Kfz 15 field car loneer oupui
Rifle/MG team 3-ton truck
2 Pioneer Squads 140 points
OPTIONS
Replace the Command Pioneer Rifle/MG team — Ч Ш Ш & Й П А ^ г—шюшдлшпт—-.
with a Command Pioneer Panzerfaust SMG team
а Ш ъ Ш
for +10 points. Pioneer Pioneer Pioneer Pioneer
Replace the Kfc 15 field car with an Sd Kfz 251/1 Rifle/MG team Rifle/MG team Rifle/MG team Rifle/MG team
half-track for +20 points and all Kfz 70 trucks with
Sd Kfz 251/7 half-tracks for +30 points per squad.
If you replace the Kfz 15 field car and Kfz 70 trucks Kfz 70 truck Kfz 70 truck
ftjh-M
PLATOON
HQ Section with:
2 Gun Sections 220 points
Ш
Command eld car Staff tear
team
SMG team
1 Gun Section 125 points
OPTIONS 4ШИ&1 s r a
• Add Kfz 15 field car, Kfz 68 radio truck and
Sd Kfz 11 half-tracks at no cost. Observer Rifle team Kiibelwagen Observer Rifle team Kiibelwagen
• Replace all 10.5cm leFH18 howitzers and Sd Kfz 11
half-tracks with 15cm sFH 18 howitzers and Sd Kfz 7
10.5cm leFH18 10.5cm leFH18
half-tracks for +60 points per Gun Section.
• Replace all Kiibelwagen jeeps with Sd Kfz 250 half-
tracks for +5 points per half-track. Sd Kfz 11 half-track Sd Kfz
• Replace any or all Observer Rifle teams and their
Kiibelwagen jeep with Observer Panzer II OP tanks
for +10 points per tank. 10.5cm leFH18 10.5cm leFHI8
PLATOON
4 7.5cm PaK40 aufRSO 245 points
3 7.5cm PaK40 aufRSO 185 points Command Tank-hunter
2 7.5cm PaK40 aufRSO 125 points
PLATOON
Tank-hunter
4 Marder III M 265 points
3 Marder III M 200 points ЩЕаяшЭи
2 Marder III M 135 points TANK-HUNTER P L A T O O N
• Replace all Marder III M with Marder III H for
+5 points for the platoon. S H O O T AND SCOOT:
4 Hornisse 495 points Veteran Tank-hunter Platoons Stormtrooper on a roll of2+.
3 Hornisse 370 points
2 Hornisse 245 points
Veteran Tank-hunter Platoons and Tank-hunter platoons
are rated Confident Veteran.
EA TERRAIN LINEAR T E R R A I N
Tank-hunters may move freely Tank-hunters can use
within the area terrain and fire Manoeuvre & Fire by
at their full rate of fire. remaining behind and
right up against a Linear
If any Tank-hunter from the Obstacle
platoon leaves the selected
terrain feature, the platoon
loses the benefit of the
Manoeuvre & Fire special rule. Linear Obstacles that are
not continuous prevent
Manoeuvre & Fire
llufttoaffe Support
II Flak Korps is well-trained in anti-aircraft work but has little to no expertise in ground combat. They are •erately trying
to keep behind the rapidly disintegrating German front line, but keep finding themselves in the thick of the \ As such they
are rated as Reluctant Trained.
LIGHT A N T I - A I R C R A F T G U N P L A T O O N I M M W -
ч
-1
1fft л
%
WM
V/гЛпЖН
« т а н
PLATOON
HQ Section with:
3 Anti aircraft sections 75 points Command SMG team
2 Anti aircraft sections 55 points US
FLAK NEST H L
— Ш Ш М - щ д д в з з д в в а
PLATOON
3 Flak Nests 135 points
2 Flak Nests 90 points FlaK nest bunker FlaK nest bunker
The Germans generally built their FlaK Nests in abandoned buildings, filling up the areas below and around the Flak
Nest with rubble to prevent collapse, increase survivability and to limit entry. FlaK Nests are therefore open bunkers and
not buildings and cannot be entered by any team.
