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Eleventh Edition

CHAPTER VECTOR MECHANICS FOR ENGINEERS:

11 DYNAMICS
Ferdinand P. Beer
E. Russell Johnston, Jr.
Phillip J. Cornwell Kinematics of Particles
Brian P. Self

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Contents
Introduction Sample Problem 11.7
Rectilinear Motion: Position, Graphical Solutions
Velocity & Acceleration
Curvilinear Motion: Position, Velocity
Determining the Motion of a & Acceleration
Particle
Derivatives of Vector Functions
Sample Problem 11.2
Rectangular Components of Velocity
Sample Problem 11.3
and Acceleration
Uniform Rectilinear-Motion
Sample Problem 11.10
Uniformly Accelerated Rectilinear-
Motion Relative to a Frame in
Motion
Translation
Motion of Several Particles:
Relative Motion Sample Problem 11.14
Sample Problem 11.5 Tangential and Normal Components
Motion of Several Particles: Sample Problem 11.16
Dependent Motion Radial and Transverse Components
Sample Problem 11.18
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Eleventh
Vector Mechanics for Engineers: Dynamics

Kinematic relationships are used to


help us determine the trajectory of a
snowboarder completing a jump, the
orbital speed of a satellite, and
accelerations during acrobatic
flying.

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Introduction
• Dynamics includes:
Kinematics: study of the geometry of motion.
Relates displacement, velocity, acceleration, and time without reference
to the cause of motion.
Fdownforce

Fdrive Fdrag

Kinetics: study of the relations existing between the forces acting on


a body, the mass of the body, and the motion of the body. Kinetics is
used to predict the motion caused by given forces or to determine the
forces required to produce a given motion.
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Eleventh
Vector Mechanics for Engineers: Dynamics
Introduction
• Particle kinetics includes:

• Rectilinear motion: position, velocity, and acceleration of a


particle as it moves along a straight line.

• Curvilinear motion: position, velocity, and acceleration of a


particle as it moves along a curved line in two or three
dimensions.
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Eleventh
Vector Mechanics for Engineers: Dynamics
Rectilinear Motion: Position, Velocity & Acceleration
• Rectilinear motion: particle moving
along a straight line
• Position coordinate: defined by
positive or negative distance from a
fixed origin on the line.

• The motion of a particle is known if


the position coordinate for particle is
known for every value of time t.
• May be expressed in the form of a
function, e.g., 2 3
x = 6t − t
or in the form of a graph x vs. t.
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Eleventh
Vector Mechanics for Engineers: Dynamics
Rectilinear Motion: Position, Velocity & Acceleration
• Consider particle which occupies position P
at time t and P’ at t+Dt,
Dx
Average velocity =
Dt
Dx
Instantaneous velocity = v = lim
Dt →0 Dt

• Instantaneous velocity may be positive or


negative. Magnitude of velocity is referred
to as particle speed.
• From the definition of a derivative,
Dx dx
v = lim =
Dt →0 Dt dt
e.g., x = 6t 2 − t 3
dx
v= = 12t − 3t 2
dt
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Eleventh
Vector Mechanics for Engineers: Dynamics
Rectilinear Motion: Position, Velocity & Acceleration
• Consider particle with velocity v at time t and
v’ at t+Dt,
Dv
Instantaneous acceleration = a = lim
Dt →0 Dt

• Instantaneous acceleration may be:


- positive: increasing positive velocity
or decreasing negative velocity
- negative: decreasing positive velocity
or increasing negative velocity.
• From the definition of a derivative,
Dv dv d 2 x
a = lim = = 2
Dt →0 Dt dt dt
e.g. v = 12t − 3t 2
dv
a= = 12 − 6t
dt
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Eleventh
Vector Mechanics for Engineers: Dynamics
Concept Quiz

What is true about the kinematics of a particle?

a) The velocity of a particle is always positive


b) The velocity of a particle is equal to the slope of
the position-time graph
c) If the position of a particle is zero, then the
velocity must zero
d) If the velocity of a particle is zero, then its
acceleration must be zero

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Rectilinear Motion: Position, Velocity & Acceleration
• From our example,
x = 6t 2 − t 3
dx
v= = 12t − 3t 2
dt
dv d 2 x
a= = = 12 − 6t
dt dt 2

• What are x, v, and a at t = 2 s ?


- at t = 2 s, x = 16 m, v = vmax = 12 m/s, a = 0

• Note that vmax occurs when a=0, and that the


slope of the velocity curve is zero at this point.
• What are x, v, and a at t = 4 s ?

- at t = 4 s, x = xmax = 32 m, v = 0, a = -12 m/s2


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Eleventh
Vector Mechanics for Engineers: Dynamics
Determining the Motion of a Particle

• We often determine accelerations from the forces applied


(kinetics will be covered later)
• Generally have three classes of motion
- acceleration given as a function of time, a = f(t)
- acceleration given as a function of position, a = f(x)
- acceleration given as a function of velocity, a = f(v)

• Can you think of a physical example of when force is a


function of position? When force is a function of velocity?

