ICT TG Grade-12
ICT TG Grade-12
ICT TG Grade-12
COMMUNICATION
TECHNOLOGY
TEACHER GUIDE
GRADE 12
Authors
Dixit J.B.
Saurabh Gupta
Evaluators
Gelan Tulu
Genene Tadesse
Zekarias Kebede
The development, printing and distribution of this teacher guide has been funded through the General Education
Quality Improvement Project (GEQIP), which aims to improve the quality of education for Grades 1-12 students in
government schools throughout Ethiopia.
The Federal Democratic Republic of Ethiopia received funding for GEQIP through credit/financing from the
International Development Associations (IDA), the Fast Track Initiative Catalytic Fund (FTICF) and other development
partners—Finland, Italian Development Cooperation, the Netherlands and UK aid from the Department for
International Development (DFID).
The Ministry of Education wishes to thank the many individuals, groups and other bodies involved—directly and
indirectly—in publishing the teacher guide and accompanying textbook.
Developed, printed and distributed for the Federal Democratic Republic of Ethiopia, Ministry of Education by Laxmi
Publications Pvt. Ltd., India under GEQIP Contract No. ET-MoE/GEQIP/IDA/ICB/G-02/09-D
All rights reserved; no part of this publication may be reproduced, stored in a retrieval system, or transmitted in
any form or by any means, electronic, mechanical, photocopying, recording, or otherwise without the prior written
permission of the copyright owner or a licence permitting restricted copying in Ethiopia by the Federal Democratic
Republic of Ethiopia, Federal Negarit Gazeta, Proclamation No. 410/2004 Copyright and Neighboring Rights Protection
Proclamation, 10th year, No. 55, Addis Ababa, 19 July 2004.
Disclaimer
Every effort has been made to trace the copyright owners of material used in this document. We apologise in advance
for any unintentional omissions. We would be pleased to insert the appropriate acknowledgement in any future
edition.
Printed in India.
CONTENTS
Unit 1: Information Systems ...................................................................................................................................... 1
Syllabus ............................................................................................................................................................. 45
Glossary ............................................................................................................................................................. 56
References .......................................................................................................................................................... 64
INTRODUCTION TO THE TEACHER GUIDE
A perfect guide for an ICT teacher is one that provides support to the teacher to engage the students
in joyful learning. Information and Communication Technologies (ICTs) refer to the possibilities
offered by the convergence of data processing techniques, electronic media, and telecommunications,
a convergence that has become evident over the past few years.
ICTs are grouped under two categories: traditional and new. Traditional ICTs are radio, television,
and fixed line telephones etc., which have been gradually ingrained in the daily habits and lives of
people and communities. New ICTs consist of computers and specific data processing applications
accessible through those computers (e-mail, Internet, Word processing, and other data processing
applications).
New ICTs are now found on the development agenda of African countries like Ethiopia, and
strategies have been gradually implemented to integrate them into the development process. Many
countries have initiated significant reforms in the telecommunications sector: privatizing companies,
liberalizing and ending national monopolies in this sector.
This Teacher Guide will help the teachers to:
explain how Information and Communication Technology (ICT) has the potential to make a real
improvement to teaching and learning in schools.
demonstrate a wide variety of ways in which ICT can be used to enhance learning, offering a
fresh burst of inspiration for them i.e., the busy school teachers.
take a structured approach, ensuring that the students can be guided progressively through all
the contents in order to achieve the required standards for achieving Qualified Teacher Status,
and also to continue their development in ICT to an advanced level.
analyze all the common ICT tools and explain how they can exploit these tools for effective
learning.
explore how students can learn with ICT, how their skills develop, and how these skills can aid
their learning.
provide a framework for planning, analyzing and evaluating teaching with ICT.
use Internet, educational trips and other aids to support class room teaching.
prepare additional activities and assessments for the students.
offer a range of innovative tasks, resources and methods of assessment.
use key ideas, skills and techniques of ICT in other curriculum areas.
The guide also provides websites that have additional content for the teacher.
INFORMATION
unit 1 SYSTEMS
(15 PERIODS)
UNIT OUTCOME
Students will be able to:
l understand the concept of E-learning, E-commerce, E-government, E-banking and E-libraries.
What is e-learning?
E-learning can be thought of as the learning process created by interaction with digitally delivered content,
services, and support. It involves intensive use of Information and Communication Technology to serve,
facilitate, and revolutionize the learning process.
Learning Models
Figure 1.1 shows three main learning models that we have come to recognize over the years.
Activity 1.2: E-learning—a Tool to Facilitate Teachers’ Work and Enhance the Learning
Process
The ICT teacher in the class will explain and demonstrate the concept of e-learning and discuss how it can
be made more interesting.
E-learning
E-learning refers to formal and non-formal education that uses electronic delivery methods such as Internet-
based learning delivery packages, CD-ROM, online video conferencing, websites or e-mail to manage the
relationship between teacher and learners.
Some ways to use the e-learning tool effectively are:
Create games, quizzes or crosswords
l Create activities, matching games, crosswords or quizzes
l Help students revise and assimilate new material
Students in their class will explain and discuss about the electronic payment systems, their risks and
security.
The ICT teacher in the class will discuss and demonstrate about the e-government Websites
What Are Good E-government Websites?
Among the factors that make a good e-government website, the most important are perhaps:
l the quantity and quality of the information provided;
l the way in which this is presented and made available;
l the level of interactivity of the site;
l the availability of partial or full online services to the public;
l the level of accessibility to the disabled and other visitors using alternative technologies.
Examples of E-government Websites
Some examples of good e-government websites are given below:
l Singapore eCitizen Portal (URL: www.ecitizen.gov.sg)
l South African Government (URL: www.gov.za)
as it is ready without having to wait for (vii) Up-to-date Content: The e-learning technology
printing, packaging and shipping through allows the dynamic updation of information
distribution channels. This results in cutting on courses. Therefore, unlike CBT or books,
down the lead-time between the development the content in an e-learning course is updated
of a course and its availability to learners. The regularly. This enables you to gain access to
early availability of content gives the learner a the latest information on the course.
headstart over others.
