The Dark Crystal - Encyclopedia - Skeksis
The Dark Crystal - Encyclopedia - Skeksis
The Dark Crystal - Encyclopedia - Skeksis
Description
Description
Reptilian and bird-like creatures with long necks and six limbs (four arms, two
legs). The Skeksis are rapacious, whimsical and cruel. List of Skeksis
History
· Origin
· Lords of the Dark Crystal
· The Garthim War
List of Skeksis
Production
· Development
skekSo the Emperor
- Concept Design
skekZok the Ritual-Master - Prototypes
skekUng the Garthim-Master - Costumes
· Performers
skekSil the Chamberlain
History
Origin
At the close of the Age of Harmony, the second Great Conjunction occurred and The World of The Dark
marked the beginning of the Age of Division. During this Great Conjunction, the Crystal
urSkeks stepped into the light of the suns that filtered through the Crystal and
refracted through the urSkeks’ mirrors. Unintentionally, the urSkeks were split The Making of the Dark
into two separate creatures: the Skeksis and the urRu. Crystal
The Crystal darkened, turning from pure bright white to dimly glowing violet.
And with the darkening of the Crystal, so too did the world turn dark. A blighted
wasteland slowly and inexorably crept from the Castle and strange creatures began
appearing throughout Thra’s wilderness.
This final act shocked the Gelfling out of their naiveté. Why would the Skeksis
harm them? The Skeksis provided no answer other than to cull more of the
Gelfling for use as slaves and sources of essence.
When the Skeksis learned of the Prophecy, they immediately sought to thwart it.
In their madness and paranoia, they created the Garthim soldiers and Crystal Bat
spies, dispatching them to hunt down and exterminate the Gelfling. They even
manufactured false shards to hinder the Gelfling in their quest to heal the Crystal.
Ultimately, the Skeksis were seemingly successful in eliminating all but two of the
Gelfling — Jen and Kira.
Production
Development
Concept Design
When it was time to build the Skeksis puppets, the builders had a fairly clear idea
how each of the characters should look. Brian Froud had established that, and
dozens of maquettes had been built.
Prototypes
Much work on the Skeksis had been done by Lyle Conway, a sculptor who had
considerable experience as a designer of dolls. He had also done stop-motion work
for commercials and for the motion picture Vortex. But even when prototypes had
been assembled, many of the questions about how to make the puppets work
remained unanswered.
How could a Skeksis – as large as a man but considerably more bulky and
awkward – be made to move convincingly? Even using the lightest materials
available, each Skeksis would weigh thirty pounds or more. How could the face of
a Skeksis be made to be fully expressive? No matter how beautifully the features
were sculpted or how carefully they were cast in latex, the matter of giving each
Skeksis a sufficient range of smiles, sneers, and facial tics needed to be solved. As
for larger motor functions, how could a Skeksis wield a sword? Or snatch the
scepter from the dying Emperor?
These cable controls could be concealed by the voluminous robes each Skeksis
wore, which would serve, in effect, as a kind of portable puppet theater in which
the kneeling puppeteer could hide (one hand and arm thrust above his own head
into the neck and head of the puppet). At the same time this “portable theater”
had to be attached to the puppeteer’s body in such a way that it would move
naturally when he moved (reverting from theater back to puppet). Special
lightweight metal harnesses had to be devised so that the weight of the entire
assembly could be cantilevered off the puppeteer’s hips – the hips being the most
efficient load-bearing area. This harness would have to support the armature for
the entire Skeksis assembly, and that assembly would need to float free of the
puppeteer’s body so that the movements he transmitted to the puppet would have
a character of their own. What was to be avoided at all costs was the impression
that a Skeksis was simply a human being in an elaborate costume. Each Skeksis
had to be a seamless union of puppet, costume and theater.
Successful prototypes had been made, but variants were needed, each having to be
tailored to the specific needs of the puppeteers who would be manipulating them.
SkekSil the Chamberlain, performed by Frank Oz, became the most complex of all
the Skeksis. As finally built, the chamberlain was equipped with twenty-one cable-
controlled functions, requiring up to four people to operate – undoubtedly one of
the most elaborate puppets ever constructed. Its eyes, eyelids, eyebrows, beak and
hands were all fully articulated. Pneumatic devices hidden within the head gave Oz
a considerable repertoire of sneers and sadistic grins with which to work. In his
hands, the latex mask became almost as expressive as a human face. SkekZok the
Ritual-Master, performed by Jim Henson, and SkekUng the Garthim-Master,
performed by Dave Goelz, were almost as complex. Other Skeksis were somewhat
simpler, but each required a cable crew or at least two people to complement the
primary performer within the character.
Costumes
Performers
See Also
urRu
urSkeks