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Character Name Dust Bowl

Alternate Identities
Player Name Chandler

CHARACTERISTICS CURRENT STATUS EXPERIENCE POINTS

Val Char Points Roll Maximum Current Total Points 394


70 STR -10 23- END 20 Total Experience Earned 0
15 DEX -20 12- BODY 50 Experience Spent 0
0 CON -10 9- STUN 80 Experience Unspent 0
25 INT 15 14-
15 EGO 5 12- VITAL INFORMATION HIT LOCATION CHART

20 PRE 10 13- HTH damage (STR/5)d6 14d6 3d6 STUN N BODY To Defense/
Roll Location x STUN x Hit Weight
OCV Lift 409.6tons STR END Cost 15
3-5 Head x5 x2 x2 -8 /
7 -15
7 DCV -15 Phases 1 2 3 4 5 6 7 8 9 10 11 12 6 Hands x1 x½ x½ -6 /
3 OMCV -9 7-8 Arms x2 x½ x½ -5 /
DMCV Base OCV Base DCV
9 Shoulders x3 x1 x1 -5 /
3 -9 7 7
4 SPD -20 Base OMCV 3 Base DMCV 3 10-11 Chest x3 x1 x1 -3 /

Combat Skill Levels 12 Stomach x4 x1½ x1 -7 /


30 PD -2
13 Vitals x4 x1½ x2 -8 /
20 ED -2
14 Thighs x2 x1 x1 -4 /
10 REC -4 15-16 Legs x2 x½ x½ -6 /
20 END -4 17-18 Feet x1 x½ x½ -8 /
50 BODY -10 Total Cost
Average Def
80 STUN -10 -126 Presence Attack (PRE/5)d6 4d6 DCV Modifier Total Weight
Armor Notes
ATTACKS & MANEUVERS DEFENSES
Maneuver Phase OCV DCV Effects
Type Amount/Effect
Block ½ +0 +0 Block, abort
Brace 0 +2 ½ +2 OCV vs R. Mod. Normal PD 30
COMBAT MODIFIERS
Disarm ½ -2 +0 Disarm, STR v. STR Resistant PD 0
Dodge ½ — +3 Abort, vs. all attacks Range (m) 0-8 9-16 17-32 33-64 65-125 126-250
Grab ½ -1 -2 Grab 2 limbs Normal ED 20 OCV mod -0 -2 -4 -6 -8 -10
Grab By ½† -3 -4 Move & Grab; +(v/10) to STR Resistant ED 0 Targeting Shot OCV Hit Location
Haymaker ½* +0 -5 +4 DCs to attack Head Shot (Head to Shoulders) -4 1d6+3
Move By ½† -2 -2 STR/2 + v/10; you take 1/3 Mental Defense 0 High Shot (Head to Vitals) -2 2d6+1
Move Through ½† -v/10 -3 STR + v/6; you take ½ or full Power Defense 0 Body Shot (Hands to Legs) -1 2d6+4
Multiple Attack 1 var ½ Attack multiple times Low Shot (Shoulders to Feet) -2 2d6+7*
Set 1 +1 +0 Ranged attacks only
Flash Defense Leg Shot (Vitals to Feet) -4 1d6+12
Shove ½ -1 -1 Push 1m per 5 STR * Treat a 19 as the Feet location
Strike ½ +0 +0 STR or weapon
Throw ½ +0 +0 Throw w/ STR dmg
Trip ½ -1 -2 Knock target Prone
MOVEMENT

Type Combat Noncombat


SENSES Run (12m) 12m 24m
Perception Roll (9+INT/5) 14- Swim (4m) 6m 12m
Enhanced and Unusual Senses H. Leap (4m) 6m 12m
V. Leap (2m) 3m 6m
Flight 50m 200m

Movement SFX
CHARACTER INFORMATION CAMPAIGN INFORMATION

Character Name Dust Bowl Campaign Name Toms Wild Ride


Height 2.00 m Weight 100.00 kg Genre Pain
Hair color Brown Eye color Brown Gamemaster Tom

