Kazachiy Polk
Kazachiy Polk
Kazachiy Polk
Polk
Kazachiy Polk - Barbarossa
Cossack Cavalry Regiment
(Mechanised Company)
HEADQUARTERS
HEADQUARTERS
You must field one platoon from each box shaded black and may field one platoon from each
box shaded grey.
Your Kazachiy Polk must be either from the Red Army (marked ) or Guards
(marked ). All Companies or Platoons must be from the same type as your Battalion HQ, or
Kazachiy Polk HQ unmarked.
6
WEAPONS PLATOONS
CAVALRY ANTI-AIRCRAFT
ARMOUR ARMOUR OR
ARTILLERY
Kazachiy Company
7
11
Anti-aircraft
Light Tankovy Company
8
Machine-gun Platoon
11
Scout Tankovy Company
10
CAVALRY Medium Tankovy
15
Company
ARTILLERY Tankovy Company
12
Armoured Car Company
15
KV Tankovy Company
12
Kazachiy Company Guards Rocket Mortar
7
16
Kazachiy Regimental Battalion
9
Gun Company
Dismounted Kazachiy Motorised Heavy
8
Company
17
INFANTRY Artillery Battalion
MACHINE-GUNS
CAVALRY
ANTI-AIRCRAFT
Sapper Company
13
Kazachiy Machine-gun
9
Company
Kazachiy Company
7
ARTILLERY
Anti-aircraft Company
18
Dismounted Kazachiy ANTI-TANK
8
Company
Company
Heavy Mortar
13
Company
Dismounted Kazachiy
8
Company
Kazachiy Polk - Barbarossa
Soviet forces use the Soviet National Special rules on pages 249 to 252 of the rulebook, and the following additional
special rules.
INFANTRY
Wave Attacks Whenever a Platoon Command team from a Strelkovy
The one thing the Soviet Union had in 1939 was a seemingly Company is Destroyed, mark the location where it was
inexhaustible reserve of manpower. New divisions were being Destroyed.
created all the time. These new formations lacked training,
but had a willingness to fight and die for the Soviet Worker’s Place the new Strelkovy Company anywhere on the table such
Paradise. that it is In Command and closer to your closest Deployment
Area than the location where the Platoon Command team
Strelkovy Companies can undertake Wave Attacks in which was Destroyed. If you do not have a Deployment Area, use
new companies replace the existing ones as they are destroyed. the closest table edge that your Reserves arrive from instead.
In the Starting Step after a Strelkovy Company is Destroyed, No team in the new Strelkovy Company may be placed
but before Company Morale Checks, roll a die. within 12”/30cm of an enemy team or within 16”/40cm
of an enemy Recce team. Any teams that cannot be placed
• On a score of 4+ the Strelkovy Company will Wave
are removed from the platoon, but are not Destroyed. Ignore
Attack and is replaced with a new Strelkovy Company
enemy Independent teams, Warrior teams and any teams
from the next wave.
that Moved at the Double when placing the new Strelkovy
• On a lesser roll, the company is not replaced and is Company. Such teams do not limit the placing of the new
permanently Destroyed and cannot roll again. Strelkovy Company’s teams at all.
You do not need to wait for a Strelkovy Company to be Treat the new Strelkovy Company as a totally new platoon.
Destroyed. In your Starting Step, immediately before taking The old Strelkovy Company still counts as being Destroyed
Company Morale Checks, you may elect to Destroy any or for Company Morale Checks. If a Strelkovy Company is
all Strelkovy Companies that are below half strength. You Destroyed multiple times, it counts as multiple platoons
may immediately roll to bring the Destroyed Strelkovy being Destroyed.
Companies on again as the next wave.
A Strelkovy Company only counts as Destroyed for calculat-
The new Strelkovy Company starts at the original strength ing Victory Points once it has failed a roll to Wave Attack.
of the Destroyed Strelkovy Company. Only teams that
are actually part of the Strelkovy Company return in the In a Mission with the Strategic Withdrawal mission special
new Strelkovy Company. All Attachments, Warriors, and rule a Strekovy Company Destroyed during a withdrawal
Independent Teams Destroyed with the Strelkovy Company cannot be replaced using the Wave Attacks special rule.
are permanently lost and do not return.