(viii) State-of-the-art Environment: The future of
(ii) Learner Control: You can learn at any time and all activities in educational and commercial
at any place. All you need for e-learning is a spheres is on the Internet. Therefore, most
Web connection. You can limit the duration
of the new development in educational
of an e-learning session to study only the
technologies is Web-based. Most transactions
volume of content that you can fully absorb.
are changing from physical to virtual, and
(iii) Enhanced Retention: Since you follow a learning the Internet is at the core of everything.
style that suits you, e-learning enhances your Therefore, with e-learning, you work in a
retention. Also, the e-learning material is
state-of-the-art environment that is going to
delivered in small logical modules known as
be the environment of the future.
skillets. This results in better retention and
recall for a learner. Disadvantages: Although e-learning is very useful
for the users, but it suffers from some limits that
(iv) Timely and Easy Access: E-learning is available
lead to its disadvantages. The disadvantages of
24 hours a day, 7 days a week. Therefore,
e-learning enables you to learn at the time that e-learning are given below:
is convenient to you. The timely retrieval of (i) Up-front Investment: Up-front investment
the learning material enables you to practice required for an e-learning solution is larger
what you have learned. You can gain access due to development costs. Budgets and cash
to the e-learning material from any location flows will have to be negotiated.
that has a computer and an Internet access. (ii) Technology Issues: Technology issues that
(v) Interactive Mode: As an e-learner, you have play a factor include whether the existing
access to a web tutor at all times. Experts technology infrastructure can accomplish
are also available for you to resolve content- the training goals, whether the additional
related queries. technology expenditures can be justified, and
E-learning also allows you to chat with co- whether compatibility of all software and
learners on different topics related to their hardware can be achieved.
subject and participate in discussion forums. (iii) Inappropriate Content: Inappropriate content
Chat is the typed discussion among participants for e-learning may exist according to some
who are online at the same time; it is just like experts, though is limited in number. Even
telephone conversation, except that messages are the acquisition of skills that involve complex
typed rather than spoken.
physical/motor or emotional components
(vi) Assessment and Feedback: E-learning provides (for example, juggling or mediation) can be
you with assessment exercises that test you augmented with e-learning.
on the course that you are learning. On-line
(iv) Cultural Acceptance: Cultural acceptance is
tests are typically optional self-initiated tests.
an issue in organizations where student
You get a dynamic set of questions to answer.
demographics and psychographics may
Unlike tests in CBT (Computer-based Training),
these tests give you a feedback comparing your predispose them against using computers at
performance with that of other learners who all, let alone for e-learning, unavailability of
have attempted the test. required technologies.
(v) Portability: Portability of training has become a The necessary technologies for e-learning are
strength of e-learning with the proliferation of listed below:
network linking points, notebook computers, • Information Technology
PDAs, and mobile phones, but still does not • Telecommunication Technology
rival that of printed workbooks or reference
• Internet Connection
material.
4. The e-learning programs feature real-world
(vi) Reduced Social and Cultural Interaction:
applications and use a multi-pronged approach
Reduced social and cultural interaction can be
involving interactive online Internet web casts,
a drawback. The impersonality, suppression simulation software and self-study assignments
of communication mechanisms such as with a mentor on call. The courses consist of a
body language, and elimination of peer-to- set number of modules delivered over a given
peer learning that are part of this potential time frame. Presentations and group discussions
disadvantage are lessening with advances in are conducted using a live, interactive software
communications technologies. system. For each e-learning module the users
3. Technology is the most variable element in generally have an initial reading assignment
e-learning. The more advanced the technology (which is delivered to him/her in electronic
becomes, the more options there are to further format in advance of the online presentations).
e-learning. It has increasingly limitless potential. Figure 1.2 shows a model of e-learning.
Answer the Following service. The society is moving toward the mobile
1. Some electronic systems are listed below: connections.
(i) E-learning system 4. The different services by e-government are given
below:
(ii) E-government system
Analogous to e-commerce, which allows
(iii) E-banking system
businesses to transact with each other more
(iv) E-libraries system efficiently Business-to-Business (B2B) and
(v) E-commerce system brings customers closer to businesses i.e.,
2. E-government, also known as electronic Business-to-Consumer (B2C), e-government
government, refers to government’s use of aims to make the interaction between
information technology to exchange information government and citizens (G2C), government
and services with citizens, businesses, and other and business enterprises (G2B), and
arms of government. inter-agency relationships (G2G) more friendly,
or convenient, transparent, and inexpensive. Figure
1.3 shows four types of e-government services.
“E-government” refers to the use by government
agencies of information technologies (such as
Wide Area Networks, the Internet, and mobile
computing) that have the ability to transform
relations with citizens, businesses, and other arms
of government.
3. There is a great impact of e-government on society.
Some advantages of implementing an electronic
government are given below:
The main advantage of an electronic government
is to improve the efficiency of the current
government system. That would in return
save money and time. The introduction would
also facilitate better communications between Fig. 1.3: Four types of e-government services
governments and businesses. An example would
be, e-procurement which facilitates Government- The four types of e-government services are
to-Government (G2G) and Business-to-Business given below:
(B2B) communication; this will permit smaller (i) Government-to-Citizen (G2C): This includes
business to compete for government contracts as information dissemination to the public, basic
well as larger business. This will have the advantage citizen services such as license renewals,
of creating an open market and stronger economy. ordering of birth/death/marriage certificates
Business and citizens can obtain information at a and filing of income taxes, as well as citizen
faster speed and it is possible at anytime of the assistance for such basic services as education,
day. healthcare, hospital information, libraries, and
In addition, moving away from a heavily paper the like.
based system to an electronic system would reduce (ii) Government-to-Business (G2B): These
the need for man power. Thus, this would allow transactions include various services
the process to be handled by lesser employees exchanged between government and the
and therefore to reduce operations cost. business community, including dissemination
The ability of an e-government service to be of policies, memos, rules and regulations.
accessible to citizens irrespective of location (iii) Government-to-Employee (G2E): These
throughout the country brings the next and services encompass G2C services as well
potentially biggest benefit of an e-government as specialized services that cover only
2. The working of e-libraries is given below: Index server to the user’s Web browser. The user’s
E-library or Digital Library or Online Library or browser then downloads the referred-to content
Virtual Library refers to all the library resources directly from a resource server for viewing.
that are available online through computers and 3. The working of e-commerce is given below:
databases. E-libraries are different from the open E-commerce or electronic commerce works like
Internet, as they have restricted access. conventional commerce with the same process
The e-library allows a user to search, retrieve, save of selling and purchasing goods or services for
and reuse the library resources in real time on the a price. The difference is that goods and services
World Wide Web. It is a ‘virtual’ library whose in e-commerce are bought and sold over the
content is the aggregation of many independent Internet using a credit card. Transactions can
websites, rather than a physical collection that is be done globally 24 hours a day and 7 days a
kept in a central repository. We call each website week, unlike conventional commerce. There
a ‘resource’. The architectural model of a Digital
are no weekly holidays or closing time as with
Library is shown in Fig. 1.5 in terms of a data-
conventional stores.
flow diagram.
