QuadFace Tools
QuadFace Tools
QuadFace Tools
Access
Tools > QuadFace Tools
View > Toolbars > QuadFace Tools
Context Menu > QuadFace Tools* (Version 0.2.0)
* Enable Context Menu from Tools > QuadFace Tools > Preferences
Documentation
Selection Tool
Because the native selection tool is not aware of non-planar quads, a custom selection tool is provided. It will let you select quad faces as you
would with normal faces. It also let you select the edges of quads that are hidden without having to turn on Hidden Geometry.
Highlight Poles
Added in Version 0.7.0
You can toggle pole highlight overlay to see where your N and E poles are.
Select Rings
Select Rings. Use the Plus and Minus buttons to increment or decrement the selection in steps.
Select Loops
Select Loops. Use the Plus and Minus buttons to increment or decrement the selection in steps.
Select Region to Loop
Added in Version 0.2.0
Selects a region from a loop of edges. The region filled is the one where there is a marker edge.
Selects quads where the current selection include at least two of the quad's edges.
Select Bounding Edges
Added in Version 0.4.0
Deselect Triangulation
Added in Version 0.4.0
The native smoothing function in SketchUp will destroy triangulated quads. Use these functions to perform a smooth that preserves the integrity
of the quads.
Connect Edges
Added in Version 0.3.0
Parameters
Click on an inputbox in the HUD (Heads Up Display) to control which parameter you can adjust by using the VCB.
Apply by using the HUD, context menu or press Return to commit the current preview.
Insert Loops
Added in Version 0.3.0
Build Corners
Added in Version 0.7.0
Builds a corner out of quads based on the selected edges. The selected edges must separate a pentagon and triangle.
Build Ends
Added in Version 0.7.0
Builds en ending out of quads based on selected edges. The selected edges must connect to the end of two parallel loops.
Flip Edge
Added in Version 0.3.0
Activates a tool for flipping the internal triangulation in Quads. This differs from Sandbox Tools in that it keeps Quads intact and also preserve the
UV mapping.
Flip Diagonals
Added in Version 0.5.0
Remove Triangulation
Added in Version 0.2.0
Converts the selected planar quads into native quads with no triangulation.
Make Planar
Added in Version 0.2.0
Projects all the selected faces to a best fit plane based on the selected faces. Ensures connected quads are not broken.
Attempts to automatically convert the mesh into a set of quads. Select a native quad or two triangles making up a quad as the origin. This
operation may be slow!
From a wireframe network where the edges form quadratic nodes a mesh of quads are generated.
The edges between each junction can consist of multiple edges. After activating the tool one can specify the angle tolerance for when a set of
edges are treated as one segment.
Convert Blender Quads to QuadFace Quads
Added in Version 0.2.0
Blender quads imported into SketchUp needs to be converted in order to be workable with QuadFace Tools.
In version 0.4.0 the definition of a QuadFace changed. In order to use meshes from older QuadFace versions, as well as meshes generated by
Sandbox Tools, you have to convert the mesh via this utility first.
UV Mapping Tool
Added in Version 0.4.0
YouTube Video
YouTube Video
UV Unwrap
Added in Version 0.4.0
YouTube Video
Updated 2012-02-08