A Command Komissar team is both a Command team and Guns and machine-guns mounted in Deck Turrets have
a Komissar team and follows all the rules for both. an all-round Field of Fire, except where their rotation is
A Company Command Komissar team is both a Company blocked by the vehicle’s superstructure. Ignore the facing of
Command team and a Battalion Komissar team and follows Deck Turrets when determining if a shot hits the Front or
all the rules for both. So a Company Command Komissar Side armour (see page 98 of the rulebook).
team may re-roll a Motivation test first as a Company
Command team before attempting a re-roll as a Battalion Turret-front MG
Komissar team.
A turret-front MG is mounted beside the main gun, but
If a Company Command Komissar or 2iC Command team unlike a co-ax MG the gunner must shift positions in the
appoints a new command team, the appointed team is a tank to operate it.
Command Rifle team, rather than a Command Komissar Team.
A Turret-front MG has an all-round Field of Fire, but
cannot fire at the same time as the vehicle’s Main Gun.
Close Supervision
With Komissars interfering at every level of command,
officers rely on direct contact to get their orders carried out. Turret-rear MG
While not very practical for long-range shooting, a ma-
A Company Command team or Battalion Komissar chine-gun mounted in the back of the turret is perfect for
Company Command team must be within Command discouraging boarders in an assault.
Distance of the Platoon Command team of the platoon
(Soviet Company) it has joined in order to re-roll failed A Turret-rear MG may not shoot, it is purely defensive.
Motivation Tests using the Command Leadership rule on In assault combat, if a hit from an Infantry or Gun team is
page 69 of the rulebook. allocated to a Tank team armed with a Turret-rear MG, the
team that scored the hit must take another Skill Test.
Offensive Doctrine • If they pass the second Skill Test, the assaulting team
Soviet tank doctrine was based around them being the ag- gets past the machine-gun to hit the tank and the tank
gressor in any future war. Soviet tank forces had no defensive must take an Armour Save as normal.
methods or plan to fall back on. • If they fail the second Skill Test, the machine-gunner
managed to keep the infantry at bay and protect the
A Kazachiy Polk uses the Always Attack special rule on page tank, and the assaulting team fails to score a hit.
257 of the rulebook.
Bailed Out Tank teams do not benefit from their Turret-rear MG.
ET
DECK TURRETS DIAGRAM U
RR
T
m
m
in deck turrets.
T
MG TURRE
T
T
The t-28 can bring its
main turret and one
REA
RE
Almost all the Red Army cavalry divisions that survived the initial onslaught of the German Guards
invasion were made Guards in late 1941 for performing well in these early battles. A Guards
Kazachiy Polk (marked ) is rated as Fearless Conscript. RELUCTANT CONSCRIPT
CONFIDENT TRAINED
FEARLESS VETERAN
HEADQUARTERS
HQ Section with:
4 Kazachiy Platoons 245 points 275 points
3 Kazachiy Platoons 185 points 210 points Command Cavalry
Komissar team
2 Kazachiy Platoons 130 points 145 points
HQ Section
Option
Leytenent Leytenent
• Add Cavalry Light Mortar teams for +15 points per
team.
Cavalry Light Cavalry Light
mortar team mortar team
A Kazachiy Company may elect to dismount before the start
of the game sending their horses to the rear and out of play for
Cavalry Rifle team Cavalry Rifle team
the rest of the game.
With the loss of some many of their armoured units during Cavalry Rifle team Cavalry Rifle team
the Germans attack in June 1941, the Soviets relied on their
cavalry to fill the mobile role.
Cavalry Rifle team Cavalry Rifle team
Even in the Second World War there is a need for light,
mobile infantry to fight through some of the roughest terrain
of the war. The vast Pripet Marshes and the endless forests of Cavalry Rifle team Cavalry Rifle team
western Russia are impenetrable to mechanised forces, but
allow cavalry free reign to outmanoeuvre their foes.