The Process
The merchant showcases the products intended
to be sold on a website and specifies the price of
each product. The customer logs on to the website,
chooses products and adds them to a shopping
cart. The customer connects to the transaction
server and gives credit card details to purchase
the goods. The merchant’s transaction server then
connects to the credit card processing server to
check if the customer has the required funds to
pay for the goods and services purchased.
Once the processing server approves of the
Fig. 1.5: Architectural Model for Client/Server interaction of transaction and reports that the customer has
a Digital Library funds, it authorizes the transfer of funds from
the customer’s bank to the bank of the merchant.
Data Flow: The Digital Library Index provides a
On receipt of the money, the merchant’s server
list of resource documents, from which the end-
user can make a selection; this happens in a dialog confirms the sale to the customer and the
between end-user and Index server. When the end- products are delivered to the customer by the
user has selected a document of his/her interest, merchant. Figure 1.6 illustrates the working of
the reference to this document is passed from the e-commerce:
Suggested Activities
Refer to sub-units 1.3 to 1.5 of the Student Textbook for doing activities 1 and 2.
ACTIVITY 3: Choosing a Topic (say E-commerce) and Designing a Presentation Which Gives
Full Information on the Topic
In groups, students will choose a topic (say E-commerce) and design a presentation which gives full information
on the topic.
First of all design a presentation on E-commerce. To present a slide show, perform the following steps:
Click Slide Show tab.
Click From Beginning button (see Fig. 1.7).
Slide-1 Slide-2
Slide-3 Slide-4
Slide-5 Slide-6
Slide-7 Slide-8
Slide-9 Slide-10
Slide-11 Slide-12
Slide-13 Slide-14
Slide-15
Fig. 1.8: Slides in the presentation
Press Esc to exit the slide show.
each problem and its effects on factors such as The requirements should be stated briefly and
clients and financial considerations. in functional terms, to the extent possible. Their
2. Functional and Non-functional System Requirements: development during the Feasibility Study supports
The Feasibility Study should include an initial the selection of suitable alternatives. These
statement of the functional and technical (non- functional and non-functional requirements are
functional) requirements for the system. An greatly expanded later in the planning phase
overview of the system requirements should through the Requirements Analysis.
reflect a broad range of factors, for example:
Suggested Activities
Functional, programmatic requirements;
Refer to sub-unit 1.6 of the Student Textbook for
Information needs;
doing the activities.
System needs;
Interface and matching requirements;
alternative teaching approaches
Processing and data flow needs;
Storage and retrieval requirements; The ICT teachers can use Internet, charts, worksheets,
models, go for educational field trips and subject
Inputs; experts can be called for seminars to enrich the teaching
Outputs; level and in turn help the students in learning about
Workload, projected overtime; “Information Systems”.
Validation and internal control needs;
Security/Privacy requirements; Additional Questions
Emergency response, back-up, and disaster 1. Explain e-learning and e-government.
recovery;
2. Explain e-banking and e-libraries.
Accessibility requirements for the disabled;
3. Explain e-commerce.
and/or
4. What are the six phases of the Systems
Space and Environment.
Development Life Cycle (SDLC)?
UNIT OUTCOME
Students will be able to:
l choose appropriate software tools to solve problems illustrate ideas clarify thinking in the other subjects
chosen for study in Grade 11.
Different type of technologies can be used by skills, database and presentation software promote
the students to enhance the use of software. Various presentation skills of students. So, it is important for
technologies deliver different kinds of content and the students to choose appropriate software tools to
serve different purposes in the classroom. For example, solve problems, illustrate ideas, and clarify thinking
word processing and e-mail promote communication in the other subjects chosen.
ACTIVITY 2.1: Using MS-Publisher 2007, Create a Flyer that Includes a Favorite Family Recipe
and the Historical and Cultural Information About it
In small groups, the students will create a flyer that includes a favorite family recipe and the historical and
cultural information about it.
Flyer and it’s Design
It is a one-page, one sided publication that is designed to be read at a glance. We should not underestimate
the task of designing a good flyer; we need to distill the information down to the minimum number of words
that will convey our message and arrange the text with graphics for maximum impact.
Materials Required
Collect the following material for creating the flyer:
(i) Handout on recipe (ii) Food timeline (iii) History of food
(iv) Sample recipe flyer (v) Food, culture, and tradition
Creating Flyer
To create a flyer, perform the following steps:
(i) Choose your favorite family recipe and research it.
(ii) Open Office Publisher 2007.
(iii) Using the sample recipe flyer, create a recipe flyer about your dish (see Fig. 2.1).
UNIT OUTCOME
Students will be able to:
l understand the concept of webpage design
l understand and differentiate between the different kinds of websites
l recognize the steps required for website design
l design a simple and attractive website.
The important questions to be considered are: No matter what the purpose of your website may
(i) Why you want to create a site? be, make sure that you keep track of the visitors
of your website. A traffic tracking system would
(ii) What do you want or expect your site to give you valuable information about the persons
accomplish? that are visiting your website. It would also enable
(iii) Are you planning on using your site to you to make important decisions related to the
generate a passive income by sell products optimization of your website.
or information or it is just for friends and Content Identification
family? Planning is the first step in building a good
(iv) Is it because others are doing it? website. After determining the purpose of the
Some common purposes for Websites are: website, the website designer must plan the
content. The content of a website is everything
(i) Online Store: It is the most important reason for
that is in it. The contents may include one or all
building a website. If your primary purpose
of the following:
is selling physical goods, focus on creating
(i) The text on web pages.
an online store that gives visitors simple and
easy shopping. (ii) The graphics in the website.
(ii) Brand Awareness: If your primary focus is on (iii) The colors and style of the website.
delivering an offline service, you may want The important points to be considered about the
an online brochure. This sort of website can content of a website are:
deliver useful, practical information about (i) What content will it contain?
your service and help you to develop your (ii) What content will drive people back to it?
image and build trust and customer loyalty.
(iii) What are the sources for content?