You can either model your Flak Nest on the ground or on a single story building. In both cases it has a base size equal to
* an Artillery base. If it is destroyed it becomes a destroyed bunker and is Impassable terrain.
as
TANK TEAMS
Armour
Name Mobility Front Side Top Equipment and Notes
Weapon Range ROF Anti-tank Firepower
TANKS
j Panzer IV H Fully-tracked 6 3 1 Co-ax MG, Hull MG, Protected ammo, Schiirzen.
t 7.5cm Ku>K40 gun 32180cm 2 11 3+
? ' Panther A Fully-tracked 10 5 1 Co-ax MG, Hull MG, Wide tracks
. 7.5cm KwK42 gun 32"/80cm 2 14 3+
j Tiger I E Fully-tracked 9 8 2 Co-ax MG, Hull MG, Protected ammo, Slow tank, Wide tracks.
| 8.8cm KwK36 gun 40"/100cm 2 13 3+ Slow traverse.
ASSAULT GUNS
StuG G or StuG IV Fully-tracked 1 3 1 Hull MG, Protected ammo, Schiirzen.
j 7.5cm StuK40 gun 32"/80cm 2 11 3+ Hull mounted.
• StuH42 Fully-tracked 7 3 1 Hull MG, Protected ammo, Schiirzen.
10.5cm StuH42 gun 32"/80cm 2 10 2+ Hull mounted, Smoke.
INFANTRY G U N S ( S P )
Grille (15cm sIG) H Fully-tracked 2 1 0 AA MG.
15cm slG33 gun 16"/40cm 1 13 1+ Bunker buster, Hull mounted.
Firing bombardments 56"/140cm - 4 2+
' Grille (15cm sIG) К Fully-tracked 0 0 0 AAMG.
15cm sIG33 gun 16"/40cm 1 13 1+ Bunker buster, Hull mounted.
Firing bombardments 56"/l40cm - 4 2+
TANK-HUNTERS
! PaK40 auf RSO Fully-tracked 0 0 0 Slow tank
1 7.5cm PaK40 gun 32 '/80cm 2 12 3+ Hull mounted.
Hetzer Fully-tracked 7 2 1 Hull MG, Overloaded
I;.-" : 7.5cm PaK39 gun 32 "/80cm 2 и 3+ Hull mounted.
, Marder III H Fully-tracked 0 0 Hull MG
L 7.5cm PaK40 gun 32 '/80cm 2 12 3+ Hull mounted.
Marder III M Fully-tracked 0 0 0 AAMG
ij 7.5cm PaK40 gun 32'/80cm 2 12 3+ Hidl mounted.
Hornisse Fully-tracked 1 1 0 AA MG, Protected ammo.
L 8.8cm PaK43 gun 40"/100cm 2 16 3+ Hidl mounted.
ARTILLERY ( S P )
! Wespe Fully-tracked 1 1 0 AA MG, Protected ammo.
j 10.5cm leFH18 boivitzer 24760cm 1 10 2+ Hull mounted, Smoke.
L Firing bombardments 72"/180cm - 4 4+ Smoke bombardment.
Hummel Fully-tracked 1 1 0 AA MG, Protected ammo.
15cm sFH18 howitzer 24" 160cm 1 13 1+ Bunker buster, Hull mounted, Smoke.
fc Firing bombardments 807200cm - 5 2+ Smoke bombardment.
j Panzer II OP Fully-tracked 3 1 1 Co-ax MG, Protected ammo.
i 2cm KwK38 gun 16'/40cm 3 5 5+
j£ Panzer III OP Fully-tracked 5 3 1 Hull MG.
ANTI-AIRCRAFT ( S P )
j Sd Kb 7/1 (Quad 2cm) Half-tracked . - -
VEHICLE M A C H I N E - G U N S
L Vehicle MG 16740cm 3 2 6 ROF 1 if other weapons fire.