Cavalry Rifle team Cavalry Rifle team
The Cossacks, the horse warriors of old, fitted this role Kazachiy Platoon Kazachiy Platoon
perfectly. A kazachiy polk (cossack regiment) could be found
leading the advance along side supporting tanks. Leytenent Leytenent
Kazachiy Company
Kazachiy Polk - Barbarossa
Dismounted Kazachiy Company Kapitan
Company Kapitan Leytenent
HQ Section with:
Light
4 Kazachiy Platoons 195 points 220 points Command
Rifle team mortar team
3 Kazachiy Platoons 150 points 165 points Komissar team
HQ Section
2 Kazachiy Platoons 100 points 110 points Rifle team Rifle team
Option
• Add Light Mortar team for +10 points per team. Rifle team Rifle team
Kazachiy Platoon
When on defence the cavalry would dismount to dig-in and Leytenent Leytenent
hold a position. Dismounted they fight with the same deter-
minations as they do while mounted. Light Light
Rifle team mortar team Rifle team mortar team
On attack the cossacks also dismount a significant part
of their force to pin the enemy from the front while the
mounted troops work around the flanks. Rifle team Rifle team Rifle team Rifle team
WEAPONS COMPANIES
Anti-aircraft LEYTENANT
Machine-gun Platoon LEYTENANT
Platoon
3 Quad Maksim
AA on truck 55 points 60 points Command AA truck
3 DShK on truck 55 points 60 points HQ Section
Serzhant Serzhant
For anti-aircraft protection the Red Army uses truck
mounted machine-guns. The trucks give them mobility to
keep pace with rapid advances, while on the defensive they
can be dismounted and dug-in with the riflemen. AA truck AA truck
AA MG Section AA MG Section
HQ Section with:
4 76mm obr 1927 75 points 85 points Command Komissar team
2 76mm obr 1927 40 points 45 points HQ Section
A Kazachiy Regimental Gun Company uses the Horse Artillery Kazachiy Regimental Gun Company
special rule (see page 118 of the Flames Of War rulebook).
HQ Section with:
16 Tachanka 240 points 270 points Command Cavalry Komissar team
12 Tachanka 210 points 235 points HQ Section
8 Tachanka 165 points 185 points
Leytenant Leytenant
4 Tachanka 95 points 105 points
The tachanka machine-gun cart was invented by the Tachanka Tachanka Tachanka Tachanka
Ukrainian Anarchist forces during the Russian Civil War
of 1919 to 1922 and quickly adopted by their Red Army
Tachanka Tachanka Tachanka Tachanka
opponents. The concept was simple and uniquely suited to
Machine-gun Machine-gun
the circumstances—a marriage of the deadly Maksim heavy Platoon Platoon
machine-gun with the fast tachanka (pronounced ta-chan-
ka) cart common in the southern Russia. Leytenant Leytenant
HQ Section with:
4 45mm obr 1937 140 points 160 points Command Komissar team
2 45mm obr 1937 70 points 80 points HQ Section
The little T-38 amphibious light tank was used by the Red
Army as a scout tank. However, this was scouting in the Tank Tank
Soviet manner. The scout tanks would go forward and engage Tankovy Platoon Tankovy Platoon
the enemy, if the enemy was weak they would continue to
LEYTENANT
advance. If the enemy was strong, their destruction and the
sounds of battle would alert the Soviet commanders to the
strength of the enemy in that sector. Tank Tank Tank
Tankovy Platoon
Scout Tankovy Company
Kazachiy Polk - Barbarossa
Light Tankovy Company KAPITAN
Company KAPITAN
Company KAPITAN
Tankovy Company
Option
KV KV
• Replace any or all KV-1 obr 1939 tanks with
KV-1 obr 1940 tanks for +100 points per tank.
• Replace any or all KV-1 obr 1939 tanks with
KV-1e tanks for +110 points per tank. KV KV
Tankovy Platoon Tankovy Platoon
• Replace any or all KV-1 obr 1939 tanks with KV-2
tanks at no cost. LEYTENANT
KV KV KV
Tankovy Platoon
KV Tankovy Company
Kazachiy Polk - Barbarossa
Sapper Company KAPITAN
Company KAPITAN
HQ Section with:
3 Sapper Platoons 235 points Command Pioneer Komissar team Pioneer Supply wagon
2 Sapper Platoons 160 points HQ Section
1 Sapper Platoon 85 points
LEYTENANT LEYTENANT
Options
• Add Pioneer Supply horse-drawn wagon for
Pioneer Pioneer Pioneer Pioneer
+20 points Rifle team Rifle team Rifle team Rifle team
• Downgrade Pioneer Rifle teams to unarmed Pioneer
teams for -50 points per platoon. Pioneer Pioneer Pioneer Pioneer
Rifle team Rifle team Rifle team Rifle team
Like the riflemen, the sappers get their tasks done with the
minimum of fuss or complaint. These dedicated special-
Pioneer Pioneer Pioneer Pioneer
ists clear minefields, dig fortifications, and assault enemy Rifle team Rifle team Rifle team Rifle team
strongpoints. They can also lay down wire and mines to help Sapper Platoon Sapper Platoon
strengthen the riflemen’s defence.
