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Character Name Ilinka

Alternate Identities
Player Name

CHARACTERISTICS CURRENT STATUS EXPERIENCE POINTS

Val Char Points Roll Maximum Current Total Points 400


50 STR 10 19- END 25 Total Experience Earned 0
23 DEX 32 14- BODY 10 Experience Spent 0
20 CON 10 13- STUN 22 Experience Unspent 0
15 INT 5 12-
13 EGO 3 12- VITAL INFORMATION HIT LOCATION CHART

13 PRE 3 12- HTH damage (STR/5)d6 10d6 3d6 STUN N BODY To Defense/
Roll Location x STUN x Hit Weight
OCV Lift 25.6tons STR END Cost 2
3-5 Head x5 x2 x2 -8 /
8 25
8 DCV 25 Phases 1 2 3 4 5 6 7 8 9 10 11 12 6 Hands x1 x½ x½ -6 /
4 OMCV 3 7-8 Arms x2 x½ x½ -5 /
DMCV Base OCV 8 Base DCV 8
4 3 9 Shoulders x3 x1 x1 -5 /
3 SPD 10 Base OMCV 4 Base DMCV 4 10-11 Chest x3 x1 x1 -3 /

Combat Skill Levels 12 Stomach x4 x1½ x1 -7 /


25 PD 3
13 Vitals x4 x1½ x2 -8 /
24 ED 2 +2 with HTH Combat
14 Thighs x2 x1 x1 -4 /
5 REC 1 15-16 Legs x2 x½ x½ -6 /
25 END 1 17-18 Feet x1 x½ x½ -8 /
10 BODY 0 Total Cost
Average Def
22 STUN 1 143 Presence Attack (PRE/5)d6 2 ½d6 DCV Modifier Total Weight
Armor Notes
ATTACKS & MANEUVERS DEFENSES
Maneuver Phase OCV DCV Effects
Type Amount/Effect
Block ½ +0 +0 Block, abort
Brace 0 +2 ½ +2 OCV vs R. Mod. Normal PD 25
COMBAT MODIFIERS
Disarm ½ -2 +0 Disarm, STR v. STR Resistant PD 20
Dodge ½ — +3 Abort, vs. all attacks Range (m) 0-8 9-16 17-32 33-64 65-125 126-250
Grab ½ -1 -2 Grab 2 limbs Normal ED 24 OCV mod -0 -2 -4 -6 -8 -10
Grab By ½† -3 -4 Move & Grab; +(v/10) to STR Resistant ED 20 Targeting Shot OCV Hit Location
Haymaker ½* +0 -5 +4 DCs to attack Head Shot (Head to Shoulders) -4 1d6+3
Move By ½† -2 -2 STR/2 + v/10; you take 1/3 Mental Defense 10 High Shot (Head to Vitals) -2 2d6+1
Move Through ½† -v/10 -3 STR + v/6; you take ½ or full Power Defense 10 Body Shot (Hands to Legs) -1 2d6+4
Multiple Attack 1 var ½ Attack multiple times Low Shot (Shoulders to Feet) -2 2d6+7*
Set 1 +1 +0 Ranged attacks only
Flash Defense Leg Shot (Vitals to Feet) -4 1d6+12
Shove ½ -1 -1 Push 1m per 5 STR * Treat a 19 as the Feet location
Strike ½ +0 +0 STR or weapon
Throw ½ +0 +0 Throw w/ STR dmg
Trip ½ -1 -2 Knock target Prone
MOVEMENT

Charge ½ +0 -2 Weapon +2 DC +v/10 Strike, FMove Type Combat Noncombat


Counterstrike ½ +2 +2 Weapon +2 DC Strike, Must Follow Blo… SENSES Run (12m) 18m 36m
Flying Dodge ½ — +4 Dodge All Attacks, Abort; FMove Perception Roll (9+INT/5) 12-/13- Swim (4m) 4m 8m
Martial Block ½ +2 +2 Block, Abort Enhanced and Unusual Senses H. Leap (4m) 4m 8m
Offensive Stri… ½ -2 +1 Weapon +4 DC Strike UV Perception (Sight Group) plus +1… V. Leap (2m) 2m 4m
Root ½ +0 +0 65 STR to resist Shove; Block, Abort Teleportation 10m 40m
Shove ½ +0 +0 65 STR to Shove

Movement SFX
CHARACTER INFORMATION CAMPAIGN INFORMATION

Character Name Ilinka Campaign Name


Height 2.00 m Weight 100.00 kg Genre
Hair color Brown Eye color Brown Gamemaster

SKILLS, PERKS, & TALENTS POWERS AND EQUIPMENT

Cost Name Roll Cost Name Power/Equipment END


16 +2 with HTH Combat 7 Dire Elf Body LS (Longevity: 1600 Years; Sleeping: Character does not sleep)
4 +1 with all Intellect Skills 7 Dire Elf Eyes UV Perception (Sight Group) plus +1 PER with Sight Group
5 +5 with Stealth; Only in Forests (-1)
60 Guardian Plate Resistant Protection (20 PD/20 ED/10 Mental Defense/10 Power Defense); OIF (-½)
2 KS: Heavy Weapon Combat 11- 30 Guardian Plate +30 STR, Reduced Endurance (0 END; +½); OIF (-½)
2 KS: Weaving 11- 15 Guardian Plate Teleportation 10m, x4 Noncombat, Reduced Endurance (0 END; +½) (22 APs); OIF (-½)
2 KS: Herbalism and Healing Lore 11-
2 KS: Flora And Fauna 11- 27 Guardian Blade Multipower, 22-point reserve, all slots Reduced Endurance (0 END; +½), Armor Piercing
2 PS: Elven Warrior 11- (x2; +½), Penetrating (+½); all slots OAF (-1)
2 PS: Armorcraft 11- 1f Strike 1) HKA 1d6 (2 ½d6 w/STR); OAF (-1) plus Reach +1m; OAF (-1)
1f Swing 2) HKA 1d6 (2d6+1 w/STR), Area Of Effect (2m Cone; +¼); OAF (-1)
1 Acrobatics 8- 1f Whirlwind 3) HKA 1d6 (2d6+1 w/STR), Area Of Effect (3m Radius; +¼), Hole In The Middle (1m Radius;
1 Stealth 8- +¼); OAF (-1)
1 Paramedics 8-
3 Tracking 12-
5 Climbing 15-
5 Breakfall 15-

3 Weaponsmith (Muscle-Powered HTH,


Muscle-Powered Ranged) 12-
5 Animal Handler (Canines, Equines, Felines,
Raptors) 12-
5 WF: Common Melee Weapons, Common Missile
Weapons, Staffs
9 Survival (Mountain, Temperate/Subtropical
Forests) 15-

4 Charge
4 Counterstrike
5 Flying Dodge
4 Martial Block
5 Offensive Strike
4 Root
4 Shove
3 Weapon Element: Polearms and Spears,
Staffs, Two-Handed Weapons 149 Total Powers/Equipment Cost

MATCHING COMPLICATIONS ( 75 )

Cost Complication
10 Distinctive Features: Elf (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
20 Enraged: When Taking Body (Common), go 11-, recover 11-
15 Psychological Complication: Loves To Fight (Common; Strong)
10 Psychological Complication: Hatred of Orcs and Goblins (Uncommon; Strong)
10 Vulnerability: 1 ½ x STUN from ferrous weapons (Common)
10 Vulnerability: 1 ½ x BODY from ferrous weapons (Common)

108 Total Skills, Perks, & Talents Cost 75 Total Complications Points

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