Engineering Mechanics Vectors and Scalars
Engineering Mechanics Vectors and Scalars
Engineering Mechanics Vectors and Scalars
F = Fx i + Fy j
Handy for 3D situations
2.1 Scalars and Vectors
Scalar
• A quantity characterized by a positive or negative
number
Vector
• A quantity that has magnitude and direction
e.g. Position, force, moment
• Represent by a letter 1with an
Expression arrow over
Expression 2 it, Visual
(in writing) (((in printed form) expression
• Magnitude
Representation is designated
as A
A A An arrow
• In this subject, vector is presented as A in bold font
Magnitude The length of
and its magnitudeA (positive quantity)
A as A
arrow
Direction
angle
2.2 Vector Operations
Vector Addition
- Addition of two vectors A and B gives
a resultant vector R by the parallelogram law
- Result R can be found by triangle construction
- Commutative e.g. R = A + B = B + A
- Special case: Vectors A and B are collinear (both
have the same line of action)
2.2 Vector Operations
• Vector Subtraction
- Special case of addition
e.g. R’ = A – B = A + ( - B )
- Rules of Vector Addition Applies
2.3 Vector Addition of Forces
• Resultant,
FR = ( F1 + F2 )
2.3 Vector Addition of Forces
F1
General Procedure for Analysis
6 kN
{360-(105x2)}2=75o
30o
60o
45o x
x
45+60=105o
Fig. b
8 kN
Cartesian coordinate system
René Descartes
(1596-1650)
P(x,y,z)
Analytical geometry
Using parallelogram?
require to pair two vectors at a time !!
FRy
FR F F , tan
2
Rx
2
Ry
-1
FRx
Magnitude Direction
2.5 Cartesian Vectors in 3D
• Cartesian Vector
Representations
– Use unit vectors along x, y, and z
axes, i, j and k
Given
A = Axi + Ayj + AZk
– Since A Ax
2
Ay
2
Az
2
and uA = 1, we have
B
O
A
Example problem 1
Overhead projector …
Key equations
Overhead projector …
1. Position Vectors
B
O
A
Position Vector
– Position vector r is defined as a fixed vector which
locates a point in space relative to another point.
– E.g. r = xi + yj + zk
1.1 Position Vectors … use 1 (relative position)
rAB rAB
• Determine the
magnitude and
direction of the
resultant force acting
at the point A.
Note:
F = F u = F (r/r)
where u is the unit vector in the direction of F
r is the position vector (AB or AC)
Example 1
• Overhead projector …
2. Dot Product - definition
A·B = AB cosθ
• Laws of Operation
1. Commutative law
A·B = B·A
2. Multiplication by a scalar
a(A·B) = (aA)·B = A·(aB) = (A·B)a
3. Distribution law
A·(B + D) = (A·B) + (A·D)
2.1 Dot Product - applications
A·B = AB cosθ
• Why so?
A·B = (Axi + Ayj + Azk) · (Bxi + Byj + Bzk)
= AxBxi·i + AxByi·j + AxBzi·k cos 90o 0
+ AyBxj·i + AyByj·j + AyBzj·k
cos 0o 1
+ AzBxk·i + AzByk·j + AzBzk·k
i·j = i·k= j·i = j·k = k·i = k·j=0, i·i = j·j= k·k=1
Example 5
Overhead projector…