2DArtist Issue 092 Aug2013
2DArtist Issue 092 Aug2013
2DArtist Issue 092 Aug2013
3g0of
pa es
tutorials
inside!
Brom
Develop
victorious
personalities
Paint fantastical
cities
Learn to paint
heroic characters
Create the cover! Talented Photoshop artist Charlie
Bowater shares her digital-painting techniques
when concepting playful, low-gravity characters
plus
10 of the best
digital artworks
Jeff Miracola
shares his sketches
Discover how to
paint portraits
+ much more!
Sinister attire
Ahmed Aldoori takes
you through the
steps and methods in
Photoshop to fashion
medieval get-up
Editors Letter
Welcome to the August 2013 issue
of 2dartist magazine!
JESS SERJENT-TIPPING
Deputy Editor
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Contributors
BROM
Brom, painter of all things nasty that bite, has worked
in all facets of the creative industries. From books
to games and films, hes been spewing out his own
brand of deviltry for the last 20 years. This issue, we
interview Brom to find out more about our dark hero!
JEFF MIRACOLA
Since 1993, Jeff has been a freelance illustrator in the
fantasy gaming industry. His art can be seen in games,
books and magazines, as well as childrens books.
Inside this issue youll have opportunity to devour the
innermost pages of his awesome sketchbook.
CHARLIE BOWATER
Charlie is a 25-year old illustrator living in the North
East of England. She works at Atomhawk Design as a
concept artist and is an all-round doodler the rest of
the time. She swings by this issue to reveal her best
secrets for painting incredible characters.
FERNANDO ACOSTA
Fernando is a concept artist in the video-game
industry. Originally from Columbia, Fernando began
his career as an electrical engineer before moving
on to work as a storyboard artist and illustrator. This
issue, he reveals how to craft a hero in Photoshop.
KHASIS LIEB
Khasis is a French illustrator specializing in portraits
and caricatures. He lives in Paris, France, and paints
whenever he can. Being a big fan of concept art, he
was over the moon when we asked him to drop by to
share his portrait creation tips with us!
YONGSUB NOH
YongSub Noh is a self-taught, 3D animation artist from
South Korea. He currently works for NCsoft and enjoys
playing PC games, the drums and working on concept
art in his spare time. We invited him to the pages of
2dartist this issue to show us how to paint a fortress!
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AHMED ALDOORI
Ahmed is an illustrator/designer working in Los
Angeles on a variety of digital-painting projects. He
is currently designing content within the theme-park
industry, so this issue weve drafted him in to teach us
how to paint some medieval attire.
Deputy Editor
Jess Serjent-Tipping
[email protected]
Graphic Designer
Az Pishneshin
Sub-editor
Jo Hargreaves
Sales & Marketing Manager
Emma Handley
[email protected]
Studio Manager
Lynette Clee
[email protected]
Managing Director
Tom Greenway
Advertising
Media pack and rates are
available upon request.
Contact Emma Handley:
[email protected]
International
Translation opportunities
and international licenses
are available. Contact
Jess Serjent-Tipping:
[email protected]
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Disclaimer
All artwork, unless otherwise
stated, is copyright 2013
3dtotal.com Ltd. Artwork that
is not copyright 3dtotal.com
Ltd is marked accordingly.
Every effort has been made
to locate the copyright
holders of materials included
in this issue of 2dartist
magazine in order to obtain
permissions to publish them.
Magazine.
Your
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To view the many double-page spreads featured in 2dartist magazine, you can set the reader
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1. Open the magazine in Reader;
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magazine into your iTunes library it will automatically add the PDF to your bookshelf in your iBooks app!
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Master sinister
costume design
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36
Helpings of inspiring
images to whet your appetite
88
Brom
fantasy art legend
Fantasy art legend Brom first became known for his concepts for TSRs roleplaying worlds. Now, hes one of the most highly regarded fantasy painters in
the industry. He talks to us about the Kickstarter campaign for his new book,
The Art of Brom, as well as his career, digital art and superpowers.
The Artist
Brom
Web: www.bromart.com
Interviewed by:
Emalee Beddoes
Brom, painter of anything
that is nasty and bites, has
worked in all facets of the
creative industries. From
books, to games, to film, he
has been spewing out his
own brand of deviltry for
the last twenty years. Most
recently, Brom has turned
his hand to writing a series
of illustrated novels: The
Plucker, a twisted childrens
book for adults, and The
Devils Rose, a romantic
western set in Hell.