LEYTENANT
HQ Section with:
4 120-PM-38 80 points Command Komissar team
LEYTENANT LEYTENANT
The 120mm mortars are some best and newest weapons
available to the Red Army. They combine the convenience
and ease of mobility of a mortar with the hitting power of 120-PM-38 120-PM-38 120-PM-38 120-PM-38
mortar mortar mortar mortar
a heavy gun. No enemy position will be safe from these
Mortar Platoon Mortar Platoon
powerful weapons.
Heavy MORTAR Company
Kazachiy Polk - Barbarossa
Kazachiy Artillery Battalion KAPITAN
Company KAPITAN
HQ Section with:
12 76mm obr 1902 410 points 460 points Command Staff team Observer Cavalry wagon
Komissar team Rifle team
8 76mm obr 1902 325 points 365 points HQ Section
4 76mm obr 1902 185 points 210 points
LEYTENANT LEYTENANT
12 76mm obr 1902/30 520 points 585 points
8 76mm obr 1902/30 410 points 460 points
Gun Gun
4 76mm obr 1902/30 235 points 265 points
8 76mm obr 1902/30 and
4 122mm obr 1910/30 510 points 575 points Horse-drawn limber Horse-drawn limber
• Add an Observer Rifle team for +15 points. GUN Platoon GUN Platoon
A Kazachiy Artillery Battalion uses the Horse Artillery special Horse-drawn limber Horse-drawn limber
rule (see page 118 of the rulebook).
Gun Gun
A Kazachiy Artillery Battalion may not be deployed in
Ambush.
Horse-drawn limber Horse-drawn limber
GUN Platoon GUN Platoon
A Red Army Kazachiy
RELUCTANT CONSCRIPT
Artillery Battalion LEYTENANT LEYTENANT
(marked ) is rated as CONFIDENT TRAINED
Confident Conscript. FEARLESS VETERAN
Gun or howitzer Gun or howitzer
A Guards Kazachiy
RELUCTANT CONSCRIPT Horse-drawn limber Horse-drawn limber
Artillery Battalion
(marked ) is rated as CONFIDENT TRAINED
Fearless Conscript. FEARLESS VETERAN Gun or howitzer Gun or howitzer
The Kazachiy artillery battalion’s 76mm obr 1902 and Horse-drawn limber Horse-drawn limber
updated 76mm obr 1902/30 field guns not only provide GUN Platoon GUN Platoon
excellent artillery support, but also provide devastating anti-
Kazachiy Artillery Battalion
tank abilities. The men crewing the field guns can perform
either function often finding themselves defending the front
line for the glory of Mother Russia.
Kazachiy Polk - Barbarossa
Medium Tankovy Company KAPITAN
KAPITAN
Company
10 T-28 obr 1933 810 points
9 T-28 obr 1933 680 points
Command T-28
8 T-28 obr 1933 570 points
HQ Section
7 T-28 obr 1933 465 points
6 T-28 obr 1933 370 points LEYTENANT LEYTENANT
5 T-28 obr 1933 290 points
4 T-28 obr 1933 235 points
T-28 T-28
Options
• Replace any or all T-28 obr 1933 tanks with
T‑28 obr 1938 tanks for +45 points per tank
T-28 T-28
• Replace up to half T-28 obr 1933 tanks with T-28E
tanks for +50 points per tank.
• Arm any or all T-28 obr 1938 or T-28E tanks with
T-28 T-28
AA MG for +5 points per tank.
