Electronic Games 1993-11
Electronic Games 1993-11
Electronic Games 1993-11
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$3.95/$4.95 Canada/£2.25
November, 1993
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< scorcher. Screamin' cars and
guitars make Rock N' Roll Racing a sizzlin' si
cess. One- or two-player action lets you go head-
to-head with a most gruesome field of lead-foot¬
ed crazies alone or with a friend. The futuristic
fun begins with five lean, mean racing machines
>»-l|iat will annihilate the competition — and
i leave a dust trail all the way to the
checkered flag. And, the totally
awesome rockin' soundtrack
will blow you away. So,
jf \ crank up the tunes and
i strap yourself in, 'cause
| 1 this is the wildest ride in
S l the universe!
“A hot racer that will knock “Graphics, music, sound control
your socks off plus great com¬ and fun...it doesn’t get any bet¬
mentary by Larry Huffman! ter than thisl.,.Interplay is
What more could you ask for?” known for producing quality
titles and Rook F Roll Racing is
now the best in their stable."
“This game is a blast, whether
you’re tapping your foot to the GameFan Magazine
Peter Gunn theme, sailing off
the track to a fiery demise, or “If you like hot, futuristic racing
taking out your competition action mixed with heavy-duty
with a rogue missile." firepower and topped off with a
kickin’ soundtrack, you're gonna
love this one.”
“Rock F Roll Racing gives you
seldom found in today’s flashy
16 Bit games...This is what a
SUES game should be.”
INSIDE
EC
DEPARTMENTS FERTURES
• Player’s Guide to
Scary Games
EG’s editors look at the best in
video, PC and multimedia horror
games.51
• EG Sports Special
We scout the best and brightest
EG previews the fall sports titles. stars of football, soccer and
Page — 67 boxing simulations.67
4 Electronic Games
"Hey. maybe these Troddler dudes will
help us do the work." they thought.
Wrong! They Bail! Right through the tele¬
porter door - hundreds of 'em! Divinius will
park their butts in a sling if they're not back
pronto! 175 levels of fast, funny, frazzling
excitement! Round up those Troddler
dudes before they get ZOMBIFIED.
You'll work like a dog. but you'll love
every minute of it!
SEIKA
freakin'Xfee Rules’"
NINTENDO,® SUPER NINTENDO ENTERTAINMENT SYSTEM,® e registered trademarks of Nintendo erica Inc. ©1991 Nintendo of America Inc. ©1993 Seiko Corp, USA
POWER ■LBETRONIC
PUBLISHER
Steve Harris
ASSISTANT PUBLISHER/EDITOR
Arnie Katz
EG: Year 2 EXECUTIVE EDITOR
Bill Kunkel
The extra heft of this issue of Electronic Games won't exactly strain your wrist, but it NEWS EDITOR
is one-third larger than last month. It's a great way to start our second year, because it Joyce Worley
shows that we're providing readers with the in-depth, insightful coverage they want— SENIOR EDITOR
but don't find anywhere else. Marc Camron
If you glance at the masthead, you'll see that the Powers That Be have added an MANAGING EDITOR
extra title, Assistant Publisher, to my portfolio. It doesn't pay more, but on the other Ross Chamberlain
hand, I get to work harder. It's Decker Publications' way of saying, "Good job! And did ASSOCIATE EDITORS
you know that Assistant Publishers do even more than Editors?" Russ Ceccola, Ed Dille, Tim OstermHIer
I accept the challenge. I can't think of a more exciting time to be editing a magazine CONTRIBUTING EDITORS
like this one. I'm looking forward to leading EG into the Golden Age of Electronic Jay Carter, Steve Honeywell, Al Giovetti,
Gaming that is unfolding with ever-increasing speed. Mike Stokes, Laurie Yates
Electronic gaming is changing every day. The popularity of platforms rises and falls ART DIRECTOR
like penny stocks, and interactive electronic entertainment is expanding in unpre¬ Juli McMeekin
dictable, surprising ways. In the next few issues, we'll be unveiling a few changes PRODUCTION
designed to keep EG in step with gaming in the 1990s. Colleen Bastien, Production Manager
Don’t worry, we aren't changing our concept or our commitment. EG is the only maga¬ Dean Hager, Production Assistant
zine that treats electronic gaming like the multi-faceted hobby it is, and that is not Jennifer Whitesides, Managing Copy Editor
going to change. Jo-El M. Damen, Gayle Schneider, Copy Editors
John Stockhausen, Ad Coordinator
I want to say a few words to our readers whose primary interest is video games. Sev¬ CUSTOMER SERVICE
eral of my recent editorials have focused on older readers and other aspects of gaming. (515) 280-3861
Don't worry, video games still top this magazine's priority list. True, we've giving ADVERTISING
space to multimedia, virtuality, and other forms of interactive electronic entertainment, Eisenberg Communications Group
but the cartridge coverage won't suffer. In fact, there's more video gaming than ever in (310) 824-5297
this EG! Those bigger issues I mentioned make it possible for us to expand our cover¬ Jeffrey Eisenberg, National Advertising Director
age of computer, coin-op, and multimedia games while adding video game pages, too. Heh-Kyu Lee, Account Executive
And don't forget, there's so much crossover of software among the various platforms Suzanne Farrell, Ad Coordination Manager
that today's computer game may be tomorrow’s cartridge hit.
DECKER PUBLICATIONS, INC.
Steve Harris, President
Thank you all for participating in the September reader poll. The adjustments we're Mike Riley, Vice President of Operations
making come directly from those ballots. (That's in addition, of course, to the tabula¬ Mark Mann, Financial Director
tions of questions about favorite games, which are the basis for our monthly “Top Cindy Polus, Financial Manager
Games” standings in “Hotline.”) Dave Marshall, Circulation Manager
I hope you'll make filling out the poll questionnaire a habit. It doesn’t take very long, Cindy Kerr, Director of Promotions
and they're eagerly studied here at the EG office. Harvey Wasserman, Newsstand Director
The reader poll is one of the best forms of feedback, and it sure makes me look Peter Walsh, Newsstand Manager
smart when I trot out all those fascinating statistics at the meetings. Are you interested John Stanford, Manufacturing Director
Debbie Maenner, Manufacturing Manager
in finding out more about our poll results? If I receive enough requests, I'll devote a Ken Williams, Systems Coordinator
future editorial to profile the EG reader. DISTRIBUTED BY:
WARNER PUBLISHING SERVICES, INC.
School is back in session, the weather has turned crisper, and soon everyone will be
eating turkey and watching the parades on TV. On behalf of everyone here at Electronic
Games. I want to give thanks for the many good things which have happened in the last
year, and for your loyal support. Let us hope that our third anniversary issue can look
back on a year in which all the violence, all the fighting, and all the evil is confined to
pixels scooting across the gaming screen.
And finally, the EG mob wishes you all a bountiful and satisfying Thanksgiving.
— Arnie Katz
6 Electronic Games
HIGH SPEED 3D AR
Vocal Minority? version, [and] stating the action is Beavis, Butt-Head and the Big N
I am 35 years old and female. Your presented in first-person perspective, Please, is there anyone out there who
editorial in issue 12 could have been not as a side scroller [as illustrated]. watches MTV's Beavis and Butt-Head,
written to me personally. I have long felt You then went on to say that Jurassic the fresh face duo that keeps the FCC
that the target group for most game pro¬ Park is the first game to use Dolby Sur¬ censorship board constantly on their
ducers is pre-teen and teenage boys. round Sound capability; it is not. Super toes? I don’t know how many times this
Note the proliferation of “street fighting” Turrican receives this honor, and should has happened, but get this: [One
games and the fact that, almost without get the credit. Anyway, thanks for evening], as Beavis and Butt-Head goes
exception, the main character in almost keeping me on my toes. to commercial, a voice says, “...brought
every game is male. Jason Lillebuen to you in part by Nintendo, makers of the
I will admit that there may be some Wetaskiwin, Alberta, Canada Super NES...” What in the world?
sour grapes on my part, because I play Good catches, Jason—We even noted I'm still in shock! Nintendo, the people
RPGs and fantasy adventures exclusive¬ that Seika's Super Turrican was among who pride themselves on helping society
ly, and not nearly enough of these are the first to use Dolby in our review of it rid the world of violence, sexual content,
released [as video games]. Sometimes last April. Who's keeping who on whose profanity... is now sponsoring a TV show
even finding reviews of this type of game toes? that, in that one episode, broke every
is a trial (hint, hint!). I am a great believ¬ rule in Nintendo's “high standards" code
er in reading every review possible Untimely Ads book except one (B&B are too stupid to
before making a purchase. When I page through your magazine make overt political statements). Isn't it
I had been considering switching to and look at the video game ads, I expect a bit ironic?
computer games, because the software them to be fairly current. Some compa¬
seems to be more to my taste than what nies do state that “some games may or
is available on my present systems, but I may not be available by the manufacturer It's our theory that Beavis and Butt-
think (after reading some of the articles at time of printing," but a lot of compa¬ Head represent every kid in every neigh¬
in EG) that I will wait to see what devel¬ nies don't tell us that. They make us borhood that other children's parents for¬
ops for the multimedia systems. In the think that they have the game in stock bid them to play with. All too frequently,
interim, I will continue to hope for SNES even though they don't, because the the explanations fail to satisfy the curios¬
adventures that push the envelope of game has not been finished yet. I know ity of those children, and MTV provides
16-Bit technology. that these companies have to send their
Jen Miller ads to you well in advance to get them in Sadly, all too many kids who do watch
Montgomery, PA the magazine, but their ads for games the series don't really pick up on that
The range of fantasy and other RPGs can still be off by months. I think compa¬ substantiation of their parent's edicts.
is indeed much wider in the computer nies should not be allowed to list a game No doubt Nintendo did, however, and
software area, and if you're anticipating in their ads when the game is not even thus their support and sponsorship.
looking into the multimedia area for your finished. Or maybe their upper echelons and
favorite genre, the computer-based Edward S. Mix those responsible for placing TV advertis¬
CD-ROM systems may also be where Great Bend, NY ing have no idea of the show's content
you'll find most of them. The occasional, Don't you believe in promotional adver¬ and simply meant to get their time on a
if still rare, games that offer the POV of a tising, Edward? Teaser ads appear show they know kids watch. Could be.
female protagonist occur there as well— months ahead for nearly every new prod¬
Alone in the Dark comes to mind. But uct under the sun, and certainly video Thanks for writing. Remember, we
keep reading those reviews, and write games are not alone. Advertisers want don't run game tips, we cannot respond
again! EG's female editors are especially their names before the public, and they directly to your inquiries, and, please,
happy to hear from other lady players. want the public to look for their products. don't enclose game reviews for The Jury
And to keep everyone happy, they want or Reader's Poll responses with letters
Oops. Twice. to make sure their games are put togeth¬ to Feedback. They can be delayed.
I am a new subscriber, and I was sur¬ er right, so sometimes there are delays Please keep your letters and comments
prised to find two fairly major errors in even beyond their anticipated release coming to:
the August issue. You reviewed Jurassic dates. Rest assured, the combination Feedback, c/o Electronic Games
Park for the Super NES [but illustrated it can be frustrating for them as well as for 330 S. Decatur, Suite 152
with] the radically different Genesis the anxious game buyer. Las Vegas, NV 89107
8 Electronic Games
Over one hundred
play areas to test
your reflexes
and intelligence.
G£a'"V°»k$
ta*.v
m
HOLLYWARE ENTERTAINMENT P.O. Box 9148 Marina Del Rey, Ca. 90295 (310) 822-9200
I HOLLYWARE Entertainment. Copyright © 1993 HOLLYWARE Entertainment, I Sony Electronic Publishing.
EG
HOTLINE
Superman to Die
In 1994 Cartridge
over against Cyborg.
This summer SunSoft flev
13-year-old John Johnspn, tl Kasparov Coaches
winner of its Superman swe
Pawn Pushers
Kasparov's Gambit (Elec¬
tronic Arts/MS-DOS) promise:
chessists improvement in the
ness appeared in Man of Steel
#27 as a witness to the newly
returned superhero.
Broderbund, Random
mm
CMIBBAW5 SBMWt/MAMmiC HELP
be the same."
Mark Rhodes, MultimediaEditor,
MicropublishingNews
A rip has been detected in the fabric of time. Only moments remain until
all that mankind has accomplished is laid waste. Your objective-journey
through time...from prehistoric lands to the distant future, to prevent any j
compromise in the established continuum. But before the game is over, j
you must discover who...or what...is the source of this mayhem, and bring
it to a halt.
• Integrated arcade action and puzzli • No set order in which the goals must b<
challenge any player accomplished
• Intuitive interface featuring easy-to- • More than one solution to each prob¬
inventory and movement controls lem you encounter
• Original soundtrack • Also available on Macintosh CD
CAN
Mariothon Raises Sega Opens
Flood Relief Funds | Vegas VirtuaLand
16 Electronic Games
THEQLvLLV WAY TO PLAYTHE GAME!
