2DArtist - October 2016
2DArtist - October 2016
2DArtist - October 2016
Re-imagine the
fall of Icarus
Discover how you
can create striking
images by taking a
fresh approach with
familiar legends
plus
• Captivating concept art
• Dramatic game and film concepts
• Mixing nature and geometry
• Dynamic ink sketches
• Speed paint a medic mech
• and much more!
2DARTIST MAGAZINE | ISSUE 130
Contributors
BRAD WRIGHT EMI CHEN
Brad Wright is a concept artist with twelve years Emi Chen is a freelance illustrator based in Providence,
experience working within the game and film industry. USA. She currently works for Blizzard Entertainment and
He is currently working at Creative Assembly, UK on Halo specializes in creating fantasy illustrations with dynamic
Wars 2. lighting and intense color.
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Magazine.
Your
Editor
Annie Moss
[email protected]
Sub Editor
Adam Smith
Graphic Designer
Joseph Cartwright
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2DARTIST MAGAZINE | ISSUE 130
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5
The Artist
Brad Wright
artstation.com/artist/
bradwright
Interviewed by:
Annie Moss
Captivating
concept art
Senior concept artist Brad Wright discusses his symbiotic
process and shares his advice for maintaining creativity
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2DARTIST MAGAZINE | Captivating concept art
what a concept artist is or does. So aside from beautiful and engaging, and for me, it led to greater
being a visual communicator and problem solver, things in my own work and ability. So to be able
a concept artist needs to be adaptable. Whether to contribute to that legacy was rewarding.
that is to the project or the direction they are given.
“I devoted a year to
2da: You’ve worked on a wide variety of learning how to draw
projects including Halo Wars 2, Syndicate properly. My studying
and Chronicles of Riddick. Which project have verged on obsessive”
you most enjoyed working on and why?
2da: What made you want to pursue a
BW: As a fan of science fiction, I have been fortunate career in the digital art industry?
to predominantly work within that genre. Cyberpunk
is my first love, so Syndicate hit that mark. The work BW: I set off, like many, with no clue what I wanted
was freeing and allowed to me to develop and to do in life. I didn’t pursue art in any way; no
strengthen as an artist. Both through the project drawing, designing, or even analyzing and absorbing
itself, and also the team I worked in as there were art. I took the logical steps and went towards
strong artists to feed off and grow. So for these a career path in computer science that offered
reasons I would consider it the most important financial rewards. However, I realized very quickly,
project and most fun project to have had worked on. I lack any kind of aptitude for such endeavors.
Alien: Isolation though is the project I consider With no other options available to me I followed
myself most fortunate to have worked on. It’s a my brother’s path and went into graphic
franchise that every concept artist owes some design. Studying advertising at university
part of their journey to. We created something led me to realize that I hated it, but I loved
Keyframe art for Obsidian Reverie. The hero, Danny, saves the girl
© OBSIDIAN REVERIE Bradley Wright
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Before Brad works on detailed concept paintings, thumbnail upon thumbnail needs to be done to flesh
out the design. Iteration equals a successful design © Bradley Wright
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illustrating. So after university, I devoted a BW: My day-to-day tools are simply Photoshop and program designing, everything is roughed out in 2D
year to learning how to draw properly. 3ds Max. I’ve seen the growing need to understand first. It has become a symbiotic process, switching
and use 3D software in concept design. Turnarounds back and forth throughout any given design process.
My studying verged on obsessive, and almost are so quick, that throwing 3D files back and forth
exactly a year from deciding on that path I landed around the studio for quick iteration, is vital. “With game engines
my first industry job, taking me to Sweden. It was becoming more impressive, it
only then that I knew with complete absolution Of course the fundamentals are completely vital, and also means sometimes I need
that this was my path in life, and I still maintain should never be overlooked. Being able to realize to push the realism in renders
that obsessive devotion twelve years later. any task quickly on paper, will always serve you well. of my concept art”
When we hire in the studio, the first thing we look for
2da: What are your preferred tools is fundamental drawing skills. Everything I do starts 2da: Are there any tools, techniques or software
to work with and why? with a sketch. Even when I spend five hours in a 3D you would like to explore in the future, and why?
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Classic sci-fi archetypes of hulking spaceships, have
always appealed to Brad © Bradley Wright
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Dramatic game
and film concepts
With thirteen years’ experience creating exciting concepts for the
entertainment industry, and a Spectrum Gold award to his name,
Richard Anderson shares his knowledge and top tips
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The Artist
Richard Anderson
flaptrapsart.com
Interviewed by:
Debbie Cording
Richard Anderson is
senior concept artist at
Rocksteady Studios. He
has previously worked on
high profile projects such
as Prometheus, Guardians
of the Galaxy and Batman:
Arkham Knight.