GUN TEAMS
INFANTRY TEAMS
lower Notes
Rifle team 16740cm
Rifle/MG team 16740cm
MG team 16740cm
SMG team 4710cm full KOr when moving.
Panzerschreck Team 8720cm Tank Assault 5.
Panzerfaust 4710cm Tank Assault 6, Cannot shoot in the Shooting Step if moved in the
Movement Step.
BUNKERS
lower
Armour
Vehicle Mobility Front Side Top Equipment and Notes
Weapon Range ROF Anti-tank Firepower
TRUCKS
BMW motorcycle & sidecar
or Kiibelwagen jeep Jeep Optional Passenger-fired hull MG.
Schwimmwagen jeep Jeep Amphibious, Passenger-fired hull MG.
TRACTORS
SdKfel0(lt),SdKfell(3t),
or Sd Kfz 7 (8t) half-track Half-tracked
Horse-drawn limber Wagon
Sd Kb 9 (18t) half-track Half-tracked Recovery vehicle.
A R M O U R E D PERSONNEL CARRIERS
Sd Kfz 250 half-track Half-tracked 1 0 0 Hull MG, Passenger-fired AA MG.
AIRCRAFT
Ш
of fire (see below). Minefields and wire were deployed to
Though set up in a hedgehog fashion, these blocking forces funnel the enemy troops into these well-prepared gun posi-
were not mutually supporting. The positions were laid out for tions. Then, when the enemy was most vulnerable, concen-
ill-round defence, but would concentrate the bulk of their trated firepower from the whole blocking force was brutally
firepower on the enemy's main approach route. brought to bear on the beleaguered enemy troops.
- >('
Blocking
Blocking
Force
Force
The k i l l i n g field is
Tank-hunters a n d where the most fire-
i n f a n t r y d e n y the forest power is concentrated.
to the enemy. vv>3
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щ5859?$
5SK
The Red Army smashed the German Army Group INSIDE YOU WILL FIND
Centre's front line in Operation Bagration. Now
The history of the battles that sealed the fate of
their relentless westward advance across Byelorussia
Festerplatz Minsk.
threatens Minsk, the capital of Byelorussia.
From Orsha in the north the 5th Guards Tank Army History of the Soviet exploitation forces.
swings south. Its hammer blows smash every German
Options to field Soviet Motostrelkovy Batalon,
attempt to slow its advance.
Rota Razvedki, Gvardeyskiy Tankovy, Tankovy and
The 1st Mechanized Corps cuts up from the south to Inomarochnikiy Tankovy battalions. These forces
meet them. Scything through Bobruisk, its sickle cut are loaded with submachine-guns, lend-lease war
sweeps north. Both pincers will meet at Minsk. machines, and devious decoys.
As the crisis unfolds, Berlin sends Generalfeldmarschall
Model to stop the Soviet advance. Every available Decoy and Forward Detachment history, tactics
soldier is thrown into the battle in improvised blocking and special rules.
forces. History and use of Kampfgruppen and using a
The 5th and 12th Panzer Divisions race to the front. Sperrverband to halt the Red advance.
I Their battlegroups head straight to the front as they
arrive, reinforcing the blocking groups where the need Options to field 505. Schwere Panzerabteilung
is greatest. augmented with the 5. and 12. Panzer divisions.
These powerful armoured forces clash on the New tactics and techniques for tank-hunters,
approaches to Minsk in the largest tank battles of the Luftwaffe heavy anti-aircraft; guns and FlaK nests.
Byelorussian Campaign.
Pit German Warriors General der Panzertruppen
von Saucken and Feldwebel Windgruber against
'The initiative is now in our hands, and the e f f o r t s of
the Soviets' Kapitan V I Nevsky and Brigada
Hitler's loose and rusty machine cannot check the Red
Komissar M A Dedov.
Army's onslaught.'
—Iosef Stalin on the 24th Anniversary of the Red Army Tactics and tips for counterattacks.
Inspirational colour photos.
adeinNewZealand- ш Ш
Product Code FW209
Flames Of War website and discussion forum:
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