This document provides traits and abilities for playing an Illithid (mind flayer) character in Dungeons & Dragons, including:
- Increased Intelligence and Charisma ability scores
- A lifespan of 10 years as a tadpole, 125 years after transforming into an Illithid
- Alignment is usually evil due to seeking domination over other races
- Darkvision up to 120 feet, needing to consume one humanoid brain per month for nourishment
- Ability to extract and consume the brain of a humanoid killed within 5 feet using a bonus action
- Innate psionic abilities like mage hand and detect thoughts using Intelligence
- Telepathic communication range increasing up to 120 feet at higher levels
This document provides traits and abilities for playing an Illithid (mind flayer) character in Dungeons & Dragons, including:
- Increased Intelligence and Charisma ability scores
- A lifespan of 10 years as a tadpole, 125 years after transforming into an Illithid
- Alignment is usually evil due to seeking domination over other races
- Darkvision up to 120 feet, needing to consume one humanoid brain per month for nourishment
- Ability to extract and consume the brain of a humanoid killed within 5 feet using a bonus action
- Innate psionic abilities like mage hand and detect thoughts using Intelligence
- Telepathic communication range increasing up to 120 feet at higher levels
This document provides traits and abilities for playing an Illithid (mind flayer) character in Dungeons & Dragons, including:
- Increased Intelligence and Charisma ability scores
- A lifespan of 10 years as a tadpole, 125 years after transforming into an Illithid
- Alignment is usually evil due to seeking domination over other races
- Darkvision up to 120 feet, needing to consume one humanoid brain per month for nourishment
- Ability to extract and consume the brain of a humanoid killed within 5 feet using a bonus action
- Innate psionic abilities like mage hand and detect thoughts using Intelligence
- Telepathic communication range increasing up to 120 feet at higher levels
This document provides traits and abilities for playing an Illithid (mind flayer) character in Dungeons & Dragons, including:
- Increased Intelligence and Charisma ability scores
- A lifespan of 10 years as a tadpole, 125 years after transforming into an Illithid
- Alignment is usually evil due to seeking domination over other races
- Darkvision up to 120 feet, needing to consume one humanoid brain per month for nourishment
- Ability to extract and consume the brain of a humanoid killed within 5 feet using a bonus action
- Innate psionic abilities like mage hand and detect thoughts using Intelligence
- Telepathic communication range increasing up to 120 feet at higher levels
The following spell is intended for (though not restricted to)
Illithid Traiits those who wish to play an Illithid Wizard (or other spellcaster) As an Illithid you will have the following traits. and simulate playing either a true Illithid (via a Psionic Ability Score Increase. Your Intelligence score increases reflavored Spellcaster) or an Illithid arcanist. by 2, and your Charisma increases by 1. This spell does not necessarily need to be restricted to Age. As a tadpole, Illithid only live for 10 years. After being Illithid PCs. Should the DM choose to, they may make this implanted into a humanoid host and transforming into a true spell available to their players, regardless of whether or not Illithid, they live for approximately 125 years. any of them are Illithid. Alignment. The vast majority of Illithid are evil, as they seek Also, the listed class restrictions below are mostly a to either subjugate, devour, or eliminate all other races in the formality. If a player made a Druid, or Cleric, etc. but it would multiverse, and as per their preference for structured society, make sense for their particular character to have/learn Mind they tend to be lawful. Each individual may differ slightly, Blast, then let them have it as an option if you think it's though too much and they may find themselves ostracized. acceptable. Exiled Illithid will usually stay true to their evil impulses, Mind Blast largely due to their nutritional requirements of humanoid 3rd level evocation brains. Some, however, have learned to integrate into humanoid society. These Illithid tend towards neutrality, and Classes. Bard, Sorcerer, Warlock, Wizard rare instances of good. Casting Time: 1 action Size. Illithid tend to be tall and thin, usually about 6 feet in Range: Self (15-foot cone) height. Your size is Medium. Components: V Speed . Your base walking speed is 30 feet. Duration: Instantaneous Alien Form. Your creature type is aberation, instead of You emit psychic energy in a 15-foot cone. Each creature in humanoid. that area must succeed on an Intelligence saving throw or Superior Darkvision . You have darkvision up to a range of take 4d8 psychic damage and be stunned for 1 minute. On a 120 feet. You can see in dim light as if it were bright light, but successful save, a creature takes half that damage, and is not can't see colors, only shades of gray. stunned. A stunned creature can repeat the saving throw at Cerebral Diet. Illithid do not subsist on a normal diet, the end of each of its turns, ending the effect on itself on a instead they gain nourishment through consuming the brain success. of a living humanoid. You must consume at least one brain per At Higher Levels. If you cast this spell using a slot of 4th month. level or higher, the size of the cone increases by 5 ft. for each Extract Brain. If you kill a humanoid within 5 ft. of you, you level above 3rd, and the damage increases by 1d8 for every may use your bonus action to grasp the creature with your two levels above 3rd. tentacles and extract it's brain, consuming it. Psionics. Your mind is the apex of mental potential, granting you astounding psionic abilities. You know the mage hand cantrip (the hand is invisible), and at 3rd level you may cast detect thoughts once per day. Your spellcasting ability for these spells is Intelligence. Telepathy. You can communicate telepathically with any creature, regardless of whether you share a language, within 30 feet of you. This range increases to 60 feet at 5th level, and to 120 feet at 10th level. When communicating telepathically, you may express your thoughts through imagery, emotion, and intent, as well as through language. Languages . You can speak, read, and write Common and Deep Speech, and you can read and write Qualith. Speaking is difficult and unnatural for you, as it requires you to use one of your tentacles as psuedo-tongue. Qualith is a braille-like, written language, infused with subtle psionic energy. It is read through touch via an Illithid's tentacles, and is indecipherable by non-Illithid, except in some very rare cases, and even then comprehension is limited. This document was lovingly created using GM Binder.
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