Permutations With Identical Objects
Permutations With Identical Objects
Permutations With Identical Objects
Sense of Self, Community, and Place: Through class discussion, students will build relationships that develop
a greater understanding of their peers. They will create a balance between their intellectual, physical, and
emotional dimensions through the interactions with others in a more relaxed setting. In this setting, students
are able to learn more about themselves as a student and how they participate with others.
Lifelong Learners: Using previous knowledge, students can build on these skills by applying it to new
situations. They can demonstrate their ability to learn mathematics in real-world settings through
investigating certain problems. This skill is built to help students adapt what they know to new situations
helping them to become lifelong learners.
Cross-Curricular Competencies:
Developing Thinking: Students will use knowledge from previous lessons to develop the definition of a
permutation that involves identical objects. They will have to think critically and creatively when analyzing the
Disc Drop game determining various possibilities that exist. In groups, students will have the chance to assess
different ideas in solving each problem and present their reasoning to each situation.
Developing Literacies: Using different strategies, students will make sense of numbers and how they can
change in permutations when there are identical objects. Different technology will help to connect the ideas
being discussed and put them in an easier context to understand. Through the involvement of multiple
literacies, students who learn better using different methods will have the chance to gain a deeper
understanding of the methods that they are not as comfortable with therefore developing their literacy skills.
Outcome(s):
FM30.6 Demonstrate understanding of combinatorics including:
Stage 2- Assessment
Assessment FOR Learning (formative) Assess the students during the learning to help determine next steps.
- Exit slip will give insight into what the students have learned during the lesson
Assessment OF Learning (summative) Assess the students after learning to evaluate what they have learned.
- Homework questions
- Midterm-unit review and Unit exam at the end of the unit will determine what knowledge the
students are gaining and whether they have met the outcomes.
- Example videos
- All examples will be presented using the smartboard. For students who have trouble seeing,
they can connect to the smartboard using Splashtop – displays the smartboard screen or any
device screen connected to wifi onto another screen with access to the code.
Adaptations/Differentiation:
- Create a visual game of the Disc Drop Game rather than on paper
Closing of lesson:
- Remind students to bring problems they are struggling with to the next class
- Assign homework problems
- Exit slip
- If there is time students can play the Disc Drop Game: provide handout and load website
o http://coolbuddy.com/games/game.asp?gid=143
o How many ways can you drop the discs if you can land in the same slot?
o How many ways can you drop the discs if you can’t land in the same slot?
o How many combinations of total scores can you get?
Personal Reflection:
I have not taught this lesson yet.
M. Wilkinson ’16 *Adapted from Understanding by Design (McTighe and Wiggins, 1998)