Tankovy Platoon Tankovy Platoon
LEYTENANT
The Medium Tankovy Companies are armed with the T-28
medium tank. Though replaced in production by the new
T-34 and KV tanks, the Red Army still has stocks of these
tanks in 1941. Most Mechanised Corps still have a few com- T-28 T-28 T-28
panies of them in their arsenals. Tankovy Platoon
HQ Section and:
12 BM-13 Katyusha 190 points Command Komissar team Observer Rifle team Truck
8 BM-13 Katyusha 160 points HQ Section
4 BM-13 Katyusha 95 points
2 BM-13 Katyusha 60 points LEYTENANT LEYTENANT
HQ Section with:
4 37mm obr 1939 140 points 160 points Command Komissar team
2 37mm obr 1939 70 points 80 points HQ Section
Flight
Air Support
Kazachiy Polk - Barbarossa
TANK TEAMS
Armour
Name Mobility Front Side Top Equipment and Notes
Weapon Range ROF Anti-tank Firepower
Light Tanks
T-38 Half-tracked 0 0 1 MG, Amphibious, Limited vision, Unreliable.
T-60 obr 1941 Half-tracked 2 1 1 Co-ax MG, Limited vision, Unreliable.
20mm ShVAK gun 16”/40cm 2 5 5+
T-26 obr 1932 Slow Tank 1 1 1 Twin MG turrets, Limited vision, Unreliable.
T-26 obr 1933 or 1939 Slow Tank 1 1 1 Co-ax MG, Limited vision, Unreliable.
45mm obr 1934 gun 24”/60cm 2 7 4+
T-26E Very Slow Tank 3 2 1 Co-ax MG, Limited vision, Overloaded, Unreliable.
45mm obr 1934 gun 24”/60cm 2 7 4+
Medium Tanks
T-28 obr 1933 Standard Tank 3 2 2 Two Deck-turret MG, Turret-front MG, Turret-rear MG,
Limited vision, Unreliable, Wide-tracks.
76mm obr 1927/32 gun 16”/40cm 2 5 3+
T-28 obr 1938 Standard Tank 3 2 2 Two Deck-turret MG, Turret-front MG, Turret-rear MG,
Limited vision, Unreliable, Wide-tracks.
76mm L-10 gun 24”/60cm 2 7 3+
T-28E Slow Tank 4 3 2 Two Deck-turret MG, Turret-front MG, Turret-rear MG,
Limited vision, Unreliable, Wide-tracks.
76mm L-10 gun 24”/60cm 2 7 3+
T-34 obr 1940 Standard Tank 6 5 1 Co-ax MG, Hull MG, Fast tank, Limited vision, Unreliable,
Wide-tracks.
76mm L-11 gun 24”/60cm 2 8 3+
T-34 obr 1941 Standard Tank 6 5 1 Co-ax MG, Hull MG, Fast tank, Limited vision, Unreliable,
Wide-tracks.
76mm F-34 gun 32”/80cm 2 9 3+
T-34/57 obr 1941 Standard Tank 6 5 1 Co-ax MG, Hull MG, Fast tank, Limited vision, Unreliable,
Wide-tracks.
57mm ZIS-4 gun 32”/80cm 2 11 4+
Heavy Tanks
KV-1 obr 1939 Slow Tank 8 7 2 Co-ax MG, Hull MG, Turret-rear MG, Limited vision,
Unreliable.
76mm L-11 gun 24”/60cm 2 8 3+
KV-1 obr 1940 Slow Tank 8 7 2 Co-ax MG, Hull MG, Turret-rear MG, Limited vision,
Unreliable.
76mm F-34 gun 32”/80cm 2 9 3+
KV-1e Slow Tank 9 8 2 Co-ax MG, Hull MG, Turret-rear MG, Limited vision,
Unreliable.
76mm F-34 gun 32”/80cm 2 9 3+
KV-2 Slow Tank 8 7 2 Hull MG, Turret-rear MG, Limited vision, Unreliable.
152mm obr 1938/40 howitzer 24”/60cm 1 10 1+ Bunker buster.
Kazachiy Polk - Barbarossa
Armour
Name Mobility Front Side Top Equipment and Notes
Weapon Range ROF Anti-tank Firepower
Armoured Cars
BA-20 Wheeled 0 0 0 MG.
BA-6 Wheeled 0 0 0 Co-ax MG, Hull MG, Limited vision.
