Instructions: Language of The Machine

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Instructions: Language of the Machine

Instructions: Overview
 Language of the machine
 More primitive than higher level languages, e.g., no sophisticated
control flow such as while or for loops
 Very restrictive
 e.g., MIPS arithmetic instructions

 We’ll be working with the MIPS instruction set architecture


 inspired most architectures developed since the 80's

 used by NEC, Nintendo, Silicon Graphics, Sony

 the name is not related to millions of instructions per second !

 it stands for microcomputer without interlocked pipeline

stages !
 Design goals: maximize performance and minimize cost and
reduce design time
MIPS Arithmetic

 All MIPS arithmetic instructions have 3 operands


 Operand order is fixed (e.g., destination first)

 Example:

C code: A = B + C compiler’s job to associate


variables with registers
MIPS code: add $s0, $s1, $s2
MIPS Arithmetic
 Design Principle 1: simplicity favors regularity.
Translation: Regular instructions make for simple hardware!

 Simpler hardware reduces design time and manufacturing cost.


Allowing variable number
 Of course this complicates some things... of operands would
simplify the assembly
C code: A = B + C + D; code but complicate the
E = F - A; hardware.

MIPS code add $t0, $s1, $s2


(arithmetic): add $s0, $t0, $s3
sub $s4, $s5, $s0

 Performance penalty: high-level code translates to denser


machine code.
MIPS Arithmetic
 Operands must be in registers – only 32 registers provided
(which require 5 bits to select one register). Reason for small
number of registers:

 Design Principle 2: smaller is faster. Why?


 Electronic signals have to travel further on a physically larger chip
increasing clock cycle time.
 Smaller is also cheaper!
Registers vs. Memory
 Arithmetic instructions operands must be in registers
 MIPS has 32 registers
 Compiler associates variables with registers
 What about programs with lots of variables (arrays, etc.)? Use
memory, load/store operations to transfer data from memory to
register – if not enough registers spill registers to memory
 MIPS is a load/store architecture

Control Input
Memory
Datapath Output

Processor I/O
Memory Organization
 Viewed as a large single-dimension array with access by address
 A memory address is an index into the memory array
 Byte addressing means that the index points to a byte of
memory, and that the unit of memory accessed by a load/store
is a byte
0 8 bits of data
1 8 bits of data

2 8 bits of data

3 8 bits of data

4 8 bits of data

5 8 bits of data
6 8 bits of data

...
Memory Organization
 Bytes are load/store units, but most data items use larger words
 For MIPS, a word is 32 bits or 4 bytes.

0 32 bits of data
4 32 bits of data Registers correspondingly hold 32 bits of data
8 32 bits of data
12 32 bits of data

...

 232 bytes with byte addresses from 0 to 232-1


 230 words with byte addresses 0, 4, 8, ... 232-4
 i.e., words are aligned
 what are the least 2 significant bits of a word address?
Load/Store Instructions
 Load and store instructions
 Example:
C code: A[8] = h + A[8];
value offset address
MIPS code (load): lw $t0, 32($s3)
(arithmetic): add $t0, $s2, $t0
(store): sw $t0, 32($s3)

 Load word has destination first, store has destination last


 Remember MIPS arithmetic operands are registers, not memory
locations
 therefore, words must first be moved from memory to registers
using loads before they can be operated on; then result can be
stored back to memory
A MIPS Example
 Can we figure out the assembly code?

swap(int v[], int k);


{ int temp;
temp = v[k];
v[k] = v[k+1];
v[k+1] = temp;
} $5=k
$4=Base address of v[]
swap:
muli $2, $5, 4
add $2, $4, $2
lw $15, 0($2)
lw $16, 4($2)
sw $16, 0($2)
sw $15, 4($2)
jr $31
So far we’ve learned:
 MIPS
 loading words but addressing bytes
 arithmetic on registers only

 Instruction Meaning

add $s1, $s2, $s3 $s1 = $s2 + $s3


sub $s1, $s2, $s3 $s1 = $s2 – $s3
lw $s1, 100($s2) $s1 = Memory[$s2+100]
sw $s1, 100($s2) Memory[$s2+100]= $s1
Machine Language
 Instructions, like registers and words of data, are also 32 bits long
 Example: add $t0, $s1, $s2
 registers are numbered, e.g., $t0 is 8, $s1 is 17, $s2 is 18