A Spring Drag

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Eleventh
Vector Mechanics for Engineers: Dynamics
Acceleration as a function of time, position, or velocity
If…. Kinematic relationship Integrate
v t

 dv =  a ( t ) dt
dv
a = a (t ) = a(t )
dt v0 0

dx dv
dt = and a = v x

 v dv =  a ( x ) dx
v dt
a = a ( x)
v dv = a ( x ) dx
v0 x0

v t
dv dv
dt
= a (v ) v a ( v ) = 0 dt
a = a (v)
0

x v
dv
v = a (v) v dv
x dx = v a ( v )
dx
0 0

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Eleventh
Vector Mechanics for Engineers: Dynamics
Sample Problem 11.2
STRATEGY:
• Integrate twice to find v(t) and y(t).

• Solve for t when velocity equals zero


(time for maximum elevation) and
evaluate corresponding altitude.

• Solve for t when altitude equals zero


Ball tossed with 10 m/s vertical velocity (time for ground impact) and evaluate
from window 20 m above ground. corresponding velocity.
Determine:
• velocity and elevation above ground at
time t,
• highest elevation reached by ball and
corresponding time, and
• time when ball will hit the ground and
corresponding velocity.
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Eleventh
Vector Mechanics for Engineers: Dynamics
Sample Problem 11.2
MODELING and ANALYSIS:
• Integrate twice to find v(t) and y(t).
dv
= a = −9.81 m s 2
dt
v (t ) t
 dv = −  9.81 dt v(t ) − v0 = −9.81t
v0 0

m  m
v(t ) = 10 −  9.81 2  t
s  s 
dy
= v = 10 − 9.81t
dt
y (t ) t
 dy =  (10 − 9.81t )dt y (t ) − y0 = 10t − 12 9.81t 2
y0 0

 m  m
y (t ) = 20 m + 10 t −  4.905 2 t 2
 s  s 
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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Sample Problem 11.2
• Solve for t when velocity equals zero and evaluate
corresponding altitude.
m  m
v(t ) = 10 −  9.81 2  t = 0
s  s 
t = 1.019 s

• Solve for t when altitude equals zero and evaluate


corresponding velocity.

 m  m
y (t ) = 20 m + 10 t −  4.905 2 t 2
 s  s 
 m  m
y = 20 m + 10 (1.019 s ) −  4.905 2 (1.019 s )2
 s  s 
y = 25.1 m

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Sample Problem 11.2
• Solve for t when altitude equals zero and evaluate
corresponding velocity.
 m  m
y (t ) = 20 m + 10 t −  4.905 2 t 2 = 0
 s  s 
t = −1.243 s (meaningless )
t = 3.28 s

m  m
v(t ) = 10 −  9.81 2  t
s  s 
m  m
v(3.28 s ) = 10 −  9.81 2  (3.28 s )
s  s 

m
v = −22.2
REFLECT and THINK: s
When the acceleration is constant, the velocity
changes linearly, and the position is a quadratic function of time.
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Eleventh
Vector Mechanics for Engineers: Dynamics
Sample Problem 11.3
STRATEGY:

a = −kv • Integrate a = dv/dt = -kv to find v(t).


• Integrate v(t) = dx/dt to find x(t).
• Integrate a = v dv/dx = -kv to find
v(x).
A mountain bike shock mechanism used
to provide shock absorption consists of a
piston that travels in an oil-filled cylinder.
As the cylinder is given an initial velocity
v0, the piston moves and oil is forced
through orifices in piston, causing piston
and cylinder to decelerate at rate
proportional to their velocity.
Determine v(t), x(t), and v(x).

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Sample Problem 11.3
MODELING and ANALYSIS:
• Integrate a = dv/dt = -kv to find v(t).

dv
v
dv
t
v (t )
a=
dt
= −kv v v = −k 0 dt ln
v0
= −kt
0

v(t ) = v0 e − kt

• Integrate v(t) = dx/dt to find x(t).


dx
v (t ) = = v0 e − kt
dt
t
 1 
x t

 dx = v0  dt
e − kt
x ( t ) = v0  − e − kt 
0 0  k 0

v
(
x(t ) = 0 1 − e − kt
k
)
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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Sample Problem 11.3
• Integrate a = v dv/dx = -kv to find v(x).
v x
dv
a = v = − kv dv = −k dx  dv = −k  dx
dx v0 0
v − v0 = − kx
v = v0 − kx

• Alternatively,

with
v
(
x(t ) = 0 1 − e − kt
k
)
v(t )
and v(t ) = v0 e − kt or e − kt =
v0
v0  v(t ) 
then x(t ) = 1 − 
k  v0 
v = v0 − kx

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Eleventh
Vector Mechanics for Engineers: Dynamics
Sample Problem 11.3
REFLECT and THINK:
You could have solved part c by eliminating t from the answers obtained for parts
a and b. You could use this alternative method as a check. From part a, you
obtain 𝑒 −𝑘𝑡 = 𝑣 Τ𝑣0 ; substituting into the answer of part b, you have:

𝑣0 −𝑘𝑡
𝑣0 𝑣
𝑥= 1−𝑒 = 1− 𝑣 = 𝑣0 − 𝑘𝑥 (checks)
𝑘 𝑘 𝑣0

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Eleventh
Vector Mechanics for Engineers: Dynamics
Group Problem Solving
A bowling ball is dropped from a boat so that it
strikes the surface of a lake with a speed of 15 ft/s.
+y Assuming the ball experiences a downward
acceleration of a =10 - 0.01v2 when in the water,
determine the velocity of the ball when it strikes the
bottom of the lake.

