Kazachiy Polk

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Kazachiy

Polk
Kazachiy Polk - Barbarossa
Cossack Cavalry Regiment

(Mechanised Company)
HEADQUARTERS

HEADQUARTERS
You must field one platoon from each box shaded black and may field one platoon from each
box shaded grey.
Your Kazachiy Polk must be either from the Red Army (marked ) or Guards
(marked   ). All Companies or Platoons must be from the same type as your Battalion HQ, or
Kazachiy Polk HQ unmarked.
6

DIVISIONAL SUPPORT PLATOONS


COMBAT PLATOONS

WEAPONS PLATOONS

CAVALRY ANTI-AIRCRAFT
ARMOUR ARMOUR OR
ARTILLERY

Kazachiy Company
7

Light Tankovy Company

11
Anti-aircraft
Light Tankovy Company
8
Machine-gun Platoon

11
Scout Tankovy Company

10
CAVALRY Medium Tankovy

15
Company
ARTILLERY Tankovy Company

12
Armoured Car Company

15
KV Tankovy Company

12
Kazachiy Company Guards Rocket Mortar
7

16
Kazachiy Regimental Battalion
9

Gun Company
Dismounted Kazachiy Motorised Heavy
8

Company

17
INFANTRY Artillery Battalion
MACHINE-GUNS
CAVALRY
ANTI-AIRCRAFT
Sapper Company
13

Kazachiy Machine-gun
9

Company
Kazachiy Company
7

ARTILLERY
Anti-aircraft Company

18
Dismounted Kazachiy ANTI-TANK
8

Company

Kazachiy Artillery AIRCRAFT


14

CAVALRY Kazachiy Anti-Tank Battalion


10

Company
Heavy Mortar
13

Company

Kazachiy Company Air Support 18


7

Dismounted Kazachiy
8

Company
Kazachiy Polk - Barbarossa
Soviet forces use the Soviet National Special rules on pages 249 to 252 of the rulebook, and the following additional
special rules.

INFANTRY
Wave Attacks Whenever a Platoon Command team from a Strelkovy
The one thing the Soviet Union had in 1939 was a seemingly Company is Destroyed, mark the location where it was
inexhaustible reserve of manpower. New divisions were being Destroyed.
created all the time. These new formations lacked training,
but had a willingness to fight and die for the Soviet Worker’s Place the new Strelkovy Company anywhere on the table such
Paradise. that it is In Command and closer to your closest Deployment
Area than the location where the Platoon Command team
Strelkovy Companies can undertake Wave Attacks in which was Destroyed. If you do not have a Deployment Area, use
new companies replace the existing ones as they are destroyed. the closest table edge that your Reserves arrive from instead.

In the Starting Step after a Strelkovy Company is Destroyed, No team in the new Strelkovy Company may be placed
but before Company Morale Checks, roll a die. within 12”/30cm of an enemy team or within 16”/40cm
of an enemy Recce team. Any teams that cannot be placed
• On a score of 4+ the Strelkovy Company will Wave
are removed from the platoon, but are not Destroyed. Ignore
Attack and is replaced with a new Strelkovy Company
enemy Independent teams, Warrior teams and any teams
from the next wave.
that Moved at the Double when placing the new Strelkovy
• On a lesser roll, the company is not replaced and is Company. Such teams do not limit the placing of the new
permanently Destroyed and cannot roll again. Strelkovy Company’s teams at all.
You do not need to wait for a Strelkovy Company to be Treat the new Strelkovy Company as a totally new platoon.
Destroyed. In your Starting Step, immediately before taking The old Strelkovy Company still counts as being Destroyed
Company Morale Checks, you may elect to Destroy any or for Company Morale Checks. If a Strelkovy Company is
all Strelkovy Companies that are below half strength. You Destroyed multiple times, it counts as multiple platoons
may immediately roll to bring the Destroyed Strelkovy being Destroyed.
Companies on again as the next wave.
A Strelkovy Company only counts as Destroyed for calculat-
The new Strelkovy Company starts at the original strength ing Victory Points once it has failed a roll to Wave Attack.
of the Destroyed Strelkovy Company. Only teams that
are actually part of the Strelkovy Company return in the In a Mission with the Strategic Withdrawal mission special
new Strelkovy Company. All Attachments, Warriors, and rule a Strekovy Company Destroyed during a withdrawal
Independent Teams Destroyed with the Strelkovy Company cannot be replaced using the Wave Attacks special rule.
are permanently lost and do not return.

WAVE ATTACKS DIAGRAM

Whenever a Platoon Command team from


a Strelkovy Company is Destroyed, mark
the location where it was Destroyed.

In the Soviet players next Starting Step


roll a die. On a roll of 4+ the company
will wave attack and is replaced. On any
other roll the command team is removed
12”/30cm
and the company is destroyed.

A Company that Wave Attacks is then deployed


A destroyed Strelkovy company does 12”/30cm away from enemy teams, except for
not count for victory points until enemy Independent teams, Warrior teams and
it fails to Wave Attack. any teams that Moved at the Double.
Kazachiy Polk - Barbarossa
COMMAND TANKS
Dual Command Deck Turrets
In 1939, Soviet units had dual command in which a unit’s In the 1930’s a number of designers envisioned tanks as
political komissar oversaw the military officer. In light of battle­
ships on land. Covered in guns mounted in deck
the purges, officers usually deferred to the opinion of the turrets placed on the top deck of the tank, they would steam
Komissar (who as a civilian lacked military experience). forward into enemy formations to wreak serious havoc.

