Rma WP Learning Taxonomies
Rma WP Learning Taxonomies
Rma WP Learning Taxonomies
Alchemy
TURNING THE PLAIN
INTO THE PRECIOUS
Table of Contents
INTRODUCTION
Overview ........................................................................................................................................... 1
Learning domains ............................................................................................................................ 1
Crossing domains ............................................................................................................................ 1
Role of taxonomies in objectives ................................................................................................. 2
PSYCHOMOTOR DOMAIN
Overview ........................................................................................................................................... 8
BIBLIOGRAPHY
References ...................................................................................................................................... 17
Introduction
Crossing domains It’s possible to have an activity or task that spans multiple domains (e.g.,
performing a task with a computer system will require aspects from the
cognitive domain (navigation, button functions, field entry formats, etc.)
as well as the psychomotor domain (manipulating the mouse and using
the keyboard)). In such cases, the terminal objective should focus on the
dominant domain (e.g., in the case of the computer system, knowledge
of the system navigation, button functions, and field entry formats
would be dominant to using the mouse and keyboard).
Overview The first taxonomy we’ll discuss is that of Robert Gagné. Although
Gagné's learning taxonomy does not specify the three primary domains
recognized today (cognitive, psychomotor, and affective), it’s not too
difficult to demonstrate how these domains are represented (see the
table below).
The following table illustrates how Gagné’s taxonomy is broken down
and shows its relationship to KSAs and the learning domains:
Intellectual Skills Intellectual skills include discrimination, concrete concept, rule using, and
problem solving.
Note: As pointed out earlier, the Intellectual Skills are arranged in order
of complexity.
Skill Description/Examples
Discrimination Making different responses to the different
members of a particular class. Seeing the
essential differences between inputs and
responding differently to each.
Examples:
Distinguish yellow finches from house finches on
the basis of markings.
Differentiate between gauges on an instrument
panel.
Concrete concept Responding in a single way to all members of a
particular class of observable events. Seeing the
essential similarity among a class of objects,
people, or events, which calls for a single
response.
Examples:
Classify music as jazz, country western, or rock.
Categorize a manhole cover, a penny, and the
moon as “round.”
Rule using Applying a rule to a given situation or condition
by responding to a class of inputs with a class of
actions. Relating two or more simpler concepts
in the particular manner of a rule. A rule states
the relationship among concepts. If a task is a
procedure, then use flowcharting to analyze the
task. If you can convert a statement into an “if-
then” statement, then it is a rule or principle.
Example:
Apply a simple geometrical theorem to find the
answer to a singular equation.
Problem solving Combining lower level rules to solve problems in
a situation never encountered by the person
solving the problem. May involve generating new
rules which receive trial and error use until the
one that solves the problem is found.
Example:
Combine multiple mathematical theories to solve
a complex problem.
Cognitive Strategy An internal process by which the learner controls his or her own ways of
thinking and learning.
Engage in self-testing to decide how much study is needed.
Know what sorts of questions to ask to best define a domain of
knowledge.
Form a mental model of a problem.
Verbal Information Verbal information includes labels and facts, and bodies of knowledge.
Skill Description/Examples
Labels and facts Naming or making a verbal response to a specific
input. The response may be naming or citing a
fact or set of facts. The response may be vocal
or written.
Examples:
Name objects, people, or events.
Recall a person’s date of birth or hobbies.
List the U.S. states and their capitals.
Bodies of knowledge Recalling a large body of interconnected facts.
Examples:
Paraphrase the meaning of textual materials.
State a set of rules or regulations.
Psychomotor Domain
Introduction Anita Harrow (1972) developed a taxonomy for children with special
physical needs. This taxonomy is better suited to assessing ability to
perform a task or activity or to sports and recreation activities than to
the typical physical activities performed in the workplace.
Relation to other You can probably already see how other domains can also come into
play in psychomotor tasks. The foundational verb of mixing paints may
domains fall into art, but the selection of the pigments may be argued as
cognitive (i.e., the understanding of what colors mix to create new
colors). The same principle will apply to the operation of complex
equipment. For example, tasks such as steering a sail boat, adjusting the
timing of an engine, etc., are psychomotor tasks that require mastery of
cognitive concepts.
Taxonomy The following table presents this author’s attempt to provide a more
categorized view of the psychomotor domain (as opposed to either a
baseline abilities checklist or a progressive mastery perspective). This
taxonomy is designed to classify psychomotor learning outcomes that
could be applied to corporate or industrial training.
Note: Although the fundamental approach is different, Thomas’
taxonomy borrows pieces from both Harrow & Simpson.
Strength Actions or tasks requiring a degree Break, Carry, Drag, Haul, Hoist, Lift,
(Level 4) of physical strength and/or Load/Unload, March, Move (relocate an
endurance. object), Paddle, Pull, Push, Row, Stack,
Throw, Twist
Dexterity Tasks requiring hand control and Adjust, Aim, Assemble/Disassemble/
(Level 5) skill. Reassemble, Cut (surgical), Grip,
Manipulate, Solder, Splice, Suture, Tie,
Trace, Tune, Wind (as in wind a watch)
Coordination Synchronization of multiple physical Adapt, Adjust, Balance, Catch,
(Level 6) activities. Coordinate, Dance, Multitask, Pitch,
Swing & Hit (golf, baseball bat, etc.),
Throw (with aim)
Bibliography