When a friend of his brother presented ten- as Prometheus, Guardians of the Galaxy and the career started on the Guild Wars franchise in
year-old Richard Anderson with two crates Batman: Arkham Knight game, a move to London, 2003, and at the moment I’m working as a
of comics, it initiated a life-long love of comic and winning a Gold Spectrum award. This month senior concept artist at Rocksteady Studios.
and fantasy art. At the age of nineteen Richard we catch up with Richard to hear about his
moved to Seattle to study animation before recent work, how his peers have influenced his 2da: When we last spoke to you in 2008, you
beginning his career as a 3D environment artist at artwork, and how he overcomes creative block... were working on Guild Wars 2. What have
ArenaNet, working on the Guild Wars franchise. you been up to in the last eight years?
2dartist: Hi Richard, thanks for talking to 2dartist
Back in 2008 (issue 031), 2dartist spoke to again! Could you reintroduce yourself to the readers? RA: Well, I moved from concept artist to cinematic
Richard, by then a concept and illustrator for illustrator on Guild Wars 2 in 2008, and worked at
the entertainment industry, about his work on Richard Anderson: Hi! My name is Richard ArenaNet for a few more years. I got married in
Guild Wars 2. Since then Richard’s career has Anderson, also known as “flaptraps.” I’ve been a 2010; my wife is French, and we were thinking of
gone from strength to strength, seeing him busily concept artist and illustrator in the entertainment moving to Europe at some point. Then in 2011
working on major film and game projects such industry for about fourteen years now. My I was contacted out of the blue by MPC who
A personal piece
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A personal piece for ArtOrder’s The Journal, called David and Goliath
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2DARTIST on to a photo
| Dramatic game and film concepts
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Also, the move from Seattle to London was a major move again that was very scary, tough and exciting,
but it opened up amazing opportunities I would have never had if I had stayed in one place.
were looking for a senior artist to relocate to the results I need. On the 3D side of things I use
London and work on a few projects for them. 3ds Max for modeling. There are a few tools I’m
trying to learn in the meantime such as 3D-Coat,
From there I’ve been living in London for the last 5 ZBrush, and KeyShot to help with my concepts. I
years, moved around from MPC’s art department believe the future is really headed in that direction,
to Framestore’s art department working on pre- but I’ll always come back to Photoshop.
production of multiple film projects. In 2013, I was
looking to get back to games and a great opportunity 2da: Artist block is a bane for many creative
came up with Rocksteady Studios to help with people. Can you share a couple of tips you
Batman: Arkham Knight, where I have been since. use when the inspiration stops flowing?
2da: How would you describe your job RA: I work a ton! I really enjoy what I do, and I like
to a group of aliens, who have no idea creating things, both inside and outside of my day
what a concept artist is or does? job. However it weighs a lot on me creatively. So
when I lose inspiration or feel blocked, or just feel
RA: It’s the same when I explain my job to my like a bad artist, these are some tips: take a break
grandparents, or my dad for that matter! My job and don’t look at art for a while. Go to the gym
is to solve visual problems, inspire, and visually or park and exercise to get the frustration out.
develop ideas at the best possible quality for the
team. That can mean using 2D skills along with 3D I like to cook, so I might try a new recipe, listen to
skills; whichever communicates the idea best. an audiobook, or podcast. If I have the time, I’ll
take the day, and I’ve learned over the years that
2da: What are your preferred tools to I’m most productive and creative in the morning.
work with? Are there any tools you find
yourself using again and again? Being a professional in a studio you need to stop,
take a walk, look out the window, don’t look at
RA: I use Photoshop the most. I have tried a screen. Re-think your process a bit, and also
other programs, such as Painter and so on, but get some feedback from your peers – that might
Photoshop is the best for me to get the tools and give you a kick-start, confidence or inspiration.
PRO TIP
Photo paintover
In this paintover, I found a strong image of a city, and used it as a background and establishing
shot for light direction. You can then find similar photos to crop in that have the same light
direction and perspective to make a compelling image quickly, such as the foreground building
on the left.
On top of that I used the same values in the background with the Eyedropper tool, and set my
brush to Darken to draw the robot in the background, making it match the buildings in the
distance. It’s okay to use photos; just make sure you change them enough so the original is
almost unrecognizable.
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David and Goliath themed illustration done
for an art book called Art Order Journal
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2da: Is there a particular artist or group of artists projects. How have you adapted and developed
whose work you find particularly inspires you? your skills over the course of these projects?
RA: The main people that have inspired my work the RA: Thank you, I really try to stay open to new
most are my peers, who I went to school and worked ways of learning, but also always working on my
with at ArenaNet: Levi Hopkins, Kekai Kotaki, Jason fundamentals, drawing and so on. I find it fun to
Stokes, Horia Dociu, Doug Williams, Jaime Jones, challenge myself and to try new things digitally with
Matt Barret, Aaron Coberly, Katy Hargrove, my 2D work. I learned a lot when moving over to film,
Tom Scholes, Ryan “the temp” Demita, and from my co-workers, on certain techniques that I
my art director Daniel Dociu helped a ton. believe I would never learn anywhere else. It helped
to get the results the client wanted. I would learn one
Famous artists I’m inspired by would be: Craig thing and try to adapt it to other areas of my work.
Mullins, Ashley Wood, Bill Watterson, Sean
Gordon Murphy, Dermot Power, John Berkey, 2da: Are there any other areas in the digital art
John Harris, and Bob Peak, just to name world that you would like to branch into and why?
a few. The list could go on and on!