 Instruction Format R-type (“R” for aRithmetic):

000000 10001 10010 01000 00000 100000


op rs rt rd shamt funct
opcode – first second register shift function field -
operation register register destin- amount selects variant
source source ation of operation
operand operand operand

6 bits 5 bits 5 bits 5 bits 5 bits 6 bits


MIPS Encoding: R-Type

31 26 25 21 20 16 15 11 10 6 5 0

opcode rs rt rd shamt funct

rd

rt
add $4, $3, $2

rs

31 26 25 21 20 16 15 11 10 6 5 0
0 0 0 0 0 0 0 0 0 1 1 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0
opcode rs rt rd shamt funct

0 0 0 0 0 0 0 0 0 1 1 0 0 0 1 0 0 0 1 0 0 0 0 0 0 0 1 0 0 0 0 0

Encoding = 0x00622020
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Machine Language
 Consider the load-word and store-word instructions,
 what would the regularity principle have us do?
 we would have only 5 or 6 bits to determine the offset from a base
register - too little…

 Design Principle 3: Good design demands a compromise


 Introduce a new type of instruction format
 I-type (“I” for Immediate) for data transfer instructions
 Example: lw $t0, 1002($s2)

100011 10010 01000 0000001111101010


6 bits 5 bits 5 bits 16 bits
op rs rt 16 bit offset
MIPS Encoding: I-Type
31 26 25 21 20 16 15 0

opcode rs rt Immediate Value

rt
Immediate
lw $5, 3000($2)

rs

31 26 25 21 20 16 15 0
1 0 0 0 1 1 0 0 0 1 0 0 0 1 0 1 0 0 0 0 1 0 1 1 1 0 1 1 1 0 0 0
opcode rs rt Immediate Value

1 0 0 0 1 1 0 0 0 1 0 0 0 1 0 1 0 0 0 0 1 0 1 1 1 0 1 1 1 0 0 0

Encoding = 0x8C450BB8
15
MIPS Encoding: I-Type
31 26 25 21 20 16 15 0

opcode rs rt Immediate Value

rt
Immediate
sw $5, 3000($2)

rs

31 26 25 21 20 16 15 0
1 0 1 0 1 1 0 0 0 1 0 0 0 1 0 1 0 0 0 0 1 0 1 1 1 0 1 1 1 0 0 0
opcode rs rt Immediate Value

1 0 1 0 1 1 0 0 0 1 0 0 0 1 0 1 0 0 0 0 1 0 1 1 1 0 1 1 1 0 0 0

Encoding = 0xAC450BB8
The immediate value is signed 16
Stored Program Concept
 Instructions are bit sequences, just like data
 Programs are stored in memory
 to be read or written just like data

Processor Memory
memory for data, programs,
compilers, editors, etc.

 Fetch & Execute Cycle


 instructions are fetched and put into a special register
 bits in the register control the subsequent actions (= execution)
 fetch the next instruction and repeat
SPIM – the MIPS simulator
 SPIM (MIPS spelt backwards!) is a MIPS simulator that
 reads MIPS assembly language files and translates to machine
language
 executes the machine language instructions
 shows contents of registers and memory
 works as a debugger (supports break-points and single-stepping)
 provides basic OS-like services, like simple I/O
 SPIM is freely available on-line
Memory Organization:
Big/Little Endian Byte Order
 Bytes in a word can be numbered in two ways:
 byte 0 at the leftmost (most significant) to byte 3 at the rightmost
(least significant), called big-endian 0 1 2 3
 byte 3 at the leftmost (most significant) to byte 0 at the rightmost
(least significant), called little-endian 3 2 1 0

Big-endian Little-endian
Memory Memory

Byte 0 Byte 1 Byte 2 Byte 3 Word 0 Byte 3 Byte 2 Byte 1 Byte 0 Word 0

Byte 4 Byte 5 Byte 6 Byte 7 Word 1 Byte 7 Byte 6 Byte 5 Byte 4 Word 1
Control: Conditional Branch
 Decision making instructions
 alter the control flow,
 i.e., change the next instruction to be executed

 MIPS conditional branch instructions:

bne $t0, $t1, Label I-type instructions


beq $t0, $t1, Label
beq $t0, $t1, Label
000100 01000 01001 0000000000011001 (= addr.100)