Oil, 2005, cover art for Broms illustrated novel The Plucker
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Oil, 2009
Oil, 2007, interior art for Broms illustrated novel The Devils Rose
Oil, 2005
Oil, 2009
13
Oil, 2012
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15
16 |Oil, 2011, interior painting for Broms novel Krampus, the Yule Lord
2DARTISTMAG.COM
Oil, 2005, interior painting for Broms fully illustrated novel The Devils Rose
Oil, 2011, interior painting for Broms novel Krampus, the Yule Lord
B: What? I dont even understand the question.
Not working? What does that even mean?
2DA: Finally (and probably most importantly!) if
you could have one superpower, what would it
be and why?
18 | 2DARTISTMAG.COM
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The Artist
Jeff Miracola
Web: www.jeffmiracola.com
Since 1993, Jeff has been a
freelance illustrator in the
fantasy gaming industry. His
art can be seen in games,
books and magazines, as
well as childrens books.
Im also very inspired by the work of other artists, such as Frank Frazetta,
Brom, Jeff Jones and Berni Wrightson. All of these artists are masters
at defining form in their sketches and paintings. Its obvious they have
spent a lot of time observing life and studying human and animal
anatomy.
Materials
I never limit myself with materials and you shouldnt either. Try many
kinds of surfaces and drawing utensils because you will get new and
exciting results that you never expected. I sketch on standard white
Bristol paper, toned printmaking paper, colored paper, watercolor
paper, and drawing papers of various textures and brands.
In addition to the many surfaces I sketch on, I also use a wide array
of drawing utensils, such as Ebony pencils, colored pencils, brushes
and India ink, pen brushes, quill pens, charcoal pencils, water-based
markers, and enamel-based paint markers.
PRO TIP
Pencil grip variation
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PRO TIP
Tools of the trade
Who said sketching had to be done with just pencils? I like to use
all kinds of tools to achieve various results when I sketch. An old
toothbrush is perfect for creating splatters. I pour out a bit of ink onto
my palette and dip the toothbrush in the ink. Wearing a vinyl glove, I
then flick the toothbrush to create splatter effects on my drawing.
Sketching should be about experimenting to find new and surprising
results, so expand the tools at your disposal by using items like a
toothbrush, sandpaper, plastic fork, etc.
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PRO TIP
Toned paper and white pencils
This female warrior sketch was created for an oil painting of mine
entitled Forsaken. In creating this character, it was very important
to me that she be portrayed as a true warrior, not a half-naked
warrior that fights in a bikini.
Pencil marks were flying all over the place in this sketch. I did this
drawing in 10 minutes, which kept me from getting too focused on
details and instead allowed me to capture the essence of the pose
and form.
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Each issue the 2dartist team selects 10 of the best digital images from around the world. Enjoy!
Blood River
Andreas Rocha
www.andreasrocha.com
2DARTISTMAG.COM
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Greedy Bear
Felipe Hansen
www.felipehansen.com/portfolio
2DARTISTMAG.COM
Red Gate
Byzwa Dher
www.arte-grafik.com
2DARTISTMAG.COM
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Trapped
Markus Lovadina
http://malosart.blogspot.com
2DARTISTMAG.COM
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Selina Bonnat
Serge Birault
www.sergebirault.fr
A Train Home
Andrey Vozny
http://truenorth.carbonmade.com
45
Desire to Live
Hrach Gevorkyan
www.facebook.com/hrach.gevorkyan
2DARTISTMAG.COM
Forgotten Land
DangMyLinh
www.facebook.com/dangmylinhART
Concept Cities
Juan Pa Roldan
http://juanparoldan.blogspot.com
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DV
In this two volume series, Scott Patton shows the processes he uses to
create a 3D character for feature films. The first volume explores
Patton's fast and efficient method for concept sculpting, skipping the
2D sketch phase all together and designing the character entirely
within ZBrush. He covers everything from blocking out the forms
and fleshing out the muscles, to adding props, detailing with alphas
and posing the character. The second volume covers methods for
creating a final color rendering using ZBrush and Photoshop. Patton
cr
shows how he squeezes the most from ZBrushs powerful renderer to
create both a wide and close-up shot of the character. He then shares
creative Photoshop tips and tricks to quickly get to a finished piece of
concept art from the ZBrush renders, covering topics such as adding
and refining skin texture, hair, eyes, shadows and scars. Patton also
discusses how to create backgrounds that enhance the character and
overall composition.
ov
www.thegnomonworkshop.com
The Artist
Charlie Bowater
Web: http://charliebowater.
tumblr.com/
Software Used:
Adobe Photoshop
Charlie Bowater is a 25 year
old illustrator living in the
North East of England. She
works at Atomhawk Design
as a concept artist and is an
all-round doodler the rest of
the time.