GENESIS JKClaim
amp qmebOY
20 Electronic Games
The Secret Missions™ is the It includes a new flight interface to
futuristic space combat sequel to the allow novice players to begin immedi-
blockbuster Wing Commander ', ately and experience unparalleled
winner of five "Game of the Year" intensity and excitement,
awards. With all the action and .
, . f.. . • , ™ The Secret Missions is the amazing
adventure of the onginal, The „ , c
c„ .... . , . ., J-D space combat game for all ages
Secret Missions bnngs you 16 new , ^
. . ... f , ,, .
missions with a new look and feel.
and a must for Wing Commander fans,
&
Looking for the best in sight and the best thing going. LaserActive." best current technology, but also gives
sound? Technically, there’s only one It not only lets you play over you the ability to upgrade the unit
way to go. LaserDisc. It combines the 7,500 LaserDisc movies and concerts when new technology is developed.
sharpest, most realistic picture avail¬ with the sharpest images you’ve ever And when you buy a LaserActive
able (60% sharper than videotape) seen on your TV, but also lets you play player and any one of the game
with crisp, digital sound. Add every music CD ever made. control packs now, you’ll get $400
CD-ROM interactivity, and you’ve got Just insert one of three ingenious
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LaserKaraokefThis unique design not
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comes to starting your own library. offers the superior picture and sound dealer, call 1-800-PIONEER, ext. 310.
There’s a wide variety of titles you’ve come to expect from LaserDisc,
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and all the evidence points jp* toward one perilous con¬
the offbeat, young mystic who must voyage to the center of the world to break fl
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:ed edge of c
Literally. Conspiring to push
advanced graphi
State of Mind System, along with superior intuitive interfacing, enables you and
play with your mind. Change the way your mind plays.
Westwood
mm insert
EJ COIN HERE
A Triple Play
by Jay Carter
28 Electronic Games
in 194! and the U.S. and Japan are preparing to clash.
The goal is to control the Pacific! The game schedule is exhausting:
Pearl Harbor, Midway and the Philippines for starters. Both teams
have great captains, fantastic rosters and the best equipment around.
The Americans can depend on the Yorktown, Hornet and Nevada to
run successful battle plays that will amaze their opponents. But don't
count out the other team quite yet. The Japanese carrier force can
quickly make up lost ground by running secret plays or handing
off tough missions to their top-notch kamikazes. The starting
gun is about to fire. It's time to pick your team
colors and hit the battlefield. Good luck!
KOEI
AVAILABLE FOR SNES & SEGA.
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a most adV
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C~^\o44444*
DOCTOR
the manufacturer and 3D0 have to make lost interest, and balked at ordering the
When, Where, Why
money off each transaction. Atari, new hardware.
and Other Questions meanwhile, doesn't have to pay a fee to Then there was the lack of original
by The Game Doctor anyone. It simply contracted with IBM to titles; almost everything originally
produce its machines. available for the 5200 were the same
Well, troops, we’re rewing up our sec¬ Atari has shown over the years that it games Atari had been pushing since
ond year here at EG and if it's anything can cut production costs to the bone 1978. The machine itself was not
like the first, I can't wait to get started. when it has to, and the Jaguar is yet enough of a technological leap forward—
So let's dive right into that bag of mail, another example. In fact, some critics it still relied largely on games with bright¬
Game Nurse, and answer some ques- fear its shortage of RAM may create ly colored sprites moving against black
problems down the road. Additionally, backgrounds—and its non-centering,
Atari designed its system to be modular. dead fish joystick controllers were
Q: I have heard that 3D0 is the [best] Whereas a CD drive is part of the basic universally loathed by the gaming public.
system for the future of video games and 3D0 configuration, for example, the Finally, Atari itself torpedoed the system
I have also heard that the Atari Jaguar Jaguar is a cartridge-based machine with by announcing the 7800.
was the better machine. Which is better? a peripheral CD drive available to users Also, Eric, bear in mind that the 5200
And, if it's the Jaguar, how could that be who want one. Eliminating the cost of came on the scene several years before
[since] it is only $200 [whereas] the 3D0 that drive alone takes quite a few dollars Nintendo revitalized the American video
is $700? off the price. game market. And, despite the efforts of
John Gay those who would rewrite history, the NES
Gays Creek, KY Q: My question concerns the old Atari wasn't exactly an overnight sensation in
5200. I was wondering what bit the the U.S., either. It took a couple of years
A: You raise several points, each of machine was? Why didn't such a great before retailers were convinced that
them deserving some discussion, John. system take off like the Nintendo? I've video games, like rock and roll, are here
First off, hardware alone has never played [the 5200] version of Pac-Man
determined the success of an electronic and Centipede and they’re exact copies As for Figuring out that mystery game
entertainment system. Also, terms like [of the coin-ops]. system, please remember that almost a
"better" and "best" are too subjective for Also, here's something of a historic hundred different dedicated or hard-wired
this office: that's like asking whether nature that you may be able to help me (i.e., non-programmable) pong-style
chocolate ice cream is "better" than with: I was born in 1973. When I was systems were released in the '70s, and
vanilla. It's simply a matter of taste. between the ages of six and eight, my at least half of them fit your description.
Then there's the question of software. family had a game system that played However, it sounds as if you might have
Traditionally, the platform with the most three games, one [of which] was Pong. actually had an Atari machine, since no
popular games gets the lion's share of The others were very similar. The system other company was allowed to use the
the business, and we don't even know had no cartridge or other interface and
yet which publishers will be supporting the controls were 360 degree type
the Jaguar. rotation. Do you think you could find out Q: I don't know exactly what your
For a detailed look at the two systems what the name of the system was? column is geared toward. Is it technical
in question, however, you’ve come to the Eric L. Morgan help, information, or advice? Do you
right issue. Elsewhere in this EG you’ll San Bernardino, CA cater to questions about game hints?
find articles covering both systems. [Also] was a coin-op called Cadash
The issue of price, however, we can A: The 5200 was an 8-Bit system, ever translated into MS-DOS format?
address. There are several reasons why based closely on the Atari 400/800 Robert Duff
the Jaguar is so much less expensive computer architecture. There were Memphis, TN
than the 3D0. For one thing, 3D0 itself several reasons why this system died.
doesn't actually manufacture anything; it For one thing, when it was released, it A: We try to answer any questions
licenses its technology to companies was perceived as Atari abandoning the thrown at us, Robert, with two excep¬
such as Matsushita (Panasonic), which 2600 market—which was already glutted tions: we try to avoid extremely technical
then construct machines which use the with inferior software. Retailers, who stuff which would be of interest to only a
3D0 standard. As a result, there's an viewed the whole video game scene as a small percentage of our readers; and we
additional player in the 3D0 game—both fad, were convinced that customers had don't do hints. In my experience,
32 Electronic Games
A: While there have been no official the various barcodes on different UPCs
announcements as of this writing regard¬ and uses them to assign point values to
ing satellite availability of cable-based standard role-playing characteristics:
game transmission systems, I think you strength, charisma, dexterity, etc. It's
can rest assured that you will eventually apparently been very successful in Japan
be able to get in on the action. and there’s hope that it may catch on
If you think about it, the game data here in the States ...Jarred Thayer of
itself is being transmitted by satellite. Roswell, NM, was wondering why the
The difference is that only cable controller inputs on the Sega Master
operators will be enabled to receive System and the Genesis look the same.
these transmissions, which they will then Easy answer, Jarred: When Sega pro¬
send to our homes via cable. Sooner or duced its Power Base Converter—the
CRME DOCTOR later, we'll almost certainly see a proto¬ SMS adapter for the Genesis—it was
col established similar to that now used designed to slot in through the cartridge
providing game hints is a full-time job, with Pay Per View movies and events, port on the Genesis. That way, players
and one that is handled extensively whereby individual Earth Station could plug the SMS controllers) directly
elsewhere. Receivers (i.e., home satellite dish into the Genesis control ports... Ed
/4s for an MS-DOS version of Cadash, I owners) will be able to phone in and get Haggard of Honolulu, HI, has a busted
don't recall one. And, to be totally frank, an access code, making them part of the controller and wants to open it up and fix
if one did exist I doubt you'd be very it. Forget it, Ed. Take it back to the
happy with it. Back in the days when You may even be better off since only store—you don't want to void the warran¬
Cadash was making the arcade scene, the successful operations will convert to ty... Finally, Jason Quant of Butler, NJ, is
MS-DOS coin-op translations were pretty satellite distribution! confused by the fact that in some of the
weak stuff, with awful animation and screen shots he's seen of Acclaim's
miserable play action the rule rather than Q: What's the latest on Virtual Reality Mortal Kombat for the Genesis "the
the exception. for home systems and arcades? Will the background looks gray and plain. Howev¬
Jaguar and 3D0 offer VR? What about er, on other pictures I see the Warrior
Q: My friends and I had an argument: I Sega's system? I’m extremely excited Shrine background. Does this vary
say Mario's first game was Donkey about it! between one and two players, or what?"
Kong. One of my friend's says it was Dennis Quant No, Jason, the difference is directly
Mario Bros., and my other friend says Staten Island, NY related to when the screens were photo¬
Mario's Cement Factory. Could you graphed. When MK was shown at this
settle this? A: Lots happening on the VR front. year's Summer CES, there were no
Also, I was wondering if Mario had a Sega's system should be out this backgrounds on the Genesis version, so
nose job because his nose has gotten a Christmas, but based on what was any screen shots obtained up until that
lot rounder and fatter since Donkey shown at Summer CES, it probably won't point would reflect this. What happened
Kong. knock you out. 3D0 has yet to commit to was that the background graphics were
Mikey Hembree the idea in public, though the feature in the last thing the developers (Probe)
Gardena, CA this issue may have more recent informa¬ entered. If you buy the finished game,
tion on that subject. Also, Atari promises it'll have the background graphics on all
A: You win, Mikey; Mario first a "true" VR system for its Jaguar. modes... We've also gotten several
appeared in Donkey Kong, and the The arcades are also moving toward letters from computer gamers who are
brothers first appeared in Mario Bros. the VR bandwagon. Sega, Konami, and unable to play MS-DOS games which
As for that nose job, well, he wouldn't several other major manufacturers are require VESA drivers. These players went
be the first big star to go under the already heavily involved in developing to computer stores and were told their
plastic surgeon's knife. But I ask you: this new technology for arcade use (but VGA and even SVGA graphics boards
when was the last time you heard of Sega, what ever happened to the Time can't run VESA drivers. Sad but true; in
someone getting a nose job to make Traveller sequel?). Visions of Reality many cases, there is simply no compati¬
their beak bigger? (VOR), a San Francisco-based coin-op bility. Fortunately, some game publishers
developer, is scheduled to go into pro¬ have taken matters into their own hands.
Q: As I write this letter, rumors are duction later this year with the idea being Access, for example, which uses VESA
circulating about no fewer than five (!) to eventually open up VOR Centers drivers to runs Links 386, has a policy
video game channels (Sega Channel, around the world. And Kyle Hodgetts, the where they will sell anyone who contacts
Games Channel, Nintendo's Satellite youthful president of VR8, Inc. was them a VESA-compatible graphics board
System, a cable-based Nintendo scheduled to ship the first units of Virtu¬ for under $100. Obviously, Access isn't
channel, and 3D0, if the system sells). al Combat—a standard upright with a doing this to make money, it simply
Problem is, I make my home on top of a connecting viewscope—this summer. wants to expand the number of
mountain where cable TV is unavailable. computers able to run its software. But
Will Nintendo bring its satellite decoder Q&A Quickies: Chris Kirwan of Yard- it's still a great deal...
unit to the U.S. or do any of the other ley, PA, wants to know about the Bar¬
channels plan to sign up with a satellite code Battler. Here's the deal, Chris: you Send any comments, questions, cor¬
broadcaster so those of us with our own know those UPC codes which appear on rections, and complements to:
satellite dishes can join in? everything from frozen dinners to the The Game Doctor (EG)
J. Jason McKendricks magazine you're holding in your hot little 330 S. Decatur, Suite 152
Chico, CA hands? Well, the Barcode Battler scans Las Vegas NV 89107
34 Electronic Games
p
OLLECT THE TOKENS
■Jump inside for a Crack at the
the Genie’s Lamp Bonus Rounds!
for a Pinballing,
Ping-Ponging trip!
ooning Guards!
Dirt-wad-spitting Camels!
Nice Neighborhood!
nimation so
Smooth - you’ll
swear you were
in the Movie.
urvive the Cave,
Rescue the Babe.
Gentlemen, start
ycur carpets!
38 Electronic Games
Break all kinds of laws in one of four European Racers. Integrated video clips
give tips on equipment and weather conditions while you try to outrun the cops
and race on four different tracks. 3-D animated instructions help you build a
model of your car so you can remember what it looks like after you wrap it
around a guard rail. Available for IBM on CD-ROM and Sega CD.
