Warlock Patron Hex Wright

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Warlock Patron: Hexwright

Introduction

Expanded Spell List

Patron Features
Cantrips
Primal Magic Runes
Wild Magic Surge
Guide Surge
Grimoire
Copying Spell into Grimoire
Memorize Spell
Summoning the Grimoire
Pact of the Tome Interaction
Scribe Spell Tattoo
Scribe Arcanum Tattoo

Cantrips
Nahal's Reckless Dweomer
Control Grimoire

Closing Remarks

Introduction
Your patron is not a specific entity, but a force of magic itself. Your pact allows you to channel primal magic
through arcane runes tattooed on your body, but sometimes it slips your control. Hexwright warlocks are
driven to gather spells, uncover arcane secrets, and ensure that magic thrives. The patron could be like The
Weave from Forgotten Realms, Living Spells from Eberron, an ancient spellbook, Primal Chaos from 4e, the
spirit of an Archmage, or some other source of raw magic.
These warlocks are driven by their pact to collect spells and incentivized with mechanics to do so. Acts that
end magic are abhorrent to them, things like anti-magic field, dispel magic, counterspell, and throwing the one
ring into Mt. Doom. They are fine with altering magic or causing it to cascade off into a wild surge.


This patron amplifies the concept of the Book of Ancient Secrets to create something like the common
multiclass dubbed the sorloc without any metamagic but with some of the versatility of a wizard and bard.
The price for this versatility is a more common, but slightly more controlled version of the Wild Magic sorcerer..
In some ways they are the Blue Mage of the spellcasting world.

Expanded Spell List


Spell Level Spells

1st One 1st level spell from the warlocks grimoire feature

2nd One 2nd level spell from the warlocks grimoire feature

3rd One 3rd level spell from the warlocks grimoire feature

4th One 4th level spell from the warlocks grimoire feature

5th One 5th level spell from the warlocks grimoire feature

It is important to note, that until the warlock collects spells and adds them to their grimoire, they have no
additional non-warlock spells they can learn. You can choose which spell(s) is/are prepared at the end of a
long rest.

Patron Features

Cantrips
At 1st level warlocks with this pact gain the following cantrips. C
ontrol Grimoire, Nahals Reckless Dweomer,
and Prestidigitation.

Primal Magic Runes



Starting at 1st level when this patron is chosen and as they grow in power, all the spells from pact magic,
mystic arcanum, along with the invocations known by the warlock are tattooed with magical script that flows
across their skin. The warlock can move around the tattoos at will. Anyone seeing the tattoos can make a
hard Arcanum check on each sigil to understand what they represent.

Wild Magic Surge


When casting spells through any warlock feature the hexwright channels primal magic through their runes and
sometimes the powerful magic leaks through tiny flaws in the runes. Immediately after you cast a warlock spell
of 1st level or higher, roll a d20. On a result of 1-5, roll on the Wild Magic Surge table to create a random
magical effect in addition to the spell cast. A roll of 99-00 on the Wild Surge table is specifically for Sorcerers,
when this result occurs the GM can create a custom effect or have the Warlock roll again.

Guide Surge
Primal Magic, while eager to be unleashed into the world, can be shaped by a warlock with this pact. A fter the
results of a roll on the Wild Magic Surge Table is declared, the Hexwright can use Guide Surge to reroll (taking
the last of their rolls). Guide Surge may be used a number of time equal to the warlocks proficiency bonus per
short rest.

Grimoire
At 1st level when this pact is chosen, the warlock creates a Grimoire in which their knowledge of magic is
reflected. Any spells added to the spellbook are treated as Warlock spells when cast through other class
features.

rcane focus.
This grimoire acts as the Hexwrights a

Spellbook
On your adventures, you can add spells from any spell list found in spellbooks or scrolls to your grimoire.
When you find such a spell, you can add it to the grimoire if the spell's level is equal to or less than half your
warlock level (rounded up) and if you can spare the time to transcribe the spell. For each level of the spell, the
transcription process takes 2 hours and costs 50 gp for the rare inks needed to inscribe it.