45mm obr 1934 gun 24”/60cm 2 7 4+
BA-10 Wheeled 1 0 0 Co-ax MG, Hull MG, Limited vision.
45mm obr 1934 gun 24”/60cm 2 7 4+
Rocket Launchers
BM-8 Katyusha Wheeled - - -
BM-8-36 rocket launcher 56”/140cm - 2 6 36-rail launcher, Concentrated fire, Rocket launcher.
BM-13 Katyusha Wheeled - - -
BM-13-16 rocket launcher 64”/160cm - 2 4+ Concentrated fire, Rocket launcher.
Anti-aircraft Machine-guns
Quad Maksim AA MG on truck Wheeled - - -
Quad Maksim AA gun 16”/40cm 6 2 6 Anti-aircraft.
DShK AA MG on truck Wheeled - - -
DShK AA gun 16”/40cm 4 4 5+ Anti-aircraft, Portee.
GUN TEAMS
Weapon Mobility Range ROF Anti-tank Firepower Notes
Anti-tank Rifles
PTRD anti-tank rifle Man-packed 16”/40cm 2 5 5+ Tank Assault 3, Volley fire.
Mortars
120-PM-38 mortar Light 56”/140cm - 3 3+
Infantry Guns
76mm obr 1927 gun Light 16”/40cm 2 5 3+ Gun shield, Volley fire.
Firing bombardments 64”/160cm - 3 6
Anti-aircraft Guns
DShK AA MG Man-packed 16”/40cm 4 4 5+ Anti-aircraft, Turntable.
37mm obr 1939 gun Immobile 24”/60cm 4 6 4+ Anti-aircraft, Turntable.
Anti-tank Guns
45mm obr 1937 gun Light 24”/60cm 3 7 4+ Gun shield, Volley fire.
Field Artillery
76mm obr 1902 gun (76k/02) Heavy 24”/60cm 2 8 3+ Gun shield, Volley fire.
Firing bombardments 64”/160cm - 3 6
76mm obr 1902/30 gun Heavy 24”/60cm 2 9 3+ Gun shield, Volley fire.
Firing bombardments 72”/180cm - 3 6
Heavy Artillery
107mm obr 1910/30 gun Immobile 24”/60cm 1 9 2+ Breakthrough gun, Gun shield, Volley fire.
Firing bombardments 72”/180cm - 4 4+
122mm obr 1910/30 howitzer Immobile 16”/40cm 1 6 2+ Breakthrough gun, Gun shield, Volley fire.
Firing bombardments 64”/160cm - 4 3+
122mm obr 1938 howitzer Immobile 24”/60cm 1 7 2+ Breakthrough gun, Gun shield, Volley fire.
Firing bombardments 80”/200cm - 4 3+
152mm obr 1910/30 howitzer Immobile 16”/40cm 1 8 1+ Bunker buster, Gun shield, Volley fire.
Firing bombardments 72”/180cm - 5 2+
152mm obr 1931 gun-howitzer Immobile 32”/80cm 1 13 1+ Bunker buster, Gun shield, Volley fire.
Firing bombardments 88”/220cm - 5 2+
Kazachiy Polk - Barbarossa
INFANTRY TEAMS
Team Range ROF Anti-tank Firepower Notes
Unarmed team - - - - Can still fight in assaults.
Rifle team 16”/40cm 1 2 6
Light Mortar team 16”/40cm 1 1 4+ Can fire over friendly teams
Komissar team 4”/10cm 1 1 6
Staff team 16”/40cm 1 2 6 Moves as a Heavy Gun team.
TRANSPORT TEAMS
Armour
Vehicle Mobility Front Side Top Equipment and Notes
Weapon Range ROF Anti-tank Firepower
Trucks
ZIS-5 3-ton truck Wheeled - - -
Horse-drawn wagon Wagon - - -
Tractors
STZ-3 tractor Fully-tracked - - - Slow tank.
Horse-drawn limber Wagon - - -
AIRCRAFT
Aircraft Weapon To Hit Anti-tank Firepower Notes
I-153 Chaika MG 3+ 3 6
Rockets 4+ 6 3+
Il-2 Shturmovik Cannon 3+ 9 5+ Flying tank.
Bombs 4+ 5 1+
Rockets 3+ 6 3+