RA: Sometimes I think I would enjoy animation, it’s
2da: Over your career you have what I studied, but I’m really not sure. Right now
worked on some pretty amazing I’m really happy with the position I’m in and the
work I get to do. I get a lot of opportunities to do
tight concept work to illustration. I just love drawing
too much to want to move on to anything else.
A friend of mine and artist I greatly admired, Jaime Jones, told me that what I did with the circular-shield shapes, and negative-to-positive shapes was very
smart. He said it was a great illustration, which really meant a lot. Now on top of that it is also the image, with which I won a Gold award in Spectrum, which I
never thought could happen. Good memories.
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3 D T O TA L ’ S A N AT O M I C A L C O L L E C T I O N :
N E W F I G U R E S AVA I L A B L E N O W
David Rice
xplrstudios.com
A R T I S T S P O T L I G H T
Mixing nature
and geometry
Discover the work of artist and illustrator David Rice who uses acrylic paint
to explore the cohesion between organic and man-made forms
Featuring bold colors, patterns and animal independent artist in 2014. David and Blaine 2da: What or who encouraged you
imagery, David Rice’s paintings and murals still collaborate on projects together and to take up a career as an artist?
combine the natural world with geometric create large-scale murals combining their
and man-made elements. By bringing these styles. This month, David talks to us about DR: My older brother was probably the reason I
separate worlds together, David draws his career so far, and offers advice on how first had an interest in art. He was always drawing
attention to the individual personalities to develop your drawing techniques... comic book characters, and I wanted to emulate
of the creatures he observed growing up everything he was doing when we were young.
in rural Colorado, and suggests a cohesive 2dartist: Hello David! Thanks for talking to We wanted to create characters and worlds that
existence between the two worlds. 2dartist. First off, could you introduce yourself we would see in these comic books. As I got
with a bit about your background and projects? older, my interests shifted from following comic
David has been inspired by many book artists, to following contemporary artists.
contemporary artists but his work is David Rice: I am an artist from Portland,
mostly influenced by fellow Portland Oregon, and I work primarily with acrylic One artist I have always admired and had the
artist Blaine Fontana, whose work excited paint. Most of my work has an element of the opportunity to work with is Blaine Fontana.
David into pursuing a career as an artist. natural world in it combined with something I love his ability to bounce around between
In 2013, David began assisting Blaine in man-made or geometric. I like bridging these organic and graphic styles, and to use different
his studio, before becoming a full-time two worlds that we normally see separately. mediums like painting and sculpture together
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in one piece. Seeing his work was what really Receiving Transmission, 12 × 18″ acrylic on panel
got me excited to further pursue a career in art.
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2DARTIST MAGAZINE | Mixing nature and geometry
They had personality. I wanted to portray their my camera and take a bunch of pictures of 2da: If you could meet any artist (past or
individuality in my paintings. I wanted to bring landscapes. I imagine what happens in these present) what would you ask them and why?
their connection with humans to an even playing environments when no one is around.
field rather than being thought of as separate. DR: That’s a really hard question! I think it
Paintings portraying wildlife and nature are There are a ton of artists who inspire me would be fun to talk to Michelangelo about
nothing new. I wanted to bring these subjects these days, especially with social media like painting ceilings, or Banksy about street
outside of the traditional landscape scene and Instagram and Facebook introducing me to art and remaining anonymous for so long.
put my own take on them. I use a lot of faded so much of the great talent that’s out there. But when it really comes down to it, I think
wallpapers and layered backgrounds in my work. Some of the artists that I find inspiration from I would ask Duchamp who R. Mutt is.
These represent the surrounding environment, are Andrew Hem, Etam-Cru, Phil Hale, Seth
once pristine, but now starting to fade. Armstrong, and most importantly my friend, 2da: In addition to your paintings, you also
colleague, and mentor, Blaine Fontana. create incredible murals. How did you get into
2da: Where do you turn to for inspiration? mural painting and how have you adapted
Are there any artists you like to reference? I also find myself referencing a lot of your work for these large-scale pieces?
early- to mid-twentieth century illustrators
DR: My biggest inspiration comes from spending like Norman Rockwell, J.C. Leyendecker, DR: I got into murals by helping out a few other
time outdoors. I love to go on big hikes with Robert McGinnis, and so on. artists with their walls first. It helped me see
how these large scale works come together, and DR: Practice! As with anything you do, the more of my tools are pretty rudimental. I will keep
how to change your perception of what details you do it the better you will get. Make a point old brushes that are worn down because
need to be added and what aren’t necessary. to draw or paint something every day, even they can create interesting textures like fur
if it is just something small in a sketchbook. or wood grain. I don’t find it necessary to get
There are certain boundaries like scale and The greatest thing that helped me to grow brand new equipment with each piece I do.
time that need to be addressed when first my skills was becoming a studio assistant to
approaching a mural. In most of my experiences a professional artist. I learned more in three 2da: Do you have a particular place you like
the mural needs to be painted in about a week, months as a studio assistant than I did in four to go to draw or paint? Do you create your
so the main objective is getting the composition years of going to art college. There is nothing works in a studio, at home or out in nature?