A Command Komissar team is both a Command team and Guns and machine-guns mounted in Deck Turrets have
a Komissar team and follows all the rules for both. an all-round Field of Fire, except where their rotation is
A Company Command Komissar team is both a Company blocked by the vehicle’s superstructure. Ignore the facing of
Command team and a Battalion Komissar team and follows Deck Turrets when determining if a shot hits the Front or
all the rules for both. So a Company Command Komissar Side armour (see page 98 of the rulebook).
team may re-roll a Motivation test first as a Company
Command team before attempting a re-roll as a Battalion Turret-front MG
Komissar team.
A turret-front MG is mounted beside the main gun, but
If a Company Command Komissar or 2iC Command team unlike a co-ax MG the gunner must shift positions in the
appoints a new command team, the appointed team is a tank to operate it.
Command Rifle team, rather than a Command Komissar Team.
A Turret-front MG has an all-round Field of Fire, but
cannot fire at the same time as the vehicle’s Main Gun.
Close Supervision
With Komissars interfering at every level of command,
officers rely on direct contact to get their orders carried out. Turret-rear MG
While not very practical for long-range shooting, a ma-
A Company Command team or Battalion Komissar chine-gun mounted in the back of the turret is perfect for
Company Command team must be within Command discouraging boarders in an assault.
Distance of the Platoon Command team of the platoon
(Soviet Company) it has joined in order to re-roll failed A Turret-rear MG may not shoot, it is purely defensive.
Motivation Tests using the Command Leadership rule on In assault combat, if a hit from an Infantry or Gun team is
page 69 of the rulebook. allocated to a Tank team armed with a Turret-rear MG, the
team that scored the hit must take another Skill Test.
Offensive Doctrine • If they pass the second Skill Test, the assaulting team
Soviet tank doctrine was based around them being the ag- gets past the machine-gun to hit the tank and the tank
gressor in any future war. Soviet tank forces had no defensive must take an Armour Save as normal.
methods or plan to fall back on. • If they fail the second Skill Test, the machine-gunner
managed to keep the infantry at bay and protect the
A Kazachiy Polk uses the Always Attack special rule on page tank, and the assaulting team fails to score a hit.
257 of the rulebook.
Bailed Out Tank teams do not benefit from their Turret-rear MG.

ET
DECK TURRETS DIAGRAM U
RR
T
m
m

Polish Multi-turreted tanks like


45

the T-28 and T-35 mount


Cavalry
nt

a lot of their armament


Fro

in deck turrets.
T
MG TURRE
T

Deck turrets have an all-


R 4 5 mm T U R R E

round field of fire, except


where blocked by their own
MG TURRE tank’s superstructure.
MG TUR

T
The t-28 can bring its
main turret and one
REA

RE

machine gun to bear


T-35
T

on the Polish cavalry...


T
RR E

...while the T-35 can target it


TU

T-28 with its main turret, two 45mm


G
M gun turrets and a MG turret.
Kazachiy Polk - Barbarossa
LAND BATTLESHIPS
T-35 tanks were designed to drive deep into enemy defences,
fighting an independent battle to knock out enemy artillery If a Land Battleship that is not Bogged Down is Destroyed by
and headquarters. shooting, artillery bombardment, or air attack, the shooting
team immediately takes a second Firepower Test:
Land Battleships like the T-35 use the Multiple Weapons, • If it passes, the Land Battleship is Destroyed outright.
Shooting at Land Battleships, and Land Battleships Fight • Otherwise, it is Bogged Down rather than Destroyed.
On special rules below.
If a Land Battleship that is Bogged Down is Destroyed, it is
Destroyed outright with no further tests.
Multiple Weapons If a Land Battleship needs to take multiple saves from an
The T-35 land battleship has five turrets. While powerful, enemy platoon’s shooting, take each save in turn, applying
this is not always useful, as the gunners rely on the com- the result before taking the next save.
mander to give them targets and he can only do one thing
at a time!
Land Battleships Fight On
Land Battleships may fire all main guns and machine-guns With the crew distributed between different compartments,
at the same time, at either the same platoon or different with little communication between them, the gunners often
enemy platoons. You may choose which main gun or ma- have little idea why the tank stopped, fighting on regardless.
chine-gun fires at its normal ROF. All other weapons have
ROF 1. A Land Battleship that is Bailed Out cannot shoot or fight
Remember, if a tank moves the ROF of its main guns (but in assaults, but can still move.
not machine-guns) drops to 1, or if already ROF 1, adds A Land Battleship that is Bogged Down cannot move, but
+1 to the score needed to hit. As Soviet tanks they must also can still shoot, and if assaulted, fight. If the platoon moves,
add +1 to the score needed to hit with main guns when they it ignores tanks that are Bogged Down for the Stay Together
move due to the Hen and Chicks special rule. and Hen and Chicks rules on pages 67 and 252 of the
rulebook.
Shooting at Land Battleships Hits must be allocated to Land Battleships that are Bogged
Down, but not Bailed Out and therefore able to shoot,
Land battleships can withstand a lot of punishment and still
before other teams that are Bailed Out and unable to shoot.
keep fighting.
In Assaults, a Land Battleship that has been Bogged Down,
If a Land Battleship that is not Bogged Down becomes but not Bailed Out, is not ignored for Tank Terror, prevents
Bailed Out, it becomes Bogged Down instead. While Bogged the Assaulting Platoon from Winning if within 4”/10cm,
Down, it cannot move, but can still shoot, and if assaulted, and is counted as still operational for Platoon Morale
it can fight. Checks.
If a Land Battleship that is Bogged Down becomes Bailed If a Land Battleship is Bogged Down and Bailed Out, it
Out, it becomes Bailed Out as well as Bogged Down. Any rolls to Remount and to Free itself separately in the Starting
further Bailed Out results then trigger the Bailed Out a Step. This can result in a Land Battleship that can move but
Second Time rule on page 102 of the rulebook as usual. not shoot because it is Bailed Out, but not Bogged Down.

LAND BATTLESHIPS DIAGRAM Both T-35 tanks shoot one of their


45mm turrets at its normal ROF,
and the rest of their guns at ROF 1.

The Bogged Down T-35


tank can still shoot.