The model makes the game better. The game makes the model better.®
• Super System
wlr • or Super Hype?
the promotion of the VHS video standard the CD + Graphics standard, Kodak's
EG Finds the and the Audio CD. The success of these Photo CD format and video CDs up to 60
standards is widely known, thus it is not minutes in length.
Truth About 3DO surprising that 3DO seeks to be viewed It's worthy to note that many of these
by Ed Dille in a similar context. A question remains, features are nice-to-have bonuses, but
however, as to how well they will be able are not in and of themselves specific
3D0 has received more media atten¬
tion and industry interest than any other selling points to justify 3D0’s $700
The first opportunity to empirically eval¬ asking price. Before focusing on the 3D0
product under development in the history
uate their ambitious projections was pro¬ architecture exclusively, however, let's
of gaming. Despite this unprecedented
vided via Panasonic's introduction of the highlight a couple of salient points about
exposure, rumors and misconceptions
FZ-l REAL 3DO Interactive Multi¬ the added features.
abound regarding what 3D0 is, and what
player. First, the Kodak Photo CD package is
the first units to ship will provide.
Here, EG explodes some of very well wrought. Images may be pulled
the common myths and from the disk and viewed from l/16th
provides prospective players their original display
with the first assessment of This allows the user to
the technology, based on dx a portion of the photo,
hands-on experience. call it up to full screen
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*
By Bill Kunkel with us,” one Atari
The Lynx may be spokesman pointed
more pussycat than
wildcat in the competi¬
tive hand-held market,
and the Panther-
The Jaguar: out, referring to the
3D0’s seeming
inability to get devel¬
opment tools such
Atari’s 16-Bit game as sound drivers into
machine—went on the
endangered species
list before the public
ever laid eyes on it.
But the Jaguar, Atari's
Hands On
Atari Prepares to Show Its Claws
the hands of game
makers.
Atari’s name once
conjured magical
images among
amazing new 64-Bit, gamers. The
modular-style entertain¬ Tramiels are now
ment system, could be the cat that with Sega and Nintendo, given quality that the Jaguar is just
makes the cut. software. Users can then add on periph¬ roar again.
At a press event held in Atari’s erals such as a double speed CD-ROM
Sunnyvale offices this past August, drive, which connects through the sys¬
company president Sam Tramiel finally tem’s cartridge game slot and features a Jaguar
took the wraps off the fruits of almost cartridge input of its own, allowing
half a decade of R&D. The press confer¬ Jaguaristas to run CD audio, with special Factoids
ence was originally intended exclusively cartridges available to interface with
for the gaming press, but Tramiel Kodak’s Photo CDs, CD+G (for Karaoke) • Atari believes a success with the
and even movies and videos, through the Jaguar could revitalize the Lynx. Porta¬
the Associated Press to use of an MPEG 2 cart. Atari is using the bles are not big money makers, after all,
the Wall St. Journal once he got wind of Cinepak compression technology for its but Nintendo and Sega make money with
remarks made by 3D0 honcho, Trip FMV which permits over an hour of video them by taking Genesis and SNES prop¬
Hawkins, regarding the Jaguar. on a single CD. erties and producing small screen ver¬
Tramiel also promised a Virtual Reality sions, thereby amortizing the cost of
peripheral which, he boasted: “will be development on the portable system.
true Virtual Reality—not just a pair of TV • Atari is in discussion with two
screens," taking a potshot at Sega’s unnamed coin-op companies to use the
forthcoming VR headset. The Jaguar is Jaguar as the engine for an arcade
also fitted with expansion ports to han¬ machine.
dle a modem, a TV interface, cable, and • The Jaguar will contain a lock-out
telephone delivery. chip.
Tramiel was forthcoming when asked • The Jaguar is being built by... IBM!
about Atari's recent run of misfortune “We sent out the bids to Hong Kong and
and lackluster sales, but assured the all the usual places,” Sam Tramiel
journalists that the company is more explained, “and we were surprised when
than solvent. “We have $35-40 million in the best bid came back from IBM in
the bank and approximately $14 million Charlotte.”
in bond debt. We have more than enough • Atari is contemplating a rating sys¬
money to roll this product out.” tem similar to Sega's. “We’d like to get
Impressive though the system may be, together with the rest of the industry and
however, it won’t fly without strong soft¬ settle on a standard,” Tramiel said.
Claiming that Hawkins had been ware support. Atari acknowledged this • Cartridge prices will probably range
spreading inaccurate information through and promised a press conference in New from $39-$69.
the press and gaming industry, Tramiel York in mid-Septem¬
decided to strut his stuff and let the ber to announce
journalists judge for themselves. which publishers will
“Trip Hawkins has said that the Jaguar support the Jaguar.
is really just two 32-Bit processors run¬ Though Tramiel
ning in parallel,” he contended. "By that refused to be
logic, the Jaguar is actually a 240-Bit pinned down on
machine!" numbers, he did say
The technological specs [see chart] re will b<
are certainly impressive. The Jaguar than t€ ” develop¬
does, in fact, use five processors: ers announced.
RISC-based GPU and DSP processors, an “A lot of compa-
Object Processor, BUTTER, and perhaps
for purposes of nostalgia, a 68000. great deal of time
But the best thing about the Jaguar is and money develop
its price and modularity. The basic unit, ing for the 3D0
without CD, will sell in the $200 range. platform, and they
At that price point, Atari can compete
44 Electronic Games
riv*u Raiden (Atari)
The classic shooter should adapt
nicely to the Jaguar, which handles
multiple objects moving at variable
speeds very slickly.
real-time polygon animation is really
quite impressive.
Overall, while some of the games
contained visually impressive elements,
it is obvious that third-party publishers
will have to carry the ball in terms of
establishing the Jaguar as the hottest
game playing machine in town.
Electronic Games 45
SUMO HEAD BUTTS,
SONIC BOOMS,
WHIRLWIND KICKS,
DRAGON PUNCHES,
BUTT CRUSHES,
FIREBALLS,
SPINNING PILEDRIVERS
WILL YOUR PC SURVIVE? WILL YOU?
FOR THE PC
CAPCOM
Distributed by Hi Tech Expressions
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ong before The Man arrived, the computer.” He then ran a quick demo
soundstage at Mansfield Studios showing several eye-popping scenes Demolition Man:
—J being used by Virgin Games to shoot from the game, including the Cryoprison The Movie
the live action sequences for the 3D0 [see sidebar] and an amazing action
version of Demolition Man was alive with sequence, taken from the film, in which
activity. A fine spread of fruit and break¬ the player, as Spartan, clings to the roof Spartan (Stallone) is on the trail of
fast munchies was laid out on long of a speeding auto, firing at targets as psychopath Simon Phoenix (Snipes),
tables, and the refrigerators were they race along. who is holding a group of innocent
stocked with Snapple. The prop woman On the first day of shooting, Sly had hostages at gunpoint in an isolated
readied a variety of nasty-looking been apprehensive. He was apparently building. Something goes wrong,
weapons, all used in the movie, laid out somewhat unhappy with the game ver¬ however, and the hostages are all
like medical instruments against a white sion of his previous film, Ciiffhanger, and killed. Phoenix is arrested, along
tablecloth. expected to end up looking like a tiny, with Spartan, who is unjustly blamed
Computer wizards and film production Mario-like sprite when all was said and for the deaths.
people mingled in apparent harmony, the done. One look at the astonishing Ulti¬ Both men are sentenced to
cameramen and directors setting up the matte technology, however, and he was suspended animation in a
stage while the techies hovered over the clearly impressed. “I wish I’d had some¬ Cryoprison, a bleak-looking piece
incredible Ultimatte system which thing like this when I was making Rocky," of architecture that houses the
merges video images with computer he’d remarked. sleeping forms of the planet’s
graphics. By the time he arrived on Day Two, most dangerous criminals.
everything was in readiness. Time passes.“Society evolves into
“Let’s rock and roll,” someone called a state of virtual non-violence, where
out. “The Man's here.” there are no guns, serial killers or
Stallone was genial and good natured, even war toys. But something goes
heading immediately upstairs to change wrong at the Cryoprison and Phoenix
into his art deco police uniform. Mean¬ wakes up. He immediately raids an
while, the initial shots were being arsenal and goes on a killing spree
blocked out using Stallone’s long-time which the wimped-out law enforce¬
stunt double. Everything was being shot ment officials of this happy face
against a green backdrop, which the
computer can remove more easily than
the traditional cobalt blue used in film- That’s right, they revive Spartan
making. and send him after the bloodthirsty
Sly’s game is as action-packed and Sly was on the set within minutes and Phoenix, who is like a fox in a hen
the prop woman handed him the day’s house in this pacified utopia.
first weapon. For the next half dozen The rest of the film involves
hours, Stallone endured take after take Spartan’s pursuit of Phoenix. Will he
Upstairs, lavish quarters were readied on a cramped, increasingly warm sound catch him? Will Phoenix once again
for the star to change wardrobe, with a stage. Watching him on the monitor, the take hostages and force Spartan to
back room containing a spa for relaxing quality of the images looked striking. face a crisis of confidence before
between scenes. A collection of Stallone's famous face looked right at ultimately triumphing over his
costumes hung on a rack, including home on a computer screen, interacting ancient enemy? Will it rake in big
Stallone’s police officer's uniform. with objects which exist only as data in a bucks at the box office?
It was the second day of shooting for computer’s memory banks.
Sylvester Stallone, who stars as future Between takes and costume changes,
cop John Spartan in the Joel Silver he would step behind the scenes to
produced sci-fi film, Demolition Man, on observe the footage being generated and
which the game is based. Co-stars marvel at the computer’s wizardry. lighting on the sprites. "It's'actually easi¬
Wesley Snipes and Jesse “The Body" “Can it produce special effects?” he er to darken a scene than lighten it,” a
Ventura had already filmed their parts, wanted to know. “Can you do steam and technician said, “so we actually shoot
and everyone agreed that the end results strobes and things like that?” the scenes with lots of light. But we can
simply got exponentially better as Assured that the system could gener¬ re-light sprites, to create a muzzle flash
shooting progressed. ate such effects in addition to lighting after a gun is fired, for example.”
“Joel Silver has just been incredibly modifications, he simply shook his head The movie is due in theaters this fall,
cooperative,” remarked Virgin sound guru in amazement. In fact, while the 3D0 but the game won’t be available until
Tommy Tallarico. “He furnished us with was billed as having the hardware capa¬ next year, due to the delay in obtaining a
the specs and blueprints for all the sets, bility to reposition the lighting on any complete set of 3D0 development tools.
image, it actually can only modify the — Bill Kunkel
48 Electronic Games
2 PLAY!
15 FEET
Distributed by:
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graphics. The player is the heir to a
dubious bequest, a house with a history enjoy the same interactive experience in
of supernatural occurrences. a slickly implemented package.
Uninvited is also coming in a version
The haunted mansion is as big as an
apartment building! There are up to 40 for MS-DOS Windows.
rooms on each of its 10 levels. The VGA
graphics, which run acceptably on a 386 Monsters of Multimedia
Return of the Phantom (MicroProse/
'• A r with 2MB of RAM, feature lots of bit
mapped detail and clickable objects to CD-ROM) adds fully digitized speech and
investigate. slightly upgrades other elements of this
Back in circulation in a vastly upgraded gripping story loosely connected to the
form is Uninvited (Icom Simulations/ Phantom of the Opera story. As Raoul
Macintosh). The point-and-click haunted Montand, the player voyages into the
house adventure has improved sound world of 1891 to rescue his girlfriend
and graphics, though the absence of and confront the masked fiend.
color is unexpected in a 1993 Macintosh The visuals blend an unusually wide
adventure. A tour of the house is variety of techniques, including drawn.
ing crystal.
having ■
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eye was the most reliable sensor of the Deep, also seen at CES. Aces is another
time), plot unit and group movement, genre-busting product in that Dynamix’s
supervise repair and new construction graphic engine has risen to even greater
and manage the complex logistical web heights. The wave modeling sequences
necessary to project power abroad. alone are enough to make players want
VAS uses daily turn resolution and to buy the game but fortunately the
combats occur automatically when product is a lot more than a fancy screen
enemy forces are encountered. The saver. Built around the highly successful
combat sequences are spiced up with interface used in Aces over Europe, the
digitized footage of actual battle from the player will have the option of command¬
Naval Archives and sound support has ing single missions or embarking on a
been added where possible. The game campaign that spans the entire war
also features an online historical refer¬ (provided one can survive that long). The The V for Victory series contains
ence which is lavishly illustrated and may "Dogfight Famous Ace” option has been enhanced features for serious players.