 Example: if (i==j) h = i + j; word-relative addressing:


25 words = 100 bytes;
bne $s0, $s1, Label also PC-relative (more…)
add $s3, $s0, $s1
Label: ....
Addresses in Branch
 Instructions:
bne $t4,$t5,Label Next instruction is at Label if $t4 != $t5
beq $t4,$t5,Label Next instruction is at Label if $t4 = $t5
 Format:
I op rs rt 16 bit offset

 16 bits is too small a reach in a 232 address space

 Solution: specify a register (as for lw and sw) and add it to


offset
 use PC (= program counter), called PC-relative addressing, based
on
 principle of locality: most branches are to instructions near current
instruction (e.g., loops and if statements)
Addresses in Branch
 Further extend reach of branch by observing all MIPS
instructions are a word (= 4 bytes), therefore word-relative
addressing:
 MIPS branch destination address = (PC + 4) + (4 * offset)
Because hardware typically increments PC early
in execute cycle to point to next instruction

 so offset = (branch destination address – PC – 4)/4


BEQ/BNE uses I-Type
31 26 25 21 20 16 15 0

opcode rs rt Signed Offset Value


(encoded in words, e.g. 4-bytes)

rs
Offset
beq $0, $9, 40 Encoded by
40/4 = 10
rt

31 26 25 21 20 16 15 0
0 0 0 1 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 1 0 1 0
opcode rs rt Immediate Value

0 0 0 1 0 0 0 0 0 0 0 0 1 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 1 0 1 0

Encoding = 0x1009000A
23
Control: Unconditional Branch (Jump)

 MIPS unconditional branch instructions:


j Label
 Example:
if (i!=j) beq $s4, $s5, Lab1
h=i+j; add $s3, $s4, $s5
else j Lab2
h=i-j; Lab1: sub $s3, $s4, $s5
Lab2: ...
 J-type (“J” for Jump) instruction format
 Example: j Label # addr. Label = 100 word-relative
addressing:
25 words = 100 bytes
000010 00000000000000000000011001
6 bits 26 bits
op 26 bit number
Addresses in Jump
 Word-relative addressing also for jump instructions

J op 26 bit address

 MIPS jump j instruction replaces lower 28 bits of the PC with


A00 where A is the 26 bit address; it never changes upper 4 bits
 Example: if PC = 1011X (where X = 28 bits), it is replaced with
1011A00
 there are 16(=24) partitions of the 232 size address space, each
partition of size 256 MB (=228), such that, in each partition the upper
4 bits of the address is same.
 if a program crosses an address partition, then a j that reaches a
different partition has to be replaced by jr with a full 32-bit address
first loaded into the jump register
 therefore, OS should always try to load a program inside a single
partition
Constants
 Small constants are used quite frequently (50% of operands)
e.g., A = A + 5;
B = B + 1;
C = C - 18;

 Solutions? Will these work?


 create hard-wired registers (like $zero) for constants like 1
 put program constants in memory and load them as required

 MIPS Instructions:
addi $29, $29, 4
slti $8, $18, 10
andi $29, $29, 6
ori $29, $29, 4

 How to make this work?


Immediate Operands
 Make operand part of instruction itself!

 Design Principle 4: Make the common case fast

 Example: addi $sp, $sp, 4 # $sp = $sp + 4

001000 11101 11101 0000000000000100


6 bits 5 bits 5 bits 16 bits

op rs rt 16 bit number
How about larger constants?
 First we need to load a 32 bit constant into a register
 Must use two instructions for this: first new load upper immediate
instruction for upper 16 bits
lui $t0, 1010101010101010 filled with zeros

1010101010101010 0000000000000000

 Then get lower 16 bits in place:


ori $t0, $t0, 1010101010101010
1010101010101010 0000000000000000

0000000000000000 1010101010101010
ori
1010101010101010 1010101010101010

 Now the constant is in place, use register-register arithmetic


So far
 Instruction Format Meaning
add $s1,$s2,$s3 R $s1 = $s2 + $s3
sub $s1,$s2,$s3 R $s1 = $s2 – $s3
lw $s1,100($s2) I $s1 = Memory[$s2+100]
sw $s1,100($s2) I Memory[$s2+100] = $s1
bne $s4,$s5,Lab1 I Next instr. is at Lab1 if $s4 != $s5
beq $s4,$s5,Lab2 I Next instr. is at Lab2 if $s4 = $s5
j Lab3 J Next instr. is at Lab3