(iii) Online Services: For delivering an online
(iv) Who will write the content?
service, you will have to build an infrastructure
The content of website is to provide the users or
for the delivery of your service. This type of
customers with information. Planning the content
website is more complex and you will need
of a website is a much more comprehensive
to anticipate what you will feature in your
project than it first appears. To properly plan
product catalogue, and how you will handle
content for a website it is necessary to first make
online payments and process online orders.
assumptions on what will be of most value
(iv) Affiliate Commissions and Advertising: Another to visitors. There are many tools to aid in the
reason for building a website may be to make planning phase of website creation. Some useful
money through promoting affiliate programs, online tools for planning a website are:
which offer you a commission on sales. You (i) JumpChart (URL: www.jumpchart.com)
may want to earn money by putting up the
(ii) RapidRabbit (URL: rapidrabb.it)
banners of other business on your website. To
earn a sufficient amount of money, you would (iii) WriteMaps (URL: www.writemaps.com)
require hard work and planning. (iv) MindMeister
Clearly defining the purpose of your website, (URL: www.mindmeister.com)
before you start building it, would ensure A good website developer will be able to utilize
that your website is optimized to achieve the above mentioned online tools and other offline
the required purpose. After all, you can only tools (for these visit websites: www.balsamiq.com,
meet your goals when you know what they www.gliffy.com, www.axure.com) along with the
are. You will have to balance your business information from the content manager to decide
goals, the needs of your audience, and your on which information will be most important for
resources to create an effective website. a website.
The content of website is the stuff that draws 5. Create a list of all of the content that you
and keeps an audience. The composition of the would like to include on your website that both
content should follow directly from the stated achieves your goals and would be of interest to
website purpose and audience. So the website your audience. At this point, just write whatever
designer can prepare a set of content features comes to mind; do not try to organize it.
that relate to the audience’s activities, interests, Use of Images
and concerns. For example, a website about a
An image might be the focal point of a webpage.
school ICT fair might list rules of the fair, the
Your eye is drawn to an image because it is an
location and details about the upcoming events,
image, not because of the position it has in the
statements by judges, and descriptions of past
layout. So, look at the other elements on the page
winning projects.
to make small changes (e.g., position and spacing
Always remember that website design process etc.) to the elements and margins around the
builds on its content. image to create an interesting design. Also the
Truly great websites pay attention to content captions should go with each image separately.
and organization. The content of a website must Align your images. Balance the graphics and
be determined by the type of website and its text on a page. When you are considering your
purpose. layout, remember that images are the major part
of the design, not just afterthoughts.
Knowing the Audience
Page Size (Creating and Formatting Tables)
A website designer should know about
his/her website’s audience. It may be family, Designing a professional looking website involves
friends, and potential employers. Using age much more than simply displaying text. Page
appropriate material helps ensure that the online size plays an important role while designing
audience will remain interested and continue webpages. In order to organize your page, you
to visit the website. The websites which want can use tables. Tables will change the look of the
to attract the young viewers should follow webpage. Originally, tables let people present
current trends and incorporate music, graphics data (mostly numbers) in a column format.
and special effects that hold their interest. For Designers have found the ways to improve the
older viewers these may have 3D graphics and layout of their pages using tables. Although
soothing music. Website designs that have too a bit complicated and sometimes difficult to
much information are often difficult to navigate understand, tables do improve your layout and
and may also deter the less experienced Internet let you present your material in a more eye-
audience. appealing way.
4. Refer to sub-units 3.3 and 3.4 of the Student Suggested Activities
Textbook for the answer. Refer to sub-units 3.1 to 3.4 of the Student Textbook
for doing activities 1, 2, 3, 4 and 6.
Double-click on the Web Page Maker icon on the desktop of your computer.
The Web Page Maker window opens (see Fig. 3.2).
Now, set the Page Size, Margins, Headers and Footers. Change font if you want. Click OK.
3. Add two more pages in addition to the Home Page by clicking Add New Page button in Pages tab
under Site Contents in the Site panel (see Fig. 3.4).
Click on Text button in toolbar to add text. Click on Work window and set the size of text box.
Double-click in the created Text Box. It will open the Text Editor (see Fig. 3.7). Type the desired text and
click OK.
7. Adding Image
For adding image click Insert → Image → From files… (see Fig. 3.9).
The Navigation Bar dialog box opens. Click OK. It will insert the selected navigation bar on the webpage.
Drag it at the desired position on webpage (see Fig. 3.13).
To add links (hyperlinks), select the text box and click on the Hyperlink button on the toolbar. It
will open the Hyperlink dialog box (see Fig. 3.14).
Setup the Link Type and other options. Click OK (see Fig. 3.15). Similarly set the hyperlinks of the
desired websites for the other text boxes.
Click OK. It will insert a iFrame in the webpage (see Fig. 3.19).
18. Now go to the selected Folder, that is, C:\New Folder (see Fig. 3.23) and open the index.html file in
your Web Browser.
Fig. 3.26: WebPage-3 showing inserted Table and Java Script effect
UNIT OUTCOME
Students will be able to:
l recognise components of multimedia and work with these components effectively
l understand the meaning and use of multimedia production
l create interactive applications using Multimedia applications.
based method should be followed to understand supposed to enhance their knowledge in this field.
the subject matter which is the best way of better Since the field of multimedia is rapidly changing;
understanding of the subject matter. students must read related articles and resources
The students already know the basics of image available on the Internet to keep up with the latest
processing and multimedia from Grade 11. They are developments.
(ii) Multimedia Slideshows: Students can create slideshows consisting of text, graphic images, audio clips,
and/or video clips for projects about almost any subject. Presentation graphics software can be used to
create multimedia slideshows.
(iii) Slideshow Reviews and Drills: Slideshow reviews and drills can be created by students to help
them practice and study many types of learning content such as spelling words, vocabulary words,
mathematical facts, and possible test questions. These slideshows can be created using presentation
graphics software.
(iv) Tutorials: Students can create multimedia tutorials that provide step-by-step directions to guide users
through the components of a subject. Topics for tutorials can be just about anything with an instructional
sequence. Tutorials can be created using word processing, presentation graphics, or web page authoring
software.
(v) Research Presentations: Multimedia research presentations can be created by students to present findings
for research projects. These presentations can be developed using presentation graphics software.
(vi) Virtual Tours: Students can create virtual tours of local places of interest and field trips locations using
presentation graphics or web page authoring software. These tours can include text descriptions of the
places with photographs, audio clips, or video.
(vii) Interactive Storybooks: Students can write their own stories, format them, and add illustrations using
word processing, presentation graphics or web page authoring.
(viii) Class Yearbooks: Students can compile class yearbooks containing information about class activities,
photographics, audio clips, music clips, and video clips from throughout the year. Class yearbooks can
be compiled using web page authoring or presentation graphics software.
Figure 4.3 shows students creating their projects in a computer lab.
Fig. 4.3: Students creating their projects in Computer Lab (Courtesy: www.flickr.com)
So, we see that the multimedia plays a vital role in the classroom.