Which integral should you choose?

v t v x
(a)  dv =  a ( t ) dt
v0 0
(c)  v dv =  a ( x ) dx
v0 x0

v t
x v dv
(b)
v dv
x dx = v a ( v ) (d) v a ( v ) = 0 dt
0
0 0

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Vector Mechanics for Engineers: Dynamics
Concept Question

When will the bowling ball start slowing down?

A bowling ball is dropped from a boat so that it


strikes the surface of a lake with a speed of 15 ft/s.
+y Assuming the ball experiences a downward
acceleration of a =10 - 0.01v2 when in the water,
determine the velocity of the ball when it strikes the
bottom of the lake.

The velocity would have to be high


enough for the 0.01 v2 term to be bigger
than 10.

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Group Problem Solving
STRATEGY:
• Determine the proper kinematic
relationship to apply (is acceleration
a function of time, velocity, or
position?
• Determine the total distance the car
The car starts from rest and accelerates travels in one-half lap
according to the relationship
• Integrate to determine the velocity
a = 3 − 0.001v 2
after one-half lap

It travels around a circular track that has


a radius of 200 meters. Calculate the
velocity of the car after it has travelled
halfway around the track. What is the
car’s maximum possible speed?

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Group Problem Solving
Given: a = 3 − 0.001v 2 Find: v after ½ lap
vo = 0, r = 200 m Maximum speed
MODELING and ANALYSIS:
Choose the proper kinematic relationship
Acceleration is a function of velocity, and
we also can determine distance. Time is not
involved in the problem, so we choose:
x v
dv
v = a (v) v dv
x dx = v a ( v )
dx
0 0

Determine total distance travelled


x =  r = 3.14(200) = 628.32 m

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Eleventh
Vector Mechanics for Engineers: Dynamics
Group Problem Solving
Determine the full integral, including limits

x v
v dv 628.32 v

x v a ( v )
= v
0
dx
0

0
dx = 
0
3 − 0.001v 2
dv

Evaluate the interval and solve for v


1 2 v
628.32 = − ln 3 − 0.001v 
0.002 0

628.32(−0.002) = ln 3 − 0.001v 2  − ln 3 − 0.001(0) 

ln 3 − 0.001v 2  = −1.2566 + 1.0986= − 0.15802

Take the exponential of each side 3 − 0.001v 2 = e−0.15802

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Group Problem Solving
Solve for v 3 − 0.001v 2 = e−0.15802

3 − e−0.15802
v =
2
= 2146.2 v = 46.3268 m/s
0.001

How do you determine the maximum speed the car can reach?
Velocity is a maximum when a = 3 − 0.001v 2
acceleration is zero

This occurs when 0.001v 2 = 3

vmax = 3
0.001 vmax = 54.772 m/s

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Eleventh
Vector Mechanics for Engineers: Dynamics
Group Problem Solving
REFLECT and THINK:
The units for the solution are correct. You can also review
the answers from the two parts. The maximum speed
(part b) should be greater than the speed found for part a.

By inspection, the answers are reasonable.

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Eleventh
Vector Mechanics for Engineers: Dynamics
Uniform Rectilinear Motion
Once a safe speed of descent for a
For a particle in uniform
vertical landing is reached, a Harrier jet
rectilinear motion, the
pilot will adjust the vertical thrusters to
acceleration is zero and
equal the weight of the aircraft. The
the velocity is constant.
plane then travels at a constant velocity
downward. If motion is in a straight dx
line, this is uniform rectilinear motion. = v = constant
dt
x t
 dx = v  dt
x0 0
x − x0 = vt
x = x0 + vt

Careful – these only apply to


uniform rectilinear motion!
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Eleventh
Vector Mechanics for Engineers: Dynamics
Uniformly Accelerated Rectilinear Motion
For a particle in uniformly accelerated rectilinear motion, the
acceleration of the particle is constant. You may recognize these
constant acceleration equations from your physics courses.
v t
dv
dt
= a = constant  dv = a  dt
v0 0
v = v0 + at

x t
dx
dt
= v0 + at  dx =  ( v0 + at ) dt
x0 0
x = x0 + v0t + 12 at 2

v x
dv
v = a = constant  v dv = a  dx v 2 = v02 + 2a ( x − x0 )
dx v0 x0

Careful – these only apply to uniformly


accelerated rectilinear motion!
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Eleventh
Vector Mechanics for Engineers: Dynamics
Motion of Several Particles
We may be interested in the motion of several different particles,
whose motion may be independent or linked together.

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Vector Mechanics for Engineers: Dynamics
Motion of Several Particles: Relative Motion
• For particles moving along the same line, time
should be recorded from the same starting
instant and displacements should be measured
from the same origin in the same direction.

xB = x B − x A = relative position of B
A
with respect to A
xB = x A + xB A

vB = v B − v A = relative velocity of B
A
with respect to A
vB = v A + vB A

aB = a B − a A = relative acceleration of B
A
with respect to A
aB = a A + aB A
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Eleventh
Vector Mechanics for Engineers: Dynamics
Sample Problem 11.5
STRATEGY:
• Substitute initial position and velocity
and constant acceleration of ball into
general equations for uniformly
accelerated rectilinear motion.

