Genesys CombatSummary v1.0.1
Genesys CombatSummary v1.0.1
Genesys CombatSummary v1.0.1
Initiative
Roll Cool or Vigilance (GM determines)
C1. ombat Check
Choose attack: Melee or Ranged. Choose weapon.
Players agree on who will act 2. Assemble dice pool: Melee is always Average (kk). Ranged
depends on distance, check table. Defense adds j. If target
Turn
Reasonable number of incidentals. One maneuver and action.
made a ranged attack while engaged with you since your last
turn add j to this Brawl or Melee check. See page 108 for
additional complications.
Incidental 3. Determine dice results and damage: If successful, +1 dam-
ՔՔ Speaking to another character. age for each s
ՔՔ Dropping a held item. 4. Resolve a and t: See table (p104) for how player spends.
5. Resolve h and d: See table (p104) for how GM spends.
ՔՔ Releasing a held character 6. Reduce damage by soak value, apply wounds, apply any
ՔՔ Minor movements such as shifting position, peeking around a critical injuries
corner, or looking behind oneself.
version 1.0.1