Multiple Choice Questions Graphics that fit most needs are quite easy to
1. (d) 2. (a) find. Commercially prepared drawings called
3. (c) 4. (b) clipart come packaged with many application
programs. Charts, another type of graphics,
5. (d)
can convey a great deal of information in a
Match the Following very limited space. Photographs can also be
1. (b) 2. (d) used to enhance multimedia applications.
3. (a) 4. (c) When a graphic or other multimedia object
Answer the Following serves as a link to additional information
about a topic, the link is called hypermedia.
1. Multimedia is the combined use of several media,
(iii) Animation: Animation refers to graphic images
such as motion-pictures, slides and music. Or in
that change or move. Animation can convey
other words, it refers to technology that presents
information, add visual interest, or draw
information in more than one medium—such as
attention to important information or links
text, pictures, video, sound, and animation—in a
in a multimedia application. Animation is
single integrated communication.
commonly used in advertising and marketing
Components of multimedia: The multimedia on the Web because the movement does grab
components are: the visitor’s attention. By illustrating proper
(i) Text: In the past, content was produced techniques or explaining complex procedures,
primarily via text. Though additional elements animation can also serve as an excellent
have been added, text remains vital to learning aid in computer-based training
multimedia applications. This is because text programs.
is still an effective way to communicate. In Like clipart and stock photography, animated
multimedia, text is used as headlines, subtitles, graphics are available for purchase on
and captions. In addition to supplying CD-ROM or they can be downloaded
content, text is used to give directions and from the Internet. In addition, commercial
communicate information, text-based menus software and shareware can be purchased
and buttons help guide users through the or downloaded and used to create simple or
multimedia applications, and electronic books, complex animations.
magazines, and reference materials still rely (iv) Sound: By incorporating sound into a
on text to inform and educate. multimedia application, you require the user to
(ii) Graphics: Because most people like illustrations, make use of yet another sense. This enhances
visuals, graphics, 2D and 3D images are the experience and increases the likelihood of
crucial to multimedia development. In fact, user understanding and enjoyment.
multimedia applications are predominately In multimedia applications, sound that has
graphic. Because they play such a critical been digitized is called audio. Audio can be
role, balancing graphics is essential. When obtained by capturing sound into a personal
designing a multimedia application, it is computer using a microphone, CD-ROM, or
important not to get carried away with other input device. It can also be played from
graphics. Adding just the right graphic and a synthesizer, keyboard, or other musical
just the right number of graphics may help instrument that is connected to the computer
the user learn and retain more information in using MIDI (musical instrument digital
less time and with less effort. interface) port.
(v) Video: Video can do a great deal to enhance 2. Stages of multimedia authoring: The five stages
a presentation, illustrate a proper technique, of multimedia authoring are:
or advertise a new product. Video files are (i) Analysis: What do you need to do and what
photographic images played at speeds that do you use to do it.
make it appear as if the images are in full (ii) Design: Create storyboards to tell the story of
motion. Video files are incredibly large because the project.
a huge number of images are required to give (iii) Development: Incorporate data and set it up as
the appearance of motion. Delivering video a prototype or model.
over the Internet is particularly challenging. (iv) Evaluation: When the prototype application
works the way you want it to, test it again,
Interactive multimedia allows users to respond fine-tune it, make it attractive, and then review
directly to and control media elements. Users your work.
of interactive multimedia become active (v) Distribution: When it is ready to go (after the
participants in an application instead of evaluation phase), make it real. Package and
passive recipients of information. distribute it.
4. Importing sound files: You can import various (iv) The selected audio file will be imported in the
sound in a multimedia project. project.
To import a sound file in Adobe Premier 5. Basics of Film Editing: The process of editing
Elements 9, perform the following steps: clips includes previewing and trimming
(i) Click Organize → Get Media → Files and them to eliminate unnecessary material. It
Folders. also includes revising clip properties such as
speed, direction, and duration. You can also
(ii) The Add Media dialog box opens.
edit media clips generated by other programs
(iii) Browse the audio file you want to import and
in their original applications, from within
click Open.
Adobe Premiere Elements.
Trimming video clips end. But you can also trim the end of a clip by
You can create a refined good-quality video designating a specific duration.
file by removing unwanted sections and low- Unlike video, still images are not limited to the
quality sections. Adobe Premiere Elements 9 length of the original clip. You can set their
enables you to efficiently handle blurred, shaky, duration to any length.
and unwanted low-quality and low-interest Freezing and holding frames
sections of your video file. You can easily and
Export a video frame
quickly edit and fine-tune the video files. Smart
You can grab a single frame from a video clip
trimming enables you to trim the low-quality
to use as a still image in your current movie
sections of a video file. Smart trim can be done
manually and automatically. You can trim clips or to save as a still on your hard drive for use
from Timeline view or Sceneline view. However, elsewhere. For example, you can use a still in
you can trim only one clip at a time from your movie to show a character start an action,
the Sceneline view. Smart trimming is of two but then stop mid-action, frozen on the screen.
types, manual and automatic. Manual Smart Play and hold a frame
trimming is the default mode. In this mode, To make the video start out as a still image and
you can specify the options that determine the then begin to play, click the Freeze Frame button
trimmable sections. In the automatic Smart trim in the Monitor panel to create a still image from
mode, Adobe Premiere Elements automatically a frame, and then insert that still image at the
determines the trimmable sections and you can location of the original frame.
choose to delete them or retain them.
Suggested Activities
Changing clip speed and duration
Refer to sub-units 4.2 to 4.9 of the Student Textbook
Changing clip speed
for doing the activities.
To create a fast- or slow-motion effect, we can
change clip speed. Changing clip speed changes
the clip’s duration. Speeding up a clip removes
Alternative teaching approaches,
frames, thus shortening the clip duration. In the enrichment material
same way, slowing down a clip repeats frames The ICT teachers can use Internet, charts, worksheets,
and thus adds to the length of a clip. For audio
models, go for educational field trips and subject experts
clips, a change in speed also changes pitch. The
can be called for seminars to enrich the teaching level
Time Stretch command includes an option to
and in turn help the students in learning about “Image
maintain the original pitch of an audio clip at
any speed. Processing and Multimedia Systems”.
INTRODUCTION
In the preparatory schools students follow either the Social Science stream or the Natural Science stream; all
students will continue to study IT.
In the long term, students will follow a common course of IT, irrespective of which stream they are in. This
course will cover Information Systems, Basic troubleshooting, Image processing and Multimedia Systems in some
depth. There will also be many opportunities to use software applications and tools that they have encountered
during studies in earlier grades.