blocked in as quickly as possible, before better than getting real-life experience.
building up the details. Everyone has their own DR: I like to draw and sketch things from my
approach to large scale works. It gets a little 2da: What are your preferred tools home but I do all of my painting from a studio. I
bit easier with each new piece I get to do. to work with and why? share a studio with two other extremely creative
people. It is great to have an atmosphere where
2da: What advice can you give to our DR: I mostly use acrylic paint because it is we are all working on separate projects at
readers who want to develop their what I am familiar with, and it is much more once and everyone can give feedback to each
drawing and painting techniques? cost efficient than other types of paint. A lot other. It takes a typically individual job and
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The actual production of this painting had a lot of ups and downs. It was my first painting
on canvas and while I was a bit nervous to work on a new texture, I actually really enjoyed
the look and feel the canvas provided. As you could imagine, the space blanket was quite
an undertaking. At first I felt very overwhelmed, but after I got in about a fifth of the blanket
I could see the overall effect starting to take shape and I knew it was going to be worth the
struggle. This piece has really helped me set the tone for the type of imagery and themes I
want to continue exploring in my work.
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2DARTIST MAGAZINE | Mixing nature and geometry Rise, 14 × 22″ acrylic on panel
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gives a sense of community to it. I don’t think member is gone, the rest suffer, but if all members DR: I feel like I still have a lot to learn with
I would get as much done if I didn’t have my play their part then the ecosystem thrives. the techniques and tools I am currently
studio mates to inspire me to keep working. using, let alone other mediums. I would love
2da: How do you deal with a challenging to experiment more with sculpture and 3D
2da: What has been your favorite piece project? Do you have any tips for our readers? mediums. I really admire artists that can turn
or project to work on so far? their 2D works into 3D sculptures. There are
DR: Every once in a while I start a piece so many more possible compositions when
DR: I did a large 4 x 8 foot painting called that I have been thinking about for a long you are not confined to the flatness of 2D.
Corrected Course which was an interpretation time, hoping it is going to be my next big
of a Norman Rockwell piece entitled From the breakthrough. Then, halfway through, I realize 2da: What does a working day in
Earth to the Moon. Rockwell’s painting portrays it might not turn out how I had anticipated. At the life of David look like?
the crew involved in the Apollo 11 mission these points I find it important to take a step
to the moon. His piece directly shows the back and ask myself what’s not working. DR: I usually get up at around 8 am, check my
hope and persistence that the human spirit email and prepare for any paintings or projects
is capable of. I wanted to show those same I will take a picture of the piece to view it from I am working on that day. At least once a week
themes and ideals through the subjects I paint. a different perspective and try to get a fresh I go to the lumber yard in the morning to grab
look at what is going on. Sometimes it is the wood for panels or frames. I get to the studio
I replaced all of Rockwell’s subjects with North colors that need to change; sometimes it is the around 10 or 11 am and start painting. I typically
American animals. My interpretation continues entire background or composition. Whatever paint till around 6 or 7 pm and then head home.
the sense of hope Rockwell achieved through a the issue I always tell myself the same thing, My studio is not too far from my house so I am
different lens. It takes an entire team of people “It is just paint, you can always paint over it.” often on my bike. The rest of the evening is
working together to achieve something great like usually a combination of food, wine and Netflix.
space travel. All members are necessary for the 2da: Are there any other skills and techniques
goals to be met. The subjects in my painting are would you like to learn in the future? Are there 2da: How do you like to spend your time
necessary parts of a successful ecosystem. If one any materials you would like to experiment with? when you aren’t creating beautiful art?
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2DARTIST MAGAZINE | Mixing nature and geometry SODO Track Mural, a collaboration with Ola Volo, in Seattle, Washington
© David Rice and Ola Volo
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2DARTIST MAGAZINE | Sketchbook of Koveck
The Artist
Koveck
koveckart.com
Sketchbook of Koveck:
Dynamic ink sketches
Digital illustrator Koveck discusses his inspirations and how sketching in ink
helps him break free of the digital cage
All images © Koveck
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2DARTIST MAGAZINE | Sketchbook of Koveck Theseus is coming, my lord combines a love
of mythology and giants in one image
Koveck shares his top tips for traditional media, but in 2006 I made the jump
improving your sketches... to digital art. Yes, I like it a lot, and yes, I can’t
imagine returning to acrylics, airbrush and
I’ve been drawing for as long as I can oil paintings. However, traditional media is
remember. All my life I’ve been around art in so special, so romantic... so “real.” That’s the
one manner or another. When I was young my reason I make these ink sketches: to escape
ultimate goal was to become a comic book the box of work and the cage of digital.
artist, but when at last I published my first
professional comic, I realized I didn’t like the “The best feeling I
experience of working in comics. The reason is experienced as an artist was
that I didn’t like repeating the same characters becoming the inspiration for
a million times one page after another. somebody who wanted to join
Then I made the jump to illustration, which the artistic circle”
better suited me. Up until then I worked with
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Materials
I have tried a lot of materials throughout my
career. In fact, in the beginning, I was obsessed
with trying everything. One of my comic books
was a nightmare to produce because each
panel was made using a different technique.