• Substitute initial position and constant


velocity of elevator into equation for
uniform rectilinear motion.
Ball thrown vertically from 12 m level
in elevator shaft with initial velocity of • Write equation for relative position of
18 m/s. At same instant, open-platform ball with respect to elevator and solve
elevator passes 5 m level moving for zero relative position, i.e., impact.
upward at 2 m/s.
• Substitute impact time into equation
Determine (a) when and where ball hits for position of elevator and relative
elevator and (b) relative velocity of ball velocity of ball with respect to
and elevator at contact. elevator.
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Eleventh
Vector Mechanics for Engineers: Dynamics
Sample Problem 11.5
MODELING and ANALYSIS:
• Substitute initial position and velocity and constant
acceleration of ball into general equations for
uniformly accelerated rectilinear motion.
m  m
v B = v0 + at = 18 −  9.81 2 t
s  s 
 m  m
y B = y0 + v0t + 12 at 2 = 12 m + 18 t −  4.905 2 t 2
 s  s 

• Substitute initial position and constant velocity of


elevator into equation for uniform rectilinear motion.
m
vE = 2
s
 m
y E = y0 + v E t = 5 m +  2 t
 s

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Eleventh
Vector Mechanics for Engineers: Dynamics
Sample Problem 11.5
• Write equation for relative position of ball with respect to
elevator and solve for zero relative position, i.e., impact.

yB E ( )
= 12 + 18t − 4.905t 2 − (5 + 2t ) = 0
t = −0.39 s (meaningless )
t = 3.65 s

• Substitute impact time into equations for position of elevator


and relative velocity of ball with respect to elevator.
y E = 5 + 2(3.65)
y E = 12.3 m

vB E = (18 − 9.81t ) − 2
= 16 − 9.81(3.65)
m
v B E = −19.81
s
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Eleventh
Vector Mechanics for Engineers: Dynamics
Sample Problem 11.5
REFLECT and THINK:
The key insight is that, when two particles collide, their
position coordinates must be equal. Also, although you
can use the basic kinematic relationships in this
problem, you may find it easier to use the equations
relating a, v, x, and t when the acceleration is constant
or zero.

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Eleventh
Vector Mechanics for Engineers: Dynamics
Motion of Several Particles: Dependent Motion
• Position of a particle may depend on position of one
or more other particles.
• Position of block B depends on position of block A.
Since rope is of constant length, it follows that sum of
lengths of segments must be constant.
x A + 2 x B = constant (one degree of freedom)
• Positions of three blocks are dependent.
2 x A + 2 x B + xC = constant (two degrees of freedom)

• For linearly related positions, similar relations hold


between velocities and accelerations.
dx A dx dx
2 + 2 B + C = 0 or 2v A + 2v B + vC = 0
dt dt dt
dv dv dv
2 A + 2 B + C = 0 or 2a A + 2a B + aC = 0
dt dt dt
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Eleventh
Vector Mechanics for Engineers: Dynamics
Sample Problem 11.7
STRATEGY:
• Define origin at upper horizontal surface
with positive displacement downward.
• Collar A has uniformly accelerated
rectilinear motion. Solve for acceleration
and time t to reach L.
• Pulley D has uniform rectilinear motion.
Pulley D is attached to a collar which Calculate change of position at time t.
is pulled down at 3 in./s. At t = 0,
collar A starts moving down from K • Block B motion is dependent on motions
with constant acceleration and zero of collar A and pulley D. Write motion
initial velocity. Knowing that velocity relationship and solve for change of block
of collar A is 12 in./s as it passes L, B position at time t.
determine the change in elevation, • Differentiate motion relation twice to
velocity, and acceleration of block B develop equations for velocity and
when block A is at L. acceleration of block B.
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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Sample Problem 11.7
MODELING and ANALYSIS:
• Define origin at upper horizontal surface with
positive displacement downward.

• Collar A has uniformly accelerated rectilinear


motion. Solve for acceleration and time t to reach L.

v 2A = (v A )02 + 2a A x A − ( x A )0 
2
 in.  in.
12  = 2a A (8 in.) aA = 9 2
 s  s

v A = (v A )0 + a At
in. in.
12 =9 2t t = 1.333 s
s s

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Eleventh
Vector Mechanics for Engineers: Dynamics
Sample Problem 11.7
• Pulley D has uniform rectilinear motion. Calculate
change of position at time t.
x D = ( x D )0 + v D t
 in. 
x D − ( x D )0 =  3 (1.333 s ) = 4 in.
 s 
• Block B motion is dependent on motions of collar
A and pulley D. Write motion relationship and
solve for change of block B position at time t.
Total length of cable remains constant,
x A + 2 x D + x B = ( x A )0 + 2( x D )0 + ( x B )0

x A − ( x A )0  + 2xD − ( xD )0  + xB − ( xB )0  = 0
(8 in.) + 2(4 in.) + x B − ( x B )0  = 0
x B − ( x B )0 = −16 in.
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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Sample Problem 11.7
• Differentiate motion relation twice to develop
equations for velocity and acceleration of block B.
x A + 2 x D + x B = constant

v A + 2v D + v B = 0

 in.   in.  in.