Learn to paint
heroic characters
When designing characters for movies or video games, its important to think
about the different possible worlds and how a human character could have
evolved to cope with his or her environment. In this tutorial, Charlie Bowater
takes you through her design process, exploring a variety of factors that would
affect and influence the characters evolution and anatomy, to convey a visual
idea that could be passed on to a 3D modeler or art director.
01
02
PRO TIP
Dont be afraid of color
Color is such an important part of
painting for me and I really enjoy
having fun with it. That doesnt mean
that I want to use bright or high
contrast colors constantly; sometimes
I love a nice, subtle palette. I guess
my point is, dont be afraid of it.
Practice what works well together,
keep a color wheel where you can
see it or even look up color palette
creators online;
http://colorschemedesigner.com/
for instance.
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04
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07
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PRO TIP
Oh, clipping masks!
I spent an awfully long time never using
clipping masks, but I think once you
discover them you realize how helpful
and time-saving they can be. If you have
a character silhouette, for example, its
great to add mask layers (New layer > right
mouse button > Create Clipping Mask)! Now
everything on that layer is constricted to the
shape of your character. Theres no more
pesky erasing of the sections you dont
need. Huzzah!
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14
15
PRO TIP
Keep it simple
I try not to get too bogged down with
too many brushes. Custom brushes
are great and you can add some great
textures with them, but Im not sure
how helpful they are when youre first
starting out. Id definitely recommend
keeping your brushes fairly simple
and honing your craft before you try
using every custom brush that you can
get your hands on. A fancy brush will
never rescue a dodgy painting!
The Artist
Charlie Bowater
Web: http://charliebowater.
tumblr.com/
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The Challenge
We challenge you to take out your sketchbook
and SKETCH for at least 30 minutes each day-and SHARE the results.
The Reward
At the end of Summer Sketch Days, you'll have the
start of a great online sketchbook you can draw
on for inspiration, and you could win some cool
prizes!
Visit SketchDays.com
Artwork courtesy:
Paul Mellender, Joanna Pasek, Katerina Koukiotis, Mary Layton, Aaminah Snowdon, Maja G.
Presented by
Fictional universes are often used in games and films, with fantasy being a popular theme. They
are made up of many different features such as characters, environments and vehicles, and it is
important that all these elements work together to create a believable environment and society
to engage the audience. In this tutorial, YongSub Noh takes a comprehensive look at creating a
fantasy world from a concept perspective, and investigates the processes and techniques that
can be used to create an epic fortress
The Artist
YongSub Noh
Web: http://yong.cghub.com
Software Used:
Adobe Photoshop
YongSub Noh is a self-taught,
3D animation artist from
South Korea. He currently
works for NCsoft and enjoys
playing PC games, playing
the drums and working on
concept art in his spare time.
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The Artist
YongSub Noh
Web: http://yong.cghub.com
ANIMATION
& VISUAL EFFECTS
The Artist
Ahmed Aldoori
Web: http://medders.deviantart.com
Software Used:
Adobe Photoshop CS6
Ahmed Aldoori is an
illustrator/designer working
in Los Angeles on various
projects. He is currently
designing content within the
theme park industry.
PRO TIP
Research and collect references
Your designs will only be as good as what you know. You should always be on the lookout
for new content as well as old. Your mental library will kick in when an assignment is
handed to you. It is up to you to update what you know by studying different things.
Having said that, do drawing studies from life instead of photos. Your brain will retain
something from real life much better than from a flat 2D image; your eyes can see depth
and will perceive an object in its entirety, rather than flat shapes on a print or screen.
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The evil smile in the top right can really sell that
idea of him being truly sinister; its universally
understood. Stay away from anyone that looks at
you like that! On the bottom right I have made a
smaller version of him.
03
04
05
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It is important to be smart
with value placement. If
the darks are too evenly
distributed you will lose
movement and focus, unless
having a bland design is the
intention
standing on actual ground rather than floating in
the air.