be called up at any point during play. matched by a "Famous Captain” option
Novalogic set the gaming world on its that allows the player to stalk convoys
ear several months ago with their protected by historically successful sequences. During planning, the player r
graphics engine for Comanche: destroyer skippers. may specify the degree of intensity with |
Maximum Overkill. They appear to be Aces is the first Dynamix product to be which a particular unit pursues its
capitalizing on their new found expertise done completely in 32-Bit assembly orders. When defending, for example,
by releasing an upgraded version of language, which makes it entirely 386 the options range from “retreat if
WolfPack, a title originally marketed by specific. By opting for this approach, attacked" to “hold at all costs.” On the
Broderbund. It includes 12 predesigned Dynamix is able to pack a lot more into offensive, the program is the only one on
scenarios covering the Battle of the their graphic routines without fear of the market to offer probing attacks, vital i
North Atlantic as well as a fully functional frame rate problems. when one is uncertain of actual enemy
scenario editor that allows the creation Aces features four different sub-types, strength and composition. Alternately,
of original battles. over twenty historically correct ship the player can specify three other levels I
Missions can be day or night, and the models and 17 aircraft types. Aircraft of assault, each of which requires a
period of the war, which affects what were critical in the locating and destruc¬ certain degree of morale to be executed.
technology is available, may be speci¬ tion of U-boats during the War, and Aces Where the V4V series really succeeds l|
fied. Hence U-boats possess a distinct is the only simulation other than Das is in putting players right down in the
advantage early on, but that diminishes Boot (which was not worthy as a game) mud. Players will feel the pang of loss i
as Allied radar and sonar improvements to model them. Aces also features a lot when they see a favorite subordinate
occur. Missions include multiple sub¬ of digitized voice and sound effects. battalion, who had carried them through I
marines and destroyers and the player German characters speak in their native some tough times in the past, shatter in J
may move between them at will. tongue and sub-titles will be provided for the face of an enemy counteroffensive. j
During a mission, each unit's players who are not bilingual. Given the vast number of untapped bat- |
Commanding Officer possesses a dis¬ ties that would shine under V4V’s micro- j
tinct personality, ranging from conserva¬ scope, one can reasonably expect this
tive to aggressive, which impacts on the The General’s Adjutant series to remain around for a long time.
unit’s tactics. One can sit on the bridge Stepping ashore, ground pounders will Tacticians will also note that any game
and simply observe the Captain in be happy to note that their special area from Gary Grigsby is of interest. The pre¬
action, if desired. Wolfpack has proven of interest is also being well catered to. mier wargame designer for Strategic >
such an enduring title because it offers Three Sixty is providing two or three Simulations Inc., his latest effort, War in j
complexity and depth of play without new releases to its V for Victory series Russia, is a major rework of the classic I
forcing players to master volumes of per year. Of note, the pricing for this and title, Second Front. The earlier work was J
rules or a cumbersome interface. subsequent releases of V4V has been definitive in scope, but its supporters' j
Further, the new graphic engine dem¬ reduced from $59.95 to $39.95. The chief complaint was that units retained j
onstrated at CES lends a cinematic reduction does not indicate a drop in too much mobility. War in Russia cor¬
intensity to the game. A U-boat glides quality, rather it reflects the evolution of rects this problem, updates the model to
silently through the water with rippling the gaming system. Until now, each new a VGA standard, introduces mouse sup¬
light and shadow on its hull from the title had enhancements in response to port and adds a lot more depth of play.
wave motion above. Operating at night user feedback. The latest title, Gold/ It also has several new scenarios, like
under a cloud canopy with a few stars Juno/Sword, covering beachheads of the the Russian counter-attacks on Kiev and
peeking through, the player sees the Normandy landings not treated in earlier Stalingrad, as well as a scenario editor.
Second Front’s method of plotting interceptions and target damage are aircraft from that flight to directly influ¬
movement is retained, but a restriction determined automatically. The player ence the outcome of the engagement.
has been imposed on the logistics model need only select a group and a target. Further, these efforts are not limited to a
in the form of Operations Points. The Naval combat is also easy to master. single aircraft. Players can jump between
number available to the player is a factor One assigns fleet units to one of seven cockpits for up to four British or eight
of the heavy industry, resource sites and different sea zones and then places German aircraft at any given time.
oil under the player’s control. Each turn, them in either an operational fleet, a Players' efforts have a direct impact
operation points are distributed to all transport group or a raiding party. The on the morale of the squadrons they fly
headquarters units, then allocated to latter function independently to interdict with, which is rated based on an average
subordinate combat units, who need the flow of supplies to the Allies from off of all the members of the squadron.
them to perform every action, from map sources. Every turn a random num¬ Naturally, kills improve morale while
movement to assault. Points thus need ber of resource points is subtracted from damaged aircraft, pilot losses and the
to be stockpiled to prepare for an offen¬ the route’s maximum up to the rating of arrival of green recruits lower morale.
sive, which the system allows—provided the platform conducting the interdiction. Damaged aircraft may be repaired, and
the HQ unit does not have to move. When opposing naval groups meet a replacement aircraft from the industrial
round of combat is conducted with each pool are available, provided the factories
ship getting one opportunity to fire. Two haven’t been bombed too severely, at an
hits on any ship sinks it, regardless of average rate of one Hurricane or Spitfire
a day for the British player. Reach for
player will have an opportunity to with¬ the Skies offers players a good blend of
draw damaged ships to port for repair. strategy and action surrounding one of
COS allows players to dabble in the most intense periods of aerial con¬
politics, spending diplomatic points flict in the entire war.
gained through victories to sway other
nations to join their cause. Also, players Parting Shots
will need to control the vast economic This niche of wargaming is generating
machine behind their war efforts. As in more interest than ever, despite the fact
the rest of the design, this feature is that many of the actual veterans of the
Clash of Steel is a solid game, offering easy to understand from the first sitting. war are passing from our ranks. As one
new twists on the military sim format. Production points are allocated to the waits to play them, some classics of the
player at the beginning of every turn. genre are listed in the accompanying
These points may be spent purchasing sidebar. Play them and one will
In addition to supporting movement units from a buy list or invested in appreciate the personality behind
and combat, the player may spend oper¬ research and development efforts for the new face of war.
ation points to boost a specific unit's everything from anti-tank gun technology
readiness for battle, over the level of to jet propulsion. Obviously, the balance
automatic resupply set by the program. of power can shift quickly if one side Classic Wargames
SSI’s other land combat title, Clash of gets too far ahead technologically, but
Steel (COS), adopts a theater level players cannot strip too much of their At Sea
strategic approach to operations, along effort away from the front line units or Action Stations RAW Entertainment
they risk being overrun. Carriers at War SSG
the line of Three-Sixty’s High Command Carrier Strike SSI
(reviewed elsewhere in this issue). COS Great Naval Battles SSI
has the look and feel of one of the grand Squadron Commander’s Briefing Silent Service II MicroProse
overview board games of the European Task Force 1942 MicroProse
Virgin’s Reach for the Skies (RFTS)
theater. To give one a feel for the map War in the Pacific SSI
was originally announced at the same
scale, the entire 200-mile Maginot line is
time as LucasArt’s Battle of Britain title.
six hexsides. Players may appreciate the In the Dirt
Due to unforeseen and unfortunate
sweep of the war, as nations fall within Blitzkrieg Ardennes RAW Entertainment
circumstances surrounding the division
days or struggle endlessly against over¬ Battle Tank Series Simulations Canada
of Mirror Corporation when Robert
whelming opposition, without becoming Kamfgruppe SSI
Maxwell passed on, the game remained
bogged down in the details. Panzer Battles SSG
in limbo until recently.
Assaults are handled a little different¬ Patton Strikes Back Broderbund
RFTS focuses exclusively on the Battle Rommel SSG
ly. Units conducting an assault do not try
of Britain, but divides that conflict into Second Front SSI
to enter the hex they attack; rather,
four mini-campaigns. The first chronicles V for Victory Series Three-Sixty
several units may assault in concert to
the Luftwaffe’s attempt to draw out the Western Front SSI
soften up an enemy unit for a subse¬
RAF and destroy them piecemeal over White Death RAW Entertainment
quent overrun attack. This is preferable
the Channel. The second involves opera¬
to continuous mobile frontal attacks, as
tions against the British Radar installa¬ In the Air
it reduces one’s losses. Each encounter
tions. The third is the massing of airpow- Aces of the Pacific Dynamix
calls one of many sound bite files, which
er against the RAF airfields themselves, Aces over Europe Dynamix
include the whine of dive bombers, static
and the last is the Blitz of London. BattleHawks 1943 LucasArts
machine gun fire, thumping artillery bom¬
Players use their intelligence about Battle of Britain LucasArts
bardments and other equally inspiring
which air raids are expected on any given B-17 Flying Fortress MicroProse
noises to get the blood pumping. Secret Weapons of
day to scramble fighters to intercept
Air combat is fairly simplistic, as the Luftwaffe LucasArts
them. Subsequently, the player can enter
Electronic Games
Ho-Ho and
Barrel of Grog,
WANTED: ^
Bloodthirsty swashbuckler-wannabee for the ultimate in high
seas adventure. Must be willing to lie, cheat, steal, swill Grog.
and get shot from a cannon. Sense of humor a must!
Electronic Gar
creaming out of the skies over Panama . . .
Strafing pirate gunboats on the South China Sea . .
Punishing ruthless extremists in Eastern Europe.
As you take her into 10 battle missions around
the world, your top-secret AH-3 ThunderStrike
attack chopper won't be a secret much longer.
With full-function radar and tracking systems, and
intuitive flight and weapons controls, you'd fly
this chopper down the throat of the devil himself.
If that's what it takes. And it will.
Will 11 1
Touchdown: Video Games
The gridiron action comes alive on video consoles
by Bill Kunkel for the first time, EA Sports offers a
The gridiron is the clearest representa¬ slight modification of the classic Madden
tion of a battlefield in the world of POV (point of view), bringing the camera
sports. Two armies, each clad in its own closer to the field and enlarging the
uniform, meet quite literally head-to- sprites in the process.
head, following the preordained strate¬ Sega itself, meanwhile, has hardly
gies of its coach, or commanding officer; surrendered pigskin dominance to the
territory is attained through bitter folks at EA Sports. While its original
skirmishes with progress sometimes Joe Montana Football is basically a tepid
marked in inches. And the casualties reworking of John Madden Football,
left in the wake of battle are trundled NFL Football ‘94 Starring Joe Montana
off the field with alarming regularity. is an attempt to make the Montana fran¬
But if the football field is a symbolic chise more meaningful and unique.
war zone, the competition among Montana ‘94 is the latest iteration of
publishers of pigskin video games looks NFL ‘93, Sega’s best selling sports game
even more like the real thing. Football receivers. These windows, labeled A, B, in 1992.
simulations are being thrown into the and C, corresponded to the three action Montana ‘94 uses multiple POVs,
marketplace so fast even a radar gun buttons on the standard Genesis con¬ including a hot-looking behind-the-QB per¬
couldn’t track them. troller, permitting the gamer to instantly spective and auto-zoom, to tell its visual
In an effort to expedite the confusing attempt a pass to any of the three story. The game also has both NFL and
consumer selection process, let’s take a players by simply pressing their button. NFL Players’ Association sanction, which
system-by-system look at what’s up and The original Madden is the best-selling not only allows Sega to use team names
coming: sports video game in 16-Bit history, hav¬ and logos, but player names and stats as
ing moved over two million units so far. well. A battery backup even allows stats
Kicking Off EA Sports has since transferred develop¬ and standings to be maintained over an
ment of the series primarily to High entire season. Montana ‘94 is scheduled
On the Genesis Score, while also striking a deal with the for a November release.
The 16-Bit gridiron wars started on the NFL to use team names and logos. Sega also has gridiron action available
Genesis with the arrival of John Madden EA has faithfully—some would say for the Sega CD in the form of Joe
Football (EA Sports). Though not the first doggedly—released new versions of Montana’s NFL Football. This version,
pigskin sim to appear on the system, it Madden Football, for both the Genesis which is already available, is a graphic
was clearly the best, and its revolution¬ and SNES, at the end of each season. spindizzy featuring multiple POVs,
ary visual presentation took the video The latest edition, Madden NFL ‘94, will scaling, and auto-zoom effects.
game world by storm. be released simultaneous¬
A game bearing the Madden title had ly on both the Genesis and
appeared earlier as an Electronic Arts SNES on November 19.
computer product, but its emphasis was Madden NFL ‘94
on play design and strategy rather than features 80 NFL teams,
visual presentation. When Electronic Arts including 38 Super Bowl
contracted with Park Place [see sidebar] squads, a dozen dream
to produce the Genesis edition, the team collections, and a
developers started from scratch, creating pair of All-Madden squads.
a game that eschewed both the tradition¬ Teams can compete in a
al two-thirds side perspective and the full season and post¬
vertical scrolling techniques seen in season structure, while
earlier gridiron translations. the Genesis version even
Instead, the camera was taken onto includes a battery backup
the field, elevated slightly, and posi¬ which allows users to draft
tioned behind the offensive team. The a team, customize a
schedule, and play an
than vertically or horizontally, with three entire season while wear¬
pop-up windows at the top of the screen ing the uniforms of any of
containing close-ups of the potential the 28 NFL squads.