12  + 2 3  + v B = 0 v B = 18
 s   s  s

a A + 2a D + a B = 0

 in.  a B = −9
in.
 9 2  + vB = 0
 s  s2
REFLECT and THINK:
In this case, the relationship we needed was not between position coordinates,
but between changes in position coordinates at two different times. The key
step is to clearly define your position vectors. This is a two degree-of-freedom
system, because two coordinates are required to completely describe it.
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Eleventh
Vector Mechanics for Engineers: Dynamics
Group Problem Solving
Slider block A moves to the left with a
constant velocity of 6 m/s. Determine the
velocity of block B.

STRATEGY:
• Sketch your system and choose
coordinate system
• Write out constraint equation
• Differentiate the constraint equation to
get velocity

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Group Problem Solving
MODELING and ANALYSIS:
Given: vA= 6 m/s left Find: vB
xA This length is constant no
matter how the blocks move

Sketch your system and choose coordinates


yB
Define your constraint equation(s)
x A + 3 yB + constants = L

Differentiate the constraint equation to


get velocity

6 m/s + 3vB = 0
v B = 2 m/s 
Note that as xA gets bigger, yB gets smaller.
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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Group Problem Solving

REFLECT and THINK:


Physically it makes sense, by looking at the
system, block B must move upward if block
A is to move to the left.

The velocity of block B should also be less


than that of block A.

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Graphical Solutions

Engineers often collect position, velocity, and acceleration


data. Graphical solutions are often useful in analyzing
these data.
Data Fideltity / Highest Recorded Punch

180

160

140 Acceleration data


from a head impact
Acceleration (g)

120

100 during a round of


80 boxing.
60

40

20

0
47.76 47.77 47.78 47.79 47.8 47.81
Time (s)

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Graphical Solutions

• Given the x-t curve, the v-t curve is


equal to the x-t curve slope.

• Given the v-t curve, the a-t curve is


equal to the v-t curve slope.

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Graphical Solutions

• Given the a-t curve, the change in velocity between t1 and t2 is


equal to the area under the a-t curve between t1 and t2.

• Given the v-t curve, the change in position between t1 and t2 is


equal to the area under the v-t curve between t1 and t2.

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Curvilinear Motion: Position, Velocity & Acceleration

The snowboarder and the train both


undergo curvilinear motion.

• A particle moving along a curve other than a


straight line is in curvilinear motion.
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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Curvilinear Motion: Position, Velocity & Acceleration
• The position vector of a particle at time t is defined by a vector between
origin O of a fixed reference frame and the position occupied by particle.

• Consider a particle which occupies position P defined by r at time t

and P’ defined by r  at t + Dt,

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Curvilinear Motion: Position, Velocity & Acceleration
Instantaneous velocity Instantaneous speed
(vector) (scalar)
Dr dr Ds ds
v = lim = v = lim =
Dt →0 Dt dt Dt →0 Dt dt

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Curvilinear Motion: Position, Velocity & Acceleration
 
• Consider velocity v of a particle at time t and velocity v  at t + Dt,
Dv dv
a = lim = = instantaneous acceleration (vector)
Dt →0 Dt dt

• In general, the acceleration vector is not tangent


to the particle path and velocity vector.
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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Rectangular Components of Velocity & Acceleration
• When position vector of particle P is given by its
rectangular components,
   
r = xi + y j + zk

• Velocity vector,
 dx  dy  dz    
v = i + j + k = xi + y j + zk
dt dt dt
  
= vx i + v y j + vz k

• Acceleration vector,
 d 2 x d 2 y  d 2 z    
a = 2 i + 2 j + 2 k = xi + y j + zk
dt dt dt
  
= ax i + a y j + az k

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Rectangular Components of Velocity & Acceleration
• Rectangular components particularly effective
when component accelerations can be integrated
independently, e.g., motion of a projectile,
a x = x = 0 a y = y = − g a z = z = 0
with initial conditions,
x0 = y 0 = z 0 = 0 (v x )0 , (v y ) , (v z )0 = 0
0

Integrating twice yields


v x = (v x )0 v y = (v y ) − gt vz = 0
0
x = (v x )0 t y = (v y ) y − 12 gt 2 z=0
0

• Motion in horizontal direction is uniform.


• Motion in vertical direction is uniformly accelerated.

• Motion of projectile could be replaced by two


independent rectilinear motions.
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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Sample Problem 11.10
STRATEGY:
• Consider the vertical and horizontal motion
separately (they are independent)
• Apply equations of motion in y-direction

• Apply equations of motion in x-direction

• Determine time t for projectile to hit the


A projectile is fired from the edge
ground, use this to find the horizontal
of a 150-m cliff with an initial
distance
velocity of 180 m/s at an angle of
30°with the horizontal. Neglecting • Maximum elevation occurs when vy=0
air resistance, find (a) the horizontal
distance from the gun to the point
where the projectile strikes the
ground, (b) the greatest elevation
above the ground reached by the
projectile.
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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Sample Problem 11.10
MODELING and ANALYSIS:

Given: (v)o =180 m/s (y)o =150 m


(a)y = - 9.81 m/s2 (a)x = 0 m/s2

Vertical motion – uniformly accelerated:

Horizontal motion – uniformly accelerated:


Choose positive x to the right as shown

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Sample Problem 11.10
MODELING and ANALYSIS:
Horizontal distance
Projectile strikes the ground at:
Substitute into equation (1) above

Solving for t, we take the positive root

Substitute t into equation (4)

Maximum elevation occurs when vy=0

Maximum elevation above the ground =


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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Sample Problem 11.10
REFLECT and THINK:
Because there is no air resistance, you can
treat the vertical and horizontal motions
separately and can immediately write
down the algebraic equations of motion.
If you did want to include air resistance,
you must know the acceleration as a
function of speed (you will see how to
derive this in Chapter 12), and then you
need to use the basic kinematic
relationships, separate variables, and
integrate.

