Types of Media and Media Convergen CE: Members

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MEMBERS

TYPES OF MEDIA
Joshua Emmanuel Chiong

Ven Matthew Arnoza

ST12P1

PRINT MEDIA

BROADCAST

MEDIA

TYPES OF
FILM/MOVIES

VIDEO GAMES
MEDIA AND

NEW MEDIA MEDIA

CONVERGEN

CE
Print Media NEW MEDIA Movies (films)
- The term 'print media' is used to - IS A CATCH-ALL TERM USED FOR
- are the oldest form of motion

describe the traditional or "old- VARIOUS KINDS OF ELECTRONIC


picture technology and is a series

fashioned" print-based media that COMMUNICATIONS THAT ARE of still images displayed on a

today's parents grew up with, CONCEIVABLE DUE TO INNOVATION IN screen. It is also called screenplay,

including newspapers, magazines,


COMPUTER TECHNOLOGY. IN motion picture, film or moving

books, and comics or graphic


CONTRAST TO “OLD” MEDIA, WHICH picture. This type of media has

novels.
INCLUDES NEWSPAPERS, MAGAZINES, world-wide reachability. Movies

Types of Print Media are the best medium to spread


BOOKS, TELEVISION AND OTHER SUCH

- Newspapers
NON-INTERACTIVE MEDIA, NEW MEDIA social awareness and promoting

- Magazines
IS COMPRISED OF WEBSITES, ONLINE
the culture of a country. Movies are

- Billboards
an essential part of the
VIDEO/AUDIO STREAMS, EMAIL,
- Books
entertainment world and always
ONLINE SOCIAL PLATFORMS, ONLINE
- Brochure
played an important role in the
COMMUNITIES, ONLINE FORUMS,
- Flyers
well-being of society.
BLOGS, INTERNET TELEPHONY, WEB
- Newsletter
ADVERTISEMENTS, ONLINE EDUCATION

Video Games
Broadcasting media AND MUCH MORE.
- Available since the early 1980s,

- The term broadcasting means


video games have only grown in

sharing audios or videos or written


MEDIA CONVERGENCE
popularity among youth. Today's
- PHENOMENON INVOLVING THE
content for a mass audience. This
games make use of advanced
INTERCONNECTION OF INFORMATION
sector is about providing valuable
graphics and processors to enable

information and entertaining AND COMMUNICATIONS


three dimensional game play

people. There are various methods TECHNOLOGIES, COMPUTER


featuring highly realistic

to share content using this type of NETWORKS, AND MEDIA CONTENT. IT


landscapes and physics

media such as television, radio, BRINGS TOGETHER THE “THREE C’S”—


simulations, and the ability to

magazines, newspapers, and COMPUTING, COMMUNICATION, AND


compete against other players

books. In the following section, you CONTENT—AND IS A DIRECT


through a network connection.

will learn about various CONSEQUENCE OF THE DIGITIZATION Modern video games are immersive,

broadcasting media in detail. OF MEDIA CONTENT AND THE exciting and increasingly

POPULARIZATION OF THE INTERNET. interactive.

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