 Formats:
R op rs rt rd shamt funct
I op rs rt 16 bit address
J op 26 bit address
Logical Operations
Shift Logical Left (SLL $S1,$S2,10)
Shift Logical Right (SRL $S1,$S2,10)
AND (AND $S1,$S2,$S3)
OR (OR $S1,$S2,$S3)
NOR (NOR $S1,$S2,$S3)
ANDI (ANDI $S1,$S2,100)
ORI (ORI $S1,$S2,100)
Shift Operations
op rs rt rd shamt funct
6 bits 5 bits 5 bits 5 bits 5 bits 6 bits

 shamt: how many positions to shift


 Shift left logical
 Shift left and fill with 0 bits
 sll by i bits multiplies by 2i
 Shift right logical
 Shift right and fill with 0 bits
 srl by i bits divides by 2i (unsigned only)
AND Operations
 Useful to mask bits in a word
 Select some bits, clear others to 0
and $t0, $t1, $t2

$t2 0000 0000 0000 0000 0000 1101 1100 0000

$t1 0000 0000 0000 0000 0011 1100 0000 0000

$t0 0000 0000 0000 0000 0000 1100 0000 0000


OR Operations
 Useful to include bits in a word
 Set some bits to 1, leave others unchanged
or $t0, $t1, $t2

$t2 0000 0000 0000 0000 0000 1101 1100 0000

$t1 0000 0000 0000 0000 0011 1100 0000 0000

$t0 0000 0000 0000 0000 0011 1101 1100 0000


NOT Operations
 Useful to invert bits in a word
 Change 0 to 1, and 1 to 0
 MIPS has NOR 3-operand instruction
 a NOR b == NOT ( a OR b )
nor $t0, $t1, $zero Register 0:
always read as
zero

$t1 0000 0000 0000 0000 0011 1100 0000 0000

$t0 1111 1111 1111 1111 1100 0011 1111 1111


Control Flow
 We have: beq, bne. What about branch-if-less-than?

 New instruction:
if $s1 < $s2 then
$t0 = 1
slt $t0, $s1, $s2 else
$t0 = 0

 Can use this instruction to build blt $s1, $s2, Label


 how? We generate more than one instruction – pseudo-instruction
 can now build general control structures
 Slti is also available
 The assembler needs a register to manufacture instructions
from pseudo-instructions

 There is a convention (not mandatory) for use of registers


Branch Instruction Design
 Why not blt, bge, etc?
 Hardware for <, ≥, … slower than =, ≠
 Combining with branch involves more work
per instruction, requiring a slower clock
 All instructions penalized!
 beq and bne are the common case
 This is a good design compromise
Signed vs. Unsigned
 Signed comparison: slt, slti
 Unsigned comparison: sltu, sltui
 Example
 $s0 = 1111 1111 1111 1111 1111 1111 1111 1111
 $s1 = 0000 0000 0000 0000 0000 0000 0000 0001
 slt $t0, $s0, $s1 # signed
 –1 < +1  $t0 = 1
 sltu $t0, $s0, $s1 # unsigned
 +4,294,967,295 > +1  $t0 = 0
Policy-of-Use Convention for Registers

Name Register number Usage


$zero 0 the constant value 0
$v0-$v1 2-3 values for results and expression evaluation
$a0-$a3 4-7 arguments
$t0-$t7 8-15 temporaries
$s0-$s7 16-23 saved
$t8-$t9 24-25 more temporaries
$gp 28 global pointer
$sp 29 stack pointer
$fp 30 frame pointer
$ra 31 return address

Register 1, called $at, is reserved for the assembler; registers 26-27,


called $k0 and $k1 are reserved for the operating system.
Assembly Language vs. Machine Language

 Assembly provides convenient symbolic representation


 much easier than writing down numbers
 regular rules: e.g., destination first

 Machine language is the underlying reality


 e.g., destination is no longer first

 Assembly can provide pseudo-instructions


 e.g., move $t0, $t1 exists only in assembly
 would be implemented using add $t0, $t1, $zero