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Concept Quiz
If you fire a projectile from 150
meters above the ground (see
Ex Problem 11.7), what launch
angle will give you the greatest
horizontal distance x?

a) A launch angle of 45
b) A launch angle less than 45
c) A launch angle greater than 45
d) It depends on the launch velocity

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Group Problem Solving

STRATEGY:
A baseball pitching machine • Consider the vertical and horizontal motion
“throws” baseballs with a separately (they are independent)
horizontal velocity v0. If you
want the height h to be 42 in., • Apply equations of motion in y-direction
determine the value of v0.
• Apply equations of motion in x-direction

• Determine time t for projectile to fall to 42


inches
• Calculate v0=0
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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Group Problem Solving
MODELING and ANALYSIS:
Given: x= 40 ft, yo = 5 ft,
yf= 42 in.
Find: vo
Analyze the motion in Analyze the motion in
the y-direction the x-direction
1 2
y f = y0 + (0)t − gt x = 0 + (vx )0 t = v0t
2
1 2
3.5 = 5 − gt 40 ft = (v0 )(0.305234 s)
2
1 v0 = 131.047 ft/s = 89.4 mi/h
−1.5 ft = − (32.2 ft/s 2 )t 2
2
REFLECT and THINK:
t = 0.305234 s Units are correct and magnitudes
are reasonable

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Motion Relative to a Frame in Translation
It is critical for a pilot to know the relative motion of his helicopter
with respect to the aircraft carrier to make a safe landing.

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Motion Relative to a Frame in Translation
• Designate one frame as the fixed frame of reference.
All other frames not rigidly attached to the fixed
reference frame are moving frames of reference.
• Position vectors for particles A and B with respect to
 
the fixed frame of reference Oxyz are rA and rB .

• Vector B A joining A and B defines the position of
r
B with respect to the moving frame Ax’y’z’ and
  
rB = rA + rB A
• Differentiating twice,
   
v B = v A + v B A v B A = velocity of B relative to A.
   
a B = a A + a B A a B A = acceleration of B relative
to A.
• Absolute motion of B can be obtained by combining
motion of A with relative motion of B with respect to
moving reference frame attached to A.
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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Sample Problem 11.14
STRATEGY:

• Define inertial axes for the system

• Determine the position, speed, and


acceleration of car A at t = 5 s
• Determine the position, speed, and
acceleration of car B at t = 5 s
Automobile A is traveling east at the • Using vectors (Eqs 11.30, 11.32, and
constant speed of 36 km/h. As 11.33) or a graphical approach, determine
automobile A crosses the intersection the relative position, velocity, and
shown, automobile B starts from rest acceleration
35 m north of the intersection and
moves south with a constant
acceleration of 1.2 m/s2. Determine
the position, velocity, and
acceleration of B relative to A 5 s
after A crosses the intersection.
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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Sample Problem 11.14
MODELING and ANALYSIS:
• Define axes along the road
Given: vA=36 km/h, aA= 0, (xA)0 = 0
(vB)0= 0, aB= - 1.2 m/s2, (yA)0 = 35 m
Determine motion of Automobile A:

We have uniform motion for A so:

At t = 5 s

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Sample Problem 11.14
MODELING and ANALYSIS:

Determine motion of Automobile B:

We have uniform acceleration for B so:

At t = 5 s

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Sample Problem 11.14

We can solve the problems geometrically, and apply the arctangent relationship:

Or we can solve the problems using vectors to obtain equivalent results:


rB = rA + rB/ A v B = v A + v B/ A aB = a A + aB/ A
20 j = 50i + rB/ A −6 j = 10i + v B/ A −1.2 j = 0i + a B/ A
rB/ A = 20 j − 50i (m) v B/ A = −6 j − 10i (m/s) aB/ A = −1.2 j (m/s 2 )

Physically, a rider in car A would “see” car B travelling south and west.
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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Sample Problem 11.14
REFLECT and THINK:
Note that the relative position and velocity of
B relative to A change with time; the values
given here are only for the moment t =5 s.

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Concept Quiz
If you are sitting in train
B looking out the window,
it which direction does it
appear that train A is
moving?

a) 25o c)

b) 25o d)
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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Tangential and Normal Components

If we have an idea of the path of a vehicle or object, it is often


convenient to analyze the motion using tangential and normal
components (sometimes called path coordinates).

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Tangential and Normal Components
y
r= the instantaneous
radius of curvature

v = v et
en v= vt et dv v2
et a = e t + en
dt r

x
• The tangential direction (et) is tangent to the path of the
particle. This velocity vector of a particle is in this direction
• The normal direction (en) is perpendicular to et and points
towards the inside of the curve.
• The acceleration can have components in both the en and et directions
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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Tangential and Normal Components
• To derive the acceleration vector in tangential
and normal components, define the motion of a
particle as shown in the figure.

 
• et and et are tangential unit vectors for the
particle path at P and P’. When drawn with
  
respect to the same origin, Det = et − et and
D is the angle between them.