Memorize Spell
As a reaction, when you see a creature casting a spell within 60 feet, you may attempt to have the grimoire
memorize the spell. If the spell level is greater than half your warlock level (rounded up), this attempt fails. If it
is casting a spell equal to or less than half your warlock level (rounded up), make an ability check using your
spellcasting ability. The DC equals 10 + the spells level. On a success, the spell has been memorized and can
later be copied using the Copying Spell into Grimoire rules above. After this ability is used (success or
failure), the GM can optionally have the hexwright roll on the Wild Magic Surge table.

The Grimoire can only memorize one spell at a time, successfully using the ability again will remove any
currently memorized spell.

Summoning the Grimoire


If you lose your Grimoire, you can perform a 1 hour ceremony summon an exact replacement from your
patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The
book turns to ash when you die but can be summoned again if you are returned to life. When touching their
Grimoire a hexwright can turn it to ash as a free action.

Pact of the Tome Interaction


If the warlock chooses Pact of the Tome, the Book of Shadows is merged with their Grimoire (one book
representing both features).
Scribe Spell Tattoo
At 6th level the warlock can create and empower a single temporary tattoo on their body that allows them to
cast a spell once before vanishing (similar to Activating An Item | Spells pg 141 DMG). The tattoo can be
created using any of the spells contained in their grimoire feature of a level up to their warlock slot level.

Scribing a scroll tattoo requires time spent meditating while the magical sigils form on their body and takes 1
minute per spell level. The warlock regains the ability to scribe a spell tattoo they have cast after a long rest.
After a short rest the warlock can dismiss an unused spell tattoo without casting the spell and regain the ability
to use scribe spell tattoo immediately.

At 10th level the warlock can scribe one additional Spell Tattoo on their body.

Scribe Arcanum Tattoo


At 14th level the warlock can scribe one Arcanum Tattoo. The spell must be contained in their grimoire feature
and can be at most the level of their highest Mystic Arcanum. In all other respects this behaves like Scribe
Spell Tattoo.

This brings their total number of scribed tattoos up to three with 2 being at most 5th level and the third up to
their highest Mystic Arcanum spell level (or warlock level divided by 2 round up).

Note that all of their chosen warlock spells and mystic arcanum are always in their grimoire and available to be
scribed as Spell or Arcanum tattoos, any spells beyond that must have been found in the course of play and
added to their grimoire.

Cantrips

Nahal's Reckless Dweomer


Evocation Cantrip (Sorcerer, Warlock, Wizard)

Casting Time: 1 Action

Range: Special

Components: V,S

Duration: Special

Intentionally create a wild surge, with a chance of casting the intended spell. This spell is a dangerous ultimate
last-resort spell. When cast, the mage attempts a rapid weaving of the pattern which releases a sudden flood
of wild magical energy in the hope of seizing and shaping that energy into a desired spell effect. Which... is
unlikely, but something almost always occurs in the process.
Before casting the spell, the mage announces the spell effect he is trying to create. The spell must be one they
know and could otherwise cast but they don't need the spell slot available . After announcing the spell (along
with the target and any other conditions required by the spell), the wild mage casts Nahal's reckless dweomer.
A burst of magical energy is released, which the wild mage tries to manipulate into the desired form. First roll
normally on the Wild Magic Surge table. Then, if the mage is still capable of casting a spell, roll a d20. On a
20 the mage successfully casts the desired spell at its minimum level without expending a spell slot.

For the hexwright warlock, known spells includes spells in their spellbook along with any warlock spell or
mystic arcanum they could normally cast.

Control Grimoire
Conjuration Cantrip (Warlock)

Casting Time: 1 Bonus Action

Range: 30 feet

Components: V,S

Duration: 1 minute

The warlocks grimoire is surrounded with spectral runes. While the cantrip is in effect, the grimoire will float
within arms reach of the warlock at a location of their choosing and they can turn pages as a free action. As an
action the warlock can move the grimoire anywhere within 30 feet. The book cant attack or carry more than
10 pounds.

Closing Remarks
The ultimate expression of this warlock who has collected a large number of spells in game, would be able to
do the following in addition to the regular Warlock things:
Prepare and cast vancian style two spells of 5th level and lower and one spell of 9th level and lower.
Have one specific spell from any list of levels 1-5 as a spell known.

The price they pay is regular Wild Magic Surges and the GM controlling which spells they can gain.

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