Now, it is very different. A couple of years ago
I discovered the perfect combination of tools
that suits my inking work perfectly, and I don’t
have plans to change them for a long time. First
of all, I need to say that I don’t like penciling. In
fact, I hate it. My pencil work is a mess of rough
lines only understandable to me. Because of
this, I draw the draft with two pencils: red to
make the initial mess of lines, and blue to try
to find order in the red chaos. The next step for
me is just inking the silhouettes of shapes with
a Mitsubishi Uni Pin 0.1. For me, this part is not
yet the inking, it’s only a step that allows me
to erase the red and blue pencil. Then, when
I have that aseptic and boring initial line, the
real fun starts, inking with a Pentel brush – the
tool I like the most. After that, I usually make
two passes of shading with a couple of Copic
markers: cool gray C3 and C5. And last, if needed,
I add some fine detail with a 0.05 fine liner.
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Suddenly, some years ago, I decided to take a break from my career and dedicate a whole year of my life to learning the basics: anatomy, color,
lighting and so on. I made hundreds of studies like the one here. I filled a tiny notebook with myriads of composition, lighting and art tips. It is my
own “Holy Grail” notebook, like the one from Indiana Jones, and it was the best decision I ever made in my professional life. When you understand
what you are doing you can enjoy it, make it better, faster and adapt to other styles.
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Sketching techniques
I have a sentence that I repeat to everyone
that asks me for advice: “Becoming an artist is
about progression, not perfection.” My main
tip to newcomers is not about technique, but
instead about not getting obsessed with the
end goal. Enjoy the process of becoming an
artist itself. Allow yourself to make mistakes.
Sketches are a perfect way to train that.
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2DARTIST MAGAZINE | Sketchbook of Koveck
This image symbolizes being dragged out from your artistic comfort zone
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PRO TIP
Comfort zone
If you want to become a concept artist you must be open to other art styles, techniques
and workflows. The trick is to have a clear knowledge of the basics: composition, anatomy,
color and lighting. It does not matter if it is cartoon style or hyperrealism, if it’s a robot or a
dragon egg, the light has physics, the color has rules, the body has structure. If you know
them, you can play with them and break the walls of your comfort zone. Learn the basics,
open your mind, and draw everything.
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Each issue the 2dartist team selects 10 of the best digital images from around the world. Enjoy!
2DARTIST MAGAZINE | ISSUE 130
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Raven
Vera Velichko
Year created: 2016
Web: artlacertus.artstation.com
© Vera Velichko
Delivery
Andrzej Dybowski
Year created: 2016
Web: andrzejdybowski.com
© Andrzej Dybowski
The Traveler
Hueala Teodor
Year created: 2016
Web: artstation.com/artist/htartist
© Hueala Teodor
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2DARTIST MAGAZINE | The Gallery
Heaven of Softness
Florian Aupetit
Year created: 2016
Web: florianaupetit.com
© Florian Aupetit
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Odus Apartments
Frank Hong
Year created: 2016
Web: crushvisual.com
© Crush Visual Inc.
2DARTISTMAG.COM
73
Front Line
Dominik Mayer
Year created: 2016
Web: artstation.com/artist/dtmayer
© Dominik Mayer
2DARTISTMAG.COM
75
Thieves Den
Shahab Alizadeh
Year created: 2016
Web: facebook.com/ShahabAlizadehArt
© Shahab Alizadeh
77
Little gifts
Manuel Castañón
Year created: 2016
Web: manuelcastanon.carbonmade.com
© Manuel Castañón
Meteora
ScottUminga
Year created: 2016
Web: scottuminga.com
© ScottUminga
*a selection of our alumni ’s achievements , c o n g r at u l at i o n s to them all .
Speed paint
a medic mech
Learn how to quickly create an action scene with
lighting effects using limited brushes
The Artist
Thibault Girard
kailyze.com
Software Used:
Photoshop
01
Add the main characters in three different layers. One for the injured soldier, one for
Creating an abstract background:
the mech, and one for the mech’s arm
First let’s create a story for the medic
mech. Quickly brainstorm a situation that helps
you to understand what is going on and what the
story is. For instance, the medic mech could be
healing an injured soldier on a battlefield. You
Start by creating, in a landscape canvas using a
cloudy brush, an abstract background in a color
of your choice depending on the ambiance you
02 Surface placement: Go back to a
simple round brush with the Hardness
setting at 100% to stay clear. Place in the bottom
would need to paint the mech, an injured guy, wish to show. Here I create a cloudy, abstract third of the composition, the foreground surface
and the battlefield (let’s keep this simple, the background which is darker in the corners so where the action of the scene is taking place. This
clock’s ticking) and of course the action itself. that the focal area will stay in the center. third is much easier to control in the time given.