Det = 2 sin (D 2 )



Det sin (D 2 )  
lim = lim en = en
D →0 D D →0 D 2

 det
en =
d

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Tangential and Normal Components
 
• With the velocity vector expressed as v = vet
the particle acceleration may be written as
  
 dv dv  de dv  de d ds
a= = et + v = et + v
dt dt dt dt d ds dt
but 
det  ds
= en r d = ds =v
d dt
After substituting,
 dv  v 2  dv v2
a = et + en at = an =
dt r dt r
• The tangential component of acceleration
reflects change of speed and the normal
component reflects change of direction.
• The tangential component may be positive or
negative. Normal component always points
toward center of path curvature.
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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Tangential and Normal Components
• Relations for tangential and normal acceleration
also apply for particle moving along a space curve.
 dv  v 2  dv v2
a = et + en at = an =
dt r dt r

• The plane containing tangential and normal unit


vectors is called the osculating plane.
• The normal to the osculating plane is found from
  
eb = et  en

en = principal normal

eb = binormal

• Acceleration has no component along the binormal.

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Sample Problem 11.16
STRATEGY:

• Define your coordinate system

• Calculate the tangential velocity and


tangential acceleration
• Calculate the normal acceleration

A motorist is traveling on a curved • Determine overall acceleration magnitude


section of highway of radius 2500 ft after the brakes have been applied
at the speed of 60 mi/h. The motorist
suddenly applies the brakes, causing
the automobile to slow down at a
constant rate. Knowing that after 8 s
the speed has been reduced to 45
mi/h, determine the acceleration of
the automobile immediately after the
brakes have been applied.
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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Sample Problem 11.16
MODELING and ANALYSIS:
• Define your coordinate system
• Determine velocity and acceleration in
the tangential direction
et
en

• The deceleration constant, therefore

• Immediately after the brakes are applied,


the speed is still 88 ft/s

a = an2 + at2 = 2.752 + 3.102

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Sample Problem 11.16
REFLECT and THINK:
The tangential component of acceleration is
opposite the direction of motion, and the
normal component of acceleration points to
the center of curvature, which is what you
would expect for slowing down on a curved
path. Attempting to do the problem in
Cartesian coordinates is quite difficult.

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Tangential and Normal Components
In 2001, a race scheduled at the Texas Motor Speedway was
cancelled because the normal accelerations were too high and
caused some drivers to experience excessive g-loads (similar to
fighter pilots) and possibly pass out. What are some things that
could be done to solve this problem?

Some possibilities:

Reduce the allowed speed


Increase the turn radius
(difficult and costly)
Have the racers wear g-suits

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Group Problem Solving
STRATEGY:

• Define your coordinate system


• Calculate the tangential velocity and
tangential acceleration

• Calculate the normal acceleration

• Determine overall acceleration


The tangential acceleration of the magnitude
centrifuge cab is given by
at = 0.5 t (m/s 2 )
where t is in seconds and at is in
m/s2. If the centrifuge starts from
fest, determine the total acceleration
magnitude of the cab after 10
seconds.
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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Group Problem Solving
MODELING and ANALYSIS:
Define your coordinate system
In the side view, the tangential en
direction points into the “page”
Determine the tangential velocity
at = 0.5 t
t Top View
vt =  0.5 t dt = 0.25t 2 = 0.25t 2
t

0 0

vt = 0.25 (10 ) = 25 m/s


2
et
Determine the normal acceleration en
(v )
2
252
an = t = = 78.125 m/s 2
r 8
Determine the total acceleration magnitude
amag = an2 + at2 = 78.1252 +  (0.5)(10) 
2
amag = 78.285 m/s 2
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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Group Problem Solving
REFLECT and THINK:
Notice that the normal
acceleration is much higher than
the tangential acceleration.
What would happen if, for a
given tangential velocity and
acceleration, the arm radius was
doubled?
a) The accelerations would remain the same
b) The an would increase and the at would decrease
c) The an and at would both increase
d) The an would decrease and the at would increase

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Radial and Transverse Components
The foot pedal on an elliptical machine
rotates about and extends from a central
pivot point. This motion can be analyzed
using radial and transverse components
Fire truck ladders can rotate as well as
extend; the motion of the end of the
ladder can be analyzed using radial and
transverse components.

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Radial and Transverse Components
• The position of a particle P is
expressed as a distance r from the
origin O to P – this defines the
radial direction er. The transverse
direction e is perpendicular to er
 
r = rer
• The particle velocity vector is

v = r er + r e
• The particle acceleration vector is

( )
a = r − r 2 er + r + 2r e ( )
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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Radial and Transverse Components
• We can derive the velocity and acceleration
relationships by recognizing that the unit vectors
change direction.

• The particle velocity vector is



 d  dr  der dr  d 
v = ( re r ) = e r + r = er + r e
dt dt dt dt dt
 
= r er + r e
 
r = rer
  • Similarly, the particle acceleration vector is
der  de 
= e = − er  d  dr  d  
d d a =  er + r e 
dt  dt dt 
   
der der d  d d 2 r  dr der dr d  d 2  d de
= = e = 2 er + + e + r 2 e + r
dt d dt dt dt dt dt dt dt dt dt dt
( )
 
de de d  d = r − r 2 er + (r + 2r )e
 
= = − er
dt d dt dt
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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Concept Quiz

If you are travelling in a perfect


circle, what is always true about
radial/transverse coordinates and
normal/tangential coordinates?

a) The er direction is identical to the en direction.


b) The e direction is perpendicular to the en direction.
c) The e direction is parallel to the er direction.