68 Electronic Games
Sometimes, an overindulgence in fancy There are those video game football from the other(s), and a 360-degree
camera angles can render a sports fans, however, who couldn’t care less instant replay camera which allows
simulation confusing and unplayable, but about real players, stats, and NFL logos. replays to be viewed from anywhere on
Montana's NFL Football avoids this What these gamers enjoy is the kinetic the field. This 8-Meg game, like its Gene¬
pitfall by keeping the player interface and impact, the force protuberance—the sis cousin, can be played by more than
primary play screen clean and simple. hitting! For those arcade-oriented foot¬ two gamers simultaneously, using multi¬
Even the Game Gear is getting in on ballers, Arena/Acclaim offers Super High controller adapters. The SNES version
the act, with its own version of NFL Impact, a first-team reproduction of the can involve up to five players at any time.
Football Starring Joe Montana. The origi¬ Williams/Bally coin-op hit. This highly Acclaim is also bringing both NFL
nal Joe Montana Football is still the top¬ intense, action-filled arcader uses an Quarterback Club and Super High
selling Game Gear sports title, and with offbeat, diagonally-scrolling presentation Impact to the SNES, with QB Club also
NFL and NFLPA licenses, improved graph¬ that accentuates the game’s simulated
ics, and Gear-to-Gear play option, Sega is contact.
expecting lightning to strike twice. Accolade continues to stake out
sports territory with Unnecessary Rough¬
ness, coming to the Genesis this Novem¬
ber, following the release of a PC version
in October. The game features actual
NFL players and stats, thanks to a deal
with the NFLPA, as well as large, roto-
scoped characters, extensive use of
scaling, all set within a rotating stadium
constructed of 3-D polygons. The use of
polygons in creating the stadium will per¬
mit users to position the camera any¬ Acclaim’s NFL Quarterback Club will
where on the field or in the stands. The feature your favorite pro passers.
game also features play-by-play courtesy
of Al Michaels, some great viewing fea-
Joe Montana joined the Sega team and making the transition to the Game Boy.
his game featured actual commentary. title suggests, brutal on-the-field action. Original SNES titles include Konami’s
NFL Football, which makes extensive
use of Mode 7 technology, rotating
Pigskin SNES camera angles and producing automatic
Another football project which has
While the Genesis is already estab¬ zooms on in-close plays. The game,
been discussed by Sega is NFL's
lished as a superb sports gaming developed by Park Place, features
Greatest: 'Niners vs. Cowboys, a video
system, SNES developers are rapidly variable field conditions ranging from the
game variation on Konami’s computer
honing their skills in order to create antiseptic purity of a domed stadium to
game, NFL Video Football. Both projects
football games as fast-moving and the mud and snow generated on a
were developed by Park Place, are strate¬
visually impressive as those on its standard gridiron. Some critics claimed
gy-based, rather than action-oriented,
prime competitor. that the rotation effects were overused,
and feature extensive FMV (full-motion
Madden NFL ‘94 features souped-up creating a sense of disorientation in
video) of actual NFL game play.
frame rate, extensive color commentary gamers, while others hailed its technical
One of the most interesting of the new
by John Madden, a “bluff mode” which innovation and use of variable POVs.
breed of 16-Bit football video games is
allows one gamer to hide his selection Speaking of unusual visual perspec¬
NFL Quarterback Club from Flying
Edge/Acclaim. This game, developed by tives, T»HQ Software's combo sports
Park Place, features all 28 NFL teams cartridge Sports Illustrated Football/
and ten of the hottest QBs including: Baseball features the infrequently-seen
Warren Moon, Jim Kelly, John Elway, and diagonal scrolling POV, similar to that
Boomer Esiason. The game features the used in Super High Impact. And, while
suddenly very popular behind-the-quarter- neither game represents a state-of-the-
back perspective, with the camera down art simulation, this 16-Meg program is
close to the field. hardly off-the-shelf, either.
In addition to the team football game,
Quarterback Club features a delightful The Line Score
extra: a simulation of the annual NFL QB
As sports titles continue to dominate
competition. This mini-game highlights a
the video game marketplace, football
variety of quarterback skills, from hitting
may be destined to lead the pack, and
pop-up targets to throwing for pure dis¬
Madden’s ‘94 release features enhanced developers have the tools to make this a
tance, and makes a splendid addition to
graphics and numerous plays to utilize. winning game plan.
an already-loaded football game.
Electronic Games 69
YOU’RE IN FOR A STOP JUGGERNAUT’S BUST MASTER MOLD
SHOCK, WEBSLINGER! RAMPAGE WITH OPTIC BEAMS!
K ACT YOUR REVENGE!
X-MEN XCITEMENT XPLODES WHEN
YOU TEAM UP WITH SPIDER-MAN FOR
THE FIRST TIME EVER
IN ARCADE'S REVENUE!
NOW ON GENESIS ! 0) lS/5
mk’r-mm
III
Park Place: Pigskin Central
THE MASTER PROGRAMMERS OF THE GRIDIRON
by Bill Kunkel sports titles produced by Park Place project as a totally fresh enterprise. It
Since the first electronic coin-toss, no separate but equal must be a consider¬ isn’t locked in to what a specific engine
game developer or development group able challenge, but don’t look for Chris can or cannot do.
has had a greater impact on football to take the easy way out. “I don’t think As a result, Park Place is actually able
simulation than Park Place. Co-founded you’ll ever see us settling into a single to produce football games intended for
by Gamestar sports veteran Troy Lyndon engine [for producing football games],’ the same platform (SNES, Genesis, PC,
and software visionary Michael Knox, he affirmed. “That’s what happened with etc.) for competing publishers. And, so
Park Place has been the leading creator Madden Football. It’s still the same long as the games look and play differ¬
of electronic sports simulations for ently, and hit their target audience, the
several years with no end in sight. A visit to company headquarters in publishers do not seem to mind.
Carlsbad, California, confirms that while “With Quarterback Club,” Whaley
Bring Me the Head Park Place may have many irons in the explains, "we had access to the best
football fire, no two are even superficially quarterbacks in the NFL, so it made
of John Madden sense to bring the camera down closer
The company made its bones with the to the field, and present the game from
legendary Genesis version of John Who’s the Leader the QB's point of view.” The resulting
Madden Football and has subsequently game is so realistic and detailed that the
widened its focus to include everything of the Club? various quarterbacks’ actual numbers
from the computer version of Batman “Our big project right now,” Chris appear on their jerseys.
Returns (Konami) to Body Illustrated explains, "is NFL Quarterback Club. The developers also had a delightful
(Spirit of Discovery), an anatomical look Acclaim is going to give this game a bit of lagniappe in the QB competition
at the human machine. Knox and Lyndon major push, including a ‘Touchdown which the NFL stages every year and
have even started their own computer Tuesday' promotion which will be similar which Acclaim had the rights to
software publishing imprint, Spirit of to the ‘Mortal Monday’ event [during reproduce. “That’s a great extra,” Chris
Discovery. which both Genesis and SNES versions acknowledged. "Here at the office, we
of Mortal Kombat were released after constantly have to chase guys off that
extensive hoopla].” At press time, it was game who are supposed to be working
uncertain whether Touchdown Tuesday on other projects.”
would be scheduled for the last or Ah, the pitfalls of success!
second-to-last Tuesday in November.
Chris’ approach to Quarterback Club
is representative of the company's Marino Power & the
determination to approach each project
individually, based on any license the Technology of the Hour
product may have and/or the system(s) Meanwhile, Park Place is simultane¬
it’s intended for. “When we did NFL ously developing another Genesis
Football for Konami, we looked at it and gridiron sim for Virgin Games: Dan
said: ‘This is going to be a SNES game.’ Marino Power Play Football. Marino
The John Madden Football series will So we looked at the SNES and decided reverts to a POV that has almost disap¬
continue to lead the pack for awhile. to make use of its special hardware peared since Park Place rewrote the rule-
features, especially the rotation.” He book with Madden Football: side per¬
admits that maxxing out the Mode 7 spective. The game uses a TV-style pre¬
But the name Park Place remains effects earned the game some bad sentation, with the largest sprites ever
synonymous with sports, and especially reviews when gamers got dizzy tracking seen in a football video game.
with gridiron activity, having developed the constantly rotating screen. “We took “The characters are absolutely huge,”
everything from Madden on the Genesis some criticism on that game and some says Whaley. “They are literally as large
to NFL VideoPro Football, a strategy- of it was justified." as we could get them. This game runs at
based computer simulation using actual Still, the basic philosophy seems to 20 frames-per-second and it was filmed
NFL-generated FMV. have paid dividends. While other develop¬ at 20 frames-per-second, so it’s just
And if Park Place is Pigskin Central, its ers frequently expend extensive R&D unbelievably smooth.”
director is Chris Whaley, the man in resources constructing a single engine To complete the Sega scene, Park
charge of the company’s many and var¬ which must be endlessly recycled, Park Place is also working with Sega on a
ied football projects. Keeping the many Place has successfully approached each football game for the Sega CD.
72 Electronic Games
NFL’s Greatest Teams: ‘Niners vs. The 3D0 Football game was shown to getting out its promised development
Cowboys is a full color, full-screen adap¬ the industry at this summer’s CES. But, tools. But Chris has a somewhat differ¬
tation of Park Place’s earlier PC release, as with many 3D0 projects, its release ent take: “Here's what I think happened.
NFL VideoPro Football. First, the 3D0 is a very easy system to
While not totally satisfied with Sega’s get up and running, and developers got
CD technology (“The colors aren't great. into the system very quickly. Then, we all
Sega should’ve upgraded with the CD.”), showed this great-looking stuff at CES
the resulting game should be worth the and I think we scared ourselves. Every¬
sweat. Player-coaches will have access body thought they had the most fantastic
to the great San Francisco and Dallas stuff, and when they saw that there was
players dating back to the ‘70s, with the plenty of other fantastic stuff, we kind of
flexibility to mix players from different all went back to the drawing board to
time periods (does the notion of Troy make sure the stuff was as good as it
Aikman passing to Tony Dorsett tickle possibly could be.”
your brain cells?).
The game boasts CD-quality play-by- Football on the Jaguar
play and rock music backgrounds, along Park Place’s self-appointed mission to
with FMV visuals taken from the film Park Place continues to roll out the bring football to every existing electronic
banks of the NFL and sorted on-the-fly. gridiron hits with Quarterback Club. medium continues with missionary zeal.
“The game has CD play-by-play, and The sports kingpins are already at work
some great rock music in the back¬ on a “32-Bit, 3-D football game for Atari,
ground. What we were basically able to date has been delayed. The game was on the Jaguar,” Whaley reports.
do here was accomplish video splicing in originally set to launch in October, along Details, including the actual release
real-time.” with Panasonic’s promised rollout of its date, are sketchy, but Jaguar owners
version of the 3D0 hardware, but should be able to pick up the game
probably won’t show up until early ‘94. sometime next year.
3D0: A Place to Go Opinions vary on the reasons for the Remaining at the top of your game in
Never content to rest on its laurels— delay—as well as the postponement of a field as competitive as interactive
or admit that the ultimate electronic many other 3D0 titles—but various electronic entertainment is a major
football game will ever exist—Park Place non-disclosure agreements keep most challenge. Park Place took the lead in
is involved in a couple of next-generation developers off-the-record on the subject. electronic football through innovation
pigskin sims for 3D0 and the Atari It has been pointed out elsewhere, for rather than imitation, and has done
example, that 3D0 has been tardy in nothing to contradict that philosophy.
Electronic Games 73
You won’t find ♦
m any
Mi
KONAMF
Grandstand Manager
Statistical Simulations Create Real Sports Action
by Arnie Katz APBA Baseball, introduced in the early
Dreams come in all shapes and sizes. 1950s, was the first modern stat simula¬
Sometimes we imagine ourselves spiking tion. Still popular today, this non¬
electronic game uses dice to generate
bucket at the buzzer. Many sports fans random numbers. These are applied to
fantasize about how they'd run their player rating cards, which yield a code
favorite team, or even start a new that is explained on the game's eight
franchise dynasty. result boards.
Players of statistical sports simula¬ Electronic stat games also add sound
tions have found a way to bring this and graphics. At first, the audiovisual
daydream into sharper focus. The effects were so crude that they added
mathematical formulas that underlie little to the play-experience. That has
such games create a model of player, changed with the arrival of more powerful
Statistics freaks will enjoy the in-depth
team, and season performance. Grand¬ platforms. Today’s stat simulations
feel of MicroLeague Baseball 4.
stand managers run teams composed of deliver images as good as those in most
replicas of actual players and make the arcade-style sports titles. Full-screen shares many features, including digitized
same strategic decisions as their real-life animation and digitized game-sounds sound, video clips, and emphasis on
counterparts. have become standard. high quality depiction of the outcomes of
The Pro Pak (MicroLeague Interactive plays. The angled side perspective
Stat Simulations vs. Software/PC), offers new stat gamers a playfield and animated players make
Fantasy Sports way to see if stat simulations are for this game fun to watch as well as play.
them at a reasonable price. This bundle MicroLeague Interactive Software
of MicroLeague Baseball 4 and makes additional player disks for both
The popularity of rotisserie and MicroLeague Football 2 is the ideal
fantasy sports contests has created games, offering even more challenge.
introduction, because these games are
understandable confusion among
virtually synonymous with pure statistical
potential players. Both have strong computer sports simulations. The Future:
points, but they are radically MicroLeague Baseball 4 comes with
different. 20 teams of the past, and utilities that
Wait Till Next Year!