SKILLS, PERKS, & TALENTS POWERS AND EQUIPMENT

Cost Name Roll Cost Name Power/Equipment END


60 Desiccation Multipower, 287-point reserve; all slots Limited Power Power loses almost all of its
15 Money (Company Resources): Filthy Rich effectiveness (Only can work with right hand; -2), IAF Immobile Fragile (-1 ¾) (287 APs)
6f Hand of the Desiccant 1) Killing Attack - Hand-To-Hand 7 ½d6 (9d6+1 w/STR), Attack Versus Alternate Defense
(Resistant Power Defense; All Or Nothing; NND: Target is Water Based Life; +½), Does
BODY (+1); Limited Power Power loses almost all of its effectiveness (Only works with
right hand (ALSO YOU ARE NOT A VILLAIN ANYMORE YOU DONT GET TO USE THIS
ANYWAY); -2), IAF Immobile Fragile (-1 ¾) (287 APs) 29
4f Dehydrate 2) Hand-To-Hand Attack +30d6, Attack Versus Alternate Defense (ED; All Or Nothing;
NND: Target is Water Based Life; +½); Limited Power Power loses almost all of its
effectiveness (Only can work with right hand; -2), IAF Immobile Fragile (-1 ¾),
Hand-To-Hand Attack (-¼) (225 APs) 22
5f Dust Storm 3) Change Environment (-8 to Sight Group PER Rolls, +2 Wind Levels, +3 Points of
Damage, -5m of any mode of Movement, Long-Lasting Permanent, Stunning), Area Of
Effect (10m Radius; +¾), MegaScale (1m = 1 km; +1); Limited Power Power loses almost all
of its effectiveness (Only can work with right hand; -2), IAF Immobile Fragile (-1 ¾),
Variable Limitations: Damage only effects plantlife (STILL NOT A VILLAIN, YOU DONT GET
TO USE THIS EITHER) (requires -½ worth of Limitations; -¼) (275 APs) 27
55 Dust in the Wind Flight 50m, x4 Noncombat 5
50 Dust Form Desolidification, Invisible Power Effects (Inobvious to [one Sense Group]; +¼) 5
Characteristics
41 1) +50 STR, Uncontrolled (Always Active; +½), Difficult To Dispel (x8 Active Points; +¾); IAF
Immobile Fragile (-1 ¾) (Modifiers affect Base Characteristic) 11
24 2) +15 DEX, Uncontrolled (Always Active; +½), Difficult To Dispel (x8 Active Points; +¾); IAF
Immobile Fragile (-1 ¾) (Modifiers affect Base Characteristic)
16 3) +20 CON, Uncontrolled (Always Active; +½), Difficult To Dispel (x8 Active Points; +¾);
IAF Immobile Fragile (-1 ¾) (Modifiers affect Base Characteristic) 4
29 4) +7 OCV, Uncontrolled (Always Active; +½), Difficult To Dispel (x8 Active Points; +¾); IAF
Immobile Fragile (-1 ¾) (Modifiers affect Base Characteristic)
29 5) +7 DCV, Uncontrolled (Always Active; +½), Difficult To Dispel (x8 Active Points; +¾); IAF
Immobile Fragile (-1 ¾)
7 6) +3 OMCV, Uncontrolled (Always Active; +½), Difficult To Dispel (x8 Active Points; +¾);
IAF Immobile Fragile (-1 ¾)
7 7) +3 DMCV, Uncontrolled (Always Active; +½), Difficult To Dispel (x8 Active Points; +¾);
IAF Immobile Fragile (-1 ¾)
33 8) +4 SPD, Uncontrolled (Always Active; +½), Difficult To Dispel (x8 Active Points; +¾); IAF
Immobile Fragile (-1 ¾) (Modifiers affect Base Characteristic)
24 9) +30 PD, Uncontrolled (Always Active; +½), Difficult To Dispel (x8 Active Points; +¾); IAF
Immobile Fragile (-1 ¾)
16 10) +20 ED, Uncontrolled (Always Active; +½), Difficult To Dispel (x8 Active Points; +¾); IAF
Immobile Fragile (-1 ¾)
8 11) +10 REC, Uncontrolled (Always Active; +½), Difficult To Dispel (x8 Active Points; +¾); IAF
Immobile Fragile (-1 ¾)
3 12) +20 END, Uncontrolled (Always Active; +½), Difficult To Dispel (x8 Active Points; +¾);
IAF Immobile Fragile (-1 ¾)
41 13) +50 BODY, Uncontrolled (Always Active; +½), Difficult To Dispel (x8 Active Points; +¾);
IAF Immobile Fragile (-1 ¾)
33 14) +80 STUN, Uncontrolled (Always Active; +½), Difficult To Dispel (x8 Active Points; +¾);
IAF Immobile Fragile (-1 ¾)
10 15) Running +12m (12m total), Uncontrolled (Always Active; +½), Difficult To Dispel (x8
Active Points; +¾); IAF Immobile Fragile (-1 ¾) 3

505 Total Powers/Equipment Cost

MATCHING COMPLICATIONS ( 100 )

Cost Complication
15 Psychological Complication: Code Against Killing (Common; Strong)
20 Hunted: Superheroes Very Frequently (As Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching) Very Frequently
20 Hunted: Tom is gonna throw something at me just putting it here in advance Infrequently (Mo Pow; PC has a Public ID or
is otherwise very easy to find; Harshly Punish) Infrequently

10 Negative Reputation: Former Supervillain, Frequently (Extreme; Known Only To A Small Group)
20 Vulnerability: 2 x BODY Anything that directly peirces the body and into the heart (Common)
15 Distinctive Features: No Pulse (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)

15 Total Skills, Perks, & Talents Cost 100 Total Complications Points
Character Name Dust Bowl
Alternate Identities
Player Name Chandler

POWERS AND EQUIPMENT (continued)

Cost Name Power/Equipment END


Characteristics (continued) Characteristics (continued)
2 16) Swimming +6m (6m total), Uncontrolled (Always Active; +½), Difficult To Dispel (x8 Active Points; +¾); IAF
Immobile Fragile (-1 ¾) 1
2 17) Leaping +6m (6m forward, 3m upward), Uncontrolled (Always Active; +½), Difficult To Dispel (x8 Active
Points; +¾); IAF Immobile Fragile (-1 ¾) 1

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