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Radial and Transverse Components
• When particle position is given in cylindrical
coordinates, it is convenient to express the
velocity and acceleration
 vectors using the unit
 
vectors eR , e , and k .

• Position vector,
  
r = R e R +z k

• Velocity vector,
 
 dr   
v= = R eR + R e + z k

dt

• Acceleration vector,

 dv
a=
dt
= R ( 2  ) 

 − R eR + (R + 2 R  )e + z k
 

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Sample Problem 11.18
STRATEGY:
• Evaluate time t for  = 30o.
• Evaluate radial and angular positions,
and first and second derivatives at
time t.
Rotation of the arm about O is defined • Calculate velocity and acceleration in
by  = 0.15t2 where  is in radians and t cylindrical coordinates.
in seconds. Collar B slides along the
arm such that r = 0.9 - 0.12t2 where r is • Evaluate acceleration with respect to
in meters. arm.

After the arm has rotated through 30o,


determine (a) the total velocity of the
collar, (b) the total acceleration of the
collar, and (c) the relative acceleration
of the collar with respect to the arm.
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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Sample Problem 11.18
MODELING and ANALYSIS
• Evaluate time t for  = 30o.
 = 0.15 t 2
= 30 = 0.524 rad t = 1.869 s

• Evaluate radial and angular positions, and first


and second derivatives at time t.
r = 0.9 − 0.12 t 2 = 0.481 m
r = −0.24 t = −0.449 m s
r = −0.24 m s 2

 = 0.15 t 2 = 0.524 rad


 = 0.30 t = 0.561 rad s
 = 0.30 rad s 2

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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Sample Problem 11.18
• Calculate velocity and acceleration.
vr = r = −0.449 m s
v = r = (0.481m )(0.561rad s ) = 0.270 m s
v
v = vr2 + v2  = tan −1 
vr
v = 0.524 m s  = 31.0
ar = r − r 2
= −0.240 m s 2 − (0.481m )(0.561rad s )2
= −0.391m s 2
a = r + 2r
( )
= (0.481m ) 0.3 rad s 2 + 2(− 0.449 m s )(0.561rad s )
= −0.359 m s 2
a
a = ar2 + a2  = tan −1 
ar
a = 0.531m s  = 42.6
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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Sample Problem 11.18
• Evaluate acceleration with respect to arm.
Motion of collar with respect to arm is rectilinear
and defined by coordinate r.

a B OA = r = −0.240 m s 2

REFLECT and THINK:


You should consider polar coordinates for any
kind of rotational motion. They turn this problem
into a straightforward solution, whereas any other
coordinate system would make this problem much
more difficult. One way to make this problem harder
would be to ask you to find the radius of curvature in
addition to the velocity and acceleration. To do this,
you would have to find the normal component of the
acceleration; that is, the component of acceleration
that is perpendicular to the tangential direction
defined by the velocity vector.
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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Group Problem Solving
STRATEGY:

• Define your coordinate system

• Calculate the angular velocity after


three revolutions
• Calculate the radial and transverse
accelerations
The angular acceleration of the • Determine overall acceleration
centrifuge arm varies according to magnitude

 = 0.05 (rad/s 2 )

where  is measured in radians. If the


centrifuge starts from rest, determine the
acceleration magnitude after the gondola
has travelled two full rotations.
Copyright © McGraw-Hill Education. Permission required for reproduction or display. 11 - 89
Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Group Problem Solving
MODELING and ANALYSIS:
Define your coordinate system
er
In the side view, the transverse
direction points into the “page”
Determine the angular velocity
 = 0.05 (rad/s 2 )
Acceleration is a function er Top View
 d =  d
of position, so use:

Evaluate the integral e


(2)(2 ) 


0
0.05 d =   d
0

2 2(2 )

0.05  2
 = 0.05  2(2 )
2
= 2

2 0
2 0
Copyright © McGraw-Hill Education. Permission required for reproduction or display. 11 - 90
Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Group Problem Solving
Determine the angular velocity
 2 = 0.05  2(2 )
2
er
 = 2.8099 rad/s

Determine the angular acceleration


 = 0.05 = 0.05(2)(2 ) = 0.6283 rad/s2
Find the radial and transverse accelerations
( ) (
a = r − r 2 er + r + 2r e )
= ( 0 − (8)(2.8099) ) e + ( (8)(0.6283) + 0 ) e
2
r 

= −63.166 er + 5.0265 e (m/s 2 )


Magnitude:
amag = ar2 + a2 = (−63.166) 2 + 5.0265
2
amag = 63.365 m/s 2
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Edition
Eleventh
Vector Mechanics for Engineers: Dynamics
Group Problem Solving
REFLECT and THINK: r
What would happen if you
designed the centrifuge so
that the arm could extend
from 6 to 10 meters?

You could now have additional acceleration terms. This might


give you more control over how quickly the acceleration of the
gondola changes (this is known as the G-onset rate).

a = r − r( 2
) e + ( r + 2r ) e
r 

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