Rotisserie and fantasy sports
create customized squads, set up
reduce a sport to an abstract formu¬ Stat sports simulations are memo¬
leagues, and accumulate statistics.
la with data derived from the actual ry hogs. In the past, this meant a lot
Players can be traded, assigned to
current season. The games award of compromises between statistical
different positions, and utilized in game
victory to the manager whose players accuracy and play-value.
situations the same way as in major
accumulated the best stats in the league baseball. Multimedia renders this irrelevant.
previous week’s games. If a player is A CD disk holds so much data that
The interface lets would-be Dusty
injured in real-life, then he is injured Bakers and Cito Gastons make all the designers and developers are look¬
on the rotisserie or fantasy team, ing to push stat simulations to the
managerial moves, but it could hardly be
simpler to learn and use. The program limit of the new technology. That
Statistical simulations derive their includes a robot manager, with user- means much more varied play-
statistics from specific seasons. So results, extensive digitized speech
configured parameters, that provides
if a player hit .300 in major league and full-motion video, and larger
creditable solitaire opposition.
baseball in 1993, his stat game banks of players served by sophisti¬
The MicroLeague trademark is that the
replica has a 30 percent chance to cated utilities.
game, not the numbers, is always in the
spotlight. Call-outs on the main display Stat games already in develop¬
ulation game. ment, planned to appear in mid-
give vital data, but a magnificent view of
Instead of deciding wins and 1994, will bring the genre to new
the diamond, as seen from the stands
losses with a formula, stat simula¬ heights. The marked improvement in
behind home plate, fill the screen 90
tion manages to play every inning of audiovisual effects may finally win
percent of the time. Short digitized video
every game. This takes a lot longer, for electronic statistical sports
sequences periodically recall the Nation¬
but many find it much more involv¬ simulations the same tremendous
al Pastime’s greatest stars.
ing—and a tougher test of baseball acceptance board games have
MicroLeague Football 2 is the gridiron
knowledge. enjoyed for 40 years.
equivalent of the baseball simulation. It
76 Electronic Games
A Stunning Soccer Simulation
An Advance Look at Tony Media Sidekicks Soccer
by Arnie Katz point isn't quite at field level, which
Can Americans make a realistic soccer helps achieve the believable illusion of
simulation? That question has inspired 3-D movement.
as much debate among game creators The field scrolls in all directions, but
as "Can a White Man sing the Blues?” most of the movement is vertical, with
has among musicians. Although Tony rival goals positioned at the top and
Meola Sidekicks Soccer (Electro bottom. This looks more authentic than
Brain/SNES) isn’t quite ready for the soccer cartridges with an East-West
reviewer's microscope, the preliminary orientation. On the downside, the images
answer is a resounding, “Yes!” Forget may clump together a bit due to scaling
those generic soccer cartridges. when an attack rushes up the field to
Sculptured Software, the Salt Lake challenge the keeper at the top of the
City, UT, development house that also
Various defenses are also shown, giving
created Electro Brain’s Legends of the
the novice player vital information.
Ring boxing cartridge, proves that it’s a
rising power in sports video gaming with to orchestrate team offense and defense
this eye-popper. They’ve applied their won’t be mastered in a single session.
mastery of state-of-the-art design and Watching a few minutes of a computer
programming to soccer, a game topic vs. computer match can enlighten
that took a beating in earlier attempts to novices, and the documentation also
simulate the sport. provides rudimentary hints.
The graphics are exceptional. Participants can play an exhibition, a
Sculptured continues its exploration of season, or a tournament. There’s a
Mode 7 rotation. The striped green-on- choice of World or City competition, with
green field wheels around to reflect the 25 clubs in each bank. Competition is
on-field events, but it doesn’t spin like a more fierce at the international level, so
top as in some misguided attempts to start with City and switch over when the
incorporate this video trick into real-time Specific styles of kicks are displayed, robot coach's artificial intelligence no
sports action. As in Bethesda’s forth¬ showing the ideal arc of the shot. longer provides a challenging contest.
coming NCAA II (MS-DOS), the flash After picking a city or country to repre¬
enhances the player’s involvement Tony Meola Sidekicks Soccer is more sent, the player determines the match
without disorienting gamers. than just a pretty face. This is an in- length, speed, and difficulty on the
The close-to-the-pitch perspective depth action-simulation of the world’s Match Parameters Screen. Then the
works beautifully with the Mode 7 to most popular team sport. Even if the Coaching Screen lets gamers pick a
create a soccer cartridge that almost players aren't fully conversant with the starting line-up, determine field formation
explodes off the screen. The vantage strategic possibilities, clear diagrams and decide what type of corner and
show how each formation and direct kicks the booters will employ. A
play looks on the field. Anyone roster screen permits the coach to quick¬
who is familiar with an ly check the abilities of each of his men.
American football chalkboard The season mode generates a seven-
play-diagram will have no team league with a 14-game schedule.
trouble grasping the essence The top two teams play each other at the
of each play possibility. end of the season for the League Cham¬
One or two coaches select pionship. The League Titlist advances to
options through a system of three rounds against other teams in a
icon-driven screens. The pic- quest to win the Club Championship. The
tograms are somewhat small cartridge stages three levels of tourna¬
and ambiguous, but the illus¬ ment: World (Gold), Club Championship
trated rulebook explains them (Silver), or City Club (Bronze).
in sufficient detail. Tony Tony Meola Sidekicks Soccer could
Meola Sidekicks Soccer become a new standard for soccer sims.
doesn’t appear difficult to It has the kind of fireworks and play-
learn or play, though learning value that stamp it as a future champ.
inn nilim win
L;JrU
— __j
LL
Electronic Games 81
a MATCH M
Knock-Out Software
Video boxing heavyweights continue to hit hard
by Bill Kunkel
Boxing simulations, like the ebb and
flow of boxing itself, seem to come in
waves. Whole years will pass without any
significant new entries in this genre and
then, suddenly, half a dozen or so boxing
games appear almost overnight.
Since the dawn of the Nintendo era,
wrestling, race car driving, tennis, and
golf have each been simulated far more
often than professional pugilism.
Nintendo had pretty good success with
Mike Tyson’s Punch Out, a weak NES
translation of its superb coin-op, Punch
Out. Sega produced James “Buster”
Douglas Knockout Boxing and Evander
Holyfield “Real Deal” Boxing for the
Genesis, continuing its amazing streak of
bad sports licenses (Knockout Boxing Tuning Up
was hardly on the shelves before Buster
himself lay on the canvas, staring up into
the lights). TG-16/Duo owners actually
got the long end of the boxing stick with
NEC’s own Champions Forever Boxing, a
strong simulation based on the popular
' video tape that brought together Muham¬
mad Ali, Joe Frazier, Ken Norton, and
Larry Holmes—along with several generic
tomato cans—into a single program.
Computer gamers, meanwhile, have
hardly seen even a bone tossed their
way in the past five years. With the Who’s the Greatest?
exception of 4-D Boxing (Electronic Arts), Licenses have always been crucial in
a commercially unsuccessful simulation the success, or lack thereof, of boxing
from Distinctive Software which used video games. The greatest fighter of the
polygon-based graphics to produce modern era, four-time heavyweight
matches which users could view from kingpin Muhammed Ali, appears not
84 Electronic Games
only in Champions Forever Boxing, but thoughtfully designed, offering both an against one another or opt for the intrigu¬
in his own game, The Greatest: Boxing in-close view of the action, as well as a ing Career alternative, which allows the
with Muhammed AM (Virgin Games) for separate, 3-D display of the entire ring, player to create their own boxer and
the Genesis. Developed by Park Place, with each fighter’s position indicated assign power points to each of seven
The Greatest bucks the trend toward within the squared circle. This dual types of punch: Left Jab, Left Hook Body,
huge sprites and instead concentrates display, buttressed by a combination Left Hook Head, Left Uppercut, Right
on a realistic-looking simulation with an Cross Body, Right Cross Head, and Right
emphasis on movement within the ring. fighter’s head and torso, provides Uppercut. Thereafter, the player chooses
The screen includes the entire ring, as gamers with both the brute power and among three available Super Punches—
well as ringside spectators and photogra¬ the sweet science of the professional knockout blows which must be delivered
phers, so that, for the first time, the boxing world.
gamer’s ability to make use of the at tacVfilhtlHs^helfassigned an origin;
squared circle was taken into account. The Legends Take Over
Ali tackles over two dozen contenders
If having one license can help a video
and pretenders and in the SNES edition,
game sell, why not go for several and
scheduled for release this fall, the
system’s Mode 7 capabilities are put to
That seems to have been the thinking
use by having the entire ring rotate,
behind Electro Brain’s Boxing Legends
thereby enhancing the gamer’s need to
be a ring general. of the Ring, available on both the SNES
and Genesis. Legends is unique in
several ways. It is the first fight game to
use a license based on Ring Magazine,
the leading boxing magazine for many
decades, and the first game to explore
the possibilities of non-heavyweights.
Just as a preoccupation with the big guys Legends of the Ring lets players choose
has always existed in the boxing world, from their all-time favorite fighters.
the heavyweights have also dominated
the electronic arena. they can hail from the Military (a great
The Legends available on this game chin and plenty of stamina as a result of
are Marvelous Marvin Hagler, “Hit Man” those 26 mile hikes with full pack), the
Hearns, Rocky Graziano, James “Lights Olympics (a well-rounded boxer), or the
Out” Toney, Jake "The Raging Bull” Street (no finesse, just brawling). The
LaMotta, Roberto “Hands of Stone” player-created battler is then ranked
Duran, and both Sugars: Ray Robinson tenth on the Ring Magazine ratings, and,
and Ray Leonard. Not a bad collection after viewing the attributes of his
of scrappers, eh? competitors, starts to work his way up
Big Daddy Steps The visual presentation is a large
sprite, in-your-face punch fest. The Player-created fighters who complete
Into the Ring boxers, viewed from the belt up, are pre¬ the Career mode can then enter the
Today's heavyweight champion, sented in tight close-ups, with the play¬ Battle of the Legends through the use of
Riddick “Big Daddy” Bowe—the man who er’s fighter either facing the screen or a password. This single elimination tour¬
beat Evander Holyfield—also won the battling with their back against it (deter¬ nament pits up to eight Legends (legit or
right to star in his own SNES game, mined by pre-game control settings). The player-created) against one another.
Riddick Bowe Boxing from the Extreme over-the-shoulder POV is unique among While this presentation is a somewhat
Entertainment Group (formerly BigNet). boxing simulations, offering a high simplistic interpretation of the statistical
One of the most sophisticated simula¬ degree of realism without eliminating ring underpinnings of boxing, Legends of the
tions in the sports video game category, position. Facial close-ups of each fighter Ring offers far more content than the
Bowe Boxing provides players with 25 appear at the top of the screen along punch-and-duck arcade-style games that
prefabricated pugs, or allows them to roll with Health and Stamina meters, time have traditionally dominated this genre.
their own, using the Career Mode clock, round indicator, and number of The sense of the long and storied history
feature. This excellent option allows Super Punches available (see below). of boxing comes through like a steadfast
players to simulate a fighter’s entire Special features include a Blackout heavyweight refusing to go down.
career, from young tyro to wily veteran. effect, in which a fighter who's just had So, fans of the manly art, boxing is
After each fight, boxers can hit the gym his bell rung will perceive the action back, and video game fans can now pick
to polish up their ring skills. A battery through a darkened haze; difficulty set¬ and choose among several excellent
backup allows users to save up to seven tings for both Exhibition bouts and Battle simulations. Now, if only computerists
such contenders simultaneously. of the Legends; and instant replays. could pick a fight with someone...
The game’s visual presentation is Couch pugs can pit the Legends
Electronic Games 85
Give Me Some Sugar!
An Interview with Sugar Ray Leonard
by Bill Kunkel advancement of technology, they could as great a following as the heavyweights.
“This is my life!” Sugar Ray Leonard put on the screen and people could The only heavyweights who have really
informed me with great gusto. relate to. Whether it’s Hagler, or Hearns, dominated boxing [in recent history] are
You might assume, therefore, that the or myself, there’s something, whether Muhammed AN and Mike Tyson. It’s like
subject under discussion was boxing, a it's a bolo punch or whatever, that they Buster Douglas, [there are situations]
sport that Ray dominated for over a remember. Some visual hook.” where before the games even got on the
decade. Does this sound a little like a budding shelves, they’d lost the title.”