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PRO TIP
The Artist
Ahmed Aldoori
Web: http://medders.deviantart.com
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SynthEyes
as
ling, panoram
mode
ools
an plates, set
Extraction: cle
d Calibration T
is an
Texture
ns Grid Analys
d Le
New Advance
youtube.com/SynthEyesHQ
The Artist
Fernando Acosta
Web: www.facosta.com
Software Used:
Adobe Photoshop
Fernando Acosta is a concept
artist in the video game
industry. Originally from
Colombia (South America),
Fernando began his career
as an electrical engineer,
before moving on to work
as a storyboard artist
and illustrator. Hes been
working as a concept artist
in Canada for the past five
years now and his credits
include titles such as Halo
4: Crimson Map Packs, Star
Trek and Warframe. He has
also designed some G.I. JOE
figures for Hasbros Pursuit of
Cobra toy line.
Develop victorious
personalities
Shapes, color and theory are an important part of character design. You can
create a feeling of good or evil in visual design by changing the combination of
these. In this tutorial, Fernando Acosta reveals his industry techniques when
depicting a bold hero, conveying the key elements that will typically make heroic
traits recognizable
01
02
PRO TIP
I tend to flip my images all the time
to make sure they are working from
all angles. I usually have F11 as a
hotkey for it and then I just map it
onto my tablet or Cintiq.
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The Artist
Fernando Acosta
Web: www.facosta.com
next month
The art of Ryan Lang, concept
artist for Wreck-It Ralph
YongSub Noh paints a
fantasy world
Derek Stenning leads a
desert-painting tutorial
Mohammad Keivan Marz
reveals his top tips and tricks
Learn to paint a battle scene
Improve your character designs in Photoshop
10 of the best digital images
from around the world
Sketchbook insights from a digital art pro
Subscribe
www.2dartistmag.com
The Artist
Khasis Lieb
Web: www.khasislieb.com
Software Used:
Adobe Photoshop
A French illustrator
specializing in portraits and
caricatures; Khasis Lieb is
also a fan of fantasy art. He
lives in Paris, France and
paints whenever he can.
Paint a personal
portrait
French illustrator, Khasis Lieb, explains how he created his wonderfully realistic
portrait Charlotte #1, which was inspired by a friend
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PRO TIP
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03
Starting the face: For the face, I used the Photoshop default
brush 24 (with the Opacity Jitter added). I also did all the rest of the
painting with it.
I continued re-working the proportions, the likeness, and refining areas. At
this stage I had two layers (and this went on until the very final step, where I
started adding some layers for details, grain, lights, etc), so the proportions
of the subject could be easily re-arranged without losing any of the
background, and vice-versa.
04
05
Fabrics and faces: Next I did some work on the coat again, and
changed its hue. By now the overall shape had changed and the
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The Artist
Khasis Lieb
Web: www.khasislieb.com
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pa es
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tutorials
inside!
ZBrush
insights
3ds Max
character
creation
Sculpt
photoreal
faces
Model
accessories
in Maya
Expert Patrick Evrard
concepts and creates
characterful adornments
Expert aliens
The art of
stylized pin-ups
In-depth interview with Andrew Hickinbottom.
Plus! Discover his pro modeling secrets in an
exclusive tutorial for 3ds Max
plus
10 of the best images
from around the world
Jan Jinda shares the
pages of his sketchbook
Go behind the scenes of a
sci-fi scene in Maya
+ much more!
available
NOW
shop.3dtotal.com
The Artist
Theo Prins
Web: www.theoprins.com
Software Used:
Adobe Photoshop
Sitting
by Theo Prins
Theo Prins is a master of urban sprawls. This issue, he divulges his creation process
when concepting environments. Read on to discover the making of Sitting...
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20%
Discount Code
Digital Art Masters: V7
Grab your exclusive 20%
discount code at the end of
this tutorial!
95
My painting
When I sit down to work, my hand automatically
starts drawing shapes of buildings and cities. Its
been an enjoyable habit of mine over the years.
Occasionally I view it as a comfort zone, and
though that may be true, its also true that theres
always more to explore within the subject matter.
Ive never managed to be completely successful
in portraying exactly what it was I was searching
for. Until that happens, Ill probably keep trying.
This piece was one of those attempts.
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LayerPaint allows you to browse the gallery, interviews, news, tutorials and products all dedicated to 2D digital art. On top of that, we have
included a free custom brushes library that is available to everyone.
We wish LayerPaint to be a definitive resource for digital painting, creating a friendly and educational environment that not only helps
budding and experienced CG artists alike, but also showcases some of the best computer generated artwork in the world.
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