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Then paint the background surface too in a lighter the scene. Since you do not have the time for more on the characters, add a middle ground
shade. This gives you the first level of depth in details keep the silhouettes clear and simple. mountain to create more depth in your
your scenery. One surface where the main focus More than two characters will rapidly become a scenery. This also helps the composition
(the medic mech and the injured soldier) will be hard task to manage when you have to be fast by filling the space on the left and therefore
and a second surface for the battlefield action. (unless you are painting a roughly shaped crowd). pushing the eye of the reader to the right, into
the main action point of your characters.
“The positioning of your For now, keep your characters in different Start also to add some background action.
characters is extremely colors and on separate layers. Refine your This helps give an ambiance to the story in
important and should give a silhouettes until you are satisfied with the your painting and therefore give more depth
rough idea of what is going on shape but remember that spontaneity is the of story to the injured soldier. A simple spider
in the scene” key. Also remember that many less important tank shooting and causing an explosion clearly
elements like the legs of the medic mech shows that the scene is on a battlefield. As
Sculpt the shape of the foreground so that you don’t have to be finished at all, just drafted. before, focus on the silhouettes and keep
have an opening to see what’s going on in the Here, focus on the healing act centered on everything in the background grayish in
background. Add a little area on the foreground the hands of the mech and the torso and color because this is not the main focus.
surface where your main action is taking place. head of the injured soldier. Create another
Crop the painting to get closer to the characters, adding some background story and a middle ground
Paint material textures in the foreground and begin detailing the characters attributes
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2DARTIST MAGAZINE | Speed paint a medic mech
Use a grass brush for the edges. You can make this
brush by drawing a couple of sharp shapes on a
separate PSD and saving it as a brush. You can
then scatter it in the brush presets. The rock on
the left of image 05 is made using a rocky texture
with a solid center and noisy edges. Do not
contrast these textures too much otherwise they
will catch the attention more than the characters.
Crop the scene again, darken the corners and add details to the rest of the mech’s body
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Darken the area surrounding the characters then brighten the healing device and the mech’s head
it is, and where to look. Continue working on use multiple layers to darken the corners. Now that the explosion and the injection
the gas tank and the tool the mech is using Darken everything a little except the explosion are much brighter than the rest of the
to heal the soldier. Again, all these details are and of course the action between the two scene, they are linked, and the cause
painted using the very basic Round brush with main characters. Now with an Overlay layer, (explosion) and consequence (the injured
100% Hardness. At this stage, flip your image brighten the mech’s head, the injection, and soldier) in the scene’s story is clear.
horizontally to get a fresh look on your painting.
PRO TIPS
07 Overall construction: Crop the
image again and add some ambient
occlusion to help center the focus of the
Practice within groups
If you want to see some progress in your speed painting make one every day, even a
twenty or thirty minute one. Of course it won’t be absolutely every day but try to achieve
scene even more. Use your Round brush with
that objective until you think you have managed to reach a new level.
0% Hardness and set to a very big size. Use
a Multiply layer and a dark color (preferably You can also join social network groups and participate in those. It is very efficient for your
blue) for the corners. However, do not use too learning since not only you will train, and have fun painting those random themes, but you
much of this color on the corners in the sky. will also learn a lot from the others posting in the group. You will see crazy ideas and get
useful critics, and posting in a group will push your work further as you know that people
Add more details on the mech and the little will see and comment on your work.
robots lying next to the soldier. Now the
painting of the mech is practically done. You The Lasso tool
This tool will be your friend for speed paintings. Using the Lasso, you will be able to create
don’t need to add much more to him for a
a selection shape and paint a simple gradient in it in seconds. For instance, using the Lasso
speed painting. These details include another
tool, you can get a mountain selection silhouette and then use gradients to darken the top
cross on the arm (to suggest a medic mech
and brighten the bottom. You will have a mountain in the far distance done in ten seconds.
unit) and new metallic parts of the body.
These details are mostly top parts and are The Lasso tool will let you have perfect control on your painting inside a shape and that
only what is necessary to tell the story. shape edge will stay clean. It will also save you time at the end of your painting as you
won’t need as much time for cleaning.
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2DARTIST MAGAZINE | Speed paint a medic mech
the explosion to give it some volume. brighter center and a darker outer edge.
In the background, reduce the explosion size In the foreground, create a Color layer to add
while keeping its powerful orange color. You some green colored effects to the healing
need to adjust the size of your elements so injection area. Compared to the global gray, the
that the background is not taking too much green will become the main focus. Create a Color
attention away from the main focus. Using Dodge layer for the effects now and use a very
a cloud brush paint the explosion with a soft Round brush and a bright color to brighten
Make the explosion smokier with particles and add a green light effect to the healing device
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Use a Selective Color layer to rework your colors, grays, whites and blacks making the picture more dramatic
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Refine the foreground surface and paint debris and dust on the explosion in the background
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The Artist
Thibault Girard
kailyze.com
© Thibault Girard
93
Design a mysterious
character
Learn how to imbue your artwork with mystery using symbolic
imagery and muted colors
The Artist
Emi Chen
emichenart.com
Software Used:
Photoshop
FREE
CHAPTER
Get tips on adding emotion
into your illustrations...