In fact, we were talking about video game designer talking? “I really believe I
will,” he says when asked if he hopes to
"Back in the late ‘70s, early ‘80s, I become more intimately involved with
played Berzerk, Ms. Pac-Man, interactive boxing. "This has always been
Asteroids, all the games that were my life, and now I have two boys who live
around then. I’ll tell you what, and this [for] video games and computers.
was a prerequisite before I’d check into “But playing video games was a kind
a hotel: my games would be there. of therapy, especially for me. It was a
[Even] before my equipment. I could way of relaxing before a fight. [A good
always get more equipment,” he game] has to be challenging, but not too
recalled, laughing fondly. "But I might no complicated. Challenging enough to
be able to find the games.” make you think [in addition to] the
Which makes it all the more amazing hand-eye coordination [factor].”
that Electro Brain’s Boxing Legends of While acknowledging that it’s been
the Ring, for the SNES and Genesis, is tough for non-heavyweights to win
the first electronic game he’s ever been starring roles in boxing video games, Ray
connected with, except for a Tiger definitely feels there’s a place for small¬
hand-held from the ‘80s. er fighters in the electronic arena. “I Ray also feels that elements of boxing,
Unfortunately, the program and Sugar think it's commendable and somewhat such as the ability to use the ring, have
got together too late to make much use daring of Electro Brain to highlight the mostly been lost in the simulations
of his expertise in both boxing and little guys, the Middleweights, because because of the obsession with “that one
gaming. "Electro Brain had created the these guys are far more exciting, they big punch. Sometimes they didn't even
software and the concept and went to a throw far more punches, and have just [factor in] stamina, as long as they had
third party, Ring Magazine, that super punch.”
to get the eight middleweight He believes that
fighters. This was before I Legends offers an alterna-
got wind of it. When they
contacted me I was very ety of things you can do.
excited because I’d always Whether a guy has speed
wanted to be involved in a or power or stamina.”
video game. Once they "I’ve used video games
showed me [the game], I throughout my career, but
wanted to be involved with'it. today the graphics are just
Unfortunately, it was pretty so much more [impres¬
sive]. It’s incredibje; the
realism is just outright
But I expressed some ideas amazing. The audio, from
I had that could be incorpo¬ the sound qf the crowd to
rated into the video game at the grunting [of the fight¬
some point in the future, ers], and the graphics,
whether it was sounds or with the expressions on
expressions or whatever. [the fighters’] faces as
Being a former professional they’re being pummeled,
fighter, ‘I know the idiosyn¬ all these things that
crasies, the things we do they’re able to bring to the
which, due to the screen, it’s just amazing.”
86 Electronic Games
Now if you screw up,
at least you got teammates to blame
Our new 4 Way Play™ adapter for Sega™ Genesis™ changes everything.
Instead of 1 on 1 or 2 against the computer, now you can also play 2 on 1.
2 on 2. 3 on 1. Or 4 against the computer. Which makes the ea Sports™
Tournament Series games 4 times better than anything you've ever played.
SPORTS
IP IT'S IN THE GAME, IT'S IN THE GAME™
4 Way Play,™ EA Sports,™ Bill Walsh College Football™ and If it's in the game, it's in the game™ are trademarks of Electronic Arts.
Sega™ and Genesis™ are trademarks of Sega Enterprises Ltd. NHLPA, National Hockey League Players'Association and the logo
Basketball, Barkley Style
Charles Barkley and Accolade create a dream team
“I love to play basketball, I love to over backwards to make it
have fun and I love to win.”
“I'm a tough guy. I go out and compete “It's gonna be different
every night, and if you want to test my in one respect; it’s gonna
be more action-packed and
“I'm not your role model." sweaty than anything out
That’s Charles Barkley speaking—he there now. We’ve got a
of the shaven head and intimidating slightly different approach
public image. So how does an electronic to viewing the court, and
basketball game reflect this unique per¬ graphically, we have very
sonality? Accolade did it by sitting down large sprites which are
with Barkley for four intense hours, going to look great.”
getting input on everything from graphics The game's POV seems
to sound samples. to be one of its major
“We spent [four] hours with him,” innovations. “You’re look¬
said project supervisor Dan Pisano of ing at the game, essential¬
Accolade. “We had a couple of our ly, from an isometric angle.
competitors’ products there as well as It will scroll, but it's going
the current version of our game to show to differentially scroll. The
him the direction we were taking. Then perspective you see, as a
we got a lot of input from him about it. result, gives you a much
“His first reaction was surprise that more three-dimensional
his name was in a lot of the games. He impression.” The basically
looked at his agent a couple of times horizontal display does not
and asked: ‘Did we give permission for use 3-D polygons for its
that?”’ Pisano and the agent then special effects, but relies
explained that his name had been instead on the differential
licensed through the NBA Players' scrolling to create the
Association. “I won’t tell you what he sense of being up close to
said about that,” Dan laughed. the action. Some elements of the game the stats, they will not be connected with
But Barkley liked Accolade's product. are being kept under wraps, including the actual NBA players since no deal was
“He got excited about the game, and I number of on-court players involved. The struck between Accolade and the NBAPA.
think he was surprised that he got game is primarily action-oriented but, “We recorded Charles’ voice to sample
excited about it.” according to Pisano, “we want to put later and put some Barkleyisms into the
Barkley was also surprised by the logical attributes to the players, so that game,” Dan added. The list included
technology. “He'd played Tetris before,” when stats are determined, they're sen¬ such bon mots as: “Hurts, don’t it?”
Accolade spokesperson Nicole Noland sible and realistic.” However, whatever and, of course, “I am not your role-
told us. “And I think that’s been the model.” But a strange thing occurred
extent of his video gaming, so I think he during the sampling session. “He started
was impressed by the sophistication, to improvise,” Dan recalled, “and it was
and how realistic things looked.” weird, he kind of put on a game face. He
Aimed at the Sega, SNES, and PC goes: ‘You're better than the guy last
platforms, the game’s working title is night!’ which is the kind of thing he says
Charles Barkley Basketball, and it aims on the court that most people don’t get
to simulate the same type of physical, to hear. “You’re definitely looking at a
in-your-face game that Barkley has come rough, in-the-paint game," was Dan’s
to represent. ultimate assessment. As for Mr.
“The design and game play will be Barkley? “Mostly,” he says, “you want
more or less the same on all platforms. the game to be legitimate, you want it to
Right now, they’re being developed be fun, and you want it to be realistic.
simultaneously, and the perspective I’m sure that my enthusiasm for basket¬
we’ve taken with the game, we’re really Sir Charles takes time off from the ball will be reflected in [the game].”
stretching the Genesis, we’re bending it court to help design a new game. — Bill Kunkel
HE’S HERE, ON CD-ROM
If you don’t find him, he’ll find you!
%e fltfabe
flit itf
Shooting Game
MOTION
PICTORE
JK ad Dog McCree is known worldwide as one of the highest rated arcade games and is the first interactive shooting game with real live motion picture
tion. Mad Dog and his men have kidnapped the town’s mayor and his daughter. To save the town, you will be challenged by a saloon full
of outlaws, a hair-raising bank robbery, gunfighters, a slew of Old West ambushes, and Mad Dog himself.
90 Electronic Games
ed that the best way to model its CPU
was to base it on the only successful
Electronic Games 91
the Jurassic man him¬
self, Steven Spielberg.
We’re Back! depicts
dinosaurs as friendly
creatures. The game's
star, T. Rex (or Rex for
short), must save Louie
and Cecilia, two humans
captured by the evil
Professor ScrewEyes.
ScrewEyes’s brother
NewEyes brought
dinosaurs to modern
times and fed them
Brain Grain to make
them mellower and
smarter. ScrewEyes
wants to feed the
dinosaurs Brain Drai or a special stomp attack to defeat
his own invention, s< they wi enemies. Rex increases this power
able as dumb, sluggish 10 animals. meter when he picks up Brain Grain
Players must guide Rex through New power-ups and reduces it if he stumbles
York’s streets, subways and shops to upon Brain Drain items instead.
defeat the evil ScrewEyes and release Symbols for four of Rex's friends are
Louie and Cecilia. also somewhere in each level. Woog,
Hi-Tech Expressions produces many Dweeb, Elsa and Vorb will help Rex with
games at a skill level suitable for young their special powers if the player decides
children. We’re Back! is such a game. to use them. For example, Woog knocks
Adults will find it too simple, although down blocks, but there are other ways
perhaps a nice diversion between more around blocks. The player can find them
difficult games when the kids are away and get extra points for the unused
from the SNES machine. friend. The friends make the game even
easier for young players and
ensure that most of them will
be able to finish the game.
The graphics in We’re Back!
are quite colorful and appeal¬
ing. Rex is a particularly large
character. Players will have no
problem guiding him around
the screen. Although colorful,
many of the backgrounds and
92 Electronic Games
HAVE YOU SEE
To order The Lost Vikings, call l-800'969-4263, or see your local retailer.
points. One of the
main weapons for
the ship is the
G.A.M. weapon (they
94 Electronic Games
12 FIGHTING
LEGENDS!
12 MEGS
OF POWER!
VIZ Comics
PO Box 77010
San Francisco, CA 94107
(415)546-7073
A Hero
Can You Defeat The Evil Red Skull? All The Action of The #1 Arcade Game! You Choose Your Avenger Partner!
Get The Hot New Game For Home
From The Software Toolworks
Captain America and the Avengers, the hit arcade game and best-selling
Marvel Comic, is now available for your Super NES®. Just like the arcade
game, you can choose from any of the four Avengers, each with his own
special powers. Your goal is to defeat the diabolical genius Red Skull
and his super-evil mind control device. Game features include:
Normal or extremely radical "Arcade Mode” with special challenges.
Six levels of play and action sounds just like the arcade game.
Captain America and the Avengers plays just like
Amazing power-ups and action in the air, undersea or in outer space! the arcade game and sounds just like the arcade
game. All that's missing is the skee ball wussy
Single or two player option with simultaneous cooperative play
on the two-player setting.
Get this game! It's up to you and your Avenger to
save the world, and maybe even the solar system.
98 Electronic Games
table they interact and
roll naturally.
Perhaps as a result
of this concentration of
effort, however, some
other elements have
been given short shaft.
As already mentioned,
no player (or cue)
appears on the main
playscreen, and adjust¬
ments to the power and
english must be made
offscreen. There are
options—one from
straight overhead, and
one from an angle
(which may be altered
using the L and R but¬
tons), but no attack angle adjustments Ball, Basic Pocket Billiards, Equal
can be made while in these screens. Offense, Cut Throat and Speed Pool),
together with its four modes of play:
Most prior electronic pool games used
a line across the table to indicate the Freestyle (in which the player can do
anything, including special setups and
attack angle. Sometimes they also
trick shots), Party (in which up to eight
indicated the deflection angles (which
way the object ball as well as the cue players may compete in the above
ball will go after the strike). The latter games according to Billiard Congress of
America rules), Challenge (essentially
was generally an option, and while not
There’s no trouble in River single-player practice in any of the above
necessarily considered cheating, exactly,
City this time around... games), and Tournament.
it could mean losing score points.
The latter is for a single player, and
Rack'em up! Nine in the side pocket... In Championship Pool, a “phantom
the object is to get through a sequence
Scratch! It’s all happening on the green ball'' is used as a cursor. Placed near
of 8-ball or 9-ball games against an imag¬
felt-top table with the leather-lined the object ball, the A button activates it,
inary player. There is no actual computer¬
pockets, the fifteen numbered balls meaning that an animated circle repeat¬
and the cue sticks straight and true... edly streaks from the cue ball to and generated play, however. When it's the
opposite player’s turn, a screen titled
through the phantom ball location. If it
“Simulated Time Warp” appears, with
contacts the object ball (or any other on
text “he plays for a while, now it's your
the table), it then follows that ball’s pro¬
turn”—and when the table comes back
jected path for a limited distance. Adjust¬
on screen, a random number of balls are
ing the phantom ball’s position changes
gone. One could have wished for a real
that path, so the player may keep moving
sense of play against an opponent.
it until the ball looks like it will go into
the desired pocket. On pressing the A In Tournament and Party modes, still
screens appear depicting stereotypical
button again, the phantom ball disap¬
images of a pool hall and its denizens.
pears and the cue ball is launched (at
There are four musical soundtrack
least there is the sound of a cue stick
scores selectable on the jukebox: “8-Ball
striking it).