In its turn, the surviving Polish tank hits and penetrates


each T-35. The tank passes the Firepower Test on the Bogged
The moving T-35 has +1 to hit for the Hen and Down one, so it is Destroyed outright. It then fails the
Chicks rule, and an additional +1 to hit for ROF 1 Firepower test on the other T-35, which would normally be
guns while moving, for a total of +2 to hit. Bailed Out, but as a Land Battleship is Bogged Down instead.
Kazachiy Polk - Barbarossa
Motivation and Skill Red Army
The bulk of the men of the Red Army are conscripts called up at the age of 21 to do two years RELUCTANT CONSCRIPT
service. A Kazachiy Polk (marked  ) is rated as Confident Conscript.
CONFIDENT TRAINED
FEARLESS VETERAN

Almost all the Red Army cavalry divisions that survived the initial onslaught of the German Guards
invasion were made Guards in late 1941 for performing well in these early battles. A Guards
Kazachiy Polk (marked   ) is rated as Fearless Conscript. RELUCTANT CONSCRIPT
CONFIDENT TRAINED
FEARLESS VETERAN

HEADQUARTERS

Kazachiy Polk HQ POLKOVNIK


POLKOVNIK
Headquarters
Battalion HQ 25 points 30 points

Add: Company Command Cavalry 2iC Command


Battalion Komissar team Cavalry Rifle team
Sapper Platoon +50 points +55 points
Regiment HQ
Add:
LEYTENANT LEYTENANT
Anti-tank Rifle Platoon +30 points +35 points

Option Cavalry PTRD anti-tank rifle Pioneer Pioneer


Rifle team Rifle team
• Downgrade Pioneer Rifle teams to Unarmed Pioneer
teams for -35 points.
Cavalry PTRD anti-tank rifle
• Mount Pioneer Rifle teams as Cavalry Pioneer Rifle Pioneer Pioneer
teams for +10 points for the Sapper Platoon. Anti-tank Rifle Rifle team Rifle team
platoon
• Add Pioneer Supply Wagon to the Sapper Platoons
for +20 points. Pioneer Supply
cavalry wagon
Sapper platoon
Kazachiy Polk HQ
Kazachiy Polk - Barbarossa
COMBAT COMPANIES

Kazachiy Company Kapitan


Company Kapitan

HQ Section with:
4 Kazachiy Platoons 245 points 275 points
3 Kazachiy Platoons 185 points 210 points Command Cavalry
Komissar team
2 Kazachiy Platoons 130 points 145 points
HQ Section
Option
Leytenent Leytenent
• Add Cavalry Light Mortar teams for +15 points per
team.
Cavalry Light Cavalry Light
mortar team mortar team
A Kazachiy Company may elect to dismount before the start
of the game sending their horses to the rear and out of play for
Cavalry Rifle team Cavalry Rifle team
the rest of the game.

With the loss of some many of their armoured units during Cavalry Rifle team Cavalry Rifle team
the Germans attack in June 1941, the Soviets relied on their
cavalry to fill the mobile role.
Cavalry Rifle team Cavalry Rifle team
Even in the Second World War there is a need for light,
mobile infantry to fight through some of the roughest terrain
of the war. The vast Pripet Marshes and the endless forests of Cavalry Rifle team Cavalry Rifle team
western Russia are impenetrable to mechanised forces, but
allow cavalry free reign to outmanoeuvre their foes.
Cavalry Rifle team Cavalry Rifle team
The Cossacks, the horse warriors of old, fitted this role Kazachiy Platoon Kazachiy Platoon
perfectly. A kazachiy polk (cossack regiment) could be found
leading the advance along side supporting tanks. Leytenent Leytenent

Cavalry Light Cavalry Light


mortar team mortar team

Cavalry Rifle team Cavalry Rifle team

Cavalry Rifle team Cavalry Rifle team

Cavalry Rifle team Cavalry Rifle team

Cavalry Rifle team Cavalry Rifle team

Cavalry Rifle team Cavalry Rifle team


Kazachiy Platoon Kazachiy Platoon

Kazachiy Company
Kazachiy Polk - Barbarossa
Dismounted Kazachiy Company Kapitan
Company Kapitan Leytenent

HQ Section with:
Light
4 Kazachiy Platoons 195 points 220 points Command
Rifle team mortar team
3 Kazachiy Platoons 150 points 165 points Komissar team
HQ Section
2 Kazachiy Platoons 100 points 110 points Rifle team Rifle team

Option
• Add Light Mortar team for +10 points per team. Rifle team Rifle team
Kazachiy Platoon

When on defence the cavalry would dismount to dig-in and Leytenent Leytenent
hold a position. Dismounted they fight with the same deter-
minations as they do while mounted. Light Light
Rifle team mortar team Rifle team mortar team
On attack the cossacks also dismount a significant part
of their force to pin the enemy from the front while the
mounted troops work around the flanks. Rifle team Rifle team Rifle team Rifle team

The dismounted troops operate as rifle companies, launch-


ing attacks to force the enemy to commit their reserves and Rifle team Rifle team Rifle team Rifle team
draw their attention. The cavalry charging out of the forests Kazachiy Platoon Kazachiy Platoon
to their rear will either cement the victory of the dismounted
Leytenent
troops, riding down the fleeing foe, or take them in the rear.
Light
Rifle team mortar team

Rifle team Rifle team Rifle team Rifle team


Kazachiy Platoon
disMounted Kazachiy Company

WEAPONS COMPANIES

Anti-aircraft LEYTENANT
Machine-gun Platoon LEYTENANT

Platoon
3 Quad Maksim
AA on truck 55 points 60 points Command AA truck
3 DShK on truck 55 points 60 points HQ Section

Serzhant Serzhant
For anti-aircraft protection the Red Army uses truck
mounted machine-guns. The trucks give them mobility to
keep pace with rapid advances, while on the defensive they
can be dismounted and dug-in with the riflemen. AA truck AA truck
AA MG Section AA MG Section

Anti-aircraft Machine-gun Platoon


Kazachiy Polk - Barbarossa
Kazachiy Regimental Gun Company Kapitan
Company Kapitan

HQ Section with:
4 76mm obr 1927 75 points 85 points Command Komissar team
2 76mm obr 1927 40 points 45 points HQ Section

4 45mm obr 1937 140 points 160 points Leytnant Leytnant


2 45mm obr 1937 70 points 80 points

Options Regimental Horse-drawn Regimental Horse-drawn


gun Limber gun Limber
• Add Horse-drawn limbers for +5 points for the
company.
Regimental Horse-drawn Regimental Horse-drawn
• Mount Command Komissar team as a Cavalry team gun Limber gun Limber
for +5 points. Regimental Gun Regimental Gun
Platoon Platoon

A Kazachiy Regimental Gun Company uses the Horse Artillery Kazachiy Regimental Gun Company
special rule (see page 118 of the Flames Of War rulebook).