Focus on the character design here In this step, start to build up the costume
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2DARTIST MAGAZINE | Design a mysterious character
so that it looks neat and clean. During this stage, I therefore always end up painting over the
I realize that it would be conceptually strong adjustment or erasing portions of it.
to add a scythe to the image because it evokes
themes of death and the Grim Reaper, a well-
known figure who is also conjures up mystery. 07 More symbolism: In order to really
push the symbolism and story
in this image, I decide to add some rams.
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The bright triangle on the figure’s head is one of the elements added to improve the image’s flow
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2DARTISTMAG.COM © EmiChenArt
3DTOTALPUBLISHING
The Beginner’s Guide series is back with a clear and comprehensive look at working in Adobe Photoshop Elements.
Cathleen McAllister
cathleenconcepts.com
Software Used:
Photoshop
Cathleen McAllister is a
visual development artist
from Los Angeles, USA.
She currently works for
animation company Reel
FX. She specializes in
painting environments,
architecture, props, and
generating mood paintings.
2DARTIST MAGAZINE | Paint a plein air sunset
A huge storm cloud at about 5 or 6 pm somewhere in the middle of California is the reference for this piece
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Take plenty of your own reference photos with different light focuses to help you study cloud forms
have a good view of the horizon and the sky. same principles of form, color, and shading that to form at a specific height, and then get
Find a shady spot to minimize screen glare, and you have for any solid object apply to them. wispy towards the tops where wind may
make sure to choose somewhere comfortable be blowing them, which will cause them to
that won’t leave your legs numb after a few The first thing to keep in mind is shape. It can have flatter bottoms and fluffier tops.
hours. For this particular tutorial, I will be using be easy to repeat the same sized bumps when
an interesting cloud that I saw on a road trip for painting a cloud, so try to make a conscious Another important aspect of clouds is their
reference. I wasn’t able to stop in the middle of effort to make a variety of sizes of shapes. solidity which will impact the way you render
the road to paint, but I made sure to memorize You can see in image 02 that the cloud on the the shadows. I will discuss this in later steps, but
the colors I saw and take plenty of photos. right has a big bump (which makes up 75% of make sure to study the cast shadows of clouds
the cloud) next to a much smaller one (which upon other clouds when you are in the field!
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2DARTIST MAGAZINE | Paint a plein air sunset
A quick black and white composition sketch with a previous rough drawing underneath it
Draw arrows representing where you want the eye to travel. When switching from line to
value, some edits will improve the composition
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the sketch on a new layer. This can be repeated Some of the brushes that can be used for painting clouds
which will create interesting colors and texture
as necessary, and keeps your sketches loose and
fast instead of drawing, erasing, and redrawing.
Try to keep the eye moving in a circle around the
composition by creating shapes that flow. Keep
messing around with your composition until you
feel that you have found an interesting rhythm,
and don’t be afraid to stylize, simplify, or even
completely change what you see in the field!
If the clouds are only lit by ambient sky color they will be mostly blue in color
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2DARTIST MAGAZINE | Paint a plein air sunset
this in mind will help to keep the colors of the to check the grayscale version of your image from the blue shadow to the yellow highlight,
painting unified. For this reason, I like to jump after you have done some rendering to make try to paint mid-transition colors in solid strokes.
into color by establishing the sky colors first. sure your values still work. When you are This will help to keep the painterly essence of a
happy with the values make a merged copy plein air, and is also more visually interesting. It
During a sunset, the sky turns a dark, rich blue of the image and completely paint on top! also helps viewers read plane changes better,
or purple, and the reds and pinks come from rather than look at a smooth, airbrush-like
light passing through clouds or atmosphere. It is important, during this step, to not blend mess. Using the Smudge and Brush tools as
Although the reference photo is a bit washed the colors into mud. To prevent this from mentioned in step 07, blend some of the very
out because of the strong sunlight hitting the happening, think about transition colors. For hard edges while still maintaining the original
clouds, paint the sky as a gradient from dark example, instead of having a smooth gradient light shape. The sunset study is now complete!
blue to a pink, and then yellowish or cyan where
the sun is strongest. For the clouds, select
the darkest color in the sky gradient, shift it
PRO TIPS
more towards purple, saturate it, and darken it The benefits of plein air
I learned almost everything I know about light and color from plein air painting and
(making sure the value matches the grayscale
studying different lighting scenarios. Even if you live in an urban area and you think the
composition). Once you have done this for all of
skies are generally similar, you would be surprised to see how much lighting can change
the clouds, we will move on to the light shapes.
simply based on the atmosphere and weather! Knowing which colors and values to use in
a large amount of lighting scenarios will greatly benefit your illustration, and make your
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The clouds now have basic light shapes painted onto them to indicate bounce and rim light
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The Artist
Cathleen McAllister
cathleenconcepts.com
© Cathleen McAllister
113
The Artist
Juan Novelletto
novelletto.com.ar
Software Used:
Photoshop
Re-imagine the
fall of Icarus
Discover how you can create striking images by taking a fresh
approach with familiar legends
2DARTIST MAGAZINE | ISSUE 130
Rough lines drawn over the original thumbnail focusing on the proportions of the character
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Repeat the same process as step 02 a number of times until you obtain a well defined line
being very neat. Focus on the proportions Choose an element and repeat it to save time and
and elements that make up the scene. keep the image tidy
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Color Balance adjustment layers can dramatically change the color of your image
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image which is the illuminated area of the face Final details painted on Icarus without a detailed background
and the body. I add more detail, since this is
going to be the focal point. Do not play with
rebound lights yet, but simply paint volumes
in the shaded and illuminated areas.