Blues" (the default, and the best of the
This approach is certainly effective,
lot), “9-Ball Rock” (not bad for synthetic
There are a variety of classic pool though it doesn't quite recreate the
bubble gum), “Country Cue” (painful, not
games to choose from before playing. sense of actual play, where the final path
of the object ball can only be anticipated because it’s country but because the
attempt to recreate a slide guitar sound
by experience and a good sense of the
turns sour) and “Call It Out” (a kind of
Well, really the only time anybody sees geometry of the table. A certain spon¬
'90s big band sound). Or, one may play
the cue sticks is as a cursor in menus; taneity is lost, especially with the need
to blessed silence save for the excellent
as a power gauge, and in the spin to make fine adjustments offscreen, and
sound effects. They evoke the real thing
selection screen. While actually playing, the game moves away from an accent on
no sticks, or even players, are seen. very well, from the roll of the ball across
accuracy to table placement; i.e., where
Pool has been a favored game for felt-covered slate to the thwack of the
the cue ball ends up after the shot—
programmers for some time, though it certainly a factor in the game, but not balls meeting each other.
Championship Pool is excellent for the
took more power to handle the physics usually the primary factor.
solitary player who desires no sense of
than early video game systems could The strengths of Championship Pool
real competition, or for the player with a
handle. Bitmasters and Mindscape have are in the wide selection of games
friend or friends over for an evening.
done well with this version on the SNES, (Three Ball, Eight Ball, Nine Ball, Ten
so that even with all the balls on the Ball, 14.1 Continuous, Rotation, Fifteen — Ross Chamberlain
Electronic Games 99
•• Guys like Bruce E
(Nintendo)
GOT ME!!" Deep within Antarctica,
■ the evil Bowser has kid¬
napped Mario and plans to
flood the planet by melting all
snow. Bowser has the
latest in high tech - the
■ Passcode Operated Remote
Transportation And Larceny
System (PORTALS). Using
j the PORTALS, Bowser's
lizardly henchmen steal off to
famous cities where they commit dastardly deeds.
MARIO IS MISSING! has great 2-D and 3-D graphics,
It's up to you and the a new Mario music soundtrack, lots of help screens and a
"ever-true-to-his-bro" Luigi fold-out map to help you keep track of facts,
to travel around the world, clues, photos and data.
rescue national treasures and
find the missing clues to save Best of all, it's
the world from destruction Mario's greatest
by Bowser. You'll explore adventure yet.
“through portaIT^ exotic locations, chat with Around every shad¬
owy comer, in every
friendly (and not-so- exotic city — there's
friendly) natives, collect always something new!
valuables, outsmart the
thieving Koopas, master
the Globulator, and then MARIO NEEDS
rescue Mario in a
surprise ending.
YOU NOW!
Mario has been your tree-blue friend for years. Now, he
ForNES®, Super NES®
needs your help. The evil Bowser has your favorite plumber
Macintosh®, IBM® PC
in his grasp and it's up to you and Luigi to rescue Mario and
& Compatibles and
save the planet from destruction.
Multimedia CD ROM
And it's time for you to be a Mario hero!
MARIO IS FPl
1-800-234-3088 missing!'" iliaaa
™ and ©Nintendo of America Inc. © 1993 The Software Toolworks, Inc. All Rights Reserved. Mario Is Missing, Mario, Luigi, Bowser, Super Nintendo Entertainment System,
Super NES and NES are registered trademarks of Nintendo of America Inc. IBM is a registered trademark of International Business Machines Corp. Macintosh is a registered trademark of Apple Computer, Inc.
■ 50FTWRRE
CRLLERY
music, sound effects and surprises on a When players click on an inventory
strong story and interests the player in item from the list at the bottom of the
the resolution of the plot. screen, a picture of the item pops up
Return’s forte is the plot behind the next to the list and any special
game. Many of the events in the story commands (On/Off for the Lantern,
may seem familiar to anyone who has Lock/Unlock for a key, etc.) appear to
watched any of the movies, read the the right of the item’s picture. This
book, or attended Webber's musical, but system eliminates a large list of game
MicroProse wove an original plot around commands and only offers special ones
common elements of Phantom lore. The when players really need them.
player controls Raoul Montand, a Paris Conversations with various characters
detective called to the scene at the Paris comprise a large part of the adventure.
Opera House when a chandelier crashes Players can click on responses from a
into the audience. He must investigate list when they “Talk" to a character.
the cause of the disaster (rumored to be Although Return boasts two difficulty
the Phantom) and find the culprit. In a modes (“Novice” and "Challenging”),
Twilight Zone twist, Raoul finds himself there are very few differences between
back in the time of the original Phantom the two. Notably, the maze of catacombs
is far more complex and confusing in the
Challenging mode. There aren't too many
actual puzzles to solve or objects to use.
Return relies heavily on conversations to
advance the story and point players in
the right direction. Return is very linear,
but players will be able to wander
through the Opera House until they per¬
form the task that moves things along,
so the game feels bigger than it is.
Graphically, Return is quite nice. Each
Travel through time to track scene is detailed and realistic, although
down the eerie Phantom! the overall layout of rooms in the Opera
The Phantom of the Opera commands House is incomplete. The artists incorpo¬
such a presence in entertainment and allowing players complete control. rated dark colors and shading in Return
literary circles that it's almost as if to give it a spooky atmosphere. The
Gaston Leroux’s famous misfit haunts techniques work well because the
the world even now. The Phantom has game’s scenery fits the plot and reflects
been resurrected in a number of feature hopes to return to the present time. The the spirit of the Opera House and the
films and telemovies. There are count¬ duality of the characters and the ability diabolical deeds of the Phantom. The
less references to the Phantom in books to explore the Opera House in two time music and sound effects are simply
and magazines. The recent revival of the periods keep Return interesting. excellent. A variety of themes play
legend of the Phantom (Andrew Lloyd Return uses MicroProse’s Animated throughout the game, but don’t get
Webber’s brilliantly staged musical) Graphic Adventure interface, which they boring because they fit the events as
brings the emotion of the Phantom’s introduced in Rex Nebular. Players click they transpire. Sound effects are a mix¬
story to life in front of audiences’ eyes on typical adventure commands from a ture of actual recorded sounds like foot¬
and surprises them with special effects list in the bottom left-hand corner of the steps and screams and original sounds
and the Phantom's devious tricks. screen. In the picture window, which from the sound department’s personnel.
Now MicroProse has revived the Paris makes up the main part of the screen, Return is also available on CD-ROM; that
Opera House's denizen for an appear¬ players can click on objects or charac¬ version will surely highlight the creative
ance on computers in Return of the ters directly to perform commands, or efforts of the music and sound people.
Phantom. Like the Webber stage show, click on an area of the room for Raoul Return is both horrific and captivating!
Return layers atmospheric graphics, — Russ Ceccola
■fe
d*wi
|ki
Li -' j
pP*
(vjhcjs CM.
If you think you’re good at games, then let’s have some people are terrific, and even the prices are competitive. So
real fun. When you’re online with GEnie® Multi-Player put some new life into your joystick, and sign on. We’ll see
Games, you’re playing real people, in real time. Some of just how good you are. □ Sign up now: I. Set your modem
the best players around the world. □ Splash a bandit in Air for half duplex (local echo) at 300, 1200 or 2400 baud.
Warrior®, and you’ve just taken out eight other guys, who’ll 2. Dial toll free — 1-800-638-8369. Upon connection, enter
be back gunning for you. Blast a MechWarrior in MultiPlayer HHH 3. At the U # = prompt, enter XKY95118,REALITY
BattleTech™, and who knows? Could be that jerk from the then press RETURN 4. Have a major credit card or your
coast. Could be a mercenary who’s looking for a few good checking account number ready. □ For more information
friends. □ With GEnie, the possibilities are endless, the in the U.S. or Canada, call 1-800-638-9636.
GEnie
multi-player games
tables and
breakfast mats!
It may sound ill) Hilt
weird but it’s
hellish addictive! siluni”
Dodge orange
juice stains, jump
over playing cards
into snooker
pockets - simply
brilliant"
N-FORCE cartridge
“Arguably
^3
PORTABLE
PLAYTIME
Everything that has gone into making Of course, there are plenty of nasties
the Zelda series so popular is included to get in Link’s way, ail trying to stop him
in this game. There are tons of different from waking the Wind Fish. They are
items to find and several mini-adventures afraid that when the Wind Fish awakens,
to undertake in the overworld, and of the island of Koholint will cease to exist.
course, there are wonderful dungeons to Nintendo has gone to great lengths to
explore in the underworld. insure that this game will be a hit this
holiday season. A lot of care was put into
the development of the story and in
making sure that the excellent game play
of the previous Zelda games found its
way onto this smaller format.
The graphics are as good as any done
for the Game Boy, and all of the charac¬
ters are instantly recognizable. Link still
looks like Link, even shrunk down with
no color. It’s kind of strange having a
Zelda game where Zelda doesn’t really
have any significance in the game itself.
The only real graphic flaw is in the
Pressing select will show an overworld
map, but only visited areas will appear.
FEATURES
20+ LEVELS
Nintendoj
THE
JURY
Selecting the top two reviews of face into the pavement, slinging him On the minus side, the scrolling
Batman Returns was nearly as tough as through a window, or grabbing two of fighting sequences become somewhat
getting through Gotham unscathed, and them and grinding their skulls together. repetitive simply going from one level to
indeed some fine entries had to step The only problem with Batman Returns the next. Also, the Mode 7 Batmobile
aside at last, in order for us to bring you is the scene in every level where driving stage, while very good, ends
the following finalists: Batman’s only weapon is the Batarang. abruptly and leaves you wanting more. A
These scenes aren’t bad, but they pale Bat Ski-boat level would have been very
Batman Returns in comparison to the main levels. welcome.
Despite that one drawback, Batman On the whole, Konami’s version of
Konami
Returns deserves the title of Batman Returns is the definitive
SNES adaptation of the hit movie.
1 Player
“You don’t really think you'll win, do
Winning Review
by Scott Gaskell
Because of its outstanding graphics,
sound and brutal violence, Batman
Returns is one of the best side-scrolling
slugfests released all year,
In Batman Returns, bleakly detailed
backgrounds and the emotional impact
of Danny Elfman's film score capture the
dark atmosphere for which Batman is
famous. More intense than the back¬
grounds are the digitized cut scenes of
the movie between levels. It's almost
worth buying the game for these alone. The scenery in the game reflects the
With the scene set by the graphics and eerie feel of the actual motion picture.
soundtrack, Batman can get to what his
game is really about: Maiming mimes Runner-Up Review
and crushing clowns. He accomplishes by Alfonso & Tony De Pasquale
this noble pursuit with a bone-crunching Holy Catnip! Gotham City has fallen into
combo of punches and kicks and his the clutches of that feline temptress Cat-
arsenal of Bat-gadgets and jump kicks, woman and the bird-brained, sewer
but his most satisfying moves are his dwelling Penguin. As the Bat-signal lights
throws. No other fighting game captures up the gloomy Gotham night, you must
the satisfaction of mashing a mime’s don the cape and cowl and bring some
serious pest control to a ravaged city.
Batman has truly returned in style.
The straight-forward action cart closely
follows the major events of the film. The
Dark Knight is armed to the teeth with
more “wonderful toys” like batarangs, a
spear gun with grappling hook, explosive
vials, and cool attack moves like the
cape sweep, flying attack, and noggin-
knocker. The game also boasts colorful,
well-drawn graphics, large sprites and
neat CD-quality music straight from
Danny Elfman's film score. Cinematic
digitized screens between levels
The Dark Knight lights up SNES screens advance the plot.
as he battles the sly Catwoman.
State_Zip_
_Payment Enclosed _Bill Me
Credit Card Orders:_Visa _MC
Card Number
Exp. Date
Censored! Is There
Freedom of Play?
3DO: Scoping out
the Software Should electronic game content be
regulated? It’s this year’s hottest
Now that EG has taken apart the debate! We go where other gaming
hardware, it’s time to get down magazines fear to tread to cover all
to the real meat - the first gener¬ aspects of this vital gaming issue.
ation of games! Are they a gam¬ Read the facts, hear the arguments,
ing feast or field ration? and make up your mind.
1 Power On!
1 Feedback
Video Game Gallery
Software Gallery
CD Gallery
A Look to the East
1 Insert Coin Portable Playtime
jpai Our editors survey the gaming plat-
The Game Doctor The Jury
£8 forms, from portables to multimedia Fandom Central Playing It Smart
I and virtual reality. Find out which are Kunkel Report Gaming On-Line
2g worth a try, and which you should Test Lab Lore
tmm just pass on by.
and don’t forget all the latest news
and previews in EG’s Hotline!
w-ForflH-T+iiS7ancHWuch-Mpre-flt-NewBstands-NoVfimber23H993!
K antJoJtnOWjyhm^pui.ejIaying, and_tp_re!ce!yeyoi
it your choirs below, thenrsend your poll sheet (o
Electronic Garres Reader Poll, 330 S. Decatur/ Ste. 152,
Visitarchive.org/details/gamemagazines
for classic game magazine downloads. archive.org Hjijj
For a public domain archive of
gaming hardware photos, visit the
Vanamo Online Game Museum at:
commons.wikimedia.org/wiki/UsenEvan-Amos/