Kazachiy Machine-gun Company KAPITAN


Company KAPITAN

HQ Section with:
16 Tachanka 240 points 270 points Command Cavalry Komissar team
12 Tachanka 210 points 235 points HQ Section
8 Tachanka 165 points 185 points
Leytenant Leytenant
4 Tachanka 95 points 105 points

The tachanka machine-gun cart was invented by the Tachanka Tachanka Tachanka Tachanka
Ukrainian Anarchist forces during the Russian Civil War
of 1919 to 1922 and quickly adopted by their Red Army
Tachanka Tachanka Tachanka Tachanka
opponents. The concept was simple and uniquely suited to
Machine-gun Machine-gun
the circumstances—a marriage of the deadly Maksim heavy Platoon Platoon
machine-gun with the fast tachanka (pronounced ta-chan-
ka) cart common in the southern Russia. Leytenant Leytenant

This combination used four horses abreast, chariot-style, to


give the tachanka the speed to keep up with the light cavalry Tachanka Tachanka Tachanka Tachanka
that formed the strike forces of both sides, providing them
with the fire support they desperately needed.
Tachanka Tachanka Tachanka Tachanka
With Russian battlefields lacking the impenetrable barbed-
Machine-gun Machine-gun
wire entanglements of the Western Front, cavalry were a Platoon Platoon
powerful force limited only by the enemy machine-guns’
Kazachiy Machine-gun Company
ability to stop them. With the tachanka carts racing into
position, wheeling around and firing their own machine-guns
back, the cavalry could pin down the enemy machine-guns,
then charge and rout their infantry.
With the Civil War long over and a new enemy threatening,
the Soviet Cossacks find their tachanka carts as useful as ever.
Kazachiy Polk - Barbarossa
Kazachiy Anti-tank Company Kapitan
Company Kapitan

HQ Section with:
4 45mm obr 1937 140 points 160 points Command Komissar team
2 45mm obr 1937 70 points 80 points HQ Section

Options Leytnant Leytnant


• Add Horse-drawn limbers for +5 points for the
company. 45mm obr 1937 Horse-drawn 45mm obr 1937 Horse-drawn
• Mount Command Komissar team as a Cavalry team gun Limber gun Limber
for +5 points.
45mm obr 1937 Horse-drawn 45mm obr 1937 Horse-drawn
gun Limber gun Limber
A Kazachiy Anti-tank Company uses the Horse Artillery Anti-tank Platoon Anti-tank Platoon
special rule (see page 118 of the Flames Of War rulebook).
Kazachiy Anti-tank Company

Motivation and Skill RELUCTANT CONSCRIPT


The bulk of the Red Army is made up of conscripts with a short period of training. Corps
CONFIDENT TRAINED
Support Platoons are rated as Confident Conscript, unless otherwise noted.
FEARLESS VETERAN

Scout Tankovy Company KAPITAN


Company KAPITAN
10 T-38 225 points
9 T-38 195 points Command tank
8 T-38 165 points HQ Section
7 T-38 140 points
LEYTENANT LEYTENANT
6 T-38 115 points
5 T-38 90 points
Tank Tank Tank Tank

The little T-38 amphibious light tank was used by the Red
Army as a scout tank. However, this was scouting in the Tank Tank
Soviet manner. The scout tanks would go forward and engage Tankovy Platoon Tankovy Platoon
the enemy, if the enemy was weak they would continue to
LEYTENANT
advance. If the enemy was strong, their destruction and the
sounds of battle would alert the Soviet commanders to the
strength of the enemy in that sector. Tank Tank Tank
Tankovy Platoon
Scout Tankovy Company
Kazachiy Polk - Barbarossa
Light Tankovy Company KAPITAN
Company KAPITAN

16 T-26 obr 1933 or 1939 775 points


15 T-26 obr 1933 or 1939 700 points
Command tank
14 T-26 obr 1933 or 1939 625 points
HQ Section
13 T-26 obr 1933 or 1939 560 points
12 T-26 obr 1933 or 1939 495 points LEYTENANT LEYTENANT
11 T-26 obr 1933 or 1939 440 points
10 T-26 obr 1933 or 1939 385 points
Tank Tank
9 T-26 obr 1933 or 1939 335 points
8 T-26 obr 1933 or 1939 285 points
7 T-26 obr 1933 or 1939 250 points Tank Tank Tank Tank
6 T-26 obr 1933 or 1939 215 points
5 T-26 obr 1933 or 1939 180 points
Tank Tank Tank Tank
10 T-60 obr 1941 265 points Tankovy Platoon Tankovy Platoon
9 T-60 obr 1941 230 points LEYTENANT
8 T-60 obr 1941 195 points
7 T-60 obr 1941 165 points
6 T-60 obr 1941 140 points Tank Tank