In future years, students may elect to follow a more-specialist course in Computer Science covering such
areas as Computer Architecture, Systems Analysis and Design, Data Communications and Fundamentals of
Programming.
In the short term, Grade 12 students will continue to follow the old Information Technology course until it
is appropriate to introduce the new curriculum as described above.
46
Syllabus
(15 periods)
Unit Outcome: Students will be able to:
• understand the concept of e-learning, e-commerce, e-government, e-banking and e-libraries.
• Identifying system gives full information on the topic. The presentation should be at
problem. least 15 slides long, and all students in the group must participate
in making the slides and providing information.
• Recognize functional and
non-functional system • Use resourses like PCs Internet, LCD projector, List of useful
requirements. illustrate sites.
• Students should Identifying system problem.
• Collect facts for existing system (e.g., interview, observation).
• Student should identify functional and non-functional system
requirements.
Assessment
The teacher should assess each student’s work continuously over the whole unit and compare it with the following description, based
on the specific objectives, to determine whether the student has achieved the minimum required level.
48
Syllabus
(24 periods)
Unit Outcome: Students will be able to:
• choose appropriate software tools to solve problems illustrate ideas clarify thinking in the other subjects chosen for study in
grade 11.
Competencies Contents Suggested Activities
• Problem solving by 2.1 Using Application • Using the correct software tool will enhance knowledge of
specific software Software ICT the same time as the chosen subject.
• Illustrating their ideas • Continue by revision use of • Joint assessment by it teacher and subject teacher to do the
• Organising their contents Word processor following:
• Querying their database Presentation Software Design a project where students can apply the knowledge
• design a simple and attractive website.
50
Syllabus
Explain how to hyper links in a website, Insert images, Buttons and animations into a webpage, Develop content for a website with
uniform formatting.
52
Syllabus
(27 periods)
Unit Outcome: Students will be able to:
• recognise components of multimedia and work with these components effectively;
• understand the meaning and use of multimedia production;
• create interactive applications using multimedia applications.
• Building a basic piece
• Editing an icon
• Identify icons and their 4.4 Inserting and Editing Text • Students should apply Editing an icon: like Modifying
properties. • Inserting display icon properties, Displaying contents, Running and pausing a piece,
• Build a piece. and Saving and opening.
• Inserting text into a text
• Edit icons. field
• Enter text in the • Importing and pasting text
presentation window. • Defining and applying
• Import or paste text from text style
another application to • Editing and formatting
multimedia application. text as required
• Edit and format text as
required.
• Import and paste images 4.5 Working with Images • Explain and demonstrate the steps involved in importing,
and graphics from other and Graphics pasting, images and graphics; drawing, colouring; erase and
applications. • Importing an image or wait.
• Resize images properly. graphic; pasting an image • The students will practise.
• Draw different shapes. or graphic
• Fill the drawings with • Modifying an image or
color. graphic
• Set the duration before • Drawing an image
a content on the • Filling colour
presentation window is • Wait icon
erased.
• Erase icon
• Erase the contents of a
presentation window.
54
Syllabus
• Apply different transitions 4.6 Page Transitions, • Explain and demonstrate the steps involved in transitions,
as required. Positioning and Motion positioning and different types of motion.
• Position objects on the Icon • The students will practice.
presentation window. • Transitions
• Set different types of • Selecting transitions
motions using the motion • Positioning objects
icon.
• Types of positions
• Use pre-stored libraries.
• Using motion icon
• Types of motion
• Create custom libraries. 4.7 Libraries • Explain and demonstrate the steps involved in using
• Add and use icons to a • Creating prestored libraries, creating libraries and adding and
library as required. using icons.
• Saving
• The students will practice.
• Opening and Closing
• Selecting a library
• Adding icons to the
library
• Using an icon from a
library
Assessment
The teacher should assess each student’s work continuously over the whole unit and compare it with the following description, based
on the specific objectives, to determine whether the students has achieved the minimum required level.
Chat: The typed discussion among participants Defragmenter Utility Program: It finds all the
who are online at the same time; it is just like telephone scattered files on the hard disk and reorganizes them
conversation, except that messages are typed rather as contiguous files.
than spoken. Desktop: The primary display screen of a graphical
Clipart or Clip Art: A collection of image files that user interface, on which various icons represent files,
can be embedded or inserted into Web pages, word- groups of files, programs, which can be moved,
processed documents, PowerPoint presentations, etc. accessed, added to, deleted, etc. on a real desk
Compiler: A type of system software that translates Desktop Publishing (DTP): Application software
a source program usually written in a high level for laying out text, graphics and pictures in order to
language into a machine language. produce a professional-looking publication.
Computer: An electronic device that accepts, Digital: A system that defines data in a discrete,
non-fluctuating (i.e., non-analogue), numerical digits,
processes, stores and outputs data under the control
specially 1s or 0s.
of a set of instructions.
Digital Device: A device that works with discrete
Computer Laboratory: A special place where
numbers or digits.
computers are kept to operate.
Directory: An organizing unit in a computer’s file
Computer Program: A set of instructions that the system for storing and locating files. In a hierarchical
computer carries out to perform a given task. file system, directories can contain subdirectories as
Copy, Cut and Paste: Techniques of duplicating well as files.
or removing data from one place and inserting it Disk Fragmentation: The scattering of portions of
elsewhere. files about the disk in nonadjacent areas, thus greatly
Copyright: New technologies have raised all kinds slowing access to the files.
of new issues relating to copyright—mainly because it Disk Cleanup Utility: It can search for and remove
has become so easy to copy materials from a variety of unnecessary files such as temporary files, or “temp
digital sources. files”.
Cropping: The process of removing portions of an Display Icons: The icons that display some image
image to create focus or strengthen the composition. or graphic.
CPU (Central Processing Unit): A processor on Distribution List: Also called a mailing list, is a
an IC chip (called a microprocessor) that serves as the collection of e-mail addresses that allows you to e-mail
‘brain’ of the computer. multiple people at one time.
Cursor: A movable, blinking symbol that indicates Domain Name System: An addressing system
the position on a computer screen where user action in which abbreviations are used to indicate the type
is needed. of organization or entity instead of whole name, for
example, .edu for educational institution.
D DSS (Decision Support System): A computer-
Data: A collection of raw facts and figures or a based information system that provides a flexible tool
raw input which when processed or arranged makes for analysis and helps managers focus on the future.
meaningful output. Downloading: It means transmitting data from a
Database: A structured collection of data that can remote computer to a local computer, as from a website
be used for a variety of purposes. to your own PC.