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© Juan Novelletto
121
3DTOTALPUBLISHING AVAILABLE NOW!
Lorenzo Lanfranconi
facebook.com/RENDIHsART
Software Used:
Photoshop
Lorenzo Lanfranconi is a
2D artist from Italy. He is
currently working on some
editorial projects including
ALPHA beta test, a personal
art book based on an
environmental journey.
2DARTIST MAGAZINE | Developing animation style environment
Pick up tips on how to primordial island enclosed only by the sound the sensation of being in the environment,
quickly create atmospheric of wild nature. I started sketching with this walking from the foreground to the background.
depth and add texture... in mind and when I found the right colors to I chose a few key colors and always kept the
give life to the sensations I could finally start brush opacity at 100%. I never touch the
In this article I will show you how I created working, feeling highly inspired. For me this opacity, as it is better to calibrate using the
a complete environment using just a single is the key to enjoying my work and to giving Pen Pressure from the brush panel options
brush. By avoiding the use of many different life to the final drawing. Remember that the which creates a more carved design.
textured brushes, I had a more uniform and most important thing in an illustration is that
personal work. In my works I often change it has to transmit something to the observer. When I had some sketches, I chose the
technique because I’m always trying to find a one which felt better, asking some friends
better solution to render realistic things with
fewer brushstrokes, but I found in this brush
the perfect basic instrument for my methods.
01 Rough color sketching: I started
sketching quick compositions
remembering that it was only a sketch, so I
which was the best one. It is always good
to share your work with someone external
who can give you some fresh advice.
did not lose time on it. I was impulsive, and
For my series ALPHA beta test I usually start to
work by thinking about the sensation I need
to instill in the image. In this case I imagined
put down colors with rough brushstrokes.
A second sketch was drawn on a new layer over the color sketch to improve the composition
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“To give atmospheric depth The tonal sketch was rebuilt with colors
I used gradient layers, with
a cyan color, to distance the
background elements”
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Clouds were rendered with a soft brush and the Smudge tool
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because finishing the sky and adding Small characters were added with simple line art, flat color and a shadow layer
characters means that all the other elements
are completed. Obviously if the sky is the
subject you have to work on it earlier.
For the clouds I employed the same brush
that I used for the other elements. I started
painting some strokes and then mixed and
blurred them with the Smudge tool (see image
06) with a basic soft brush with 70% opacity.
After a break, the colors and contrasts were adjusted slightly to finish the piece
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The Artist
Lorenzo Lanfranconi
facebook.com/RENDIHsART
131
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The Artist
Ken Barthelmey
theartofken.com
Software Used:
Photoshop
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Here are some of my scribbles to come up with ideas. As you can see, some of these
sketches are very rough and don’t have many details
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painting texture details; this part is the most fun is missing: sometimes the colors are too Experimenting with color
and, accordingly, takes the most amount of time. dark or just not as gorgeous as you would Designing and painting creatures is always huge
like. As we work digitally, we can solve fun for me. I usually add more brownish tones
Adding details and textures gives the picture these problems very quickly and easily. to my paintings, so making this image was a
a realistic look. However it’s important that very fresh and enjoyable process. I enjoyed
the details always fit the picture because too I used separate adjustment layers including working on the colorful skin, as the strong
many details can destroy the realism. If you Levels and Color Balance, to slightly brighten rim light offered the possibility to tap the full
draw a lot, with time you will develop a feeling the painting up. For the final touches and to potential of the colors. I’m also very happy
for balance. By painting a suggestive depth of increase the impression of a classically-inspired with the pose as I feel that it looks dynamic
field, I was able to accentuate the creature. painting, I added a noise effect. To make this, I and very mysterious. Every painting you create
created a new layer and filled it with a gray color. is unique in its own way. However, sometimes
When you work on a painting, try to imagine you may find that you just don’t like the end
from which direction the light comes from. In this Then I clicked on Filter > Noise > Add Noise. I set result of your work. But I must advise that if
case the light source comes from the left side, the amount to 21.27% and clicked OK. After that you work hard and paint every day, you will
so I painted the left corner a little bit brighter. I I clicked on Filter > Blur > Box Blur and set the constantly learn new stuff to improve your skills
always start with the highlights so I can better radius to 2 pixels. Once I had that, I changed the and techniques. Simply stay passionate and
imagine the light setting. I will often paint small layer to Soft Light and set the Opacity to 54%. motivated to always push yourself to the limits!
directional arrows on a separate layer. This is
a great trick to remind yourself where the light
comes from and where the shadow has to be.
Here you can see the comparison from before and after. I often experiment with different adjustments until I like the final result