4 R&D
4 R&D
4 R&D
Journalof
ofPsychology
Psychologyand
andInstruction
Instruction Undiksha
UndikshaPress
Press
Volume 1(1)June
Volume1(2) 2017.
February pp. 106-114
2017. pp. 1-10 ISSN:
ISSN:2549-4589
2549-4589
http://ejournal.undiksha.ac.id/index.php/JoPaI/
http://ejournal.undiksha.ac.id/index.php/JoPaI/
Abstract
This design and development research aimed at designing and developing a culture-based English e-media to support the
implementation of curriculum 2013 for the first semester of grade VII of junior high schools in Buleleng sub-district. This
research focused on developing e-media that is integrated with Balinese culture. The object of this research was culture-
based English e-media that was developed by using Adobe Flash CS6 program. The source of data was taken from the need
analysis conducted by Dewi and Batan (2015), related literatures on developing the e-media, and the result of expert
judgement. The data were analysed descriptively both qualitatively and quantitatively. This research was designed based on
the adaptation of puffers et al.’s model (2007) that consisted of six phases namely: (1) identifying the problem, (2) describing
the objective, (3) designing and developing the product, (4) testing the product by using expert judgement, (5) evaluating the
testing result, and (6) communicating the testing result. The result of experts’ judgement score showed that the total mean
score 3.8 which means the e-media had a good quality and it can be used in teaching and learning English for the first
semester of grade VII of junior high schools in Buleleng.
Introduction
Character education of a nation is the school effort which is done by the teacher and
school principal. They do in the lesson and activities outside the lesson in developing
character, behavior, moral, and personality of the learners through internalization some virtue
that is believed and used by the learners as the basic on the way of view, thinking, behaving,
and acting reflecting culture and character. Those are explained in Balitbang National
Ministry of Education. It is also stated that character education has function as potential
development of the learners become a good behavior for the learners. Character education
also has a function in repairing and supporting the national education to be responsible in
potential development of better learners. Other significant of that is as filter of cultures of
other nation which inappropriate with the nation values and character. Character education is
really important in the development of curriculum 2013. It becomes the focus as the goal of
curriculum 2013. Curriculum 2013 deserves curriculum which improve the students character
to behave well.
Based on the interview, students especially junior high school students are more
interested with video rather than picture. Arsyad (2011) states that one function of media is to
make the students interested in the material. So, the students would give attention on the
material. Animation is can be formed as video that is made based on the material Animation
in multimedia is said to be beneficial to learning especially when the learning material
demands visual movements (Rias et al. 2011).
Utilizing technology should be the best way of teaching English as Foreign language.
Based on the interview with Tina Resdiana, S.Pd, one of the teachers SMP Negeri 2
Singaraja, the use of media in teaching and learning process is very important. It encourages
and helps students in understanding the materials. It also creates fun learning environment in
the classroom. Thus, technology should be form as teaching and learning media. There are
two kinds of media such as electronic media and conventional media. Technology is included
in electronic media (e-media). Mclanahan et. al. (2008) in their book entitled “Children and
Journal of Psychology and Instruction 1
Electronic Media” state that media technology is an integral part of children’s lives in the
twenty-first century. From their result of research, it is important to get students attention
through electronic media (e-media).
Visual learning can be easier to understand and deal with their learning (Baharul et.al.
2014). Visual images of animation video can help to convey meaning (Devi, 2014). She also
stated that visual images of animation can help the students to understand and tell the
meaning of the visual images of animation. The students get the meaning easily because of
the animation. In a video there are some actions which help the learner to construct their
understanding of the message of the expression that is shown. The learner easily get the
meaning of the language used by shown picture and heard the right pronunciations with good
tone.
From the explanation about the importance of e-media in teaching and learning
process, this study would design and develop suitable culture based English e-media to
promote character education of curriculum 2013. The e-media is integrated with Balinese
local culture.
Methods
This study was conducted in junior high schools in Buleleng Sub district. There were
9 junior high schools. Those schools were SMP Negeri 1 Singaraja, SMP Negeri 2 Singaraja,
SMP Negeri 3 Singaraja, SMP Negeri 4 Singaraja, SMP Negeri 5 Singaraja, SMP Negeri 6
Singaraja, SMP Negeri 7 Singaraja, SMP Laboratorium UNDIKSHA, and SMP Mutiara
Singaraja.