Data Communications: The moving or sharing DVD: Digital Versatile Disc or Digital Video Disc.
of encoded information between two or more data Dynaset: Set of records returned by a query.
sources using an electronic medium.
DBMS (Database Management System): E
Application software which enables the storage,
modification, retrieval, and querying of data in a E-Banking: Use of computer and e-technology as
database. a substitute for checks and other paper transactions.
Debug: To test a program and remove all the bugs E-Business: Business involving transactions using
(errors). electronic media and technology.
E-Commerce: Buying and selling or business Format Painter: Helps to copy the format that has
transaction conducted on the Internet. been applied to text and apply it to another.
E-Governance: Application of electronic means in Freeware: This is a shortened version of Free
governance. Software. Programmers offer their work without
E-Government: Government’s use of information wanting pay in return.
technology to exchange information and services with FTP (File Transfer Protocol): A software protocol
citizens, businesses, and other arms of government. for exchanging information between computers over a
Electro Static Discharge (ESD): The release of network.
static electricity when two objects come into contact.
G
E-Learning: Means of teaching through
e-technology. GIF (Graphics Interchange Format): It is
E-Libraries: The physical sites and/or websites pronounced “jif”, supports upto 256 colors
that provide 24-hours online access to digitized audio, (8 bits per pixel).
video, and written material. Gigabyte (GB): 2 to the 30th power (1,073,741,824)
E-Mail: Stands for Electronic Mail. This is a system bytes. One gigabyte is equal to 1,024 megabytes.
of relaying messages across the Internet, from one GIGO: It is an acronym that stands for Garbage In,
Internet user to another. Garbage Out.
Encryption: A system of coding that helps prevent Google: A popular search engine.
access to private information on computer networks or GUI (Graphical User Interface): A program
on the Web. interface that takes advantage of the computer’s
EPROM: Erasable Programmable Read-Only graphics capabilities to make the program easier to
Memory (“ee-prom”). It is a memory chip whose use. Well-designed graphical user interfaces can free
contents can be erased by a mechanism using ultraviolet the user from learning complex command languages.
light and reprogrammed for other purposes.
H
Ergonomics: The study of the interaction between
people and machines. Hacker: A person who spends his/her time trying
ESS (Executive Support System): An easy-to-use to gain access to information stored on other people’s
Decision Support System made especially for top computers all around the world.
managers; it specifically supports strategic decision Hardcopy or Hard Copy: Printed output from a
making. computer, as opposed to output on screen.
Hardware: The physical equipment used in a
F
computer system, such as the CPU, peripheral devices
Flash Player and Flash Professional: Software and memory.
produced by Adobe for the development and viewing Home Page: The initial page of a site on the World
of animated and interactive sequences on the Web. Wide Web.
Firmware: A microprogram stored in read-only HTML (Hypertext Markup Language): It is a
memory (ROM), designed to implement a function collection of structuring and formatting tags used to
that had previously been provided in software. create Web pages.
Folder: An alternative word for a directory and HTTP (Hyper Text Transport Protocol): The
which has become more common since the introduction standard protocol for transferring hypertext documents
of Windows. on the World Wide Web.
Forms: Used to provide an easy to use interface for Hyperlinks: A word or graphic display on one
user to enter, view and modify data in a table. web page that allows a computer to shift to another
Format: The arrangement of data for computer related web page.
input or output, such as the number and size of Hypertext: A method of storing data through a
fields in a record or the spacing and punctuation of computer program that allows a user to create and
information in a report. It is also to prepare a disk for link fields of information at will and to retrieve the
reading and writing. data non-sequentially.
Operating System: A system software program the CPU processes information internally is measured
that works as a bridge between computer hardware in MegaHertz (MHz) and GigaHertz (GHz). 1 GHz is
and the user. Operating systems perform basic tasks, equal to 1,000 MHz.
such as recognizing input from the keyboard, sending Programmable Read-Only Memory (PROM):
output to the display screen, keeping track of files A special memory chip that is blank when first
and directories on the disk, and controlling peripheral purchased. It can be written to by the user by using a
devices such as disk drives and printers. special hardware program. Once the data is written to
Outlook: A popular e-mail program, part of the it, it cannot be erased or changed.
Microsoft Office suite of programs. Protocol: A set of rules governing the format of
Output: Anything that comes out of a computer messages that are exchanged between computers.
after being processed. Public Domain: Material that is copyright free,
Output Device: A device that translates information whose copyright has expired, or which cannot be
processed by the computer into a form that humans copyrighted.
can understand.
Q
P
PDA (Personal Digital Assistant): A handheld Query: Used to retrieve information on a certain
device that combines computing, telephone/fax, and condition from a database.
networking features and serves as an organizer for
personal information. R
PDF (Portable Document Format): A technology RAM (Random Access Memory): A volatile
developed by Adobe and was designed to capture all computer memory available to the user for the
of the elements of a printed document and place it in temporary storage and manipulation of data.
a single image file.
Relative Reference: The default reference in a
Pen Drive: A secondary storage device that can be spreadsheet package.
used to easily transfer files between USB-compatible
systems. Reports: Used to present data in a printed
format.
Peripheral: Any external device attached to a
computer. Resolution: A measure of the number of pixels or
Pixel: The smallest element of an image that can be small dots displayed on a computer display screen,
individually processed in a video display system. printer or scanner.
Plotter: A computer output device that draws ROM (Read-Only Memory): A memory in which
images on paper using a pen. program instructions, operating procedures, or other
Podcasts: Online broadcasts that can be data are permanently stored, generally on electronic
downloaded to portable devices. chips during manufacture, and that ordinarily cannot
be changed by the user or when power is switched
Portal: A Webpage, website or service that acts as
link or entrance to other websites on the Internet. off.
Printout: Anything produced on a printer after Router: A device in a network that handles message
being processed by a computer program. transfers between computers.
Primary Key: A set of one or more values in a
database that uniquely identifies a record in a table. S
Primitives: The LOGO commands are known as Scroll Bar: A widget found in graphical user
‘Primitives’. interface and used to show and control which portion
Procedure: The sequence of actions or instructions of a document is currently visible in a window. A
to be followed in solving a problem or accomplishing window may have a horizontal or, vertical scroll bar,
a task. It may be used at one or more points in a or both.
computer program. Scanner: A device used to convert hard copy, e.g.,
Processor: A device that processes programmed a printed page, photograph or photographic negative,
instructions and performs tasks. The speed at which into a form that can be stored on a computer.