5 T-60 obr 1941 115 points


Tank Tank Tank
Options
Tankovy Platoon
• Either replace up to half T-26 obr 1933 or 1939
tanks with T-26E tanks for +10 points per tank or Light Tankovy Company
replace up to half T-26 obr 1933 or 1939 tanks with
T-26 obr 1932 tanks for -10 points per tank.
• Arm any or all T-26 obr 1939 or T-26E tanks with
AA MG for +5 points per tank.
• Add Turret-rear MG to any or all T-26 obr 1939 or
T-26E tanks for +5 points per tank.
Kazachiy Polk - Barbarossa
Tankovy Company KAPITAN

Company KAPITAN

10 T-34 obr 1940 2830 points


9 T-34 obr 1940 2410 points
Command T-34
8 T-34 obr 1940 2025 points
HQ Section
7 T-34 obr 1940 1675 points
6 T-34 obr 1940 1360 points LEYTENANT LEYTENANT
5 T-34 obr 1940 1075 points
4 T-34 obr 1940 860 points
3 T-34 obr 1940 645 points T-34 T-34
2 T-34 obr 1940 430 points

Options T-34 T-34


• Replace any or all T-34 obr 1940 tanks with
T-34 obr 1941 tanks for +85 points per tank.
• Replace up to three T-34 obr 1940 tanks with T-34 T-34
T-34/57 obr 1941 tanks for +105 points per tank. Tankovy Platoon Tankovy Platoon
LEYTENANT
The new T-34 tanks were issued to a number of Tank
Divisions in the Mechanised Corps and the Germans began
to run into then within the first few day of the invasion. The
T-34 caused the Germans to often avoid direct engagement T-34 T-34 T-34
with this well-armoured tank and powerful 76mm gun. Tankovy Platoon

Tankovy Company

KV Tankovy Company KAPITAN


Company KAPITAN
10 KV-1 obr 1939 3350 points
9 KV-1 obr 1939 2845 points
8 KV-1 obr 1939 2390 points Command KV
7 KV-1 obr 1939 1980 points HQ Section
6 KV-1 obr 1939 1625 points
LEYTENANT LEYTENANT
5 KV-1 obr 1939 1275 points
4 KV-1 obr 1939 1020 points
3 KV-1 obr 1939 765 points
2 KV-1 obr 1939 510 points KV KV
1 KV-1 obr 1939 255 points

Option
KV KV
• Replace any or all KV-1 obr 1939 tanks with
KV-1 obr 1940 tanks for +100 points per tank.
• Replace any or all KV-1 obr 1939 tanks with
KV-1e tanks for +110 points per tank. KV KV
Tankovy Platoon Tankovy Platoon
• Replace any or all KV-1 obr 1939 tanks with KV-2
tanks at no cost. LEYTENANT

KV KV KV
Tankovy Platoon

KV Tankovy Company
Kazachiy Polk - Barbarossa
Sapper Company KAPITAN
Company KAPITAN

HQ Section with:
3 Sapper Platoons 235 points Command Pioneer Komissar team Pioneer Supply wagon
2 Sapper Platoons 160 points HQ Section
1 Sapper Platoon 85 points
LEYTENANT LEYTENANT
Options
• Add Pioneer Supply horse-drawn wagon for
Pioneer Pioneer Pioneer Pioneer
+20 points Rifle team Rifle team Rifle team Rifle team
• Downgrade Pioneer Rifle teams to unarmed Pioneer
teams for -50 points per platoon. Pioneer Pioneer Pioneer Pioneer
Rifle team Rifle team Rifle team Rifle team
Like the riflemen, the sappers get their tasks done with the
minimum of fuss or complaint. These dedicated special-
Pioneer Pioneer Pioneer Pioneer
ists clear minefields, dig fortifications, and assault enemy Rifle team Rifle team Rifle team Rifle team
strongpoints. They can also lay down wire and mines to help Sapper Platoon Sapper Platoon
strengthen the riflemen’s defence.
LEYTENANT

Pioneer Rifle team Pioneer Rifle team

Pioneer Pioneer Pioneer Pioneer


Rifle team Rifle team Rifle team Rifle team
Sapper Platoon
Sapper Company

Heavy Mortar Company KAPITAN


Company KAPITAN

HQ Section with:
4 120-PM-38 80 points Command Komissar team

2 120-PM-38 45 points HQ Section

LEYTENANT LEYTENANT
The 120mm mortars are some best and newest weapons
available to the Red Army. They combine the convenience
and ease of mobility of a mortar with the hitting power of 120-PM-38 120-PM-38 120-PM-38 120-PM-38
mortar mortar mortar mortar
a heavy gun. No enemy position will be safe from these
Mortar Platoon Mortar Platoon
powerful weapons.
Heavy MORTAR Company
Kazachiy Polk - Barbarossa
Kazachiy Artillery Battalion KAPITAN
Company KAPITAN

HQ Section with:
12 76mm obr 1902 410 points 460 points Command Staff team Observer Cavalry wagon
Komissar team Rifle team
8 76mm obr 1902 325 points 365 points HQ Section
4 76mm obr 1902 185 points 210 points
LEYTENANT LEYTENANT
12 76mm obr 1902/30 520 points 585 points
8 76mm obr 1902/30 410 points 460 points
Gun Gun
4 76mm obr 1902/30 235 points 265 points
8 76mm obr 1902/30 and
4 122mm obr 1910/30 510 points 575 points Horse-drawn limber Horse-drawn limber

4 76mm obr 1902/30 and


4 122mm obr 1910/30 355 points 400 points Gun Gun
4 122mm obr 1910/30 140 points 160 points

Options Horse-drawn limber Horse-drawn limber

• Add an Observer Rifle team for +15 points. GUN Platoon GUN Platoon

• Add horse-drawn wagon and limbers for +5 points LEYTENANT LEYTENANT


for the Battalion.
• Mount Command Komissar team and Observer
Rifle team as a Cavalry teams for +5 points per team. Gun Gun