 When considering performance you should count actual number


of machine instructions that will execute
Procedure Calling
 Steps required
1. Place parameters in registers
2. Transfer control to procedure
3. Acquire storage for procedure
4. Perform procedure’s operations
5. Place result in register for caller
6. Return to place of call
Procedure Call Instructions
 Procedure call: jump and link
jal ProcedureLabel
 Address of following instruction put in $ra

 Jumps to target address

 Procedure return: jump register


jr $ra
 Copies $ra to program counter

 Can also be used for computed jumps

 e.g., for case/switch statements


JALR and JR uses R-Type
 JALR (Jump And Link Register) and JR (Jump Register)
 Considered as R-type
 Unconditional jump
 JALR used for procedural call

31 26 25 21 20 16 15 11 10 6 5 0
jalr r2 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 1 1 1 1 1 0 0 0 0 0 0 0 1 0 0 1
Or opcode rs 0 rd 0 funct
jalr r31, r2 (default=31)

31 26 25 21 20 16 15 11 10 6 5 0
jr r2 0 0 0 0 0 0 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0
opcode rs 0 0 0 funct

42
Byte/Halfword Operations
 Could use bitwise operations
 MIPS byte/halfword load/store
 String processing is a common case
lb rt, offset(rs) lh rt, offset(rs)
 Sign extend to 32 bits in rt
lbu rt, offset(rs) lhu rt, offset(rs)
 Zero extend to 32 bits in rt
sb rt, offset(rs) sh rt, offset(rs)
 Store just rightmost byte/halfword
MIPS Addressing Modes
1. Immediate addressing
op rs rt Immediate

2. Register addressing
op rs rt rd ... funct Registers
Register

3. Base addressing
op rs rt Address Memor y

Register + Byte Halfword Word

4. PC-relative addressing
op rs rt Address Memor y

PC + Word

5. Pseudodirect addressing
op Address Memor y

PC Word
Overview of MIPS
 Simple instructions – all 32 bits wide
 Very structured – no unnecessary baggage
 Only three instruction formats

R op rs rt rd shamt funct

I op rs rt 16 bit address

J op 26 bit address
Summarize MIPS:

MIPS operands
Name Example Comments
$s0-$s7, $t0-$t9, $zero, Fast locations for data. In MIPS, data must be in registers to perform
32 registers $a0-$a3, $v0-$v1, $gp, arithmetic. MIPS register $zero always equals 0. Register $at is
$fp, $sp, $ra, $at reserved for the assembler to handle large constants.
Memory[0], Accessed only by data transfer instructions. MIPS uses byte addresses, so
30
2 memory Memory[4], ..., sequential words differ by 4. Memory holds data structures, such as arrays,
words Memory[4294967292] and spilled registers, such as those saved on procedure calls.
MIPS assembly language
Category Instruction Example Meaning Comments
add add $s1, $s2, $s3 $s1 = $s2 + $s3 Three operands; data in registers

Arithmetic subtract sub $s1, $s2, $s3 $s1 = $s2 - $s3 Three operands; data in registers

add immediate addi $s1, $s2, 100 $s1 = $s2 + 100 Used to add constants
load word lw $s1, 100($s2) $s1 = Memory[$s2 + 100] Word from memory to register
store word sw $s1, 100($s2) Memory[$s2 + 100] = $s1 Word from register to memory
Data transfer load byte lb $s1, 100($s2) $s1 = Memory[$s2 + 100] Byte from memory to register
store byte sb $s1, 100($s2) Memory[$s2 + 100] = $s1 Byte from register to memory
load upper immediate lui $s1, 100 $s1 = 100 * 2
16 Loads constant in upper 16 bits

branch on equal beq $s1, $s2, 25 if ($s1 == $s2) go to Equal test; PC-relative branch
PC + 4 + 100

branch on not equal bne $s1, $s2, 25 if ($s1 != $s2) go to Not equal test; PC-relative
PC + 4 + 100
Conditional
branch set on less than slt $s1, $s2, $s3 if ($s2 < $s3) $s1 = 1; Compare less than; for beq, bne
else $s1 = 0

set less than slti $s1, $s2, 100 if ($s2 < 100) $s1 = 1; Compare less than constant
immediate else $s1 = 0

jump j 2500 go to 10000 Jump to target address


Uncondi- jump register jr $ra go to $ra For switch, procedure return
tional jump jump and link jal 2500 $ra = PC + 4; go to 10000 For procedure call

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