Information Communication Technology — Grade 12 Teacher Guide n 61
Glossary
Screen Saver: A moving picture or pattern that System: Collection of related components that
appears on the screen when you have not used the interact to perform a task in order to accomplish a
mouse or keyboard for a specified period of time. goal.
Scroll: To move up and down or from side to side Systems Analysis and Design: A six-phase
through a document or a Window to view or access all problem-solving procedure for examining an
of its contents. information system and improving it.
Search Engines: A computer program that searches Systems Development Life Cycle (SDLC): A
documents, especially on the World Wide Web, for step-by-step process that many organizations follow
a specified word or words and provides a list of
during systems analysis and design.
documents in which they are found.
System Software: It is a set of master programs
Serial Port: A port or interface that can be used for
serial communication, in which only 1 bit is transmitted that keeps the computer system working.
at a time. Most serial ports on personal computers T
conform to the RS-232C or RS-422 standards.
Server: This is a mainframe computer that serves Task bar: The bar that contains the start button
the other computers attached to it. and appears by default at the bottom of the desktop.
Sheet Tab: In spreadsheet applications, this refers TCP/IP: Acronym for Transmission Control
to a tab at the bottom of a worksheet that acts as a Protocol/Internet Protocol, the suite of communications
means to identify or access different sheets within a protocols used to connect hosts on the Internet.
workbook. Technology: It is the usage and knowledge of
Slide Show: Used to display the slides in a desired tools, crafts, techniques, or systems, or methods of
sequence. organizations.
SMS (Short Message Service): A popular wireless Telecommunication: The transmission of
service that is used for sending and receiving short messages over significant distances for the purpose of
messages up to a maximum of 160 characters. The
communication
service is used for text messaging between cell
phones that are on a GSM (Global System for Mobile) Terabyte (TB): 2 to the 40th power (1,099, 511,
network. 627, 776) bytes.
Software: The set of instructions used to direct TIFF (Tagged Image File Format): It stores
the operation of a computer, as well a documentation compressed files with a flexible number of bits per
giving instructions on how to use them. pixel.
Social Networking: The grouping of individuals TPS (Transaction Processing System): A computer-
or organizations into specific groups. based information system that tracks the transactions
Source Code: Program code written in a high level needed to conduct business.
language. Toolbar: A row or rows of buttons on a display
Source data: Data for which the chart is prepared. screen that are clicked on to select various functions
Spam: The disruptive unwanted messages, in a software application or web browser.
especially commercial messages posted on a computer Topology: In networking, this refers to the physical
network or sent as e-mail. or logical arrangement of a network.
Spreadsheet: A document which helps to organize Touch-sensitive Screen: A display screen which
data in rows and columns that intersect to form cells. enables the computer to react to the touch of a finger.
Supercomputer: High-capacity computer with Transistor: A semiconductor device that amplifies,
thousands of processors that is the fastest calculating
oscillates, or switches the flow of current between two
device ever invented.
terminals by varying the current or voltage.
Switch: In networks, a device that filters and
forwards packets between LAN segments. Trojan: A type of computer virus that is loaded
into an unsuspecting users system via a host program
Syntax: Grammatical rules and structural patterns such as a free game.
governing the ordered use of appropriate words and
symbols for issuing commands, writing code, of a Turtle: A triangular shape pointer used in LOGO
programming language. that helps in drawing figures.
62 n Information Communication Technology — Grade 12 Teacher Guide
Glossary
Twitter: A microblogging facility that allows users a long distance, using telephone lines and satellite
to post very short texts (maximum 140 characters) communications.
containing snippets of information about what they are WAV: Stands for WAVeform sound format.
doing at a given moment, news items, links to websites Microsoft’s format for encoding sound files.
or comments on events.
Webcam: A camera connected to a computer and
linking it to the Internet.
U
Web page or Webpage: A single, usually hypertext
UNICODE: Binary coding scheme that uses 2 document on the World Wide Web that can incorporate
bytes (16 bits) for each character. It allows almost all text, graphics, sounds, etc.
the written languages of the world to be represented Web server: A computer that runs specific software
using a single character set. to serve web pages to the Internet.
Uploading: It means transmitting data from a local Web site: A connected group of pages on the
computer to a remote computer, as from your PC to a World Wide Web regarded as a single entity, usually
website you are constructing. maintained by one person or organization and
UPS (Uninterruptible Power Supply): It is a developed to a single topic or several closely related
backup power unit that provides continuous power topics.
when the normal power supply is interrupted. Wizard: A utility that provides guided sequence to
URL (Uniform Resource Locator): A protocol for perform complex task easily and quickly.
specifying addresses on the Internet. It is an address Wifi: Wireless Fidelity, also known as wireless
that identifies a particular file on the Internet, usually networking, a way of transmitting information without
consisting of the protocol as http, followed by the cables that is reasonably fast and is often used for
domain name. laptop computers within a business or school campus
User: Someone attached to a server or host. instead of a Local Area Network (LAN) that uses cable
User-friendly: Mainly used to describe software. connections.
Software that is easy to use and offers guidance if the Wikis: Webpages that can be viewed and modified
user does silly things is described as user-friendly. by anyone with a Web browser and Internet access.
Utility Program: A program developed to run Word Processor: Software that processes textual
within an Operating System to perform a specific matter and creates organized documents.
service. Workstation: The computer attached to the
Internet.
V WWW (World Wide Web): Series of servers or
computers that are interconnected through hypertext.
Videoconferencing or Video Conferencing: A
computer-based communications system that allows WYSIWYG: What You Say Is What You Get.
a group of computer users at different locations to
conduct a “virtual conference” in which the participants X
can see and hear one another as if they were in the
same room participating in a real conference. XML (eXtensible Markup Language): It is a markup
Virus: A program or piece of code that is loaded language, not limited to Web documents.
onto your computer without your knowledge and
runs against your wishes. Y
YouTube: A website to which we can upload our
W own video clips and view video clips uploaded by
others: http://www.youtube.com.
W3C (World Wide Web Consortium): An
international non-profit organization which acts as a
resource centre for the World Wide Web, and is active Z
in setting technical standards.
Zip Disks: The disks with a special high-quality
WAN (Wide Area Network): A network in magnetic coating that have a capacity of 100, 250 or
which computers are connected to each other over 750 megabytes.
Information Communication Technology — Grade 12 Teacher Guide n 63
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l www.ebay.com
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l www.microsoft.com
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l www.computerworld.com
Communication Technology”, Firewall Media.
l www.baycongroup.com
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l inpics.net
Rutkosky Andrey, “Microsoft Office 2007”,
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