A Kazachiy Artillery Battalion uses the Horse Artillery special Horse-drawn limber Horse-drawn limber
rule (see page 118 of the rulebook).
Gun Gun
A Kazachiy Artillery Battalion may not be deployed in
Ambush.
Horse-drawn limber Horse-drawn limber
GUN Platoon GUN Platoon
A Red Army Kazachiy
RELUCTANT CONSCRIPT
Artillery Battalion LEYTENANT LEYTENANT
(marked ) is rated as CONFIDENT TRAINED
Confident Conscript. FEARLESS VETERAN
Gun or howitzer Gun or howitzer

A Guards Kazachiy
RELUCTANT CONSCRIPT Horse-drawn limber Horse-drawn limber
Artillery Battalion
(marked ) is rated as CONFIDENT TRAINED
Fearless Conscript. FEARLESS VETERAN Gun or howitzer Gun or howitzer

The Kazachiy artillery battalion’s 76mm obr 1902 and Horse-drawn limber Horse-drawn limber
updated 76mm obr 1902/30 field guns not only provide GUN Platoon GUN Platoon
excellent artillery support, but also provide devastating anti-
Kazachiy Artillery Battalion
tank abilities. The men crewing the field guns can perform
either function often finding themselves defending the front
line for the glory of Mother Russia.
Kazachiy Polk - Barbarossa
Medium Tankovy Company KAPITAN
KAPITAN
Company
10 T-28 obr 1933 810 points
9 T-28 obr 1933 680 points
Command T-28
8 T-28 obr 1933 570 points
HQ Section
7 T-28 obr 1933 465 points
6 T-28 obr 1933 370 points LEYTENANT LEYTENANT
5 T-28 obr 1933 290 points
4 T-28 obr 1933 235 points
T-28 T-28
Options
• Replace any or all T-28 obr 1933 tanks with
T‑28 obr 1938 tanks for +45 points per tank
T-28 T-28
• Replace up to half T-28 obr 1933 tanks with T-28E
tanks for +50 points per tank.
• Arm any or all T-28 obr 1938 or T-28E tanks with
T-28 T-28
AA MG for +5 points per tank.
Tankovy Platoon Tankovy Platoon
LEYTENANT
The Medium Tankovy Companies are armed with the T-28
medium tank. Though replaced in production by the new
T-34 and KV tanks, the Red Army still has stocks of these
tanks in 1941. Most Mechanised Corps still have a few com- T-28 T-28 T-28
panies of them in their arsenals. Tankovy Platoon

Medium Tankovy Company

Armoured Car Company KAPITAN


Company KAPITAN
10 BA-6 460 points
9 BA-6 395 points
8 BA-6 340 points Command armoured car
7 BA-6 285 points HQ Section
6 BA-6 235 points
LEYTENANT LEYTENANT
5 BA-6 185 points
• Replace any or all BA-6 armoured cars with BA-10
armoured cars for +5 points per car.
Armoured car Armoured car
10 BA-20 235 points
9 BA-20 205 points
8 BA-20 175 points Armoured car Armoured car Armoured car Armoured car
7 BA-20 145 points Armoured Car Armoured Car
6 BA-20 120 points Platoon Platoon

5 BA-20 95 points LEYTENANT

Armoured cars are used in large numbers by the Red Army,


usually as wheeled tanks. If they are used to do any scouting Armoured car Armoured car Armoured car
it is in the un-subtle Red Army method of simply driving Armoured Car Platoon
until engaged by the enemy, with the sound of the fighting Armoured Car Company
alerting the commander to the presence of an enemy unit.
Kazachiy Polk - Barbarossa
Guards Rocket Mortar Battalion PODPOLKOVNIK
Company PODPOLKOVNIK

HQ Section and:
12 BM-13 Katyusha 190 points Command Komissar team Observer Rifle team Truck
8 BM-13 Katyusha 160 points HQ Section
4 BM-13 Katyusha 95 points
2 BM-13 Katyusha 60 points LEYTENANT LEYTENANT

12 BM-8 Katyusha 190 points


8 BM-8 Katyusha 160 points
Rocket launcher Rocket launcher
4 BM-8 Katyusha 95 points
2 BM-8 Katyusha 60 points

Options Rocket launcher Rocket launcher


• Add Observer Rifle team for +15 points. Rocket mortar Rocket mortar
• Model BM-13 or BM-8 Katyusha rocket launchers platoon platoon
with five or more crew and count each rocket launch-
LEYTENANT LEYTENANT
er as two weapons when firing a bombardment for
+5 points per rocket launcher.

Rocket launcher Rocket launcher


A Guards Rocket
RELUCTANT CONSCRIPT
Mortar Battalion
is rated as Fearless CONFIDENT TRAINED
Trained. FEARLESS VETERAN Rocket launcher Rocket launcher
Rocket mortar Rocket mortar
platoon platoon
36-rail Launcher
The Soviet BM-8 Katyusha rocket launcher has 36 rails on LEYTENANT LEYTENANT
each launcher (compared to the 10 to 16 other armoured
rocket launchers have), giving it much more firepower.
Rocket launcher Rocket launcher
Each BM-8 Katyusha rocket launcher counts as two weapons
when firing an Artillery Bombardment. If they have loading
crews, they count as four weapons when firing an Artillery
Bombardment instead. Rocket launcher Rocket launcher
Rocket mortar Rocket mortar
platoon platoon
Concentrated Fire
Guards Rocket Mortar Battalion
With the mass concentration of rockets delivered from the
BM-8 Katyusha rocket launcher the sheer number of 80mm
Mobile Rocket Launchers
rockets hitting an area the chances of hitting the desired
target are dramatically increased. Guards rocket mortat battalions use ‘shoot n’ scoot’ tactics to
move their truck mounted rocket launchers to avoid coun-
If a Bombarding Guards Rocket Mortar Battalion counts ter-battery fire.
as having 21 to 34 rocket launchers firing, they can make a
fourth attempt to Range In. A Guards Rocket Mortar Battalion that fired may take a
Skill Test in the Assault Step instead of taking part in an
If a Bombarding Guards Rocket Mortar Battalion counts as Assault:
having 35 or more rocket launchers firing, they can make
fourth and fifth attempts to Range In. • If it passes the Skill Test, remove all Smoke Trail markers
from all Rocket Launcher teams in the battalion.
They do not suffer a To Hit penalty if they Ranged In on
their fourth or fifth attempt. • Otherwise, they are two slow in getting away, leaving
them vulnerable to counterbattery artillery fire using the
Fire In the Sky rule on page 138 of the rulebook.
Kazachiy Polk - Barbarossa
Motorised Heavy podpolkovnik
Artillery Battalion Podpolkovnik
Company
HQ Section with: Command Staff team Observer Truck
Komissar team Rifle team
12 107mm obr 1910/30 420 points
HQ Section
8 107mm obr 1910/30 330 points
4 107mm obr 1910/30 190 points KAPITAN LEYTENANT

