Final Fantasy

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O ______________

"Every story has a beginning. This is the start of yours."

Auron

FINAL FANTASY X

The first Final Fantasy title appeared on American shores in 1990, long after rescuing its
Japanese creators from impending bankruptcy and virtual obscurity. Its unique blend of
traditional Western mythology and science fiction had an almost immediate impact on
game players the world over, going on to become one of the cornerstones of the fledgling
console RPG genre. Since its inception, the Final Fantasy series has become one of the
best-selling – and most influential – role-playing sagas of all time, spanning no less than
thirteen official titles on seven platforms and countless spinoffs, including two animated
series and full-length CG movies. The Final Fantasy RPG is both an homage to these titles
and an attempt to bring their spirit and feel to the gaming table.

HOW TO USE THIS BOOK

The Third Edition Core Rulebook is the foundation of the FFRPG. How you approach the
information within will depend on both your roleplaying experience and your familiarity with
the Final Fantasy games.

If you are a Final Fantasy fan getting into roleplaying for the first time, you'll soon be right at
home here. Tabletop roleplaying games have entertained people around the world for more
than three decades; with this book, some dice, friends, paper, and a little imagination, you'll
have everything you need to follow in the footsteps of Locke, Tidus and Zidane, traveling
strange lands, discovering legendary weapons and ancient magics, and battling against
evil in every shape and form.

While prior roleplaying experience is generally a plus with games like this, the Core
Rulebook explicitly assumes that you are playing for the first time. Because of this, you'll
find detailed examples and explanations throughout. The second half of this introduction in
particular contains a rundown of what roleplaying entails and how to go about playing a
tabletop RPG.

If you are new to the Final Fantasy games, don't fret. No 'insider' knowledge is required to
use and enjoy the contents of this book. In fact, the first portion of this introduction is
specifically designed as a crash course for this much-loved series, keeping you up to speed
with the series veterans. In the space of the next few pages, you'll find capsule summaries
for the fifteen most important Final Fantasy

FINAL FANTASY – THE ROLEPLAYING GAME

INTRODUCTION

がいろん

games as well as a primer on the content and feel that's common to them. This is
supplemented by the rest of the book, which offers plenty of descriptive detail for the
creatures, professions, and races of the series.

If you have experience with role-playing games, the FFRPG should be a relatively
straightforward read. Like many other rulebooks, the rules of the FFRPG will be introduced
in small segments over the course of this book with the ultimate intent of preparing the
readers for their own adventures in the Final Fantasy universe.

Finally, if you played the First or Second Editions, be prepared to rediscover the FFRPG in its
entirety. The Third Edition is a tighter, neater, more comprehensive piece of work than its
predecessors, eliminating unclear rules while dramatically increasing the range of options
available to both GMs and PCs.

In order to help your understanding of the FFRPG’s ruleset, all important terms and formulas
in this book are marked in boldface the first time they are used. In addition, key system
terms – such as Job, Speed, Weapon, Attack Action, and Task Check – will be consistently
capitalized to head off potential confusion.

! Clarifications and Examples

Because of the game's complexity, the main text will occasionally be broken up by
clarifications and examples, distinguished by boxes like this one. Examples will have a
question mark (?) in the upper left corner; clarifications an exclamation mark (!).

Some rules presented in this rulebook are Optional Rules – these will always be clearly
denoted as such in the game text itself when they occur. Optional Rules are given largely for
the benefit of Gamemasters as an alternative to existing rules; whether or not these are
implemented is down to individual preference.

CONTENTS AND ORGANISATION

Beyond this introduction, the Core Rulebook is divided into ten chapters and five
appendices, each covering one aspect of the FFRPG in detail.

Chapter 1 introduces the mechanics used by the Final Fantasy RPG. Almost all information
in here is built upon in later chapters, and should be considered essential to anyone
interested in playing the game.

Chapter 2 outlines the character creation process in step-by-step fashion, offering a logical
starting point for players to begin their exploration of the rest of the rulebook. It also covers
character advancement, as well as details on how to create an experienced starting
character.

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