The subjects of this study were the English teachers and the first semester of seventh
grade students in Buleleng Sub district. The object of this study was English learning media
for the first semester of seventh grade students of junior high school which were based on
local culture in order to support the development of the character education.
This research was classified as a research and development research in which could
be defined as research method used to establish a certain product and test the quality of its
effectiveness. Research and development research is the systematic study of design,
development and evaluation process with the goal to establish an empirical basis for the
creation of instructional and non-instructional products (Sugiyono, 2013). This research was
developed by using the design based on a model proposed by Peffers et al. (2007). This
design consist of six phase.
Identify the problem
Define the specific research problem and determine the value of a solution (Peffers,
2007). Because the problem definition was used to develop an artifact that can provide a
solution, it may be beneficial to atomize the problem conceptually so that the solution can
capture its complexity. Identifying the problem was conducted by collecting document and
interview. Based on the interview from teachers of grade VII of junior high school in
Buleleng, media was very important to support the teaching and learning process. Since this
was for young learner, e-media was better. E-media contains visual animation that can attract
students’ attention. But the problem was the school did not provide tools to support the
implementation of e-media. The teachers’ knowledge about implementing e-media was also
limited. They also believed that integrating culture in the media was beneficial for the
students. It could be the form of culture heritage to build better character on the students
because culture contains many good moral values. One way to integrate culture in the
teaching and learning process is by using e-media. That is why it is needed to develop a
culture-based e-media for the second semester of grade VII of junior high school in Buleleng.
Conclusion
The culture-based English e-media was developed by using the Peffers et al. research
and development design. There were six steps which is needed to be conducted by the
researcher, they are: (1) identify the problem motivating the research, (2) describe the
objectives, (3) design and develop the product, (4) subject the product to testing, (5) evaluate
the result of testing, and (6) communicate those results in the form of thesis report. The
quality of culture-based English e-media for the first semester of grade VII of junior high
school in Buleleng was categorized as a good e-media. It is according to data analysis by
Journal of Psychology and Instruction 8
using Cronbach’s Alpha Coefficient which showed significant reliability result 0.737. This e-
media was categorized reliable because the result of reliability analysis was above 0.70.
Futhermore, it is proved the result of mean score analysis using Microsoft excel 2013 which
showed that the total mean score of all the aspect of the criteria in this study was 3.8. Based
on the classification of mean score in the research design in this study, culture-based English
e-media can be categorized as having a good quality of e-media for the first semester of grade
VII of junior high schools.
There are some suggestion to the further researcher who wants to conduct similar
research:
1. Further research need to be conducted in order to investigate the effectiveness
and the implementation of this culture-based English e-media towards the
development of students’ ability in English especially for the seventh grade of junior
high school in Buleleng.
2. This research focused on developing culture-based English e-media to
facilitate the teachers and students in the classroom or outside classroom. Even
though this media could facilitate the students in learning, this e-media still lack in
providing independency for students because it is not purely IMM (Interactive
Multimedia) that could provide independent learning for students. For further
research, it is better to develop e-media but give emphasize on developing the IMM to
facilitate students with independent learning effectively.
The product evaluation is also important. There were some problems during the
revision of the e-media. The product have been revised based on the experts’ suggestion. The
revision needs a long time. Therefore, it is suggested for the further researcher to conduct the
expert judgement as early as possible.
References
Arsyad, Azhar. 2011. Media Pembelajaran. Jakarta. PT. Raja Grafindo Persada.
Baharul Islam Md et. al. 2014. Child Education Through Animation: An Experimental Study.
International Journal of Computer Graphics & Animation (IJCGA), 4 (4)
Devi, Ika (2014). Animation Video to Improve Students' Vocabulary Mastery. Retrieved on
March 17th 2014.
McLanahan et. al. 2008. The Future of Children. Children and Electronic Media Princeton-
Brookings, 18 (1).
Peffers et al. 2007. A Design Science Research Methodology for Information Systems
Research. Journal of Management Information Systems, 24 (3).
Rias et al. 2011. The Effects of Varied Animation in Multimedia Learning: Is the extra effort
worthy? International Journal of Digital Information and Wireless Communications
(IJDIWC), 1 (3).
Sugiyono, 2013. Metode Penelitian Pendidikan: Pendekatan Kuantitatif, Kualitatif, dan
R&D. Bandung, Penerbit Alfabeta.