12 122mm obr 1910/30 310 points


8 122mm obr 1910/30 245 points Gun or howitzer Gun or howitzer
4 122mm obr 1910/30 140 points
12 122mm obr 1938 380 points Gun or howitzer Gun or howitzer
8 122mm obr 1938 300 points
4 122mm obr 1938 175 points
Truck Truck Truck Truck
12 152mm obr 1910/30 485 points Howitzer Platoon Howitzer Platoon
8 152mm obr 1910/30 380 points
LEYTENANT LEYTENANT
4 152mm obr 1910/30 220 points
12 152mm obr 1931 835 points
Gun or howitzer Gun or howitzer
8 152mm obr 1931 655 points
4 152mm obr 1931 375 points
Gun or howitzer Gun or howitzer
Options
• Add an Observer Rifle team for +15 points.
Truck Truck Truck Truck
• Add ZIS-5 trucks for +5 points for the Battalion.
Howitzer Platoon Howitzer Platoon
• Replace ZIS-5 trucks with STZ-3 tractors at no cost.
LEYTENANT LEYTENANT
All the heavy artillery battalions of the Red Army were
motorised and can be found supporting everything from
Gun or howitzer Gun or howitzer
tanks and motor rifle units to cavalry and infantry.
These units could be armed with a variety of heavy guns
and howitzers. Most commonly they were equipped with Gun or howitzer Gun or howitzer
122mm or 152mm howitzers, providing additional punch
to the various field artillery battalions.
Truck Truck Truck Truck
Some units were armed with longer-ranged weapons such Howitzer Platoon Howitzer Platoon
as the 107mm obr 1910/30 gun, a modernised Imperial
Motorised Heavy Artillery Battalion
Russian gun based on a French design, or the hard-hitting
152mm obr 1931 gun-howitzer, a thoroughly modern gun
with a long range ideally suited to counter-battery fire.
Kazachiy Polk - Barbarossa
Anti-aircraft Company KAPITAN
Company KAPITAN

HQ Section with:
4 37mm obr 1939 140 points 160 points Command Komissar team
2 37mm obr 1939 70 points 80 points HQ Section

Option LEYTENANT LEYTENANT

• Add trucks for +5 points for the company

Anti-aircraft gun Anti-aircraft gun


A Red Army Anti-
RELUCTANT CONSCRIPT
aircraft Company
(marked ) is rated as CONFIDENT TRAINED
Confident Conscript. FEARLESS VETERAN Anti-aircraft gun Anti-aircraft gun

Truck Truck Truck Truck


A Guards Army Anti- Anti-aircraft Platoon Anti-aircraft Platoon
RELUCTANT CONSCRIPT
aircraft Company
(marked ) is rated as CONFIDENT TRAINED Anti-aircraft Company
Fearless Conscript. FEARLESS VETERAN Though limited in number the men and women of the Anti-
aircraft Companies work had to hold off enemy attacks. They
guard the command, artillery and supply echelons, protecting
them from the roaming enemy ground-attack aircraft.

Air Support LEYtenant


Sporadic Air Support Leytenant

I-153 Chaika 90 points


Il-2 Shturmovik 145 points
Aircraft

Flight

Air Support
Kazachiy Polk - Barbarossa
TANK TEAMS
Armour
Name Mobility Front Side Top Equipment and Notes
Weapon Range ROF Anti-tank Firepower

Light Tanks
T-38 Half-tracked 0 0 1 MG, Amphibious, Limited vision, Unreliable.
T-60 obr 1941 Half-tracked 2 1 1 Co-ax MG, Limited vision, Unreliable.
20mm ShVAK gun 16”/40cm 2 5 5+
T-26 obr 1932 Slow Tank 1 1 1 Twin MG turrets, Limited vision, Unreliable.
T-26 obr 1933 or 1939 Slow Tank 1 1 1 Co-ax MG, Limited vision, Unreliable.
45mm obr 1934 gun 24”/60cm 2 7 4+
T-26E Very Slow Tank 3 2 1 Co-ax MG, Limited vision, Overloaded, Unreliable.
45mm obr 1934 gun 24”/60cm 2 7 4+

Medium Tanks
T-28 obr 1933 Standard Tank 3 2 2 Two Deck-turret MG, Turret-front MG, Turret-rear MG,
Limited vision, Unreliable, Wide-tracks.
76mm obr 1927/32 gun 16”/40cm 2 5 3+
T-28 obr 1938 Standard Tank 3 2 2 Two Deck-turret MG, Turret-front MG, Turret-rear MG,
Limited vision, Unreliable, Wide-tracks.
76mm L-10 gun 24”/60cm 2 7 3+
T-28E Slow Tank 4 3 2 Two Deck-turret MG, Turret-front MG, Turret-rear MG,
Limited vision, Unreliable, Wide-tracks.
76mm L-10 gun 24”/60cm 2 7 3+
T-34 obr 1940 Standard Tank 6 5 1 Co-ax MG, Hull MG, Fast tank, Limited vision, Unreliable,
Wide-tracks.
76mm L-11 gun 24”/60cm 2 8 3+
T-34 obr 1941 Standard Tank 6 5 1 Co-ax MG, Hull MG, Fast tank, Limited vision, Unreliable,
Wide-tracks.
76mm F-34 gun 32”/80cm 2 9 3+
T-34/57 obr 1941 Standard Tank 6 5 1 Co-ax MG, Hull MG, Fast tank, Limited vision, Unreliable,
Wide-tracks.
57mm ZIS-4 gun 32”/80cm 2 11 4+

Heavy Tanks
KV-1 obr 1939 Slow Tank 8 7 2 Co-ax MG, Hull MG, Turret-rear MG, Limited vision,
Unreliable.
76mm L-11 gun 24”/60cm 2 8 3+
KV-1 obr 1940 Slow Tank 8 7 2 Co-ax MG, Hull MG, Turret-rear MG, Limited vision,
Unreliable.
76mm F-34 gun 32”/80cm 2 9 3+
KV-1e Slow Tank 9 8 2 Co-ax MG, Hull MG, Turret-rear MG, Limited vision,
Unreliable.
76mm F-34 gun 32”/80cm 2 9 3+
KV-2 Slow Tank 8 7 2 Hull MG, Turret-rear MG, Limited vision, Unreliable.
152mm obr 1938/40 howitzer 24”/60cm 1 10 1+ Bunker buster.
Kazachiy Polk - Barbarossa
Armour
Name Mobility Front Side Top Equipment and Notes
Weapon Range ROF Anti-tank Firepower

Armoured Cars
BA-20 Wheeled 0 0 0 MG.
BA-6 Wheeled 0 0 0 Co-ax MG, Hull MG, Limited vision.
45mm obr 1934 gun 24”/60cm 2 7 4+
BA-10 Wheeled 1 0 0 Co-ax MG, Hull MG, Limited vision.
45mm obr 1934 gun 24”/60cm 2 7 4+

Rocket Launchers
BM-8 Katyusha Wheeled - - -
BM-8-36 rocket launcher 56”/140cm - 2 6 36-rail launcher, Concentrated fire, Rocket launcher.
BM-13 Katyusha Wheeled - - -
BM-13-16 rocket launcher 64”/160cm - 2 4+ Concentrated fire, Rocket launcher.

Anti-aircraft Machine-guns
Quad Maksim AA MG on truck Wheeled - - -
Quad Maksim AA gun 16”/40cm 6 2 6 Anti-aircraft.
DShK AA MG on truck Wheeled - - -
DShK AA gun 16”/40cm 4 4 5+ Anti-aircraft, Portee.

GUN TEAMS
Weapon Mobility Range ROF Anti-tank Firepower Notes

Anti-tank Rifles
PTRD anti-tank rifle Man-packed 16”/40cm 2 5 5+ Tank Assault 3, Volley fire.

Mortars
120-PM-38 mortar Light 56”/140cm - 3 3+

Infantry Guns
76mm obr 1927 gun Light 16”/40cm 2 5 3+ Gun shield, Volley fire.
Firing bombardments 64”/160cm - 3 6

Anti-aircraft Guns
DShK AA MG Man-packed 16”/40cm 4 4 5+ Anti-aircraft, Turntable.
37mm obr 1939 gun Immobile 24”/60cm 4 6 4+ Anti-aircraft, Turntable.

Anti-tank Guns
45mm obr 1937 gun Light 24”/60cm 3 7 4+ Gun shield, Volley fire.

Field Artillery
76mm obr 1902 gun (76k/02) Heavy 24”/60cm 2 8 3+ Gun shield, Volley fire.
Firing bombardments 64”/160cm - 3 6
76mm obr 1902/30 gun Heavy 24”/60cm 2 9 3+ Gun shield, Volley fire.
Firing bombardments 72”/180cm - 3 6

Heavy Artillery
107mm obr 1910/30 gun Immobile 24”/60cm 1 9 2+ Breakthrough gun, Gun shield, Volley fire.
Firing bombardments 72”/180cm - 4 4+
122mm obr 1910/30 howitzer Immobile 16”/40cm 1 6 2+ Breakthrough gun, Gun shield, Volley fire.
Firing bombardments 64”/160cm - 4 3+
122mm obr 1938 howitzer Immobile 24”/60cm 1 7 2+ Breakthrough gun, Gun shield, Volley fire.
Firing bombardments 80”/200cm - 4 3+
152mm obr 1910/30 howitzer Immobile 16”/40cm 1 8 1+ Bunker buster, Gun shield, Volley fire.
Firing bombardments 72”/180cm - 5 2+
152mm obr 1931 gun-howitzer Immobile 32”/80cm 1 13 1+ Bunker buster, Gun shield, Volley fire.
Firing bombardments 88”/220cm - 5 2+
Kazachiy Polk - Barbarossa
INFANTRY TEAMS
Team Range ROF Anti-tank Firepower Notes
Unarmed team - - - - Can still fight in assaults.
Rifle team 16”/40cm 1 2 6
Light Mortar team 16”/40cm 1 1 4+ Can fire over friendly teams
Komissar team 4”/10cm 1 1 6
Staff team 16”/40cm 1 2 6 Moves as a Heavy Gun team.

Additional Training and Equipment


Pioneer teams are rated as Tank Assault 3.

TRANSPORT TEAMS
Armour
Vehicle Mobility Front Side Top Equipment and Notes
Weapon Range ROF Anti-tank Firepower

Trucks
ZIS-5 3-ton truck Wheeled - - -
Horse-drawn wagon Wagon - - -

Tractors
STZ-3 tractor Fully-tracked - - - Slow tank.
Horse-drawn limber Wagon - - -

AIRCRAFT
Aircraft Weapon To Hit Anti-tank Firepower Notes
I-153 Chaika MG 3+ 3 6
Rockets 4+ 6 3+
Il-2 Shturmovik Cannon 3+ 9 5+ Flying tank.
Bombs 4+ 5 1+
Rockets 3+ 6 3+

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